Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 20:06:30

Player: GR4C3

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (38)      190
Value Destroyed (1160)     1160
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4130

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     275/300
Energy                     37/100
System Corruption          24%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Improved Heat Sink
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Melee Analysis Suite

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
           Visual Processing Unit
           Sensor Array
  Improved Signal Interpreter
           Transport Network Coupler
  Advanced ECM Suite
>          --- WEAPON -----------
           Arc Projector
           Arc Projector
>          --- INVENTORY --------
           Arc Projector
     Light Assault Rifle
           Flak Cannon
           Grenade Launcher
           Blade Saw
[Rating: 36]

 Favorites 
-----------
Power                      Hybrid Deuterium Engine
  Engine                   Hybrid Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Visual Processing Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low 
Slots Evolved              6    | .   .   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  3    | .   .   1   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             76   | 7   7   11  3   4   40  4   
  Power                    12   | 1   2   1   .   1   7   .   
    Engine                 11   | 1   2   .   .   1   7   .   
    Core                   1    | .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | 2   2   5   1   .   8   .   
    Treads                 2    | .   .   .   .   .   2   .   
    Leg                    7    | 2   .   .   .   .   5   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 9    | .   2   5   1   .   1   .   
  Utility                  14   | 2   2   3   2   1   4   .   
    Device                 8    | 1   2   1   1   .   3   .   
    Storage                2    | 1   .   .   .   .   1   .   
    Processor              4    | .   .   2   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   32   | 2   1   2   .   2   21  4   
    Energy Gun             15   | .   .   .   .   1   11  3   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          6    | 2   1   1   .   1   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               2    | .   .   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        6    | .   .   .   .   .   5   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   
    System Corruption      5    | .   .   .   .   .   5   .   
Parts Lost                 27   | .   .   .   .   2   14  11  
  Power                    3    | .   .   .   .   .   2   1   
  Propulsion               9    | .   .   .   .   1   6   2   
  Utility                  6    | .   .   .   .   1   1   4   
  Weapon                   9    | .   .   .   .   .   5   4   
  Highest Loss Streak      11   | .   .   .   .   2   7   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   98  100 100 96  73  25  
  Engine                   7    | .   14  4   .   1   9   1   
  Core                     1    | .   .   6   9   7   .   .   
  Treads                   2    | .   .   .   .   .   5   .   
  Leg                      8    | .   19  .   .   .   10  3   
  Flight                   12   | .   7   33  36  34  4   .   
  Device                   11   | .   17  21  18  16  6   8   
  Storage                  2    | .   9   .   .   .   2   .   
  Processor                17   | .   .   11  18  18  23  6   
  Energy Gun               5    | .   .   .   .   2   8   4   
  Ballistic Gun            7    | .   28  17  9   7   .   .   
  Launcher                 1    | .   .   4   9   7   .   .   
Peak Build Rating          36   | 9   9   20  26  28  36  22  
  Average Rating           20   | 7   7   15  25  25  24  10  
  On Entrance              15   | .   9   9   18  26  23  22  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             29   | 11  13  12  12  13  29  6   
  Greatest Support         48   | 20  20  15  20  20  48  3   
  Greatest Overweight (x)  2    | .   2   .   .   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   5   5   5   10  5   
  Average Capacity         6    | 7   7   5   5   5   6   5   
  Most Carried             6    | 5   5   5   4   5   6   5   
  Average Carried          2    | 1   3   4   3   3   2   2   
  Final Capacity           8    | 8   5   5   5   5   5   5   
  Final Carried            5    | 1   5   5   3   2   5   1   

 Class Distribution 
--------------------
 38% | Mutant
 27% | Scavenger-Mutant
 20% | Scout
 12% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
  Scavenger-Scout | -9/Materials
  Scavenger-Scout | -8/Materials
            Scout | -8/Storage
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Sto Fac Low 
Matter Collected           1059 | 280 70  210 .   40  459 .   
  Remotely                 105  | .   .   .   .   .   105 .   
Salvage Created            1529 | 56  60  241 .   288 827 57  
  Parts                    83   | 6   9   16  .   16  35  1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   1   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low 
Combat Hostiles Destroyed  22   | .   2   7   .   4   8   1   
  Melee                    4    | .   .   .   .   .   4   .   
  Guns                     11   | .   2   4   .   2   2   1   
  Cannons                  1    | .   .   .   .   .   1   .   
  AOE                      5    | .   .   3   .   2   .   .   
Classes Destroyed          11   | 1   2   2   .   3   2   1   
  Worker                   1    | .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   1   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   1   4   .   
  Operator                 1    | .   .   .   .   1   .   .   
  Watcher                  6    | .   1   1   .   2   2   .   
  Swarmer                  2    | .   2   .   .   .   .   .   
  Grunt                    12   | .   .   6   .   3   3   .   
  Brawler                  1    | .   .   .   .   .   .   1   
  Sentry                   5    | .   .   1   .   1   3   .   
  Programmer               2    | .   .   .   .   .   2   .   
Best Kill Streak           5    | 1   2   4   .   5   4   1   
  Combat Bots Only         3    | .   2   3   .   2   2   1   
Max Kills in Single Turn   3    | 1   1   3   .   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   1   .   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Low  
Hostile Shots Fired        368  | .    18   19   .    15   248  68   
  Missed                   139  | .    6    10   .    9    95   19   
Damage Taken               2794 | .    95   144  .    105  1588 862  
  Core                     732  | .    25   .    .    .    374  333  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         97   | 100  90   100  .    100  .    .    
Volleys Fired              96   | 5    12   16   .    17   40   6    
  Largest                  2    | 2    2    2    .    2    2    2    
  Hottest                  143  | 40   40   50   .    80   143  130  
Shots Fired                160  | 10   24   26   .    25   64   11   
  Gun                      145  | 10   24   21   .    19   60   11   
  Cannon                   4    | .    .    .    .    .    4    .    
  Launcher                 11   | .    .    5    .    6    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  74   | 10   24   21   .    11   8    .    
  Thermal                  25   | .    .    .    .    .    19   6    
  Explosive                11   | .    .    5    .    6    .    .    
  Electromagnetic          50   | .    .    .    .    8    37   5    
  Robot Hit Streak         11   | 5    4    11   .    6    7    6    
  Robot Miss Streak        4    | 1    3    4    .    3    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           109  | 7    11   15   .    14   53   9    
  Core Hits                80   | 4    7    16   .    25   25   3    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    2    .    
    Burn                   1    | .    .    .    .    .    1    .    
    Sever                  1    | .    .    .    .    .    1    .    
Melee Attacks              14   | .    .    .    .    .    11   3    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 14   | .    .    .    .    .    11   3    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2559 | 57   88   405  .    699  1126 184  
  Guns                     1113 | 57   88   132  .    148  558  130  
  Cannons                  84   | .    .    .    .    .    84   .    
  Explosions               824  | .    .    273  .    551  .    .    
  Melee                    538  | .    .    .    .    .    484  54   
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  448  | 57   88   132  .    65   106  .    
  Thermal                  311  | .    .    .    .    .    230  81   
  Explosive                824  | .    .    273  .    551  .    .    
  Electromagnetic          438  | .    .    .    .    83   306  49   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 538  | .    .    .    .    .    484  54   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         24   | .    .    .    .    .    10   24   
  Average Corruption       6    | .    .    .    .    .    5    21   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    .    23   2    
    Message Errors         8    | .    .    .    .    .    8    .    
    Matter Fused           1    | .    .    .    .    .    1    .    
    Heat Flow Errors       3    | .    .    .    .    .    2    1    
    Energy Discharges      3    | .    .    .    .    .    2    1    
    Parts Fused            1    | .    .    .    .    .    1    .    
    Data Loss (minor)      5    | .    .    .    .    .    5    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
    Misfires               2    | .    .    .    .    .    2    .    
    Alerts                 1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            114  | .    .    .    .    .    114  .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    114  | .    .    .    .    .    114  .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      17   | .    .    17   .    .    .    .    
  Shots                    1    | .    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        256  | .    .    18   .    131  256  183  
  Average Temperature      74   | .    .    7    .    54   89   65   
  Received Heat Transfer   993  | .    .    54   .    54   381  504  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    
  Parts Fried              1    | .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    4    .    
  Heat Transferred         729  | .    .    .    .    .    556  173  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low 
Peak Influence             310  | 10  73  253 106 310 270 .   
  Initial                  140  | .   6   30  106 44  140 .   
  Average                  125  | 5   42  91  106 175 153 .   
Maximum Alert Level        1    | .   .   1   .   1   1   .   
  Low Security (%)         81   | 100 100 88  100 52  81  .   
  Level 1                  18   | .   .   11  .   47  18  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   2   3   .   
  Investigation            1    | .   .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            3    | .   .   .   .   2   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Low 
Distress Signals           5    | .   .   1   .   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              42   | .   4   9   .   10  15  4   
  Peak Tracking Total      5    | .   3   5   .   4   3   4   
  Tactical Retreats        2    | .   .   .   .   .   2   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low 
Traps Triggered            3    | .   .   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Low 
Machines Disabled          2    | .   .   .   .   2   .   .   
  Max in Single Turn       2    | .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Low 
Machines Accessed          7    | .   2   .   .   4   1   .   
  Terminals                6    | .   2   .   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                9    | .   2   .   .   5   2   .   
  Successful               2    | .   2   .   .   .   .   .   
  Failed                   7    | .   .   .   .   5   2   .   
    Catastrophic           1    | .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                7    | .   2   .   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   3   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Sto Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Sto Fac Low 
Turns Passed               1800 | 112 229 179 17  246 971 46  
Spaces Moved               2119 | 75  236 341 48  624 779 16  
  Core                     73   | 7   2   .   .   .   48  16  
  Treads                   141  | .   .   .   .   .   141 .   
  Legs                     466  | 68  99  .   .   .   299 .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   1439 | .   135 341 48  624 291 .   
  Fastest Speed            26   | 50  37  29  26  26  27  50  
  Average Speed            59   | 113 73  32  26  26  91  56  
  Slowest Speed            200  | 120 150 34  26  29  200 100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 4   43  25  5   73  21  4   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   1   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          68   | .   .   41  .   27  .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      68   | .   .   41  .   27  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Low 
Total                      2475 | 93  273 387 51  679 955 37  
  Wait                     88   | .   2   6   .   29  45  6   
  Move                     2111 | 74  235 340 47  623 776 16  
  Hop                      1    | .   .   .   .   .   1   .   
  Pick Up                  52   | 7   10  6   1   3   25  .   
  Fast Attach              6    | 1   .   1   .   .   4   .   
  Attach                   43   | 6   3   2   2   2   24  4   
  Detach                   3    | .   .   .   .   .   2   1   
  Swap                     27   | .   4   8   1   2   12  .   
  Drop                     34   | .   7   8   .   3   15  1   
  Fire                     96   | 5   12  16  .   17  40  6   
  Melee                    14   | .   .   .   .   .   11  3   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   19 | -11/Scrapyard  | Discovered new exit (range 15)
  113 | -11/Scrapyard  | Entered Materials
  241 | -10/Materials  | Discovered new exit (range 11)
  336 | -10/Materials  | Discovered new exit (range 16)
  342 | -10/Materials  | Entered another Materials area
  342 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  485 | -9/Materials   | Discovered new exit (range 14)
  520 | -9/Materials   | Identified exit to Materials
  521 | -9/Materials   | Entered another Materials area
  521 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  523 | -8/Materials   | Discovered new exit (range 15)
  535 | -8/Materials   | Identified exit to Storage
  538 | -8/Materials   | Entered Storage
  781 | -8/Storage     | Discovered new exit (range 10)
  783 | -8/Storage     | Identified exit to Factory
  784 | -8/Storage     | Entered Factory
  784 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  941 | -7/Factory     | Lost 3 parts (1p1n1u)
 1008 | -7/Factory     | Lost 7 parts (3n4w)
 1207 | -7/Factory     | Build established: Mutant
 1501 | -7/Factory     | Core integrity fell below 50%
 1618 | -7/Factory     | Build established: Scavenger-Mutant
 1722 | -7/Factory     | System corruption reached 10%
 1733 | -7/Factory     | Discovered new exit (range 10)
 1745 | -7/Factory     | Identified exit to Lower Caves
 1755 | -7/Factory     | Entered Lower Caves
 1778 | -7/Lower Caves | Core integrity fell below 20%
 1801 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01763_ Critical hit (Burn: +37).
01764_ Knocked back.
01765_ Imp. Deuterium Engine destroyed.
01767_ EM Shotgun destroyed.
01769_ Pulse Rifle destroyed.
01769_ System corrupted by crushing effect (+1).
01771_ Imp. Signal Interpreter destroyed.
01771_ System corrupted by crushing effect (+4).
01771_ B-48 Gladiator destroyed.
01771_ Switching to secondary target: G-47
  Trooper.
01773_ Shock Rifle destroyed.
01777_ System corrupted: Heat flow error (+213).
01778_ Dropped Gatling Laser.
01782_ Imp. Light Armor Plating fries itself
  beyond repair.
01786_ Critical hit (Burn: +37).
01794_ Greatsword destroyed.
01795_ System corrupted: Energy discharge (-11).
01798_ Critical hit (Burn: +37). <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ????????????????????#      #?????????????????????? |
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| ???????????????????## #??#  ##g      #???????????? |
| ????????????????????##???#  ##       #???????????? |
| ?????????????????????????#          ##???????????? |
| ?????????????????????????#  ###    ##????????????? |
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| ?????????????????????????#  #???#$ #?????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          19
Energy Capacity            1500
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                72
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponsMetaAutobeam
  Manual?         0
Play Time         00:44:33
  Cumulative      75.5 hours
  Start           2024.12.09 @ 19:09:48
  End             2024.12.09 @ 20:06:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           44
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          38
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              18/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6b4810f-cd43-4271-822a-42ab6a5959a9