Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.22 @ 19:31:25

Player: coopco

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (44)      220
Value Destroyed (1575)     1575
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1264)               1264
              TOTAL SCORE: 6979

 Bonus
-------
High Alert Combat Kills    64
Entered Garrisons          400
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     285/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Improved System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Light Nuclear Core
  Improved Deuterium Engine

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Medium Treads
           Carbon-fiber Leg
   Armored Leg
    Combat Airjet
           VTOL Module
>          --- UTILITY ----------
           Triangulator
  Improved Sensor Array
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Improved System Shield
>          --- WEAPON -----------
           Force Rifle
           Force Rifle
>          --- INVENTORY --------
               (None)
[Rating: 58]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              VTOL Module
Utility                    Advanced Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved System Shield
Weapon                     Ripper
  Energy Gun               Force Rifle
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Slots Evolved              8    | .   .   .   .   .   4   2   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   .   1   .   
  Utility                  4    | .   .   .   .   .   2   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             85   | 5   .   3   6   .   32  8   15  16  .   
  Power                    16   | 1   .   .   .   .   8   1   3   3   .   
    Engine                 8    | 1   .   .   .   .   4   1   1   1   .   
    Core                   8    | .   .   .   .   .   4   .   2   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   .   .   .   11  3   7   5   .   
    Treads                 8    | .   .   .   .   .   5   1   1   1   .   
    Leg                    11   | .   .   .   .   .   2   1   6   2   .   
    Wheel                  6    | 2   .   .   .   .   3   1   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   .   
    Flight                 2    | .   .   .   .   .   1   .   .   1   .   
  Utility                  13   | .   .   .   3   .   3   1   2   4   .   
    Device                 4    | .   .   .   1   .   .   1   .   2   .   
    Storage                4    | .   .   .   2   .   2   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   .   2   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   .   3   3   .   10  3   3   4   .   
    Energy Gun             6    | 1   .   2   .   .   .   1   .   2   .   
    Energy Cannon          9    | .   .   .   3   .   3   1   1   1   .   
    Ballistic Gun          4    | 1   .   .   .   .   2   1   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   .   1   1   .   
    Launcher               2    | .   .   .   .   .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   1   .   .   2   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   3   .   1   1   .   1   .   
Parts Lost                 40   | .   .   1   .   .   10  4   15  1   9   
  Power                    8    | .   .   .   .   .   4   2   2   .   .   
  Propulsion               18   | .   .   .   .   .   3   2   8   .   5   
  Utility                  4    | .   .   .   .   .   .   .   1   1   2   
  Weapon                   10   | .   .   1   .   .   3   .   4   .   2   
  Highest Loss Streak      12   | .   .   1   .   .   4   4   12  1   9   
Average Slot Usage (%)     67   | .   71  66  70  71  60  71  82  60  79  
  Engine                   6    | .   14  14  14  14  6   3   .   1   .   
  Core                     3    | .   .   .   .   .   7   .   8   1   .   
  Treads                   3    | .   .   .   .   .   10  1   1   3   5   
  Leg                      6    | .   .   .   .   .   1   14  21  10  10  
  Wheel                    10   | .   28  28  28  28  5   1   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   5   5   
  Device                   2    | .   .   .   .   .   .   4   6   6   12  
  Storage                  11   | .   .   .   13  14  16  23  22  .   .   
  Processor                6    | .   .   .   .   .   2   7   7   19  20  
  Hackware                 1    | .   .   .   .   .   .   .   .   4   6   
  Energy Gun               2    | .   14  7   .   .   .   3   .   3   11  
  Energy Cannon            3    | .   .   .   4   14  3   1   5   .   .   
  Ballistic Gun            1    | .   14  9   .   .   1   4   1   .   .   
  Slashing Weapon          2    | .   .   6   8   .   1   2   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             67   | 6   6   7   22  21  56  52  67  27  12  
  Greatest Support         66   | 26  26  26  26  26  66  25  50  22  22  
  Greatest Overweight (x)  18   | .   .   .   .   .   18  4   4   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   2   1   .   .   
Largest Inventory Capacity 20   | 4   4   4   12  8   20  20  20  4   4   
  Average Capacity         10   | 4   4   4   7   8   12  20  19  4   4   
  Most Carried             19   | 2   4   4   8   7   10  10  19  4   2   
  Average Carried          6    | .   3   3   5   7   7   7   13  3   2   
  Final Capacity           20   | 4   4   4   8   8   20  20  4   4   4   
  Final Carried            10   | 2   4   4   7   7   8   10  3   2   2   

 Class Distribution 
--------------------
 52% | Mutant
 23% | Hauler-Mutant
 15% | Scout
  6% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
            Scout | -6/Factory
            Scout | -6/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Matter Collected           1432 | 169 52  60  .   .   595 91  199 181 85  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1710 | .   52  82  .   .   991 109 393 83  .   
  Parts                    81   | .   5   3   .   .   53  4   12  4   .   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Combat Hostiles Destroyed  37   | .   3   2   .   .   22  2   5   3   .   
  Melee                    3    | .   .   .   .   .   2   1   .   .   .   
  Guns                     10   | .   3   2   .   .   3   .   2   .   .   
  Cannons                  15   | .   .   .   .   .   8   1   3   3   .   
  AOE                      9    | .   .   .   .   .   9   .   .   .   .   
Classes Destroyed          8    | .   1   1   .   .   6   .   .   .   .   
  Worker                   2    | .   .   .   .   .   2   .   .   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   
  Swarmer                  8    | .   3   .   .   .   4   .   .   1   .   
  Grunt                    24   | .   .   2   .   .   15  2   3   2   .   
  Sentry                   5    | .   .   .   .   .   3   .   2   .   .   
Best Kill Streak           8    | .   3   2   .   .   8   2   2   3   .   
  Combat Bots Only         7    | .   3   2   .   .   7   2   2   3   .   
Max Kills in Single Turn   4    | .   1   1   .   .   4   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Damage Taken               5860 | .    93   85   .    .    1379 289  2028 483  1503 
  Core                     1642 | .    28   16   .    .    281  45   415  234  623  
  Absorbed by Shields      81   | .    .    .    .    .    .    .    .    .    81   
Core Remaining (%)         66   | 100  .    .    .    82   48   .    34   .    .    
Volleys Fired              125  | .    9    7    .    .    50   5    35   18   1    
  Largest                  2    | .    2    2    .    .    2    1    2    2    2    
  Hottest                  160  | .    70   70   .    .    77   60   121  160  160  
Shots Fired                179  | .    18   14   .    .    68   5    49   23   2    
  Gun                      103  | .    18   14   .    .    30   .    29   10   2    
  Cannon                   72   | .    .    .    .    .    34   5    20   13   .    
  Launcher                 4    | .    .    .    .    .    4    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  118  | .    9    7    .    .    60   .    29   13   .    
  Thermal                  46   | .    9    7    .    .    .    5    13   10   2    
  Explosive                4    | .    .    .    .    .    4    .    .    .    .    
  Electromagnetic          11   | .    .    .    .    .    4    .    7    .    .    
  Robot Hit Streak         11   | .    3    6    .    .    11   5    9    6    .    
  Robot Miss Streak        9    | .    4    2    .    .    9    .    2    8    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           137  | .    8    10   .    .    57   6    45   11   .    
  Core Hits                112  | .    3    5    .    .    69   3    19   13   .    
  Critical Hits            5    | .    .    .    .    .    .    .    4    .    1    
  Critical Kills           2    | .    .    .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    1    .    1    
Melee Attacks              21   | .    .    .    .    .    10   1    10   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 21   | .    .    .    .    .    10   1    10   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4679 | .    68   109  .    .    2640 157  1454 226  25   
  Guns                     879  | .    68   109  .    .    215  .    462  .    25   
  Cannons                  1079 | .    .    .    .    .    498  115  240  226  .    
  Explosions               1665 | .    .    .    .    .    1665 .    .    .    .    
  Melee                    1049 | .    .    .    .    .    255  42   752  .    .    
  Ramming                  7    | .    .    .    .    .    7    .    .    .    .    
  Kinetic                  1337 | .    6    32   .    .    698  .    375  226  .    
  Thermal                  514  | .    62   77   .    .    96   115  139  .    25   
  Explosive                328  | .    .    .    .    .    328  .    .    .    .    
  Electromagnetic          1444 | .    .    .    .    .    1256 .    188  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1049 | .    .    .    .    .    255  42   752  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    12   .    .    .    3    
  Average Corruption       9    | .    .    .    .    .    10   .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    .    37   .    .    .    .    
    Message Errors         5    | .    .    .    .    .    5    .    .    .    .    
    Matter Fused           7    | .    .    .    .    .    7    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    4    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    2    .    .    .    .    
    Misdirections          2    | .    .    .    .    .    2    .    .    .    .    
    Targeting Errors       10   | .    .    .    .    .    10   .    .    .    .    
    Weapon Failures        3    | .    .    .    .    .    3    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            135  | .    .    .    .    .    114  .    21   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               56   | .    .    .    .    .    56   .    .    .    .    
  Melee                    79   | .    .    .    .    .    58   .    21   .    .    
Knockbacks                 24   | .    .    .    .    .    13   .    .    11   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    .    .    .    10   .    .    10   .    
  Secondary                4    | .    .    .    .    .    3    .    .    1    .    
Self-Inflicted Damage      73   | .    .    .    .    .    73   .    .    .    .    
  Shots                    2    | .    .    .    .    .    2    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        429  | .    150  82   .    .    261  52   188  429  66   
  Average Temperature      71   | .    83   44   .    .    37   34   65   213  39   
  Received Heat Transfer   2367 | .    .    51   .    .    585  144  1020 54   513  
  Effects                  4    | .    .    .    .    .    .    .    .    4    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    1    .    
    Interference           2    | .    .    .    .    .    .    .    .    2    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    4    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         909  | .    185  199  .    .    100  185  203  .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         752  | .    .    .    .    .    752  .    .    .    .    
  LE Corruption            12   | .    .    .    .    .    12   .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Peak Influence             529  | .   97  92  .   .   529 228 239 137 45  
  Initial                  224  | .   .   37  .   .   .   224 159 72  10  
  Average                  142  | .   49  79  .   .   223 223 194 70  9   
Maximum Alert Level        2    | .   .   .   .   .   2   1   1   .   .   
  Low Security (%)         66   | 100 100 100 .   100 45  1   53  100 100 
  Level 1                  28   | .   .   .   .   .   37  98  46  .   .   
  Level 2                  5    | .   .   .   .   .   16  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   .   4   .   .   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Distress Signals           4    | .   1   .   .   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              77   | .   5   2   .   .   36  3   12  6   13  
  Peak Tracking Total      14   | .   5   2   .   .   5   3   7   3   14  
  Tactical Retreats        3    | .   .   .   .   .   2   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Traps Triggered            14   | .   .   .   .   .   4   1   3   2   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Machines Disabled          5    | .   .   .   .   .   5   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Machines Accessed          11   | .   3   .   4   .   1   1   .   2   .   
  Terminals                5    | .   3   .   .   .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   
Total Hacks                62   | .   5   .   49  .   2   1   .   5   .   
  Successful               55   | .   2   .   49  .   .   1   .   3   .   
  Failed                   7    | .   3   .   .   .   2   .   .   2   .   
    Catastrophic           2    | .   1   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   5   .   1   .   2   .   .   3   .   
  Terminals                10   | .   5   .   .   .   2   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   2   .   
Terminal Hacks             50   | .   1   .   49  .   .   .   .   .   .   
  Record                   49   | .   .   .   49  .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   2   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   .   .   1   .   
  Terminals                2    | .   1   .   .   .   .   .   .   1   .   
    Botnet                 2    | .   1   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   .   .   1   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Turns Passed               3784 | 53  163 169 643 154 955 342 426 720 159 
Spaces Moved               3036 | 50  137 159 701 169 568 174 172 805 101 
  Core                     178  | 4   .   .   .   .   4   .   23  147 .   
  Treads                   199  | .   .   .   .   .   189 1   9   .   .   
  Legs                     350  | .   .   .   .   .   37  173 140 .   .   
  Wheels                   1550 | 46  137 159 701 169 338 .   .   .   .   
  Hover                    183  | .   .   .   .   .   .   .   .   82  101 
  Flight                   576  | .   .   .   .   .   .   .   .   576 .   
  Fastest Speed            50   | 50  90  90  90  90  90  150 50  50  100 
  Average Speed            101  | 87  90  90  90  90  122 180 145 74  117 
  Slowest Speed            950  | 100 90  90  90  90  950 240 240 190 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            6    | .   .   .   .   .   .   .   .   6   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 4   30  39  93  54  36  7   33  23  31  
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   .   .   .   1   1   .   1   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 19   | .   .   .   .   .   19  .   .   .   .   
Terrain Destroyed          186  | .   .   .   .   .   186 .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      186  | .   .   .   .   .   186 .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Total                      3518 | 56  160 172 712 170 737 194 285 892 140 
  Wait                     145  | .   13  .   .   2   65  2   16  47  .   
  Move                     3014 | 49  136 158 700 168 567 173 170 792 101 
  Hop                      6    | .   .   .   .   .   .   .   .   6   .   
  Pick Up                  27   | 2   2   1   1   .   5   3   9   4   .   
  Fast Attach              59   | 5   .   2   5   .   23  5   8   11  .   
  Attach                   21   | .   .   1   1   .   5   3   6   5   .   
  Detach                   15   | .   .   .   4   .   2   2   3   4   .   
  Swap                     5    | .   .   .   .   .   4   .   1   .   .   
  Drop                     18   | .   .   3   1   .   5   .   4   5   .   
  Fire                     125  | .   9   7   .   .   50  5   35  18  1   
  Melee                    21   | .   .   .   .   .   10  1   10  .   .   
  Ram                      1    | .   .   .   .   .   1   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            40   | .   .   .   .   .   .   .   15  .   25  
  Rewire                   21   | .   .   .   .   .   .   .   8   .   13  
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Garrison
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   54 | -11/Scrapyard | Entered Materials
   99 | -10/Materials | Identified exit to Mines
  217 | -10/Materials | Entered Mines
  301 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  325 | -10/Mines     | Build established: Mutant
  382 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  382 | -10/Mines     | Discovered new exit (range 5)
  386 | -10/Mines     | Entered Exiles
  408 | -10/Exiles    | Met 8R-AWN
  427 | -10/Exiles    | Met EX-HEX
  487 | -10/Exiles    | Met EX-DEC
  513 | -10/Exiles    | Visited The Gauntlet
  555 | -10/Exiles    | Learned location of Zion (-7)
  624 | -10/Exiles    | Discovered new exit (range 14)
  685 | -10/Exiles    | Met EX-BIN
  757 | -10/Exiles    | Aligned with FarCom system
  758 | -10/Exiles    | Given EX-Vault access code
  780 | -10/Exiles    | Opened EX-Vault
  785 | -10/Exiles    | Found Prototype Device
  785 | -10/Exiles    | Identified Chronowheel
  785 | -10/Exiles    | Activated Chronowheel
  792 | -10/Exiles    | Found Prototype Energy Cannon
  792 | -10/Exiles    | Identified Latent Energy Streamer
  800 | -10/Exiles    | Found Prototype Energy Cannon
  800 | -10/Exiles    | Identified YOLO Cannon
  822 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1029 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 1029 | -10/Exiles    | Entered Mines
 1032 | -9/Mines      | Met a Derelict bent on vengeance
 1116 | -9/Mines      | Discovered new exit (range 13)
 1139 | -9/Mines      | Learned Materials emergency access door positions
 1183 | -9/Mines      | Entered Materials
 1183 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1721 | -8/Materials  | System corruption reached 10%
 1977 | -8/Materials  | Destroyed 7 combat bots
 2047 | -8/Materials  | Build established: Hauler-Mutant
 2087 | -8/Materials  | Lost 4 parts (1p1n2w)
 2097 | -8/Materials  | Core integrity fell below 50%
 2105 | -8/Materials  | Discovered new exit (range 15)
 2136 | -8/Materials  | Identified exit to Factory
 2138 | -8/Materials  | Entered Factory
 2138 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2267 | -7/Factory    | Lost 4 parts (2p2n)
 2476 | -7/Factory    | Identified exit to Garrison
 2480 | -7/Factory    | Entered Garrison
 2489 | -7/Garrison   | Installed Relay Interface Framework
 2510 | -7/Garrison   | Triggered checkpoint
 2588 | -7/Garrison   | Lost 3 parts (1n2w)
 2774 | -7/Garrison   | Triggered checkpoint
 2890 | -7/Garrison   | Core integrity fell below 50%
 2898 | -7/Garrison   | Discovered new exit (range 15)
 2905 | -7/Garrison   | Identified exit to Factory
 2906 | -7/Garrison   | Entered Factory
 2906 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2918 | -6/Factory    | Lost 12 parts (2p7n1u2w)
 3371 | -6/Factory    | Build established: Scout
 3590 | -6/Factory    | Discovered new exit (range 15)
 3607 | -6/Factory    | Identified exit to Factory
 3619 | -6/Factory    | Identified exit to Garrison
 3626 | -6/Factory    | Entered Garrison
 3712 | -6/Garrison   | Triggered checkpoint
 3717 | -6/Garrison   | Triggered checkpoint
 3768 | -6/Garrison   | Core integrity fell below 50%
 3783 | -6/Garrison   | Core integrity fell below 20%
 3785 | -6/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03778_ Attempting to rewire C-30 ARC.
03778_ C-30 ARC is unpowered.
03779_ Attempting to rewire C-30 ARC.
03779_ C-30 ARC is unpowered.
03779_ Cmb. Airjet destroyed.
03780_ Attempting to rewire C-30 ARC.
03780_ C-30 ARC is unpowered.
03780_ G-50 Soldier destroyed.
03781_ Attempting to rewire C-30 ARC.
03781_ C-30 ARC is unpowered.
03782_ Attempting to rewire C-30 ARC.
03782_ C-30 ARC is unpowered.
03783_ Attempting to rewire C-30 ARC.
03783_ C-30 ARC is unpowered.
03784_ Attempting to rewire C-30 ARC.
03784_ C-30 ARC is unpowered.
03784_ Triangulator destroyed.
03785_ Attempting to rewire C-30 ARC.
03785_ C-30 ARC is unpowered.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????   ???????????????????? |
| ???????????????????????????   #??????????????????? |
| ???????????????????????????   +??????????????????? |
| ???????????????????????????   #??????????????????? |
| ??????????????????????????#   #??????????????????? |
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| ??????????????????????????#   ##?????????????????? |
| ??????????????????????????#    #???????????g?????? |
| ??????????????????????????#    ??????????????????? |
| ??????????????????????????#  b#??????????????????? |
| ??????????????????????????#   #??????????????????? |
| ??????????????????????????# Y #??????????????????? |
| ??????????????????????????#l  #??????????????????? |
| ????????????????????????### g #??????????????????? |
| ????????????????###### ## ggY #??????????????????? |
| ????????????????#       C@%   #??????????????????? |
| ????????????????#sss#####C  p #??????????????????? |
| ????????????????????????###gg #??????????????????? |
| ######????????????????????#   #??????????????????? |
|      #????????????????????#   #??????????????????? |
|   ^  #????????????????????#   #??????????????????? |
| ###  #????????g??????###### ^ #####??????????????? |
| ??#  #?????????g?????#  g                 ???????? |
| ??#  #???????????????# ####   #######????????????? |
| ??#  #???????????????# #??#   #??????????????????? |
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| ??#  #######?????????# #??#   #??????????????????? |
| ??#  ##"%" #?????????# #??#   #??????????????????? |
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| ?#                            #??????????????????? |
| ?#                 ^          #??????????????????? |
| ?#                            #??????????????????? |
| ?#   ##    ##   ###############??????????????????? |
| ?#   ##    ##   #????????????????????????????????? |
| ?"              "????????????????????????????????? |
| ?"              "????????????????????????????????? |
| ?"              "????????????????????????????????? |
| ?"              "????????????????????????????????? |
| ?#   ##    ##   #????????????????????????????????? |
| ?#   ##    ##   #????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Evasion (%)                60
Recoil Reduction           3
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
System Compromised
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              HeavyNeutronTreads
  Manual?         0
Play Time         00:49:10
  Cumulative      3.5 hours
  Start           2020.12.22 @ 18:22:14
  End             2020.12.22 @ 19:31:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          10
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3ddd181e-d12a-479e-86ed-5f5d198ab357