Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.16 @ 21:16:36 Player: Nalzok Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (144) 720 Value Destroyed (5099) 5099 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 11939 Bonus ------- Pacifist 200 High Alert Combat Kills 376 Follower Combat Kills 124 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 142/150 System Corruption 2% Temperature Cool (14) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Targeting Computer Improved Target Analyzer Improved Medium Armor Plating > --- WEAPON (4) ------- Enhanced Autogun Flak Gun Axe > --- INVENTORY (20) --- Micro Fission Core Advanced Heat Sink Reactive Plating Heavy Assault Rifle Autogun Gauss Rifle KE Penetrator Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Humpback Long-range Terrain Scanner Advanced Targeting Computer Improved Target Analyzer Phase Shifter EM Shield > --- WEAPON ----------- Tesla Rifle Enhanced Autogun Flak Gun KE Penetrator > --- INVENTORY -------- Micro Nuclear Core Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Targeting Computer Targeting Computer Improved Target Analyzer Improved Medium Armor Plating Reactive Plating Heavy Laser Heavy Assault Rifle Gauss Rifle Gauss Rifle KE Penetrator KE Penetrator Missile Launcher Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 79] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Humpback Device Long-range Terrain Scanner Storage Humpback Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 . 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . Utility 6 | . . 2 . . . . 2 . . 2 Weapon 2 | . . . . . . . . . 2 . Parts Attached 160 | . 2 19 3 3 6 37 13 15 8 54 Power 11 | . . 2 . . 2 1 1 1 1 3 Engine 6 | . . 1 . . 2 1 . 1 1 . Core 5 | . . 1 . . . . 1 . . 3 Reactor . | . . . . . . . . . . . Propulsion 38 | . . 2 1 . 1 16 4 2 1 11 Treads . | . . . . . . . . . . . Leg 37 | . . 2 1 . 1 16 3 2 1 11 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . Utility 45 | . 2 7 2 1 . 7 4 6 1 15 Device 15 | . . 1 1 . . 1 3 2 1 6 Storage 9 | . 1 3 . 1 . 1 . . . 3 Processor 6 | . . 2 . . . . . 1 . 3 Hackware 2 | . . . . . . . 1 1 . . Protection 13 | . 1 1 1 . . 5 . 2 . 3 Artifact . | . . . . . . . . . . . Weapon 66 | . . 8 . 2 3 13 4 6 5 25 Energy Gun 15 | . . . . . . 2 1 3 3 6 Energy Cannon 6 | . . . . . . 3 . 1 . 2 Ballistic Gun 30 | . . 8 . 2 1 3 3 1 . 12 Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 12 | . . . . . 2 5 . 1 1 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 2 . 4 1 1 Parts Lost 43 | . . 3 2 . 2 7 1 1 . 27 Power 3 | . . . . . 1 . . . . 2 Propulsion 14 | . . 2 1 . . 2 1 1 . 7 Utility 15 | . . 1 1 . 1 3 . . . 9 Weapon 11 | . . . . . . 2 . . . 9 Highest Loss Streak 11 | . . 2 2 . 2 3 1 1 . 11 Average Slot Usage (%) 88 | . 87 93 97 96 82 85 89 92 91 84 Engine 5 | . 14 7 . . 5 9 2 4 6 2 Core 3 | . . 3 11 11 5 . 4 2 . 2 Leg 25 | . 28 18 21 22 22 35 29 30 25 18 Device 8 | . . 5 9 11 5 . 14 12 13 13 Storage 10 | . 14 20 22 18 11 9 7 7 6 5 Processor 2 | . . 5 . . . . . 1 6 6 Protection 10 | . 1 8 11 11 11 12 9 9 6 9 Energy Gun 3 | . . . . . . 2 1 5 19 8 Energy Cannon 1 | . . . . . . 3 . 6 1 1 Ballistic Gun 11 | . 28 22 22 22 17 8 12 . . 7 Launcher 2 | . . . . . 4 3 . . 4 1 Naked Turns 20 | . . . . . . . . . . 20 Heaviest Build 133 | 10 17 44 44 100 104 108 112 117 116 133 Greatest Support 80 | 20 20 25 25 25 25 80 80 75 75 75 Greatest Overweight (x) 4 | . . 3 2 3 4 2 1 1 1 3 Average Overweight (x) 1 | . . 1 1 1 3 1 1 1 1 1 Largest Inventory Capacity 44 | 6 8 14 14 24 24 44 24 24 24 24 Average Capacity 20 | 6 6 10 14 17 24 24 24 24 24 22 Most Carried 24 | 5 5 14 14 22 23 24 24 24 24 24 Average Carried 19 | 3 2 10 13 15 20 23 23 23 23 17 Final Capacity 24 | 6 8 14 14 24 24 24 24 24 24 20 Final Carried 24 | 2 5 14 14 20 23 24 24 24 24 7 Class Distribution -------------------- 38% | Hauler-Mutant 23% | Mutant 21% | Hauler-Skirmisher 8% | Hauler-Tank 3% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Storage Hauler-Skirmisher | -6/Factory Hauler-Tank | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Matter Collected 3505 | 200 . 488 181 30 290 708 187 246 160 1015 Remotely 137 | . . . . . . . 137 . . . Salvage Created 5600 | . . 750 230 . 332 1578 217 659 335 1499 Parts 286 | . . 44 11 . 23 73 10 48 10 67 Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 12 | . . 2 . . 1 6 . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Combat Hostiles Destroyed 106 | . . 13 5 . 14 27 4 13 8 22 Guns 62 | . . 13 5 . 4 14 4 3 5 14 Cannons 9 | . . . . . . 1 . 7 . 1 AOE 35 | . . . . . 10 12 . 3 3 7 Classes Destroyed 15 | . . 6 1 . 1 3 1 1 . 2 Worker 9 | . . 2 . . 3 2 . 1 1 . Builder 6 | . . . . . . 1 . 1 . 4 Tunneler 4 | . . . . . 1 1 . . . 2 Hauler 1 | . . . . . . 1 . . . . Recycler 13 | . . 3 . . . 4 1 1 . 4 Operator 1 | . . . . . . . . 1 . . Watcher 4 | . . 2 . . . 1 . 1 . . Swarmer 20 | . . 3 . . 8 . 1 4 . 4 Saboteur 1 | . . . . . . . . . . 1 Grunt 53 | . . 6 2 . 6 19 . 4 7 9 Brawler 2 | . . . . . . 1 . . . 1 Duelist 4 | . . . 1 . . . 2 . 1 . Sentry 21 | . . 4 2 . . 7 . 4 . 4 Hunter 1 | . . . . . . . . . . 1 Programmer 4 | . . . . . . . 1 1 . 2 Best Kill Streak 9 | . . 7 4 . 5 9 4 8 5 6 Combat Bots Only 6 | . . 3 4 . 4 5 2 6 4 4 Max Kills in Single Turn 4 | . . 2 1 . 3 4 1 2 2 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 3 2 . 2 2 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Damage Taken 9723 | . 76 649 473 . 609 1990 803 502 648 3973 Core 1757 | . 40 67 53 . 179 266 48 39 50 1015 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 73 | 100 84 . . . 25 51 . 87 94 . Volleys Fired 310 | . . 58 17 . 26 90 18 27 19 55 Largest 4 | . . 2 2 . 2 2 2 2 4 4 Hottest 280 | . . 46 46 . 56 98 75 150 140 280 Shots Fired 649 | . . 116 34 . 38 152 28 50 56 175 Gun 548 | . . 116 34 . 29 116 28 23 49 153 Cannon 48 | . . . . . . 20 . 25 . 3 Launcher 53 | . . . . . 9 16 . 2 7 19 Special . | . . . . . . . . . . . Kinetic 398 | . . 116 34 . 29 101 26 2 . 90 Thermal 174 | . . . . . . 32 . 46 49 47 Explosive 53 | . . . . . 9 16 . 2 7 19 Electromagnetic 24 | . . . . . . 3 2 . . 19 Robot Hit Streak 25 | . . 9 25 . 6 12 17 11 12 18 Robot Miss Streak 5 | . . 4 1 . 3 4 5 4 1 4 Penetration Max 2 | . . . . . . . . . . 2 Secondary Targets 7 | . . 2 2 . . . 1 . . 2 Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . 1 Shots Hit Robots 452 | . . 80 29 . 23 109 22 30 38 121 Core Hits 319 | . . 32 10 . 31 83 15 25 28 95 Critical Hits 13 | . . 1 1 . . 5 . 1 . 5 Critical Kills 7 | . . 1 . . . 2 . 1 . 3 Critical Parts Destroyed 6 | . . . 1 . . 3 . . . 2 Melee Attacks 3 | . . . . . . . . . . 3 Impact . | . . . . . . . . . . . Slashing 3 | . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13582 | . 3 1052 442 . 1178 3323 467 1364 1250 4503 Guns 6923 | . . 1052 442 . 287 1247 467 529 684 2215 Cannons 803 | . . . . . . 286 . 461 . 56 Explosions 5559 | . . . . . 891 1790 . 374 566 1938 Melee 293 | . . . . . . . . . . 293 Ramming 4 | . 3 . . . . . . . . 1 Kinetic 4246 | . . 1052 442 . 287 992 423 . . 1050 Thermal 3107 | . . . . . . 539 . 990 684 894 Explosive 5473 | . . . . . 891 1725 . 374 566 1917 Electromagnetic 459 | . . . . . . 67 44 . . 348 Impact . | . . . . . . . . . . . Slashing 293 | . . . . . . . . . . 293 Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . 7 . 1 1 2 2 Average Corruption 2 | . . . . . 7 . 1 1 2 1 Corruption Purged . | . . . . . . . . . . . Effects 34 | . . . . . 19 . . 2 6 7 Message Errors 8 | . . . . . 4 . . 2 2 . Matter Fused 5 | . . . . . 5 . . . . . Heat Flow Errors 6 | . . . . . 2 . . . 1 3 Energy Discharges 2 | . . . . . 1 . . . 1 . Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 6 | . . . . . 3 . . . 1 2 Data Loss (major) 1 | . . . . . 1 . . . . . Targeting Errors 5 | . . . . . 2 . . . 1 2 Overload Shots 24 | . . . . . . . . 20 . 4 Effects 7 | . . . . . . . . 4 . 3 Energy Bleed 4 | . . . . . . . . 2 . 2 Heat Surge 2 | . . . . . . . . 1 . 1 Short Circuit 1 | . . . . . . . . 1 . . Overflow Damage 305 | . . . . . 46 30 . 8 1 220 Projectiles 7 | . . . . . . 7 . . . . Explosions 155 | . . . . . 46 23 . 8 1 77 Melee 143 | . . . . . . . . . . 143 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 435 | . 1 . . . . 36 . 97 47 254 Shots 13 | . . . . . . 2 . 2 2 7 Rammed 3 | . 2 . . . . . . . . 1 Targets Rammed 3 | . 2 . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 301 | . . 13 110 . 192 231 . 205 119 301 Average Temperature 57 | . . 4 58 . 42 52 . 61 33 91 Received Heat Transfer 2406 | . 24 255 102 . 99 954 . 120 210 642 Effects 2 | . . . . . . 2 . . . . Interference 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 11 | . . . . . . 1 . 3 3 4 Heat Transferred 4859 | . . . . . . 975 . 1279 1221 1384 Parts Sabotaged 4 | . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Peak Influence 898 | . 29 217 115 . 305 456 272 364 278 898 Average Influence 213 | . 9 88 93 . 77 193 227 236 128 477 Maximum Alert Level 3 | . . 1 . . 1 2 1 1 1 3 Low Security (%) 66 | 100 100 91 100 . 95 56 23 43 94 43 Level 1 20 | . . 8 . . 4 34 76 56 5 . Level 2 3 | . . . . . . 9 . . . 5 Level 3 10 | . . . . . . . . . . 50 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 1 2 . . . 3 2 2 1 9 Investigation 6 | . 1 1 . . . 2 . . . 2 Extermination 2 | . . . . . . . 1 . . 1 Reinforcement 8 | . . 1 . . . 1 . 2 1 3 Assault 2 | . . . . . . . . . . 2 Garrison 2 | . . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . 1 . 3 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Distress Signals 9 | . 1 1 . . . 5 . 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 164 | . 6 21 5 . 13 50 5 19 10 35 Peak Tracking Total 10 | . 7 4 4 . 4 10 3 5 4 5 Tactical Retreats 14 | . . . . . . 8 . . 1 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Traps Triggered 7 | . 1 2 . . . 1 1 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Machines Disabled 22 | . . . . . 4 4 . 2 1 11 Max in Single Turn 4 | . . . . . 3 1 . 1 1 4 Garrison Access 2 | . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Machines Accessed 26 | . 1 5 . 2 . 8 . 3 4 3 Terminals 14 | . 1 4 . . . 6 . 3 . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers 4 | . . 1 . . . 1 . . 1 1 Garrison Access 3 | . . . . . . 1 . . . 2 Total Hacks 56 | . 3 14 . 2 . 18 . 3 11 5 Successful 27 | . 2 5 . 2 . 6 . 2 7 3 Failed 29 | . 1 9 . . . 12 . 1 4 2 Catastrophic 10 | . . 1 . . . 6 . 1 1 1 Database Lockouts . | . . . . . . . . . . . Manual 16 | . . 1 . 1 . 13 . 1 . . Terminals 30 | . 3 10 . . . 14 . 3 . . Fabricators 2 | . . . . . . . . . 2 . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers 14 | . . 4 . . . 3 . . 5 2 Garrison Access 4 | . . . . . . 1 . . . 3 Terminal Hacks 12 | . 2 3 . 2 . 3 . 2 . . Record 1 | . . . . 1 . . . . . . Open Door 2 | . . . . . . . . 2 . . Branch Access Points 1 | . . . . . . 1 . . . . Unreport Threat 4 | . . 2 . . . 2 . . . . Reprogram Traps 1 | . . 1 . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . 1 . Repair 1 | . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 9 | . . 2 . . . 2 . . 3 2 Insert Component 5 | . . 1 . . . 1 . . 2 1 Analyze 4 | . . 1 . . . 1 . . 1 1 Garrison Access Hacks 2 | . . . . . . 1 . . . 1 Unlock Access 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . . 4 . . . 7 . 1 4 2 Full Trace Events 3 | . . 1 . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 . . . 1 . . 1 1 Parts Built . | . . . . . . . . . . . Matter 146 | . . . . . . . . . 146 . Time 73 | . . . . . . . . . 73 . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . Time 44 | . . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . 1 . . . 1 . . 2 1 Part Schematics Acquired 4 | . . 1 . . . 1 . . 1 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 1 | . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . 1 . Ally Attacks 9 | . . . . . . . . . . 9 Total Damage 448 | . . . . . . . . . . 448 Kills 3 | . . . . . . . . . . 3 Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Turrets Deployed 2 | . . . . . . . . . . 2 Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 16 | . . . . . . . . 16 . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Turns Passed 7256 | 3 149 861 278 552 1011 1450 382 721 499 1350 Spaces Moved 3483 | 1 118 410 152 321 421 628 193 348 216 675 Core 40 | . . . . . . . . . . 40 Treads . | . . . . . . . . . . . Legs 3443 | 1 118 410 152 321 421 628 193 348 216 635 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 150 150 210 150 156 156 157 50 Average Speed 163 | 120 120 154 150 163 222 162 157 156 157 152 Slowest Speed 240 | 120 120 210 180 210 240 180 160 157 157 215 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 32 | 2 24 41 11 60 91 56 5 48 12 11 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . . . . Spaces Dug 1 | . . . . . . . . 1 . . Terrain Destroyed 413 | . . . . . 74 99 . 22 28 190 Melee . | . . . . . . . . . . . Projectile 8 | . . . . . . . . 7 . 1 AOE 405 | . . . . . 74 99 . 15 28 189 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Total 4469 | 4 124 537 173 350 455 912 242 487 339 846 Wait 295 | . . 8 . 1 . 123 8 46 86 23 Move 3472 | . 118 409 151 320 420 627 192 347 215 673 Hop 1 | . . . . . . . . . . 1 Pick Up 109 | . 3 18 1 19 3 11 6 16 5 27 Fast Attach 67 | . 1 7 2 1 1 12 6 6 2 29 Attach 26 | . . 1 . . 1 5 4 3 3 9 Detach 6 | . . 1 . . . 2 . 2 1 . Swap 67 | . 1 11 1 2 4 20 3 6 3 16 Drop 95 | 4 . 21 1 7 . 22 5 21 5 9 Fire 310 | . . 58 17 . 26 90 18 27 19 55 Melee 3 | . . . . . . . . . . 3 Ram 1 | . . . . . . . . . . 1 Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . Rewire 3 | . . 3 . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . 8 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -7/Factory -7/Storage -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 17) 153 | -10/Materials | Entered another Materials area 153 | -9/Materials | Evolved 2 slots: Utility x2 304 | -9/Materials | Build established: Mutant 892 | -9/Materials | Discovered new exit (range 13) 1014 | -9/Materials | Entered Mines 1178 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1241 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1241 | -9/Mines | Discovered new exit (range 5) 1292 | -9/Mines | Entered Exiles 1315 | -9/Exiles | Discovered new exit (range 15) 1333 | -9/Exiles | Met 8R-AWN 1357 | -9/Exiles | Met EX-HEX 1399 | -9/Exiles | Met EX-BIN 1483 | -9/Exiles | Aligned with FarCom system 1484 | -9/Exiles | Given EX-Vault access code 1525 | -9/Exiles | Opened EX-Vault 1542 | -9/Exiles | Found Deploy-a-Sentry 1544 | -9/Exiles | Found Deploy-a-Sentry 1548 | -9/Exiles | Found Deploy-a-Sentry 1580 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1623 | -9/Exiles | Met EX-DEC 1629 | -9/Exiles | Learned location of Zion (-7) 1825 | -9/Exiles | Discovered new exit (range 10) 1844 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 1844 | -9/Exiles | Entered Mines 1973 | -8/Mines | Build established: Hauler-Mutant 2353 | -8/Mines | Crushed by falling debris 2353 | -8/Mines | Core integrity fell below 50% 2702 | -8/Mines | Discovered new exit (range 12) 2832 | -8/Mines | Discovered new exit (range 5) 2855 | -8/Mines | Entered Materials 2855 | -8/Materials | Evolved 2 slots: Propulsion x2 4044 | -8/Materials | Lost 3 parts (1n1u1w) 4218 | -8/Materials | Discovered new exit (range 11) 4299 | -8/Materials | Identified exit to Garrison 4305 | -8/Materials | Entered Factory 4305 | -7/Factory | Evolved 2 slots: Utility x2 4620 | -7/Factory | Discovered new exit (range 15) 4630 | -7/Factory | Build established: Hauler-Skirmisher 4666 | -7/Factory | Garrison activated, responded to threat 4687 | -7/Factory | Entered Storage 5346 | -7/Storage | Discovered new exit (range 15) 5408 | -7/Storage | Entered Factory 5408 | -6/Factory | Accompanied by 15 allies 5408 | -6/Factory | Evolved 2 slots: Weapon x2 5478 | -6/Factory | Discovered new exit (range 31) 5863 | -6/Factory | Repaired Imp. Titanium Leg 5907 | -6/Factory | Entered another Factory area 5907 | -5/Factory | Evolved 2 slots: Utility x2 6222 | -5/Factory | Build established: Hauler-Tank 6711 | -5/Factory | Lost 6 parts (1p1n2u2w) 6807 | -5/Factory | First assault squad dispatched 6975 | -5/Factory | Core integrity fell below 50% 6979 | -5/Factory | Core integrity fell below 20% 6982 | -5/Factory | DAS Turret deployed 6985 | -5/Factory | DAS Turret deployed 7003 | -5/Factory | Lost 11 parts (1p3n6u1w) 7257 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07097_ Acquired 25 matter. 07099_ U-05 Engineer builds a Wall. 07101_ System corrupted: Heat flow error (+272). 07101_ Acquired 5 matter. 07110_ Acquired Autogun. 07112_ U-05 Engineer builds a Wall. 07116_ U-05 Engineer lays Concrete. 07134_ U-05 Engineer builds a Wall. 07135_ T-07 Excavator destroyed. 07138_ U-05 Engineer builds a Wall. 07138_ Acquired 8 matter. 07142_ U-05 Engineer builds a Wall. 07146_ U-05 Engineer lays Concrete. 07177_ The unstable cave ceiling collapses. 07181_ U-05 Engineer lays Concrete. 07188_ U-05 Engineer builds a Wall. 07237_ System corrupted: Component data lost. 07241_ ALERT: Rogue bot located, Programmers report to Factory Zone 8B. 07255_ Tesla Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????o??????????????????????? | | ???????????h?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????"???????? ??????????????????????????????????? | | ????"??????????????Y?????????????????????????????? | | ????????????"" ??#???????????????????????????????? | | ???????????????? ?????????????????"??????????????? | | ?????????????????????????#????????????????#??????? | | ??"R? ? #?????? ????????#????#??????????????????? | | ????"?????? ?????#? ?????????#???????????????????? | | ?? ?????????????### ######################???????? | | ??????? ?? @ g #???????? | | #??#?????#??##???################ #????#??? | | #??##??????#??#???#?????????????#gg #???????? | | #??????#??#????????????#???????## #???????? | | ??????#???????#??#??#?#????????## #?#?????? | | ################################# #???????? | | g #???????? | | ################+################ #????#??? | | #????# #????#??# #????#??? | | #???## """ """ ###?????###############??? | | ##???# """ """ #?#????????????? *#??? | | #????# """ """ ##???????#?????? #??? | | ####/# ####### #??????????#??#? #??? | | # #! # ##########?????? """ +??? | | ## # + =%| #?????? """ #??? | | + """ # ######## ####### """ ???? | | ## # """ ######+####??##### ##############?? | | # # """ #??### #####?# # #?? | | !## #### ##### % # %t # ? | | #= ## ######### % #% #?? | | %# / % % % + #?? | | ##! =% ######### # #? | | +% %*# ?????#??# ##### # #?? | | ### ###?????????###+####??# #############?? | | ? ?????? ?????####+####??#?#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Armor Coverage 600 Resistance: EM 25 Propulsion Shielding 66 Reclamation Efficiency 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Humpback | -8/Materials | Scanalyzed Enh. Autogun | -6/Factory | Scanalyzed Flexi-carbon Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalCombatShockpuncher Manual? 0 Play Time 00:57:16 Cumulative 272.9 hours Start 2020.07.09 @ 20:33:12 End 2020.07.16 @ 21:16:36 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 415 Rogue 414 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 67 Gallery% 81 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x54 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 4a1c3b3d-c936-4207-8e2a-27a14a2210d3