Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 13:54:32 Player: graour Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (441) 441 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1) 1 TOTAL SCORE: 3027 Bonus ------- Follower Combat Kills 14 Friendly Fire -13 Cogmind --------- Core Integrity 700/700 Matter 290/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (8) ------ Large Storage Unit Structural Scanner > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Light Treads Light Treads Light Treads Light Treads Compact Wheel Scrap Engine Improved Heat Sink Disposable Heat Sink Small Storage Unit Targeting Computer Light Armor Plating Medium Laser Particle Gun Flail Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Structural Scanner > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Compact Wheel Improved Heat Sink Disposable Heat Sink Small Storage Unit Targeting Computer Light Armor Plating Medium Laser Particle Gun Light Assault Rifle Welding Torch Flail [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Impact Weapon Flail Build | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 6 | . . . . . 6 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . . . . 6 Weapon . | . . . . . . Parts Attached 22 | 6 2 5 2 7 . Power 4 | 1 . . 1 2 . Engine 4 | 1 . . 1 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 2 . 3 . Treads 3 | . . . . 3 . Leg . | . . . . . . Wheel 4 | 2 . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | 1 2 . . . . Device 1 | . 1 . . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | 2 . 3 1 2 . Energy Gun 2 | 1 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . 1 1 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 5 | . . 1 2 2 . Power 2 | . . . 2 . . Propulsion 2 | . . 1 . 1 . Utility . | . . . . . . Weapon 1 | . . . . 1 . Highest Loss Streak 2 | . . 1 2 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 99 94 99 . Engine 13 | . 14 14 8 14 . Treads 7 | . . . . 22 . Wheel 20 | . 28 27 28 5 . Device 13 | . 12 14 14 14 . Storage 14 | . 14 14 14 14 . Energy Gun 7 | . 14 13 . . . Ballistic Gun 19 | . 14 14 21 27 . Impact Weapon 1 | . . . 6 . . Naked Turns . | . . . . . . Heaviest Build 33 | 13 29 30 33 29 . Greatest Support 40 | 32 32 32 26 40 . Greatest Overweight (x) 1 | . . 1 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 . Average Capacity 14 | 7 13 15 15 15 . Most Carried 15 | 4 9 15 15 15 . Average Carried 12 | 2 5 13 15 14 . Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 9 15 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -7 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 530 | 184 . 156 60 130 . Remotely . | . . . . . . Salvage Created 590 | . . 166 99 325 . Parts 30 | . . 11 4 15 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . 5 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 13 | . . 5 3 5 . Guns 13 | . . 5 3 5 . Classes Destroyed 7 | . . 3 1 3 . Builder 1 | . . 1 . . . Recycler 1 | . . . . 1 . Turret 2 | . . . 2 . . Swarmer 6 | . . 3 3 . . Grunt 3 | . . 2 . 1 . Sentry 3 | . . . . 3 . Programmer 1 | . . . . 1 . Best Kill Streak 4 | . . 2 3 4 . Combat Bots Only 4 | . . 2 3 4 . Max Kills in Single Turn 1 | . . 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -7 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 111 | . 3 24 42 42 . Missed 28 | . . 2 12 14 . Damage Taken 851 | . 31 223 216 381 . Core 154 | . . 53 55 46 . Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 . . . 38 . Volleys Fired 47 | . . 21 10 16 . Largest 2 | . . 2 2 2 . Hottest 85 | . . 85 40 43 . Shots Fired 92 | . . 42 20 30 . Gun 92 | . . 42 20 30 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 71 | . . 21 20 30 . Thermal 21 | . . 21 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | . . 7 11 10 . Robot Miss Streak 3 | . . 2 3 1 . Penetration Max . | . . . . . . Secondary Targets 3 | . . . 1 2 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 64 | . . 26 14 24 . Core Hits 30 | . . 11 9 10 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Burn 1 | . . 1 . . . Melee Attacks 5 | . . 5 . . . Impact 5 | . . 5 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 768 | . . 281 163 324 . Guns 768 | . . 281 163 324 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 585 | . . 98 163 324 . Thermal 183 | . . 183 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 184 | . . 184 12 21 . Average Temperature 57 | . . 66 8 9 . Received Heat Transfer 330 | . 18 72 120 120 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 555 | . . 555 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Peak Influence 292 | . 20 231 . 292 . Initial 210 | . . 7 . 210 122 Average 148 | . 15 116 . 243 . Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 54 | 100 100 79 . . . Level 1 45 | . . 20 . 100 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -7 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 3 9 19 6 . Peak Tracking Total 4 | . 3 3 4 4 . Tactical Retreats 3 | . . 1 2 . . Traps | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -7 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -7 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed 6 | . 1 . . 5 . Terminals 3 | . 1 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 7 . . 9 . Successful 8 | . 4 . . 4 . Failed 8 | . 3 . . 5 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 11 | . 7 . . 4 . Terminals 11 | . 7 . . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . . . 5 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . . 1 . Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 2 . Retrieve Components 2 | . . . . 2 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 . . 1 . Terminals 3 | . 2 . . 1 . Detonate 2 | . 1 . . 1 . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -7 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 1 . Highest-Rated Group 38 | . . 38 38 7 . Highest-Rated Ally 31 | . . 31 31 7 . Total Orders . | . . . . . . Ally Attacks 8 | . . 7 1 . . Total Damage 64 | . . 42 22 . . Kills 2 | . . 2 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -7 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 1090 | 53 68 513 108 348 . Spaces Moved 783 | 41 62 411 71 198 . Core 1 | 1 . . . . . Treads 148 | . . . . 148 . Legs . | . . . . . . Wheels 634 | 40 62 411 71 50 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 90 105 . Average Speed 112 | 98 100 101 102 146 . Slowest Speed 240 | 100 100 105 105 240 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 14 79 7 48 . Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 3 | . . 3 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -7 --------- Run | Yrd Mat Min Sub Rec Fac Total 894 | 50 67 460 88 229 . Wait 21 | . . 15 4 2 . Move 778 | 40 61 410 70 197 . Hop . | . . . . . . Pick Up 15 | 4 4 4 1 2 . Fast Attach 10 | 6 1 . 1 2 . Attach 3 | . . 1 . 2 . Detach . | . . . . . . Swap 9 | . 1 4 1 3 . Drop 6 | . . . 1 5 . Fire 47 | . . 21 10 16 . Melee 5 | . . 5 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -9/Recycling -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Identified exit to Mines 122 | -10/Materials | Entered Mines 164 | -10/Mines | Learned Materials stockpile data 179 | -10/Mines | Discovered new exit (range 6) 314 | -10/Mines | Build established: Mutant 445 | -10/Mines | Discovered new exit (range 6) 593 | -10/Mines | Learned location of Storage (-9) 608 | -10/Mines | Discovered new exit (range 4) 635 | -10/Mines | Entered Subcaves 635 | -10/Subcaves | Accompanied by 2 allies 636 | -10/Subcaves | Identified exit to Recycling 640 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 663 | -10/Subcaves | Learned Materials trap positions 743 | -10/Subcaves | Entered Recycling 743 | -9/Recycling | Accompanied by 1 ally 753 | -9/Recycling | Found Scrap Engine 864 | -9/Recycling | Identified exit to Factory 976 | -9/Recycling | Core integrity fell below 50% 1091 | -9/Recycling | Entered Factory 1091 | -7/Factory | Evolved 6 slots: Utility x6 1091 | -7/Factory | Self-destructed Last Messages --------------- 01006_ R-06 Scavenger collects Target Analyzer. 01006_ R-06 Scavenger collects Beam Rifle. 01010_ Acquired 10 matter. 01075_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 8 components... Mak. Power Source Ion Engine Sml. Laser Hvy. Assault Rifle Tractor Beam Heat Sink Imp. Heat Sink Beam Rifle 01077_ Dropped Lgt. Ion Engine. 01080_ Connecting with Recycling Unit... 01084_ R-06 Scavenger collects Lgt. Ion Engine. PARAMETERS=UTILITY+6 LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ########???????????????????? | | ????????????????????? ########???????????????????? | | ????????????????????? # ##### ##?????????????? | | ????????????????????? # ##### ###????????????? | | ????????????????????? # @ ##????????????? | | ????????????????????? + ##????????????? | | ????????????????????? # ##????????????? | | ????????????????????? # ##????????????? | | ????????????????????? # ##????????????? | | ????????????????????? ######## ##????????????? | | ????????????????????? # # ##????????????? | | ??????????????????????????????? ##????????????? | | ???????????????????????????????? ##????????????? | | ????????????????????????????????? ##????????????? | | ?????????????????????????????????? ##????????????? | | ?????????????????????????????????? ##????????????? | | ?????????????????????????????????? ##????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallRiotMallet Manual? 0 Play Time 00:08:19 Cumulative 47.6 hours Start 2024.04.26 @ 13:46:08 End 2024.04.26 @ 13:54:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ac5ee73-8bed-4b3c-90de-f8a84c77c9c8