Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.23 @ 12:16:19 Player: lord Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (347) 1735 Value Destroyed (19245) 19245 Prototype IDs (39) 780 Alien Tech Used (1) 200 Bonus (2908) 2908 TOTAL SCORE: 32068 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 380 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -82 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 350/350 System Corruption 29% Temperature Cool (0) Movement Treading (160) Location -2/Research Parts ------- > --- POWER (3) -------- Improved Ion Engine Micro Antimatter Reactor (fused) Compact Particle Reactor > --- PROPULSION (5) --- Enhanced Armored Medium Treads (fused) Enhanced Armored Medium Treads Enhanced Armored Medium Treads Biometal Heavy Treads > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Armor Integrity Analyzer Dynamic Insulation System High-powered Tractor Beam > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Quantum Reactor Medium Treads Medium Storage Unit Faulty Experimental Signal Interpreter SGEMP Prototype Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Biometal Leg Biometal Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit 0b10 Decoder Chip [Scout] Experimental Target Analyzer Armor Integrity Analyzer Nanoactuators Improved Actuator Array Transmission Jammer Layered Medium Armor Plating Advanced Force Field Advanced Dynamic Insulation System Improved Corruption Screen Advanced Corruption Screen > --- WEAPON ----------- Thunder Hammer Falx Plasma Lance > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Compact Particle Reactor Light Quantum Reactor Improved Quantum Reactor Myomer Exoskeleton Improved Actuator Array Improved Focal Shield Improved Hardlight Generator Improved Remote Force Field Heavy Shock Bomb Launcher Gravity Flail Power Sword Falx Molecular Scythe Enhanced Force Lance SGEMP Prototype [Rating: 171] Favorites ----------- Power Light Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Advanced Heavy Treads Leg Flexi-carbon Leg Wheel Wheel Utility Armor Integrity Analyzer Device Improved Actuator Array Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Power Sword Energy Gun Particle Gun Ballistic Gun Heavy Machine Gun Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Power Sword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Tes Res Slots Evolved 16 | . . 2 2 . 2 2 . 2 2 . . . . 2 . 2 Power 2 | . . . . . 1 . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . . 2 . . . . . . . . Utility 10 | . . 2 1 . 1 2 . . 1 . . . . 1 . 2 Weapon 1 | . . . . . . . . . 1 . . . . . . . Parts Attached 499 | 6 5 3 3 24 4 8 65 85 17 31 18 . 4 25 105 96 Power 91 | 1 . 1 . 2 1 . 12 13 4 5 2 . . 6 27 17 Engine 21 | 1 . 1 . 2 1 . 10 3 1 . . . . . 1 1 Core 22 | . . . . . . . 2 9 1 3 1 . . 2 4 . Reactor 48 | . . . . . . . . 1 2 2 1 . . 4 22 16 Propulsion 142 | 2 . . 2 3 . 1 24 36 3 8 7 . 3 3 32 18 Treads 22 | . . . . . . . . . . 1 1 . 3 3 4 10 Leg 111 | . . . . . . . 24 36 3 7 5 . . . 28 8 Wheel 9 | 2 . . 2 3 . 1 . . . . 1 . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 190 | 1 3 2 1 8 3 7 12 29 7 11 7 . 1 15 33 50 Device 97 | . 1 . 1 3 2 2 4 9 5 3 5 . 1 14 19 28 Storage 14 | 1 2 . . . 1 . 1 5 . 1 . . . . . 3 Processor 30 | . . . . 1 . 2 3 4 1 2 . . . 1 6 10 Hackware 4 | . . . . 1 . . 1 . . . . . . . 1 1 Protection 45 | . . 2 . 3 . 3 3 11 1 5 2 . . . 7 8 Artifact . | . . . . . . . . . . . . . . . . . Weapon 76 | 2 2 . . 11 . . 17 7 3 7 2 . . 1 13 11 Energy Gun 12 | 2 2 . . 7 . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 8 | . . . . 2 . . . 1 . . . . . . . 5 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . 5 . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon 10 | . . . . 2 . . . 2 . . . . . 1 4 1 Slashing Weapon 35 | . . . . . . . 12 2 2 7 2 . . . 8 2 Piercing Weapon 4 | . . . . . . . . 2 . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . . 4 . . . 6 . 1 . . . 2 14 3 Corrupted Parts 2 | . . . . . . . . . . 1 . . . . 1 . System Corruption 9 | . . . . . . . . . . 2 . . . . 7 . Parts Lost 185 | . . . . 1 . 4 19 17 5 15 5 . . 2 50 67 Power 34 | . . . . . . . 5 1 2 3 1 . . . 14 8 Propulsion 54 | . . . . 1 . . 5 9 2 5 1 . . . 14 17 Utility 67 | . . . . . . 4 6 5 1 2 3 . . 2 16 28 Weapon 30 | . . . . . . . 3 2 . 5 . . . . 6 14 Highest Loss Streak 19 | . . . . 1 . 2 10 3 2 6 2 . . 1 15 19 To Critical Strikes 6 | . . . . . . . . . . . . . . 1 4 1 Average Slot Usage (%) 95 | . 92 100 99 99 99 97 94 98 99 96 97 100 99 90 94 88 Engine 3 | . 14 11 9 9 15 13 10 1 3 2 . . . . . . Core 3 | . . . . . . . 1 7 3 4 4 5 5 5 1 . Reactor 4 | . . . . . . . . . 2 2 5 5 5 6 10 12 Treads 2 | . . . . . . . . . . 1 . 5 10 15 2 7 Leg 17 | . . . . . . . 19 28 25 23 25 21 15 . 18 10 Wheel 2 | . 28 22 26 26 23 20 . . . . . . . . . . Device 12 | . 7 11 18 21 14 12 12 11 13 8 7 10 14 14 13 13 Storage 5 | . 14 11 9 9 7 6 6 5 5 5 5 5 5 4 4 3 Processor 20 | . . . . 3 7 14 20 21 17 19 23 21 21 23 22 25 Protection 6 | . . 22 18 9 7 13 5 5 10 9 7 10 5 3 3 4 Energy Gun 1 | . 28 22 18 10 . . . . . . . . . . . . Impact Weapon 2 | . . . . 6 15 13 2 1 5 1 . . . 3 5 1 Slashing Weapon 7 | . . . . . . . 10 6 10 13 15 15 15 9 5 2 Piercing Weapon 1 | . . . . . . . . 2 . . . . . . 1 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 136 | 12 32 36 35 37 49 53 75 85 98 95 104 104 104 120 129 136 Greatest Support 180 | 26 26 26 36 36 34 34 60 98 100 115 115 90 101 167 168 180 Greatest Overweight (x) 5 | . 1 1 1 1 1 1 4 2 1 1 1 1 1 1 5 1 Average Overweight (x) . | . . 1 . . 1 1 . . . . . 1 1 . . . Largest Inventory Capacity 35 | 8 15 10 10 10 15 15 15 20 20 35 20 20 20 20 20 20 Average Capacity 17 | 6 10 10 10 10 10 15 15 19 20 20 20 20 20 20 20 15 Most Carried 20 | 2 10 10 10 10 11 15 15 20 20 20 20 20 20 20 20 20 Average Carried 16 | 1 3 9 9 9 9 12 13 18 18 18 19 20 19 19 17 13 Final Capacity 20 | 8 10 10 10 10 15 15 15 20 20 20 20 20 20 20 20 15 Final Carried 20 | 2 10 9 10 10 11 13 15 20 20 20 20 20 20 20 20 6 Class Distribution -------------------- 78% | Scavenger-Mutant 11% | Mutant 4% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Tes Res Matter Collected 6854 | 196 94 40 30 289 30 80 858 794 132 387 287 . 101 659 1076 1801 Remotely 145 | . . . . . . . . . . . . . . . . 145 Salvage Created 20904 | . 97 319 51 938 248 566 2371 3377 1122 1186 1006 . 668 1243 3143 4569 Parts 885 | . 5 27 1 45 1 20 86 163 30 46 27 . 16 56 140 222 Haulers Intercepted 11 | . . 1 . 5 1 . . . . . . . . . 1 3 Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . . . . . 39 21 . 15 . . . Prevented 4 | . . . . . . . . . . 4 . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Tes Res Combat Hostiles Destroyed 308 | . 2 10 1 14 5 12 40 54 26 19 12 . 4 19 41 49 Melee 229 | . . . . . 1 6 33 51 16 13 12 . 4 19 39 35 Guns 32 | . 2 9 1 10 . . . . . . . . . . . 10 Cannons 1 | . . . . . . . . . 1 . . . . . . . Classes Destroyed 20 | . 1 4 . 3 1 3 1 2 . . . . . 1 4 . Worker 6 | . . . . . . 2 2 1 . . . . . . . 1 Builder 4 | . . . . 1 . . 3 . . . . . . . . . Tunneler 2 | . . 1 . . . . . . . . . . . . . 1 Hauler 11 | . . 1 . 5 1 . . . . . . . . . 1 3 Recycler 6 | . . . . . . . . 3 . . . . . . . 3 Operator 1 | . . . . . . . . 1 . . . . . . . . Watcher 11 | . . . . . . 2 2 2 . . . . . . 2 3 Swarmer 48 | . . 6 . . . 4 3 10 10 4 . . 1 3 7 . Grunt 89 | . 2 2 . 6 3 3 17 14 8 7 6 . . 3 11 7 Brawler 5 | . . . . 1 . . . 1 . . 2 . . . . 1 Duelist 7 | . . . . . 1 . 1 1 . 2 . . . . 2 . Researcher 4 | . . . . . . . . . . . . . . . 4 . Sentry 44 | . . 2 1 6 . 2 6 7 2 4 . . 1 3 5 5 Specialist 2 | . . . . . . . . . . . . . . 1 . 1 Hunter 26 | . . . . 1 1 2 . 6 . 2 2 . . 2 4 6 Programmer 67 | . . . . . . 1 1 14 6 . 2 . 2 7 8 26 Q-Series 3 | . . . . . . . . . . . . . . . 1 2 Behemoth 3 | . . . . . . . 1 1 . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . . 2 . Alpha 7 1 | . . . . . . . . . . . . . . . 1 . Thug 5 | . . . . . . . 5 . . . . . . . . . Savage 1 | . . . . . . . 1 . . . . . . . . . Butcher 4 | . . . . . . . 4 . . . . . . . . . Guerrilla 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 8 | . 2 5 1 6 4 8 5 4 5 7 4 . 2 5 6 6 Combat Bots Only 7 | . 2 4 1 6 4 6 4 4 5 7 4 . 2 5 3 6 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 1 1 1 1 . 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 1 1 1 1 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Jun Mat Mat Mat Sto Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Tes Res Damage Taken 34495 | . 26 158 32 506 88 1053 3368 3996 1277 2047 925 . 250 1553 6714 12502 Core 4158 | . . 13 9 65 12 141 436 577 162 296 102 . 38 173 677 1457 Absorbed by Shields 12543 | . . . . . 44 720 1496 1160 300 630 315 . 242 1382 4204 2050 Redirected to Shielding 627 | . . . . . . 51 . 176 47 190 57 . . . 19 87 Core Remaining (%) 70 | 100 100 96 . 86 98 . 32 42 . . . . 48 . 34 . Volleys Fired 206 | . 5 18 11 61 . . 27 . 1 . . . . . . 83 Largest 3 | . 2 2 2 2 . . 1 . 1 . . . . . . 3 Hottest 130 | . 80 130 130 130 . . 36 . . . . . . . . 100 Shots Fired 404 | . 10 36 22 118 . . 27 . 1 . . . . . . 190 Gun 364 | . 10 36 22 118 . . . . . . . . . . . 178 Cannon . | . . . . . . . . . . . . . . . . . Launcher 28 | . . . . . . . 27 . 1 . . . . . . . Special 12 | . . . . . . . . . . . . . . . . 12 Kinetic 185 | . . . . 11 . . . . . . . . . . . 174 Thermal 187 | . 10 36 22 107 . . . . . . . . . . . 12 Explosive 1 | . . . . . . . . . 1 . . . . . . . Electromagnetic 31 | . . . . . . . 27 . . . . . . . . 4 Robot Hit Streak 30 | . 6 21 7 27 . . 8 . . . . . . . . 30 Robot Miss Streak 3 | . 3 1 . 2 . . . . . . . . . . . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . Shots Hit Robots 1462 | . 7 29 6 91 11 50 181 185 95 73 56 . 26 94 198 360 Core Hits 508 | . 5 14 2 29 1 10 56 77 18 26 25 . 10 34 79 122 Critical Kills 20 | . . . . . . . 5 2 3 . . . . . 2 8 Critical Parts Destroyed 72 | . . . . 1 3 5 8 2 21 8 . . . 1 3 20 Critical Strikes 242 | . . 2 . 4 3 5 26 29 27 11 4 . 2 15 33 81 Burn 5 | . . 2 . 3 . . . . . . . . . . . . Destroy 18 | . . . . . . . . . . . . . . . . 18 Corrupt 1 | . . . . . . . . . . . . . . . . 1 Smash 78 | . . . . 1 3 5 14 4 24 8 . . . 2 5 12 Sever 120 | . . . . . . . 12 14 3 3 4 . 2 13 25 44 Impale 20 | . . . . . . . . 11 . . . . . . 3 6 Melee Attacks 1457 | . . . . 7 13 65 203 272 131 85 61 . 31 106 228 255 Impact 383 | . . . . 7 13 65 79 38 78 23 . . . 11 35 34 Slashing 919 | . . . . . . . 124 134 53 62 61 . 31 95 173 186 Piercing 155 | . . . . . . . . 100 . . . . . . 20 35 Sneak Attacks 56 | . . . . 3 1 3 32 7 . 5 . . . . 2 3 Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . Follow-up Attacks 289 | . . . . 2 1 5 24 34 30 27 16 . 8 29 56 57 Damage Inflicted 58083 | . 73 471 87 1639 500 1875 8113 7607 4157 2947 2389 . 1507 4213 9116 13389 Guns 5010 | . 73 471 87 1326 . . . . . . . . . . . 3053 Cannons . | . . . . . . . . . . . . . . . . . Explosions 466 | . . . . . . . 466 . . . . . . . . . Melee 52543 | . . . . 313 500 1875 7647 7607 4157 2947 2389 . 1507 4213 9116 10272 Ramming 64 | . . . . . . . . . . . . . . . . 64 Kinetic 3128 | . . . . 97 . . . . . . . . . . . 3031 Thermal 1926 | . 73 471 87 1229 . . 66 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 422 | . . . . . . . 400 . . . . . . . . 22 Impact 13274 | . . . . 313 500 1875 2778 661 2998 833 . . . 434 1521 1361 Slashing 33979 | . . . . . . . 4869 3581 1159 2114 2389 . 1507 3779 6965 7616 Piercing 5290 | . . . . . . . . 3365 . . . . . . 630 1295 Highest Corruption 40 | . . . . . . 3 5 2 3 4 8 8 11 8 40 29 Average Corruption 9 | . . . . . . 2 3 1 1 2 6 8 8 4 31 14 Corruption Purged 7 | . . . . . . . . 2 3 2 . . . . . . Corruption Blocked 53 | . . . . . . . . 9 1 . . . . . 34 9 Effects 384 | . . . . . . . 61 10 5 29 42 . 31 12 120 74 Message Errors 94 | . . . . . . . 11 4 2 10 11 . 6 1 35 14 Matter Fused 103 | . . . . . . . 19 3 2 8 15 . 9 4 23 20 Heat Flow Errors 40 | . . . . . . . 7 . . 1 3 . 5 3 12 9 Energy Discharges 46 | . . . . . . . 9 . 1 4 5 . 5 . 17 5 Parts Rejected 4 | . . . . . . . 1 . . . . . . . 2 1 Parts Fused 2 | . . . . . . . . . . . . . . . . 2 Data Loss (minor) 48 | . . . . . . . 7 3 . 4 3 . 4 3 16 8 Data Loss (major) 18 | . . . . . . . 6 . . 1 4 . 1 1 4 1 Misfires 4 | . . . . . . . . . . . . . . . . 4 Alerts 9 | . . . . . . . 1 . . 1 1 . . . 4 2 Misdirections 10 | . . . . . . . . . . . . . 1 . 7 2 Weapon Failures 6 | . . . . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 5556 | . . . . 139 256 387 955 474 1177 278 13 . 254 133 721 769 Projectiles 33 | . . . . . . . . . 21 . . . . . 12 . Explosions . | . . . . . . . . . . . . . . . . . Melee 5523 | . . . . 139 256 387 955 474 1156 278 13 . 254 133 709 769 Knockbacks 71 | . . . . . 2 7 7 3 29 4 . . . 2 8 9 Impact 63 | . . . . . 2 7 7 3 23 4 . . . 2 7 8 Kinetic . | . . . . . . . . . . . . . . . . . Secondary 8 | . . . . . . . . . 6 . . . . . 1 1 Self-Inflicted Damage 62 | . . . . . . . 16 . . . . . . . . 46 Shots 2 | . . . . . . . 2 . . . . . . . . . Rammed 5 | . . . . . . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 431 | . 72 325 216 306 . . 244 13 . 122 208 . 274 149 386 431 Average Temperature 88 | . 30 131 92 78 . . 67 10 . 49 86 . 123 30 102 101 Received Heat Transfer 4997 | . 18 54 18 225 37 200 1232 814 106 378 230 . 4 101 852 728 Effects 20 | . . 1 . . . . . . . . . . 2 . 4 13 Shutdowns 6 | . . . . . . . . . . . . . . . 1 5 Energy Bleed 4 | . . . . . . . . . . . . . 1 . . 3 Interference 8 | . . . . . . . . . . . . . 1 . 3 4 Short Circuit 1 | . . 1 . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 66 | . . . . 3 4 8 14 2 17 6 . . . 1 6 5 Impact Corruptions 142 | . . . . 3 7 17 20 5 43 11 . . . 2 19 15 Robots Melted 4 | . . 1 . 3 . . . . . . . . . . . . Combat Hostiles 4 | . . 1 . 3 . . . . . . . . . . . . Parts Melted 15 | . . 1 1 9 . . 1 . . . . . . . 1 2 Heat Transferred 4752 | . 175 1258 222 2997 . . 100 . . . . . . . . . Parts Sabotaged 7 | . . . . . . . . 4 . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Tes Res Peak Influence 541 | . 56 377 180 389 139 335 481 251 541 . . . . 391 365 382 Initial 161 | . . 19 135 70 47 . 94 . 26 . . . . 2 161 156 Average 136 | . 21 212 165 243 60 127 193 68 238 . . . . 126 143 141 Maximum Alert Level 2 | . . 1 . 1 . 1 2 1 2 . . . . 1 1 1 Low Security (%) 73 | 100 100 44 100 30 100 74 53 97 45 . . . . 65 77 70 Level 1 23 | . . 55 . 69 . 25 37 2 33 . . . . 34 22 29 Level 2 2 | . . . . . . . 8 . 20 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . . 1 . . 2 2 4 12 5 . . . . 5 12 11 Investigation 7 | . . 1 . . 1 1 1 2 1 . . . . . . . Extermination 27 | . . . . . . 1 . 7 4 . . . . 3 4 8 Reinforcement 14 | . . . . . 1 . 3 1 . . . . . 2 4 3 Assault 3 | . . . . . . . . 2 . . . . . . 1 . Garrison 3 | . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Jun Mat Mat Mat Sto Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Tes Res Distress Signals 17 | . . 2 1 5 . . . . 2 . . . . 2 1 4 Communications Jammed 70 | . . . . . . . . . 20 . . . . 50 . . Distress Signals 70 | . . . . . . . . . 20 . . . . 50 . . Times Spotted 481 | . 3 12 3 19 8 17 60 87 42 19 15 . 5 47 56 88 Peak Tracking Total 12 | . 2 5 2 6 4 11 6 5 7 7 4 . 3 12 8 8 Tactical Retreats 54 | . . 1 . . 1 2 17 6 6 2 1 . . 6 1 11 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Tes Res Traps Triggered 17 | . . 1 . 1 . 1 4 6 . . . . . 1 2 1 Indirectly 2 | . . . . . . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . 1 . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Tes Res Machines Disabled 13 | . . . . 3 . . 3 1 . 1 . . . . 5 . Max in Single Turn 1 | . . . . 1 . . 1 1 . 1 . . . . 1 . Garrison Access 3 | . . . . . . . . 2 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Jun Mat Mat Mat Sto Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Tes Res Machines Accessed 54 | . 2 4 1 7 1 1 9 15 4 2 1 . . 2 4 1 Terminals 43 | . 2 4 1 7 . . 9 12 3 . . . . 1 3 1 Fabricators 4 | . . . . . 1 . . 2 1 . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Total Hacks 123 | . 5 9 2 24 2 1 24 33 7 2 1 . . 6 4 3 Successful 77 | . 4 8 . 17 2 . 10 20 5 2 1 . . 5 . 3 Failed 46 | . 1 1 2 7 . 1 14 13 2 . . . . 1 4 . Catastrophic 4 | . . . . . . . 1 1 . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 30 | . 2 5 2 8 1 1 . 7 . 1 . . . 1 1 1 Terminals 104 | . 5 9 2 24 . . 24 27 5 . . . . 2 3 3 Fabricators 9 | . . . . . 2 . . 5 2 . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . 1 . . . . . . . 4 . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Terminal Hacks 48 | . 2 4 . 11 . . 10 12 3 2 1 . . 1 . 2 Record 8 | . . . . . . . . 3 2 1 . . . 1 . 1 Part Schematic 1 | . . . . 1 . . . . . . . . . . . . Robot Analysis 2 | . . 1 . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . Open Door 9 | . . . . 1 . . 6 . . 1 1 . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . Emergency Access Points 2 | . . . . 2 . . . . . . . . . . . . Alert Level 3 | . . . . 1 . . . 2 . . . . . . . . Unreport Threat 4 | . . . . 1 . . 2 . 1 . . . . . . . Locate Traps 6 | . . . . 1 . . 1 3 . . . . . . . 1 Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . . Dispatch Records 2 | . 1 . . 1 . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . 1 . . . . . . . . Surveillance Status 2 | . . . . 1 . . . 1 . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . Zone Layout 3 | . 1 1 . . . . . 1 . . . . . . . . Fabricator Hacks 8 | . . . . . 2 . . 4 2 . . . . . . . Load Schematic 4 | . . . . . 1 . . 2 1 . . . . . . . Build 4 | . . . . . 1 . . 2 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . 4 . . Insert Component 2 | . . . . . . . . . . . . . . 2 . . Analyze 2 | . . . . . . . . . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 2 4 . 6 . . . 4 . . . . . . . 1 Terminals 17 | . 2 4 . 6 . . . 4 . . . . . . . 1 Assimilate 1 | . . . . 1 . . . . . . . . . . . . Botnet 16 | . 2 4 . 5 . . . 4 . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 1 2 1 4 1 . 4 13 3 . . . . 2 4 1 Full Trace Events 4 | . . . . . 1 . . 2 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . 1 . . . . . . . . . 2 8 . Parts Built 8 | . . . . . 2 . . 4 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 332 | . . . . . 47 . . 190 95 . . . . . . . Total Part Build Rating 40 | . . . . . 10 . . 20 10 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . 4 . . . . . . 3 . Machine Destruction 4 | . . . . . . . . 4 . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Jun Mat Mat Mat Sto Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Tes Res Total Allies 19 | . . . . 11 . . 8 . . . . . . . . . Largest Group 11 | . . . . 11 11 . 7 3 . . . . . . . . Highest-Rated Group 227 | . . . . 183 183 . 227 109 . . . . . . . . Highest-Rated Ally 159 | . . . . 29 29 . 159 39 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 152 | . . . . 12 45 . 74 21 . . . . . . . . Total Damage 2334 | . . . . 171 621 . 1295 247 . . . . . . . . Kills 16 | . . . . 1 5 . 10 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Sto Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Tes Res Robot Analysis Total 2 | . . 1 . . . . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 83 | . . . . . . . . . . . . . . 32 10 41 Traps 25 | . . . . . . . . . . . . . . . . 25 Emergency Access 14 | . . . . . . . . . . . . . . . . 14 Garrisons 3 | . . . . . . . . . . . . . . . 1 2 Patrols 17 | . . . . . . . . . . . . . . 16 1 . Reinforcements 11 | . . . . . . . . . . . . . . 3 8 . Guards 13 | . . . . . . . . . . . . . . 13 . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Tes Res Turns Passed 23960 | 70 187 306 200 885 485 629 3294 5739 1319 1581 1592 10 902 1257 2373 3131 Spaces Moved 12808 | 67 170 205 146 594 314 452 1501 3087 604 1057 1096 6 410 599 1106 1394 Core 2 | 2 . . . . . . . . . . . . . . . . Treads 1453 | . . . . . . . . . . . . . 111 599 185 558 Legs 9356 | . . . . . . . 1450 3087 604 1057 1096 6 299 . 921 836 Wheels 1997 | 65 170 205 146 594 314 452 51 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 105 86 83 101 101 101 112 114 114 120 190 190 153 114 100 Average Speed 141 | 88 90 105 86 88 101 101 168 147 132 126 126 190 204 154 155 150 Slowest Speed 470 | 90 105 105 105 101 101 101 260 260 188 190 190 190 242 243 470 237 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 35 28 14 58 7 12 97 69 15 88 94 7 54 21 92 30 Regions Visited 16 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . 1 . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 7 | . . . . . . . . . . 4 2 . 1 . . . Spaces Dug 79 | . . . . . . 7 8 40 8 1 . . . 8 3 4 Terrain Destroyed 96 | . . . . 1 . 7 8 40 24 1 . . . 8 3 4 Melee 78 | . . . . . . 7 8 40 8 1 . . . 8 3 3 Projectile 1 | . . . . . . . . . . . . . . . . 1 AOE 16 | . . . . . . . . . 16 . . . . . . . Terrain Rammed 3 | . . . . . . . . . . . . . . . . 3 Walls Destroyed 1 | . . . . . . . . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Jun Mat Mat Mat Sto Fac Fac Ext Fac Fac Upp Upp Zhi Pro Res Tes Res Total 16518 | 74 193 261 198 836 466 536 1957 3928 953 1203 1229 5 438 809 1481 1951 Wait 1439 | . 2 27 34 107 126 11 136 438 234 38 52 . 2 82 36 114 Move 12792 | 66 169 204 145 593 313 451 1500 3086 603 1056 1095 5 409 598 1105 1394 Hop . | . . . . . . . . . . . . . . . . . Pick Up 234 | 2 8 5 4 11 7 8 25 45 12 16 10 . 2 6 36 37 Fast Attach 207 | 6 3 . . 10 . 1 15 40 4 11 4 . 1 13 46 53 Attach 172 | . . 3 3 7 2 6 17 24 8 15 7 . 1 4 41 34 Detach 32 | . . . . 3 . . 1 7 2 1 . . . 1 7 10 Swap 121 | . 2 . . 7 2 1 33 21 5 6 7 . 2 8 18 9 Drop 246 | . 4 4 1 24 5 1 37 62 6 9 12 . 3 24 31 23 Fire 206 | . 5 18 11 61 . . 27 . 1 . . . . . . 83 Melee 1043 | . . . . 5 11 57 166 202 78 51 42 . 18 73 154 186 Ram 3 | . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . . . 5 Escape Stasis 18 | . . . . 8 . . . 3 . . . . . . 7 . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory (discovered 2 exits: *Fac / *Ext) -6/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / [*Zhi]) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Tes) -3/Testing -2/Research History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 71 | -11/Junkyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 19) 180 | -10/Materials | Discovered new exit (range 16) 258 | -10/Materials | Entered another Materials area 258 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 501 | -9/Materials | Discovered new exit (range 16) 564 | -9/Materials | Entered another Materials area 564 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 720 | -8/Materials | Discovered new exit (range 6) 764 | -8/Materials | Entered Storage 1419 | -8/Storage | Discovered new exit (range 12) 1560 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1649 | -8/Storage | Entered Factory 1649 | -7/Factory | Accompanied by 11 allies 1649 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1793 | -7/Factory | Fabricated Power Sword (x2) 1849 | -7/Factory | Build established: Commander-Mutant 2053 | -7/Factory | Discovered new exit (range 16) 2134 | -7/Factory | Entered another Factory area 2134 | -6/Factory | Evolved 2 slots: Utility x2 2213 | -6/Factory | Build established: Hacker-Mutant 2591 | -6/Factory | Discovered new exit (range 5) 2709 | -6/Factory | Build established: Mutant 2747 | -6/Factory | Discovered new exit (range 14) 2763 | -6/Factory | Entered Extension 2854 | -6/Extension | Lost 3 parts (1p2n) 2938 | -6/Extension | Disrupted transfer network 3528 | -6/Extension | Rescued A7 3570 | -6/Extension | Spotted B-75 Beast 3587 | -6/Extension | Spotted B-75 Beast 4078 | -6/Extension | Core integrity fell below 50% 4113 | -6/Extension | Destroyed B-75 Beast 4123 | -6/Extension | Lost 10 parts (2p3n3u2w) 4355 | -6/Extension | Discovered new exit (range 3) 4447 | -6/Extension | Build established: Scavenger-Mutant 4510 | -6/Extension | Discovered new exit (range 22) 4510 | -6/Extension | Discovered new exit (range 22) 4807 | -6/Extension | Rescued a captive Derelict 4808 | -6/Extension | Rescued a captive Derelict 4874 | -6/Extension | Rescued a captive Derelict 4986 | -6/Extension | Build established: Hacker-Mutant 5041 | -6/Extension | Rescued a captive Derelict 5041 | -6/Extension | Rescued a captive Derelict 5053 | -6/Extension | Rescued a captive Derelict 5054 | -6/Extension | Rescued a captive Derelict 5462 | -6/Extension | Build established: Scavenger-Mutant 5466 | -6/Extension | Disrupted transfer network 6057 | -6/Extension | Entered Factory 6057 | -5/Factory | Accompanied by 3 allies 6057 | -5/Factory | Evolved 2 slots: Propulsion x2 6394 | -5/Factory | Spotted B-75 Beast 6447 | -5/Factory | Destroyed B-75 Beast 6472 | -5/Factory | Lost 3 parts (2n1u) 7563 | -5/Factory | Discovered new exit (range 11) 8901 | -5/Factory | Fabricated Power Sword (x2) 10435 | -5/Factory | Core integrity fell below 50% 10696 | -5/Factory | Identified exit to Upper Caves 11699 | -5/Factory | Fabricated Power Sword? 11764 | -5/Factory | Discovered new exit (range 16) 11796 | -5/Factory | Entered another Factory area 11796 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12143 | -4/Factory | Fabricated Power Sword? 12972 | -4/Factory | Discovered new exit (range 15) 13109 | -4/Factory | Cargo convoy interrupted 13115 | -4/Factory | Entered Upper Caves 13127 | -4/Upper Caves | Learned Research terminal intel 13162 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13294 | -4/Upper Caves | Learned 12 Research zone layouts 13318 | -4/Upper Caves | Spotted B-86 Titan 13389 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 13478 | -4/Upper Caves | Lost 6 parts (1p2n1u2w) 13480 | -4/Upper Caves | Destroyed 7 combat bots 13832 | -4/Upper Caves | Found Alien Artifact 13832 | -4/Upper Caves | Identified Dimensional Node Initializer 13832 | -4/Upper Caves | Initialized slip node 13876 | -4/Upper Caves | Lost 6 parts (1p2n1u2w) 14070 | -4/Upper Caves | Encountered a Warlord checkpoint 14339 | -4/Upper Caves | Discovered new exit (range 15) 14696 | -4/Upper Caves | Entered another Upper Caves area 14708 | -4/Upper Caves | Encountered a Warlord checkpoint 14722 | -4/Upper Caves | Learned 4 Research zone layouts 14738 | -4/Upper Caves | Discovered new exit (range 14) 15568 | -4/Upper Caves | Ambushed by research squad 15830 | -4/Upper Caves | Discovered new exit (range 8) 16288 | -4/Upper Caves | Entered Zhirov 16288 | -4/Zhirov | Discovered new exit (range 3) 16298 | -4/Zhirov | Entered Proximity Caves 16861 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16979 | -3/Proximity Caves | System corruption reached 10% 16980 | -3/Proximity Caves | Core integrity fell below 50% 17088 | -3/Proximity Caves | Discovered new exit (range 5) 17200 | -3/Proximity Caves | Entered Research 17200 | -3/Research | Evolved 2 slots: Power x1, Utility x1 17201 | -3/Research | Identified exit to Armory 17201 | -3/Research | Identified exit to Testing 17202 | -3/Research | Loaded intel: 22 terminal locations 17575 | -3/Research | Spotted B-86 Titan 17735 | -3/Research | Found Prototype Device 17735 | -3/Research | Identified Exp. Thermal Defense Suite 18457 | -3/Research | Entered Testing 18511 | -3/Testing | Found Prototype Hackware 18511 | -3/Testing | Identified Ghost Barrier 18541 | -3/Testing | Scanned by Researcher 18665 | -3/Testing | Found Prototype Device 18666 | -3/Testing | Identified AEGIS Remote Shield 18761 | -3/Testing | System corruption reached 10% 19182 | -3/Testing | System corruption reached 30% 19225 | -3/Testing | Lost 12 parts (2p2n6u2w) 19451 | -3/Testing | Found Prototype Slashing Weapon 19451 | -3/Testing | Identified Molecular Scythe 19454 | -3/Testing | Spotted Striker 19456 | -3/Testing | Spotted Striker 19565 | -3/Testing | Spotted Alpha 7 19597 | -3/Testing | Destroyed Striker 19660 | -3/Testing | Destroyed Striker 19686 | -3/Testing | Destroyed Alpha 7 19741 | -3/Testing | Lost 15 parts (3p7n3u2w) 19755 | -3/Testing | Found Prototype Device 19755 | -3/Testing | Identified Exp. ECM Suite 19762 | -3/Testing | Found Prototype Processor 19762 | -3/Testing | Identified Exp. Target Analyzer 19806 | -3/Testing | Stole the SGEMP Prototype 19943 | -3/Testing | Found Enh. Force Lance 20128 | -3/Testing | Core integrity fell below 50% 20141 | -3/Testing | Garrison activated, responded to threat 20244 | -3/Testing | Lost 14 parts (5p4n4u1w) 20491 | -3/Testing | Lost 5 parts (2p1n1u1w) 20616 | -3/Testing | Found Prototype Leg 20814 | -3/Testing | Discovered new exit (range 15) 20830 | -3/Testing | Entered Research 20830 | -2/Research | Evolved 2 slots: Utility x2 21256 | -2/Research | Found Molecular Scythe 21489 | -2/Research | Lost 4 parts (1p1n2u) 21728 | -2/Research | Lost 4 parts (1n3u) 22127 | -2/Research | Spotted B-90 Cyclops 22207 | -2/Research | Lost 7 parts (1n3u3w) 22296 | -2/Research | Found Prototype Device 22296 | -2/Research | Identified Exp. Shock Absorption System 22299 | -2/Research | Found Exp. Shock Absorption System 22309 | -2/Research | Found Exp. Shock Absorption System 22357 | -2/Research | Identified Myomer Exoskeleton 22374 | -2/Research | Destroyed B-90 Cyclops 22395 | -2/Research | Core integrity fell below 50% 22438 | -2/Research | Lost 19 parts (3p5n8u3w) 22657 | -2/Research | Lost 8 parts (1p2n5u) 22711 | -2/Research | System corruption reached 10% 22939 | -2/Research | Lost 12 parts (2p5n1u4w) 23210 | -2/Research | Build established: Scavenger-Gunner 23341 | -2/Research | Core integrity fell below 20% 23740 | -2/Research | Found Prototype Processor 23961 | -2/Research | Lost 8 parts (1p3u4w) 23961 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 23915_ K-01 Serf collects debris. 23915_ Hvy. Machine Gun destroyed. 23919_ Acquired Gamma Rifle. 23920_ Acquired 10 matter. 23925_ P-80 Master resets P-80 Master, system corruption cleaned. 23925_ Hrd. Heavy Armor Plating destroyed. 23926_ K-01 Serf collects debris. 23927_ Acquired 10 matter. 23928_ Lgt. Antimatter Reactor destroyed. 23929_ System corrupted: Component data lost. 23929_ K-01 Serf collects debris. 23930_ Gamma Rifle destroyed. 23931_ Acquired 10 matter. 23933_ Slammed into X-87 Electro. 23945_ System corrupted: Matter fused (-7). 23946_ Acquired 4 matter. 23946_ Acquired 3 matter. 23946_ Door malfunctions. 23961_ QV=C =F1T1WF3F&S/PL1YCDV> RSU/1 [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????+?????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#+######?????????????????? | | ????????????????????????# #??????^??????????? | | ????????????????????????# | #?????^???????????? | | ????????????????????????#@ +?????????????????? | | ????????????????????????# ! #??????^??????????? | | ????????????????????????# % #?????????????????? | | ????????????????????????# p % #?????????????????? | | ?????????????????########;#x####????^????????????? | | ????????????###### #px #??????????????????? | | ????????????# !!|/%% # ## ?????????? | | ????????????#=####% / ! ?????????? | | ####????????#%#??# # ##### ????????? | | #????????#=#??# # R #??????????????????? | | #????????#!#??# ## ##??????????????????? | | ##########/############ #???????????????????? | | # ![[ #????????# #???????????????????? | | ^^^# [!% #????????# #???????????????????? | | # % #????????# #???????????????????? | | %# #????????# #???????????????????? | | # #????????# #???????????????????? | | # ! #????????? ???????????????????? | | [!+ |%! #????????? H ???????????????????? | | !%# !*! #????????? ???????????????????? | | ==# *!%! + ?????? ???????????????????? | | % # !!! #####?????? ?????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | = ##############????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 67 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 EM Shielding 4 Corruption Block 21 Armor Coverage 1200 Resistance: KI 45 Resistance: TH 35 Resistance: EX 95 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 90 Propulsion Shielding 33 Utility Shielding 90 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 16 Target Analysis 14 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 5 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Power Sword | -8/Storage | Hacked Falx | -3/Research | Scanalyzed Flexi-carbon Leg | -3/Research | Scanalyzed Adv. Thermal Defense Suite | -3/Testing | Archive Exp. Power Amplifier | -3/Testing | Archive Exp. Terrain Scan Processor | -3/Testing | Archive Proton Burst Cannon | -3/Testing | Archive Hvy. Proton Cannon | -3/Testing | Archive Exp. Energy Well | -3/Testing | Archive Quantum Shading Machine | -3/Testing | Archive Com. Particle Reactor | -3/Testing | Archive Robot Schematics ------------------ O-32 Director | -3/Testing | Archive I-47 Archangel | -3/Testing | Archive L-61 Swordsman | -3/Testing | Archive A-27 Freighter | -3/Testing | Archive R-06 Scavenger | -3/Testing | Archive Fabricated ------------ Power Sword | x2 | -7/Factory Power Sword | x2 | -5/Factory Power Sword | x2 | -5/Factory Power Sword | x2 | -4/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- 30k Club Alien Tech Decoder Ring Gladiator Just What I Needed Melee Specialist Part-time Excavator Please Form A Line Prison Break Prolific Hacker Rockin' Loadout Challenges ------------ None Game ------ Seed BiomechanicalStasisSabre Manual? 0 Play Time 07:31:44 Cumulative 39.1 hours Start 2023.07.21 @ 23:01:47 End 2023.07.23 @ 12:16:19 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 95 Rogue 90 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 46 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: aa2e64e7-7405-4ce4-b2e8-239f07067c62