Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 16:49:09

Player: Shimmyarah

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (32)      160
Value Destroyed (561)      561
Prototype IDs (12)         240
Alien Tech Used (1)        200
Bonus (300)                300
              TOTAL SCORE: 7161

 Bonus
-------
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     35/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -3/Section 7

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (7) ------
           ECM Suite
>          --- WEAPON (2) -------
           Companion Sword
>          --- INVENTORY (5) ----
           Q-thruster
  Improved Coolant Injector
  Advanced Coolant Injector
           Vortex Trap

 Peak State 
------------
>          --- POWER ------------
     Light Neutrino Core
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Nuclear Pulse Array
           Nuclear Pulse Array
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY ----------
  Improved Coolant Injector
  Advanced Coolant Injector
  Advanced Weight Redist. System
  Enhanced Optical Array
           ECM Suite
           Cloaking Device
>          --- WEAPON -----------
           Companion Sword
>          --- INVENTORY --------
           Cesium-ion Thruster
           Vortex Trap
           Vortex Trap
[Rating: 102]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Neutrino Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Humpback
  Device                   Seismic Detector
  Storage                  Humpback
  Processor                Enhanced Optical Array
  Protection               Utility Shielding
Weapon                     Slug Cannon
  Energy Gun               Gatling Laser
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Slug Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Companion Sword

 Build                          | -11 -10 -10 -7  -7  -5  -5  -5  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Res Qua Sec 
Slots Evolved              14   | .   .   .   .   .   10  .   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   6   .   .   1   1   .   .   
  Utility                  5    | .   .   .   .   .   3   .   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             102  | 4   2   31  12  10  23  .   1   3   7   3   6   
  Power                    11   | .   .   1   .   1   7   .   .   1   1   .   .   
    Engine                 7    | .   .   1   .   1   4   .   .   1   .   .   .   
    Core                   4    | .   .   .   .   .   3   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               48   | 2   .   8   10  4   9   .   1   1   4   3   6   
    Treads                 14   | .   .   6   4   .   .   .   .   .   .   1   3   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  13   | 2   .   2   6   2   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 20   | .   .   .   .   2   9   .   1   1   4   1   2   
  Utility                  28   | 2   1   10  1   4   7   .   .   1   2   .   .   
    Device                 18   | 2   .   4   .   3   6   .   .   1   2   .   .   
    Storage                3    | .   1   .   1   1   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   6   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   15   | .   1   12  1   1   .   .   .   .   .   .   .   
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   1   5   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   2   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   3   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   1   .   .   .   .   1   .   
Parts Lost                 33   | .   .   4   2   .   .   .   2   3   10  2   10  
  Power                    5    | .   .   1   .   .   .   .   .   2   2   .   .   
  Propulsion               19   | .   .   .   1   .   .   .   1   1   4   2   10  
  Utility                  5    | .   .   .   .   .   .   .   1   .   4   .   .   
  Weapon                   4    | .   .   3   1   .   .   .   .   .   .   .   .   
  Highest Loss Streak      8    | .   .   2   2   .   .   .   2   1   8   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   97  94  82  56  88  88  88  65  53  39  30  
  Engine                   9    | .   14  8   14  10  8   5   5   4   .   .   .   
  Treads                   7    | .   .   24  7   .   .   .   .   .   .   1   9   
  Wheel                    13   | .   28  3   20  19  .   .   .   .   .   3   .   
  Flight                   6    | .   .   .   .   8   42  41  41  25  21  13  7   
  Device                   4    | .   14  3   .   .   25  23  23  20  19  14  4   
  Storage                  10   | .   14  14  14  10  .   .   .   .   .   .   .   
  Protection               2    | .   .   10  2   .   .   .   .   .   .   .   .   
  Energy Gun               1    | .   .   .   5   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   25  10  8   .   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   9   8   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   6   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   7   5   5   5   5   4   4   4   
Peak Build Rating          102  | 9   9   14  19  20  58  58  62  67  102 82  76  
  Average Rating           20   | 6   8   11  15  13  46  58  60  60  84  71  53  
  On Entrance              36   | 6   8   9   14  17  19  58  58  53  60  68  65  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             216  | 12  48  57  216 209 26  19  19  24  27  8   8   
  Greatest Support         105  | 20  20  40  40  26  51  51  53  50  77  53  105 
  Greatest Overweight (x)  21   | .   2   2   21  20  1   1   1   1   2   2   1   
  Average Overweight (x)   2    | .   1   1   6   2   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 8   20  20  35  35  35  5   5   5   5   5   5   
  Average Capacity         22   | 8   16  20  32  26  6   5   5   5   5   5   5   
  Most Carried             35   | 8   20  20  34  35  30  5   5   5   5   5   5   
  Average Carried          18   | 6   15  19  26  20  5   5   5   4   3   3   4   
  Final Capacity           35   | 8   20  20  35  35  5   5   5   5   5   5   5   
  Final Carried            34   | 8   20  19  34  31  5   5   5   4   3   2   4   

 Class Distribution 
--------------------
 43% | Hauler-Mutant
 38% | Mutant
  8% | Sprinter
  6% | Infiltrator-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
        Hauler-Mutant | -7/Recycling
        Hauler-Mutant | -7/Scraptown
   Infiltrator-Mutant | -5/Factory
   Infiltrator-Mutant | -5/Waste
 Infiltrator-Sprinter | -5/Factory
   Infiltrator-Mutant | -4/Factory
   Infiltrator-Mutant | -3/Research
               Mutant | -3/Quarantine
               Mutant | -3/Section 7

 Resources                      | -11 -10 -10 -7  -7  -5  -5  -5  -4  -3  -3  -3  
-----------                Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Res Qua Sec 
Matter Collected           1695 | 282 204 462 600 52  .   .   .   78  1   11  5   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1330 | 180 15  266 869 .   .   .   .   .   .   .   .   
  Parts                    69   | 16  2   17  34  .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   4   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   7   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -7  -5  -5  -5  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Res Qua Sec 
Combat Hostiles Destroyed  13   | .   .   11  2   .   .   .   .   .   .   .   .   
  Guns                     6    | .   .   5   1   .   .   .   .   .   .   .   .   
  Cannons                  6    | .   .   5   1   .   .   .   .   .   .   .   .   
  AOE                      1    | .   .   1   .   .   .   .   .   .   .   .   .   
Classes Destroyed          7    | 2   1   3   1   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 12   | 1   .   .   11  .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  4    | .   .   4   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   1   2   .   .   .   .   .   .   .   .   
  Subdweller               6    | .   .   6   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 4   1   2   5   .   .   .   .   .   .   .   .   
  Combat Bots Only         2    | .   .   2   1   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | 1   1   1   2   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -7   -5   -5   -5   -4   -3   -3   -3   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Fac  Res  Qua  Sec  
Hostile Shots Fired        537  | .    .    131  63   .    .    .    5    21   76   53   188  
  Missed                   224  | .    .    53   18   .    .    .    1    10   32   35   75   
Damage Taken               5528 | .    25   811  344  .    .    .    138  257  969  535  2449 
  Core                     1439 | .    2    123  52   .    .    .    47   .    265  146  804  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  6    | .    .    6    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    .    .    29   .    .    95   100  .    .    .    
Volleys Fired              100  | 20   11   43   26   .    .    .    .    .    .    .    .    
  Largest                  2    | 2    2    2    2    .    .    .    .    .    .    .    .    
  Hottest                  120  | 40   40   120  80   .    .    .    .    .    .    .    .    
Shots Fired                193  | 40   22   81   50   .    .    .    .    .    .    .    .    
  Gun                      125  | 40   22   38   25   .    .    .    .    .    .    .    .    
  Cannon                   52   | .    .    27   25   .    .    .    .    .    .    .    .    
  Launcher                 11   | .    .    11   .    .    .    .    .    .    .    .    .    
  Special                  5    | .    .    5    .    .    .    .    .    .    .    .    .    
  Kinetic                  176  | 40   22   65   49   .    .    .    .    .    .    .    .    
  Thermal                  6    | .    .    5    1    .    .    .    .    .    .    .    .    
  Explosive                11   | .    .    11   .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | 6    3    11   5    .    .    .    .    .    .    .    .    
  Robot Miss Streak        4    | 3    4    3    3    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           90   | 20   9    34   27   .    .    .    .    .    .    .    .    
  Core Hits                43   | 10   2    15   15   .    .    .    .    1    .    .    .    
  Critical Kills           3    | .    .    1    2    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    2    1    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    3    3    .    .    .    .    .    .    .    .    
    Destroy                6    | .    .    3    3    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1811 | 210  139  830  629  .    .    .    1    2    .    .    .    
  Guns                     1054 | 210  92   355  397  .    .    .    .    .    .    .    .    
  Cannons                  482  | .    .    260  222  .    .    .    .    .    .    .    .    
  Explosions               215  | .    .    215  .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  60   | .    47   .    10   .    .    .    1    2    .    .    .    
  Kinetic                  1526 | 210  92   615  609  .    .    .    .    .    .    .    .    
  Thermal                  10   | .    .    .    10   .    .    .    .    .    .    .    .    
  Explosive                215  | .    .    215  .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    8    8    .    .    .    3    
  Average Corruption       7    | .    .    .    .    .    .    8    8    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    2    6    .    .    .    .    
    Message Errors         3    | .    .    .    .    .    .    .    3    .    .    .    .    
    Matter Fused           2    | .    .    .    .    .    .    1    1    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            32   | .    .    22   10   .    .    .    .    .    .    .    .    
  Projectiles              32   | .    .    22   10   .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    1    2    1    .    .    .    .    .    .    .    .    
  Impact                   2    | .    1    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      64   | .    23   39   1    .    .    .    .    1    .    .    .    
  Shots                    2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    3    .    2    .    .    .    1    1    .    .    .    
Targets Rammed             7    | .    3    .    2    .    .    .    1    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        269  | .    .    4    144  .    269  259  114  2    166  .    3    
  Average Temperature      61   | .    .    3    46   .    88   96   59   1    65   .    3    
  Received Heat Transfer   1280 | .    .    279  96   .    .    .    .    48   423  27   407  
  Effects                  3    | .    .    .    .    .    .    3    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    3    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         25   | .    .    .    25   .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -7  -5  -5  -5  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Res Qua Sec 
Peak Influence             416  | 30  112 .   58  .   .   15  136 237 188 380 416 
  Initial                  213  | .   19  .   57  .   .   .   .   56  123 94  213 
  Average                  62   | 17  44  .   22  .   .   .   96  86  154 254 272 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   1   .   1   2   
  Low Security (%)         90   | 100 100 .   100 .   100 100 100 94  100 42  8   
  Level 1                  9    | .   .   .   .   .   .   .   .   5   .   57  89  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   .   .   2   1   .   2   2   
  Investigation            3    | .   .   .   .   .   .   .   .   1   .   2   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            4    | .   1   .   .   .   .   .   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -7  -5  -5  -5  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Res Qua Sec 
Distress Signals           5    | .   .   .   .   .   .   .   .   .   2   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              113  | .   6   16  2   .   .   6   12  14  16  12  29  
  Peak Tracking Total      15   | .   2   4   1   .   .   6   5   9   9   10  15  
  Tactical Retreats        23   | .   .   3   .   .   .   .   1   2   4   7   6   

 Traps                          | -11 -10 -10 -7  -7  -5  -5  -5  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Res Qua Sec 
Traps Triggered            4    | .   .   1   .   .   1   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   
Most Traps Carried         2    | .   .   .   .   2   2   2   2   2   2   2   2   

 Machines                       | -11 -10 -10 -7  -7  -5  -5  -5  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Res Qua Sec 
Machines Disabled          3    | .   .   3   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  -5  -5  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Res Qua Sec 
Machines Accessed          33   | .   3   .   5   12  1   .   2   3   2   2   3   
  Terminals                16   | .   3   .   3   .   1   .   1   3   1   2   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   1   
Total Hacks                142  | .   11  .   32  71  1   .   3   8   5   7   4   
  Successful               115  | .   3   .   29  71  .   .   1   2   4   3   2   
  Failed                   27   | .   8   .   3   .   1   .   2   6   1   4   2   
    Catastrophic           5    | .   .   .   .   .   1   .   1   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   1   .   .   .   1   .   1   5   1   
  Terminals                44   | .   11  .   8   .   1   .   2   8   4   7   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   1   
Terminal Hacks             112  | .   3   .   29  71  .   .   .   2   4   2   1   
  Record                   102  | .   .   .   24  69  .   .   .   2   4   2   1   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Terminals                2    | .   .   .   .   .   .   .   1   .   .   1   .   
    Assimilate             2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   .   3   .   1   .   2   3   1   2   3   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  -5  -5  -4  -3  -3  -3  
------------               Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -7  -5  -5  -5  -4  -3  -3  -3  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Res Qua Sec 
Total Allies               2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  26  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  26  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   6   .   .   .   .   .   
  Total Damage             104  | .   .   .   .   .   .   104 .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -7  -5  -5  -5  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Fac Res Qua Sec 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -7   -7   -5   -5   -5   -4   -3   -3   -3   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Fac  Res  Qua  Sec  
Turns Passed               9842 | 130  480  2209 2600 2929 255  84   177  236  201  232  309  
Spaces Moved               8167 | 44   422  939  1069 3448 227  174  395  458  341  347  303  
  Core                     263  | .    .    .    .    .    27   35   4    104  25   5    63   
  Treads                   896  | .    .    703  190  .    .    .    .    .    .    .    3    
  Legs                     37   | 37   .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2555 | 7    422  236  879  986  .    .    .    .    .    25   .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4416 | .    .    .    .    2462 200  139  391  354  316  317  237  
  Fastest Speed            15   | 80   80   110  210  32   15   18   18   24   23   38   45   
  Average Speed            109  | 113  99   214  230  83   50   34   25   43   45   64   97   
  Slowest Speed            1632 | 120  110  250  610  1632 120  100  100  115  150  150  145  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            28   | .    .    .    .    2    .    .    3    6    3    8    6    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       39   | 3    47   50   95   95   4    85   21   10   15   29   20   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             13   | .    .    9    .    4    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          67   | .    .    54   13   .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               22   | .    .    9    13   .    .    .    .    .    .    .    .    
  AOE                      45   | .    .    45   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -7   -5   -5   -5   -4   -3   -3   -3   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Fac  Res  Qua  Sec  
Total                      8806 | 86   466  1036 1155 3499 369  197  468  487  383  348  312  
  Wait                     278  | 15   .    .    .    .    99   24   72   32   33   3    .    
  Move                     8104 | 43   421  938  1068 3444 227  173  389  445  334  331  291  
  Hop                      26   | .    .    .    .    1    .    .    3    6    3    7    6    
  Pick Up                  127  | 3    20   10   39   33   10   .    1    .    4    3    4    
  Fast Attach              15   | 1    .    2    .    6    .    .    .    2    .    .    4    
  Attach                   40   | .    1    5    3    2    15   .    .    1    7    4    2    
  Detach                   7    | .    .    1    .    1    1    .    .    .    2    .    2    
  Swap                     48   | 3    1    24   9    2    8    .    1    .    .    .    .    
  Drop                     54   | 1    9    13   8    10   9    .    2    .    .    .    2    
  Fire                     100  | 20   11   43   26   .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      5    | .    3    .    1    .    .    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / [*Sub])
-10/Subcaves
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-3/Research
-3/Quarantine
-3/Section 7 (discovered 1 exit: Gar)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
  131 | -11/Scrapyard | Entered Materials
  323 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 16)
  571 | -10/Materials | Discovered new exit (range 9)
  611 | -10/Materials | Entered Subcaves
  722 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
  762 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 1145 | -10/Subcaves  | Disturbed a concealed Subdweller
 1172 | -10/Subcaves  | Disturbed a concealed Subdweller
 1244 | -10/Subcaves  | Learned 4 Materials zone layouts
 1390 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 1555 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2636 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Hammer
 2640 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 2780 | -10/Subcaves  | Discovered new exit (range 10)
 2820 | -10/Subcaves  | Entered Recycling
 3528 | -7/Recycling  | Build established: Hauler-Mutant
 3647 | -7/Recycling  | Discovered new exit (range 5)
 3765 | -7/Recycling  | Core integrity fell below 50%
 5355 | -7/Recycling  | Scanned before Scraplab entrance
 5388 | -7/Recycling  | Entered Scraplab
 5413 | -7/Recycling  | Discovered new exit (range 3)
 5420 | -7/Recycling  | Entered Scraptown
 6104 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 6256 | -7/Scraptown  | Discovered new exit (range 7)
 6320 | -7/Scraptown  | Scanned Subdweller tech in exchange for log data
 6342 | -7/Scraptown  | Visited UFD Registry
 6342 | -7/Scraptown  | Registered with UFD as "Carbonmaster"
 6348 | -7/Scraptown  | Visited Cyclists
 6354 | -7/Scraptown  | Entered Cyclist Reading Room
 6361 | -7/Scraptown  | Visited Cave Peace
 6374 | -7/Scraptown  | Visited Comm Corps
 6392 | -7/Scraptown  | Visited CR-KLE's Repair Center
 6399 | -7/Scraptown  | Visited Symbiants
 6461 | -7/Scraptown  | Visited Awakened
 6535 | -7/Scraptown  | Build established: Sprinter
 6623 | -7/Scraptown  | Visited Chapter 10
 6646 | -7/Scraptown  | Visited Science Testing Area
 6689 | -7/Scraptown  | Visited Supply Room
 6700 | -7/Scraptown  | Visited Abandonware Association
 6708 | -7/Scraptown  | Learned abandonware demo "REPAIR.EXE"
 6708 | -7/Scraptown  | Learned abandonware demo "MELTYB.EXE"
 6718 | -7/Scraptown  | Visited Sword Containment
 6738 | -7/Scraptown  | Delivered Scrap Shield to a Scientist
 6784 | -7/Scraptown  | Visited Junk Repository
 6794 | -7/Scraptown  | Visited Science Guys
 6810 | -7/Scraptown  | Visited Modified Component R&D
 6829 | -7/Scraptown  | Visited Botcube Research
 6847 | -7/Scraptown  | Discovered new exit (range 4)
 6861 | -7/Scraptown  | Found Scrap Suit
 7336 | -7/Scraptown  | Build established: Hauler-Mutant
 8349 | -7/Scraptown  | Entered Factory
 8349 | -5/Factory    | Evolved 10 slots: Power x1, Propulsion x6, Utility x3
 8350 | -5/Factory    | Identified exit to Extension
 8604 | -5/Factory    | Sucked down chute
 8604 | -5/Factory    | Entered Waste
 8605 | -5/Waste      | Met a frightened Derelict
 8619 | -5/Waste      | EMP discharged
 8622 | -5/Waste      | Spotted C-40 Crusher
 8657 | -5/Waste      | Build established: Infiltrator-Mutant
 8660 | -5/Waste      | Spotted C-40 Crusher
 8664 | -5/Waste      | Spotted C-40 Crusher
 8664 | -5/Waste      | Spotted C-40 Crusher
 8664 | -5/Waste      | Spotted C-40 Crusher
 8664 | -5/Waste      | Spotted C-40 Crusher
 8670 | -5/Waste      | Discovered new exit (range 14)
 8688 | -5/Waste      | Entered Factory
 8864 | -5/Factory    | Discovered new exit (range 5)
 8865 | -5/Factory    | Entered another Factory area
 8865 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 9062 | -4/Factory    | Spotted B-86 Titan
 9063 | -4/Factory    | Spotted B-86 Titan
 9100 | -4/Factory    | Discovered new exit (range 3)
 9101 | -4/Factory    | Entered Research
 9101 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 9125 | -3/Research   | Spotted B-86 Titan
 9268 | -3/Research   | Lost 8 parts (1p4n3u)
 9296 | -3/Research   | Discovered new exit (range 16)
 9302 | -3/Research   | Entered Quarantine
 9348 | -3/Quarantine | Found Alien Artifact
 9414 | -3/Quarantine | Spotted Fortress
 9467 | -3/Quarantine | Discovered new exit (range 6)
 9472 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor
 9472 | -3/Quarantine | Warped through subspace
 9531 | -3/Quarantine | Build established: Mutant
 9534 | -3/Quarantine | Entered Section 7
 9603 | -3/Section 7  | Core integrity fell below 50%
 9673 | -3/Section 7  | Lost 5 parts (5n)
 9695 | -3/Section 7  | Identified exit to Garrison
 9782 | -3/Section 7  | Spotted B-86 Titan
 9800 | -3/Section 7  | Core integrity fell below 20%
 9843 | -3/Section 7  | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
09786_ Penetrated by Slug.
09786_ Slug penetrates Wall.
09788_ B-86 Titan activates siege mode.
09788_ Acquired 5 matter.
09789_ K-01 Serf collects debris.
09795_ Slug penetrates Biostim Tank. <x2>
09797_ W-44 Eye sends out distress signal.
09799_ Penetrated by Slug.
09811_ Biometal Medium Treads destroyed.
09822_ Dropped Vortex Trap.
09823_ Installed Vortex Trap.
09830_ P-80 Master destroyed.
09835_ O-24 Administrator sends out distress
  signal.
09835_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
09838_ Impulse Thruster Array destroyed.
09840_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal 7018.
09841_ Biometal Medium Treads destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ??????????????????????????#??????????????????????? |
| ?????????????????????????"???????????????????????? |
| ????????????????????????? ???????????????????????? |
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| ?????????????????????#  #?????? ##???????????????? |
| ?????????????????????#  #????    #???????????????? |
| ??????????????########  #??     #????????????????? |
| ??????????????#         #   *  ]#????????????????? |
| ??????????????#         +       #????????????????? |
| ??????????????#  #####  #  """  #????????????????? |
| ??????????????#  #???#  #??" " !?????????????????? |
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| ??????????????#  #???#  ########?????????????????? |
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| ??????????   ;;[^#"  ] /  ?????#?????????????????? |
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| ??????????????"! "#   " ""???????????????????????? |
| ??"   #####+""" %#"  "" """??????????????????????? |
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| ###############  #######?????????????????????????? |
|            %                  ???????????????????? |
|      !            ^           ???????????????????? |
|    !^                         ???????????????????? |
|    !*                         ???????????????????? |
|          """ """ """ """  ###????????????????????? |
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|                         ?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Coolant Potential          180
Energy Generation          24
Energy Capacity            320
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Cloak Strength             2
Additional Mass Support    9
Utility Shielding          33
Evasion (%)                66
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Deuterium Engine | -7/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Alien Tech
Nope
Origins
Subspace Traveler

 Challenges 
------------
None

 Game 
------
Seed              LauncherLaserPenetrator
  Manual?         0
Play Time         01:38:49
  Cumulative      67.2 hours
  Start           2024.11.20 @ 14:49:41
  End             2024.11.20 @ 16:49:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          110
  Rogue           110
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          39
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 646240e1-c5f9-40b3-b97e-d986a134c8a4