Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.29 @ 20:01:23 Player: doki Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (1712) 1712 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5372 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 495/700 Matter 224/300 Energy 61/100 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- Pulse Rifle Pulse Rifle Pulse Rifle > --- INVENTORY (15) --- Improved Heat Sink Large Storage Unit Hacking Suite Hacking Suite Heavy EM Pulse Gun Advanced Beam Rifle Heavy Assault Rifle Axe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Light Armor Plating Reactive Plating > --- WEAPON ----------- Advanced Beam Rifle Heavy Particle Cannon Heavy Particle Cannon Axe > --- INVENTORY -------- Large Storage Unit Hacking Suite Hacking Suite Heavy EM Pulse Gun Heavy Assault Rifle [Rating: 34] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Light Assault Rifle Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 2 | . . . 2 . . . Weapon 2 | . . . . 1 1 . Parts Attached 63 | 8 1 4 19 26 1 4 Power 9 | 1 . 2 3 3 . . Engine 9 | 1 . 2 3 3 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 . 1 4 12 . . Treads 9 | 2 . 1 4 2 . . Leg 10 | . . . . 10 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 2 . . 4 5 1 . Device 5 | 1 . . 1 3 . . Storage 2 | 1 . . 1 . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 23 | 3 1 1 8 6 . 4 Energy Gun 10 | 1 . . 3 2 . 4 Energy Cannon 2 | . . . . 2 . . Ballistic Gun 9 | 2 . 1 4 2 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 30 | . 1 2 4 15 . 8 Power 4 | . . 1 . 2 . 1 Propulsion 13 | . . . 3 7 . 3 Utility 4 | . . . . 3 . 1 Weapon 9 | . 1 1 1 3 . 3 Highest Loss Streak 6 | . 1 3 2 5 . 6 To Critical Strikes . | . . . . . . . Average Backups 9 | 1 6 6 9 13 5 6 Power 1 | . 1 . 1 1 . . Propulsion 1 | . . 1 . 3 . . Utility 3 | . 3 4 2 3 3 3 Weapon 3 | . 1 . 4 3 2 3 Tool/Special . | . . . . . . . Unused Backups 5 | . 2 . . 1 . 2 Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 4 | . 2 . . . . 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 99 97 98 96 96 71 Engine 10 | . 14 12 11 9 7 5 Treads 16 | . 28 28 21 1 23 19 Leg 8 | . . . . 24 7 7 Device 13 | . 14 14 11 17 7 3 Storage 10 | . 14 14 11 9 7 7 Processor 8 | . . . 21 5 . . Protection 1 | . . . . 1 12 11 Energy Gun 10 | . 14 1 5 12 7 5 Energy Cannon 3 | . . . . 7 14 6 Ballistic Gun 9 | . 12 25 14 3 5 . Slashing Weapon 1 | . . . 1 1 1 3 Peak Build Rating 34 | 7 8 8 16 30 34 34 Average Rating 16 | 5 7 6 13 26 32 23 On Entrance 13 | . 7 7 7 15 23 34 Avg Prop Armor Cover (%) 3 | . . . . . 3 4 Naked Turns . | . . . . . . . Heaviest Build 60 | 11 12 13 34 56 60 60 Greatest Support 60 | 40 40 40 40 60 60 60 Greatest Overweight (x) 10 | 3 . . 1 4 . 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 12 | 7 8 8 14 15 15 15 Most Carried 15 | 3 8 7 13 15 6 8 Average Carried 9 | 1 6 6 9 13 5 6 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 9 | 3 8 6 9 7 5 8 Class Distribution -------------------- 41% | Mutant 29% | Scavenger-Mutant 18% | Gunner 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Matter Collected 1419 | 316 22 89 494 498 . . Remotely . | . . . . . . . Salvage Created 2394 | 143 237 136 827 1051 . . Parts 161 | 8 15 11 67 60 . . Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 3 | 1 . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 46 | . 8 5 20 13 . . Melee 1 | . 1 . . . . . Guns 37 | . 3 5 20 9 . . Cannons 4 | . . . . 4 . . AOE 4 | . 4 . . . . . Classes Destroyed 14 | 2 4 . 4 4 . . Worker 2 | . . . 1 1 . . Builder 5 | . 1 . 3 1 . . Tunneler 4 | 3 . . . 1 . . Hauler 1 | . . . . 1 . . Recycler 3 | 1 . . . 2 . . Operator 2 | . . . 1 1 . . Watcher 5 | . 3 . 1 1 . . Swarmer 16 | . 6 3 7 . . . Grunt 15 | . 2 2 5 6 . . Brawler 1 | . . . . 1 . . Duelist 1 | . . . 1 . . . Sentry 9 | . . . 7 2 . . Specialist 2 | . . . . 2 . . Hunter 2 | . . . . 2 . . Best Kill Streak 5 | 4 4 3 5 3 . . Combat Bots Only 5 | . 3 3 5 3 . . Max Kills in Single Turn 3 | 1 3 1 1 3 . . Gunslinging 1 | . . . . 1 . . Exploded 3 | . 3 . . . . . Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Hostile Shots Fired 402 | . 34 30 111 159 . 68 Missed 81 | . 12 5 23 27 . 14 Hits 321 | . 22 25 88 132 . 54 Melee 6 | . . . 6 . . . Projectile 315 | . 22 25 82 132 . 54 AOE 2 | . . . . 2 . . Critical Strikes 8 | . 1 . 2 2 . 3 Damage Taken 5453 | . 313 343 1238 2406 . 1153 Core 1004 | . 54 99 136 510 . 205 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . . . 50 . . Ignored by Resistances 129 | . . . . 37 . 92 Regen/Repaired (Parts) 108 | . . . 108 . . . Core Remaining (%) 52 | 100 . 38 66 7 . . Volleys Fired 207 | 19 29 21 81 56 . 1 Largest 4 | 2 2 2 2 3 . 4 Hottest 252 | 60 140 60 68 195 . 252 Shots Fired 397 | 38 50 35 135 135 . 4 Gun 351 | 38 40 35 135 99 . 4 Cannon 36 | . . . . 36 . . Launcher . | . . . . . . . Special 10 | . 10 . . . . . Kinetic 237 | 36 19 32 108 42 . . Thermal 94 | . 10 . . 80 . 4 Explosive . | . . . . . . . Electromagnetic 66 | 2 21 3 27 13 . . Robot Hit Streak 21 | 6 5 9 21 9 . 8 Robot Miss Streak 5 | 1 5 3 3 5 . . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 264 | 28 22 25 110 75 . 4 Core Hits 103 | 7 12 12 35 37 . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 6 | . . . 3 3 . . Burn 1 | . . . . 1 . . Destroy 2 | . . . 2 . . . Corrupt 1 | . . . . 1 . . Sever 2 | . . . 1 1 . . Melee Attacks 24 | . . . 5 17 2 . Impact . | . . . . . . . Slashing 24 | . . . 5 17 2 . Piercing . | . . . . . . . Sneak Attacks 4 | . . . 3 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4322 | 246 450 200 1767 1591 . 68 Guns 3152 | 246 253 200 1473 912 . 68 Cannons 496 | . . . . 496 . . Explosions 215 | . 178 . . 37 . . Melee 344 | . . . 247 97 . . Ramming 115 | . 19 . 47 49 . . Kinetic 1998 | 218 62 174 1145 399 . . Thermal 1103 | . 178 . . 857 . 68 Explosive . | . . . . . . . Electromagnetic 762 | 28 191 26 328 189 . . Impact . | . . . . . . . Slashing 344 | . . . 247 97 . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . 7 1 . . . . Message Errors 1 | . 1 . . . . . Matter Fused 1 | . . 1 . . . . Heat Flow Errors 2 | . 2 . . . . . Energy Discharges 3 | . 3 . . . . . Data Loss (minor) 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 119 | . 3 . 110 6 . . Projectiles 6 | . . . . 6 . . Explosions 3 | . 3 . . . . . Melee 110 | . . . 110 . . . Knockbacks 2 | . . . 1 1 . . Impact 2 | . . . 1 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 75 | . 75 . . . . . Shots 2 | . 2 . . . . . Rammed 12 | . 4 . 8 . . . Targets Rammed 23 | . 6 . 10 7 . . Kicked 7 | . . . . 7 . . Crushed 4 | . 2 . 2 . . . Highest Temperature 353 | 20 258 83 33 353 . 108 Average Temperature 76 | 15 62 35 13 110 . 54 Received Heat Transfer 1380 | . 60 171 336 660 . 153 Effects 2 | . . . . 2 . . Interference 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . 2 . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . 3 . . Heat Transferred 1878 | . 200 . . 1530 . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 2 . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 166 | 5 115 79 166 124 21 15 Initial 62 | . . 39 22 62 21 3 Average 50 | . 25 44 95 40 6 4 Influence Increases 1594 | 20 280 120 616 521 7 30 Destroy 0b10 Robot/C 920 | . 160 100 400 260 . . Destroy 0b10 Robot/NC 110 | 20 20 . 30 40 . . Destroy Leader 252 | . 36 20 112 84 . . Successful Hack 50 | . 33 . 12 . 5 . Disable Machine 30 | . 15 . . 15 . . Destroy Structure 52 | . 16 . 2 32 2 . Lose Combat Pursuer 180 | . . . 60 90 . 30 Influence Decreases 1594 | 20 180 161 527 620 51 35 Entered New Map 214 | . . 61 37 86 28 2 Time Decay 1127 | 20 170 80 450 384 23 . Lost Part 253 | . 10 20 40 150 . 33 Squads Dispatched 8 | . 2 . 1 4 . 1 Investigation 3 | . 1 . 1 1 . . Extermination . | . . . . . . . Reinforcement 5 | . 1 . . 3 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Distress Signals 9 | . 2 . 3 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 20 5 27 27 . 6 Peak Tracking Total 7 | . 4 2 7 7 . 4 Tactical Retreats 9 | . . . 3 4 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Traps Triggered 3 | . 1 . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Disabled 2 | . 1 . . 1 . . Max in Single Turn 1 | . 1 . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Accessed 16 | . 9 . 4 2 1 . Terminals 12 | . 8 . 2 1 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . 1 1 . . Garrison Access . | . . . . . . . Total Hacks 47 | . 28 . 12 6 1 . Successful 24 | . 12 . 7 4 1 . Failed 23 | . 16 . 5 2 . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 31 | . 24 . 4 2 1 . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 4 | . 4 . . . . . Scanalyzers 7 | . . . 3 4 . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 9 . 1 2 1 . Record 3 | . 2 . 1 . . . Prototype ID Bank 3 | . 3 . . . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Dispatch Records 1 | . . . . 1 . . Security Status 1 | . . . . 1 . . Patrol Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 5 | . . . 3 2 . . Insert Component 2 | . . . 1 1 . . Analyze 2 | . . . 1 1 . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 12 | . 8 . 3 1 . . Full Trace Events 8 | . 4 . 3 1 . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . Part Schematics Acquired 2 | . . . 1 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Active Infowar (turns) 3610 | 54 904 167 1238 1247 . . Optics 1493 | . . . 1238 255 . . Terrain 1 | . . . 1 . . . Seismic 3610 | 54 904 167 1238 1247 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Turns Passed 4086 | 168 904 167 1238 1353 104 152 Spaces Moved 1978 | 66 490 64 538 678 59 83 Core 14 | 13 . . . . . 1 Treads 1328 | 53 490 64 538 42 59 82 Legs 636 | . . . . 636 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 120 160 160 Average Speed 157 | 158 160 160 160 150 160 166 Slowest Speed 550 | 200 160 160 240 400 160 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 5 59 12 43 43 2 79 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 24 | . 6 . 1 15 2 . Terrain Destroyed 53 | . 15 . 1 35 2 . Melee 18 | . . . 1 15 2 . Projectile 21 | . 9 . . 12 . . AOE 14 | . 6 . . 8 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Total 2514 | 95 540 100 761 860 64 94 Wait 129 | . 5 7 86 28 . 3 Move 1972 | 65 489 63 537 677 58 83 Hop . | . . . . . . . Pick Up 32 | 3 7 1 8 13 . . Fast Attach 25 | 7 . . 2 11 1 4 Attach 26 | . . 3 6 15 2 . Detach 6 | . . . . 3 . 3 Swap 44 | 1 2 3 17 20 1 . Drop 26 | . 2 2 9 13 . . Fire 207 | 19 29 21 81 56 . 1 Melee 24 | . . . 5 17 2 . Ram . | . . . . . . . Kick 7 | . . . . 7 . . Crush 16 | . 6 . 10 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 305 | -10/Materials | Discovered new exit (range 16) 713 | -10/Materials | Discovered new exit (range 13) 774 | -10/Materials | Identified exit to Mines 1073 | -10/Materials | Entered Mines 1100 | -10/Mines | Core integrity fell below 50% 1118 | -10/Mines | Lost 3 parts (1p2w) 1223 | -10/Mines | Discovered new exit (range 10) 1240 | -10/Mines | Entered Materials 1240 | -9/Materials | Evolved 2 slots: Utility x2 1956 | -9/Materials | Build established: Scavenger-Mutant 2368 | -9/Materials | Discovered new exit (range 10) 2427 | -9/Materials | Repaired Lgt. Treads+ 2478 | -9/Materials | Entered another Materials area 2478 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3183 | -8/Materials | Build established: Gunner 3432 | -8/Materials | Lost 3 parts (1n1u1w) 3641 | -8/Materials | Lost 4 parts (2n1u1w) 3658 | -8/Materials | Core integrity fell below 50% 3725 | -8/Materials | Lost 3 parts (1p2n) 3732 | -8/Materials | Core integrity fell below 20% 3799 | -8/Materials | Discovered new exit (range 15) 3807 | -8/Materials | Lost 5 parts (1p2n1u1w) 3831 | -8/Materials | Entered Factory 3831 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3933 | -7/Factory | Identified exit to DSF 3935 | -7/Factory | Entered DSF 3961 | -7/DSF | Additional patrols routed to DSF 4087 | -7/DSF | Self-destructed Last Messages --------------- Triggered Alarm Trap. An alarm sounds. Penetrated by Slug. Reactive Plating destroyed. Imp. Light Armor Plating blasted off. Slug penetrates A-02 Transporter. Penetrated by Slug. Lgt. Treads+ destroyed. Critical hit (Blast). Deuterium Engine destroyed. Lgt. Treads+ destroyed. Acquired Pulse Rifle. Penetrated by Slug. Slug penetrates Wall. Acquired Pulse Rifle. Penetrated by Slug. Lgt. Treads+ destroyed. Slug penetrates Wall. Penetrated by Slug. Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????#########???????## | | ????????????????????# #########" | | ????????????????????# #===# ##" | | ????????????????????# | | ????????????????????# | | ????????????????????### ### #==## | | ????????????????????### ### #==### | | ????????????????????#!! !!########## | | ????????????????????#!! !!#??????# | | ????????????????????#!! !!#??????# | | ????????????????????### ###??????### | | ????????????????????#!! !!#??????# | | ????????????????????#!! !!#??????# | | ????????????????????#!! !!#??????# | | ????????????###########% !###???###### | | ????????????#[ #!!!### % ###!!?# ## | | ??????# ##@ ;!!!## ##!!!# "% | | ??????# %xx H | | ??????# x % %% | | ??????# | | ??????# ## #===##a a##!!!#!!!## | | ??????# ?# #===### ###!!!#!!!## | | ??????### ??#########?# #?########## | | ???????? ????????????! !!???????#!! | | ???????# ?????????????! !!#??????#!! | | ???????#?????????????!! !!#??????#!! | | ?????????????????????## ###??????### | | ??????????????????????! ]????????#!! | | ??????????????????????! ]????????#!! | | ??????????????????????! ]]########## | | ??????????????????????# ### #!!### | | ????????????????# ### ### #!!## | | ??????????????? | | ??????????????? | | ????????????????????# ^ !!# # ##" | | ????????????????????# ????#########" | | ????????????????????????????????????## | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 22% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed SchematicGunDerivative Manual? 0 Play Time 00:46:53 Cumulative 4.6 hours Start 2025.12.29 @ 19:16:11 End 2025.12.29 @ 20:01:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7bad8b59-e1ed-4c34-90c3-919dbf8d35cc