Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.05 @ 11:47:05 Player: Afro Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (164) 820 Value Destroyed (4843) 4843 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1485) 1485 TOTAL SCORE: 13808 Bonus ------- High Alert Combat Kills 210 Follower Combat Kills 475 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1450 Matter 297/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Advanced Melee Analysis Suite Jamming Amplifier Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Cooling System Focal Shield Chainsword Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Field Propulsion Drive Cooled Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Experimental Cooling System Advanced Weight Redist. System Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Improved Transmission Jammer Reaction Control System Light Regenerative Plating Focal Shield Hacking Suite System Shield > --- WEAPON ----------- Chainsword Molecular Scythe > --- INVENTORY -------- Micro Antimatter Reactor Biometal Heavy Treads Enhanced Hardcell Cannon Heavy Rocket Launcher [Rating: 132] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Precision Beam Rifle Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Molecular Scythe Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Slots Evolved 16 | . . 2 . 2 . . . 4 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . 1 . 1 . . . . . . 1 1 Utility 11 | . . 1 . 1 . . . 3 2 2 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 141 | 7 7 23 2 23 9 2 9 13 4 10 17 15 Power 22 | 1 . 4 . 1 1 . 1 3 2 . 6 3 Engine 10 | 1 . 4 . 1 1 . 1 1 1 . . . Core 5 | . . . . . . . . 2 1 . 2 . Reactor 7 | . . . . . . . . . . . 4 3 Propulsion 35 | 2 . 9 . 11 . 1 4 . . 2 3 3 Treads 17 | 2 . 7 . 6 . 1 1 . . . . . Leg 6 | . . . . 5 . . . . . . . 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 12 | . . 2 . . . . 3 . . 2 3 2 Utility 50 | 2 1 5 . 6 3 1 . 9 2 8 8 5 Device 28 | 1 . 1 . 3 . 1 . 6 2 4 7 3 Storage 3 | 1 1 1 . . . . . . . . . . Processor 8 | . . . . . 1 . . 1 . 3 1 2 Hackware 4 | . . . . 1 1 . . 2 . . . . Protection 7 | . . 3 . 2 1 . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 34 | 2 6 5 2 5 5 . 4 1 . . . 4 Energy Gun 5 | 1 . 1 . 1 2 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 15 | 1 5 2 2 1 3 . . . . . . 1 Ballistic Cannon 5 | . . . . 1 . . 3 . . . . 1 Launcher 4 | . 1 1 . 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . 1 . 1 . . . 1 . . . . Slashing Weapon 2 | . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 3 . 1 3 . . 1 . . 3 2 Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 10 | . . . . . . . . . . . 10 . Parts Lost 33 | . . 1 . 3 . . . . . . 8 21 Power 6 | . . . . . . . . . . . 2 4 Propulsion 9 | . . . . 2 . . . . . . 1 6 Utility 14 | . . 1 . 1 . . . . . . 5 7 Weapon 4 | . . . . . . . . . . . . 4 Highest Loss Streak 17 | . . 1 . 3 . . . . . . 5 17 To Critical Strikes 3 | . . . . 1 . . . . . . 1 1 Average Backups 17 | 4 8 21 24 23 23 24 23 4 4 4 4 4 Power 1 | 1 2 1 1 1 3 3 2 . . . . . Propulsion 4 | 1 3 5 7 6 6 6 5 . . . 1 . Utility 5 | . . 4 6 6 7 9 10 3 2 1 1 1 Weapon 5 | . 2 9 10 9 7 6 4 1 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 49 | 1 3 21 . 3 5 . 7 4 1 . 3 1 Power 7 | 1 1 3 . 1 . . 1 . . . . . Propulsion 16 | . 1 9 . . . . 1 2 . . 2 1 Utility 10 | . . 2 . 1 1 . 2 2 1 . 1 . Weapon 15 | . 1 6 . 1 4 . 3 . . . . . Tool/Special 1 | . . 1 . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 100 98 99 99 80 97 88 88 95 75 Engine 8 | . 14 11 11 9 8 9 9 6 4 5 1 . Treads 24 | . 28 32 33 13 35 35 35 . . . . . Leg 2 | . . . . 21 . . . . . . . . Flight 4 | . . . . . . . . 25 23 21 23 18 Device 11 | . 14 12 11 15 6 . . 18 23 21 25 19 Storage 8 | . 14 11 11 9 9 9 9 . . . . . Processor 4 | . . . . . 2 9 9 6 5 10 9 10 Hackware 5 | . . . . 2 9 9 9 11 11 10 9 8 Protection 7 | . . 9 11 9 8 9 9 6 5 7 6 3 Energy Gun 2 | . 6 2 . 7 . . . . . . . . Ballistic Gun 10 | . 21 19 21 6 17 18 . . . . . . Impact Weapon 1 | . . . . . . . . 12 5 5 8 1 Peak Build Rating 132 | 7 10 22 21 44 48 46 46 60 66 82 119 132 Average Rating 38 | 5 7 16 19 33 45 45 36 56 61 71 99 101 On Entrance 41 | . 7 10 21 20 44 46 46 36 58 62 82 101 Avg Prop Armor Cover (%) 4 | . . . . 6 . . 7 . . . 3 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 103 | 14 32 101 99 103 102 99 101 28 29 33 40 35 Greatest Support 112 | 40 40 60 60 112 112 112 112 29 29 33 40 46 Greatest Overweight (x) 30 | . . 2 1 5 1 1 30 . . 1 2 5 Average Overweight (x) . | . . . 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 5 5 5 5 Average Capacity 19 | 7 9 24 25 25 25 25 25 6 5 5 5 5 Most Carried 25 | 6 14 25 25 25 25 25 25 24 5 5 5 5 Average Carried 18 | 4 8 21 24 24 24 25 24 5 4 4 4 4 Final Capacity 25 | 8 15 25 25 25 25 25 25 5 5 5 5 5 Final Carried 25 | 5 14 25 25 25 25 25 25 5 5 5 4 3 Scrap Suit Usage (%) 10 | . . . . . . . . . 100 99 59 . Parts Cannibalized 1 | . . . . . . . . . 1 . . . Class Distribution -------------------- 28% | Scavenger-Mutant 27% | Commander-Mutant 19% | Mutant 8% | Hacker-Sprinter 6% | Hacker-Scout 5% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Infiltrator-Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Commander-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Sprinter | -2/Research Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Matter Collected 4367 | 299 171 763 64 729 498 76 266 178 108 129 728 358 Remotely . | . . . . . . . . . . . . . Salvage Created 6025 | 212 363 1182 188 872 783 73 . 132 337 524 762 597 Parts 317 | 14 40 84 7 52 44 2 . . 12 9 23 30 Haulers Intercepted 4 | . . 1 . 1 . . . . 1 1 . . Recyclers Shooed 6 | . . 1 . 3 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Combat Hostiles Destroyed 92 | . 12 22 3 19 15 . . . 1 1 12 7 Melee 12 | . . . . . . . . . 1 1 4 6 Guns 56 | . 8 20 3 11 14 . . . . . . . Cannons 6 | . . . . 6 . . . . . . . . AOE 9 | . 4 2 . 2 . . . . . . . 1 Classes Destroyed 15 | 2 6 3 . 2 . . . . . . 2 . Worker 6 | . 2 1 . 2 . . . . . 1 . . Builder 17 | . 2 2 . 2 1 . . . 5 1 2 2 Tunneler 10 | 8 1 . 1 . . . . . . . . . Hauler 4 | . . 1 . 1 . . . . 1 1 . . Recycler 8 | 1 . 2 2 . . 1 . 1 . 1 . . Mechanic 1 | . . 1 . . . . . . . . . . Operator 5 | . 2 . . 1 . . . . 1 . . 1 Watcher 20 | . 1 3 . 3 . . . . 3 5 5 . Swarmer 27 | . 6 7 3 5 2 . . . . . 4 . Cutter 2 | . . . . . . . . . . . 2 . Grunt 33 | . 6 7 . 8 6 . . . 1 1 3 1 Brawler 1 | . . . . 1 . . . . . . . . Sentry 19 | . . 8 . 3 7 . . . . . 1 . Hunter 6 | . . . . 2 1 . . . . . . 3 Programmer 5 | . . . . . . . . . . . 2 3 Best Kill Streak 6 | 3 5 4 3 6 4 1 . 1 4 4 4 3 Combat Bots Only 4 | . 4 4 3 3 4 . . . 1 1 4 3 Max Kills in Single Turn 3 | 1 2 2 2 3 2 1 . 1 1 2 1 1 Gunslinging 1 | . . . 1 . 1 . . . . . . . Exploded 2 | . 2 2 . 2 . . . . . . . 1 Melee 1 | . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Hostile Shots Fired 840 | . 49 122 10 171 44 2 . 27 18 14 130 253 Missed 318 | . 15 32 5 53 16 1 . 18 12 7 65 94 Hits 522 | . 34 90 5 118 28 1 . 9 6 7 65 159 Melee 4 | . . . . 2 . . . . . . 2 . Projectile 518 | . 34 90 5 116 28 1 . 9 6 7 63 159 Critical Strikes 25 | . 1 3 . 5 4 . . . . 1 4 7 Part Disruptions 2 | . . . . . . . . . . . . 2 Damage Taken 8887 | . 372 1116 40 1501 417 14 . 74 77 246 1560 3470 Core 2281 | . 58 168 . 279 34 . . 5 . 43 229 1465 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 107 | . . . . . . . . . . 18 89 . Regen/Repaired (Parts) 763 | . . . . . 228 . . 37 10 73 297 118 Core Remaining (%) 81 | 100 76 . 58 . . . 43 99 100 96 82 . Volleys Fired 290 | 29 52 68 3 91 39 1 . . . . . 7 Largest 2 | 2 2 2 2 2 2 2 . . . . . 1 Hottest 122 | 70 70 84 84 122 122 50 . . . . . 58 Shots Fired 568 | 58 98 135 6 182 80 2 . . . . . 7 Gun 514 | 58 95 134 6 135 80 2 . . . . . 4 Cannon 48 | . . . . 46 . . . . . . . 2 Launcher 6 | . 3 1 . 1 . . . . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 432 | 29 71 117 3 130 74 2 . . . . . 6 Thermal 130 | 29 24 17 3 51 6 . . . . . . . Explosive 6 | . 3 1 . 1 . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 20 | 20 5 14 4 13 13 2 . . . . . 1 Robot Miss Streak 7 | 5 5 3 1 7 3 . . . . . . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 10 | . 2 2 2 . 4 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . . . Shots Hit Robots 453 | 39 49 95 5 111 52 2 . 6 13 13 41 27 Core Hits 211 | 13 35 46 5 49 31 . . 1 3 3 8 17 Critical Kills 6 | . . . . . . . . . 1 2 3 . Critical Parts Destroyed 11 | . . . . 1 . . . . 3 3 3 1 Critical Strikes 41 | 2 2 2 1 10 2 . . . 4 5 6 7 Burn 15 | 2 2 2 1 6 2 . . . . . . . Destroy 1 | . . . . 1 . . . . . . . . Blast 4 | . . . . 3 . . . . . . . 1 Smash 16 | . . . . . . . . . 4 5 6 1 Sever 5 | . . . . . . . . . . . . 5 Melee Attacks 227 | . . 2 . 1 . . . 12 44 27 99 42 Impact 188 | . . 2 . 1 . . . 12 44 27 99 3 Slashing 39 | . . . . . . . . . . . . 39 Piercing . | . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . . . . 1 6 2 3 6 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . 2 . . 5 1 Damage Inflicted 12931 | 423 926 1707 176 2268 961 50 . 287 959 930 2153 2091 Guns 4969 | 423 542 1478 79 1423 952 37 . . . . . 35 Cannons 670 | . . . . 599 . . . . . . . 71 Explosions 872 | . 383 101 . 204 . . . . . . . 184 Melee 6129 | . . . . . . . . 287 959 930 2152 1801 Ramming 291 | . 1 128 97 42 9 13 . . . . 1 . Kinetic 4103 | 132 366 1204 28 1361 869 37 . . . . . 106 Thermal 1536 | 291 176 274 51 661 83 . . . . . . . Explosive 872 | . 383 101 . 204 . . . . . . . 184 Electromagnetic . | . . . . . . . . . . . . . Impact 4531 | . . . . . . . . 287 959 930 2152 203 Slashing 1598 | . . . . . . . . . . . . 1598 Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . . . 7 7 7 7 . . 3 13 13 Average Corruption 6 | . . . . 6 7 7 7 . . 2 11 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 179 | . . . . 20 27 21 77 . . 5 19 10 Message Errors 38 | . . . . 4 7 3 18 . . 1 4 1 Matter Fused 41 | . . . . 3 4 3 18 . . 3 8 2 Heat Flow Errors 29 | . . . . 2 4 3 16 . . . 3 1 Energy Discharges 26 | . . . . 3 4 4 12 . . . 1 2 Parts Rejected 1 | . . . . 1 . . . . . . . . Data Loss (minor) 27 | . . . . 3 5 6 7 . . 1 1 4 Data Loss (major) 9 | . . . . 1 1 2 5 . . . . . Misfires 3 | . . . . 1 2 . . . . . . . Alerts 2 | . . . . 1 . . 1 . . . . . Misdirections 2 | . . . . . . . . . . . 2 . Weapon Failures 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2157 | . 21 . . 11 . . . 99 565 419 679 363 Projectiles 37 | . . . . 11 . . . . . 26 . . Explosions 21 | . 21 . . . . . . . . . . . Melee 2099 | . . . . . . . . 99 565 393 679 363 Knockbacks 34 | . . 1 . 11 . . . . 3 7 11 1 Impact 21 | . . 1 . . . . . . 3 6 11 . Kinetic 10 | . . . . 9 . . . . . . . 1 Secondary 3 | . . . . 2 . . . . . 1 . . Self-Inflicted Damage 39 | . . . . . . . . . . . . 39 Shots 1 | . . . . . . . . . . . . 1 Rammed 25 | . 2 11 9 . 1 1 . . . . 1 . Targets Rammed 34 | . 3 12 10 5 1 2 . . . . 1 . Kicked 5 | . . . . 5 . . . . . . . . Crushed 4 | . 1 1 1 . . 1 . . . . . . Highest Temperature 373 | 92 278 288 99 280 237 241 254 36 3 2 373 33 Average Temperature 87 | 36 77 68 50 66 77 98 108 9 3 1 129 33 Received Heat Transfer 1551 | . 150 402 . 504 216 . . 18 9 9 81 162 Effects 15 | . 2 1 . . . . . . . . 12 . Shutdowns 3 | . . . . . . . . . . . 3 . Energy Bleed 2 | . . 1 . . . . . . . . 1 . Interference 8 | . 2 . . . . . . . . . 6 . Short Circuit 1 | . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 23 | . . . 1 . . . . . 4 6 12 . Combat Hostiles 8 | . . . . . . . . . . . 8 . Parts Fried 49 | . . . 2 . . . . 2 14 9 20 2 Impact Corruptions 61 | . . . 1 . . . . 3 16 11 27 3 Robots Melted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 8 | 1 . 1 . 5 1 . . . . . . . Heat Transferred 4773 | 999 666 740 185 1850 333 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Maximum Alert Level 2 | . . . . 1 1 . . . . 1 2 2 Low Security (%) 81 | 100 100 100 100 98 41 100 . 100 100 84 23 . Level 1 11 | . . . . 1 58 . . . . 15 21 77 Level 2 6 | . . . . . . . . . . . 54 22 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 625 | 10 155 181 137 218 361 160 . 98 194 355 625 485 Initial 327 | . . 22 67 . 90 129 . . . 79 183 327 Average 118 | 1 56 83 19 61 218 40 . 26 96 81 394 338 Influence Increases 5250 | 45 378 704 85 671 701 76 . 168 327 525 1058 512 Destroy 0b10 Robot/C 2240 | . 240 440 60 380 400 40 . 60 20 140 320 140 Destroy 0b10 Robot/NC 365 | 45 40 50 15 45 5 5 . 5 50 50 40 15 Destroy Leader 568 | . 52 128 10 98 110 . . 20 8 42 70 30 Allied During Kill 178 | . . . . . 122 24 . 20 . 12 . . Successful Hack 297 | . 31 35 . 32 61 7 . 28 4 . 39 60 Disable Machine 165 | . . . . 60 . . . . . 60 45 . Destroy Structure 372 | . 15 21 . 26 3 . . 5 50 86 94 72 Partial Spotted 300 | . . . . . . . . 30 30 90 120 30 Lose Combat Pursuer 765 | . . 30 . 30 . . . . 165 45 330 165 Influence Decreases 4875 | 45 323 586 258 456 585 407 . 168 163 340 824 720 Entered New Map 973 | . . 33 106 . 125 202 . . . 85 166 256 Time Decay 3293 | 45 313 533 152 426 440 205 . 69 163 235 458 254 Search Patrol Dispatched 100 | . . . . . . . . . . . 100 . Lost Part 330 | . . 10 . 30 . . . . . . 80 210 Lost Ally 179 | . 10 10 . . 20 . . 99 . 20 20 . Squads Dispatched 41 | . 3 . . 2 1 . . 3 5 5 14 8 Investigation 13 | . 1 . . 1 1 . . 2 3 2 2 1 Extermination 11 | . . . . . . . . 1 1 2 5 2 Reinforcement 15 | . 2 . . 1 . . . . 1 1 6 4 Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . 1 1 Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . Construction Impeded 2 | . . . . . . . . . . 1 1 . Haulers Reinforced 2 | . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Distress Signals 13 | . . . . 3 2 . . . 3 . 5 . Communications Jammed 8 | . . . . . . . . . . . . 8 Distress Signals 8 | . . . . . . . . . . . . 8 Times Spotted 260 | . 26 36 3 53 24 2 . 2 19 16 50 29 Peak Tracking Total 11 | . 5 4 3 5 4 1 . 1 11 4 10 9 Tactical Retreats 33 | . . 2 . 9 . . . . 6 2 11 3 ECM-based Alert Blocks 10 | . . . . 10 . . . . . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Traps Triggered 7 | . 2 . . 1 2 . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Machines Disabled 11 | . . . . 4 . . . . . 4 3 . Max in Single Turn 1 | . . . . 1 . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Machines Accessed 83 | . 7 11 1 6 13 7 6 4 8 5 10 5 Terminals 52 | . 6 10 . 5 11 5 . 1 4 3 5 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . . 1 Recycling Units 11 | . 1 . . . . . . 2 3 2 2 1 Scanalyzers 7 | . . 1 . 1 . . . 1 1 . 2 1 Garrison Access 2 | . . . . . 1 . . . . . 1 . Total Hacks 260 | . 21 26 1 19 38 40 44 16 14 8 22 11 Successful 170 | . 12 18 1 10 22 33 44 8 6 3 8 5 Failed 85 | . 8 7 . 8 16 6 . 7 8 5 14 6 Catastrophic 16 | . 1 . . 1 3 1 . 1 2 . 5 2 Database Lockouts 5 | . 1 1 . 1 . 1 . 1 . . . . Manual 174 | . 21 25 . 18 36 18 . 6 15 8 18 9 Terminals 144 | . 20 23 . 17 32 16 . 2 9 6 14 5 Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . . . . 3 . . . . . . 2 Recycling Units 16 | . 1 . . . . . . 4 3 2 3 3 Scanalyzers 22 | . . 3 . 2 . . . 10 2 . 4 1 Garrison Access 4 | . . . . . 3 . . . . . 1 . Terminal Hacks 84 | . 1 1 1 4 7 25 44 . . . . 1 Record 62 | . . . . . . 24 38 . . . . . Robot Analysis 15 | . 1 . . 3 4 1 6 . . . . . Open Door 4 | . . . 1 . 3 . . . . . . . Branch Access Points 3 | . . 1 . 1 . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 . . . . . . 1 Scan Component 2 | . . . . . 1 . . . . . . 1 Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 14 | . . 2 . 2 . . . 6 1 . 2 1 Insert Component 4 | . . 1 . 1 . . . 2 . . . . Analyze 2 | . . . . 1 . . . 1 . . . . Retrieve Study 8 | . . 1 . . . . . 3 1 . 2 1 Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 66 | . 10 15 . 4 12 7 . 2 5 3 6 2 Terminals 58 | . 10 15 . 4 12 7 . . 2 1 5 2 Track 6 | . . 1 . . 2 2 . . . . 1 . Assimilate 9 | . 3 4 . . 2 . . . . . . . Botnet 42 | . 6 10 . 4 8 5 . . 2 1 4 2 Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 8 | . . . . . . . . 2 3 2 1 . Fedlink 6 | . . . . . . . . 2 3 1 . . Scraphulk 2 | . . . . . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . . 1 Used 1 | . . . . . . . . . . . . 1 Hacking Detections 55 | . 6 10 . 6 7 3 . 3 4 3 9 4 Full Trace Events 4 | . 1 . . . 1 . . . . . 1 1 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 8 | . . 1 . . . . . 3 1 . 2 1 Parts Repaired 1 | . . . . . 1 . . . . . . . Time 38 | . . . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . 1 . . . . Part Schematics Acquired 2 | . . . . 1 . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Total Allies 15 | . 1 1 . . 10 . 1 . . 1 1 . Largest Group 10 | . 1 1 . . 10 8 9 8 . 1 1 . Highest-Rated Group 180 | . 10 10 . . 173 137 180 164 . 123 139 . Highest-Rated Ally 139 | . 10 10 . . 29 29 43 43 . 123 139 . Initial UFD Resources 66 | . . . . . . . . 23 40 59 66 64 Total Orders 2 | . . . . . 1 . . 1 . . . . GUARD 2 | . . . . . 1 . . 1 . . . . Ally Attacks 115 | . . . . . 40 11 . 31 . 21 12 . Total Damage 3132 | . . . . . 407 131 . 455 . 1165 974 . Kills 22 | . . . . . 5 2 . 3 . 7 5 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Active Infowar (turns) 9138 | 29 1170 2831 1018 1276 . . . 294 373 529 1152 466 Sensors 2569 | . . . . . . . . 294 373 529 1152 221 Structural 6193 | . . 2751 1018 1276 . . . . . 475 673 . Seismic 1775 | 29 1170 576 . . . . . . . . . . Cloaking 163 | . . . . . . . . . . . 163 . Jamming 685 | . . . . . . . . . . . 219 466 ECM 1034 | . . . . 1034 . . . . . . . . Robot Analysis Total 13 | . 1 . . 3 3 . 6 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Turns Passed 14888 | 426 1205 2831 1018 1835 1094 737 2834 314 373 529 1152 540 Spaces Moved 11020 | 208 639 1063 409 699 565 451 1441 504 803 1183 2177 878 Core 32 | 5 . . . . . . 1 . . . . 26 Treads 5043 | 203 639 1063 409 273 565 451 1440 . . . . . Legs 427 | . . . . 426 . . . . . . . 1 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5518 | . . . . . . . . 504 803 1183 2177 851 Fastest Speed 25 | 50 160 160 240 160 160 160 155 26 26 26 25 26 Average Speed 111 | 157 160 231 240 205 160 160 192 26 26 30 29 30 Slowest Speed 1550 | 160 160 320 240 560 240 240 1550 26 26 96 200 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . 1 1 3 6 1 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 50 | 6 83 82 66 56 74 80 87 10 23 23 47 25 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . . . Known Exits Taken 9 | . . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . Scrap Searched 8 | . . . 1 . . . 7 . . . . . Spaces Dug 102 | . . 2 . . . . . 5 26 9 48 12 Terrain Destroyed 161 | . 13 13 . 24 . . . 5 26 9 48 23 Melee 102 | . . 2 . . . . . 5 26 9 48 12 Projectile 9 | . . . . 9 . . . . . . . . AOE 50 | . 13 11 . 15 . . . . . . . 11 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Fac Fac Res Res Total 12899 | 252 738 1326 426 917 704 463 1504 678 915 1300 2596 1080 Wait 871 | . 13 68 . 63 60 2 13 124 52 69 284 123 Move 10985 | 207 638 1062 408 698 564 450 1440 501 800 1177 2164 876 Hop 11 | . . . . . . . . 1 1 2 6 1 Pick Up 112 | 7 13 40 1 13 7 . 9 4 2 4 8 4 Fast Attach 85 | 7 4 6 . 10 11 4 9 3 4 3 13 11 Attach 49 | . . 5 . 7 . . 4 17 1 4 7 4 Detach 19 | . . 1 . . 1 . 4 3 2 1 4 3 Swap 57 | . 5 19 2 8 7 . 1 2 1 5 5 2 Drop 169 | 2 10 43 2 21 14 4 21 13 8 8 14 9 Fire 290 | 29 52 68 3 91 39 1 . . . . . 7 Melee 214 | . . 2 . 1 . . . 10 44 27 90 40 Ram 1 | . . . . . . . . . . . 1 . Kick 5 | . . . . 5 . . . . . . . . Crush 28 | . 3 12 10 . 1 2 . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . . . . . 3 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research (discovered 4 exits: *Res / *Arm / *Tes x2) -2/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 427 | -11/Scrapyard | Entered Materials 428 | -10/Materials | Build established: Mutant 793 | -10/Materials | Discovered new exit (range 7) 1099 | -10/Materials | Discovered new exit (range 13) 1291 | -10/Materials | Discovered new exit (range 6) 1306 | -10/Materials | Central database locked down 1632 | -10/Materials | Entered another Materials area 1632 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2078 | -9/Materials | Build established: Scavenger-Mutant 2331 | -9/Materials | Central database locked down 2707 | -9/Materials | Discovered new exit (range 9) 4370 | -9/Materials | Identified exit to Mines 4463 | -9/Materials | Entered Mines 4756 | -9/Mines | Learned Materials security intel 5332 | -9/Mines | Discovered new exit (range 7) 5333 | -9/Mines | Learned location of Storage (-8) 5396 | -9/Mines | Found the Drone Emporium 5405 | -9/Mines | Found Prototype Device 5481 | -9/Mines | Entered Materials 5481 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5760 | -8/Materials | Discovered new exit (range 16) 5962 | -8/Materials | Build established: Infiltrator-Mutant 5979 | -8/Materials | Discovered new exit (range 13) 6626 | -8/Materials | Central database locked down 6713 | -8/Materials | Build established: Scavenger-Mutant 6800 | -8/Materials | Lost 3 parts (2n1u) 6890 | -8/Materials | Identified exit to Storage 7068 | -8/Materials | Build established: Mutant 7222 | -8/Materials | Core integrity fell below 50% 7316 | -8/Materials | Entered Storage 7651 | -8/Storage | Repaired Hrd. Medium Armor Plating 7688 | -8/Storage | Found Prototype Protection 7688 | -8/Storage | Identified Lgt. Regenerative Plating 7914 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8059 | -8/Storage | Discovered new exit (range 15) 8107 | -8/Storage | Identified exit to Factory 8209 | -8/Storage | Build established: Commander-Mutant 8389 | -8/Storage | Used back door to open Recycling access 8389 | -8/Storage | Discovered new exit (range 5) 8394 | -8/Storage | Identified exit to Recycling 8410 | -8/Storage | Entered Recycling 8410 | -8/Recycling | Accompanied by 8 allies 8470 | -8/Recycling | Scanned before Scraplab entrance 9116 | -8/Recycling | Entered Scraplab 9133 | -8/Recycling | Discovered new exit (range 3) 9135 | -8/Recycling | Identified exit to Scraptown 9147 | -8/Recycling | Entered Scraptown 9147 | -8/Scraptown | Accompanied by 8 allies 9395 | -8/Scraptown | Visited CPS Storage 9438 | -8/Scraptown | Visited The Evicted 9768 | -8/Scraptown | Visited Assassins FH 9819 | -8/Scraptown | Visited Spacefarers 9838 | -8/Scraptown | Visited Cyclists 9973 | -8/Scraptown | Visited IN-MT5's Study 10003 | -8/Scraptown | Visited Junk Repository 10145 | -8/Scraptown | Discovered new exit (range 13) 10448 | -8/Scraptown | Visited UFD Registry 10448 | -8/Scraptown | Registered with UFD as "Matrixgunner" 10489 | -8/Scraptown | Visited Supply Room 10533 | -8/Scraptown | Visited DA-N13 Charitable Foundation 10551 | -8/Scraptown | Found DCF Scrap (31 items) 10604 | -8/Scraptown | Visited Curators Association 10916 | -8/Scraptown | Visited Supply Room 10971 | -8/Scraptown | Visited Scrap Suit Storage 10984 | -8/Scraptown | Found Scrap Suit 11048 | -8/Scraptown | Visited Analyses Database 11108 | -8/Scraptown | Visited Chapter 10 11226 | -8/Scraptown | Visited Botcube Research 11239 | -8/Scraptown | Found Botcube 11292 | -8/Scraptown | Visited Cartography Club 11596 | -8/Scraptown | Botcube activated 11616 | -8/Scraptown | Botcube completed mutation into legged form, armed with 1 gun 11799 | -8/Scraptown | Met Optimus 11799 | -8/Scraptown | Accepted into 0bPrime 11958 | -8/Scraptown | Discovered new exit (range 5) 11965 | -8/Scraptown | Identified exit to Factory 11981 | -8/Scraptown | Entered Factory 11981 | -6/Factory | Accompanied by 8 allies 11981 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 11993 | -6/Factory | Identified Bomb Drone Bay 12017 | -6/Factory | Loaded intel: 8 recycling unit locations 12200 | -6/Factory | Learned location of Protoforge (-2) 12207 | -6/Factory | Central database locked down 12219 | -6/Factory | Discovered new exit (range 14) 12223 | -6/Factory | Identified exit to Factory 12295 | -6/Factory | Entered another Factory area 12295 | -5/Factory | Evolved 2 slots: Utility x2 12368 | -5/Factory | Loaded intel: 8 recycling unit locations 12453 | -5/Factory | Watched by a mysterious "MATRIX" hacker 12536 | -5/Factory | Build established: Hacker-Sprinter 12547 | -5/Factory | Discovered new exit (range 15) 12668 | -5/Factory | Identified exit to Factory 12668 | -5/Factory | Entered another Factory area 12668 | -4/Factory | Evolved 2 slots: Utility x2 12670 | -4/Factory | Discovered new exit (range 3) 12671 | -4/Factory | Identified exit to Upper Caves 12866 | -4/Factory | Discovered exit to Upper Caves (range 5) 13021 | -4/Factory | Loaded intel: 8 recycling unit locations 13076 | -4/Factory | Scraphulk reinforcements arrived 13091 | -4/Factory | Build established: Hacker-Scout 13126 | -4/Factory | Discovered new exit (range 15) 13129 | -4/Factory | Identified exit to Research 13197 | -4/Factory | Entered Research 13197 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13289 | -3/Research | Garrison activated, responded to threat 13305 | -3/Research | Discovered new exit (range 4) 13306 | -3/Research | Identified exit to Testing 13439 | -3/Research | Discovered new exit (range 15) 13449 | -3/Research | Identified exit to Armory 13495 | -3/Research | Discovered exit to Testing (range 15) 13603 | -3/Research | Spotted B-86 Titan 13697 | -3/Research | Search patrols dispatched 13726 | -3/Research | Scraphulk reinforcements arrived? 13899 | -3/Research | System corruption reached 10% 13915 | -3/Research | Lost 5 parts (2p3u) 14106 | -3/Research | Spotted B-86 Titan 14347 | -3/Research | Discovered new exit (range 6) 14349 | -3/Research | Identified exit to Research 14349 | -3/Research | Entered another Research area 14349 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14356 | -2/Research | Build established: Hacker-Sprinter 14557 | -2/Research | Identified exit to Quarantine 14625 | -2/Research | Spotted B-90 Cyclops 14808 | -2/Research | Lost 4 parts (1p1n2u) 14849 | -2/Research | Garrison activated, responded to threat 14862 | -2/Research | Core integrity fell below 50% 14876 | -2/Research | System corruption reached 10% 14879 | -2/Research | Core integrity fell below 20% 14889 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 14878_ Slug penetrates Wall. 14878_ R-10 Processor collects Wheel. 14878_ U-05 Engineer builds a Wall. 14879_ Slug penetrates Wall. 14880_ Biometal Leg destroyed. 14880_ Slug penetrates Wall. 14880_ Penetrated by Slug. 14880_ KE Penetrator destroyed. 14880_ U-05 Engineer lays Concrete. 14882_ R-10 Processor collects Lgt. Ion Engine. 14883_ Penetrated by Slug. 14883_ U-05 Engineer builds a Wall. 14883_ Acquired 22 matter. 14884_ Slug penetrates Wall. 14884_ Penetrated by Slug. 14886_ R-10 Processor collects Adv. Heat Sink. 14888_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 3Q. 14889_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????? ?????? ???????????????????????? | | ??????????????# ?????" "??????????????????????? | | ??????????????? """" "??????????????????????? | | ???????????????? 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"""?? | | ????????????????????????? ???????# +?? ?? | | ???????????????????????? ????????# #?? ?? | | ???????????????????????? ?????????# #???#+###? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #?????#??? | | ???????????????????????????????????# #???? #??? | | ?????????????????????####+########## ##### ##?? | | ?????????????????????# +?? | | ?????????????????????# # | | ?????????????????????# = + | | ?????????????????????# ""# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 66 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 375 Resistance: KI 20 Propulsion Shielding 66 Melee Speed Boost 50 Evasion (%) 76 Melee Accuracy 14 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Adv. Weight Redist. System | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Medium Armor Plating | 5% | -8/Storage Studied --------- Autogun | -9/Materials | Hacked Powered Hammer | -6/Factory | Hacked Fission Core | -6/Factory | Hacked Lgt. Deuterium Engine | -6/Factory | Hacked Hvy. Rocket Launcher | -5/Factory | Hacked Field Propulsion Drive | -3/Research | Hacked Lgt. Antimatter Reactor | -3/Research | Hacked Mic. Antimatter Reactor | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- No Room For Error Prolific Hacker Slippery One Suspicious Challenges ------------ None Game ------ Seed GammaDispersalLaser Manual? 0 Play Time 03:33:24 Cumulative 88.4 hours Start 2026.08.04 @ 19:24:29 End 2026.08.05 @ 11:47:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c11d7e68-5e99-4e1d-998c-fbf4c1e09d9a