Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 16:35:59 Player: aoemica Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (98) 490 Value Destroyed (1918) 1918 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (3880) 3880 TOTAL SCORE: 14708 Bonus ------- Follower Combat Kills 80 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 246/300 Energy 225/240 System Corruption 2% Temperature Cool (7) Movement Flying (21) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Particle Reactor > --- PROPULSION (8) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module Q-thruster Impulse Thruster Array > --- UTILITY (13) ----- Experimental Power Amplifier Improved Heat Sink Machine Analyzer Advanced Visual Processing Unit Advanced Transmission Jammer Experimental Reaction Control System Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY (5) ---- Light Quantum Reactor Trap Reconfigurator Rocket Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Particle Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module Q-thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Improved Heat Sink Machine Analyzer Advanced Visual Processing Unit Advanced Transmission Jammer Experimental Reaction Control System Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Light Quantum Reactor Cooled Field Propulsion Drive Trap Reconfigurator Rocket Array [Rating: 132] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . 1 . . . . 1 1 . 1 1 . . 1 Utility 11 | . . . 1 . . . 2 1 1 2 1 . 2 . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 129 | 1 24 2 17 9 1 . 24 8 6 7 9 9 3 2 7 Power 13 | . 2 . 2 1 . . 3 . . . 1 3 1 . . Engine 6 | . 2 . 2 1 . . 1 . . . . . . . . Core 5 | . . . . . . . 2 . . . 1 1 1 . . Reactor 2 | . . . . . . . . . . . . 2 . . . Propulsion 24 | . 2 . 6 . . . 9 1 1 . 1 1 1 . 2 Treads 13 | . 2 . 6 . . . 5 . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . 4 1 1 . 1 1 1 . 2 Utility 49 | 1 4 . 3 1 . . 7 5 5 7 4 5 1 1 5 Device 27 | 1 2 . 1 . . . 2 3 4 4 3 3 1 1 2 Storage 2 | . 2 . . . . . . . . . . . . . . Processor 4 | . . . . . . . . 1 1 1 . 1 . . . Hackware 7 | . . . . . . . 1 . . 2 1 . . . 3 Protection 9 | . . . 2 1 . . 4 1 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 43 | . 16 2 6 7 1 . 5 2 . . 3 . . 1 . Energy Gun 9 | . 8 . . . . . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 14 | . . . 4 3 1 . 2 1 . . 2 . . 1 . Ballistic Cannon 10 | . 6 2 1 1 . . . . . . . . . . . Launcher 8 | . 2 . 1 3 . . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . . . . . 1 1 Parts Lost 7 | . . . 1 . . . 1 . . . 1 . . 1 3 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 1 . . . 1 Utility 4 | . . . 1 . . . 1 . . . . . . . 2 Weapon 1 | . . . . . . . . . . . . . . 1 . Highest Loss Streak 3 | . . . 1 . . . 1 . . . 1 . . 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 99 100 100 100 93 96 99 99 96 89 86 92 95 Engine 7 | . 14 14 11 11 11 11 6 . . . . . . . . Core 1 | . . . . . . . 2 7 6 5 5 . 2 4 4 Treads 19 | . 21 28 33 33 33 33 26 . . . . . . . . Leg 1 | . 7 . . . . . . . . . . . . . . Flight 8 | . . . . . . . . 30 33 29 28 27 26 26 28 Device 13 | . 14 14 10 11 11 11 13 14 19 19 15 11 10 14 21 Storage 8 | . 14 14 11 11 11 11 9 . . . . . . . . Processor 2 | . . . . . . . . 4 6 10 10 11 13 13 8 Hackware 5 | . . . . . . . 8 7 6 13 20 19 17 17 18 Protection 6 | . . . 10 11 11 11 8 15 13 5 5 3 4 4 4 Energy Gun 3 | . 14 . . . . . 6 . . . . . . . . Ballistic Gun 6 | . . . 15 9 11 11 8 6 6 5 5 4 4 4 8 Ballistic Cannon 7 | . 12 27 5 9 11 11 2 . . . . . . . . Slashing Weapon 1 | . . . . . . . . 7 6 5 4 4 4 3 . Peak Build Rating 132 | 7 10 9 22 21 22 22 34 46 54 63 79 88 99 115 132 Average Rating 34 | 6 8 9 18 20 21 21 27 40 47 59 72 80 88 102 129 On Entrance 41 | 6 7 9 9 20 21 22 22 30 41 48 61 73 81 99 115 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 48 | 12 31 30 39 42 41 41 42 23 20 21 25 30 35 41 48 Greatest Support 66 | 20 40 40 66 64 64 64 66 20 25 25 30 33 41 41 49 Greatest Overweight (x) 2 | . . . . . . . 2 1 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Average Capacity 11 | 8 13 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Most Carried 15 | 7 15 15 15 15 15 15 15 9 5 5 5 5 5 5 5 Average Carried 11 | 6 12 14 14 15 14 14 14 4 4 4 4 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 Final Carried 15 | 7 15 15 15 15 15 15 10 5 5 5 5 5 4 5 3 Class Distribution -------------------- 61% | Mutant 11% | Hacker-Ninja 10% | Scavenger-Mutant 8% | Hacker-Scout 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Ninja | -2/DSF Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc Matter Collected 2968 | 210 391 68 596 45 72 . 438 138 60 60 182 . . 55 653 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3618 | 182 577 15 612 42 . . 847 302 . 31 182 . . . 828 Parts 223 | 15 35 2 50 6 . . 57 18 . 3 8 . . . 29 Haulers Intercepted 5 | . 2 . 1 . . . 2 . . . . . . . . Recyclers Shooed 7 | . 3 . . . . . 2 . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc Combat Hostiles Destroyed 54 | . 16 2 16 3 . . 14 3 . . . . . . . Guns 28 | . 8 . 9 . . . 11 . . . . . . . . Cannons 14 | . 6 2 5 . . . 1 . . . . . . . . AOE 12 | . 2 . 2 3 . . 2 3 . . . . . . . Classes Destroyed 10 | 2 6 . 1 . . . 1 . . . . . . . . Worker 9 | . 1 . 1 . . . . 3 . . 2 . . . 2 Builder 2 | . . . . . . . 1 1 . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . Hauler 5 | . 2 . 1 . . . 2 . . . . . . . . Recycler 14 | 1 . . 2 1 . . 2 2 . . 1 . . . 5 Operator 4 | . 1 . 1 . . . 1 . . . . . . . 1 Watcher 6 | . 1 . 1 . . . 2 1 . 1 . . . . . Swarmer 27 | . 6 2 9 3 . . 4 3 . . . . . . . Grunt 20 | . 10 . 2 . . . 8 . . . . . . . . Sentry 7 | . . . 5 . . . 2 . . . . . . . . Best Kill Streak 8 | 3 4 2 7 3 . . 8 6 . 1 1 . . . 3 Combat Bots Only 7 | . 3 2 7 3 . . 5 3 . . . . . . . Max Kills in Single Turn 5 | 1 2 1 2 3 . . 5 4 . 1 1 . . . 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 3 | . 1 . 2 3 . . 2 3 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc Hostile Shots Fired 283 | . 55 6 85 2 . . 79 9 . 2 2 4 . 7 32 Missed 107 | . 16 . 25 . . . 27 3 . 2 1 2 . 4 27 Damage Taken 2358 | . 383 46 702 16 . . 697 50 107 . 23 49 . 146 139 Core 201 | . 61 . 83 . . . 19 6 8 . . 24 . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 92 | . . . 68 . . . . . . . 24 . . . . Core Remaining (%) 95 | 100 . 75 . . . 79 96 99 99 100 100 98 . 100 100 Volleys Fired 237 | 9 64 3 52 2 . . 48 3 . . 12 . . 6 38 Largest 2 | 2 2 2 2 2 . . 2 1 . . 2 . . 1 2 Hottest 98 | 90 90 70 70 62 . . 98 45 . . 80 . . 40 80 Shots Fired 445 | 18 115 6 101 3 . . 95 3 . . 22 . . 6 76 Gun 341 | 18 69 . 67 1 . . 80 2 . . 22 . . 6 76 Cannon 94 | . 42 6 31 1 . . 14 . . . . . . . . Launcher 10 | . 4 . 3 1 . . 1 1 . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 315 | . 42 6 98 2 . . 61 2 . . 22 . . 6 76 Thermal 120 | 18 69 . . . . . 33 . . . . . . . . Explosive 10 | . 4 . 3 1 . . 1 1 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 7 9 3 14 1 . . 8 5 . . 6 . . . 14 Robot Miss Streak 5 | 4 5 1 5 1 . . 4 . . . 1 . . . 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 235 | 12 55 3 60 1 . . 57 9 . 1 7 3 . . 27 Core Hits 129 | 6 28 3 27 3 . . 33 11 . . 2 . . . 16 Critical Kills 9 | . . . 1 . . . . . . . . . . . 8 Critical Parts Destroyed 8 | . . . 1 . . . . . . . 1 . . . 6 Critical Strikes 25 | 1 5 . 3 . . . 1 . . . 1 . . . 14 Burn 5 | 1 3 . . . . . 1 . . . . . . . . Destroy 17 | . . . 2 . . . . . . . 1 . . . 14 Blast 3 | . 2 . 1 . . . . . . . . . . . . Melee Attacks 35 | . . . . . . . . 13 . 4 7 11 . . . Impact . | . . . . . . . . . . . . . . . . Slashing 35 | . . . . . . . . 13 . 4 7 11 . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . 5 . . 4 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5480 | 168 936 68 1137 209 . 17 1251 726 . 58 403 231 . . 276 Guns 2538 | 168 421 . 708 . . . 890 32 . . 43 . . . 276 Cannons 876 | . 343 56 268 25 . . 184 . . . . . . . . Explosions 905 | . 152 . 161 153 . . 167 190 . . 82 . . . . Melee 1071 | . . . . . . . . 504 . 58 278 231 . . . Ramming 90 | . 20 12 . 31 . 17 10 . . . . . . . . Kinetic 2399 | . 343 56 976 25 . . 648 32 . . 43 . . . 276 Thermal 1097 | 168 421 . . . . . 426 . . . 82 . . . . Explosive 823 | . 152 . 161 153 . . 167 190 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1071 | . . . . . . . . 504 . 58 278 231 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 1 . . 3 . . 2 Average Corruption 1 | . . . . . . . . . 1 . . 3 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . 4 . . . Message Errors 2 | . . . . . . . . . . . . 2 . . . Energy Discharges 1 | . . . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 335 | . . . 19 . . . 20 70 . 23 72 131 . . . Projectiles 20 | . . . . . . . 20 . . . . . . . . Explosions 19 | . . . 19 . . . . . . . . . . . . Melee 296 | . . . . . . . . 70 . 23 72 131 . . . Knockbacks 14 | . 8 . 5 1 . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . Kinetic 13 | . 8 . 5 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 19 | . 6 4 . 5 . 2 2 . . . . . . . . Targets Rammed 21 | . 7 4 . 6 . 2 2 . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . Highest Temperature 141 | 105 141 27 132 . . . 73 1 . . . . . . 10 Average Temperature 31 | 41 30 14 57 . . . 20 1 . . . . . . 8 Received Heat Transfer 630 | . 111 . 186 . . . 306 18 . . . . . 9 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 1 | . 1 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | 2 1 . . . . . 1 . . . . . . . . Heat Transferred 2760 | 520 1326 . . . . . 814 . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc Peak Influence 416 | 25 273 134 401 287 . . 237 261 242 270 416 213 158 151 131 Initial 128 | . 16 54 . 123 . . . 50 119 118 122 122 128 118 84 Average 116 | 13 73 52 143 113 . . 87 148 178 187 262 149 150 134 88 Maximum Alert Level 2 | . 1 . 2 1 . . 1 1 1 1 2 1 . . . Low Security (%) 84 | 100 92 100 75 94 . 100 96 61 59 64 39 88 100 100 100 Level 1 13 | . 7 . 23 5 . . 3 38 40 35 31 11 . . . Level 2 2 | . . . . . . . . . . . 28 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . 1 . . 2 . 1 1 1 1 . 1 2 Investigation 1 | . . . . . . . . . . . 1 . . . . Extermination 3 | . . . . . . . . . 1 . . 1 . . 1 Reinforcement 6 | . 1 . . . . . 2 . . 1 . . . 1 1 Assault 1 | . . . . 1 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc Distress Signals 11 | . 2 . 3 . . . 3 . . . 1 1 . . 1 Communications Jammed 4 | . . . . . . . . . . . . . . . 4 Distress Signals 4 | . . . . . . . . . . . . . . . 4 Times Spotted 127 | . 31 3 22 2 . . 22 7 2 6 12 7 . 4 9 Peak Tracking Total 7 | . 3 3 5 1 . . 7 3 1 3 4 6 . 3 5 Tactical Retreats 14 | . 1 1 2 . . . . . . 1 4 1 . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc Traps Triggered 4 | . . . . . . . 1 . 1 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Reconfigurated 12 | . . . . . . . 4 4 1 3 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc Machines Disabled 9 | . . . . 2 . . . . . . 6 . . . 1 Max in Single Turn 6 | . . . . 2 . . . . . . 6 . . . 1 Garrison Access 4 | . . . . . . . 1 . . 1 . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc Machines Accessed 45 | . 5 . 2 . 1 . 4 6 5 8 4 . 2 . 8 Terminals 29 | . 5 . 1 . . . 3 4 4 5 1 . 2 . 4 Fabricators 4 | . . . . . . . . . 1 2 1 . . . . Repair Stations 2 | . . . 1 . . . . . . . 1 . . . . Recycling Units 2 | . . . . . . . . 1 . . 1 . . . . Scanalyzers 2 | . . . . . . . . 1 . . . . . . 1 Garrison Access 5 | . . . . . . . 1 . . 1 . . . . 3 Total Hacks 104 | . 15 . 4 . 1 . 12 15 8 22 9 . 4 . 14 Successful 59 | . 8 . 3 . 1 . 8 7 3 11 7 . 3 . 8 Failed 44 | . 6 . 1 . . . 4 8 5 11 2 . 1 . 6 Catastrophic 8 | . . . . . . . . 1 3 2 . . . . 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 15 | . 4 . 2 . 1 . 3 3 . . 2 . . . . Terminals 77 | . 15 . 2 . . . 11 10 6 18 3 . 4 . 8 Fabricators 7 | . . . . . . . . . 2 3 2 . . . . Repair Stations 5 | . . . 2 . . . . . . . 3 . . . . Recycling Units 2 | . . . . . . . . 1 . . 1 . . . . Scanalyzers 5 | . . . . . . . . 4 . . . . . . 1 Garrison Access 7 | . . . . . . . 1 . . 1 . . . . 5 Terminal Hacks 41 | . 8 . 1 . 1 . 7 4 2 8 2 . 3 . 5 Part Schematic 2 | . . . . . . . . . . 1 1 . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . Prototype ID Bank 7 | . 2 . . . . . 1 1 . 2 . . 1 . . Open Door 1 | . . . . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . . 1 . . . 1 . . Level Access Points 3 | . . . . . . . . . . 1 1 . . . 1 Branch Access Points 3 | . . . . . . . . 1 . 1 . . . . 1 Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . Terminal Index 2 | . . . . . . . . . . 1 . . 1 . . Unreport Threat 2 | . 1 . . . . . . . . . . . . . 1 Locate Traps 6 | . 2 . . . . . 3 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . Maintenance Status 2 | . . . . . . . . . 1 1 . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . Hauler Manifests 3 | . 1 . . . . . 1 . . . . . . . 1 Zone Layout 2 | . . . . . . . . 1 . 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 1 2 2 . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Build 3 | . . . . . . . . . 1 1 1 . . . . Repair Station Hacks 4 | . . . 2 . . . . . . . 2 . . . . Scan Component 2 | . . . 1 . . . . . . . 1 . . . . Repair 2 | . . . 1 . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . . . . 1 . . 1 . . . . Retrieve Components 2 | . . . . . . . . 1 . . 1 . . . . Scanalyzer 3 | . . . . . . . . 2 . . . . . . 1 Insert Component 3 | . . . . . . . . 2 . . . . . . 1 Garrison Access Hacks 4 | . . . . . . . 1 . . 1 . . . . 2 Seal Access 4 | . . . . . . . 1 . . 1 . . . . 2 Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 34 | . 3 . 2 . . . 3 5 5 6 2 . 1 . 7 Full Trace Events 1 | . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 50 | . . . . . . . . . 50 . . . . . . Total Robot Build Rating 10 | . . . . . . . . . 10 . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 1 1 . . . . Parts Built 3 | . . . . . . . . . . 1 2 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . 53 64 . . . . Total Part Build Rating 22 | . . . . . . . . . . 6 16 . . . . Parts Repaired 2 | . . . 1 . . . . . . . 1 . . . . Time 100 | . . . 32 . . . . . . . 68 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc Total Allies 7 | . . . . 3 . . . 2 2 . . . . . . Largest Group 3 | . . . . 3 3 1 1 2 2 1 . . . . . Highest-Rated Group 82 | . . . . 73 73 31 31 28 82 41 . . . . . Highest-Rated Ally 41 | . . . . 31 31 31 31 16 41 41 . . . . . Total Orders 3 | . . . . . . . . 3 . . . . . . . STAY 1 | . . . . . . . . 1 . . . . . . . FOLLOW 2 | . . . . . . . . 2 . . . . . . . Ally Attacks 24 | . . . . 3 . . 3 6 11 1 . . . . . Total Damage 719 | . . . . 44 . . 40 75 506 54 . . . . . Kills 7 | . . . . 2 . . . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc Turns Passed 7393 | 94 1444 429 863 818 444 65 1095 274 281 317 499 261 17 50 442 Spaces Moved 7256 | 26 751 147 410 521 295 41 484 579 746 761 894 431 51 95 1024 Core . | . . . . . . . . . . . . . . . . Treads 2438 | . 541 147 410 521 295 41 483 . . . . . . . . Legs 236 | 26 210 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4582 | . . . . . . . 1 579 746 761 894 431 51 95 1024 Fastest Speed 21 | 120 120 160 145 150 150 150 150 29 27 27 23 23 23 24 21 Average Speed 71 | 120 148 160 150 150 150 150 157 29 27 27 24 23 23 29 22 Slowest Speed 174 | 120 160 160 160 150 150 150 174 99 27 27 26 26 24 96 94 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 38 | . . . . . . . . 1 1 10 3 6 . 3 14 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 87 27 41 85 70 8 41 13 19 25 14 11 1 92 25 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . . 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . Spaces Dug 79 | . 18 . 9 . . . . 1 . 3 36 8 . 1 3 Terrain Destroyed 126 | . 24 . 21 7 . . 7 13 . 3 36 8 . 1 6 Melee 15 | . . . . . . . . 1 . 3 3 8 . . . Projectile 1 | . . . 1 . . . . . . . . . . . . AOE 103 | . 24 . 20 7 . . 7 12 . . 33 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res DSF Acc Total 8896 | 70 958 335 579 550 297 44 732 654 821 853 1133 563 55 106 1146 Wait 1087 | 34 80 174 62 10 . . 151 23 69 75 206 115 . 6 82 Move 7172 | 25 750 146 409 520 294 40 483 576 743 744 887 421 50 88 996 Hop 30 | . . . . . . . . 1 1 6 3 3 . 3 13 Pick Up 62 | 1 17 3 17 . 1 1 4 3 1 1 5 1 1 1 5 Fast Attach 28 | 1 2 . 3 . . . 8 3 1 4 . 1 1 2 2 Attach 28 | . 2 . 6 . 1 . 5 1 1 1 2 2 2 . 5 Detach 8 | . 2 . 1 . . . 2 . . . . 2 . . 1 Swap 74 | . 20 2 8 9 . . 11 4 4 2 7 6 . . 1 Drop 80 | . 14 3 21 3 1 1 18 6 1 3 4 1 1 . 3 Fire 237 | 9 64 3 52 2 . . 48 3 . . 12 . . 6 38 Melee 35 | . . . . . . . . 13 . 4 7 11 . . . Ram . | . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . Crush 20 | . 6 4 . 6 . 2 2 . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 13 . . . . . Rewire 21 | . . . . . . . . 21 . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Res / *Arm) -2/Research -2/DSF -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 95 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 568 | -10/Materials | Central database locked down 570 | -10/Materials | Discovered new exit (range 10) 757 | -10/Materials | Discovered new exit (range 13) 1029 | -10/Materials | Discovered new exit (range 11) 1472 | -10/Materials | Discovered new exit (range 15) 1539 | -10/Materials | Entered Mines 1550 | -10/Mines | Assembled infested the area 1939 | -10/Mines | Discovered new exit (range 7) 1968 | -10/Mines | Entered Materials 1968 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2246 | -9/Materials | Discovered new exit (range 4) 2465 | -9/Materials | Discovered new exit (range 7) 2603 | -9/Materials | Repaired Hrd. Light Armor Plating 2698 | -9/Materials | Discovered new exit (range 16) 2699 | -9/Materials | Destroyed 7 combat bots 2831 | -9/Materials | Entered Mines 2849 | -9/Mines | Discovered new exit (range 14) 2960 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3104 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3352 | -9/Mines | Learned Materials emergency access door positions 3440 | -9/Mines | Discovered new exit (range 14) 3453 | -9/Mines | Met a Derelict testing a Signal Generator 3634 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3635 | -9/Mines | Discovered new exit (range 5) 3649 | -9/Mines | Entered Exiles 3649 | -9/Exiles | Accompanied by 3 allies 3679 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3684 | -9/Exiles | Met 8R-AWN 3711 | -9/Exiles | Met EX-HEX 3753 | -9/Exiles | Met EX-BIN 3769 | -9/Exiles | Aligned with FarCom system 3771 | -9/Exiles | Given EX-Vault access code 3808 | -9/Exiles | Opened EX-Vault 3825 | -9/Exiles | Found Trap Reconfigurator 3857 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3904 | -9/Exiles | Met EX-DEC 4072 | -9/Exiles | Discovered new exit (range 14) 4093 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 4093 | -9/Exiles | Entered Mines 4093 | -8/Mines | Accompanied by 1 ally 4119 | -8/Mines | Discovered new exit (range 5) 4158 | -8/Mines | Entered Materials 4158 | -8/Materials | Accompanied by 1 ally 4158 | -8/Materials | Evolved 2 slots: Utility x2 4464 | -8/Materials | Discovered new exit (range 4) 4801 | -8/Materials | Build established: Scavenger-Mutant 5253 | -8/Materials | Entered Factory 5253 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5273 | -7/Factory | Identified exit to Lower Caves 5296 | -7/Factory | Found Rocket Array 5497 | -7/Factory | Discovered new exit (range 17) 5527 | -7/Factory | Entered another Factory area 5527 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5613 | -6/Factory | Fabricated H-66 Slayer? 5721 | -6/Factory | Discovered new exit (range 5) 5808 | -6/Factory | Entered another Factory area 5808 | -5/Factory | Accompanied by 1 ally 5808 | -5/Factory | Evolved 2 slots: Utility x2 5957 | -5/Factory | Fabricated Adv. System Shield (x1) 5972 | -5/Factory | Identified exit to Factory 6052 | -5/Factory | Identified exit to Upper Caves 6125 | -5/Factory | Entered another Factory area 6125 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6137 | -4/Factory | Identified exit to Research 6156 | -4/Factory | Build established: Hacker-Ninja 6203 | -4/Factory | Fabricated Hyp. Railgun? 6568 | -4/Factory | Repaired Lgt. Particle Reactor 6624 | -4/Factory | Entered Research 6624 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 6699 | -3/Research | Discovered new exit (range 16) 6781 | -3/Research | Identified exit to Armory 6884 | -3/Research | Discovered new exit (range 5) 6885 | -3/Research | Identified exit to Research 6885 | -3/Research | Entered another Research area 6885 | -2/Research | Evolved 2 slots: Utility x2 6902 | -2/Research | Identified exit to DSF 6902 | -2/Research | Entered DSF 6922 | -2/DSF | Additional patrols routed to DSF 6944 | -2/DSF | Discovered new exit (range 12) 6952 | -2/DSF | Identified exit to Access 6952 | -2/DSF | Entered Access 6952 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6998 | -1/Access | Spotted B-99 Colossus 7157 | -1/Access | Identified exit to Surface 7157 | -1/Access | Identified exit to Command 7251 | -1/Access | Build established: Hacker-Scout 7394 | *** | Escaped! Last Messages --------------- 07362_ Hacking Suite destroyed. 07363_ Acquired Hacking Suite. 07368_ HV Slug penetrates Door. 07368_ HV Slug penetrates Wall. 07369_ ECM Suite destroyed. 07375_ W-44 Eye distress signal jammed. 07376_ A-15 Conveyor destroyed. 07376_ K-01 Serf cleans the Terminal. 07376_ W-44 Eye distress signal jammed. 07376_ K-01 Serf cleans the Terminal. 07377_ K-01 Serf collects debris. 07377_ W-44 Eye distress signal jammed. 07390_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 07390_ The Access Shell folds into the floor. 07392_ Identified Cld. Field Propulsion Drive. 07392_ Faulty integration triggers meltdown. 07392_ Hyp. Railgun damaged (-84). 07392_ Hyp. Railgun damaged (-31). Map ----- +----------------------------------------------------+ | ?????????# ##### #???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????# ########???????????????????????????? | | ?????????## ##??????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #############???????????????????????? | | ??????????# # #???????????????????????? | | ??????????# # #???????????????????????? | | ??????????#=!# #???????????????????????? | | ??????????#!!#! #???????????????????????? | | ??????????#!%/! #???????????????????????? | | ??????????#!!#w #???????????????????????? | | ??????????#!!# #???????????????????????? | | ??????????# *#############???????????????????????? | | ??????????# x#?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????#px"""T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????#k "????BB????????????? | | ??????????#k "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ????"?"???# ????????????????????????????????????? | | ????"?"???? ?????????????????????????????????????? | | ???""G""?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 48 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Power Amplification 60 Armor Coverage 300 Evasion (%) 79 Recoil Reduction 3 Offensive Hacking 52 Defensive Hacking 14 Item Schematics ----------------- Hyp. Gauss Cannon | -5/Factory | Hacked Hyp. Railgun | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Adv. System Shield | x1 | -5/Factory | Preloaded Hyp. Railgun | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityRegenerativeLance Manual? 0 Play Time 01:28:33 Cumulative 1075.0 hours Start 2024.09.20 @ 14:54:31 End 2024.09.20 @ 16:35:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 495 Rogue 494 Adventurer 1 Explorer 0 Win Type 0 Total 174 Types 52/13/28/5/2/1/68/3/2 Lore% 93 Gallery% 99 Achievement% 93 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6579815-19df-49a9-9234-df51ddacff8e