Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 18:53:35 Player: Epsilon 11 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (2997) 2997 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (913) 913 TOTAL SCORE: 8000 Bonus ------- Follower Combat Kills 127 Entered DSFs 500 Acquired ECA 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Encrypted Comm Array Authchip [Armor] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Authchip [Propulsion] Authchip [Processor] Authchip [Weapon] Improved Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Encrypted Comm Array Transmission Jammer System Restoration Module > --- WEAPON ----------- Shock Rifle Heavy Laser Proton Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Improved Cryofiber Web Advanced Heat Sink Improved Cooling System Medium Reactive Plating Focal Shield Authchip [R/Combat] Authchip [Propulsion] Authchip [Processor] Authchip [Armor] Authchip [Weapon] Proton Cannon Gauss Rifle Flak Gun Improved Datajack [Rating: 83] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Armored Leg Wheel Compact Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Hackware Authchip [R/Combat] Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Slots Evolved 8 | . . 2 . 2 2 . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . Utility 5 | . . 1 . 1 2 . 1 . Weapon 1 | . . 1 . . . . . . Parts Attached 125 | 7 2 14 9 26 3 17 28 19 Power 10 | 2 . 1 1 1 . 2 2 1 Engine 10 | 2 . 1 1 1 . 2 2 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 . 4 1 6 . 1 7 . Treads 14 | . . 4 1 6 . 1 2 . Leg 4 | . . . . . . . 4 . Wheel 3 | 2 . . . . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 43 | 1 2 6 4 6 2 6 6 10 Device 26 | . . 2 3 5 2 4 4 6 Storage 2 | 1 1 . . . . . . . Processor . | . . . . . . . . . Hackware 2 | . . . . . . . . 2 Protection 13 | . 1 4 1 1 . 2 2 2 Artifact . | . . . . . . . . . Weapon 51 | 2 . 3 3 13 1 8 13 8 Energy Gun 15 | 2 . 1 . 2 . 2 6 2 Energy Cannon 10 | . . 2 . . . 3 2 3 Ballistic Gun 18 | . . . 3 7 1 3 2 2 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 5 | . . . . 3 . . 2 . Unidentified Prototypes 2 | . . . . 2 . . . . Corrupted Parts 1 | . . . . 1 . . . . System Corruption 1 | . . . . 1 . . . . Parts Lost 33 | . . 5 . . . 3 8 17 Power 3 | . . . . . . 1 . 2 Propulsion 8 | . . 1 . . . . 3 4 Utility 12 | . . 3 . . . 2 2 5 Weapon 10 | . . 1 . . . . 3 6 Highest Loss Streak 10 | . . 2 . . . 3 6 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 100 95 100 97 89 90 88 78 Engine 8 | . 14 11 11 9 7 7 5 5 Treads 17 | . . 19 22 26 23 23 16 . Leg 4 | . . . . . . . 5 24 Wheel 1 | . 28 2 . . . . . . Device 16 | . . 7 11 16 20 21 25 20 Storage 8 | . 14 11 11 9 7 7 6 5 Protection 7 | . 14 11 11 8 7 8 4 2 Energy Gun 11 | . 28 22 7 . . 4 12 6 Energy Cannon 3 | . . 10 2 . . . 3 2 Ballistic Gun 9 | . . . 23 26 15 16 2 5 Peak Build Rating 83 | 6 7 14 28 45 52 54 70 83 Average Rating 40 | 4 6 12 24 36 49 52 58 76 On Entrance 30 | . 6 7 14 28 45 52 53 70 Naked Turns . | . . . . . . . . . Heaviest Build 76 | 13 31 42 49 63 65 74 76 75 Greatest Support 88 | 32 32 40 48 68 68 68 88 70 Greatest Overweight (x) 7 | . . 2 1 1 . 1 7 1 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 14 Most Carried 15 | 3 4 15 15 15 15 15 15 15 Average Carried 12 | 1 3 8 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 3 3 15 15 15 14 15 14 5 Class Distribution -------------------- 42% | Scavenger-Tank 28% | Tank 8% | Skirmisher 6% | Mutant 6% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Tank | -6/Factory Skirmisher | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Matter Collected 2391 | 219 43 197 190 462 . 599 382 299 Remotely . | . . . . . . . . . Salvage Created 3427 | . 43 982 277 392 . 645 754 334 Parts 189 | . 5 55 20 26 . 34 39 10 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Combat Hostiles Destroyed 76 | . 3 23 8 11 . 9 15 7 Guns 55 | . 3 10 8 9 . 8 12 5 Cannons 14 | . . 11 . . . 1 . 2 AOE 3 | . . . . 2 . . 1 . Classes Destroyed 12 | . 1 4 2 3 . 1 1 . Worker 4 | . . . . 1 . . 3 . Builder 1 | . . . 1 . . . . . Recycler 1 | . . 1 . . . . . . Watcher 4 | . . 3 . . . . 1 . Swarmer 25 | . 3 8 3 3 . . 7 1 Grunt 25 | . . 6 4 4 . 3 3 5 Duelist 3 | . . . 1 . . 1 1 . Sentry 13 | . . 9 . 2 . . 2 . Specialist 4 | . . . . 1 . 3 . . Hunter 3 | . . . . 1 . 1 1 . Programmer 2 | . . . . . . . 1 1 Heavy 1 | . . . . . . 1 . . Best Kill Streak 5 | . 2 5 3 3 . 5 3 2 Combat Bots Only 5 | . 2 4 3 3 . 5 3 2 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 2 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Hostile Shots Fired 782 | . 8 134 28 39 . 85 156 332 Missed 266 | . 1 45 8 9 . 21 43 139 Damage Taken 8518 | . 59 1027 344 541 . 1363 2113 3071 Core 1311 | . 10 135 52 61 . 195 108 750 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 64 | . . . . . . . . 64 Regen/Repaired (Parts) 178 | . . 44 . . . . 134 . Core Remaining (%) 81 | 100 96 . 53 88 . 72 . . Volleys Fired 215 | . 5 59 18 21 . 35 56 21 Largest 3 | . 2 3 3 3 . 3 3 3 Hottest 174 | . 90 174 174 84 . 158 160 172 Shots Fired 547 | . 10 152 54 59 . 102 120 50 Gun 479 | . 10 120 53 57 . 90 111 38 Cannon 64 | . . 32 1 . . 12 7 12 Launcher 4 | . . . . 2 . . 2 . Special . | . . . . . . . . . Kinetic 239 | . . . 41 57 . 84 35 22 Thermal 228 | . 10 152 13 . . 12 30 11 Explosive 4 | . . . . 2 . . 2 . Electromagnetic 76 | . . . . . . 6 53 17 Robot Hit Streak 14 | . 2 11 5 14 . 13 10 6 Robot Miss Streak 5 | . 1 2 5 4 . 2 5 3 Penetration Max 1 | . . . . 1 . 1 1 . Secondary Targets 6 | . . 1 1 1 . 1 1 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 1 Shots Hit Robots 372 | . 6 101 30 41 . 78 85 31 Core Hits 172 | . 3 39 14 24 . 24 43 25 Critical Kills 4 | . . . . 1 . 1 2 . Critical Parts Destroyed 5 | . . . 2 1 . 1 . 1 Critical Strikes 22 | . . 10 3 2 . 2 2 3 Burn 13 | . . 10 1 . . . . 2 Destroy 9 | . . . 2 2 . 2 2 1 Melee Attacks 10 | . . . . 3 . . 4 3 Impact 3 | . . . . . . . . 3 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . 3 . . 4 . Combat Hostiles 6 | . . . . 2 . . 4 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7354 | . 69 1498 486 964 . 1613 2018 706 Guns 5744 | . 69 988 468 824 . 1368 1482 545 Cannons 874 | . . 510 . . . 245 58 61 Explosions 589 | . . . . 132 . . 457 . Melee 91 | . . . . . . . . 91 Ramming 56 | . . . 18 8 . . 21 9 Kinetic 3352 | . . . 367 824 . 1312 500 349 Thermal 2556 | . 69 1498 101 . . 245 502 141 Explosive 409 | . . . . 132 . . 277 . Electromagnetic 890 | . . . . . . 56 718 116 Impact 91 | . . . . . . . . 91 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 4 . . 3 . Average Corruption 2 | . . . . 1 . . 2 . Corruption Purged 3 | . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . . . 8 . Matter Fused 4 | . . . . . . . 4 . Heat Flow Errors 1 | . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 21 | . . . . . . . 21 . Projectiles 3 | . . . . . . . 3 . Explosions 18 | . . . . . . . 18 . Melee . | . . . . . . . . . Knockbacks 2 | . . . 1 . . . . 1 Impact 2 | . . . 1 . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 206 | . . . 24 . . . 182 . Shots 5 | . . . 1 . . . 4 . Rammed 5 | . . . 2 1 . . 2 . Targets Rammed 7 | . . . 2 1 . . 3 1 Kicked 2 | . . . . . . . 1 1 Crushed . | . . . . . . . . . Highest Temperature 528 | . 78 528 222 52 . 30 320 240 Average Temperature 131 | . 37 155 104 14 . 19 170 82 Received Heat Transfer 2136 | . . 207 105 126 . 216 333 1149 Effects 14 | . . 13 . . . . 1 . Shutdowns 3 | . . 3 . . . . . . Energy Bleed 5 | . . 4 . . . . 1 . Interference 4 | . . 4 . . . . . . Matter Decay 1 | . . 1 . . . . . . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 4 | . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 2 . . . . . . Combat Hostiles 2 | . . 2 . . . . . . Parts Melted 20 | . . 17 1 . . . . 2 Heat Transferred 6409 | . 174 4383 333 . . 333 779 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Peak Influence 399 | . 155 399 166 366 165 350 257 . Initial 183 | . . 65 131 43 165 115 183 . Average 143 | . 43 241 89 175 165 245 89 . Maximum Alert Level 1 | . . 1 . 1 . 1 1 . Low Security (%) 74 | 100 100 25 100 68 100 36 97 . Level 1 25 | . . 74 . 31 . 63 2 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 10 | . . 3 . 2 . 2 3 . Investigation 2 | . . 2 . . . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 6 | . . 1 . 2 . 2 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Distress Signals 3 | . . 1 . 2 . . . . Communications Jammed 11 | . . . . . . . 11 . Distress Signals 11 | . . . . . . . 11 . Times Spotted 131 | . 7 34 8 22 . 10 22 28 Peak Tracking Total 11 | . 3 5 3 5 . 5 4 11 Tactical Retreats 8 | . 1 1 . . . 1 . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Traps Triggered 6 | . . 1 . 2 . . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts 21 | . . . . 12 . . 9 . Triggered . | . . . . . . . . . Disarmed 1 | . . . . 1 . . . . Reprogrammed 2 | . . . . 1 . . 1 . Reused 5 | . . . . 4 . 1 . . Traps Extracted 1 | . . . . 1 . . . . Installed 5 | . . . . 4 . 1 . . Triggered 6 | . . . . 4 . 1 . 1 Most Traps Carried 4 | . . . 4 4 1 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Machines Disabled 3 | . . . 1 . . . 2 . Max in Single Turn 1 | . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Machines Accessed 27 | . 5 5 1 5 1 . 10 . Terminals 18 | . 4 3 . 5 1 . 5 . Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . . 1 . . . . 2 . Recycling Units 3 | . 1 1 . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 67 | . 13 10 1 16 1 . 26 . Successful 29 | . 4 2 1 7 1 . 14 . Failed 38 | . 9 8 . 9 . . 12 . Catastrophic 8 | . 2 1 . 2 . . 3 . Database Lockouts . | . . . . . . . . . Manual 38 | . 8 5 . 13 . . 12 . Terminals 53 | . 11 7 . 16 1 . 18 . Fabricators 1 | . . . . . . . 1 . Repair Stations 6 | . . 1 . . . . 5 . Recycling Units 5 | . 2 2 . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 11 | . 1 . 1 3 1 . 5 . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 2 | . . . . 1 . . 1 . Emergency Access Points 1 | . . . . . . . 1 . Terminal Index 3 | . 1 . . 1 . . 1 . Alert Level 1 | . . . . . . . 1 . Unreport Threat 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 2 | . 1 1 . . . . . . Report Inventory 2 | . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 13 | . 2 1 . 4 . . 6 . Terminals 12 | . 2 . . 4 . . 6 . Botnet 9 | . 1 . . 3 . . 5 . Operators 3 | . 1 . . 1 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Patch 1 | . . 1 . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 22 | . 5 4 . 5 . . 8 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 22 | . . . . . . . 22 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . 1 . . . . Robot Hacks Applied 1 | . . . . 1 . . . . parse_system 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . 1 . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Total Allies 7 | . . . 5 1 . . 1 . Largest Group 3 | . . . 3 3 . . 1 . Highest-Rated Group 90 | . . . 47 90 . . 20 . Highest-Rated Ally 90 | . . . 31 90 . . 20 . Total Orders . | . . . . . . . . . Ally Attacks 63 | . . . 4 52 . . 7 . Total Damage 830 | . . . 44 628 . . 158 . Kills 11 | . . . . 9 . . 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Turns Passed 6918 | 49 227 1399 1171 735 181 326 1950 880 Spaces Moved 3581 | 39 189 691 611 358 107 85 908 593 Core 45 | 4 . . . . . . . 41 Treads 2361 | . . 610 611 358 107 85 590 . Legs 729 | . . . . . . . 177 552 Wheels 446 | 35 189 81 . . . . 141 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 160 160 166 166 167 50 Average Speed 158 | 94 100 156 161 160 166 195 185 129 Slowest Speed 250 | 100 100 240 240 245 166 246 250 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 3 42 59 99 42 2 66 28 81 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 3 | . . . 2 . . . . 1 Known Exits Taken 3 | . . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 2 | . . . 1 . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 43 | . . . 19 11 . . 13 . Melee . | . . . . . . . . . Projectile 2 | . . . . . . . 2 . AOE 41 | . . . 19 11 . . 11 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Total 4397 | 47 216 884 759 482 110 179 1061 659 Wait 307 | . 20 90 108 22 . 29 33 5 Move 3573 | 38 188 690 610 357 106 84 907 593 Hop . | . . . . . . . . . Pick Up 68 | 2 . 23 3 15 1 7 8 9 Fast Attach 27 | 6 1 1 2 2 . 2 12 1 Attach 38 | . . 7 2 6 2 5 6 10 Detach 1 | . . . . . . . 1 . Swap 60 | 1 1 6 5 18 1 10 10 8 Drop 62 | . 1 8 9 20 . 6 10 8 Fire 215 | . 5 59 18 21 . 35 56 21 Melee 10 | . . . . 3 . . 4 3 Ram . | . . . . . . . . . Kick 2 | . . . . . . . 1 1 Crush 5 | . . . 2 1 . . 2 . Escape Stasis 2 | . . . . . . . 2 . Rewire 1 | . . . . 1 . . . . Trap 26 | . . . . 16 . 1 9 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x2 / *Min / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 5 exits: [*Fac] / *Low x2 / Ext x2) -6/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 50 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 6) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 303 | -9/Materials | Build established: Mutant 377 | -9/Materials | Discovered new exit (range 14) 637 | -9/Materials | Build established: Tank 764 | -9/Materials | Discovered new exit (range 9) 1113 | -9/Materials | Discovered new exit (range 4) 1229 | -9/Materials | Discovered new exit (range 9) 1263 | -9/Materials | Discovered new exit (range 15) 1311 | -9/Materials | Build established: Scavenger-Tank 1676 | -9/Materials | Entered Mines 1677 | -9/Mines | Learned location of Storage (-9) 1718 | -9/Mines | Found a hidden stash of uninstalled traps 1815 | -9/Mines | Discovered new exit (range 6) 1824 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2121 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2262 | -9/Mines | Learned location of Zion (-6) 2421 | -9/Mines | Build established: Tank 2434 | -9/Mines | Discovered new exit (range 5) 2443 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2489 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2847 | -9/Mines | Entered Materials 2847 | -8/Materials | Accompanied by 3 allies 2847 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3243 | -8/Materials | Identified exit to Factory 3501 | -8/Materials | Found Active Sensor Suite 3582 | -8/Materials | Entered Factory 3582 | -7/Factory | Evolved 2 slots: Utility x2 3732 | -7/Factory | Identified exit to DSF 3763 | -7/Factory | Entered DSF 3812 | -7/DSF | Additional patrols routed to DSF 3979 | -7/DSF | Sterilization system engaged 3997 | -7/DSF | Lost 3 parts (1p2u) 3999 | -7/DSF | Ambient heat levels rising (+10) 4014 | -7/DSF | Ambient heat levels rising (+10) 4029 | -7/DSF | Ambient heat levels rising (+10) 4044 | -7/DSF | Ambient heat levels rising (+10) 4056 | -7/DSF | Discovered new exit (range 14) 4059 | -7/DSF | Ambient heat levels rising (+10) 4068 | -7/DSF | Build established: Scavenger-Tank 4074 | -7/DSF | Ambient heat levels rising (+10) 4089 | -7/DSF | Ambient heat levels rising (+10) 4089 | -7/DSF | Entered Factory 4089 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4440 | -6/Factory | Identified exit to Lower Caves 4440 | -6/Factory | Identified exit to Extension 5097 | -6/Factory | Lost 6 parts (2n1u3w) 5692 | -6/Factory | Build established: Scavenger-Gunner 5884 | -6/Factory | Discovered new exit (range 9) 5931 | -6/Factory | Repaired Rnf. Deuterium Engine 6039 | -6/Factory | Entered Lower Caves 6046 | -6/Lower Caves | Met a Warlord Commander 6047 | -6/Lower Caves | Learned location of Warlord (-5) 6048 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 6053 | -6/Lower Caves | Found Encrypted Comm Array 6327 | -6/Lower Caves | Build established: Skirmisher 6495 | -6/Lower Caves | Spotted B-75 Beast 6602 | -6/Lower Caves | Lost 3 parts (1u2w) 6697 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6874 | -6/Lower Caves | Core integrity fell below 50% 6900 | -6/Lower Caves | Core integrity fell below 20% 6914 | -6/Lower Caves | Discovered new exit (range 14) 6919 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06867_ Acquired Great Maul. 06876_ Hvy. Laser destroyed. 06876_ Flexi-carbon Leg destroyed. 06880_ Critical hit (Burn: +37). 06884_ G-50 Soldier knocked back. 06888_ Dropped Lrg. Storage Unit. 06889_ Dropped Corrupted Carbon-fiber Leg. 06891_ Acquired Authchip [Processor]. 06893_ Arm. Leg destroyed. 06893_ Rnf. Deuterium Engine destroyed. 06894_ Acquired Authchip [Armor]. 06895_ Discarded Active Sensor Suite. 06896_ Transmission Jammer destroyed. 06897_ Acquired Authchip [Propulsion]. 06898_ Dropped Great Maul. 06899_ Arm. Leg destroyed. 06911_ Acquired 3 matter. 06914_ Authchip [R/Combat] destroyed. 06914_ EXIT=FOUND 06914_ Acquired 2 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????##???????????????????????????? | | ??????????????????## ##?????????????????????????? | | ??????????????????# #????######???????????????? | | ??????????????????# #????# ????????????????? | | ???????????????#### #????# ???????????????### | | ???????????????# #????# #??????????????## | | ???????????????# % ####?# #?????????????## | | ????????????????# *%! ### ##??????????### | | ?????????????????# ##?###????## | | ?????????????????#### # ## ### ###??# | | ????????????????????# ##### ##??# | | ????????????????###?# #???# #????# | | ????????????????# ?# ##??# #???????# | | ???????????????## ## ##?# ##???????## | | ??????????????## !% #?# ##????????# | | ??????????????# ! #### ##??????## | | ??????????????# %### ##????## | | ??????????????## !%%! ######=! | | ???????????????##### * /! | | ????????????????#### | | ????????????????# ## ##### | | ???????????????# #s #### ###??# | | ??????????????# ##g@#??## ### #?### | | ??????????????# #####sg#???## ## ##?## | | ??????????????## #????# #????# #### ## #??# | | ???????????????##????? #????# ???# #?# #??# | | ????????????????????? < #????# ??? ??# ##?# | | ???????????????????? b???? ?? ??# ### | | ???????????????????? ## ??? ?? #??# | | ??????????????????? ?###?? ?? ##??# | | ?????????????????? ???????????## ????## ### | | ????????????????? ?????????????### ?????###?# | | ????????????????? ## ???????????????##?????????# | | ????????????????##?##?????????????????????????# | | ??????????????????????????????????????????????### | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 750 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 8 Authchip Count 5 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariablePulsePrototype Manual? 0 Play Time 01:54:10 Cumulative 156.4 hours Start 2024.09.01 @ 16:42:15 End 2024.09.01 @ 18:53:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 30 Adventurer 43 Explorer 0 Win Type - Total 4 Types 2/0/1/0/0/0/0/1/0 Lore% 60 Gallery% 66 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f1ab7a9-5d4f-43fb-bead-3ea9b94cae11