Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.11 @ 23:18:58

Player: Judas

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (48)      240
Value Destroyed (1383)     1383
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4343

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     294/300
Energy                     88/100
System Corruption          0%
Temperature                Danger (407)
Movement                   Core (700) Ox13
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Target Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Nuclear Core
       Improved Deuterium Engine
          Light Treads
       Improved Heat Sink
          Small Storage Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
       Improved Propulsion Shielding
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Ion Cannon
                Power Maul

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
        Compact Wheel
>               --- UTILITY ----------
       Improved Heat Sink
                Coolant Injector
  High-capacity Storage Unit
                Seismic Analyzer
>               --- WEAPON -----------
                Arc Projector
                Arc Projector
       Enhanced Autogun
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
                Wheel
                Wheel
       Improved Heat Sink
          Small Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
          Heavy Armor Plating
                EM Shotgun
                Arc Projector
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
                Assault Cannon
                Grenade Launcher
[Rating: 31]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Seismic Analyzer
  Protection               Heavy Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Arc Projector
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   
  Utility                  3    | .   .   1   1   1   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             54   | 1   8   12  16  9   .   8   
  Power                    6    | .   2   2   1   1   .   .   
    Engine                 3    | .   1   2   .   .   .   .   
    Core                   3    | .   1   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | .   4   5   6   2   .   3   
    Treads                 3    | .   .   .   .   2   .   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  17   | .   4   5   6   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  9    | 1   1   1   3   1   .   2   
    Device                 5    | .   .   1   3   .   .   1   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              2    | 1   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | .   1   4   6   5   .   3   
    Energy Gun             6    | .   .   1   4   1   .   .   
    Energy Cannon          5    | .   1   .   .   3   .   1   
    Ballistic Gun          6    | .   .   3   2   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 30   | .   .   6   3   7   .   14  
  Power                    3    | .   .   2   .   .   .   1   
  Propulsion               10   | .   .   1   1   3   .   5   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   14   | .   .   3   2   4   .   5   
  Highest Loss Streak      9    | .   .   3   2   7   .   9   
Average Slot Usage (%)     84   | .   98  95  95  75  76  68  
  Engine                   3    | .   13  7   4   .   .   .   
  Core                     5    | .   .   1   4   7   7   6   
  Treads                   6    | .   .   .   .   11  15  7   
  Wheel                    11   | .   20  21  25  2   .   6   
  Device                   9    | .   .   11  17  8   7   10  
  Storage                  8    | .   14  11  9   7   7   7   
  Processor                8    | .   14  11  9   7   7   6   
  Protection               3    | .   .   .   .   5   7   1   
  Energy Gun               6    | .   14  11  16  1   .   .   
  Energy Cannon            9    | .   4   10  .   12  15  12  
  Ballistic Gun            7    | .   8   10  7   7   7   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             78   | 10  49  57  61  78  78  78  
  Greatest Support         40   | 20  32  26  36  40  40  40  
  Greatest Overweight (x)  17   | .   2   5   2   3   1   17  
  Average Overweight (x)   1    | .   .   1   1   1   1   3   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         19   | 8   16  20  20  20  20  20  
  Most Carried             20   | 6   14  16  20  19  20  20  
  Average Carried          15   | 6   9   13  18  16  18  16  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 6   14  16  18  17  20  13  

 Class Distribution 
--------------------
 44% | Tank
 20% | Scavenger-Gunner
 12% | Mutant
  9% | Gunner
  9% | Scavenger-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
             Tank | -7/Factory
             Tank | -7/Lower Caves
           Gunner | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Low Low 
Matter Collected           1321 | 223 80  206 599 115 .   98  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2008 | 115 155 590 599 327 .   222 
  Parts                    127  | 4   9   40  44  25  .   5   
Haulers Intercepted        1    | .   .   1   .   .   .   .   
Recyclers Shooed           3    | 1   .   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   6   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low 
Combat Hostiles Destroyed  34   | .   2   8   12  6   .   6   
  Guns                     18   | .   .   5   12  1   .   .   
  Cannons                  14   | .   2   3   .   5   .   4   
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          10   | 2   1   5   1   1   .   .   
  Worker                   3    | .   .   2   .   1   .   .   
  Builder                  4    | .   .   1   2   1   .   .   
  Tunneler                 2    | 1   .   .   .   1   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   
  Recycler                 4    | 1   1   1   1   .   .   .   
  Swarmer                  10   | .   .   .   5   3   .   2   
  Grunt                    15   | .   2   4   5   .   .   4   
  Brawler                  1    | .   .   1   .   .   .   .   
  Sentry                   7    | .   .   3   2   2   .   .   
  Programmer               1    | .   .   .   .   1   .   .   
Best Kill Streak           11   | 2   2   11  3   3   .   3   
  Combat Bots Only         5    | .   1   5   3   3   .   3   
Max Kills in Single Turn   2    | 1   1   1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  
Damage Taken               4025 | .    118  482  781  867  .    1777 
  Core                     1019 | .    13   64   235  104  .    603  
  Absorbed by Shields      168  | .    .    .    33   135  .    .    
Core Remaining (%)         83   | 100  94   84   57   .    .    .    
Volleys Fired              139  | 13   12   33   44   19   .    18   
  Largest                  3    | 2    2    3    3    3    .    3    
  Hottest                  199  | 60   100  140  165  178  .    199  
Shots Fired                336  | 26   21   94   104  48   .    43   
  Gun                      242  | 26   12   61   104  32   .    7    
  Cannon                   92   | .    9    33   .    16   .    34   
  Launcher                 2    | .    .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  101  | 13   .    19   37   20   .    12   
  Thermal                  138  | 13   21   59   .    16   .    29   
  Explosive                2    | .    .    .    .    .    .    2    
  Electromagnetic          95   | .    .    16   67   12   .    .    
  Robot Hit Streak         14   | 4    5    14   14   12   .    10   
  Robot Miss Streak        4    | 2    2    4    4    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    3    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    
Shots Hit Robots           207  | 17   11   48   67   31   .    33   
  Core Hits                87   | 4    6    20   30   13   .    14   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | 1    .    .    .    .    .    .    
  Critical Strikes         3    | 1    .    .    .    .    .    2    
    Meltdown               1    | .    .    .    .    .    .    1    
    Destroy                1    | 1    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3570 | 157  199  765  903  556  .    990  
  Guns                     1964 | 157  78   457  877  305  .    90   
  Cannons                  1304 | .    121  278  .    251  .    654  
  Explosions               300  | .    .    30   24   .    .    246  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  2    | .    .    .    2    .    .    .    
  Kinetic                  1010 | 91   .    116  376  238  .    189  
  Thermal                  1556 | 66   199  461  24   251  .    555  
  Explosive                246  | .    .    .    .    .    .    246  
  Electromagnetic          756  | .    .    188  501  67   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    .    .    28   
  Projectiles              2    | .    .    .    .    .    .    2    
  Explosions               26   | .    .    .    .    .    .    26   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      65   | .    .    4    1    .    .    60   
  Shots                    3    | .    .    1    .    .    .    2    
  Rammed                   2    | .    .    .    1    .    .    1    
Targets Rammed             2    | .    .    .    1    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        592  | 40   315  123  190  234  .    592  
  Average Temperature      115  | 15   137  37   66   67   .    343  
  Received Heat Transfer   1251 | .    87   180  275  160  .    549  
  Effects                  19   | .    .    .    .    .    .    19   
    Shutdowns              4    | .    .    .    .    .    .    4    
    Energy Bleed           2    | .    .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (major)         6    | .    .    .    .    .    .    6    
    Damage (core)          3    | .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             5    | .    .    1    .    .    .    4    
  Heat Transferred         2992 | 150  434  992  50   396  .    970  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low 
Peak Influence             379  | 10  101 315 379 236 .   .   
  Initial                  121  | .   6   42  44  121 .   .   
  Average                  165  | 3   23  212 235 135 .   .   
Maximum Alert Level        1    | .   .   1   1   1   .   .   
  Low Security (%)         58   | 100 100 38  29  85  .   .   
  Level 1                  41   | .   .   61  70  14  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   2   3   1   .   .   
  Investigation            2    | .   1   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   2   2   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low Low 
Distress Signals           3    | .   .   1   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              59   | .   4   13  19  8   .   15  
  Peak Tracking Total      10   | .   3   4   3   5   .   10  
  Tactical Retreats        3    | .   1   .   1   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low 
Traps Triggered            3    | .   2   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Low Low 
Machines Disabled          6    | .   .   3   3   .   .   .   
  Max in Single Turn       2    | .   .   2   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low Low 
Machines Accessed          3    | .   1   2   .   .   .   .   
  Terminals                3    | .   1   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                11   | .   3   8   .   .   .   .   
  Successful               4    | .   1   3   .   .   .   .   
  Failed                   7    | .   2   5   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   9    | .   3   6   .   .   .   .   
  Terminals                11   | .   3   8   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   2   .   .   .   .   
  Terminals                3    | .   1   2   .   .   .   .   
    Botnet                 3    | .   1   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   2   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Low Low 
Total Allies               1    | .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   
  Highest-Rated Group      135  | .   .   .   .   .   .   135 
  Highest-Rated Ally       135  | .   .   .   .   .   .   135 
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low Low 
Robot Analysis Total       1    | .   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Low Low 
Turns Passed               2604 | 83  206 400 527 451 685 252 
Spaces Moved               1262 | 38  139 229 295 170 285 106 
  Core                     4    | .   .   .   .   .   .   4   
  Treads                   436  | .   .   .   .   133 285 18  
  Legs                     89   | 38  51  .   .   .   .   .   
  Wheels                   733  | .   88  229 295 37  .   84  
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            101  | 120 105 105 101 101 240 125 
  Average Speed            158  | 120 110 115 101 214 240 175 
  Slowest Speed            900  | 120 130 155 110 400 240 900 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 4   25  33  24  7   59  16  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             5    | .   .   .   .   .   4   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          14   | .   .   .   4   .   .   10  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      14   | .   .   .   4   .   .   10  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low Low 
Total                      1600 | 51  167 289 452 217 287 137 
  Wait                     107  | .   .   11  78  15  .   3   
  Move                     1256 | 37  138 228 294 169 284 106 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  25   | .   8   3   7   4   3   .   
  Fast Attach              13   | 1   2   3   6   1   .   .   
  Attach                   24   | .   2   4   5   6   .   7   
  Detach                   2    | .   .   .   2   .   .   .   
  Swap                     17   | .   4   5   5   2   .   1   
  Drop                     15   | .   1   2   10  1   .   1   
  Fire                     139  | 13  12  33  44  19  .   18  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   1   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 3)
   84 | -11/Scrapyard  | Entered Materials
  248 | -10/Materials  | Discovered new exit (range 16)
  290 | -10/Materials  | Entered another Materials area
  290 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  498 | -9/Materials   | Lost 3 parts (1p1n1w)
  626 | -9/Materials   | Discovered new exit (range 16)
  690 | -9/Materials   | Entered another Materials area
  690 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1201 | -8/Materials   | Discovered new exit (range 16)
 1217 | -8/Materials   | Entered Factory
 1217 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1337 | -7/Factory     | Lost 7 parts (3n4w)
 1544 | -7/Factory     | Build established: Tank
 1639 | -7/Factory     | Discovered new exit (range 12)
 1668 | -7/Factory     | Entered Lower Caves
 2053 | -7/Lower Caves | Learned 4 Factory zone layouts
 2202 | -7/Lower Caves | Learned 8 Factory zone layouts
 2317 | -7/Lower Caves | Discovered new exit (range 14)
 2353 | -7/Lower Caves | Entered another Lower Caves area
 2422 | -7/Lower Caves | Core integrity fell below 50%
 2457 | -7/Lower Caves | Lost 5 parts (2n1u2w)
 2601 | -7/Lower Caves | Core integrity fell below 20%
 2605 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
02596_ Plasma Cannon destroyed.
02596_ Destroyed Plasma Cannon.
02596_ Critical hit (Burn: +37).
02597_ Overheating: System interference.
02597_ Assault Cannon temporarily disabled.
02597_ Target Analyzer temporarily disabled.
02597_ Penetrated by Slug.
A strange signal echoes through the caves.
02599_ G-47 Trooper destroyed.
02599_ Grenade Launcher destroyed.
02599_ Destroyed Grenade Launcher.
02599_ Mic. Nuclear Core destroyed.
02599_ Destroyed Mic. Nuclear Core.
02600_ Penetrated by Slug.
02601_ EE-PBI(k) breaks down the Imp. Treads.
02602_ Lgt. Treads destroyed.
02602_ Assault Cannon destroyed.
02604_ Overheating: Energy bleed (-17).
02604_ Slammed into G-47 Trooper.
02605_ EE-PBI(k) destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       60
Armor Coverage             600
Evasion (%)                55
Target Analysis            5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReinforcedXenonInjector
  Manual?         0
Play Time         00:26:55
  Cumulative      95.0 hours
  Start           2021.12.11 @ 22:54:45
  End             2021.12.11 @ 23:18:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          168
  Rogue           163
  Adventurer      0
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          53
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 654f1772-c019-46d5-a4a3-dcc6e7a2a0ed