Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.28 @ 19:40:03 Player: The Archmage Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2589) 2589 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5839 Bonus ------- None Cogmind --------- Core Integrity 561/700 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (-100) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Cryofiber Web Large Storage Unit Improved Signal Interpreter Melee Analysis Suite Improved Medium Armor Plating > --- WEAPON (2) ------- Heavy Hammer Heavy Hammer > --- INVENTORY (15) --- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Makeshift Power Source Makeshift Power Source Improved Heat Sink Trap Scanner Improved Shield Generator Heavy Hammer Heavy Hammer Heavy Hammer Heavy Hammer Tearclaws Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Cooling System Large Storage Unit Improved Signal Interpreter Melee Analysis Suite Improved Medium Armor Plating > --- WEAPON ----------- Heavy Hammer Heavy Hammer > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Makeshift Power Source Makeshift Power Source Improved Heat Sink Improved Shield Generator Heavy Hammer Heavy Hammer Heavy Hammer Heavy Hammer [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Hammer Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . 2 2 . . Weapon . | . . . . . . . Parts Attached 51 | 6 9 13 16 3 4 . Power 7 | 1 2 . 3 . 1 . Engine 6 | 1 2 . 2 . 1 . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 23 | 2 2 10 7 . 2 . Treads . | . . . . . . . Leg 23 | 2 2 10 7 . 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 2 4 3 1 . Device 4 | . . . 2 2 . . Storage 2 | 1 1 . . . . . Processor 3 | . . 1 2 . . . Hackware . | . . . . . . . Protection 3 | . . 1 . 1 1 . Artifact . | . . . . . . . Weapon 9 | 2 4 1 2 . . . Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 1 . . . . . Ballistic Cannon 1 | . 1 . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 5 | . 2 1 2 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 29 | . 2 10 12 . 3 2 Power 5 | . 1 1 3 . . . Propulsion 17 | . . 7 7 . 2 1 Utility 5 | . . 1 2 . 1 1 Weapon 2 | . 1 1 . . . . Highest Loss Streak 3 | . 2 3 3 . 3 2 To Critical Strikes . | . . . . . . . Average Backups 11 | . 12 13 10 11 10 11 Power 2 | . 1 . 1 4 4 5 Propulsion 4 | . 6 8 4 1 . . Utility 2 | . 3 3 2 2 2 2 Weapon 1 | . . . 1 4 4 4 Tool/Special . | . . . . . . . Unused Backups 18 | . 4 . 2 . . 12 Power 6 | . 1 . . . . 5 Propulsion 1 | . . . 1 . . . Utility 5 | . 2 . . . . 3 Weapon 6 | . 1 . 1 . . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 84 93 94 98 93 99 Engine 9 | . 13 10 5 7 7 7 Leg 31 | . 28 42 33 30 24 29 Device 6 | . . . 7 14 15 14 Storage 9 | . 14 11 9 7 7 7 Processor 9 | . . 4 17 15 15 15 Protection 2 | . . 2 . 6 6 7 Energy Gun 2 | . 8 . . . . . Ballistic Gun 3 | . 16 . . . . . Impact Weapon 13 | . 2 21 17 15 15 15 Peak Build Rating 32 | 6 8 11 24 27 32 32 Average Rating 16 | 3 6 9 16 26 27 31 On Entrance 14 | . 6 7 10 20 27 32 Avg Prop Armor Cover (%) 5 | . . . . . 5 . Naked Turns . | . . . . . . . Heaviest Build 45 | 12 30 36 34 43 45 45 Greatest Support 45 | 20 20 40 40 40 45 45 Greatest Overweight (x) 2 | . 1 1 1 1 2 1 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 3 15 15 15 12 12 14 Average Carried 11 | . 12 13 10 11 10 11 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | . 15 13 13 12 11 14 Class Distribution -------------------- 38% | Gladiator 26% | Mutant 18% | Scavenger-Mutant 15% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 847 | 239 273 133 147 . 55 . Remotely . | . . . . . . . Salvage Created 3133 | . 854 1015 997 . 249 18 Parts 116 | . 53 27 29 . 7 . Haulers Intercepted 4 | . 2 . 2 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 73 | . 18 25 23 . 6 1 Melee 31 | . 1 14 11 . 5 . Guns 17 | . 17 . . . . . AOE 1 | . . 1 . . . . Classes Destroyed 12 | . 6 5 1 . . . Builder 1 | . . 1 . . . . Tunneler 1 | . 1 . . . . . Hauler 4 | . 2 . 2 . . . Recycler 2 | . 1 1 . . . . Operator 2 | . . 1 1 . . . Watcher 7 | . 2 3 2 . . . Swarmer 22 | . 6 6 8 . 1 1 Grunt 35 | . 12 12 8 . 3 . Brawler 1 | . . 1 . . . . Duelist 3 | . . 1 1 . 1 . Sentry 10 | . . 5 4 . 1 . Hunter 2 | . . . 2 . . . Best Kill Streak 5 | . 5 5 3 . 2 1 Combat Bots Only 4 | . 3 4 3 . 3 1 Max Kills in Single Turn 2 | . 2 1 1 . 1 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . 1 . . . . Melee 1 | . 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 552 | . 63 179 148 . 97 65 Missed 151 | . 15 53 34 . 28 21 Hits 401 | . 48 126 114 . 69 44 Melee 7 | . . 6 1 . . . Projectile 394 | . 48 120 113 . 69 44 Critical Strikes 6 | . . 3 2 . 1 . Part Disruptions 1 | . . . 1 . . . Damage Taken 3884 | . 433 1297 1103 . 537 514 Core 552 | . 57 202 154 . 89 50 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1169 | . 132 387 329 . 168 153 Core Remaining (%) 74 | 100 77 49 72 . . . Volleys Fired 51 | 1 50 . . . . . Largest 2 | 2 2 . . . . . Hottest 60 | 60 60 . . . . . Shots Fired 100 | 2 98 . . . . . Gun 98 | 2 96 . . . . . Cannon 2 | . 2 . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 60 | 1 59 . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 40 | 1 39 . . . . . Robot Hit Streak 23 | 1 23 . . . . . Robot Miss Streak 2 | 1 2 . . . . . Penetration Max . | . . . . . . . Secondary Targets 4 | . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 302 | 1 78 120 81 1 19 2 Core Hits 68 | . 35 14 14 1 4 . Critical Kills 4 | . . 2 1 . 1 . Critical Parts Destroyed 35 | . . 17 17 . . 1 Critical Strikes 41 | . . 21 18 . 1 1 Smash 41 | . . 21 18 . 1 1 Melee Attacks 268 | . 3 133 102 2 23 5 Impact 268 | . 3 133 102 2 23 5 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 11 | . 2 6 3 . . . Combat Hostiles 1 | . . 1 . . . . Follow-up Attacks 31 | . 1 17 10 . 3 . Damage Inflicted 7153 | 15 1150 2887 2314 22 688 77 Guns 995 | 15 980 . . . . . Cannons 20 | . 20 . . . . . Explosions 24 | . 24 . . . . . Melee 6104 | . 116 2887 2314 22 688 77 Ramming 10 | . 10 . . . . . Kinetic 582 | 15 567 . . . . . Thermal 24 | . 24 . . . . . Explosive . | . . . . . . . Electromagnetic 433 | . 433 . . . . . Impact 6104 | . 116 2887 2314 22 688 77 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 1422 | . 27 670 624 . 49 52 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 1422 | . 27 670 624 . 49 52 Knockbacks 22 | . . 13 7 1 . 1 Impact 19 | . . 11 6 1 . 1 Kinetic . | . . . . . . . Secondary 3 | . . 2 1 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 114 | . 114 9 6 . . . Average Temperature 42 | . 44 7 4 . . . Received Heat Transfer 1323 | . 273 477 387 . 186 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 28 | . . 13 13 . 1 1 Combat Hostiles 24 | . . 10 12 . 1 1 Parts Fried 35 | . 2 18 14 . . 1 Impact Corruptions 73 | . 1 35 30 . 4 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . 50 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 99 | 100 100 99 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 200 | . 162 200 80 21 . . Initial 51 | . . 5 51 15 . . Average 55 | . 52 94 32 3 . . Influence Increases 2216 | . 585 761 669 6 130 65 Destroy 0b10 Robot/C 1460 | . 360 500 460 . 120 20 Destroy 0b10 Robot/NC 85 | . 30 30 25 . . . Destroy Leader 312 | . 78 116 108 . 10 . Successful Hack 69 | . 24 7 32 6 . . Select Force Hacks 90 | . 60 30 . . . . Disable Machine 27 | . . 18 9 . . . Destroy Structure 8 | . 3 . 5 . . . Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 150 | . 30 45 30 . . 45 Influence Decreases 2191 | . 570 634 771 46 130 40 Entered New Map 126 | . . 10 91 25 . . Time Decay 1732 | . 550 524 497 21 120 20 Lost Part 261 | . 20 100 111 . 10 20 Purge Threat 72 | . . . 72 . . . Squads Dispatched 7 | . 3 3 1 . . . Investigation 5 | . 3 2 . . . . Extermination . | . . . . . . . Reinforcement 2 | . . 1 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 6 | . 2 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 25 33 34 1 6 11 Peak Tracking Total 7 | . 4 6 5 1 3 7 Tactical Retreats 6 | . 1 2 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 3 | . . 2 1 . . . Max in Single Turn 1 | . . 1 1 . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 23 | . 9 4 7 1 2 . Terminals 17 | . 7 3 6 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 59 | . 19 8 20 4 8 . Successful 39 | . 12 4 12 3 8 . Failed 20 | . 7 4 8 1 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 18 | . 5 3 10 . . . Terminals 47 | . 17 7 19 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 28 | . 8 2 7 3 8 . Record 7 | . . . . . 7 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 3 | . 1 1 . 1 . . Open Door 1 | . . . . . 1 . Level Access Points 1 | . . . 1 . . . Branch Access Points 2 | . 1 . . 1 . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . . . 1 . . . Repair Station Index 1 | . 1 . . . . . Unreport Threat 2 | . . . 2 . . . Locate Traps 2 | . . . 1 1 . . Dispatch Records 1 | . . 1 . . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 2 | . 1 . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 10 | . 4 2 4 . . . Terminals 7 | . 2 1 4 . . . Botnet 6 | . 2 1 3 . . . Disrupt 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 1 . . . . Tunnel 3 | . 2 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 6 3 5 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Active Infowar (turns) 962 | . . . 962 . . . Sensors 962 | . . . 962 . . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 5486 | 55 1322 1102 1173 140 1352 342 Spaces Moved 2852 | 39 625 490 658 70 702 268 Core 9 | 9 . . . . . . Treads . | . . . . . . . Legs 2843 | 30 625 490 658 70 702 268 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 120 120 Average Speed 150 | 103 179 122 121 190 182 121 Slowest Speed 260 | 120 190 190 190 190 260 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 3 99 50 42 3 80 32 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 5 | . 2 1 . . 1 1 Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 7 | . . . . . 5 2 Spaces Dug 9 | . . . 7 . 2 . Terrain Destroyed 11 | . 2 . 7 . 2 . Melee 9 | . . . 7 . 2 . Projectile . | . . . . . . . AOE 2 | . 2 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 3526 | 51 723 793 869 75 739 276 Wait 270 | . 6 168 84 . 11 1 Move 2846 | 38 624 489 657 69 701 268 Hop . | . . . . . . . Pick Up 63 | 6 21 12 17 2 3 2 Fast Attach 5 | . 4 . 1 . . . Attach 42 | 6 2 13 15 3 3 . Detach . | . . . . . . . Swap 5 | . 3 1 . . 1 . Drop 17 | . 10 1 5 . 1 . Fire 51 | 1 50 . . . . . Melee 226 | . 2 109 90 1 19 5 Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 14) 708 | -10/Materials | Discovered new exit (range 10) 820 | -10/Materials | Identified exit to Mines 1047 | -10/Materials | Discovered new exit (range 11) 1351 | -10/Materials | Discovered new exit (range 6) 1378 | -10/Materials | Entered another Materials area 1378 | -9/Materials | Evolved 2 slots: Propulsion x2 1671 | -9/Materials | Build established: Scavenger-Mutant 1875 | -9/Materials | Discovered new exit (range 12) 2317 | -9/Materials | Core integrity fell below 50% 2436 | -9/Materials | Lost 3 parts (2n1w) 2453 | -9/Materials | Discovered new exit (range 9) 2477 | -9/Materials | Identified exit to Materials 2480 | -9/Materials | Entered another Materials area 2480 | -8/Materials | Evolved 2 slots: Utility x2 2781 | -8/Materials | Build established: Scavenger-Gladiator 2955 | -8/Materials | Identified exit to Factory 3158 | -8/Materials | Lost 3 parts (1p1n1u) 3561 | -8/Materials | Lost 3 parts (1p1n1u) 3653 | -8/Materials | Entered Factory 3653 | -7/Factory | Evolved 2 slots: Utility x2 3668 | -7/Factory | Identified exit to Storage 3668 | -7/Factory | Identified exit to Lower Caves 3793 | -7/Factory | Entered Lower Caves 3854 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3917 | -7/Lower Caves | Lost 3 parts (2n1u) 3920 | -7/Lower Caves | Build established: Gladiator 4482 | -7/Lower Caves | Learned location of Zion (-7) 4601 | -7/Lower Caves | Learned Armory security intel 4738 | -7/Lower Caves | Learned Factory non-interactive machine intel 4974 | -7/Lower Caves | Discovered new exit (range 9) 5063 | -7/Lower Caves | Identified exit to Lower Caves 5145 | -7/Lower Caves | Entered another Lower Caves area 5487 | -7/Lower Caves | Self-destructed Last Messages --------------- Found Disposable Heat Sink. Found Sml. Matter Pod. Found Trap Scanner. Found Flak Cannon. Found 30 Matter. Acquired Trap Scanner. Destroyed VTOL Module. S-27 Virus system corrupted by crushing effect. S-27 Virus misfires. S-27 Virus suffers critical hit (Smash). Destroyed Lgt. Nuclear Core. Destroyed VTOL Module. S-27 Virus system corrupted by crushing effect. S-27 Virus knocked back. S-27 Virus system terminally corrupted. Autogun fried. Acquired Tearclaws. Aluminum Leg destroyed. Cooling System destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????# # #?## ##???# | | ?????????????????????????#### #### ###?# | | ?????????????????????????#" ## ## ## ### | | ?????????????????????????# "" ### | | ?????????????????????????#""" #?## | | ?????????????????????????#"" ## #??### | | ?????????????????????????# "## ### ##????## | | ?????????????????????????###??# #?####??????#### | | ??????????????????????????????# ##??????????????# | | ??????????????????????????????# #???????????????## | | ?????????????????????????###### #????????????????# | | ?????????????????????????# #????????????????? | | ?????????????????????????# ######????????????????? | | ?????????????????????????#!#?????????????????????? | | ?????????????? ?????????#%#?????????????????????? | | ?????????????? ????????#]#?????????????????????? | | ??????????????# ???????# ######### #?????????? | | ?????????????## ##?????#!% #??????????? | | ?????????????# #????# ###########??????????? | | ??????????????? s #???# #????????????????????? | | ?????????????????# ##?# #????????????????????? | | ??????????????????# ## #????????????????????? | | ???????????????????# ##????????????????????? | | ???????????????????## #?????????????????????? | | ????????????????????## s #?????????????????????? | | ?????????????????????# s @ ##????????????????????? | | ????????????????????## ##???????????????????? | | ????????????????????# s s #???????????????????? | | ?????????????? ss =% #??????????????????? | | ?????????? %! ## ! #????????????????? | | ?????????????#????#### ## #??????????????? | | ?????????????????????# ?# #?????????????? | | ?????????????????????# ?# #####?????????????? | | ?????????????????????# ?# #?????????????????? | | ?????????????????????# ??### ?????????????????? | | ????????????????????? ?????# ????????????????? | | ????????????????????? ?????? ##???????????????? | | ???????????????????? ??????? ##????????????????? | | ????????????????????##??????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ??????????????????????????????##?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Melee Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialMiniDrive Manual? 0 Play Time 00:33:39 Cumulative 41.2 hours Start 2026.06.28 @ 19:07:56 End 2026.06.28 @ 19:40:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 94 Rogue 0 Adventurer 94 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 27 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9f7099ec-6862-47c5-998d-6e593d66531c