Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.23 @ 21:35:56

Player: albenzo

Result: Destroyed by 3Y-BEA(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (38)      190
Value Destroyed (902)      902
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2332

 Bonus
-------
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     72/100
System Corruption          0%
Temperature                Cool (49)
Movement                   Core (450) Ox8
Location                   -9/Scraptown

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
          Heavy Assault Rifle
                Ripper
>               --- INVENTORY (15) ---
     Subdweller Monowheel
     Subdweller Monowheel
         Medium Storage Unit
  High-capacity Storage Unit
                Seismic Detector
          Light Armor Plating
          Heavy Assault Rifle
                Shotgun
                Rocket Launcher
                Plasma Cutter
          Heavy Hammer
                Botcube

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Large Storage Unit
             Seismic Detector
>            --- WEAPON -----------
  Subdweller Machine Gun
             Ripper
>            --- INVENTORY --------
  Subdweller Power Source
  Subdweller Power Source
       Light Treads
       Light Treads
  Subdweller Monowheel
  Subdweller Monowheel
             Huge Storage Unit
             Structural Scanner
  Subdweller Optics
       Light Armor Plating
       Light Assault Rifle
             Shotgun
             Shotgun
             Shotgun
             Plasma Cutter
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Battle Cannon
  Special Weapon           Plasma Cutter
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             51   | 8   14  18  9   2   
  Power                    4    | 1   3   .   .   .   
    Engine                 4    | 1   3   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   4   1   1   .   
    Treads                 8    | 2   4   1   1   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 3   1   5   3   1   
    Device                 8    | 2   .   3   2   1   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | 2   6   12  5   1   
    Energy Gun             2    | 1   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          17   | 1   5   6   5   .   
    Ballistic Cannon       2    | .   .   2   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        4    | .   .   3   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   2   1   3   
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   .   1   1   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   
  Highest Loss Streak      3    | .   .   1   1   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  100 99  
  Engine                   13   | .   13  14  14  13  
  Treads                   27   | .   28  27  28  27  
  Device                   13   | .   14  13  9   14  
  Storage                  14   | .   14  14  14  14  
  Ballistic Gun            26   | .   26  25  17  28  
  Ballistic Cannon         1    | .   .   .   10  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 14  32  35  34  32  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  1    | .   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  
  Most Carried             15   | 8   15  15  15  15  
  Average Carried          13   | 6   12  14  13  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 8   15  13  15  12  

 Class Distribution 
--------------------
 58% | Mutant
 41% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Commander-Mutant | -9/Recycling
 Commander-Mutant | -9/Scraptown

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Sub Rec Scr 
Matter Collected           1211 | 293 407 301 141 69  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1151 | 110 565 271 205 .   
  Parts                    76   | 13  29  27  7   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      22   | .   .   22  .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Combat Hostiles Destroyed  27   | .   13  11  3   .   
  Guns                     25   | .   13  11  1   .   
  Cannons                  2    | .   .   .   2   .   
Classes Destroyed          9    | 1   5   2   1   .   
  Worker                   1    | .   1   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 2    | .   1   .   1   .   
  Turret                   2    | .   .   2   .   .   
  Swarmer                  9    | .   3   6   .   .   
  Grunt                    12   | .   10  2   .   .   
  Sentry                   3    | .   .   .   3   .   
  Subdweller               3    | .   .   3   .   .   
Best Kill Streak           4    | 1   3   4   3   .   
  Combat Bots Only         3    | .   3   3   2   .   
Max Kills in Single Turn   2    | 1   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Sub Rec Scr 
Hostile Shots Fired        162  | .   35  97  17  13  
  Missed                   37   | .   3   25  5   4   
Damage Taken               1571 | .   356 747 151 317 
  Core                     270  | .   42  173 11  44  
  Absorbed by Shields      69   | .   .   .   29  40  
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              91   | 15  35  31  10  .   
  Largest                  2    | 2   2   2   2   .   
  Hottest                  99   | 70  70  99  62  .   
Shots Fired                168  | 30  69  56  13  .   
  Gun                      149  | 30  68  48  3   .   
  Cannon                   18   | .   .   8   10  .   
  Launcher                 .    | .   .   .   .   .   
  Special                  1    | .   1   .   .   .   
  Kinetic                  148  | 15  67  53  13  .   
  Thermal                  20   | 15  2   3   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         17   | 5   10  17  5   .   
  Robot Miss Streak        3    | 2   3   3   1   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        5    | .   1   4   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           133  | 20  60  44  9   .   
  Core Hits                68   | 9   33  21  5   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 4    | .   2   2   .   .   
  Critical Strikes         6    | 1   2   2   1   .   
    Burn                   1    | 1   .   .   .   .   
    Destroy                4    | .   2   2   .   .   
    Blast                  1    | .   .   .   1   .   
Melee Attacks              16   | .   .   15  .   1   
  Impact                   .    | .   .   .   .   .   
  Slashing                 16   | .   .   15  .   1   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           2068 | 213 884 758 213 .   
  Guns                     1788 | 213 873 643 59  .   
  Cannons                  269  | .   .   115 154 .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  1873 | 89  873 698 213 .   
  Thermal                  195  | 124 11  60  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        110  | 110 30  8   53  12  
  Average Temperature      21   | 36  3   3   21  12  
  Received Heat Transfer   697  | .   189 294 67  147 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | 2   .   .   .   .   
  Heat Transferred         556  | 444 37  75  .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Peak Influence             221  | 25  221 .   104 .   
  Initial                  98   | .   16  .   98  .   
  Average                  83   | 10  107 .   75  .   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         97   | 100 96  .   100 .   
  Level 1                  2    | .   3   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Sub Rec Scr 
Distress Signals           3    | .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | .   22  16  3   3   
  Peak Tracking Total      6    | .   3   6   2   3   
  Tactical Retreats        4    | .   1   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   
  Installed                4    | .   .   1   .   3   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   3   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Sub Rec Scr 
Machines Disabled          2    | .   .   2   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Sub Rec Scr 
Machines Accessed          13   | .   4   3   5   1   
  Terminals                7    | .   3   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                39   | .   16  6   16  1   
  Successful               23   | .   8   6   8   1   
  Failed                   16   | .   8   .   8   .   
    Catastrophic           3    | .   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   22   | .   12  1   9   .   
  Terminals                24   | .   12  .   12  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          8    | .   4   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   3   6   4   1   
  Record                   4    | .   .   4   .   .   
  Robot Analysis           1    | .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Terminal Index           2    | .   1   .   1   .   
  Transport Status         1    | .   1   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   
  Release Object           1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   
  Report Inventory         2    | .   1   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         7    | .   4   .   3   .   
  Terminals                5    | .   2   .   3   .   
    Track                  1    | .   .   .   1   .   
    Botnet                 4    | .   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Reject                 1    | .   1   .   .   .   
    Mask                   1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   3   .   5   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Sub Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             9    | .   .   .   9   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Sub Rec Scr 
Total Allies               9    | .   .   .   9   .   
  Largest Group            9    | .   .   .   9   4   
  Highest-Rated Group      111  | .   .   .   111 70  
  Highest-Rated Ally       27   | .   .   .   27  27  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               8    | .   .   .   8   .   
  Total Damage             65   | .   .   .   65  .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    4    | .   .   .   .   4   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  
Turns Passed               5276 | 340  1204 1344 492  1896 
Spaces Moved               2663 | 162  559  539  230  1173 
  Core                     3    | 3    .    .    .    .    
  Treads                   2660 | 159  559  539  230  1173 
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            160  | 157  160  160  160  160  
  Slowest Speed            240  | 160  240  240  160  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 8    77   40   58   78   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    1    .    2    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             9    | .    .    1    .    8    
Spaces Dug                 13   | .    .    13   .    .    
Terrain Destroyed          13   | .    .    13   .    .    
  Melee                    13   | .    .    13   .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  
Total                      3496 | 215  805  938  344  1194 
  Wait                     501  | 23   155  316  7    .    
  Move                     2659 | 161  558  538  229  1173 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  49   | 8    22   8    5    6    
  Fast Attach              15   | 7    5    1    2    .    
  Attach                   4    | .    1    2    1    .    
  Detach                   1    | .    .    .    1    .    
  Swap                     32   | 1    8    15   6    2    
  Drop                     46   | .    21   10   6    9    
  Fire                     91   | 15   35   31   10   .    
  Melee                    16   | .    .    15   .    1    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   77   | .    .    .    77   .    
  Trap                     4    | .    .    1    .    3    
  Miscellaneous            1    | .    .    1    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
  341 | -11/Scrapyard | Entered Materials
  342 | -10/Materials | Build established: Mutant
  635 | -10/Materials | Discovered new exit (range 16)
  871 | -10/Materials | Discovered new exit (range 15)
 1351 | -10/Materials | Discovered new exit (range 12)
 1524 | -10/Materials | Discovered new exit (range 7)
 1545 | -10/Materials | Entered Subcaves
 1856 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1929 | -10/Subcaves  | Released subatomizers from SUBCON Basin
 2030 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 2033 | -10/Subcaves  | Shifting Twisted Machinery released Ripper
 2087 | -10/Subcaves  | Visited Clippyterm
 2092 | -10/Subcaves  | Learned location of Extension (-5)
 2619 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2628 | -10/Subcaves  | Core integrity fell below 50%
 2682 | -10/Subcaves  | Discovered new exit (range 11)
 2810 | -10/Subcaves  | Discovered new exit (range 16)
 2854 | -10/Subcaves  | Core integrity fell below 20%
 2889 | -10/Subcaves  | Entered Recycling
 3191 | -9/Recycling  | Lost 4 allies
 3306 | -9/Recycling  | Discovered new exit (range 21)
 3341 | -9/Recycling  | Scanned before Scraplab entrance
 3355 | -9/Recycling  | Build established: Commander-Mutant
 3363 | -9/Recycling  | Entered Scraplab
 3376 | -9/Recycling  | Discovered new exit (range 2)
 3381 | -9/Recycling  | Entered Scraptown
 3381 | -9/Scraptown  | Accompanied by 4 allies
 3613 | -9/Scraptown  | Visited UFD Registry
 3613 | -9/Scraptown  | Registered with UFD as "Novamod"
 3637 | -9/Scraptown  | Visited Fellowship of the Rings
 3687 | -9/Scraptown  | Visited CR-KLE's Repair Center
 4178 | -9/Scraptown  | Discovered new exit (range 7)
 4274 | -9/Scraptown  | Scanned Subdweller tech in exchange for log data
 4277 | -9/Scraptown  | Learned Factory terminal intel
 4279 | -9/Scraptown  | Learned Research trap positions
 4281 | -9/Scraptown  | Learned location of Warlord (-4)
 4282 | -9/Scraptown  | Learned location of Testing (-3)
 4319 | -9/Scraptown  | Visited IN-MT5's Study
 4356 | -9/Scraptown  | Visited Red Mages
 4418 | -9/Scraptown  | Visited Bundlers
 4529 | -9/Scraptown  | Visited Shadow of the Wyrm
 4553 | -9/Scraptown  | Visited Awakened
 4753 | -9/Scraptown  | Visited Botcube Research
 4773 | -9/Scraptown  | Found Botcube
 4799 | -9/Scraptown  | Visited Curators Association
 5164 | -9/Scraptown  | Visited Science Guys
 5253 | -9/Scraptown  | Warned about trapping Scraptown
 5255 | -9/Scraptown  | Attacked by Scraptown defenders
 5277 | -9/Scraptown  | Destroyed by 3Y-BEA(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
05252_ Installed Vortex Trap.
05253_ ANNOUNCEMENT: Tracking potentially hostile trap installation.
05254_ Installed Vortex Trap.
05255_ ANNOUNCEMENT: Intruder alert! Defend Scraptown!
05255_ Savior 2a suffers critical hit (Destroy).
05257_ Installed Vortex Trap.
05257_ Savior 2a suffers critical hit (Destroy).
05257_ Savior 2a destroyed.
05259_ Excavator 2b destroyed.
05262_ 2X-FXK(x) triggered Vortex Trap.
05262_ A wave of accelerated entropy washes over the area.
05262_ 2X-FXK(x) destroyed.
05262_ Machine disabled.
05262_ Serf 2a destroyed.
05262_ Savior 2b destroyed.
05265_ Lgt. Treads destroyed.
05268_ Ion Engine destroyed.
05269_ Critical hit (Burn: +50).
05274_ Lgt. Treads destroyed.
05276_ Critical hit (Burn: +50). <x2>

 Map 
-----
+----------------------------------------------------+
| ????? #""     "##??????????????????????????????    |
| ?????##""     "##??????????????????????????????    |
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| #######""     "###############?????????????????    |
| #######""     "## "   """"""##?????????????????    |
| """""""""     "##  "" """"""##?????????????????    |
| """""""""              "|"""##?????????????????    |
|               "##      """ "##?????????????????    |
|               "##  "" *]  X"##?????????????????    |
|               "##  ""  !   "##?????????????????    |
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|                 #     "   ""##?????????????????    |
| """"" """"""   ##     "" """##?????????????????    |
| ##### ######   ##  """"" """##?????????????????    |
| ##"""""""""#   ##" """""""""##?????????????????    |
| ##         #   ###############?????????????????    |
| ## """    "#   ###############?????????????????    |
| ## "##"   "#   ########????????????????????????    |
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| #???"      ;    %         # ???????????????????    |
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| ############  j;"""" #######???????????????????    |
| "##"""##"|"#       " ###???????????????????????    |
| "##"" ##"  #       ####????????????????????????    |
|                   "####????????????????????????    |
|     [          "  "##??????????????????????????    |
|      !         """"##??????????????????????????    |
| "## ]%##""|## #######??????????????????????????    |
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| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OpticalElectrostormPlating
  Manual?         0
Play Time         00:37:02
  Cumulative      145.0 hours
  Start           2024.07.23 @ 21:01:36
  End             2024.07.23 @ 21:35:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          113
  Rogue           113
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           6/0/3/0/0/0/0/0/0
Lore%             63
Gallery%          65
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e2c87a39-37cc-4904-a5c6-92e721641dd4