Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.11 @ 23:18:58 Player: Judas Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1383) 1383 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4343 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 294/300 Energy 88/100 System Corruption 0% Temperature Danger (407) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Improved Deuterium Engine Light Treads Improved Heat Sink Small Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Improved Propulsion Shielding Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Coolant Injector High-capacity Storage Unit Seismic Analyzer > --- WEAPON ----------- Arc Projector Arc Projector Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Wheel Wheel Improved Heat Sink Small Storage Unit High-capacity Matter Pod High-capacity Matter Pod Heavy Armor Plating EM Shotgun Arc Projector Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Grenade Launcher [Rating: 31] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Seismic Analyzer Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . 1 . . . . Parts Attached 54 | 1 8 12 16 9 . 8 Power 6 | . 2 2 1 1 . . Engine 3 | . 1 2 . . . . Core 3 | . 1 . 1 1 . . Reactor . | . . . . . . . Propulsion 20 | . 4 5 6 2 . 3 Treads 3 | . . . . 2 . 1 Leg . | . . . . . . . Wheel 17 | . 4 5 6 . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 1 1 3 1 . 2 Device 5 | . . 1 3 . . 1 Storage 1 | . 1 . . . . . Processor 2 | 1 . . . . . 1 Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 19 | . 1 4 6 5 . 3 Energy Gun 6 | . . 1 4 1 . . Energy Cannon 5 | . 1 . . 3 . 1 Ballistic Gun 6 | . . 3 2 1 . . Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 30 | . . 6 3 7 . 14 Power 3 | . . 2 . . . 1 Propulsion 10 | . . 1 1 3 . 5 Utility 3 | . . . . . . 3 Weapon 14 | . . 3 2 4 . 5 Highest Loss Streak 9 | . . 3 2 7 . 9 Average Slot Usage (%) 84 | . 98 95 95 75 76 68 Engine 3 | . 13 7 4 . . . Core 5 | . . 1 4 7 7 6 Treads 6 | . . . . 11 15 7 Wheel 11 | . 20 21 25 2 . 6 Device 9 | . . 11 17 8 7 10 Storage 8 | . 14 11 9 7 7 7 Processor 8 | . 14 11 9 7 7 6 Protection 3 | . . . . 5 7 1 Energy Gun 6 | . 14 11 16 1 . . Energy Cannon 9 | . 4 10 . 12 15 12 Ballistic Gun 7 | . 8 10 7 7 7 1 Naked Turns . | . . . . . . . Heaviest Build 78 | 10 49 57 61 78 78 78 Greatest Support 40 | 20 32 26 36 40 40 40 Greatest Overweight (x) 17 | . 2 5 2 3 1 17 Average Overweight (x) 1 | . . 1 1 1 1 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 8 16 20 20 20 20 20 Most Carried 20 | 6 14 16 20 19 20 20 Average Carried 15 | 6 9 13 18 16 18 16 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 14 16 18 17 20 13 Class Distribution -------------------- 44% | Tank 20% | Scavenger-Gunner 12% | Mutant 9% | Gunner 9% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 1321 | 223 80 206 599 115 . 98 Remotely . | . . . . . . . Salvage Created 2008 | 115 155 590 599 327 . 222 Parts 127 | 4 9 40 44 25 . 5 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 3 | 1 . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 34 | . 2 8 12 6 . 6 Guns 18 | . . 5 12 1 . . Cannons 14 | . 2 3 . 5 . 4 AOE 1 | . . . . . . 1 Classes Destroyed 10 | 2 1 5 1 1 . . Worker 3 | . . 2 . 1 . . Builder 4 | . . 1 2 1 . . Tunneler 2 | 1 . . . 1 . . Hauler 1 | . . 1 . . . . Recycler 4 | 1 1 1 1 . . . Swarmer 10 | . . . 5 3 . 2 Grunt 15 | . 2 4 5 . . 4 Brawler 1 | . . 1 . . . . Sentry 7 | . . 3 2 2 . . Programmer 1 | . . . . 1 . . Best Kill Streak 11 | 2 2 11 3 3 . 3 Combat Bots Only 5 | . 1 5 3 3 . 3 Max Kills in Single Turn 2 | 1 1 1 1 2 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 4025 | . 118 482 781 867 . 1777 Core 1019 | . 13 64 235 104 . 603 Absorbed by Shields 168 | . . . 33 135 . . Core Remaining (%) 83 | 100 94 84 57 . . . Volleys Fired 139 | 13 12 33 44 19 . 18 Largest 3 | 2 2 3 3 3 . 3 Hottest 199 | 60 100 140 165 178 . 199 Shots Fired 336 | 26 21 94 104 48 . 43 Gun 242 | 26 12 61 104 32 . 7 Cannon 92 | . 9 33 . 16 . 34 Launcher 2 | . . . . . . 2 Special . | . . . . . . . Kinetic 101 | 13 . 19 37 20 . 12 Thermal 138 | 13 21 59 . 16 . 29 Explosive 2 | . . . . . . 2 Electromagnetic 95 | . . 16 67 12 . . Robot Hit Streak 14 | 4 5 14 14 12 . 10 Robot Miss Streak 4 | 2 2 4 4 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 3 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 207 | 17 11 48 67 31 . 33 Core Hits 87 | 4 6 20 30 13 . 14 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | 1 . . . . . . Critical Strikes 3 | 1 . . . . . 2 Meltdown 1 | . . . . . . 1 Destroy 1 | 1 . . . . . . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3570 | 157 199 765 903 556 . 990 Guns 1964 | 157 78 457 877 305 . 90 Cannons 1304 | . 121 278 . 251 . 654 Explosions 300 | . . 30 24 . . 246 Melee . | . . . . . . . Ramming 2 | . . . 2 . . . Kinetic 1010 | 91 . 116 376 238 . 189 Thermal 1556 | 66 199 461 24 251 . 555 Explosive 246 | . . . . . . 246 Electromagnetic 756 | . . 188 501 67 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 28 | . . . . . . 28 Projectiles 2 | . . . . . . 2 Explosions 26 | . . . . . . 26 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 65 | . . 4 1 . . 60 Shots 3 | . . 1 . . . 2 Rammed 2 | . . . 1 . . 1 Targets Rammed 2 | . . . 1 . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 592 | 40 315 123 190 234 . 592 Average Temperature 115 | 15 137 37 66 67 . 343 Received Heat Transfer 1251 | . 87 180 275 160 . 549 Effects 19 | . . . . . . 19 Shutdowns 4 | . . . . . . 4 Energy Bleed 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (major) 6 | . . . . . . 6 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 5 | . . 1 . . . 4 Heat Transferred 2992 | 150 434 992 50 396 . 970 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 379 | 10 101 315 379 236 . . Initial 121 | . 6 42 44 121 . . Average 165 | 3 23 212 235 135 . . Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 58 | 100 100 38 29 85 . . Level 1 41 | . . 61 70 14 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 2 3 1 . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 6 | . 1 2 2 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 3 | . . 1 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 4 13 19 8 . 15 Peak Tracking Total 10 | . 3 4 3 5 . 10 Tactical Retreats 3 | . 1 . 1 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 6 | . . 3 3 . . . Max in Single Turn 2 | . . 2 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 3 | . 1 2 . . . . Terminals 3 | . 1 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 3 8 . . . . Successful 4 | . 1 3 . . . . Failed 7 | . 2 5 . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 9 | . 3 6 . . . . Terminals 11 | . 3 8 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . 1 . . . . Robot Analysis 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 1 2 . . . . Terminals 3 | . 1 2 . . . . Botnet 3 | . 1 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 2 . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 135 | . . . . . . 135 Highest-Rated Ally 135 | . . . . . . 135 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 2604 | 83 206 400 527 451 685 252 Spaces Moved 1262 | 38 139 229 295 170 285 106 Core 4 | . . . . . . 4 Treads 436 | . . . . 133 285 18 Legs 89 | 38 51 . . . . . Wheels 733 | . 88 229 295 37 . 84 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 101 | 120 105 105 101 101 240 125 Average Speed 158 | 120 110 115 101 214 240 175 Slowest Speed 900 | 120 130 155 110 400 240 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 25 33 24 7 59 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 4 1 Spaces Dug . | . . . . . . . Terrain Destroyed 14 | . . . 4 . . 10 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 14 | . . . 4 . . 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 1600 | 51 167 289 452 217 287 137 Wait 107 | . . 11 78 15 . 3 Move 1256 | 37 138 228 294 169 284 106 Hop . | . . . . . . . Pick Up 25 | . 8 3 7 4 3 . Fast Attach 13 | 1 2 3 6 1 . . Attach 24 | . 2 4 5 6 . 7 Detach 2 | . . . 2 . . . Swap 17 | . 4 5 5 2 . 1 Drop 15 | . 1 2 10 1 . 1 Fire 139 | 13 12 33 44 19 . 18 Melee . | . . . . . . . Ram 2 | . . . 1 . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 84 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 16) 290 | -10/Materials | Entered another Materials area 290 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 498 | -9/Materials | Lost 3 parts (1p1n1w) 626 | -9/Materials | Discovered new exit (range 16) 690 | -9/Materials | Entered another Materials area 690 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1201 | -8/Materials | Discovered new exit (range 16) 1217 | -8/Materials | Entered Factory 1217 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1337 | -7/Factory | Lost 7 parts (3n4w) 1544 | -7/Factory | Build established: Tank 1639 | -7/Factory | Discovered new exit (range 12) 1668 | -7/Factory | Entered Lower Caves 2053 | -7/Lower Caves | Learned 4 Factory zone layouts 2202 | -7/Lower Caves | Learned 8 Factory zone layouts 2317 | -7/Lower Caves | Discovered new exit (range 14) 2353 | -7/Lower Caves | Entered another Lower Caves area 2422 | -7/Lower Caves | Core integrity fell below 50% 2457 | -7/Lower Caves | Lost 5 parts (2n1u2w) 2601 | -7/Lower Caves | Core integrity fell below 20% 2605 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 02596_ Plasma Cannon destroyed. 02596_ Destroyed Plasma Cannon. 02596_ Critical hit (Burn: +37). 02597_ Overheating: System interference. 02597_ Assault Cannon temporarily disabled. 02597_ Target Analyzer temporarily disabled. 02597_ Penetrated by Slug. A strange signal echoes through the caves. 02599_ G-47 Trooper destroyed. 02599_ Grenade Launcher destroyed. 02599_ Destroyed Grenade Launcher. 02599_ Mic. Nuclear Core destroyed. 02599_ Destroyed Mic. Nuclear Core. 02600_ Penetrated by Slug. 02601_ EE-PBI(k) breaks down the Imp. Treads. 02602_ Lgt. Treads destroyed. 02602_ Assault Cannon destroyed. 02604_ Overheating: Energy bleed (-17). 02604_ Slammed into G-47 Trooper. 02605_ EE-PBI(k) destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#####?????????? | | ??????????????????????????????????## ##????????? | | ??????????????????????????????????# #####????? | | ??????????????????????????????????# #????? | | ?????????????????????????????????## ###??? | | ???????????????###############??## ## ##?? | | ????????????? #### #### #?? | | ????????????? # ##?## ### | | ????????????????#//++###### % ###?## #### | | ???????????????"" """""# % %##?### #??## | | ????????????????? 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"[[# ####??? ?????# | | ?????????????????"""" ?"[[# #????????% ??????# | | ????????????????? ??"[[# #?????????%??????## | | ???????????????? ???"[[# #????????????????# | | ???????????????####????#### ????????????????# | | ?????????????????????????? ????????????????## | | ?????????????????????????? ##????????????????### | | ??????????????????????????####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 Armor Coverage 600 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedXenonInjector Manual? 0 Play Time 00:26:55 Cumulative 95.0 hours Start 2021.12.11 @ 22:54:45 End 2021.12.11 @ 23:18:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 163 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 53 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 654f1772-c019-46d5-a4a3-dcc6e7a2a0ed