Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.27 @ 01:35:24

Player: Chair

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (152)     760
Value Destroyed (5405)     5405
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (4780)               4780
              TOTAL SCORE: 15725

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1507
Follower Combat Kills      2173
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     97/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (18)
Movement                   Core (1350) Ox26
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
           Huge Storage Unit
  Improved Armor Integrity Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (25) ---
     Light Angular Momentum Engine
   Compact Wheel
           Cryofiber Web
           Matter Compressor (0)
           Seismic Detector
           Transmission Jammer
  Hardened Light Armor Plating
           System Restoration Module
           Proton Missile Launcher

 Peak State 
------------
>              --- POWER ------------
               F-cell Engine
        Hybrid Fission Core
>              --- PROPULSION -------
       Armored Treads
        Medium Treads
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
               Cryofiber Web
      Advanced Cooling System
               Huge Storage Unit
  Experimental Targeting Computer
      Improved Armor Integrity Analyzer
        Medium Reflective Plating
      Improved Shield Generator
>              --- WEAPON -----------
        Cooled Pulse Rifle
               Thermic Laser
               Wave Gun
               Wave Gun
>              --- INVENTORY --------
               Angular Momentum Engine
         Light Treads
        Medium Treads
       Compact Wheel
               Cryofiber Web
      Improved Heat Sink
      Improved Heat Sink
               Matter Compressor
               Seismic Detector
               Transmission Jammer
      Hardened Light Armor Plating
      Improved Medium Armor Plating
      Improved Medium Armor Plating
       Layered Medium Armor Plating
        Medium Reactive Plating
      Improved Shield Generator
               System Restoration Module
         Heavy Laser
         Heavy Laser
         Heavy Laser
               Gatling Laser
               Proton Missile Launcher
               Rocket Launcher
               Power Maul
[Rating: 87]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Cryofiber Web
  Device                   Cryofiber Web
  Storage                  Huge Storage Unit
  Processor                Improved Armor Integrity Analyzer
  Hackware                 Experimental Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   1   .   
  Utility                  5    | .   .   1   .   2   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   1   .   
Parts Attached             218  | 7   7   17  9   46  20  15  15  28  27  27  
  Power                    23   | 1   1   3   1   4   1   1   3   2   4   2   
    Engine                 20   | 1   1   3   1   4   1   1   2   2   2   2   
    Core                   3    | .   .   .   .   .   .   .   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   3   4   1   5   3   .   2   5   4   5   
    Treads                 27   | .   .   4   1   5   3   .   1   5   4   4   
    Leg                    5    | 2   3   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   1   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  71   | 2   .   6   2   16  5   2   6   10  11  11  
    Device                 35   | 1   .   3   1   9   3   1   .   4   7   6   
    Storage                6    | 1   .   1   .   1   2   .   .   .   1   .   
    Processor              6    | .   .   .   .   1   .   .   3   1   1   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   
    Protection             23   | .   .   2   1   5   .   1   2   5   2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   90   | 2   3   4   5   21  11  12  4   11  8   9   
    Energy Gun             55   | .   .   2   2   13  6   7   4   8   6   7   
    Energy Cannon          8    | .   .   1   1   3   2   1   .   .   .   .   
    Ballistic Gun          9    | 2   1   .   .   1   2   2   .   1   .   .   
    Ballistic Cannon       3    | .   2   1   .   .   .   .   .   .   .   .   
    Launcher               12   | .   .   .   2   4   1   1   .   2   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   1   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   2   .   3   1   .   4   .   2   .   
Parts Lost                 42   | .   2   2   .   .   1   3   .   4   2   28  
  Power                    5    | .   1   .   .   .   .   .   .   1   .   3   
  Propulsion               9    | .   .   .   .   .   1   .   .   .   1   7   
  Utility                  16   | .   1   2   .   .   .   2   .   1   .   10  
  Weapon                   12   | .   .   .   .   .   .   1   .   2   1   8   
  Highest Loss Streak      27   | .   1   1   .   .   1   2   .   2   2   27  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   89  95  99  97  95  99  98  99  99  94  
  Engine                   9    | .   13  11  10  7   10  15  8   12  8   5   
  Core                     2    | .   .   .   .   .   .   .   5   2   4   4   
  Treads                   23   | .   .   19  33  27  23  23  21  22  25  20  
  Leg                      1    | .   28  10  .   .   .   .   .   .   .   .   
  Device                   18   | .   5   13  11  17  20  22  23  19  15  20  
  Storage                  7    | .   14  11  11  9   7   7   7   7   6   5   
  Processor                3    | .   .   .   .   3   .   .   .   7   8   10  
  Protection               6    | .   .   7   11  14  9   7   5   2   1   1   
  Energy Gun               17   | .   .   3   15  8   12  15  23  22  25  21  
  Energy Cannon            1    | .   .   4   4   4   4   2   .   .   .   .   
  Ballistic Gun            1    | .   24  .   .   4   4   2   .   .   .   .   
Peak Build Rating          87   | 7   7   16  17  32  45  45  52  57  71  87  
  Average Rating           44   | 5   6   10  16  25  37  44  45  53  66  79  
  On Entrance              30   | .   7   6   16  14  31  45  44  50  56  71  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             153  | 14  16  29  31  57  124 124 121 124 128 153 
  Greatest Support         104  | 20  20  60  60  60  68  68  68  76  96  104 
  Greatest Overweight (x)  9    | .   .   .   .   .   2   1   7   7   1   9   
  Average Overweight (x)   1    | .   .   .   .   .   .   1   2   1   1   1   
Largest Inventory Capacity 25   | 8   8   10  10  15  25  25  25  25  25  25  
  Average Capacity         20   | 7   8   8   10  11  19  25  25  25  25  25  
  Most Carried             25   | 5   8   10  10  15  25  25  25  25  25  25  
  Average Carried          19   | 3   7   8   9   11  18  23  23  24  24  22  
  Final Capacity           25   | 8   8   10  10  15  25  25  25  25  25  25  
  Final Carried            25   | 5   8   10  10  15  25  25  25  24  25  9   

 Class Distribution 
--------------------
 32% | Scavenger-Tank
 30% | Scavenger-Gunner
 19% | Scavenger-Mutant
  9% | Mutant
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
             Tank | -7/Lower Caves
   Scavenger-Tank | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
           Gunner | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Fac  
Matter Collected           3497 | 294  216  345  222  744  511  236  146  270  380  133  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6290 | 149  362  690  25   1497 832  291  .    370  798  1276 
  Parts                    273  | 12   16   28   5    94   39   11   .    13   26   29   
Haulers Intercepted        7    | .    .    2    .    2    1    .    .    .    2    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    .    .    .    .    7    .    13   .    .    
  Prevented                3    | .    .    .    .    .    .    3    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac 
Combat Hostiles Destroyed  128  | .   9   7   11  30  13  7   .   10  13  28  
  Guns                     67   | .   7   .   .   19  7   3   .   4   9   18  
  Cannons                  18   | .   2   7   .   5   4   .   .   .   .   .   
  AOE                      31   | .   .   .   11  6   2   3   .   5   .   4   
Classes Destroyed          19   | 2   2   4   2   4   2   1   .   .   .   2   
  Worker                   7    | .   .   .   1   4   2   .   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 4    | 3   .   .   .   1   .   .   .   .   .   .   
  Hauler                   7    | .   .   2   .   2   1   .   .   .   2   .   
  Recycler                 9    | 1   1   4   .   2   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   .   2   .   .   .   .   .   .   .   1   
  Swarmer                  32   | .   3   .   3   10  .   2   .   5   4   5   
  Cutter                   3    | .   .   .   .   3   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    45   | .   6   4   .   7   7   3   .   3   2   13  
  Brawler                  5    | .   .   1   .   .   .   .   .   .   1   3   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   22   | .   .   2   .   7   3   1   .   2   3   4   
  Specialist               2    | .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   1   1   .   .   .   .   1   
  Programmer               5    | .   .   .   .   .   2   .   .   .   3   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Assembled                8    | .   .   .   8   .   .   .   .   .   .   .   
Best Kill Streak           17   | 4   4   5   9   9   3   5   .   4   5   17  
  Combat Bots Only         17   | .   3   2   8   8   2   5   .   4   5   17  
Max Kills in Single Turn   4    | 1   1   1   2   4   2   2   .   3   2   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   1   1   
  Exploded                 4    | .   .   .   2   4   1   2   .   3   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Fac  
Hostile Shots Fired        940   | .    51   27   12   115  233  47   .    107  71   277  
  Missed                   309   | .    15   10   5    38   99   14   .    37   26   65   
Damage Taken               9434  | .    414  252  147  900  902  403  .    972  895  4549 
  Core                     1536  | .    73   28   25   133  116  23   .    71   64   1003 
  Absorbed by Shields      1187  | .    .    .    .    118  399  136  .    .    38   496  
  Ignored by Resistances   143   | .    .    .    .    .    .    .    .    .    .    143  
  Regen/Repaired (Parts)   66    | .    .    .    .    66   .    .    .    .    .    .    
Core Remaining (%)         82    | 100  70   .    86   75   .    .    .    70   92   .    
Volleys Fired              334   | 6    36   34   15   70   43   14   .    31   30   55   
  Largest                  4     | 2    2    2    2    2    3    3    .    3    4    4    
  Hottest                  267   | 40   70   124  124  124  183  215  .    146  259  267  
Shots Fired                836   | 12   72   68   18   136  119  34   .    86   111  180  
  Gun                      668   | 12   66   7    3    97   86   30   .    83   109  175  
  Cannon                   135   | .    6    61   2    35   29   2    .    .    .    .    
  Launcher                 33    | .    .    .    13   4    4    2    .    3    2    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  212   | 12   72   45   .    38   39   6    .    .    .    .    
  Thermal                  511   | .    .    23   5    63   47   6    .    83   109  175  
  Explosive                33    | .    .    .    13   4    4    2    .    3    2    5    
  Electromagnetic          80    | .    .    .    .    31   29   20   .    .    .    .    
  Robot Hit Streak         70    | 3    7    11   3    17   12   17   .    22   16   70   
  Robot Miss Streak        4     | 1    4    3    2    3    4    2    .    2    3    3    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        23    | .    1    .    .    4    .    1    .    .    2    15   
    Max Gunslinging Chain  1     | .    1    .    .    1    .    1    .    .    1    1    
Shots Hit Robots           600   | 6    45   43   8    93   79   26   .    58   77   165  
  Core Hits                298   | 5    19   18   16   54   46   12   .    26   30   72   
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    .    .    .    4    
  Critical Strikes         30    | .    .    4    .    3    .    .    .    5    8    10   
    Burn                   21    | .    .    .    .    2    .    .    .    5    8    6    
    Destroy                1     | .    .    .    .    1    .    .    .    .    .    .    
    Blast                  4     | .    .    4    .    .    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              14    | .    .    .    .    .    .    .    .    .    3    11   
  Impact                   14    | .    .    .    .    .    .    .    .    .    3    11   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14683 | 79   494  796  851  2415 2074 660  .    1377 1593 4344 
  Guns                     9393  | 79   420  102  35   1402 1160 387  .    980  1546 3282 
  Cannons                  1820  | .    74   694  20   562  443  27   .    .    .    .    
  Explosions               3140  | .    .    .    796  451  464  246  .    397  47   739  
  Melee                    323   | .    .    .    .    .    .    .    .    .    .    323  
  Ramming                  7     | .    .    .    .    .    7    .    .    .    .    .    
  Kinetic                  2126  | 79   494  511  .    590  381  71   .    .    .    .    
  Thermal                  8500  | .    .    285  55   1111 1023 218  .    980  1546 3282 
  Explosive                2627  | .    .    .    796  228  211  209  .    397  47   739  
  Electromagnetic          1100  | .    .    .    .    486  452  162  .    .    .    .    
  Impact                   323   | .    .    .    .    .    .    .    .    .    .    323  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    4    4    3    4    4    4    2    2    17   
  Average Corruption       2     | .    .    4    4    3    2    4    2    2    1    16   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  108   | .    .    6    10   11   19   12   19   11   13   7    
    Message Errors         31    | .    .    2    1    5    6    8    7    2    .    .    
    Matter Fused           18    | .    .    .    2    1    2    2    2    3    5    1    
    Heat Flow Errors       16    | .    .    1    1    1    4    1    4    3    1    .    
    Energy Discharges      7     | .    .    1    .    1    .    1    2    1    1    .    
    Parts Rejected         1     | .    .    .    .    1    .    .    .    .    .    .    
    Parts Fused            4     | .    .    .    .    .    2    .    .    .    2    .    
    Data Loss (minor)      13    | .    .    2    3    1    .    .    3    .    3    1    
    Data Loss (major)      4     | .    .    .    1    .    3    .    .    .    .    .    
    Misfires               6     | .    .    .    1    1    2    .    .    1    1    .    
    Alerts                 2     | .    .    .    1    .    .    .    1    .    .    .    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    1    .    5    
Overload Shots             2     | .    .    .    .    .    .    2    .    .    .    .    
Overflow Damage            264   | .    .    7    32   .    .    7    .    6    .    212  
  Projectiles              7     | .    .    7    .    .    .    .    .    .    .    .    
  Explosions               45    | .    .    .    32   .    .    7    .    6    .    .    
  Melee                    212   | .    .    .    .    .    .    .    .    .    .    212  
Knockbacks                 4     | .    1    .    .    .    .    .    .    .    .    3    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  1     | .    1    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      449   | .    .    .    54   68   223  77   .    .    27   .    
  Shots                    12    | .    .    .    2    2    4    3    .    .    1    .    
  Rammed                   1     | .    .    .    .    .    1    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        389   | .    45   174  229  213  149  41   96   77   236  389  
  Average Temperature      57    | .    15   36   66   37   48   30   46   38   70   122  
  Received Heat Transfer   2257  | .    153  90   .    224  160  74   .    246  111  1199 
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    3    
  Parts Fried              6     | .    .    .    .    2    1    .    .    1    .    2    
  Impact Corruptions       6     | .    .    .    .    .    .    .    .    .    .    6    
Robots Melted              10    | .    .    .    .    .    1    1    .    1    4    3    
  Combat Hostiles          9     | .    .    .    .    .    .    1    .    1    4    3    
  Parts Melted             42    | .    .    1    .    1    1    1    .    7    12   19   
  Heat Transferred         17317 | .    .    555  111  1989 1579 337  .    2442 3868 6436 
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    .    3    4    1    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Fac  
Peak Influence             3022 | 20   313  299  221  642  420  .    .    .    248  3022 
  Initial                  291  | .    13   131  25   13   291  .    .    .    .    79   
  Average                  380  | 7    140  127  88   287  306  .    .    .    58   1324 
Maximum Alert Level        5    | .    1    1    1    2    2    .    .    .    1    5    
  Low Security (%)         46   | 100  58   72   93   37   .    .    .    .    89   20   
  Level 1                  32   | .    41   27   6    35   93   .    .    .    10   1    
  Level 2                  8    | .    .    .    .    26   6    .    .    .    .    9    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    22   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    2    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    2    
  High Security            6    | .    .    .    .    .    .    .    .    .    .    40   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    1    1    .    5    9    .    .    .    4    21   
  Investigation            3    | .    .    1    .    .    2    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    2    .    .    .    3    .    
  Reinforcement            10   | .    1    .    .    5    1    .    .    .    1    2    
  Assault                  16   | .    .    .    .    .    .    .    .    .    .    16   
  Garrison                 7    | .    .    .    .    .    4    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac 
Distress Signals           8    | .   1   1   .   4   .   .   .   .   .   2   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   4   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   4   
Times Spotted              240  | .   19  20  14  42  16  7   .   19  17  86  
  Peak Tracking Total      18   | .   5   5   5   6   2   4   .   7   4   18  
  Tactical Retreats        12   | .   3   1   1   2   1   .   .   1   1   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac 
Traps Triggered            1    | .   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   1   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac 
Machines Disabled          29   | .   .   .   1   1   3   .   .   1   5   18  
  Max in Single Turn       1    | .   .   .   1   1   1   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac 
Machines Accessed          20   | .   2   5   .   3   6   .   1   1   1   1   
  Terminals                10   | .   2   3   .   2   2   .   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   2   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   1   1   .   .   .   .   .   
  Recycling Units          3    | .   .   2   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                61   | .   8   13  .   17  9   .   6   4   1   3   
  Successful               37   | .   4   9   .   11  2   .   6   4   .   1   
  Failed                   24   | .   4   4   .   6   7   .   .   .   1   2   
    Catastrophic           8    | .   .   1   .   2   4   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   6   7   .   12  1   .   1   .   8   8   
  Terminals                34   | .   8   8   .   12  2   .   .   4   .   .   
  Fabricators              6    | .   .   .   .   .   3   .   .   .   .   3   
  Repair Stations          6    | .   .   .   .   5   1   .   .   .   .   .   
  Recycling Units          6    | .   .   5   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   .   
Terminal Hacks             21   | .   2   4   .   5   .   .   6   4   .   .   
  Record                   4    | .   .   .   .   .   .   .   .   4   .   .   
  Part Schematic           7    | .   .   .   .   1   .   .   6   .   .   .   
  Robot Analysis           5    | .   1   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   2   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   2   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   5   .   2   .   .   .   .   .   .   
  Terminals                5    | .   2   1   .   2   .   .   .   .   .   .   
    Botnet                 5    | .   2   1   .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   4   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   1   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   1   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   1   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   3   .   3   6   .   .   .   1   1   
  Full Trace Events        3    | .   1   .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   1   .   .   21  .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   51  .   .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   .   .   .   .   
  Time                     104  | .   .   .   .   104 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -9    -9    -8    -7    -7    -7    -6    -6    -5    
--------                   Run   | Yrd   Mat   Mat   Min   Mat   Fac   Low   Zio   Pro   Fac   Fac   
Total Allies               11    | .     .     .     .     .     .     .     4     .     1     6     
  Largest Group            7     | .     .     .     .     .     .     .     4     4     1     7     
  Highest-Rated Group      501   | .     .     .     .     .     .     .     152   152   138   501   
  Highest-Rated Ally       138   | .     .     .     .     .     .     .     40    40    138   138   
Zionite Dispatches         3     | .     .     .     .     .     .     .     .     .     1     2     
  Light                    1     | .     .     .     .     .     .     .     .     .     .     1     
  Hacker                   1     | .     .     .     .     .     .     .     .     .     .     1     
  Hero                     1     | .     .     .     .     .     .     .     .     .     1     .     
Total Orders               .     | .     .     .     .     .     .     .     .     .     .     .     
Ally Attacks               92    | .     .     .     .     .     .     .     .     23    1     68    
  Total Damage             14237 | .     .     .     .     .     .     .     .     507   822   12908 
  Kills                    89    | .     .     .     .     .     .     .     .     7     4     78    
Allies Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac 
Robot Analysis Total       5    | .   1   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   1   2   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   1   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Fac  
Turns Passed               10881 | 113  233  550  459  1575 1447 548  1902 1223 1615 1216 
Spaces Moved               4201  | 73   91   278  231  597  559  200  806  442  559  365  
  Core                     10    | 10   .    .    .    .    .    .    .    .    .    .    
  Treads                   3638  | .    .    128  231  597  559  200  619  384  559  361  
  Legs                     304   | 63   91   150  .    .    .    .    .    .    .    .    
  Wheels                   249   | .    .    .    .    .    .    .    187  58   .    4    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  160  160  160  240  205  205  245  235  
  Average Speed            209   | 110  120  138  160  160  214  240  231  243  248  244  
  Slowest Speed            320   | 120  120  160  160  160  320  240  240  249  250  245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 5    21   32   51   42   12   38   85   63   18   17   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             7     | .    .    .    2    .    .    3    2    .    .    .    
Spaces Dug                 53    | .    .    .    .    34   .    10   .    6    3    .    
Terrain Destroyed          286   | .    .    .    126  58   39   24   .    25   8    6    
  Melee                    3     | .    .    .    .    .    .    .    .    .    3    .    
  Projectile               11    | .    .    .    .    8    1    .    .    .    .    2    
  AOE                      271   | .    .    .    126  50   38   23   .    25   5    4    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Zio  Pro  Fac  Fac  
Total                      5612 | 91   151  380  304  1093 713  235  840  527  720  558  
  Wait                     604  | 1    8    25   37   308  64   2    5    6    62   86   
  Move                     4191 | 72   90   277  230  596  558  199  805  441  558  365  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  102  | 5    3    11   5    28   15   4    4    6    16   5    
  Fast Attach              46   | 7    2    6    .    13   1    1    4    5    6    1    
  Attach                   51   | .    1    5    .    4    5    3    4    4    5    20   
  Detach                   19   | .    2    3    .    1    3    .    6    2    .    2    
  Swap                     121  | .    4    6    9    29   14   11   7    19   16   6    
  Drop                     129  | .    5    13   8    44   9    1    5    13   24   7    
  Fire                     334  | 6    36   34   15   70   43   14   .    31   30   55   
  Melee                    14   | .    .    .    .    .    .    .    .    .    3    11   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Discovered new exit (range 16)
   114 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Discovered new exit (range 4)
   305 | -10/Materials      | Build established: Mutant
   347 | -10/Materials      | Entered another Materials area
   347 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   680 | -9/Materials       | Build established: Scavenger-Mutant
   773 | -9/Materials       | Discovered new exit (range 6)
   897 | -9/Materials       | Entered Mines
   904 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
   923 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  1020 | -9/Mines           | Build established: Mutant
  1202 | -9/Mines           | Assembled infested the area
  1309 | -9/Mines           | Destroyed 8 combat bots
  1310 | -9/Mines           | Discovered new exit (range 11)
  1356 | -9/Mines           | Entered Materials
  1356 | -8/Materials       | Evolved 2 slots: Utility x2
  1625 | -8/Materials       | Build established: Scavenger-Mutant
  1731 | -8/Materials       | Discovered new exit (range 16)
  2023 | -8/Materials       | Discovered new exit (range 16)
  2559 | -8/Materials       | Destroyed 7 combat bots
  2653 | -8/Materials       | Destroyed 8 combat bots
  2670 | -8/Materials       | Discovered new exit (range 13)
  2842 | -8/Materials       | Repaired Hvy. EM Shotgun
  2888 | -8/Materials       | Repaired Imp. Shield Generator
  2931 | -8/Materials       | Entered Factory
  2931 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
  3122 | -7/Factory         | Garrison activated, responded to threat
  3248 | -7/Factory         | Build established: Scavenger-Tank
  3674 | -7/Factory         | Garrison activated, responded to threat
  3863 | -7/Factory         | Fabricated Huge Storage Unit?
  4141 | -7/Factory         | Discovered new exit (range 16)
  4378 | -7/Factory         | Entered Lower Caves
  4512 | -7/Lower Caves     | Spotted B-75 Beast
  4546 | -7/Lower Caves     | Destroyed B-75 Beast
  4831 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4899 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  4900 | -7/Lower Caves     | Identified exit to Lower Caves
  4926 | -7/Lower Caves     | Entered Zion
  5012 | -7/Zion            | System corruption cleaned by Quarantine Array
  5122 | -7/Zion            | Received a visual enhancement algorithm
  5146 | -7/Zion            | Discovered new exit (range 10)
  5351 | -7/Zion            | Found Prototype Processor
  5351 | -7/Zion            | Identified Spectral Analyzer
  5357 | -7/Zion            | Found Prototype Hackware
  5357 | -7/Zion            | Identified Exp. Hacking Suite
  5362 | -7/Zion            | Found Prototype Processor
  5362 | -7/Zion            | Identified Exp. Melee Analysis Suite
  6017 | -7/Zion            | Met Imprinter
  6055 | -7/Zion            | Imprinted
  6058 | -7/Zion            | Declared Zion's savior
  6262 | -7/Zion            | Learned Factory terminal intel
  6300 | -7/Zion            | Learned 4 Factory zone layouts
  6351 | -7/Zion            | Learned Factory emergency access door positions
  6512 | -7/Zion            | Given the Hacking Drone Bay
  6828 | -7/Zion            | Entered Proximity Caves
  6828 | -6/Proximity Caves | Accompanied by 4 allies
  6874 | -6/Proximity Caves | Learned Factory trap positions
  6920 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7115 | -6/Proximity Caves | Build established: Scavenger-Gunner
  7225 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  7722 | -6/Proximity Caves | Learned Factory trap positions
  8019 | -6/Proximity Caves | Discovered new exit (range 11)
  8051 | -6/Proximity Caves | Entered Factory
  8051 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  8053 | -6/Factory         | Loaded intel: 89 trap records
  8055 | -6/Factory         | Loaded intel: 26 terminal locations
  9126 | -6/Factory         | Found Prototype Processor
  9126 | -6/Factory         | Identified Exp. Targeting Computer
  9313 | -6/Factory         | Retrieved Zion intel report: Branch Access
  9313 | -6/Factory         | Identified exit to Lower Caves
  9314 | -6/Factory         | Zion hero teleported in (99-TNT)
  9413 | -6/Factory         | Terminal network hard line cut
  9643 | -6/Factory         | Discovered new exit (range 9)
  9666 | -6/Factory         | Entered another Factory area
  9666 | -5/Factory         | Accompanied by 1 ally (99-TNT)
  9666 | -5/Factory         | Evolved 2 slots: Utility x2
  9667 | -5/Factory         | Loaded intel: 77 trap records
 10050 | -5/Factory         | Zion Light squad teleported in
 10172 | -5/Factory         | Zion Hacker squad teleported in
 10266 | -5/Factory         | First assault squad dispatched
 10374 | -5/Factory         | Lost 3 allies
 10375 | -5/Factory         | Cargo convoy interrupted
 10386 | -5/Factory         | High security lockdown imminent
 10429 | -5/Factory         | Build established: Gunner
 10466 | -5/Factory         | High security lockdown engaged
 10658 | -5/Factory         | Garrison activated, responded to threat
 10788 | -5/Factory         | System corruption reached 10%
 10835 | -5/Factory         | Destroyed 17 combat bots
 10871 | -5/Factory         | Core integrity fell below 50%
 10879 | -5/Factory         | Core integrity fell below 20%
 10882 | -5/Factory         | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
10866_ G-67 Veteran critical meltdown.
10866_ M-28 Smith fits Unknown Energy Gun on G-67 Veteran.
10866_ C-30 ARC bursts open, deploying its payload.
10866_ G-67 Veteran unfolds itself.
10866_ G-50 Soldier unfolds itself. <x2>
10867_ G-50 Soldier suffers critical hit (Smash).
10867_ Destroyed Unknown Energy Gun.
10867_ Destroyed Broken Adv. Heat Sink.
10867_ G-50 Soldier system corrupted by crushing effect. <x2>
10868_ G-50 Soldier system terminally corrupted.
10868_ Unknown Leg fried.
10868_ M-28 Smith repairs Adv. Heat Sink.
10869_ C-30 ARC bursts open, deploying its payload.
10869_ G-67 Veteran unfolds itself.
10869_ G-50 Soldier unfolds itself.
10869_ Power Maul destroyed.
10870_ M-28 Smith repairs Adv. Heat Sink.
10872_ C-30 ARC bursts open, deploying its payload.
10872_ H-66 Slayer unfolds itself.
10872_ P-70 Sage unfolds itself. <x2>

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????               =   |
| ????????????????????????????????                   |
| ????????????????????????????????                 # |
| ????????????????????????????????    # # ##     #   |
| ??????????????????????????????????    # #      #   |
| ???????????????????????????????????                |
| ??????????????????????????????????      #      #   |
| ??????????????????????????????????        #    #   |
| ??????????????????????????????????       ##    #   |
| ???????????????????????????????????     #?#        |
| ???????????????????????????????????     ??#        |
| ????????????????????????????????^???  ^???#        |
| ????????????????????????????????^???  ????#        |
| ??????????????????????????????????????????#     #  |
| ??????????????????????????????????^???????#     ## |
| ??????????????????????????????????????????#    ### |
| ?????????????????? ?T???????????????#+#???#      # |
| ?????????????????  ""???????????????# #???#      # |
| ???????????????^?#    ?????????????#  #???#    #   |
| ??????????????????    ?######??????      ##    ### |
| ??????????????????#   ?# !* #?????    *            |
| ??????????????????#   ?#[=m=#?????             ### |
| ??????????????????#   ##%!g%#????   #!   =     #?? |
| ??????????????????#   #[=!g=#???#  #   =       #?? |
| ?????????????????##   ##!!gg####   ##          #?? |
| ?????????????????#  = =#%@g%##                 #?? |
| ????????    ######   ! ###g##"                     |
| ????????                  gbp           #  ####### |
| ???????                    hg%    !     #  #?????? |
| ????????#                  gp     !!   #?# #?????? |
| ????????#                   %          #?# #?????? |
| ????????#                              #?# #?????? |
| ????????#                    %         #?# #?????? |
| ????????#   ###########                #?# #?????? |
| ??????????????????????#       # ## # ###?# ??????? |
| ??????????????????????#        #       #?? ??????? |
| ??????????????????????#                #?? ??????? |
| ?????????????????????#"       #        #?? ??????? |
| ????????????????????"                  #?? ??????? |
| ???????????????????R [         #       #?????????? |
| ??????????????????   [                #  ????????? |
| ??????????????????    #!%      #      #? ????????? |
| ?????????????????     #==!            #??????????? |
| ???????????????????           #    # ????????????? |
| ?????????????????????           =  ??????????????? |
| ??????????????????????#          ????????????????? |
| ????????????????????????       ??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           99
Energy Generation          32
Energy Capacity            1300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Jamming Range              12
Base Temperature (-)       100
Armor Coverage             450
Resistance: KI             30
Resistance: TH             15
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            8
Armor Integrity Analysis   40
Recoil Reduction           4
Trap Extractor Capacity    6

 Item Schematics 
-----------------
            Huge Storage Unit | -8/Materials | Hacked
                     Riot Gun | -7/Zion      | Free
                Battle Cannon | -7/Zion      | Free
                       Flamer | -7/Zion      | Free
                   Beamcaster | -7/Zion      | Free
                       Ripper | -7/Zion      | Free
  Tactical Coordination Suite | -7/Zion      | Free
  Adv. Terrain Scan Processor | -7/Zion      | Archive
             Stasis Canceller | -7/Zion      | Archive
              Remote Datajack | -7/Zion      | Archive
                Thermic Laser | -7/Zion      | Archive
          Transmission Jammer | -7/Zion      | Archive
             Hvy. Flak Cannon | -7/Zion      | Archive
          Imp. Cooling System | -7/Zion      | Archive
         Imp. Remote Datajack | -7/Zion      | Archive
           Imp. Plasma Cutter | -7/Zion      | Archive
          Adv. Assault Cannon | -7/Zion      | Archive
    Adv. Melee Analysis Suite | -7/Zion      | Archive
 Lgt. Angular Momentum Engine | -7/Zion      | Archive
              Arm. Huge Wheel | -7/Zion      | Archive
                   Chainsword | -7/Zion      | Archive
                    Hvy. Pick | -7/Zion      | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
 Huge Storage Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BehemothHeatPendant
  Manual?         0
Play Time         02:06:24
  Cumulative      145.8 hours
  Start           2025.03.26 @ 23:17:49
  End             2025.03.27 @ 01:35:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           121
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          61
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5fa0cfe1-be1b-4383-8ebc-55e3a601bbdd