Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 10:37:53 Player: Spoodle Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (136) 680 Value Destroyed (3280) 3280 Prototype IDs (78) 1560 Alien Tech Used (2) 400 Bonus (3776) 3776 TOTAL SCORE: 17796 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 128 Aligned with FarCom 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 225/300 Energy 60/150 System Corruption 0% Temperature Cool (6) Movement Flying (19) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (7) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Biomechanical Wings Q-thruster Q-thruster > --- UTILITY (15) ----- Advanced Power Amplifier Medium Storage Unit Machine Analyzer Advanced Reaction Control System Improved Phase Shifter Improved Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield Improved System Shield Experimental System Shield > --- WEAPON (2) ------- Chainsword Enhanced Force Lance > --- INVENTORY (10) --- Micro Antimatter Reactor Improved Linear Gravjet Field Propulsion Drive Structural Scanner Long-range Sensor Array Stasis Canceller Advanced ECM Suite Improved Shock Absorption System Advanced Component Analysis Suite Faulty Shock Maul Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Biomechanical Wings Q-thruster Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Machine Analyzer Advanced Reaction Control System Improved Phase Shifter Improved Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield Improved System Shield Experimental System Shield > --- WEAPON ----------- Chainsword Enhanced Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Improved Linear Gravjet Field Propulsion Drive Structural Scanner Long-range Sensor Array Stasis Canceller Advanced ECM Suite Improved Shock Absorption System Advanced Component Analysis Suite Shock Maul [Rating: 135] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Structural Scanner Storage Huge Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 . . 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 2 1 . . . . . . . . . 1 1 . Utility 13 | . . . . . 2 1 2 2 . . 2 . . . . 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 251 | 7 8 24 3 . 81 13 17 4 6 3 13 4 2 10 15 17 18 6 Power 16 | 1 . 2 . . 5 . . 1 . . 1 . . 2 . 1 2 1 Engine 7 | 1 . 2 . . 4 . . . . . . . . . . . . . Core 2 | . . . . . 1 . . 1 . . . . . . . . . . Reactor 7 | . . . . . . . . . . . 1 . . 2 . 1 2 1 Propulsion 70 | 2 2 19 . . 24 6 7 . . . 4 . . . . 3 2 1 Treads 27 | 2 . 10 . . 15 . . . . . . . . . . . . . Leg 2 | . . . . . 2 . . . . . . . . . . . . . Wheel 12 | . 2 9 . . 1 . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . . Flight 28 | . . . . . 5 6 7 . . . 4 . . . . 3 2 1 Utility 86 | 2 5 1 . . 18 1 5 3 4 2 7 2 1 5 11 6 9 4 Device 39 | 1 1 . . . 5 . 1 2 3 1 2 1 1 1 9 4 5 2 Storage 7 | 1 1 . . . 2 . 1 . . . . . . 2 . . . . Processor 5 | . 2 . . . . . . . . . 2 . . . . . . 1 Hackware 12 | . . . . . 3 1 1 1 . . 2 . . . . 2 1 1 Protection 23 | . 1 1 . . 8 . 2 . 1 1 1 1 . 2 2 . 3 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 79 | 2 1 2 3 . 34 6 5 . 2 1 1 2 1 3 4 7 5 . Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . . . . . Ballistic Gun 22 | 2 1 1 1 . 17 . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . 6 . . . . . . . . . . . . . Launcher 17 | . . . . . 3 2 2 . 1 . 1 1 . 1 2 3 1 . Special Weapon 3 | . . 1 1 . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . . . 7 3 . . 1 1 . 1 1 1 2 4 2 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon 6 | . . . 1 . . 1 3 . . . . . . 1 . . . . Unidentified Prototypes 16 | . . . . . 4 2 2 . . . 1 . . 6 . 1 . . Parts Lost 12 | . . 6 . . 2 . . . . . . . . . . . 4 . Power 2 | . . 2 . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . . . . . . . 2 . Utility 3 | . . . . . 2 . . . . . . . . . . . 1 . Weapon 3 | . . 2 . . . . . . . . . . . . . . 1 . Highest Loss Streak 4 | . . 4 . . 1 . . . . . . . . . . . 4 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 96 85 100 99 96 97 99 100 100 97 100 100 96 100 99 92 96 Engine 7 | . 14 13 14 14 8 . . . . . . . . . . . . . Core 1 | . . . . . . 7 6 5 5 5 4 . . . . . . . Treads 17 | . 26 3 . . 31 . . . . . . . . . . . . . Wheel 3 | . 1 24 28 28 2 . . . . . . . . . . . . . Flight 9 | . . . . . . 37 32 29 29 29 26 26 26 26 26 27 27 24 Device 3 | . . . . . 3 . . 4 5 11 5 9 10 7 8 9 10 12 Storage 9 | . 14 14 14 14 10 7 6 5 5 5 5 5 5 5 5 4 4 4 Processor 2 | . 6 7 . . . . . . . . 3 5 5 5 5 1 . 4 Hackware 10 | . . . . . . 28 33 35 35 35 36 36 36 36 36 35 34 35 Protection 11 | . 6 6 14 14 22 . 3 5 5 . 4 . . . 1 4 2 4 Ballistic Gun 11 | . 28 24 . 14 12 4 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 2 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 7 8 5 5 5 5 9 10 6 9 8 2 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 142 | 15 49 50 49 49 142 18 26 27 27 27 31 31 28 31 33 33 45 39 Greatest Support 89 | 40 40 40 20 20 89 29 30 29 29 29 31 30 30 30 30 38 46 46 Greatest Overweight (x) 13 | . 2 2 2 2 13 . . . . . 1 1 . 1 1 . . . Average Overweight (x) . | . . 1 2 2 1 . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 17 | 7 13 20 20 20 24 8 9 10 10 10 10 10 10 10 10 10 10 10 Most Carried 25 | 6 13 14 17 19 25 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 15 | 3 9 12 16 17 24 7 9 9 10 10 9 9 10 10 10 9 7 9 Final Capacity 20 | 8 20 20 20 20 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 19 | 6 13 13 16 19 8 8 10 10 10 10 10 10 10 10 10 10 9 10 Class Distribution -------------------- 67% | Mutant 15% | Wizard-Sprinter 8% | Hacker-Sprinter 5% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Scout | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 5212 | 330 662 600 29 39 1831 66 334 69 148 10 25 158 27 142 127 270 196 149 Remotely 411 | . . . . . 411 . . . . . . . . . . . . . Salvage Created 5312 | 179 716 415 . 29 2214 92 458 146 64 . 17 . 41 252 170 192 269 58 Parts 296 | 17 49 24 . 1 105 8 32 5 8 . 2 . 5 1 7 10 18 4 Haulers Intercepted 8 | . 2 . . . 6 . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 1 . 2 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 9 . . . 2 1 3 . . . Prevented 2 | . . . . . . . . . 2 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 69 | . 14 13 . . 26 . . . 4 . . . 4 . 4 . 4 . Melee 2 | . . . . . . . . . . . . . . . . . 2 . Guns 42 | . 14 12 . . 16 . . . . . . . . . . . . . Cannons 8 | . . 1 . . 7 . . . . . . . . . . . . . AOE 17 | . . . . . 3 . . . 4 . . . 4 . 4 . 2 . Classes Destroyed 14 | 2 6 1 . . 3 1 . . . . . . . . . . 1 . Worker 10 | . . 1 . 1 3 1 . . . . 1 . . . . . 2 1 Builder 7 | . 1 . . . 1 . 3 . . . . . . . . . 2 . Tunneler 5 | 4 . . . . . . . . . . . . . . . . 1 . Hauler 8 | . 2 . . . 6 . . . . . . . . . . . . . Recycler 15 | 1 . . . . 9 . 2 1 . . . . . . . 1 1 . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . Operator 11 | . 2 . . . 2 1 2 1 . . 1 . . . . 1 1 . Watcher 10 | . 2 . . . 3 . 3 . . . . . . . . 1 . 1 Swarmer 25 | . 3 6 . . 4 . . . 4 . . . 4 . 4 . . . Cutter 4 | . . . . . . . . . . . . . . . . . 4 . Grunt 30 | . 11 7 . . 12 . . . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . Sentry 5 | . . . . . 5 . . . . . . . . . . . . . Hunter 4 | . . . . . 4 . . . . . . . . . . . . . Best Kill Streak 10 | 3 4 5 . 1 10 2 3 1 4 . 2 . 4 . 4 2 8 1 Combat Bots Only 5 | . 4 4 . . 5 . . . 4 . . . 4 . 4 . 4 . Max Kills in Single Turn 4 | 1 2 1 . 1 3 1 1 1 4 . 2 . 3 . 2 1 3 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 3 . . . 4 . . . 3 . 2 . 1 . Melee 1 | . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 359 | . 58 78 . . 121 9 9 . 7 1 . . 3 . 12 4 53 4 Missed 121 | . 14 21 . . 39 8 8 . 4 . . . 1 . 6 1 16 3 Damage Taken 4351 | . 537 671 . . 1247 12 12 35 35 20 54 . 27 . 177 159 1274 91 Core 978 | . 109 133 . . 42 . . 35 . 20 . . 15 . 45 129 450 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 249 | . . 10 . . 104 . . . 11 . . . . . . . 64 60 Regen/Repaired (Parts) 84 | . . . . . . . . . . . . . . . . 84 . . Core Remaining (%) 83 | 100 . . . 3 92 100 100 . . 94 . . . . 88 90 68 100 Volleys Fired 273 | 10 62 42 . 3 116 5 4 2 6 . 1 . 3 . 7 6 6 . Largest 2 | 2 2 2 . 2 2 1 1 1 1 . 1 . 1 . 1 1 1 . Hottest 120 | 40 40 120 . 120 107 33 36 36 36 . 36 . 36 . 36 36 36 . Shots Fired 486 | 20 123 69 . 6 228 5 4 2 6 . 1 . 3 . 7 6 6 . Gun 383 | 20 123 68 . 3 165 4 . . . . . . . . . . . . Cannon 61 | . . . . . 61 . . . . . . . . . . . . . Launcher 38 | . . . . . 2 1 4 2 6 . 1 . 3 . 7 6 6 . Special 4 | . . 1 . 3 . . . . . . . . . . . . . . Kinetic 430 | 20 123 68 . 3 212 4 . . . . . . . . . . . . Thermal 4 | . . 1 . 3 . . . . . . . . . . . . . . Explosive 38 | . . . . . 2 1 4 2 6 . 1 . 3 . 7 6 6 . Electromagnetic 14 | . . . . . 14 . . . . . . . . . . . . . Robot Hit Streak 21 | 5 13 12 . 1 21 . . . . . . . 3 . 1 . 5 . Robot Miss Streak 5 | 3 3 5 . 2 3 4 . . . . . . . . 1 . 2 . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 360 | 12 76 46 9 2 145 6 19 5 . . . . 3 11 4 7 10 5 Core Hits 192 | 6 35 22 . 1 71 1 8 2 3 . 2 . 4 2 9 3 21 2 Critical Kills 2 | . . . . . 2 . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . Critical Strikes 8 | . . . . . 5 . . 1 . . . . . . . . 2 . Destroy 3 | . . . . . 3 . . . . . . . . . . . . . Blast 2 | . . . . . 2 . . . . . . . . . . . . . Sever 1 | . . . . . . . . 1 . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . 2 . Melee Attacks 179 | . . . 9 . 14 21 49 8 . 2 9 3 . 11 3 17 16 17 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 146 | . . . . . 14 20 46 8 . 2 9 3 . 6 3 17 6 12 Piercing 15 | . . . . . . . . . . . . . . . . . 10 5 Sneak Attacks 34 | . . . 8 . 1 6 9 1 . . . . . 4 . 2 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . 2 . . . 1 Damage Inflicted 10671 | 139 997 628 . 34 3650 349 1017 301 215 . 76 . 394 435 587 416 1077 356 Guns 4047 | 139 991 604 . 10 2303 . . . . . . . . . . . . . Cannons 1073 | . . . . . 1073 . . . . . . . . . . . . . Explosions 2065 | . . . . . 202 . 31 . 215 . 76 . 394 . 427 . 720 . Melee 3430 | . . . . . 70 349 986 301 . . . . . 435 160 416 357 356 Ramming 8 | . 6 . . . 2 . . . . . . . . . . . . . Kinetic 4841 | 139 991 604 . 10 3097 . . . . . . . . . . . . . Thermal 48 | . . 24 . 24 . . . . . . . . . . . . . . Explosive 2065 | . . . . . 202 . 31 . 215 . 76 . 394 . 427 . 720 . Electromagnetic 279 | . . . . . 279 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2817 | . . . . . 70 349 986 301 . . . . . 435 160 416 . 100 Piercing 613 | . . . . . . . . . . . . . . . . . 357 256 Highest Corruption 7 | . 7 7 7 7 . . . . . . . . . . . . . . Average Corruption 6 | . 6 7 7 7 . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 90 | . 58 23 8 1 . . . . . . . . . . . . . . Message Errors 28 | . 18 6 3 1 . . . . . . . . . . . . . . Matter Fused 17 | . 12 2 3 . . . . . . . . . . . . . . . Heat Flow Errors 12 | . 8 4 . . . . . . . . . . . . . . . . Energy Discharges 12 | . 7 5 . . . . . . . . . . . . . . . . Parts Rejected 1 | . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 10 | . 8 2 . . . . . . . . . . . . . . . . Data Loss (major) 7 | . 4 2 1 . . . . . . . . . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . . . . . . . Weapon Failures 2 | . 1 1 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 883 | . . . . . 30 110 175 64 45 . 21 . . 190 35 33 137 43 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 101 | . . . . . . . . . 45 . 21 . . . 35 . . . Melee 782 | . . . . . 30 110 175 64 . . . . . 190 . 33 137 43 Knockbacks 12 | . . . . . 12 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . 12 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 325 | . . . . . . . . 35 . . . . . . 42 31 217 . Shots 7 | . . . . . . . . 1 . . . . . . 1 1 4 . Rammed 6 | . 5 . . . 1 . . . . . . . . . . . . . Targets Rammed 6 | . 5 . . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 473 | . 276 268 . 40 174 157 473 . 11 . . . . . . . . . Average Temperature 71 | . 83 78 . 18 54 51 143 . 5 . . . . . . . . . Received Heat Transfer 1092 | . 291 330 . . 441 6 6 . . 9 . . . . . 9 . . Effects 5 | . 2 . . . . . 3 . . . . . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . Interference 3 | . 2 . . . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 100 | . . 50 . 50 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 539 | 25 276 315 . 11 539 327 234 276 . . 289 . . . . 379 349 429 Initial 224 | . 16 . . . 3 164 61 89 . . 143 . . . . 224 154 180 Average 178 | 10 49 155 . 9 242 230 119 173 . . 205 . . . . 250 227 259 Maximum Alert Level 2 | . 1 1 . . 2 1 1 1 . . 1 . . . . 1 1 2 Low Security (%) 60 | 100 95 69 . 100 42 52 84 66 . . 52 . . . . 19 52 28 Level 1 34 | . 4 30 . . 44 47 15 33 . . 47 . . . . 80 47 67 Level 2 5 | . . . . . 13 . . . . . . . . . . . . 4 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 3 . . . 4 2 2 1 . . 3 . . . . . 7 . Investigation 10 | . 2 . . . 2 1 . 1 . . 3 . . . . . 1 . Extermination 2 | . . . . . . 1 1 . . . . . . . . . . . Reinforcement 8 | . 1 . . . 2 . 1 . . . . . . . . . 4 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 10 | . 2 . . . 1 1 1 1 . . 1 . . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 178 | . 36 19 . . 40 7 12 6 5 3 8 . 1 . 8 6 19 8 Peak Tracking Total 8 | . 6 5 . . 4 7 8 3 4 4 5 . 1 . 5 5 8 8 Tactical Retreats 19 | . . 3 . . . 1 1 1 1 . 1 . . . 2 1 3 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 12 | . 4 . . . 2 . . . . . 3 . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 8 | . . . . . . . 2 . . . 6 . . . . . . . Reprogrammed 4 | . . . . . . . 4 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 7 | . . . . . 4 . . . . . 1 . . . . 2 . . Max in Single Turn 1 | . . . . . 1 . . . . . 1 . . . . 1 . . Garrison Access 9 | . . . . . . 1 2 2 . . 1 . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 91 | . 8 . 2 1 7 10 16 11 . 1 8 1 . 5 . 10 6 5 Terminals 53 | . 6 . . 1 5 4 11 7 . . 5 . . . . 6 4 4 Fabricators 7 | . . . . . . 2 1 1 . . 2 . . . . . 1 . Repair Stations 3 | . . . . . . 1 1 . . . . . . . . 1 . . Recycling Units 7 | . 2 . . . 1 1 . 1 . . . . . . . 2 . . Scanalyzers 3 | . . . . . 1 1 1 . . . . . . . . . . . Garrison Access 9 | . . . . . . 1 2 2 . . 1 . . . . 1 1 1 Total Hacks 304 | . 24 . 2 3 18 26 56 29 . 1 47 1 . 18 . 27 31 21 Successful 226 | . 12 . 2 1 13 16 41 23 . 1 41 1 . 18 . 18 22 17 Failed 76 | . 12 . . 2 5 10 14 6 . . 5 . . . . 9 9 4 Catastrophic 3 | . 1 . . 1 . . . 1 . . . . . . . . . . Database Lockouts 2 | . . . . . . . 1 . . . 1 . . . . . . . Manual 113 | . 14 . 1 2 4 10 19 10 . . 23 . . . . 6 16 8 Terminals 223 | . 20 . . 3 11 15 44 23 . . 39 . . . . 20 28 20 Fabricators 18 | . . . . . . 4 2 3 . . 7 . . . . . 2 . Repair Stations 7 | . . . . . . 2 2 . . . . . . . . 3 . . Recycling Units 13 | . 4 . . . 4 1 . 1 . . . . . . . 3 . . Scanalyzers 8 | . . . . . 3 2 3 . . . . . . . . . . . Garrison Access 13 | . . . . . . 2 5 2 . . 1 . . . . 1 1 1 Terminal Hacks 153 | . 7 . 2 1 6 6 28 14 . 1 28 1 . 18 . 12 18 11 Record 30 | . . . 1 . . . 4 . . 1 8 . . 6 . 2 8 . Part Schematic 7 | . . . . . . . . 2 . . 1 . . 4 . . . . Robot Analysis 13 | . 1 . . . . . 2 1 . . 1 . . 4 . 1 1 2 Prototype ID Bank 10 | . 3 . . . 1 1 1 . . . . . . 4 . . . . Open Door 2 | . . . . . . . . . . . . 1 . . . . . 1 Open DSF 2 | . . . . . . . 1 . . . . . . . . 1 . . Level Access Points 5 | . . . . . . 1 1 . . . . . . . . 1 1 1 Branch Access Points 5 | . . . . . . . 1 1 . . 1 . . . . . 1 1 Emergency Access Points 3 | . . . . . . . 3 . . . . . . . . . . . Machine Index 4 | . . . . . . . . 1 . . 1 . . . . 1 1 . Terminal Index 5 | . . . . . . 1 1 1 . . . . . . . 1 . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . 1 Garrison Index 1 | . . . . . . . . . . . . . . . . . . 1 Alert Level 15 | . 2 . . . 3 1 3 1 . . 2 . . . . 1 1 1 Unreport Threat 6 | . 1 . . . 1 . . . . . 1 . . . . 2 1 . Locate Traps 12 | . . . . . 1 1 4 3 . . 1 . . . . 1 . 1 Disarm Traps 3 | . . . . . . . 1 . . . 2 . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . 1 Maintenance Status 1 | . . . . . . . . . . . 1 . . . . . . . Security Status 3 | . . . . . . . . 1 . . 1 . . . . . 1 . Patrol Status 4 | . . . . . . . 1 1 . . 1 . . . . . 1 . Recall Investigation 4 | . . . . . . 1 . . . . 3 . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . . Registered Components 2 | . . . . . . . 1 . . . 1 . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . . . . . Zone Layout 9 | . . . . 1 . . 3 1 . . 2 . . . . 1 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . 1 1 3 . . 5 . . . . . 2 . Network Status 4 | . . . . . . 1 1 1 . . 1 . . . . . . . Load Schematic 4 | . . . . . . . . 1 . . 2 . . . . . 1 . Build 4 | . . . . . . . . 1 . . 2 . . . . . 1 . Repair Station Hacks 7 | . . . . . . 2 2 . . . . . . . . 3 . . Scan Component 4 | . . . . . . 1 1 . . . . . . . . 2 . . Repair 3 | . . . . . . 1 1 . . . . . . . . 1 . . Recycling Unit Hacks 9 | . 3 . . . 2 1 . 1 . . . . . . . 2 . . Report Inventory 7 | . 2 . . . 1 1 . 1 . . . . . . . 2 . . Retrieve Components 2 | . 1 . . . 1 . . . . . . . . . . . . . Scanalyzer 8 | . . . . . 3 2 3 . . . . . . . . . . . Insert Component 3 | . . . . . 1 1 1 . . . . . . . . . . . Analyze 5 | . . . . . 2 1 2 . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . . 1 2 2 . . 1 . . . . 1 1 1 Seal Access 9 | . . . . . . 1 2 2 . . 1 . . . . 1 1 1 Unauthorized Hacks 28 | . 2 . . . 2 3 5 3 . . 7 . . . . . 1 5 Terminals 25 | . 2 . . . 2 2 5 3 . . 5 . . . . . 1 5 Track 6 | . . . . . . . . . . . 3 . . . . . . 3 Assimilate 5 | . . . . . . 1 3 1 . . . . . . . . . . Botnet 14 | . 2 . . . 2 1 2 2 . . 2 . . . . . 1 2 Fabricators 3 | . . . . . . 1 . . . . 2 . . . . . . . Prioritize 2 | . . . . . . . . . . . 2 . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . . . . 1 2 1 . . 1 . . . . 1 . . Used 4 | . . . . . . . 1 1 . . 1 . . . . 1 . . Hacking Detections 51 | . 6 . . 1 4 5 12 7 . . 4 . . . . 5 4 3 Full Trace Events 10 | . 4 . . . 1 1 . 1 . . 2 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 1 1 1 2 . . 1 . . 4 . . . . Parts Built 5 | . . . . . . . . 1 . . 3 . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . Time 304 | . . . . . . . . 152 . . 117 . . . . . 35 . Total Part Build Rating 33 | . . . . . . . . 5 . . 22 . . . . . 6 . Parts Repaired 3 | . . . . . . 1 1 . . . . . . . . 1 . . Time 167 | . . . . . . 44 88 . . . . . . . . 35 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . 2 . . . 2 . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 1 1 . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 1 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 12 | . . . 5 . . 1 3 . . . . . . 3 . . . . Non-combat 7 | . . . 3 . . 1 3 . . . . . . . . . . . Combat 5 | . . . 2 . . . . . . . . . . 3 . . . . Robot Hacks Applied 14 | . . . 7 . . 1 3 . . . . . . 3 . . . . parse_system 11 | . . . 7 . . . 1 . . . . . . 3 . . . . no_distress 3 | . . . . . . 1 2 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Total Allies 4 | . . . . . . . . 1 . . 3 . . . . . . . Largest Group 3 | . . . . . . . . 1 1 . 3 . . . . . . . Highest-Rated Group 138 | . . . . . . . . 26 24 . 138 . . . . . . . Highest-Rated Ally 46 | . . . . . . . . 26 24 . 46 . . . . . . . Total Orders 4 | . . . . . . . . 4 . . . . . . . . . . STAY 2 | . . . . . . . . 2 . . . . . . . . . . FOLLOW 2 | . . . . . . . . 2 . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . . . 19 . . . . . . . Total Damage 456 | . . . . . . . . . . . 456 . . . . . . . Kills 5 | . . . . . . . . . . . 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 13 | . 1 . . . . . 2 1 . . 1 . . 4 . 1 1 2 Derelict Logs Recovered 8 | . . 3 . . . . . . 2 2 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 11264 | 182 2118 747 439 60 4293 423 535 318 165 178 392 139 108 86 195 355 237 294 Spaces Moved 12939 | 83 995 526 381 39 1522 1110 1431 1004 569 629 964 405 389 200 407 1010 565 710 Core 2 | 2 . . . . . . . . . . . . . . . . . . Treads 2225 | 81 906 8 . . 1230 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 1289 | . 89 518 381 39 262 . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . . Flight 9422 | . . . . . 29 1110 1431 1004 569 629 964 405 389 200 407 1010 565 710 Fastest Speed 19 | 50 110 110 110 110 31 24 24 25 25 25 24 24 24 24 24 21 19 19 Average Speed 67 | 157 181 111 110 110 231 25 25 25 25 25 25 24 24 24 24 22 19 20 Slowest Speed 890 | 160 240 240 110 110 890 28 26 25 25 25 92 89 24 89 89 28 24 21 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . . 1 3 10 . 1 8 . . . . 5 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 48 | 7 97 95 75 11 83 26 39 25 62 73 24 62 58 61 65 27 17 18 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 7 | . . 1 1 . . . . . 1 1 . . . 3 . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 . . 1 . . . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . . . . 1 1 . 1 1 1 . . . . Scrap Searched 10 | . . 1 . 1 . . . . 3 2 . . 2 . 1 . . . Spaces Dug 264 | . . . . . 24 22 58 22 42 2 5 2 . . 31 41 6 9 Terrain Destroyed 459 | . . . . 1 38 22 70 22 79 2 18 2 23 . 86 59 28 9 Melee 85 | . . . . . 13 14 24 3 . 2 5 2 . . . 7 6 9 Projectile 7 | . . . . 1 6 . . . . . . . . . . . . . AOE 367 | . . . . . 19 8 46 19 79 . 13 . 23 . 86 52 22 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Total 14599 | 111 1179 604 397 44 2038 1214 1530 1045 581 643 1090 441 399 226 481 1102 646 828 Wait 749 | 6 89 4 . . 198 45 11 34 1 11 93 29 4 . 50 44 36 94 Move 12865 | 82 994 525 380 38 1521 1107 1424 985 568 626 947 404 388 199 406 1000 564 707 Hop 26 | . . . . . . 1 3 8 . 1 8 . . . . 4 . 1 Pick Up 117 | 6 11 7 3 3 38 9 10 3 . . 9 1 1 . . 8 5 3 Fast Attach 74 | 7 4 2 . . 22 7 7 . . . 5 . . 8 . 5 5 2 Attach 29 | . . 6 2 . 4 1 2 2 . . 1 . . . . 3 6 2 Detach 4 | . . . 2 . . . 1 . . . . . . . . . 1 . Swap 150 | . 4 16 1 . 55 5 8 2 6 3 7 4 2 4 15 9 7 2 Drop 135 | . 10 2 . . 69 13 12 1 . . 10 1 1 6 . 8 . 2 Fire 273 | 10 62 42 . 3 116 5 4 2 6 . 1 . 3 . 7 6 6 . Melee 171 | . . . 9 . 14 21 48 8 . 2 9 2 . 9 3 15 16 15 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 6 | . 5 . . . 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / [*Sto] / [*Low]) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / [*Arm] / [*Tes]) -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 183 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 626 | -10/Materials | Discovered new exit (range 14) 875 | -10/Materials | Discovered new exit (range 16) 1187 | -10/Materials | Discovered new exit (range 10) 1324 | -10/Materials | Discovered new exit (range 7) 2252 | -10/Materials | Discovered new exit (range 10) 2301 | -10/Materials | Entered Mines 2328 | -10/Mines | Learned Materials non-interactive machine intel 2347 | -10/Mines | Core integrity fell below 50% 2424 | -10/Mines | Discovered new exit (range 10) 2537 | -10/Mines | Discovered new exit (range 9) 2644 | -10/Mines | Learned 2 Materials zone layouts 2860 | -10/Mines | Core integrity fell below 20% 2912 | -10/Mines | Lost 4 parts (1p1n2w) 3044 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3044 | -10/Mines | Discovered new exit (range 5) 3048 | -10/Mines | Entered Exiles 3080 | -10/Exiles | Met 8R-AWN 3101 | -10/Exiles | Met EX-HEX 3163 | -10/Exiles | Met EX-BIN 3208 | -10/Exiles | Aligned with FarCom system 3209 | -10/Exiles | Given EX-Vault access code 3235 | -10/Exiles | Opened EX-Vault 3244 | -10/Exiles | Found Chronowheel 3267 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3297 | -10/Exiles | Met EX-DEC 3351 | -10/Exiles | Visited The Gauntlet 3402 | -10/Exiles | Learned location of Zion (-6) 3473 | -10/Exiles | Discovered new exit (range 14) 3487 | -10/Exiles | Left Exiles lab with Chronowheel 3487 | -10/Exiles | Entered Mines 3490 | -9/Mines | Discovered new exit (range 10) 3490 | -9/Mines | Discovered new exit (range 19) 3519 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3547 | -9/Mines | Entered Materials 3547 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3548 | -8/Materials | Identified exit to Factory 3549 | -8/Materials | Loaded intel: 56 non-interactive machine locations 5494 | -8/Materials | Discovered exit to Factory (range 5) 7840 | -8/Materials | Entered Factory 7840 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8105 | -7/Factory | Build established: Hacker-Sprinter 8126 | -7/Factory | Discovered new exit (range 15) 8146 | -7/Factory | Discovered new exit (range 16) 8156 | -7/Factory | Identified exit to Factory 8188 | -7/Factory | Repaired Broken Imp. Cesium-ion Thruster 8263 | -7/Factory | Entered another Factory area 8263 | -6/Factory | Evolved 2 slots: Utility x2 8275 | -6/Factory | Identified exit to DSF 8340 | -6/Factory | Identified exit to Factory 8385 | -6/Factory | Identified exit to Lower Caves 8501 | -6/Factory | Repaired Broken Imp. Cesium-ion Thruster? 8548 | -6/Factory | Central database locked down 8798 | -6/Factory | Entered another Factory area 8798 | -5/Factory | Evolved 2 slots: Utility x2 8815 | -5/Factory | Discovered new exit (range 9) 8872 | -5/Factory | Identified exit to Upper Caves 8872 | -5/Factory | Identified exit to Extension 9067 | -5/Factory | Fabricated Biomechanical Wings? 9092 | -5/Factory | Build established: Wizard-Sprinter 9116 | -5/Factory | Entered Upper Caves 9116 | -5/Upper Caves | Accompanied by 1 ally 9129 | -5/Upper Caves | Encountered a Warlord checkpoint 9139 | -5/Upper Caves | Learned location of 2 exits from Factory 9257 | -5/Upper Caves | Discovered new exit (range 12) 9281 | -5/Upper Caves | Entered another Upper Caves area 9302 | -5/Upper Caves | Learned location of Warlord (-5) 9407 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 9430 | -5/Upper Caves | Discovered new exit (range 15) 9459 | -5/Upper Caves | Entered Factory 9459 | -4/Factory | Evolved 2 slots: Utility x2 9460 | -4/Factory | Identified exit to Research 9570 | -4/Factory | Central database locked down 9570 | -4/Factory | Identified exit to Upper Caves 9610 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 9619 | -4/Factory | Allied Derelicts emerged from ambush trap array 9791 | -4/Factory | Discovered exit to Research (range 23) 9832 | -4/Factory | Fabricated Mic. Antimatter Reactor (x2) 9851 | -4/Factory | Entered Upper Caves 9973 | -4/Upper Caves | Discovered new exit (range 10) 9990 | -4/Upper Caves | Entered another Upper Caves area 10074 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 10093 | -4/Upper Caves | Discovered new exit (range 22) 10098 | -4/Upper Caves | Entered Zhirov 10100 | -4/Zhirov | Discovered new exit (range 3) 10104 | -4/Zhirov | Met Zhirov 10115 | -4/Zhirov | Learned location of Quarantine (-2) 10115 | -4/Zhirov | Learned location of Testing (-3) 10115 | -4/Zhirov | Learned location of Command (-1) 10117 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10122 | -4/Zhirov | Found Alien Artifact 10122 | -4/Zhirov | Identified Transdimensional Reconstructor 10122 | -4/Zhirov | Warped through subspace 10130 | -4/Zhirov | Found Alien Artifact 10130 | -4/Zhirov | Identified Integrated Dissipator 10130 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10184 | -4/Zhirov | Entered Proximity Caves 10209 | -3/Proximity Caves | Spotted B-86 Titan 10304 | -3/Proximity Caves | Spotter reported a threat 10379 | -3/Proximity Caves | Entered Research 10379 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10441 | -3/Research | Identified exit to DSF 10507 | -3/Research | Discovered new exit (range 8) 10516 | -3/Research | Discovered new exit (range 13) 10598 | -3/Research | Identified exit to Research 10646 | -3/Research | Discovered new exit (range 7) 10695 | -3/Research | Repaired Prc. Grenade Launcher 10718 | -3/Research | Found Prototype Hackware 10718 | -3/Research | Identified Exp. System Shield 10729 | -3/Research | Found Enh. Force Lance 10734 | -3/Research | Entered another Research area 10734 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10811 | -2/Research | Fabricated Adv. Hacking Suite (x1) 10861 | -2/Research | Garrison activated, responded to threat 10901 | -2/Research | Lost 4 parts (2n1u1w) 10915 | -2/Research | Identified exit to Access 10915 | -2/Research | Identified exit to Quarantine 10971 | -2/Research | Entered Access 10971 | -1/Access | Evolved 2 slots: Utility x2 10997 | -1/Access | Identified exit to Surface 10997 | -1/Access | Identified exit to Command 11265 | *** | Escaped! Last Messages --------------- Tracking enabled and active. 11189_ >> Machine Analyzer network decryption results: 11189_ Garrison Access x2 11192_ Connecting with Garrison Access... >>Seal Access door sealed. 11198_ Dropped Mic. Antimatter Reactor. 11221_ R-10 Processor collects Mic. Antimatter Reactor. 11228_ Drone sends a signal. 11237_ Dropped Seismic Detector. 11237_ Acquired Adv. Power Amplifier. 11239_ Acquired Q-thruster. 11259_ U-05 Engineer builds a Wall. [Achievement: Dodgeball, But With Guns] 11262_ Knocked back. 11262_ K-01 Serf destroyed. 11263_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 11264_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ## ?????????????????????????????????????????? | | #######+?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ###############???????????????????????????????? | | ###############???????????????????????????????? | | # ##???????????????????????????????? | | # ##???????????????????????????????? | | # ##???????????????????????????????? | | # ##???BB????BB????????????????????? | | # "" ##???BB????BB????????????????????? | | # """" ##???????????????????????????????? | | / """" ##???????????????????????????????? | | # # """" ##???????????????????????????????? | | + # """" ##???????????????????????????????? | | # # """" ##?#""""""""""#??????????????????? | | # # "" ##?# #??????????????????? | | # # "" ##?# #??????????????????? | | # "##############?# #??????????????????? | | # ###############?# "" #??????????????????? | | # ###?????????????# "@ #??????????????????? | | # ###########?????# #??????????????????? | | # ###########?????# #??????????????????? | | # # #?????# #??????????????????? | | # # ##???## ##?????????????????? | | # # " ##???# #?????????????????? | | # # """ ##???##"" ##?????????????????? | | # # """ ##????#"" #??????????????????? | | / + " ##????#"" #??????????????????? | | # # ##????#T #??????????????????? | | # # ##????#"" #??????????????????? | | # ############????#"" #??????????????????? | | #####"##########"" #??????????????????? | | H = A ???????????? | | !%= ???????????? | | #################################????????????? | | ##################???????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Armor Coverage 525 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 88 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 68 Defensive Hacking 48 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Biomechanical Wings | -6/Factory | Scanalyzed Mic. Antimatter Reactor | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Exp. Q-thruster | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Biomechanical Wings | x1 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Mic. Antimatter Reactor | x2 | -4/Factory Adv. Hacking Suite | x1 | -2/Research Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- Deadly Force Dodgeball, But With Guns Maximum Efficiency Challenges ------------ None Game ------ Seed MappingAssaultSuite Manual? 0 Play Time 03:32:45 Cumulative 110.6 hours Start 2024.07.01 @ 23:00:42 End 2024.07.04 @ 10:37:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5931119-4721-41c8-b7b2-b117175238c3