Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 20:47:18

Player: Darkpi

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (28)      140
Value Destroyed (694)      694
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (137)                137
              TOTAL SCORE: 2491

 Bonus
-------
Follower Combat Kills      180
Friendly Fire              -43

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (3) ---
              (None)
>         --- UTILITY (2) ------
              (None)
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
  Compact Battery (200)
          Energy Well (350)
    Light Armor Plating
          System Restoration Module

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
  Reinforced Ion Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Titanium Leg
   Makeshift Leg
>            --- UTILITY ----------
             0b10 Decoder Chip [Scout]
             Tactical Coordination Suite
>            --- WEAPON -----------
       Heavy Beamcaster
       Heavy Battle Rifle
>            --- INVENTORY --------
             Energy Well
       Light Armor Plating
             System Restoration Module
             Mining Laser
[Rating: 35]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Makeshift Leg
  Leg                      Makeshift Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    0b10 Decoder Chip [Scout]
  Device                   Tactical Coordination Suite
  Storage                  Medium Battery
  Processor                0b10 Decoder Chip [Scout]
  Protection               Light Armor Plating
Weapon                     Heavy Beamcaster
  Energy Gun               Heavy Beamcaster
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             64   | 7   15  23  1   12  6   
  Power                    9    | 1   1   4   .   .   3   
    Engine                 9    | 1   1   4   .   .   3   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 3   2   2   .   3   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | 1   .   .   .   3   1   
    Wheel                  4    | 2   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   .   
  Utility                  17   | .   5   6   1   4   1   
    Device                 6    | .   .   3   .   2   1   
    Storage                4    | .   4   .   .   .   .   
    Processor              3    | .   1   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   2   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 3   7   11  .   5   1   
    Energy Gun             11   | 2   1   5   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 1   3   2   .   1   .   
    Ballistic Cannon       5    | .   1   4   .   .   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         2    | .   1   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 17   | .   .   5   .   .   12  
  Power                    6    | .   .   2   .   .   4   
  Propulsion               5    | .   .   2   .   .   3   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   4    | .   .   1   .   .   3   
  Highest Loss Streak      6    | .   .   4   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   61  63  88  79  88  
  Engine                   20   | .   14  14  22  22  21  
  Leg                      13   | .   .   .   .   9   24  
  Wheel                    3    | .   7   10  22  4   .   
  Flight                   1    | .   15  6   .   .   .   
  Device                   6    | .   .   1   8   4   10  
  Processor                8    | .   .   8   .   9   9   
  Protection               4    | .   .   4   14  8   .   
  Energy Gun               12   | .   9   5   11  17  10  
  Ballistic Gun            7    | .   6   6   .   4   10  
  Ballistic Cannon         1    | .   2   5   11  .   .   
Naked Turns                1    | .   .   .   .   .   1   
Heaviest Build             32   | 5   8   26  24  27  32  
  Greatest Support         52   | 20  20  20  20  37  52  
  Greatest Overweight (x)  6    | .   .   2   1   1   6   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 20   | 5   20  5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   5   
  Average Carried          4    | .   2   4   5   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 1   4   5   5   5   4   

 Class Distribution 
--------------------
 39% | Scavenger-Mutant
 34% | Derelict-Mutant
 26% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
  Derelict-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           1203 | 264 132 462 81  122 142 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            836  | 49  122 354 14  .   297 
  Parts                    56   | 3   16  26  3   .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   1   20  
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  25   | 1   9   11  1   .   3   
  Guns                     19   | 1   5   9   1   .   3   
  Cannons                  3    | .   1   2   .   .   .   
  AOE                      3    | .   3   .   .   .   .   
Classes Destroyed          5    | 1   2   2   .   .   .   
  Watcher                  3    | .   1   2   .   .   .   
  Swarmer                  13   | .   9   3   1   .   .   
  Grunt                    10   | 1   .   6   .   .   3   
  Brawler                  1    | .   .   1   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           4    | 1   3   4   1   .   2   
  Combat Bots Only         4    | 1   3   4   1   .   2   
Max Kills in Single Turn   2    | 1   2   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        197  | 5    24   67   12   .    89   
  Missed                   65   | .    9    23   5    .    28   
Damage Taken               1954 | 50   184  520  58   .    1142 
  Core                     499  | 30   58   136  .    .    275  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         76   | 88   64   .    .    .    .    
Volleys Fired              105  | 4    31   47   4    1    18   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  169  | 60   60   96   94   169  114  
Shots Fired                183  | 8    46   83   8    2    36   
  Gun                      142  | 8    35   58   4    1    36   
  Cannon                   37   | .    8    25   4    .    .    
  Launcher                 3    | .    3    .    .    .    .    
  Special                  1    | .    .    .    .    1    .    
  Kinetic                  119  | 4    28   65   4    .    18   
  Thermal                  61   | 4    15   18   4    2    18   
  Explosive                3    | .    3    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         15   | 2    6    15   1    .    9    
  Robot Miss Streak        6    | 1    4    6    6    .    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           93   | 5    19   46   1    .    22   
  Core Hits                51   | 2    15   21   1    .    12   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         3    | .    1    1    .    .    1    
    Burn                   1    | .    .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1813 | 47   394  787  17   .    568  
  Guns                     1148 | 47   151  433  17   .    500  
  Cannons                  458  | .    104  354  .    .    .    
  Explosions               139  | .    139  .    .    .    .    
  Melee                    68   | .    .    .    .    .    68   
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1029 | 25   176  634  .    .    194  
  Thermal                  577  | 22   79   153  17   .    306  
  Explosive                139  | .    139  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 68   | .    .    .    .    .    68   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    4    4    4    .    
  Average Corruption       4    | .    .    4    4    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  8    | .    .    3    4    1    .    
    Message Errors         3    | .    .    3    .    .    .    
    Matter Fused           2    | .    .    .    1    1    .    
    Heat Flow Errors       2    | .    .    .    2    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            16   | .    1    15   .    .    .    
  Projectiles              15   | .    .    15   .    .    .    
  Explosions               1    | .    1    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 6    | .    3    3    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  6    | .    3    3    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      60   | .    60   .    .    .    .    
  Shots                    2    | .    2    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        576  | 70   62   337  234  110  576  
  Average Temperature      126  | 39   22   84   93   58   207  
  Received Heat Transfer   1071 | 30   .    216  .    .    825  
  Effects                  18   | .    .    1    .    .    17   
    Shutdowns              4    | .    .    .    .    .    4    
    Energy Bleed           4    | .    .    .    .    .    4    
    Interference           3    | .    .    1    .    .    2    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    .    2    
    Damage (major)         4    | .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    .    1    
  Heat Transferred         1175 | 50   175  432  37   .    481  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             366  | 20  201 366 163 .   .   
  Initial                  142  | .   13  72  142 .   .   
  Average                  147  | 4   107 226 161 .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         72   | 100 88  36  100 .   .   
  Level 1                  28   | .   11  63  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   3   1   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           3    | .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              47   | 1   16  15  3   .   12  
  Peak Tracking Total      5    | 1   5   4   3   .   4   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          3    | .   2   1   .   .   .   
  Max in Single Turn       1    | .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          6    | .   4   2   .   .   .   
  Terminals                5    | .   3   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                15   | .   9   6   .   .   .   
  Successful               12   | .   7   5   .   .   .   
  Failed                   2    | .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                11   | .   5   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             8    | .   3   5   .   .   .   
  Record                   6    | .   1   5   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   .   
  Recycle Component        3    | .   3   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   2   .   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             3    | .   3   .   .   .   .   
  Recycled Matter          40   | .   40  .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               5    | .   .   .   .   5   .   
  Largest Group            5    | .   .   .   .   5   5   
  Highest-Rated Group      127  | .   .   .   .   127 127 
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               56   | .   .   .   .   .   56  
  Total Damage             896  | .   .   .   .   .   896 
  Kills                    6    | .   .   .   .   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   2   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               4491 | 92   315  309  109  1947 1719 
Spaces Moved               3228 | 93   424  194  99   1147 1271 
  Core                     71   | 34   .    13   .    .    24   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1997 | 4    .    .    .    746  1247 
  Wheels                   727  | 55   79   93   99   401  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   433  | .    345  88   .    .    .    
  Fastest Speed            37   | 50   37   37   95   95   120  
  Average Speed            125  | 70   46   65   95   166  129  
  Slowest Speed            350  | 120  80   150  95   210  350  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            8    | .    7    1    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       47   | 5    63   19   24   79   93   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    .    3    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    2    1    3    
Spaces Dug                 1    | .    .    1    .    .    .    
Terrain Destroyed          19   | .    16   2    1    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    2    1    .    .    
  AOE                      16   | .    16   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      3504 | 111  497  302  105  1184 1305 
  Wait                     14   | .    5    9    .    .    .    
  Move                     3207 | 92   409  191  98   1146 1271 
  Hop                      8    | .    7    1    .    .    .    
  Pick Up                  58   | 7    15   17   1    12   6    
  Fast Attach              1    | .    .    .    .    1    .    
  Attach                   33   | 5    8    14   .    2    4    
  Detach                   14   | .    7    7    .    .    .    
  Swap                     30   | 2    7    9    1    9    2    
  Drop                     32   | 1    8    7    1    13   2    
  Fire                     105  | 4    31   47   4    1    18   
  Melee                    2    | .    .    .    .    .    2    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   63 | -11/Scrapyard      | Discovered new exit (range 8)
   93 | -11/Scrapyard      | Entered Materials
  332 | -10/Materials      | Build established: Mutant
  402 | -10/Materials      | Discovered new exit (range 17)
  408 | -10/Materials      | Entered another Materials area
  408 | -9/Materials       | Evolved 2 slots: Power x1, Propulsion x1
  425 | -9/Materials       | Central database locked down
  534 | -9/Materials       | Lost 4 parts (1p2n1w)
  689 | -9/Materials       | Discovered new exit (range 13)
  717 | -9/Materials       | Entered Mines
  768 | -9/Mines           | Learned location of 1 exit from Materials
  819 | -9/Mines           | Build established: Scavenger-Mutant
  820 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  826 | -9/Mines           | Entered Zion
  884 | -7/Zion            | Learned location of Warlord (-4)
  924 | -7/Zion            | System corruption cleaned by Quarantine Array
  998 | -7/Zion            | Found CR-A16's Pointy Stick
 1020 | -7/Zion            | Gained Derelict followers
 1074 | -7/Zion            | Learned location of Extension (-6)
 1216 | -7/Zion            | Learned location of 1 exit from Factory
 1525 | -7/Zion            | Build established: Mutant
 2257 | -7/Zion            | Build established: Derelict-Mutant
 2758 | -7/Zion            | Discovered new exit (range 11)
 2773 | -7/Zion            | Entered Proximity Caves
 2773 | -6/Proximity Caves | Accompanied by 5 allies
 2775 | -6/Proximity Caves | Spotter reported a threat
 2776 | -6/Proximity Caves | Spotter reported a threat
 3447 | -6/Proximity Caves | Learned location of 2 exits from Factory
 3490 | -6/Proximity Caves | Spotted B-75 Beast
 3783 | -6/Proximity Caves | Build established: Scavenger-Mutant
 4432 | -6/Proximity Caves | Core integrity fell below 50%
 4437 | -6/Proximity Caves | Lost 3 allies
 4467 | -6/Proximity Caves | Lost 6 parts (1p1n2u2w)
 4487 | -6/Proximity Caves | Core integrity fell below 20%
 4492 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Overheating: Short circuit.
Overheating: Energy bleed (-75).
Critical hit (Burn: +37).
Lgt. Angular Momentum Engine destroyed.
Carbon-fiber Leg destroyed.
Acquired Mak. Sword.
Bump into an enemy to attack with the active
  melee weapon. Even while active, melee weapons
  do not fire together with ranged weapons in
  the same volley.
Broken Titanium Leg destroyed.
Imp. Ion Engine destroyed.
Rnf. Ion Engine destroyed.
G-50 Soldier Carbon-fiber Leg severed.
Mak. Sword destroyed.
[Achievement: First Step to Greatness]
The achievement interface (ESC then open
  Records) offers an effective way to explore
  all of your earned achievements as well as
  seek out new goals for future runs.

 Map 
-----
+----------------------------------------------------+
| ?## ##???????????????????????????????????????????? |
| ?#   #???????????????????????????????????????????? |
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|  ##   #??????????????????????????????????????????? |
| ###   #??????????????????????????????????????????? |
| ##    #??????????????????????????????????????????? |
| #     #??????????????????????????????????#######?? |
| #     #??????????????????????????????????#" "" #?? |
| #     #??????????????????????????????????# """ #?? |
|       ##??????????????????????????####???? "" "#?? |
|        ####???????###????????????##  ##?###   #??? |
| ##        ###????## ##??????????##    ### #   ###? |
| ##          ##???#   #?????????##               #? |
|              #???#   #????????##                #? |
| ##           #??##   ##########                 #? |
| ##        #######         g       ###           #? |
| #         #              @g       #?##          #? |
| #                         g#####  #??#          ## |
| ###          ###           ##??####??####        # |
| ####         #?##           #???????????#       ## |
|   ###       ##??#   ][      #??????????##      ##? |
|   ####      ###?#    %      #????????###       #?? |
|    ###        #?#   |       #????????#        ##?? |
|      ##       #?#           #????????##      ##??? |
|       ##      ####          #?????????#     ##???? |
|    #####       ####        ##?????????#     #????? |
| ####???##       #?#######  #????????###    ##????? |
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| ???????#           #?????   ?????#     %       #?? |
| ???????##         ##?????    ????##            #?? |
| ####????#         #??????    ?????##  ##!     ##?? |
| #  ###??##        #?????? # #??????#  ##%=#####??? |
|      ##??#        #????????#??????    ##!  #?????? |
|       #??#        ##????????????? #   ##    #????? |
|       ####         ##??????????  ?#  #      #????? |
|         ###         ##????????  ??###?  %=  #????? |
|         #?##         #???????  ???????##     ????? |
|         #??##       ##?????? #?????????  #  % ???? |
|        ######   #####??????????????????   ###  ??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          25
Energy Capacity            430
Matter Stores              300
Matter Capacity            450
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                62
Targeting Accuracy         8

 Item Schematics 
-----------------
   Imp. Deuterium Engine | -7/Zion | Archive
            Phase Cannon | -7/Zion | Archive
          Microactuators | -7/Zion | Archive
        Hyp. Gauss Rifle | -7/Zion | Archive
          Kinecellerator | -7/Zion | Archive
      Remote Force Field | -7/Zion | Archive
  Nuclear Pulse Thruster | -7/Zion | Archive
                Flak Gun | -7/Zion | Archive
 Adv. Signal Interpreter | -7/Zion | Archive
          Adv. ECM Suite | -7/Zion | Archive
      Arm. Medium Treads | -7/Zion | Archive
       Fusion Compressor | -7/Zion | Archive
    Imp. EM Pulse Cannon | -7/Zion | Archive
           Force Booster | -7/Zion | Archive
       Lgt. Fission Core | -7/Zion | Archive

 Robot Schematics 
------------------
         S-27 Virus | -7/Zion | Archive
       L-41 Fighter | -7/Zion | Archive
 O-24 Administrator | -7/Zion | Archive
   D-83 Annihilator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Everything Is Under Control
First Step to Greatness
One Hack Too Far
Risk Taker
Robot Respite
Storm Trooper
The More The Merrier
Tourist
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              NovaTrackerLattice
  Manual?         0
Play Time         01:34:56
  Cumulative      1.5 hours
  Start           2024.04.02 @ 19:05:06
  End             2024.04.02 @ 20:47:18
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 2cead5fc-2ff7-4666-b13b-43481dbb2262