Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.30 @ 13:03:15 Player: Jefffff Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (804) 804 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3369 Bonus ------- None Cogmind --------- Core Integrity 434/700 Matter 300/300 Energy 64/100 System Corruption 0% Temperature Critical (582) Movement Core (1400) Ox27 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Sensor Array Signal Interpreter Advanced Targeting Computer Power Shielding > --- WEAPON (2) ------- Advanced Beam Rifle > --- INVENTORY (25) --- Improved Ion Engine Reinforced Ion Engine Light Nuclear Core Improved Heat Sink Small Storage Unit High-capacity Matter Pod (200) Structural Scanner Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Core Analyzer Weapon Cycler ECM Suite Recalibrator Advanced Beam Rifle Datajack Plasma Cutter Heavy Flail Heavy Flail Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Sensor Array Signal Interpreter Advanced Targeting Computer Power Shielding > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Light Nuclear Core Improved Heat Sink Small Storage Unit High-capacity Matter Pod Structural Scanner Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Core Analyzer ECM Suite Advanced Beam Rifle Datajack Plasma Cutter Heavy Flail Heavy Flail Heavy Flail Heavy Flail [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 38 | 6 9 4 17 2 Power 8 | 1 2 2 2 1 Engine 8 | 1 2 2 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 2 . 7 . Treads . | . . . . . Leg 11 | 2 2 . 7 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | . 3 2 1 1 Device 3 | . 2 1 . . Storage 1 | . . 1 . . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 12 | 3 2 . 7 . Energy Gun 7 | 2 1 . 4 . Energy Cannon 1 | . . . 1 . Ballistic Gun 3 | 1 1 . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 14 | . . . 8 6 Power 2 | . . . 1 1 Propulsion 8 | . . . 4 4 Utility . | . . . . . Weapon 4 | . . . 3 1 Highest Loss Streak 6 | . . . 3 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 80 87 88 88 Engine 9 | . 14 11 8 6 Leg 25 | . 28 22 28 27 Device 9 | . 2 13 9 7 Storage 7 | . . 8 9 7 Processor 13 | . 7 11 16 15 Energy Gun 11 | . 14 11 9 14 Ballistic Gun 7 | . 14 11 5 . Naked Turns . | . . . . . Heaviest Build 93 | 5 8 91 93 92 Greatest Support 40 | 20 20 20 40 40 Greatest Overweight (x) 4 | . . 4 4 2 Average Overweight (x) 1 | . . 2 2 2 Largest Inventory Capacity 25 | 5 5 25 25 25 Average Capacity 20 | 5 5 20 25 25 Most Carried 25 | 5 5 20 25 25 Average Carried 15 | 1 3 12 21 24 Final Capacity 25 | 5 5 25 25 25 Final Carried 25 | . 5 20 23 25 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 842 | 232 103 136 371 . Remotely . | . . . . . Salvage Created 1458 | . 260 417 708 73 Parts 103 | . 28 27 43 5 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 23 | . 8 8 5 2 Guns 19 | . 8 8 1 2 Cannons 3 | . . . 3 . Classes Destroyed 11 | . 5 3 2 1 Worker 4 | . . 1 3 . Builder 3 | . . 1 2 . Tunneler 1 | . 1 . . . Hauler 2 | . . 1 1 . Recycler 5 | . 1 1 3 . Operator 1 | . . . 1 . Watcher 6 | . 1 3 2 . Swarmer 12 | . 6 5 . 1 Grunt 9 | . 2 3 4 . Brawler 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 5 | . 4 5 4 2 Combat Bots Only 5 | . 3 5 2 2 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 300 | . 39 97 64 100 Missed 80 | . 13 31 14 22 Damage Taken 2059 | . 180 453 599 827 Core 480 | . 49 84 81 266 Absorbed by Shields . | . . . . . Redirected to Shielding 21 | . . . . 21 Ignored by Resistances 613 | . 56 151 178 228 Core Remaining (%) 86 | 100 80 79 85 . Volleys Fired 160 | . 25 56 67 12 Largest 2 | . 2 2 2 2 Hottest 122 | . 60 70 122 122 Shots Fired 308 | . 50 112 122 24 Gun 272 | . 50 112 86 24 Cannon 36 | . . . 36 . Launcher . | . . . . . Special . | . . . . . Kinetic 122 | . 25 56 41 . Thermal 186 | . 25 56 81 24 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 26 | . 17 18 26 14 Robot Miss Streak 3 | . 3 3 2 1 Penetration Max . | . . . . . Secondary Targets 8 | . 3 4 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 236 | . 35 78 100 23 Core Hits 87 | . 17 27 37 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 13 | . . 7 6 . Burn 13 | . . 7 6 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3130 | . 352 868 1430 480 Guns 2514 | . 352 868 814 480 Cannons 527 | . . . 527 . Explosions 89 | . . . 89 . Melee . | . . . . . Ramming . | . . . . . Kinetic 728 | . 117 314 297 . Thermal 2313 | . 235 554 1044 480 Explosive . | . . . . . Electromagnetic 89 | . . . 89 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 6 | . . . 6 . Projectiles 6 | . . . 6 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 582 | . 52 110 380 582 Average Temperature 98 | . 21 29 123 280 Received Heat Transfer 873 | . 27 156 486 204 Effects 7 | . . . 1 6 Shutdowns 1 | . . . 1 . Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 3 | . . . . 3 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 8 | . . 4 3 1 Heat Transferred 6408 | . 525 2146 2886 851 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 258 | . 237 258 112 75 Initial 85 | . . 85 8 . Average 101 | . 139 181 39 6 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 76 | 100 61 49 100 100 Level 1 23 | . 38 50 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 1 1 1 Investigation 1 | . . 1 . . Extermination 1 | . . . . 1 Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 10 18 11 12 Peak Tracking Total 11 | . 4 6 4 11 Tactical Retreats 7 | . 1 6 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Objects Rigged 2 | . . . 2 . Exploded 1 | . . . 1 . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 2 | . . . 2 . Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . . . 7 . Successful 6 | . . . 6 . Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . . . 5 . Terminals 7 | . . . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . . . 5 . Terminals 5 | . . . 5 . Track 1 | . . . 1 . Botnet 2 | . . . 2 . Detonate 1 | . . . 1 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2269 | 49 307 842 812 259 Spaces Moved 666 | 43 179 220 177 47 Core 21 | 21 . . . . Treads . | . . . . . Legs 645 | 22 179 220 177 47 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 260 260 Average Speed 236 | 85 120 303 301 260 Slowest Speed 400 | 120 120 400 400 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 13 | 2 31 19 13 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1082 | 54 228 298 342 160 Wait 150 | . . . 58 92 Move 662 | 42 178 219 176 47 Hop . | . . . . . Pick Up 51 | 5 8 16 18 4 Fast Attach 7 | 1 2 1 2 1 Attach 17 | 4 . 1 12 . Detach . | . . . . . Swap 14 | 1 7 2 3 1 Drop 21 | 1 8 3 6 3 Fire 160 | . 25 56 67 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 14) 340 | -10/Materials | Build established: Mutant 343 | -10/Materials | Identified exit to Materials 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1159 | -9/Materials | Discovered new exit (range 10) 1195 | -9/Materials | Identified exit to Materials 1199 | -9/Materials | Entered another Materials area 1199 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1338 | -8/Materials | Lost 3 parts (2n1w) 1515 | -8/Materials | Lost 3 parts (1p1n1w) 1617 | -8/Materials | Build established: Scavenger-Mutant 1969 | -8/Materials | Discovered new exit (range 16) 2008 | -8/Materials | Identified exit to Factory 2011 | -8/Materials | Entered Factory 2011 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2270 | -7/Factory | Self-destructed Last Messages --------------- 02261_ Lgt. Deuterium Engine destroyed. 02262_ Aluminum Leg destroyed. 02263_ R-06 Scavenger collects Mic. Nuclear Core. 02264_ Destroyed Imp. Heat Sink. 02266_ G-47 Trooper heat short circuits Lgt. Nuclear Core. 02267_ Overheating: Core damaged (-84). 02267_ G-47 Trooper overheating. 02268_ Signal Interpreter broken. 02268_ Overheating: Short circuit. 02268_ R-06 Scavenger collects Imp. Heat Sink. 02268_ Critical hit (Burn: +37). 02269_ Adv. Beam Rifle destroyed. 02270_ Overheating: Adv. Beam Rifle damaged (-29). 02270_ Overheating: Power Shielding damaged (-16). 02270_ Overheating: Huge Storage Unit damaged (-287). 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