Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.13 @ 13:54:56

Player: Pitt

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (16)      80
Value Destroyed (316)      316
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2236

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     282/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (2) -------
  Heavy Assault Rifle
>       --- INVENTORY (5) ----
  Light Ion Engine
        Hover Unit
        Airjet
        Flight Unit
        Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
  Improved VTOL Module
>          --- UTILITY ----------
     Small Storage Unit
           Seismic Detector
           Hacking Suite
>          --- WEAPON -----------
  Advanced EMP Blaster
           Mining Laser
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Hover Unit
           Airjet
           Flight Unit
     Light Assault Rifle
           Datajack
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             34   | 7   1   15  4   7   
  Power                    3    | 1   .   1   .   1   
    Engine                 2    | 1   .   1   .   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   .   8   .   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   .   .   .   2   
    Wheel                  4    | .   .   4   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   .   4   .   1   
  Utility                  4    | 2   .   1   1   .   
    Device                 2    | 1   .   1   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   1   5   3   3   
    Energy Gun             3    | 1   .   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 1   .   3   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         3    | .   1   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
  Corrupted Parts          5    | .   .   5   .   .   
    System Corruption      37   | .   .   37  .   .   
Parts Lost                 20   | .   .   6   1   13  
  Power                    2    | .   .   1   .   1   
  Propulsion               9    | .   .   3   .   6   
  Utility                  4    | .   .   1   .   3   
  Weapon                   5    | .   .   1   1   3   
  Highest Loss Streak      13   | .   .   4   1   13  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 93  88  51  
  Engine                   9    | .   14  6   9   2   
  Leg                      10   | .   28  .   .   2   
  Wheel                    19   | .   .   40  .   .   
  Flight                   5    | .   .   2   36  18  
  Device                   11   | .   14  10  9   3   
  Storage                  11   | .   14  11  9   9   
  Hackware                 1    | .   .   .   9   3   
  Energy Gun               12   | .   14  14  7   .   
  Ballistic Gun            5    | .   11  2   3   1   
  Special Weapon           3    | .   2   4   6   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             16   | 12  12  12  11  16  
  Greatest Support         40   | 20  20  40  16  20  
  Greatest Overweight (x)  1    | .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 8   7   8   8   8   
  Average Carried          6    | 4   7   7   6   6   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 7   7   8   8   5   

 Class Distribution 
--------------------
 54% | Mutant
 31% | Scavenger-Mutant
 13% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials
             Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Scr Mat Mat Mat Sto 
Matter Collected           435  | 274 .   161 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            519  | 106 .   340 13  60  
  Parts                    49   | 11  .   26  4   8   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Combat Hostiles Destroyed  9    | .   .   8   .   1   
  Melee                    1    | .   .   .   .   1   
  Guns                     8    | .   .   8   .   .   
Classes Destroyed          9    | 2   .   5   1   1   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  4    | .   .   4   .   .   
  Grunt                    3    | .   .   3   .   .   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   1    | .   .   .   .   1   
Best Kill Streak           6    | 2   .   6   1   1   
  Combat Bots Only         4    | .   .   4   .   1   
Max Kills in Single Turn   1    | 1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  
Damage Taken               1908 | .    .    535  28   1345 
  Core                     710  | .    .    152  .    558  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         87   | 100  100  62   .    .    
Volleys Fired              78   | 4    4    51   6    13   
  Largest                  2    | 2    1    2    1    1    
  Hottest                  100  | 70   100  100  100  36   
Shots Fired                113  | 8    4    82   6    13   
  Gun                      92   | 8    .    71   3    10   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 3    | .    .    .    .    3    
  Special                  18   | .    4    11   3    .    
  Kinetic                  40   | 4    .    26   .    10   
  Thermal                  70   | 4    4    56   6    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    3    
  Robot Hit Streak         10   | 7    .    10   2    5    
  Robot Miss Streak        6    | .    .    6    1    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           57   | 7    .    39   2    9    
  Core Hits                28   | 5    .    16   1    6    
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         6    | .    .    6    .    .    
    Burn                   4    | .    .    4    .    .    
    Destroy                2    | .    .    2    .    .    
Melee Attacks              1    | .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           801  | 81   .    525  11   184  
  Guns                     655  | 81   .    465  11   98   
  Cannons                  .    | .    .    .    .    .    
  Explosions               113  | .    .    58   .    55   
  Melee                    .    | .    .    .    .    .    
  Ramming                  33   | .    .    2    .    31   
  Kinetic                  256  | 33   .    125  .    98   
  Thermal                  399  | 48   .    340  11   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          113  | .    .    58   .    55   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         38   | .    .    38   .    .    
  Average Corruption       24   | .    .    24   .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  3    | .    .    3    .    .    
    Message Errors         1    | .    .    1    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            17   | .    .    10   .    7    
  Projectiles              .    | .    .    .    .    .    
  Explosions               17   | .    .    10   .    7    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      49   | .    .    20   .    29   
  Shots                    2    | .    .    1    .    1    
  Rammed                   10   | .    .    1    .    9    
Targets Rammed             20   | .    .    1    .    19   
  Kicked                   10   | .    .    .    .    10   
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        116  | 40   40   116  24   14   
  Average Temperature      21   | 20   16   23   11   8    
  Received Heat Transfer   612  | .    .    126  9    477  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    3    .    .    
  Heat Transferred         1421 | 148  .    1248 25   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Peak Influence             155  | 15  24  155 95  110 
  Initial                  45   | .   9   9   45  39  
  Average                  36   | 8   8   53  70  53  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Distress Signals           3    | .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              21   | .   .   16  2   3   
  Peak Tracking Total      6    | .   .   6   1   4   
  Tactical Retreats        3    | .   .   2   .   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Sto 
Machines Disabled          3    | .   .   1   .   2   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Machines Accessed          13   | .   2   8   2   1   
  Terminals                12   | .   2   7   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                37   | .   6   22  8   1   
  Successful               25   | .   2   17  5   1   
  Failed                   12   | .   4   5   3   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   33   | .   6   19  8   .   
  Terminals                35   | .   6   20  8   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   1   7   2   1   
  Open Door                1    | .   .   .   .   1   
  Terminal Index           3    | .   1   1   1   .   
  Alert Level              2    | .   .   2   .   .   
  Maintenance Status       1    | .   .   1   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   
  Zone Layout              3    | .   .   2   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         14   | .   1   10  3   .   
  Terminals                13   | .   1   9   3   .   
    Track                  2    | .   .   2   .   .   
    Assimilate             2    | .   .   1   1   .   
    Botnet                 6    | .   .   5   1   .   
    Operators              3    | .   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   
    Mask                   1    | .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   2   8   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   1   .   
  Non-combat               1    | .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   1   .   
  no_distress              1    | .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Sto 
Total Allies               2    | .   .   1   1   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      26   | .   .   10  26  .   
  Highest-Rated Ally       26   | .   .   10  26  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Scr Mat Mat Mat Sto 
Turns Passed               1696 | 158 554 739 145 100 
Spaces Moved               773  | 110 113 383 93  74  
  Core                     13   | 8   .   .   .   5   
  Treads                   .    | .   .   .   .   .   
  Legs                     217  | 102 113 .   .   2   
  Wheels                   352  | .   .   352 .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   191  | .   .   31  93  67  
  Fastest Speed            29   | 50  120 31  31  29  
  Average Speed            79   | 114 120 76  31  37  
  Slowest Speed            190  | 120 120 125 31  190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       17   | 5   22  33  11  14  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 18   | .   4   11  3   .   
Terrain Destroyed          18   | .   4   11  3   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               18   | .   4   11  3   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Total                      1694 | 132 519 724 194 125 
  Wait                     771  | .   402 270 88  11  
  Move                     769  | 109 112 382 92  74  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | 10  .   3   2   .   
  Fast Attach              15   | 6   .   6   .   3   
  Attach                   9    | 1   .   4   1   3   
  Detach                   2    | .   .   2   .   .   
  Swap                     10   | .   1   5   3   1   
  Drop                     4    | 2   .   .   1   1   
  Fire                     78   | 4   4   51  6   13  
  Melee                    1    | .   .   .   1   .   
  Ram                      10   | .   .   1   .   9   
  Kick                     10   | .   .   .   .   10  
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  159 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  694 | -10/Materials | Discovered new exit (range 16)
  713 | -10/Materials | Entered another Materials area
  713 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1411 | -9/Materials  | System corruption reached 10%
 1414 | -9/Materials  | Lost 4 parts (3n1w)
 1427 | -9/Materials  | System corruption reached 30%
 1451 | -9/Materials  | Discovered new exit (range 7)
 1452 | -9/Materials  | Entered another Materials area
 1452 | -8/Materials  | Evolved 2 slots: Utility x2
 1576 | -8/Materials  | Discovered new exit (range 11)
 1597 | -8/Materials  | Entered Storage
 1674 | -8/Storage    | Core integrity fell below 50%
 1683 | -8/Storage    | Core integrity fell below 20%
 1697 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01666_ Kicked Y-45 Defender.
01666_ Aluminum Leg destroyed.
01667_ U-05 Engineer builds a Door.
01667_ Slammed into Y-45 Defender. <x2>
01670_ Critical hit (Burn: +37).
01671_ Slammed into Y-45 Defender.
01673_ Nuclear Core destroyed.
01673_ Slammed into Y-45 Defender.
01675_ U-05 Engineer lays Concrete.
01675_ Slammed into Y-45 Defender. <x2>
01679_ U-05 Engineer lays Concrete.
01680_ Slammed into Y-45 Defender.
01681_ U-05 Engineer lays Concrete.
01681_ Slammed into Y-45 Defender. <x2>
01682_ Y-45 Defender destroyed.
01684_ Critical hit (Burn: +37).
01684_ Acquired Hvy. Assault Rifle.
01687_ Imp. VTOL Module destroyed.
01687_ Critical hit (Burn: +37).
01697_ Sml. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????                       #?????????        |
| ??????????                       #?????????        |
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| ?????????????##########   ########?????????        |
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| ??????????????????????#   +    ]]]#????????        |
| ??????????????????????#   #       #????????        |
| ??????????????????????#   #   ]]]]#????????        |
| ??????????????????????#   #########????????        |
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| ??????????????????????#   # "G" """ #??????        |
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| ??????????????????????#   +          R"#???        |
| ??????????????????????#   #         """????        |
| ??????????????????????#   +         ###????        |
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| ??????????????????????# u ######## ##??????        |
| ????????????????????####Y#####?????#???????        |
| ????????????????????# *%%=!  #?????????????        |
| ????????????????????#  !=@   #?????????????        |
| ????????????????????#   !  * #?????????????        |
| ????????????????????#     Y  #?????????????        |
| ????????????????????#        #?????????????        |
| ????????????????????#        #?????????????        |
| ????????????????????#       "#?????????????        |
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| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                64
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermicStasisPod
  Manual?         0
Play Time         00:20:31
  Cumulative      146.4 hours
  Start           2023.02.13 @ 13:36:21
  End             2023.02.13 @ 13:54:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          228
  Rogue           228
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          55
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7ad71e1c-2084-4d3e-8344-ba16c36d85f7