Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 23:50:41

Player: Olafz

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (88)      440
Value Destroyed (2899)     2899
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (71)                 71
              TOTAL SCORE: 6950

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      49

 Cogmind 
---------
Core Integrity             0/850
Matter                     276/300
Energy                     100/100
System Corruption          38%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
           Propulsion Shielding
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
           Hammer
>          --- INVENTORY (5) ----
     Large Storage Unit
           Weight Redist. System
  Improved Utility Shielding
           Proton Cannon

 Peak State 
------------
>           --- POWER ------------
            Fission Core
>           --- PROPULSION -------
            Carbon-fiber Leg
   Improved VSS Leg
>           --- UTILITY ----------
   Advanced Heat Sink
      Large Storage Unit
            Energy Well
   Advanced Weight Redist. System
   Improved Sensor Array
            Signal Interpreter
   Advanced Terrain Scanner
   Improved Utility Shielding
>           --- WEAPON -----------
  Precision Shock Rifle
            Proton Cannon
>           --- INVENTORY --------
      Light Angular Momentum Engine
            Fission Core
   Improved Heat Sink
     Medium Storage Unit
            Weight Redist. System
            Hacking Suite
            System Shield
            System Shield
            System Restoration Module
            Gatling Laser
            Proton Cannon
            Proton Cannon
            Rocket Launcher
            Hammer
            Great Axe
[Rating: 54]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  6    | .   .   .   2   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             96   | .   4   1   11  .   19  26  35  
  Power                    12   | .   .   .   2   .   2   4   4   
    Engine                 7    | .   .   .   2   .   1   2   2   
    Core                   5    | .   .   .   .   .   1   2   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               31   | .   .   1   3   .   9   9   9   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    29   | .   .   1   3   .   9   9   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  29   | .   2   .   2   .   4   8   13  
    Device                 14   | .   1   .   .   .   2   6   5   
    Storage                3    | .   1   .   .   .   .   .   2   
    Processor              3    | .   .   .   2   .   1   .   .   
    Hackware               3    | .   .   .   .   .   .   .   3   
    Protection             6    | .   .   .   .   .   1   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   24   | .   2   .   4   .   4   5   9   
    Energy Gun             11   | .   .   .   1   .   2   5   3   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   
    Ballistic Gun          8    | .   2   .   3   .   2   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   2   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   .   
  Corrupted Parts          8    | .   .   .   .   .   .   1   7   
    System Corruption      37   | .   .   .   .   .   .   3   34  
Parts Lost                 50   | .   .   .   3   .   5   13  29  
  Power                    7    | .   .   .   .   .   .   2   5   
  Propulsion               19   | .   .   .   1   .   1   6   11  
  Utility                  12   | .   .   .   .   .   3   2   7   
  Weapon                   12   | .   .   .   2   .   1   3   6   
  Highest Loss Streak      8    | .   .   .   2   .   2   4   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   91  100 92  100 94  86  69  
  Engine                   5    | .   14  14  8   11  4   5   2   
  Core                     2    | .   .   .   .   .   4   1   2   
  Leg                      20   | .   28  28  20  22  24  28  9   
  Device                   13   | .   6   14  11  11  13  17  13  
  Storage                  9    | .   14  14  11  11  9   7   9   
  Processor                9    | .   .   .   19  22  15  7   5   
  Hackware                 1    | .   .   .   .   .   .   .   3   
  Protection               4    | .   .   .   .   .   4   1   8   
  Energy Gun               6    | .   .   .   .   .   6   12  7   
  Ballistic Gun            8    | .   27  28  21  22  11  2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             55   | 10  28  28  30  30  41  55  53  
  Greatest Support         55   | 20  20  20  20  20  45  55  50  
  Greatest Overweight (x)  14   | .   1   1   2   1   1   1   14  
  Average Overweight (x)   .    | .   .   1   1   1   .   .   1   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  15  
  Average Capacity         14   | .   8   15  15  15  15  15  13  
  Most Carried             15   | .   9   14  15  12  15  15  15  
  Average Carried          12   | .   7   11  12  12  14  13  12  
  Final Capacity           15   | 8   15  15  15  15  15  15  5   
  Final Carried            15   | 6   9   14  12  12  15  15  4   

 Class Distribution 
--------------------
 45% | Mutant
 38% | Scavenger-Mutant
  7% | Hacker-Mutant
  6% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  
Matter Collected           1921 | 200  78   26   294  .    605  269  449  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3929 | .    140  163  403  .    994  1084 1145 
  Parts                    197  | .    9    7    31   .    51   54   45   
Haulers Intercepted        3    | .    2    .    .    .    .    1    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  61   | .   1   2   12  .   18  13  15  
  Melee                    2    | .   .   .   .   .   .   .   2   
  Guns                     51   | .   1   2   12  .   18  12  6   
  Cannons                  1    | .   .   .   .   .   .   .   1   
  AOE                      1    | .   .   .   .   .   .   .   1   
Classes Destroyed          12   | .   2   1   6   .   2   1   .   
  Worker                   14   | .   .   .   2   .   3   5   4   
  Builder                  3    | .   .   .   1   .   .   .   2   
  Hauler                   3    | .   2   .   .   .   .   1   .   
  Recycler                 2    | .   .   1   .   .   .   1   .   
  Watcher                  5    | .   .   .   1   .   2   1   1   
  Swarmer                  10   | .   .   .   8   .   2   .   .   
  Grunt                    33   | .   1   2   2   .   10  5   13  
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   12   | .   .   .   1   .   4   5   2   
  Hunter                   3    | .   .   .   .   .   1   2   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           7    | .   2   3   7   .   4   3   7   
  Combat Bots Only         7    | .   1   2   7   .   3   2   3   
Max Kills in Single Turn   4    | .   1   1   2   .   1   2   4   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  
Hostile Shots Fired        697  | .    2    21   59   .    117  236  262  
  Missed                   233  | .    2    5    12   .    39   89   86   
Damage Taken               7230 | .    .    185  702  .    1225 1653 3465 
  Core                     1398 | .    .    .    168  .    214  154  862  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  109  | .    .    .    .    .    .    .    109  
Core Remaining (%)         79   | 100  .    100  .    58   61   78   .    
Volleys Fired              265  | .    8    14   36   .    92   65   50   
  Largest                  2    | .    2    2    2    .    2    2    2    
  Hottest                  130  | .    40   40   85   .    93   110  130  
Shots Fired                521  | .    16   28   72   .    184  127  94   
  Gun                      511  | .    16   28   72   .    184  127  84   
  Cannon                   10   | .    .    .    .    .    .    .    10   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  239  | .    16   28   66   .    117  8    4    
  Thermal                  139  | .    .    .    6    .    67   66   .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          143  | .    .    .    .    .    .    53   90   
  Robot Hit Streak         43   | .    6    4    20   .    18   18   43   
  Robot Miss Streak        5    | .    2    2    3    .    5    2    1    
  Penetration Max          1    | .    .    .    .    .    1    .    .    
  Secondary Targets        10   | .    .    1    3    .    2    2    2    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    1    1    
Shots Hit Robots           404  | .    10   18   51   .    130  99   96   
  Core Hits                172  | .    5    7    21   .    52   41   46   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
  Critical Strikes         18   | .    .    .    .    .    7    5    6    
    Burn                   11   | .    .    .    .    .    6    5    .    
    Destroy                1    | .    .    .    .    .    1    .    .    
    Corrupt                3    | .    .    .    .    .    .    .    3    
    Sever                  3    | .    .    .    .    .    .    .    3    
Melee Attacks              28   | .    .    .    .    .    .    .    28   
  Impact                   8    | .    .    .    .    .    .    .    8    
  Slashing                 20   | .    .    .    .    .    .    .    20   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7478 | .    128  220  688  .    1923 1800 2719 
  Guns                     6175 | .    128  220  688  .    1923 1740 1476 
  Cannons                  141  | .    .    .    .    .    .    .    141  
  Explosions               548  | .    .    .    .    .    .    .    548  
  Melee                    554  | .    .    .    .    .    .    .    554  
  Ramming                  60   | .    .    .    .    .    .    60   .    
  Kinetic                  2430 | .    128  220  608  .    1249 155  70   
  Thermal                  2328 | .    .    .    80   .    674  1026 548  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          2106 | .    .    .    .    .    .    559  1547 
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 554  | .    .    .    .    .    .    .    554  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         39   | .    .    .    .    .    .    4    39   
  Average Corruption       20   | .    .    .    .    .    .    3    27   
  Corruption Purged        5    | .    .    .    .    .    .    4    1    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  81   | .    .    .    .    .    .    9    72   
    Message Errors         12   | .    .    .    .    .    .    1    11   
    Matter Fused           27   | .    .    .    .    .    .    5    22   
    Heat Flow Errors       6    | .    .    .    .    .    .    1    5    
    Energy Discharges      11   | .    .    .    .    .    .    .    11   
    Data Loss (minor)      8    | .    .    .    .    .    .    1    7    
    Data Loss (major)      3    | .    .    .    .    .    .    .    3    
    Misfires               3    | .    .    .    .    .    .    1    2    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Misdirections          4    | .    .    .    .    .    .    .    4    
    Weapon Failures        6    | .    .    .    .    .    .    .    6    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            283  | .    .    .    .    .    .    .    283  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               208  | .    .    .    .    .    .    .    208  
  Melee                    75   | .    .    .    .    .    .    .    75   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      553  | .    .    .    .    .    .    .    553  
  Shots                    6    | .    .    .    .    .    .    .    6    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    .    .    3    .    
  Kicked                   3    | .    .    .    .    .    .    3    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        265  | .    .    4    5    .    87   262  265  
  Average Temperature      45   | .    .    2    5    .    46   49   55   
  Received Heat Transfer   2414 | .    .    105  39   .    594  549  1127 
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    .    .    5    
  Combat Hostiles          5    | .    .    .    .    .    .    .    5    
  Parts Fried              13   | .    .    .    .    .    .    3    10   
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Melted             9    | .    .    .    1    .    2    5    1    
  Heat Transferred         5036 | .    .    .    185  .    2146 2405 300  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    .    3    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Peak Influence             431  | .   69  81  218 45  431 299 425 
  Initial                  123  | .   .   26  31  45  17  123 95  
  Average                  163  | .   25  64  75  45  225 151 215 
Maximum Alert Level        2    | .   .   .   1   .   2   1   2   
  Low Security (%)         67   | .   100 100 88  100 42  88  46  
  Level 1                  26   | .   .   .   11  .   44  11  42  
  Level 2                  5    | .   .   .   .   .   12  .   10  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   .   2   3   9   
  Investigation            4    | .   .   .   .   .   .   1   3   
  Extermination            2    | .   .   .   .   .   .   1   1   
  Reinforcement            5    | .   .   .   .   .   2   1   2   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Distress Signals           8    | .   1   .   2   .   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              106  | .   4   2   14  .   36  18  32  
  Peak Tracking Total      10   | .   4   2   5   .   6   4   10  
  Tactical Retreats        6    | .   1   .   .   .   2   2   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Traps Triggered            2    | .   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Machines Disabled          8    | .   1   .   .   .   .   .   7   
  Max in Single Turn       3    | .   1   .   .   .   .   .   3   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Machines Accessed          10   | .   2   .   .   .   3   2   3   
  Terminals                9    | .   2   .   .   .   3   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                28   | .   5   .   .   .   6   5   12  
  Successful               9    | .   3   .   .   .   3   1   2   
  Failed                   19   | .   2   .   .   .   3   4   10  
    Catastrophic           3    | .   .   .   .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   12   | .   1   .   .   .   4   2   5   
  Terminals                25   | .   5   .   .   .   6   2   12  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   2   .   .   .   1   .   1   
  Part Schematic           1    | .   .   .   .   .   .   .   1   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   .   .   .   2   1   1   
  Terminals                5    | .   1   .   .   .   2   1   1   
    Botnet                 5    | .   1   .   .   .   2   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   .   .   2   2   3   
  Full Trace Events        5    | .   1   .   .   .   .   1   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Total Allies               2    | .   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   .   
  Highest-Rated Group      45   | .   .   .   .   45  45  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   14  .   .   
  Total Damage             211  | .   .   .   .   .   211 .   .   
  Kills                    4    | .   .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  
Turns Passed               4515 | .    242  226  435  188  845  1068 1511 
Spaces Moved               2046 | 1    161  94   156  99   292  598  645  
  Core                     185  | .    .    .    .    .    .    .    185  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1662 | 1    161  94   156  99   292  598  261  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    199  | .    .    .    .    .    .    .    199  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  190  190  190  123  120  50   
  Average Speed            160  | 120  124  190  191  190  164  123  183  
  Slowest Speed            750  | 120  190  190  260  190  190  190  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 2    38   26   19   26   38   22   21   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    2    .    1    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    3    
Terrain Destroyed          69   | .    .    .    .    .    .    .    69   
  Melee                    3    | .    .    .    .    .    .    .    3    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      66   | .    .    .    .    .    .    .    66   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Total                      2719 | .   191 113 218 99  483 798 817 
  Wait                     184  | .   .   1   13  1   50  80  39  
  Move                     2039 | .   160 93  155 98  291 597 645 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  46   | .   9   4   3   .   12  11  7   
  Fast Attach              46   | .   2   .   4   .   5   15  20  
  Attach                   28   | .   .   .   6   .   3   7   12  
  Detach                   9    | .   1   .   .   .   2   3   3   
  Swap                     23   | .   2   1   1   .   11  5   3   
  Drop                     48   | .   9   .   .   .   17  12  10  
  Fire                     265  | .   8   14  36  .   92  65  50  
  Melee                    28   | .   .   .   .   .   .   .   28  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   .   .   .   3   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  138 | -10/Materials | Discovered new exit (range 16)
  214 | -10/Materials | Discovered new exit (range 8)
  243 | -10/Materials | Entered Mines
  250 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  263 | -10/Mines     | Discovered new exit (range 16)
  302 | -10/Mines     | Build established: Mutant
  347 | -10/Mines     | Learned location of Zion (-6)
  469 | -10/Mines     | Entered Materials
  469 | -9/Materials  | Evolved 2 slots: Utility x2
  712 | -9/Materials  | Discovered new exit (range 13)
  814 | -9/Materials  | Destroyed 7 combat bots
  902 | -9/Materials  | Identified exit to Mines
  904 | -9/Materials  | Entered Mines
 1046 | -9/Mines      | Discovered new exit (range 6)
 1054 | -9/Mines      | Learned Materials non-interactive machine intel
 1054 | -9/Mines      | Discovered new exit (range 12)
 1063 | -9/Mines      | Identified exit to Materials
 1077 | -9/Mines      | Learned location of Storage (-7)
 1092 | -9/Mines      | Entered Materials
 1092 | -8/Materials  | Accompanied by 2 allies
 1092 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1093 | -8/Materials  | Loaded intel: 34 non-interactive machine locations
 1097 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1517 | -8/Materials  | Build established: Scavenger-Mutant
 1918 | -8/Materials  | Discovered new exit (range 16)
 1936 | -8/Materials  | Identified exit to Factory
 1937 | -8/Materials  | Entered Factory
 1937 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2426 | -7/Factory    | Lost 4 parts (2n1u1w)
 2522 | -7/Factory    | Lost 3 parts (2n1u)
 2987 | -7/Factory    | Discovered new exit (range 9)
 3003 | -7/Factory    | Identified exit to Factory
 3005 | -7/Factory    | Entered another Factory area
 3005 | -6/Factory    | Evolved 2 slots: Utility x2
 3254 | -6/Factory    | Lost 8 parts (2p4n1u1w)
 3346 | -6/Factory    | System corruption reached 10%
 3500 | -6/Factory    | Garrison activated, responded to threat
 3585 | -6/Factory    | Lost 4 parts (1p2n1w)
 3644 | -6/Factory    | System corruption reached 30%
 3651 | -6/Factory    | Lost 5 parts (3n2w)
 3722 | -6/Factory    | Build established: Mutant
 4256 | -6/Factory    | Cargo convoy interrupted
 4435 | -6/Factory    | Core integrity fell below 50%
 4484 | -6/Factory    | Lost 7 parts (1n4u2w)
 4486 | -6/Factory    | Build established: Hacker-Mutant
 4488 | -6/Factory    | Core integrity fell below 20%
 4513 | -6/Factory    | Discovered new exit (range 15)
 4516 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
System corrupted: Matter fused (-8).
G-50 Soldier Carbon-fiber Leg severed.
Gravmag System destroyed.
G-50 Soldier Hvy. Laser severed.
Signal Interpreter destroyed.
Imp. Heat Sink destroyed.
System corrupted: FCS attempts to trigger Hvy. Machine Gun.
System corrupted: Hvy. Machine Gun misfires.
Hvy. Machine Gun destroyed.
Great Axe destroyed.
System corrupted: Matter fused (-9).
System Shield destroyed.
G-50 Soldier suffers critical hit (Burn).
Dropped Med. Storage Unit.
System corrupted: Component data lost.
System corrupted: Matter fused (-10).
M-28 Smith repairs G-50 Soldier.
System corrupted: Heat flow error (+180).
EXIT=FOUND
Knocked back.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#           ""  ##### #???  |
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| ?????????????????????????# #???#         #???????  |
| ?????????????????????????# #???#         #???????  |
| ?????????????????????????# #???#         #???????  |
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| ?????????????????????????# #???#         #???????  |
| ????????????????#????????# #???#         #???????  |
| ????????????????# ???????# #???###########???????  |
| ????????????????# ???????#m#?????????????????????  |
| ????????????????#  ??????# #??????????#??????????  |
| ????????????????#   ?????# #?????????  ??????????  |
| ????????????????#    ????# #???????   "??????????  |
| ????????????????#    ##### #######   ????????????  |
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| ????????????????#                #???????????????  |
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| ??????????????+             %    +???????????????  |
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| ????????????????#        @       #???????????????  |
| ????????????????#                #???????????????  |
| ????????????????#######;         #???????????????  |
| ?????????????????????          s #???????????????  |
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| ???????????????????                ??????????????  |
| ??????????????????                   ????????????  |
| ?????????????????  HY                 ???????????  |
| ???????????????  H               ^     ??????????  |
| ??????????????                    ^   ???????????  |
| ??????????????#        R         #####???????????  |
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            660
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             600
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         6
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
 Imp. Antigrav System | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TachyonPointyNukerbomber
  Manual?         0
Play Time         00:40:10
  Cumulative      97.6 hours
  Start           2024.04.29 @ 00:34:47
  End             2024.04.29 @ 23:50:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          191
  Rogue           189
  Adventurer      2
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             54
Gallery%          54
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e1758f5-9d96-476b-b7ef-594462d0db3b