Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.02 @ 21:35:20 Player: Eric Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (486) 486 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2216 Bonus ------- None Cogmind --------- Core Integrity 546/550 Matter 240/300 Energy 2/400 System Corruption 0% Temperature Warning (393) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Shield Generator > --- WEAPON (3) ------- Shock Rifle Shock Rifle > --- INVENTORY (15) --- Backup Propulsion I Improved Heat Sink Large Storage Unit System Shield Particle Cannon Ion Cannon Ion Cannon Assault Rifle Light Assault Rifle Shotgun Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Shield Generator > --- WEAPON ----------- Shock Rifle Shock Rifle Shock Rifle > --- INVENTORY -------- Backup Propulsion I Improved Heat Sink Large Storage Unit Particle Cannon Ion Cannon Ion Cannon Assault Rifle Light Assault Rifle Shotgun Grenade Launcher Mini Grenade Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 23 | 8 4 10 1 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 4 . 1 . Treads 2 | 2 . . . Leg 3 | 2 . 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 3 1 1 Device 1 | . . 1 . Storage 2 | 1 1 . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 10 | 2 1 7 . Energy Gun 3 | . . 3 . Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 3 . Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 94 100 89 Engine 19 | . 14 22 18 Leg 22 | . 28 21 18 Device 6 | . . 9 9 Storage 11 | . 14 11 9 Processor 3 | . 6 . 9 Protection 1 | . 2 1 . Energy Gun 14 | . . 17 26 Ballistic Gun 13 | . 16 15 . Launcher 3 | . 11 . . Naked Turns . | . . . . Heaviest Build 41 | 13 29 41 41 Greatest Support 40 | 40 20 20 20 Greatest Overweight (x) 6 | 3 1 6 2 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 9 15 15 Most Carried 12 | 4 8 12 12 Average Carried 8 | 1 5 9 11 Final Capacity 15 | 8 15 15 15 Final Carried 12 | 3 6 12 12 Class Distribution -------------------- 70% | Tank 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 573 | 129 175 237 32 Remotely . | . . . . Salvage Created 518 | . 205 146 167 Parts 33 | . 11 15 7 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 14 | . 5 4 5 Guns 11 | . 3 3 5 AOE 2 | . 2 . . Classes Destroyed 4 | . 2 2 . Watcher 4 | . 1 3 . Swarmer 6 | . . 3 3 Grunt 7 | . 5 . 2 Sentry 1 | . . 1 . Best Kill Streak 3 | . 3 3 3 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 1 Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 454 | . 170 63 221 Core 67 | . 63 . 4 Absorbed by Shields 102 | . . 23 79 Regen/Repaired (Parts) 9 | . . 9 . Core Remaining (%) 91 | 100 74 100 . Volleys Fired 36 | . 20 9 7 Largest 3 | . 2 3 3 Hottest 150 | . 50 150 150 Shots Fired 74 | . 26 27 21 Gun 69 | . 21 27 21 Cannon . | . . . . Launcher 5 | . 5 . . Special . | . . . . Kinetic 33 | . 21 12 . Thermal . | . . . . Explosive 5 | . 5 . . Electromagnetic 36 | . . 15 21 Robot Hit Streak 8 | . 8 8 7 Robot Miss Streak 2 | . 1 2 1 Penetration Max . | . . . . Secondary Targets 4 | . . 1 3 Max Gunslinging Chain 2 | . . 1 2 Shots Hit Robots 53 | . 20 19 14 Core Hits 26 | . 11 8 7 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 944 | . 400 303 241 Guns 736 | . 217 278 241 Cannons . | . . . . Explosions 208 | . 183 25 . Melee . | . . . . Ramming . | . . . . Kinetic 313 | . 217 96 . Thermal 25 | . . 25 . Explosive 183 | . 183 . . Electromagnetic 423 | . . 182 241 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 36 | . 36 . . Shots 2 | . 2 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 463 | . 2 294 463 Average Temperature 134 | . 2 87 207 Received Heat Transfer 266 | . 99 6 161 Effects 2 | . . . 2 Shutdowns 1 | . . . 1 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 3 | . . 2 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . . 50 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 187 | . 187 171 163 Initial 67 | . . 67 29 Average 71 | . 92 72 62 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 7 10 8 Peak Tracking Total 4 | . 2 4 4 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 4 | . 1 2 1 Max in Single Turn 2 | . 1 2 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 5 | . 2 3 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 17 | . 6 11 . Successful 11 | . 4 7 . Failed 6 | . 2 4 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 6 4 . Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 6 | . 4 2 . Record 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Alert Level 1 | . 1 . . Dispatch Records 1 | . . 1 . Transport Status 1 | . 1 . . Assault Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1371 | 77 336 759 199 Spaces Moved 623 | 52 200 304 67 Core 18 | 18 . . . Treads 7 | 7 . . . Legs 592 | 27 200 298 67 Wheels . | . . . . Hover 6 | . . 6 . Flight . | . . . . Fastest Speed 50 | 50 120 190 190 Average Speed 195 | 115 136 233 258 Slowest Speed 570 | 200 190 570 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 3 36 23 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 48 | . 42 6 . Melee . | . . . . Projectile . | . . . . AOE 48 | . 42 6 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 716 | 68 240 332 76 Wait . | . . . . Move 620 | 51 199 303 67 Hop . | . . . . Pick Up 30 | 9 11 9 1 Fast Attach . | . . . . Attach 10 | 6 1 2 1 Detach . | . . . . Swap 13 | 2 3 8 . Drop 7 | . 6 1 . Fire 36 | . 20 9 7 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 78 | -11/Junkyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 18) 307 | -10/Materials | Build established: Mutant 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 644 | -9/Materials | Repaired Aluminum Leg 713 | -9/Materials | Build established: Tank 1142 | -9/Materials | Discovered new exit (range 13) 1173 | -9/Materials | Entered another Materials area 1173 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1372 | -8/Materials | Self-destructed Last Messages --------------- 01324_ K-01 Serf collects debris. 01335_ Acquired 20 matter. 01338_ K-01 Serf collects debris. 01341_ Acquired 12 matter. 01341_ K-01 Serf collects debris. 01352_ Critical hit (Burn: +27). 01356_ G-47 Trooper misfires. 01361_ G-47 Trooper destroyed. 01361_ Switching to secondary target: G-47 Trooper. 01361_ Atomic Centrifuge disabled. 01361_ K-01 Serf collects debris. 01362_ G-47 Trooper misfires. 01364_ Aluminum Leg fried. 01364_ G-47 Trooper destroyed. 01364_ K-01 Serf collects debris. 01368_ Power failure, Ion Engine shutdown. 01368_ Shock Rifle destroyed. 01369_ K-01 Serf collects debris. 01370_ Critical hit (Burn: +37). 01371_ Overheating: Matter decay (-60). Map ----- +----------------------------------------------------+ | ???????????????????????# #??#""" #???? | | ???????????????????????# """ #??#""" #???? | | ???????????????????????# """"" #??# #???? | | ???????????????????????# """"" #??#""" ##### | | ???????????????????????# """"" #??#""" # # | | ???????????????????????# """ #??#""" # # | | ???????????????????????# #??# # # | | ???????????????????????#####+#############+### # | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# #### # ######## | | ????????????????????????# #??# # #??????? | | ????????????????????????# #??#! !# #??????? | | ????????????????????????# #??##!!!!## +??????? | | ????????????????????????# #???####### #??????? | | ????????????????????????# #?????????# #??????? | | ????????????????????????# #?????????# #??????? | | ????????????????????????# #?????????# #??????? | | ????????????????????????# #?????????# #??????? | | ????????????????????????# k#?????????# #??????? | | ????????????????????? + #?????????# #??????? | | ????????????????? #% #?????????# #??????? | | ??????????????# # % #?????????# #??????? | | ???????????############## =#?????????# #??????? | | ???????? ^ ug @ #?????????? ??????? | | ???????? g k #?????????? ??????? | | ?????????"" """ """ #?????????? ???????? | | ??????????????"" "" % #????????????????????? | | ???????????????" """ g%= #????????????????????? | | ?????????????? "T" #????????????????????? | | ?????????????? """ #????????????????????? | | ?????????????? #????????????????????? | | ????????????? #????????????????????? | | ????????????? ????????????????????? | | ???????????? ????????????????????? | | ???????????? "???????????????????? | | ???????????? o ^"???????????????????? | | ???????????? ?? ???????????????????? | | ????????????? ???? ???????????????????? | | ???????????????? ????????"" "???????????????????? | | ??????????????????????????? "???????????????????? | | ??????????????????????????? "???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed HardenedSpacefoldCannon Manual? 0 Play Time 00:19:53 Cumulative 24.7 hours Start 2023.03.02 @ 21:14:47 End 2023.03.02 @ 21:35:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 52 Rogue 45 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 22 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0877578-0e89-4613-9364-d4f294edc977