Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.14 @ 09:00:17 Player: Jefffff Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (88) 440 Value Destroyed (2589) 2589 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7769 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 100/100 System Corruption 4% Temperature Cool (1) Movement Flying (35) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- VTOL Module > --- UTILITY (6) ------ Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit ECM Suite Long-range Missile Launcher Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit Visual Processing Unit IFF Parser Hardened Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Improved Aluminum Leg Carbon-fiber Leg Improved Cooling System ECM Suite Improved Propulsion Shielding Light Armor Plating Focal Shield System Shield Long-range Missile Launcher Improved Datajack Plasma Cutter Heavy Hammer [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Visual Processing Unit Device Improved Cooling System Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Autogun Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Slots Evolved 10 | . . 2 2 . . . 4 2 . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . 1 1 . Utility 4 | . . 1 1 . . . 1 1 . Weapon 2 | . . 1 . . . . 1 . . Parts Attached 60 | 7 . 7 2 15 1 2 9 8 9 Power 8 | 2 . 1 . 2 . . 3 . . Engine 4 | 2 . . . 1 . . 1 . . Core 4 | . . 1 . 1 . . 2 . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . 2 1 6 . . 2 2 3 Treads . | . . . . . . . . . . Leg 11 | 2 . . . 4 . . 2 2 1 Wheel . | . . . . . . . . . . Hover 4 | . . 2 1 1 . . . . . Flight 3 | . . . . 1 . . . . 2 Utility 19 | 1 . 3 1 . 1 2 3 4 4 Device 8 | . . 1 . . . 1 3 1 2 Storage 2 | 1 . 1 . . . . . . . Processor 1 | . . 1 . . . . . . . Hackware 1 | . . . . . . . . . 1 Protection 7 | . . . 1 . 1 1 . 3 1 Artifact . | . . . . . . . . . . Weapon 15 | 2 . 1 . 7 . . 1 2 2 Energy Gun 11 | 2 . 1 . 7 . . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . 2 Parts Lost 32 | . . 1 . 4 . . 2 12 13 Power 4 | . . 1 . . . . 1 2 . Propulsion 9 | . . . . 2 . . . 1 6 Utility 11 | . . . . . . . . 6 5 Weapon 8 | . . . . 2 . . 1 3 2 Highest Loss Streak 13 | . . 1 . 2 . . 2 11 13 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 12 | . 5 8 11 14 15 15 12 11 7 Power . | . 1 . 1 1 1 1 . . . Propulsion 1 | . . 1 1 1 2 2 2 1 . Utility 4 | . . 1 2 4 5 5 5 5 4 Weapon 3 | . 2 3 5 5 5 4 3 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 20 | . 1 . . 9 . 8 . . 2 Power 2 | . 1 . . 1 . . . . . Propulsion . | . . . . . . . . . . Utility 10 | . . . . 4 . 5 . . 1 Weapon 6 | . . . . 3 . 3 . . . Tool/Special 2 | . . . . 1 . . . . 1 Average Slot Usage (%) 90 | . 85 95 99 98 100 100 96 92 27 Engine 3 | . 14 5 9 7 . . 4 . . Core 5 | . . 5 . 1 9 9 6 9 . Leg 16 | . 28 3 . 2 27 27 26 28 4 Hover 7 | . . 18 27 23 . . . . . Device 8 | . . 8 9 8 9 9 12 13 6 Storage 8 | . 14 11 9 9 9 9 6 5 2 Processor 7 | . . 8 9 9 9 9 6 5 4 Protection 6 | . . . 8 9 9 9 6 5 . Energy Gun 23 | . 28 33 27 26 27 27 21 18 . Peak Build Rating 63 | 6 7 16 18 30 30 33 51 63 24 Average Rating 28 | 4 6 14 17 25 29 32 41 58 15 On Entrance 20 | . 6 7 14 18 30 29 33 51 20 Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 13 13 31 34 41 41 41 53 54 26 Greatest Support 77 | 20 20 20 21 47 47 47 64 77 45 Greatest Overweight (x) 5 | 3 . 2 1 5 . . . . 1 Average Overweight (x) . | . . 1 1 . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 11 15 15 15 15 15 15 10 Most Carried 15 | 2 8 13 12 15 15 15 15 14 11 Average Carried 12 | . 5 8 11 14 15 14 12 11 7 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 2 8 13 12 15 15 15 15 11 5 Class Distribution -------------------- 69% | Tank 11% | Mutant 5% | Skirmisher 4% | Scavenger-Skirmisher 3% | Hacker-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Tank | -8/Storage Tank | -8/Recycling Tank | -8/Scraptown Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Matter Collected 989 | 37 231 75 . 215 . 35 120 105 171 Remotely . | . . . . . . . . . . Salvage Created 3497 | . 199 472 109 1501 82 232 298 463 141 Parts 172 | . 10 35 10 74 4 8 12 14 5 Haulers Intercepted 7 | . 1 . . 6 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 8 . . 5 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Combat Hostiles Destroyed 62 | . 5 12 4 22 . . 4 11 4 Guns 42 | . 1 10 2 17 . . 3 6 3 AOE 13 | . 4 2 2 1 . . . 4 . Classes Destroyed 12 | . 4 . . 6 . . 2 . . Worker 3 | . . . . 2 . . . 1 . Builder 2 | . . . . 1 . . . 1 . Hauler 7 | . 1 . . 6 . . . . . Recycler 2 | . . . . 1 1 . . . . Operator 2 | . . . . 2 . . . . . Watcher 10 | . 1 4 2 2 . . 1 . . Swarmer 23 | . 3 6 4 3 . . . 4 3 Grunt 23 | . 2 6 . 10 . . . 5 . Sentry 9 | . . . . 8 . . . . 1 Specialist 2 | . . . . . . . 2 . . Hunter 4 | . . . . 1 . . 1 2 . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 8 | . 5 7 6 4 1 . 3 8 3 Combat Bots Only 6 | . 5 4 4 3 . . 3 6 3 Max Kills in Single Turn 4 | . 4 2 2 2 1 . 1 2 1 Gunslinging 1 | . . 1 . 1 . . . 1 . Exploded 4 | . 4 2 2 1 . . . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Hostile Shots Fired 457 | . 5 35 8 84 . . 48 135 142 Missed 149 | . 2 13 2 30 . . 12 41 49 Hits 308 | . 3 22 6 54 . . 36 94 93 Melee 1 | . . . . . . . . . 1 Projectile 307 | . 3 22 6 54 . . 36 94 92 Critical Strikes 7 | . . . . . . . . 2 5 Part Disruptions 2 | . . . . . . . 2 . . Damage Taken 4299 | . 34 163 48 697 . . 508 1462 1387 Core 1221 | . 12 48 . 107 . . 54 180 820 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 95 | . . . . . . . . 89 6 Ignored by Resistances 1256 | . 10 50 15 198 . . 144 411 428 Regen/Repaired (Parts) 266 | . . . . 99 . . . 167 . Core Remaining (%) 91 | 100 95 88 . . . 80 93 . . Volleys Fired 173 | . 10 24 11 68 3 5 14 26 12 Largest 4 | . 2 3 3 3 3 3 3 4 1 Hottest 224 | . 80 120 120 177 177 177 168 224 23 Shots Fired 454 | . 18 68 19 200 9 15 37 75 13 Gun 446 | . 18 68 19 200 9 15 37 69 11 Cannon . | . . . . . . . . . . Launcher 6 | . . . . . . . . 6 . Special 2 | . . . . . . . . . 2 Kinetic 11 | . . . . . . . . . 11 Thermal 376 | . 8 44 8 184 9 15 37 69 2 Explosive 6 | . . . . . . . . 6 . Electromagnetic 61 | . 10 24 11 16 . . . . . Robot Hit Streak 29 | . 4 12 7 25 9 15 29 15 10 Robot Miss Streak 7 | . 1 6 2 7 2 3 1 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . . 3 . 3 . . . 2 . Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 . Shots Hit Robots 344 | . 13 44 13 149 6 8 35 55 21 Core Hits 175 | . 10 21 8 65 7 12 14 30 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 25 | . . 1 . 14 . . 1 7 2 Burn 21 | . . . . 13 . . 1 7 . Corrupt 2 | . . 1 . 1 . . . . . Smash 2 | . . . . . . . . . 2 Melee Attacks 29 | . . . . . . . 11 5 13 Impact 29 | . . . . . . . 11 5 13 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6612 | . 332 654 257 2494 92 153 593 1546 491 Guns 5207 | . 174 595 199 2332 92 153 593 901 168 Cannons . | . . . . . . . . . . Explosions 1079 | . 155 59 58 162 . . . 645 . Melee 320 | . . . . . . . . . 320 Ramming 6 | . 3 . . . . . . . 3 Kinetic 168 | . . . . . . . . . 168 Thermal 4570 | . 198 319 112 2202 92 153 593 901 . Explosive 746 | . . . . 101 . . . 645 . Electromagnetic 802 | . 131 335 145 191 . . . . . Impact 320 | . . . . . . . . . 320 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 1 1 . 2 2 4 Average Corruption 2 | . . . . 1 1 . 1 1 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 22 | . . . . 2 1 . 1 2 16 Message Errors 5 | . . . . 1 . . . 1 3 Matter Fused 6 | . . . . . 1 . . 1 4 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 3 | . . . . 1 . . 1 . 1 Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 135 | . . . 8 43 . . . 14 70 Projectiles . | . . . . . . . . . . Explosions 65 | . . . 8 43 . . . 14 . Melee 70 | . . . . . . . . . 70 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 114 | . . . . 87 . . . 26 1 Shots 3 | . . . . 2 . . . 1 . Rammed 2 | . . . . . . . . . 2 Targets Rammed 4 | . 1 . . . . . . 1 2 Kicked 2 | . 1 . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 645 | . 54 126 . 285 71 110 . 645 235 Average Temperature 107 | . 26 31 . 77 35 52 . 309 96 Received Heat Transfer 1136 | . 18 72 . 306 . . . 201 539 Effects 18 | . . . . 1 . . . 17 . Shutdowns 6 | . . . . . . . . 6 . Energy Bleed 1 | . . . . 1 . . . . . Interference 4 | . . . . . . . . 4 . Short Circuit 2 | . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 2 | . . 1 . 1 . . . . . Impact Corruptions 3 | . . . . . . . . . 3 Robots Melted 6 | . . . . 4 . . 1 1 . Combat Hostiles 6 | . . . . 4 . . 1 1 . Parts Melted 30 | . 1 . . 14 . . 5 10 . Heat Transferred 11004 | . 250 625 225 5674 161 258 1369 2442 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . 2 1 1 1 . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Maximum Alert Level 1 | . . 1 . 1 . . . . . Low Security (%) 93 | 100 100 63 100 94 100 . 100 100 . Level 1 6 | . . 36 . 5 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 293 | . 124 249 140 293 10 . 60 134 . Initial 78 | . . 28 78 49 6 . . 19 . Average 70 | . 59 148 72 102 1 . 11 25 . Influence Increases 2396 | . 141 371 119 976 28 25 126 340 270 Destroy 0b10 Robot/C 1240 | . 100 240 80 440 . . 80 220 80 Destroy 0b10 Robot/NC 160 | . 10 20 10 70 10 25 5 10 . Destroy Leader 314 | . 24 58 14 146 . . 32 30 10 Successful Hack 106 | . . 33 . 35 18 . . 20 . Disable Machine 54 | . . . 9 45 . . . . . Anti-Garrison Action 200 | . . . . 200 . . . . . Destroy Structure 112 | . 7 5 6 25 . . 9 60 . Lose Combat Pursuer 210 | . . 15 . 15 . . . . 180 Influence Decreases 2286 | . 60 233 201 1093 48 25 79 283 264 Entered New Map 372 | . . 53 141 88 14 . . 28 48 Time Decay 1374 | . 60 170 60 690 34 25 59 135 141 Lost Part 265 | . . 10 . 40 . . 20 120 75 Purge Threat 275 | . . . . 275 . . . . . Squads Dispatched 12 | . . 3 1 3 . . 2 3 . Investigation 5 | . . 2 . 3 . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 4 | . . 1 1 . . . 2 . . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Distress Signals 6 | . . 1 1 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 113 | . 6 18 9 33 . . 5 17 25 Peak Tracking Total 11 | . 4 5 4 5 . . 3 8 11 Tactical Retreats 6 | . . 1 . 1 . . . . 4 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Traps Triggered 2 | . . 1 . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Machines Disabled 6 | . . . 1 5 . . . . . Max in Single Turn 2 | . . . 1 2 . . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Machines Accessed 20 | . . 2 . 10 4 3 . 1 . Terminals 13 | . . 2 . 7 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . 2 . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 72 | . . 10 . 30 12 16 . 4 . Successful 53 | . . 6 . 22 7 16 . 2 . Failed 19 | . . 4 . 8 5 . . 2 . Catastrophic 2 | . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 25 | . . 8 . 10 7 . . . . Terminals 43 | . . 10 . 21 12 . . . . Fabricators . | . . . . . . . . . . Repair Stations 10 | . . . . 6 . . . 4 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . Terminal Hacks 31 | . . 1 . 11 3 16 . . . Record 16 | . . . . . . 16 . . . Part Schematic 6 | . . . . 4 2 . . . . Robot Schematic 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 3 | . . . . 3 . . . . . Terminal Index 2 | . . 1 . 1 . . . . . Unreport Threat 2 | . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . . . . 6 . . . 2 . Scan Component 4 | . . . . 3 . . . 1 . Repair 4 | . . . . 3 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 14 | . . 5 . 5 4 . . . . Terminals 13 | . . 5 . 4 4 . . . . Track 1 | . . 1 . . . . . . . Assimilate 1 | . . 1 . . . . . . . Botnet 10 | . . 2 . 4 4 . . . . Operators 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Jam 1 | . . . . 1 . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . . 2 . 8 4 . . 1 . Full Trace Events 2 | . . 1 . 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . 4 2 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . . 3 . . . 1 . Time 112 | . . . . 96 . . . 16 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Total Allies 2 | . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . 2 Highest-Rated Group 58 | . . . . . . . . . 58 Highest-Rated Ally 29 | . . . . . . . . . 29 Total Orders . | . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . 10 Total Damage 123 | . . . . . . . . . 123 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Active Infowar (turns) 4679 | . . 292 129 1390 353 1726 343 428 18 Optics 4675 | . . 292 129 1390 353 1726 343 428 14 IFF 317 | . . . . . . . . 313 4 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Turns Passed 5567 | 61 194 346 129 1390 353 1726 343 428 597 Spaces Moved 3995 | 41 112 193 86 829 256 1374 197 211 696 Core 405 | 16 . . . . . . . . 389 Treads . | . . . . . . . . . . Legs 2418 | 25 112 26 . 72 256 1374 197 211 145 Wheels . | . . . . . . . . . . Hover 1010 | . . 167 86 757 . . . . . Flight 162 | . . . . . . . . . 162 Fastest Speed 35 | 50 120 56 112 112 123 123 115 107 35 Average Speed 111 | 122 120 129 112 119 123 123 123 110 66 Slowest Speed 380 | 200 120 176 112 380 123 123 125 115 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 23 18 11 91 61 86 6 6 53 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 4 . . . Spaces Dug 12 | . . . . . . . 9 3 . Terrain Destroyed 89 | . 6 5 6 20 . . 9 43 . Melee 12 | . . . . . . . 9 3 . Projectile . | . . . . . . . . . . AOE 77 | . 6 5 6 20 . . . 40 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Total 4699 | 48 154 235 103 1085 288 1404 247 343 792 Wait 322 | . 22 . 2 138 28 6 6 82 38 Move 3986 | 40 111 192 85 828 255 1373 196 210 696 Hop . | . . . . . . . . . . Pick Up 50 | 1 8 9 2 15 . 8 4 2 1 Fast Attach 16 | 6 . 2 . 4 . . . 1 3 Attach 28 | . . 2 2 3 . . 5 7 9 Detach 3 | . . . . . . . . 1 2 Swap 34 | 1 . 4 . 13 1 2 7 6 . Drop 39 | . 2 2 1 16 1 10 4 2 1 Fire 173 | . 10 24 11 68 3 5 14 26 12 Melee 29 | . . . . . . . 11 5 13 Ram 2 | . . . . . . . . . 2 Kick 2 | . 1 . . . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 15 | . . . . . . . . . 15 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: [*Fac x2]) -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 10) 256 | -10/Materials | Entered another Materials area 256 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 589 | -9/Materials | Build established: Skirmisher 589 | -9/Materials | Discovered new exit (range 8) 602 | -9/Materials | Entered another Materials area 602 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 633 | -8/Materials | Discovered new exit (range 13) 731 | -8/Materials | Entered Storage 785 | -8/Storage | Repaired Imp. Hover Unit 875 | -8/Storage | Repaired Cooling System 896 | -8/Storage | Build established: Tank 908 | -8/Storage | Repaired Imp. Hover Unit 1579 | -8/Storage | Discovered new exit (range 17) 2118 | -8/Storage | Used back door to open Recycling access 2118 | -8/Storage | Discovered new exit (range 4) 2121 | -8/Storage | Entered Recycling 2445 | -8/Recycling | Scanned before Scraplab entrance 2462 | -8/Recycling | Entered Scraplab 2472 | -8/Recycling | Discovered new exit (range 3) 2474 | -8/Recycling | Entered Scraptown 2474 | -8/Scraptown | System corruption cleaned by C-Scrubber 2705 | -8/Scraptown | Visited UFD Registry 2705 | -8/Scraptown | Registered with UFD as "Biocoil" 2729 | -8/Scraptown | Visited Cyclists 2753 | -8/Scraptown | Entered Cyclist Reading Room 2774 | -8/Scraptown | Visited TADAMA 2877 | -8/Scraptown | Discovered new exit (range 11) 3172 | -8/Scraptown | Visited SPCMW 3188 | -8/Scraptown | Visited Fellowship of the Rings 3215 | -8/Scraptown | Visited Comm Corps 3327 | -8/Scraptown | Visited CPS Storage 3381 | -8/Scraptown | Visited Science Testing Area 3398 | -8/Scraptown | Visited LU-1G1's Boring Crew 3429 | -8/Scraptown | Received an X-ray algorithm 3445 | -8/Scraptown | Visited Junk Repository 3525 | -8/Scraptown | Visited Scrapoid Research Area 3642 | -8/Scraptown | Visited Scrap Suit Storage 3675 | -8/Scraptown | Visited Scrapoid Pod Storage 3687 | -8/Scraptown | Visited Abandonware Association 3704 | -8/Scraptown | Learned abandonware demo "KABOOM.EXE" 3731 | -8/Scraptown | Visited Observation Area 3781 | -8/Scraptown | Visited Botcube Research 3818 | -8/Scraptown | Visited Curators Association 4190 | -8/Scraptown | Discovered new exit (range 3) 4200 | -8/Scraptown | Entered Factory 4200 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4437 | -6/Factory | Discovered new exit (range 16) 4543 | -6/Factory | Entered another Factory area 4543 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4589 | -5/Factory | Repaired Hrd. Light Armor Plating 4838 | -5/Factory | Garrison activated, responded to threat 4950 | -5/Factory | Discovered new exit (range 10) 4971 | -5/Factory | Entered Upper Caves 5014 | -5/Upper Caves | Lost 13 parts (2p3n5u3w) 5098 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5165 | -5/Upper Caves | Lost 4 parts (3n1w) 5246 | -5/Upper Caves | Build established: Mutant 5262 | -5/Upper Caves | Spotted B-75 Beast 5453 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5453 | -5/Upper Caves | Core integrity fell below 50% 5454 | -5/Upper Caves | Learned location of Armory (-4) 5512 | -5/Upper Caves | Core integrity fell below 20% 5546 | -5/Upper Caves | Lost 5 parts (5u) 5568 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05504_ Soldier 6a suffers critical hit (Burn). 05504_ Attempting to rewire G-50 Soldier. 05504_ G-50 Soldier rewired. 05504_ Soldier 6a overheating. 05506_ Autogun fries itself beyond repair. 05506_ Acquired VTOL Module. 05507_ Soldier 6a overheating. 05508_ Soldier 6a heat spikes uncontrollably. 05508_ Soldier 6a overheating. 05509_ Soldier 6a heat damages Lgt. Angular Momentum Engine, Carbon-fiber Leg, Carbon-fiber Leg. 05509_ Acquired 30 matter. 05511_ Slug penetrates Wall. 05512_ Imp. Recalibrator destroyed. 05515_ Visual Processing Unit destroyed. 05516_ Penetrated by Slug. 05547_ System corrupted: Heat flow error (+183). 05557_ Critical hit (Meltdown: +260). 05558_ Acquired Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | # #????????????????????# ##### # | | ##### #????###?????????????# # | | ????## ##### #????? #??????# ## | | ?????### #???? #??????######## ## | | ???????#### ##??? #????######### ## | | ?????????# # # #?? #????# ## | | ?????????## # #?# #????# #####? | | ?????????# ## #??### ##### #????? | | ?????????# # #### ######### ###### | | ?????????# # # ## ### ##?## | | ?????????# # # # #???# ##### | | ?????????# ## #????### "### ### | | ?????????## ##?????# ##?# #?# | | ??????????## ##????# "### ### #?# | | ???????????## #????# ##?## ## #?# | | ????????????# #???## #??# ### | | ????????????# #??## #??## #? | | ????????????# #??# % ##???## ##? | | ???????????## #??#### #####?????## ##?? | | ??????????## ### #?????# #??????????# #??? | | ?????###### #### #?????## ##??####???# #??? | | ?????# ### ##?????# #### ##??## #??? | | ?????# ### ####### s #???###??? | | ?????????# % #?????? | | ?? ######## #### #????? | | ?# ###??????## @ #??# #???? | | ?## #######?????????## ## ss s #??? | | ??#???????????????????### ## #### #??? | | ????????????????????????## ### #??# ####??? | | ?????????????????????????####?# #??# ##?????? | | ??????????????????????????????# ??## #??????? | | ?????????????????????????????? ???# #??????? | | ?????????????????????????????? ???? ??????? | | ?????????????????????????????? ??? ?????? | | ?????????????????????????????" #?? ?????? | | ?????????????????????????????" ?? ?????? | | ?????????????????????????????% #?? ???????? | | ????????????????????????????? #???????????? | | ?????????????????????????????#### #???????????? | | ?????????????????????????????????## ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 28 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 63 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Med. Reactive Plating | -8/Storage | Hacked Imp. Grenade Launcher | -8/Storage | Hacked Particle Gun | -8/Storage | Hacked Particle Charger | -8/Storage | Hacked Remote Datajack | -8/Recycling | Hacked Thermal Shield | -8/Recycling | Hacked Robot Schematics ------------------ O-16 Technician | -8/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Imp. Hover Unit | 37% | -8/Storage Cooling System | 10% | -8/Storage Imp. Hover Unit | 8% | -8/Storage Hrd. Light Armor Plating | 7% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravGreatShield Manual? 0 Play Time 00:44:53 Cumulative 247.5 hours Start 2025.05.13 @ 09:11:35 End 2025.05.14 @ 09:00:17 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 279 Rogue 0 Adventurer 279 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 59 Achievement% 49 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 347cf793-d8b0-4a0f-a33d-147167757752