Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 23:50:41 Player: Olafz Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (2899) 2899 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 6950 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 49 Cogmind --------- Core Integrity 0/850 Matter 276/300 Energy 100/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Propulsion Shielding Hacking Suite System Shield > --- WEAPON (2) ------- Hammer > --- INVENTORY (5) ---- Large Storage Unit Weight Redist. System Improved Utility Shielding Proton Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Energy Well Advanced Weight Redist. System Improved Sensor Array Signal Interpreter Advanced Terrain Scanner Improved Utility Shielding > --- WEAPON ----------- Precision Shock Rifle Proton Cannon > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Improved Heat Sink Medium Storage Unit Weight Redist. System Hacking Suite System Shield System Shield System Restoration Module Gatling Laser Proton Cannon Proton Cannon Rocket Launcher Hammer Great Axe [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 6 | . . . 2 . 1 1 2 Weapon . | . . . . . . . . Parts Attached 96 | . 4 1 11 . 19 26 35 Power 12 | . . . 2 . 2 4 4 Engine 7 | . . . 2 . 1 2 2 Core 5 | . . . . . 1 2 2 Reactor . | . . . . . . . . Propulsion 31 | . . 1 3 . 9 9 9 Treads . | . . . . . . . . Leg 29 | . . 1 3 . 9 9 7 Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 29 | . 2 . 2 . 4 8 13 Device 14 | . 1 . . . 2 6 5 Storage 3 | . 1 . . . . . 2 Processor 3 | . . . 2 . 1 . . Hackware 3 | . . . . . . . 3 Protection 6 | . . . . . 1 2 3 Artifact . | . . . . . . . . Weapon 24 | . 2 . 4 . 4 5 9 Energy Gun 11 | . . . 1 . 2 5 3 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 8 | . 2 . 3 . 2 . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . Corrupted Parts 8 | . . . . . . 1 7 System Corruption 37 | . . . . . . 3 34 Parts Lost 50 | . . . 3 . 5 13 29 Power 7 | . . . . . . 2 5 Propulsion 19 | . . . 1 . 1 6 11 Utility 12 | . . . . . 3 2 7 Weapon 12 | . . . 2 . 1 3 6 Highest Loss Streak 8 | . . . 2 . 2 4 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 91 100 92 100 94 86 69 Engine 5 | . 14 14 8 11 4 5 2 Core 2 | . . . . . 4 1 2 Leg 20 | . 28 28 20 22 24 28 9 Device 13 | . 6 14 11 11 13 17 13 Storage 9 | . 14 14 11 11 9 7 9 Processor 9 | . . . 19 22 15 7 5 Hackware 1 | . . . . . . . 3 Protection 4 | . . . . . 4 1 8 Energy Gun 6 | . . . . . 6 12 7 Ballistic Gun 8 | . 27 28 21 22 11 2 . Naked Turns . | . . . . . . . . Heaviest Build 55 | 10 28 28 30 30 41 55 53 Greatest Support 55 | 20 20 20 20 20 45 55 50 Greatest Overweight (x) 14 | . 1 1 2 1 1 1 14 Average Overweight (x) . | . . 1 1 1 . . 1 Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 Average Capacity 14 | . 8 15 15 15 15 15 13 Most Carried 15 | . 9 14 15 12 15 15 15 Average Carried 12 | . 7 11 12 12 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 9 14 12 12 15 15 4 Class Distribution -------------------- 45% | Mutant 38% | Scavenger-Mutant 7% | Hacker-Mutant 6% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1921 | 200 78 26 294 . 605 269 449 Remotely . | . . . . . . . . Salvage Created 3929 | . 140 163 403 . 994 1084 1145 Parts 197 | . 9 7 31 . 51 54 45 Haulers Intercepted 3 | . 2 . . . . 1 . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 61 | . 1 2 12 . 18 13 15 Melee 2 | . . . . . . . 2 Guns 51 | . 1 2 12 . 18 12 6 Cannons 1 | . . . . . . . 1 AOE 1 | . . . . . . . 1 Classes Destroyed 12 | . 2 1 6 . 2 1 . Worker 14 | . . . 2 . 3 5 4 Builder 3 | . . . 1 . . . 2 Hauler 3 | . 2 . . . . 1 . Recycler 2 | . . 1 . . . 1 . Watcher 5 | . . . 1 . 2 1 1 Swarmer 10 | . . . 8 . 2 . . Grunt 33 | . 1 2 2 . 10 5 13 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . 1 . . . . Sentry 12 | . . . 1 . 4 5 2 Hunter 3 | . . . . . 1 2 . Programmer 1 | . . . . . . 1 . Best Kill Streak 7 | . 2 3 7 . 4 3 7 Combat Bots Only 7 | . 1 2 7 . 3 2 3 Max Kills in Single Turn 4 | . 1 1 2 . 1 2 4 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 697 | . 2 21 59 . 117 236 262 Missed 233 | . 2 5 12 . 39 89 86 Damage Taken 7230 | . . 185 702 . 1225 1653 3465 Core 1398 | . . . 168 . 214 154 862 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 109 | . . . . . . . 109 Core Remaining (%) 79 | 100 . 100 . 58 61 78 . Volleys Fired 265 | . 8 14 36 . 92 65 50 Largest 2 | . 2 2 2 . 2 2 2 Hottest 130 | . 40 40 85 . 93 110 130 Shots Fired 521 | . 16 28 72 . 184 127 94 Gun 511 | . 16 28 72 . 184 127 84 Cannon 10 | . . . . . . . 10 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 239 | . 16 28 66 . 117 8 4 Thermal 139 | . . . 6 . 67 66 . Explosive . | . . . . . . . . Electromagnetic 143 | . . . . . . 53 90 Robot Hit Streak 43 | . 6 4 20 . 18 18 43 Robot Miss Streak 5 | . 2 2 3 . 5 2 1 Penetration Max 1 | . . . . . 1 . . Secondary Targets 10 | . . 1 3 . 2 2 2 Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 Shots Hit Robots 404 | . 10 18 51 . 130 99 96 Core Hits 172 | . 5 7 21 . 52 41 46 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 18 | . . . . . 7 5 6 Burn 11 | . . . . . 6 5 . Destroy 1 | . . . . . 1 . . Corrupt 3 | . . . . . . . 3 Sever 3 | . . . . . . . 3 Melee Attacks 28 | . . . . . . . 28 Impact 8 | . . . . . . . 8 Slashing 20 | . . . . . . . 20 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7478 | . 128 220 688 . 1923 1800 2719 Guns 6175 | . 128 220 688 . 1923 1740 1476 Cannons 141 | . . . . . . . 141 Explosions 548 | . . . . . . . 548 Melee 554 | . . . . . . . 554 Ramming 60 | . . . . . . 60 . Kinetic 2430 | . 128 220 608 . 1249 155 70 Thermal 2328 | . . . 80 . 674 1026 548 Explosive . | . . . . . . . . Electromagnetic 2106 | . . . . . . 559 1547 Impact . | . . . . . . . . Slashing 554 | . . . . . . . 554 Piercing . | . . . . . . . . Highest Corruption 39 | . . . . . . 4 39 Average Corruption 20 | . . . . . . 3 27 Corruption Purged 5 | . . . . . . 4 1 Corruption Blocked . | . . . . . . . . Effects 81 | . . . . . . 9 72 Message Errors 12 | . . . . . . 1 11 Matter Fused 27 | . . . . . . 5 22 Heat Flow Errors 6 | . . . . . . 1 5 Energy Discharges 11 | . . . . . . . 11 Data Loss (minor) 8 | . . . . . . 1 7 Data Loss (major) 3 | . . . . . . . 3 Misfires 3 | . . . . . . 1 2 Alerts 1 | . . . . . . . 1 Misdirections 4 | . . . . . . . 4 Weapon Failures 6 | . . . . . . . 6 Overload Shots . | . . . . . . . . Overflow Damage 283 | . . . . . . . 283 Projectiles . | . . . . . . . . Explosions 208 | . . . . . . . 208 Melee 75 | . . . . . . . 75 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 553 | . . . . . . . 553 Shots 6 | . . . . . . . 6 Rammed . | . . . . . . . . Targets Rammed 3 | . . . . . . 3 . Kicked 3 | . . . . . . 3 . Crushed . | . . . . . . . . Highest Temperature 265 | . . 4 5 . 87 262 265 Average Temperature 45 | . . 2 5 . 46 49 55 Received Heat Transfer 2414 | . . 105 39 . 594 549 1127 Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . . . . . 5 Combat Hostiles 5 | . . . . . . . 5 Parts Fried 13 | . . . . . . 3 10 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 9 | . . . 1 . 2 5 1 Heat Transferred 5036 | . . . 185 . 2146 2405 300 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 431 | . 69 81 218 45 431 299 425 Initial 123 | . . 26 31 45 17 123 95 Average 163 | . 25 64 75 45 225 151 215 Maximum Alert Level 2 | . . . 1 . 2 1 2 Low Security (%) 67 | . 100 100 88 100 42 88 46 Level 1 26 | . . . 11 . 44 11 42 Level 2 5 | . . . . . 12 . 10 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . . . . 2 3 9 Investigation 4 | . . . . . . 1 3 Extermination 2 | . . . . . . 1 1 Reinforcement 5 | . . . . . 2 1 2 Assault 1 | . . . . . . . 1 Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 8 | . 1 . 2 . 5 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 4 2 14 . 36 18 32 Peak Tracking Total 10 | . 4 2 5 . 6 4 10 Tactical Retreats 6 | . 1 . . . 2 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 8 | . 1 . . . . . 7 Max in Single Turn 3 | . 1 . . . . . 3 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 10 | . 2 . . . 3 2 3 Terminals 9 | . 2 . . . 3 1 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 28 | . 5 . . . 6 5 12 Successful 9 | . 3 . . . 3 1 2 Failed 19 | . 2 . . . 3 4 10 Catastrophic 3 | . . . . . 1 . 2 Database Lockouts . | . . . . . . . . Manual 12 | . 1 . . . 4 2 5 Terminals 25 | . 5 . . . 6 2 12 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . . 3 . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 2 . . . 1 . 1 Part Schematic 1 | . . . . . . . 1 Prototype ID Bank 2 | . 1 . . . 1 . . Transport Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 1 . . . 2 1 1 Terminals 5 | . 1 . . . 2 1 1 Botnet 5 | . 1 . . . 2 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . . . 2 2 3 Full Trace Events 5 | . 1 . . . . 1 3 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 2 . . Highest-Rated Group 45 | . . . . 45 45 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . . 14 . . Total Damage 211 | . . . . . 211 . . Kills 4 | . . . . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 4515 | . 242 226 435 188 845 1068 1511 Spaces Moved 2046 | 1 161 94 156 99 292 598 645 Core 185 | . . . . . . . 185 Treads . | . . . . . . . . Legs 1662 | 1 161 94 156 99 292 598 261 Wheels . | . . . . . . . . Hover 199 | . . . . . . . 199 Flight . | . . . . . . . . Fastest Speed 50 | 120 120 190 190 190 123 120 50 Average Speed 160 | 120 124 190 191 190 164 123 183 Slowest Speed 750 | 120 190 190 260 190 190 190 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 2 38 26 19 26 38 22 21 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 3 | . . 2 . 1 . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . . . . . 3 Terrain Destroyed 69 | . . . . . . . 69 Melee 3 | . . . . . . . 3 Projectile . | . . . . . . . . AOE 66 | . . . . . . . 66 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2719 | . 191 113 218 99 483 798 817 Wait 184 | . . 1 13 1 50 80 39 Move 2039 | . 160 93 155 98 291 597 645 Hop . | . . . . . . . . Pick Up 46 | . 9 4 3 . 12 11 7 Fast Attach 46 | . 2 . 4 . 5 15 20 Attach 28 | . . . 6 . 3 7 12 Detach 9 | . 1 . . . 2 3 3 Swap 23 | . 2 1 1 . 11 5 3 Drop 48 | . 9 . . . 17 12 10 Fire 265 | . 8 14 36 . 92 65 50 Melee 28 | . . . . . . . 28 Ram . | . . . . . . . . Kick 3 | . . . . . . 3 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 16) 214 | -10/Materials | Discovered new exit (range 8) 243 | -10/Materials | Entered Mines 250 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 263 | -10/Mines | Discovered new exit (range 16) 302 | -10/Mines | Build established: Mutant 347 | -10/Mines | Learned location of Zion (-6) 469 | -10/Mines | Entered Materials 469 | -9/Materials | Evolved 2 slots: Utility x2 712 | -9/Materials | Discovered new exit (range 13) 814 | -9/Materials | Destroyed 7 combat bots 902 | -9/Materials | Identified exit to Mines 904 | -9/Materials | Entered Mines 1046 | -9/Mines | Discovered new exit (range 6) 1054 | -9/Mines | Learned Materials non-interactive machine intel 1054 | -9/Mines | Discovered new exit (range 12) 1063 | -9/Mines | Identified exit to Materials 1077 | -9/Mines | Learned location of Storage (-7) 1092 | -9/Mines | Entered Materials 1092 | -8/Materials | Accompanied by 2 allies 1092 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1093 | -8/Materials | Loaded intel: 34 non-interactive machine locations 1097 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1517 | -8/Materials | Build established: Scavenger-Mutant 1918 | -8/Materials | Discovered new exit (range 16) 1936 | -8/Materials | Identified exit to Factory 1937 | -8/Materials | Entered Factory 1937 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2426 | -7/Factory | Lost 4 parts (2n1u1w) 2522 | -7/Factory | Lost 3 parts (2n1u) 2987 | -7/Factory | Discovered new exit (range 9) 3003 | -7/Factory | Identified exit to Factory 3005 | -7/Factory | Entered another Factory area 3005 | -6/Factory | Evolved 2 slots: Utility x2 3254 | -6/Factory | Lost 8 parts (2p4n1u1w) 3346 | -6/Factory | System corruption reached 10% 3500 | -6/Factory | Garrison activated, responded to threat 3585 | -6/Factory | Lost 4 parts (1p2n1w) 3644 | -6/Factory | System corruption reached 30% 3651 | -6/Factory | Lost 5 parts (3n2w) 3722 | -6/Factory | Build established: Mutant 4256 | -6/Factory | Cargo convoy interrupted 4435 | -6/Factory | Core integrity fell below 50% 4484 | -6/Factory | Lost 7 parts (1n4u2w) 4486 | -6/Factory | Build established: Hacker-Mutant 4488 | -6/Factory | Core integrity fell below 20% 4513 | -6/Factory | Discovered new exit (range 15) 4516 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Matter fused (-8). G-50 Soldier Carbon-fiber Leg severed. Gravmag System destroyed. G-50 Soldier Hvy. Laser severed. Signal Interpreter destroyed. Imp. Heat Sink destroyed. System corrupted: FCS attempts to trigger Hvy. Machine Gun. System corrupted: Hvy. Machine Gun misfires. Hvy. Machine Gun destroyed. Great Axe destroyed. System corrupted: Matter fused (-9). System Shield destroyed. G-50 Soldier suffers critical hit (Burn). Dropped Med. Storage Unit. System corrupted: Component data lost. System corrupted: Matter fused (-10). M-28 Smith repairs G-50 Soldier. System corrupted: Heat flow error (+180). EXIT=FOUND Knocked back. 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"?????????? | | ????????????????# ##### ####### ???????????? | | ????????????????# ; ?????????????? | | ????????????????# #??????????????? | | ??????????????### #??????????????? | | ??????????????+ % +??????????????? | | ??????????????### #??????????????? | | ????????????????# @ #??????????????? | | ????????????????# #??????????????? | | ????????????????#######; #??????????????? | | ????????????????????? s #??????????????? | | ???????????????????? s#??????????????? | | ??????????????????? ?????????????? | | ?????????????????? ???????????? | | ????????????????? HY ??????????? | | ??????????????? H ^ ?????????? | | ?????????????? ^ ??????????? | | ??????????????# R #####??????????? | | ??????????????# ####+#####??????????????? | | ????????????????########????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Imp. Antigrav System | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonPointyNukerbomber Manual? 0 Play Time 00:40:10 Cumulative 97.6 hours Start 2024.04.29 @ 00:34:47 End 2024.04.29 @ 23:50:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 189 Adventurer 2 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 54 Gallery% 54 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e1758f5-9d96-476b-b7ef-594462d0db3b