Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 20:06:30 Player: GR4C3 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1160) 1160 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4130 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 37/100 System Corruption 24% Temperature Cool (27) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Melee Analysis Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Visual Processing Unit Sensor Array Improved Signal Interpreter Transport Network Coupler Advanced ECM Suite > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- Arc Projector Light Assault Rifle Flak Cannon Grenade Launcher Blade Saw [Rating: 36] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Visual Processing Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 1 . 1 . Weapon . | . . . . . . . Parts Attached 76 | 7 7 11 3 4 40 4 Power 12 | 1 2 1 . 1 7 . Engine 11 | 1 2 . . 1 7 . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 18 | 2 2 5 1 . 8 . Treads 2 | . . . . . 2 . Leg 7 | 2 . . . . 5 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 9 | . 2 5 1 . 1 . Utility 14 | 2 2 3 2 1 4 . Device 8 | 1 2 1 1 . 3 . Storage 2 | 1 . . . . 1 . Processor 4 | . . 2 1 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 32 | 2 1 2 . 2 21 4 Energy Gun 15 | . . . . 1 11 3 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 6 | 2 1 1 . 1 1 . Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . . 1 . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 6 | . . . . . 5 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Corrupted Parts 1 | . . . . . 1 . System Corruption 5 | . . . . . 5 . Parts Lost 27 | . . . . 2 14 11 Power 3 | . . . . . 2 1 Propulsion 9 | . . . . 1 6 2 Utility 6 | . . . . 1 1 4 Weapon 9 | . . . . . 5 4 Highest Loss Streak 11 | . . . . 2 7 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 81 | . 98 100 100 96 73 25 Engine 7 | . 14 4 . 1 9 1 Core 1 | . . 6 9 7 . . Treads 2 | . . . . . 5 . Leg 8 | . 19 . . . 10 3 Flight 12 | . 7 33 36 34 4 . Device 11 | . 17 21 18 16 6 8 Storage 2 | . 9 . . . 2 . Processor 17 | . . 11 18 18 23 6 Energy Gun 5 | . . . . 2 8 4 Ballistic Gun 7 | . 28 17 9 7 . . Launcher 1 | . . 4 9 7 . . Peak Build Rating 36 | 9 9 20 26 28 36 22 Average Rating 20 | 7 7 15 25 25 24 10 On Entrance 15 | . 9 9 18 26 23 22 Naked Turns . | . . . . . . . Heaviest Build 29 | 11 13 12 12 13 29 6 Greatest Support 48 | 20 20 15 20 20 48 3 Greatest Overweight (x) 2 | . 2 . . . 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 10 5 Average Capacity 6 | 7 7 5 5 5 6 5 Most Carried 6 | 5 5 5 4 5 6 5 Average Carried 2 | 1 3 4 3 3 2 2 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 1 5 5 3 2 5 1 Class Distribution -------------------- 38% | Mutant 27% | Scavenger-Mutant 20% | Scout 12% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Scout | -9/Materials Scavenger-Scout | -8/Materials Scout | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Matter Collected 1059 | 280 70 210 . 40 459 . Remotely 105 | . . . . . 105 . Salvage Created 1529 | 56 60 241 . 288 827 57 Parts 83 | 6 9 16 . 16 35 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Combat Hostiles Destroyed 22 | . 2 7 . 4 8 1 Melee 4 | . . . . . 4 . Guns 11 | . 2 4 . 2 2 1 Cannons 1 | . . . . . 1 . AOE 5 | . . 3 . 2 . . Classes Destroyed 11 | 1 2 2 . 3 2 1 Worker 1 | . . . . . 1 . Builder 1 | . . . . 1 . . Tunneler 2 | 2 . . . . . . Recycler 5 | . . . . 1 4 . Operator 1 | . . . . 1 . . Watcher 6 | . 1 1 . 2 2 . Swarmer 2 | . 2 . . . . . Grunt 12 | . . 6 . 3 3 . Brawler 1 | . . . . . . 1 Sentry 5 | . . 1 . 1 3 . Programmer 2 | . . . . . 2 . Best Kill Streak 5 | 1 2 4 . 5 4 1 Combat Bots Only 3 | . 2 3 . 2 2 1 Max Kills in Single Turn 3 | 1 1 3 . 3 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . 1 . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Hostile Shots Fired 368 | . 18 19 . 15 248 68 Missed 139 | . 6 10 . 9 95 19 Damage Taken 2794 | . 95 144 . 105 1588 862 Core 732 | . 25 . . . 374 333 Absorbed by Shields . | . . . . . . . Core Remaining (%) 97 | 100 90 100 . 100 . . Volleys Fired 96 | 5 12 16 . 17 40 6 Largest 2 | 2 2 2 . 2 2 2 Hottest 143 | 40 40 50 . 80 143 130 Shots Fired 160 | 10 24 26 . 25 64 11 Gun 145 | 10 24 21 . 19 60 11 Cannon 4 | . . . . . 4 . Launcher 11 | . . 5 . 6 . . Special . | . . . . . . . Kinetic 74 | 10 24 21 . 11 8 . Thermal 25 | . . . . . 19 6 Explosive 11 | . . 5 . 6 . . Electromagnetic 50 | . . . . 8 37 5 Robot Hit Streak 11 | 5 4 11 . 6 7 6 Robot Miss Streak 4 | 1 3 4 . 3 3 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 109 | 7 11 15 . 14 53 9 Core Hits 80 | 4 7 16 . 25 25 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . 2 . Burn 1 | . . . . . 1 . Sever 1 | . . . . . 1 . Melee Attacks 14 | . . . . . 11 3 Impact . | . . . . . . . Slashing 14 | . . . . . 11 3 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2559 | 57 88 405 . 699 1126 184 Guns 1113 | 57 88 132 . 148 558 130 Cannons 84 | . . . . . 84 . Explosions 824 | . . 273 . 551 . . Melee 538 | . . . . . 484 54 Ramming . | . . . . . . . Kinetic 448 | 57 88 132 . 65 106 . Thermal 311 | . . . . . 230 81 Explosive 824 | . . 273 . 551 . . Electromagnetic 438 | . . . . 83 306 49 Impact . | . . . . . . . Slashing 538 | . . . . . 484 54 Piercing . | . . . . . . . Highest Corruption 24 | . . . . . 10 24 Average Corruption 6 | . . . . . 5 21 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . . . . . 23 2 Message Errors 8 | . . . . . 8 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 3 | . . . . . 2 1 Energy Discharges 3 | . . . . . 2 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 5 | . . . . . 5 . Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . . 2 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 114 | . . . . . 114 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 114 | . . . . . 114 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 17 | . . 17 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 256 | . . 18 . 131 256 183 Average Temperature 74 | . . 7 . 54 89 65 Received Heat Transfer 993 | . . 54 . 54 381 504 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . 4 . Heat Transferred 729 | . . . . . 556 173 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Peak Influence 310 | 10 73 253 106 310 270 . Initial 140 | . 6 30 106 44 140 . Average 125 | 5 42 91 106 175 153 . Maximum Alert Level 1 | . . 1 . 1 1 . Low Security (%) 81 | 100 100 88 100 52 81 . Level 1 18 | . . 11 . 47 18 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . . 2 3 . Investigation 1 | . . . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 3 | . . . . 2 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Distress Signals 5 | . . 1 . 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 4 9 . 10 15 4 Peak Tracking Total 5 | . 3 5 . 4 3 4 Tactical Retreats 2 | . . . . . 2 . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Traps Triggered 3 | . . . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Machines Disabled 2 | . . . . 2 . . Max in Single Turn 2 | . . . . 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Machines Accessed 7 | . 2 . . 4 1 . Terminals 6 | . 2 . . 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 2 . . 5 2 . Successful 2 | . 2 . . . . . Failed 7 | . . . . 5 2 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . 2 . . 5 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . 3 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Turns Passed 1800 | 112 229 179 17 246 971 46 Spaces Moved 2119 | 75 236 341 48 624 779 16 Core 73 | 7 2 . . . 48 16 Treads 141 | . . . . . 141 . Legs 466 | 68 99 . . . 299 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1439 | . 135 341 48 624 291 . Fastest Speed 26 | 50 37 29 26 26 27 50 Average Speed 59 | 113 73 32 26 26 91 56 Slowest Speed 200 | 120 150 34 26 29 200 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 43 25 5 73 21 4 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 68 | . . 41 . 27 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 68 | . . 41 . 27 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Total 2475 | 93 273 387 51 679 955 37 Wait 88 | . 2 6 . 29 45 6 Move 2111 | 74 235 340 47 623 776 16 Hop 1 | . . . . . 1 . Pick Up 52 | 7 10 6 1 3 25 . Fast Attach 6 | 1 . 1 . . 4 . Attach 43 | 6 3 2 2 2 24 4 Detach 3 | . . . . . 2 1 Swap 27 | . 4 8 1 2 12 . Drop 34 | . 7 8 . 3 15 1 Fire 96 | 5 12 16 . 17 40 6 Melee 14 | . . . . . 11 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 11) 336 | -10/Materials | Discovered new exit (range 16) 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 485 | -9/Materials | Discovered new exit (range 14) 520 | -9/Materials | Identified exit to Materials 521 | -9/Materials | Entered another Materials area 521 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 523 | -8/Materials | Discovered new exit (range 15) 535 | -8/Materials | Identified exit to Storage 538 | -8/Materials | Entered Storage 781 | -8/Storage | Discovered new exit (range 10) 783 | -8/Storage | Identified exit to Factory 784 | -8/Storage | Entered Factory 784 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 941 | -7/Factory | Lost 3 parts (1p1n1u) 1008 | -7/Factory | Lost 7 parts (3n4w) 1207 | -7/Factory | Build established: Mutant 1501 | -7/Factory | Core integrity fell below 50% 1618 | -7/Factory | Build established: Scavenger-Mutant 1722 | -7/Factory | System corruption reached 10% 1733 | -7/Factory | Discovered new exit (range 10) 1745 | -7/Factory | Identified exit to Lower Caves 1755 | -7/Factory | Entered Lower Caves 1778 | -7/Lower Caves | Core integrity fell below 20% 1801 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01763_ Critical hit (Burn: +37). 01764_ Knocked back. 01765_ Imp. Deuterium Engine destroyed. 01767_ EM Shotgun destroyed. 01769_ Pulse Rifle destroyed. 01769_ System corrupted by crushing effect (+1). 01771_ Imp. Signal Interpreter destroyed. 01771_ System corrupted by crushing effect (+4). 01771_ B-48 Gladiator destroyed. 01771_ Switching to secondary target: G-47 Trooper. 01773_ Shock Rifle destroyed. 01777_ System corrupted: Heat flow error (+213). 01778_ Dropped Gatling Laser. 01782_ Imp. Light Armor Plating fries itself beyond repair. 01786_ Critical hit (Burn: +37). 01794_ Greatsword destroyed. 01795_ System corrupted: Energy discharge (-11). 01798_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????## ##?????????????????????? | | ????????????????????## #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #??????????????????????? | | ??????????????????### ###?????????????????????? | | ??????????????????# ## ##?#####??????????????? | | ??????????????????# ### ##?????????????? | | ??????????????????## @ ## ###???????????? | | ???????????????????# ### g g %[ #???????????? | | ???????????????????## #??# ##g #???????????? | | ????????????????????##???# ## #???????????? | | ?????????????????????????# ##???????????? | | ?????????????????????????# ### ##????????????? | | ?????????????????????????# #?### #?????????????? | | ?????????????????????????# #???#$ #?????????????? | | ?????????????????????????# ???# #?????????????? | | ?????????????????????????# ???# #?????????????? | | ?????????????????????????####???# #?????????????? | | ????????????????????????????????# ?????????????? | | ????????????????????????????????# ?????????????? | | ????????????????????????????????# ????????????? | | ???????????????????????????????? ????????????? | | ???????????????????????????????? ##????????????? | | ???????????????????????????????? ??????????????? | | ???????????????????????????????? ??????????????? | | ???????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 72 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponsMetaAutobeam Manual? 0 Play Time 00:44:33 Cumulative 75.5 hours Start 2024.12.09 @ 19:09:48 End 2024.12.09 @ 20:06:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 44 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6b4810f-cd43-4271-822a-42ab6a5959a9