Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 19:17:16 Player: Lord Draconis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (2939) 2939 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (159) 159 TOTAL SCORE: 5348 Bonus ------- Follower Combat Kills 282 Friendly Fire -123 Cogmind --------- Core Integrity 0/400 Matter 167/300 Energy 265/265 System Corruption 3% Temperature Cool (60) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (3) ------ Large Storage Unit Improved Medium Armor Plating > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (15) --- Light Treads Light Treads Improved Treads High-capacity Matter Pod (200) High-powered Tractor Beam Beam Rifle Heavy Laser Heavy Plasma Cannon Grenade Launcher Plasma Cutter Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Pulse Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Compact Wheel Large Storage Unit High-capacity Matter Pod Signal Interpreter Tractor Beam Particle Cannon Ion Cannon Heavy Assault Rifle Grenade Launcher Grenade Launcher Mining Laser [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 56 | 6 11 8 21 3 1 6 Power 10 | 1 2 3 3 . . 1 Engine 10 | 1 2 3 3 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 2 2 6 1 . 1 Treads 14 | 2 2 2 6 1 . 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 4 . 5 1 1 3 Device 2 | . 2 . . . . . Storage 3 | 1 2 . . . . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 8 | . . . 4 1 1 2 Artifact . | . . . . . . . Weapon 17 | 2 3 3 7 1 . 1 Energy Gun 2 | 1 . 1 . . . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 7 | 1 1 1 4 . . . Ballistic Cannon 3 | . . . 2 . . 1 Launcher 2 | . . 1 1 . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . 3 2 3 . . 7 Power 6 | . 2 2 1 . . 1 Propulsion 1 | . . . 1 . . . Utility 5 | . 1 . . . . 4 Weapon 3 | . . . 1 . . 2 Highest Loss Streak 4 | . 1 1 2 . . 4 To Critical Strikes . | . . . . . . . Average Backups 13 | 2 10 14 14 15 15 14 Power . | . . . . 1 1 . Propulsion 3 | . 2 4 4 3 3 3 Utility 3 | . 4 5 3 3 4 3 Weapon 5 | . 3 5 5 6 6 5 Tool/Special . | . . . . . . . Unused Backups 20 | . 1 4 5 2 . 8 Power . | . . . . . . . Propulsion 6 | . . 2 1 2 . 1 Utility 5 | . 1 . 2 . . 2 Weapon 8 | . . 2 2 . . 4 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 92 99 98 100 99 99 Engine 11 | . 13 13 10 11 11 11 Treads 31 | . 27 28 32 33 33 33 Device 3 | . 7 14 . . . . Storage 11 | . 14 14 11 11 11 11 Processor 7 | . . . 10 11 11 8 Protection 7 | . . . 10 11 11 13 Energy Gun 3 | . 9 5 4 . . . Energy Cannon 2 | . 4 9 . . . . Ballistic Gun 6 | . 13 12 10 . . . Ballistic Cannon 10 | . . . 7 21 20 20 Peak Build Rating 21 | 6 9 17 21 19 20 20 Average Rating 16 | 4 7 12 19 18 19 19 On Entrance 12 | . 6 9 17 19 18 20 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 43 | 11 29 31 38 42 42 43 Greatest Support 69 | 40 40 40 66 66 66 69 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 15 Average Carried 13 | 2 10 14 14 14 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 3 14 15 15 15 15 11 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 2423 | 265 416 163 774 373 40 392 Remotely . | . . . . . . . Salvage Created 3326 | 52 520 278 1433 394 . 649 Parts 181 | 2 29 16 77 33 . 24 Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 29 | . . . . . 4 25 Prevented 6 | . . . . . . 6 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 82 | . 10 7 27 17 . 21 Guns 31 | . 8 3 20 . . . Cannons 25 | . 2 1 . 13 . 9 AOE 26 | . . 3 7 4 . 12 Classes Destroyed 15 | 1 4 1 4 2 . 3 Worker 5 | . . . 3 2 . . Builder 1 | . . . . 1 . . Tunneler 3 | . . 1 . 2 . . Hauler 7 | . 2 . 5 . . . Recycler 6 | 1 1 2 2 . . . Operator 2 | . . . 2 . . . Watcher 6 | . 2 . 4 . . . Swarmer 24 | . 6 3 4 4 . 7 Saboteur 1 | . . . . . . 1 Grunt 37 | . 4 4 13 9 . 7 Brawler 2 | . . . . . . 2 Duelist 3 | . . . 1 . . 2 Sentry 11 | . . . 9 1 . 1 Behemoth 1 | . . . . . . 1 Assembled 3 | . . . . 3 . . Wasp 1 | . . . . . . 1 Best Kill Streak 14 | 1 7 4 7 6 . 14 Combat Bots Only 14 | . 6 3 6 4 . 14 Max Kills in Single Turn 4 | 1 2 3 4 3 . 3 Gunslinging 1 | . 1 . . . . . Exploded 4 | . . 2 4 3 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 349 | . 48 41 126 29 . 105 Missed 85 | . 9 6 34 6 . 30 Hits 264 | . 39 35 92 23 . 75 Melee 4 | . . . . . . 4 Projectile 260 | . 39 35 92 23 . 71 Critical Strikes 5 | . . 1 2 . . 2 Actively Blocked 1 | . . . . . . 1 Damage Taken 3869 | . 428 471 1201 319 . 1450 Core 505 | . 62 29 158 34 . 222 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . . . . . 50 Regen/Repaired (Parts) 451 | . 190 . 22 . 239 . Core Remaining (%) 81 | 100 . 63 . . . . Volleys Fired 237 | 6 36 26 90 33 . 46 Largest 2 | 2 2 2 2 2 . 2 Hottest 131 | 70 100 131 96 66 . 66 Shots Fired 447 | 12 70 44 176 64 . 81 Gun 251 | 12 58 23 158 . . . Cannon 170 | . 10 18 11 61 . 70 Launcher 24 | . . 3 7 3 . 11 Special 2 | . 2 . . . . . Kinetic 306 | 6 34 18 117 61 . 70 Thermal 117 | 6 36 23 52 . . . Explosive 24 | . . 3 7 3 . 11 Electromagnetic . | . . . . . . . Robot Hit Streak 29 | 4 11 11 22 15 . 29 Robot Miss Streak 5 | 1 3 2 2 5 . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 303 | 8 42 33 119 37 . 64 Core Hits 185 | 2 22 18 68 20 . 55 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 15 | 1 5 1 1 4 . 3 Burn 7 | 1 4 1 1 . . . Destroy 1 | . 1 . . . . . Blast 7 | . . . . 4 . 3 Melee Attacks 6 | . . . . 2 . 4 Impact 6 | . . . . 2 . 4 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7846 | 76 550 829 2588 1144 . 2659 Guns 2707 | 76 379 302 1950 . . . Cannons 2418 | . 171 256 122 803 . 1066 Explosions 2397 | . . 262 516 227 . 1392 Melee 285 | . . . . 84 . 201 Ramming 39 | . . 9 . 30 . . Kinetic 3547 | 38 162 215 1263 803 . 1066 Thermal 1673 | 38 388 343 809 95 . . Explosive 2302 | . . 262 516 132 . 1392 Electromagnetic . | . . . . . . . Impact 285 | . . . . 84 . 201 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 1 1 1 3 Average Corruption 1 | . . . 1 1 1 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . . 16 9 1 1 Message Errors 5 | . . . 3 1 1 . Matter Fused 9 | . . . 7 2 . . Heat Flow Errors 4 | . . . 1 3 . . Energy Discharges 2 | . . . 2 . . . Data Loss (minor) 4 | . . . 1 2 . 1 Misfires 3 | . . . 2 1 . . Overload Shots . | . . . . . . . Overflow Damage 200 | . 10 . 42 78 . 70 Projectiles 10 | . 10 . . . . . Explosions 76 | . . . 42 34 . . Melee 114 | . . . . 44 . 70 Knockbacks 22 | . . . . 9 . 13 Impact 2 | . . . . 1 . 1 Kinetic 18 | . . . . 7 . 11 Secondary 2 | . . . . 1 . 1 Self-Inflicted Damage 50 | . . 39 . . . 11 Shots 2 | . . 1 . . . 1 Rammed 5 | . . 1 . 4 . . Targets Rammed 5 | . . 1 . 4 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 370 | 100 182 370 351 285 . 271 Average Temperature 78 | 47 42 136 85 64 . 67 Received Heat Transfer 1297 | . 72 228 399 163 . 435 Effects 2 | . . . 2 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 1 | . . . . . . 1 Impact Corruptions 5 | . . . . 1 . 4 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | 1 2 . 4 . . . Heat Transferred 4072 | 185 1221 703 1813 150 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 68 | 100 100 100 37 60 . . Level 1 31 | . . . 62 39 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 327 | 5 139 87 327 264 . . Initial 100 | . . . . 100 . . Average 115 | . 26 15 214 125 . . Influence Increases 2635 | 5 332 197 879 473 . 749 Destroy 0b10 Robot/C 1780 | . 200 140 540 340 . 560 Destroy 0b10 Robot/NC 155 | 5 25 15 80 25 . 5 Destroy Leader 366 | . 48 30 178 40 . 70 Allied During Kill 95 | . . . . 26 . 69 Successful Hack 46 | . 28 . 18 . . . Disable Machine 30 | . 15 . . 15 . . Destroy Structure 73 | . 1 12 33 27 . . Lose Combat Pursuer 90 | . 15 . 30 . . 45 Influence Decreases 2408 | 5 332 197 621 555 176 522 Entered New Map 334 | . . . . 158 176 . Time Decay 1829 | 5 318 197 601 376 . 332 Lost Part 104 | . 14 . 20 . . 70 Lost Ally 141 | . . . . 21 . 120 Squads Dispatched 5 | . 1 1 2 . . 1 Investigation 4 | . 1 1 2 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 6 | . 2 . 3 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 17 7 46 16 . 28 Peak Tracking Total 9 | . 5 3 8 3 . 9 Tactical Retreats 5 | . 1 . 2 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 4 | . 3 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . 1 . 1 1 . . Max in Single Turn 1 | . 1 . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 21 | . 9 1 10 . 1 . Terminals 15 | . 8 . 7 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 58 | . 23 1 28 . 6 . Successful 34 | . 14 1 13 . 6 . Failed 24 | . 9 . 15 . . . Catastrophic 4 | . 2 . 2 . . . Database Lockouts . | . . . . . . . Manual 24 | . 10 . 14 . . . Terminals 33 | . 16 . 17 . . . Fabricators . | . . . . . . . Repair Stations 9 | . 7 . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 9 | . . . 9 . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 8 1 3 . 6 . Part Schematic 8 | . 1 . 1 . 6 . Robot Analysis 2 | . 2 . . . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 3 | . 2 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 6 . 2 . . . Scan Component 4 | . 3 . 1 . . . Repair 4 | . 3 . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . . 8 . . . Insert Component 1 | . . . 1 . . . Analyze 3 | . . . 3 . . . Retrieve Study 4 | . . . 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 2 . . . Used . | . . . . . . . Hacking Detections 13 | . 5 . 8 . . . Full Trace Events 3 | . 1 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . 1 . 2 . 6 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 4 | . . . 4 . . . Parts Repaired 4 | . 3 . 1 . . . Time 110 | . 78 . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . . 2 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 10 | . . . . 4 4 2 Largest Group 5 | . . . . 3 5 5 Highest-Rated Group 126 | . . . . 47 126 126 Highest-Rated Ally 51 | . . . . 31 51 51 Total Orders . | . . . . . . . Ally Attacks 101 | . . . . 23 . 78 Total Damage 1438 | . . . . 302 . 1136 Kills 10 | . . . . 3 . 7 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 854 | . 1 731 122 . . . Sensors 854 | . 1 731 122 . . . Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 7 | . . 3 . 1 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 8352 | 90 1442 1020 2294 1281 1453 772 Spaces Moved 4365 | 42 742 559 1104 657 903 358 Core 4 | 4 . . . . . . Treads 4361 | 38 742 559 1104 657 903 358 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 160 | 149 160 163 162 160 160 160 Slowest Speed 170 | 160 160 170 166 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 74 | 3 98 94 96 94 82 55 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . 1 1 1 Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 6 | . . 2 . 1 3 . Spaces Dug 18 | . 1 . . . . 17 Terrain Destroyed 121 | . 1 12 33 36 . 39 Melee . | . . . . . . . Projectile 5 | . 1 . 2 2 . . AOE 116 | . . 12 31 34 . 39 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5249 | 56 927 626 1445 818 910 467 Wait 431 | . 112 17 179 109 2 12 Move 4359 | 41 741 558 1103 656 902 358 Hop . | . . . . . . . Pick Up 47 | 3 17 6 16 2 . 3 Fast Attach 17 | 6 3 1 5 . 2 . Attach 14 | . 2 2 4 . . 6 Detach . | . . . . . . . Swap 59 | . 10 7 21 8 2 11 Drop 48 | . 6 8 27 4 2 1 Fire 237 | 6 36 26 90 33 . 46 Melee 6 | . . . . 2 . 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . . 1 . 4 . . Escape Stasis . | . . . . . . . Rewire 26 | . . . . . . 26 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sto) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 6) 301 | -10/Materials | Build established: Mutant 631 | -10/Materials | Discovered new exit (range 9) 707 | -10/Materials | Discovered new exit (range 16) 1147 | -10/Materials | Discovered new exit (range 8) 1299 | -10/Materials | Discovered new exit (range 5) 1342 | -10/Materials | Repaired Lgt. Treads 1369 | -10/Materials | Repaired Lgt. Treads 1397 | -10/Materials | Repaired Lgt. Treads 1533 | -10/Materials | Entered Mines 1672 | -10/Mines | Discovered new exit (range 10) 1739 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1829 | -10/Mines | Discovered new exit (range 15) 2066 | -10/Mines | Discovered new exit (range 9) 2083 | -10/Mines | Learned Materials security intel 2086 | -10/Mines | Learned location of Zion (-7) 2164 | -10/Mines | Met a Derelict shopkeep closing up shop 2368 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2553 | -10/Mines | Entered Materials 2553 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2746 | -9/Materials | Discovered new exit (range 7) 2787 | -9/Materials | Discovered new exit (range 11) 2947 | -9/Materials | Discovered new exit (range 16) 3318 | -9/Materials | Discovered new exit (range 16) 3477 | -9/Materials | Identified exit to Mines 3477 | -9/Materials | Identified exit to Storage 3713 | -9/Materials | Discovered new exit (range 16) 4202 | -9/Materials | Repaired Imp. Ion Engine 4541 | -9/Materials | Discovered new exit (range 16) 4847 | -9/Materials | Entered Mines 4950 | -9/Mines | Discovered new exit (range 4) 5060 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5377 | -9/Mines | Excavation squad dispatched 5377 | -9/Mines | A large section of the Mines collapsed 5438 | -9/Mines | Discovered new exit (range 11) 5700 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5750 | -9/Mines | Received a Mining Laser from a helpful Derelict 6128 | -9/Mines | Entered Zion 6128 | -7/Zion | Accompanied by 1 ally 6169 | -7/Zion | Gained Derelict followers 6218 | -7/Zion | System corruption cleaned by Quarantine Array 6711 | -7/Zion | Learned Factory terminal intel 6806 | -7/Zion | Learned location of Quarantine (-2) 7303 | -7/Zion | Visited the Megawrench Repair Shop 7303 | -7/Zion | Megawrench repaired 6 parts 7561 | -7/Zion | Discovered new exit (range 10) 7581 | -7/Zion | Entered Proximity Caves 7581 | -6/Proximity Caves | Accompanied by 5 allies 7708 | -6/Proximity Caves | Spotted B-75 Beast 7729 | -6/Proximity Caves | Destroyed B-75 Beast 7806 | -6/Proximity Caves | Core integrity fell below 50% 8000 | -6/Proximity Caves | Lost 3 allies 8136 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8185 | -6/Proximity Caves | Core integrity fell below 20% 8191 | -6/Proximity Caves | Lost 4 parts (1p2u1w) 8235 | -6/Proximity Caves | Destroyed 14 combat bots 8353 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08214_ B-48 Gladiator destroyed. 08220_ Acquired 32 matter. 08226_ Attempting to rewire G-50 Soldier. 08250_ G-50 Soldier rewired. 08253_ Attempting to rewire Y-54 Guardian. 08253_ Y-54 Guardian rewired. 08260_ Acquired 28 matter. 08262_ Acquired 3 matter. 08267_ Acquired 4 matter. 08270_ Acquired 48 matter. 08273_ Acquired Hvy. Laser. 08295_ System corrupted: Component data lost. 08313_ Soldier 5a destroyed. 08339_ G-50 Soldier knocked back. 08342_ The unstable cave ceiling collapses. 08342_ G-50 Soldier knocked back. 08344_ Propulsion Shielding destroyed. 08345_ G-50 Soldier knocked back. 08346_ Imp. Light Cannon+ destroyed. 08349_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ?## ###### #??????????????????????????????????? | | ?# % # #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# ##?????????????????????????????????? | | ?## ## #?????????????????????????????????? | | ??# ## #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# ##?????????????????????????????????? | | ??#### ##??????????????????????????????????? | | ?????## ##????????? ????????????????????????? | | ??????# ##???????? ??????????????????????? | | ??????# ##??????? ??????????????????????? | | ??????# ####???? ??????????????????????? | | ??????## #???? ??????????????????????? | | ???## #???? ???????????????????????? | | ???## ####### ???????????????????????? | | ????# ##?# ???????????????????????? | | # ???# #?## ????????????????????????? | | ?# #??# ###?# ????????????????????????? | | ??# #?## ##?## #????????????????????????? | | ??# #?# #?# ##???????????????????????? | | ??? ?# #?# ###?????????????????????? | | ????? ### #??# #?????????????????????? | | ??????? % # ##??# ##????????????????????? | | ??####### # #####% #????????????????????? | | ??#"""" % ## %% @ #????????????????????? | | ??#" # % ### g g ##????????????????????? | | ??# %% # ### #?????????????????????? | | ??# % ### ##??##?????????????????????? | | ??#" # #####??????????????????????? | | ??#""""# % % ##?????????????????????? | | ??### # #?????????????????????? | | ? % ### #?????????????????????? | | ###### ##?# #?????????????????????? | | ????# # #??# #?????????????????????? | | ??? ## #??# #?????????????????????? | | ? #### #??# #????? #??????????????? | | ? ####??# #### ## #??????????????? | | ?? #????# ???????? | | ?? #### ##????# =% ???????? | | ??###???####?????# ### #######??????????? | | ?????????????????# #? ####????????????????? | | ???????????????? ### ##???????????????????? | | ?????????????? ## #??####????????????????????? | | ????????????? ???####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 20 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Hpw. Tractor Beam | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Battle Cannon | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Plasma Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 45% | -10/Materials Lgt. Treads | 51% | -10/Materials Lgt. Treads | 67% | -10/Materials Imp. Ion Engine | 68% | -9/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- That Tickles Challenges ------------ None Game ------ Seed BattleInterdictionCycler Manual? 0 Play Time 01:02:41 Cumulative 119.8 hours Start 2026.07.03 @ 20:44:59 End 2026.07.05 @ 19:17:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 40 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15b72d4c-07f1-4f70-8cf8-af4a1a4341f5