Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.27 @ 01:35:24 Player: Chair Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (152) 760 Value Destroyed (5405) 5405 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (4780) 4780 TOTAL SCORE: 15725 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1507 Follower Combat Kills 2173 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 97/300 Energy 100/100 System Corruption 17% Temperature Cool (18) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Angular Momentum Engine Compact Wheel Cryofiber Web Matter Compressor (0) Seismic Detector Transmission Jammer Hardened Light Armor Plating System Restoration Module Proton Missile Launcher Peak State ------------ > --- POWER ------------ F-cell Engine Hybrid Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Advanced Cooling System Huge Storage Unit Experimental Targeting Computer Improved Armor Integrity Analyzer Medium Reflective Plating Improved Shield Generator > --- WEAPON ----------- Cooled Pulse Rifle Thermic Laser Wave Gun Wave Gun > --- INVENTORY -------- Angular Momentum Engine Light Treads Medium Treads Compact Wheel Cryofiber Web Improved Heat Sink Improved Heat Sink Matter Compressor Seismic Detector Transmission Jammer Hardened Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Medium Reactive Plating Improved Shield Generator System Restoration Module Heavy Laser Heavy Laser Heavy Laser Gatling Laser Proton Missile Launcher Rocket Launcher Power Maul [Rating: 87] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Cryofiber Web Device Cryofiber Web Storage Huge Storage Unit Processor Improved Armor Integrity Analyzer Hackware Experimental Hacking Suite Protection Improved Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . 1 . . . . . . 1 . Utility 5 | . . 1 . 2 . . . . . 2 Weapon 2 | . . . . . 1 . . . 1 . Parts Attached 218 | 7 7 17 9 46 20 15 15 28 27 27 Power 23 | 1 1 3 1 4 1 1 3 2 4 2 Engine 20 | 1 1 3 1 4 1 1 2 2 2 2 Core 3 | . . . . . . . 1 . 2 . Reactor . | . . . . . . . . . . . Propulsion 34 | 2 3 4 1 5 3 . 2 5 4 5 Treads 27 | . . 4 1 5 3 . 1 5 4 4 Leg 5 | 2 3 . . . . . . . . . Wheel 2 | . . . . . . . 1 . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 71 | 2 . 6 2 16 5 2 6 10 11 11 Device 35 | 1 . 3 1 9 3 1 . 4 7 6 Storage 6 | 1 . 1 . 1 2 . . . 1 . Processor 6 | . . . . 1 . . 3 1 1 . Hackware 1 | . . . . . . . 1 . . . Protection 23 | . . 2 1 5 . 1 2 5 2 5 Artifact . | . . . . . . . . . . . Weapon 90 | 2 3 4 5 21 11 12 4 11 8 9 Energy Gun 55 | . . 2 2 13 6 7 4 8 6 7 Energy Cannon 8 | . . 1 1 3 2 1 . . . . Ballistic Gun 9 | 2 1 . . 1 2 2 . 1 . . Ballistic Cannon 3 | . 2 1 . . . . . . . . Launcher 12 | . . . 2 4 1 1 . 2 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 . . 1 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 . 3 1 . 4 . 2 . Parts Lost 42 | . 2 2 . . 1 3 . 4 2 28 Power 5 | . 1 . . . . . . 1 . 3 Propulsion 9 | . . . . . 1 . . . 1 7 Utility 16 | . 1 2 . . . 2 . 1 . 10 Weapon 12 | . . . . . . 1 . 2 1 8 Highest Loss Streak 27 | . 1 1 . . 1 2 . 2 2 27 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 89 95 99 97 95 99 98 99 99 94 Engine 9 | . 13 11 10 7 10 15 8 12 8 5 Core 2 | . . . . . . . 5 2 4 4 Treads 23 | . . 19 33 27 23 23 21 22 25 20 Leg 1 | . 28 10 . . . . . . . . Device 18 | . 5 13 11 17 20 22 23 19 15 20 Storage 7 | . 14 11 11 9 7 7 7 7 6 5 Processor 3 | . . . . 3 . . . 7 8 10 Protection 6 | . . 7 11 14 9 7 5 2 1 1 Energy Gun 17 | . . 3 15 8 12 15 23 22 25 21 Energy Cannon 1 | . . 4 4 4 4 2 . . . . Ballistic Gun 1 | . 24 . . 4 4 2 . . . . Peak Build Rating 87 | 7 7 16 17 32 45 45 52 57 71 87 Average Rating 44 | 5 6 10 16 25 37 44 45 53 66 79 On Entrance 30 | . 7 6 16 14 31 45 44 50 56 71 Naked Turns . | . . . . . . . . . . . Heaviest Build 153 | 14 16 29 31 57 124 124 121 124 128 153 Greatest Support 104 | 20 20 60 60 60 68 68 68 76 96 104 Greatest Overweight (x) 9 | . . . . . 2 1 7 7 1 9 Average Overweight (x) 1 | . . . . . . 1 2 1 1 1 Largest Inventory Capacity 25 | 8 8 10 10 15 25 25 25 25 25 25 Average Capacity 20 | 7 8 8 10 11 19 25 25 25 25 25 Most Carried 25 | 5 8 10 10 15 25 25 25 25 25 25 Average Carried 19 | 3 7 8 9 11 18 23 23 24 24 22 Final Capacity 25 | 8 8 10 10 15 25 25 25 25 25 25 Final Carried 25 | 5 8 10 10 15 25 25 25 24 25 9 Class Distribution -------------------- 32% | Scavenger-Tank 30% | Scavenger-Gunner 19% | Scavenger-Mutant 9% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Matter Collected 3497 | 294 216 345 222 744 511 236 146 270 380 133 Remotely . | . . . . . . . . . . . Salvage Created 6290 | 149 362 690 25 1497 832 291 . 370 798 1276 Parts 273 | 12 16 28 5 94 39 11 . 13 26 29 Haulers Intercepted 7 | . . 2 . 2 1 . . . 2 . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 7 . 13 . . Prevented 3 | . . . . . . 3 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 128 | . 9 7 11 30 13 7 . 10 13 28 Guns 67 | . 7 . . 19 7 3 . 4 9 18 Cannons 18 | . 2 7 . 5 4 . . . . . AOE 31 | . . . 11 6 2 3 . 5 . 4 Classes Destroyed 19 | 2 2 4 2 4 2 1 . . . 2 Worker 7 | . . . 1 4 2 . . . . . Builder 1 | . . . . 1 . . . . . . Tunneler 4 | 3 . . . 1 . . . . . . Hauler 7 | . . 2 . 2 1 . . . 2 . Recycler 9 | 1 1 4 . 2 1 . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 3 | . . 2 . . . . . . . 1 Swarmer 32 | . 3 . 3 10 . 2 . 5 4 5 Cutter 3 | . . . . 3 . . . . . . Saboteur 1 | . . . . . . . . . . 1 Grunt 45 | . 6 4 . 7 7 3 . 3 2 13 Brawler 5 | . . 1 . . . . . . 1 3 Duelist 1 | . . . . . . . . . . 1 Sentry 22 | . . 2 . 7 3 1 . 2 3 4 Specialist 2 | . . . . 2 . . . . . . Hunter 3 | . . . . 1 1 . . . . 1 Programmer 5 | . . . . . 2 . . . 3 . Behemoth 1 | . . . . . . 1 . . . . Assembled 8 | . . . 8 . . . . . . . Best Kill Streak 17 | 4 4 5 9 9 3 5 . 4 5 17 Combat Bots Only 17 | . 3 2 8 8 2 5 . 4 5 17 Max Kills in Single Turn 4 | 1 1 1 2 4 2 2 . 3 2 2 Gunslinging 1 | . . . . 1 . . . . 1 1 Exploded 4 | . . . 2 4 1 2 . 3 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Hostile Shots Fired 940 | . 51 27 12 115 233 47 . 107 71 277 Missed 309 | . 15 10 5 38 99 14 . 37 26 65 Damage Taken 9434 | . 414 252 147 900 902 403 . 972 895 4549 Core 1536 | . 73 28 25 133 116 23 . 71 64 1003 Absorbed by Shields 1187 | . . . . 118 399 136 . . 38 496 Ignored by Resistances 143 | . . . . . . . . . . 143 Regen/Repaired (Parts) 66 | . . . . 66 . . . . . . Core Remaining (%) 82 | 100 70 . 86 75 . . . 70 92 . Volleys Fired 334 | 6 36 34 15 70 43 14 . 31 30 55 Largest 4 | 2 2 2 2 2 3 3 . 3 4 4 Hottest 267 | 40 70 124 124 124 183 215 . 146 259 267 Shots Fired 836 | 12 72 68 18 136 119 34 . 86 111 180 Gun 668 | 12 66 7 3 97 86 30 . 83 109 175 Cannon 135 | . 6 61 2 35 29 2 . . . . Launcher 33 | . . . 13 4 4 2 . 3 2 5 Special . | . . . . . . . . . . . Kinetic 212 | 12 72 45 . 38 39 6 . . . . Thermal 511 | . . 23 5 63 47 6 . 83 109 175 Explosive 33 | . . . 13 4 4 2 . 3 2 5 Electromagnetic 80 | . . . . 31 29 20 . . . . Robot Hit Streak 70 | 3 7 11 3 17 12 17 . 22 16 70 Robot Miss Streak 4 | 1 4 3 2 3 4 2 . 2 3 3 Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 23 | . 1 . . 4 . 1 . . 2 15 Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . 1 1 Shots Hit Robots 600 | 6 45 43 8 93 79 26 . 58 77 165 Core Hits 298 | 5 19 18 16 54 46 12 . 26 30 72 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . . 4 Critical Strikes 30 | . . 4 . 3 . . . 5 8 10 Burn 21 | . . . . 2 . . . 5 8 6 Destroy 1 | . . . . 1 . . . . . . Blast 4 | . . 4 . . . . . . . . Smash 4 | . . . . . . . . . . 4 Melee Attacks 14 | . . . . . . . . . 3 11 Impact 14 | . . . . . . . . . 3 11 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14683 | 79 494 796 851 2415 2074 660 . 1377 1593 4344 Guns 9393 | 79 420 102 35 1402 1160 387 . 980 1546 3282 Cannons 1820 | . 74 694 20 562 443 27 . . . . Explosions 3140 | . . . 796 451 464 246 . 397 47 739 Melee 323 | . . . . . . . . . . 323 Ramming 7 | . . . . . 7 . . . . . Kinetic 2126 | 79 494 511 . 590 381 71 . . . . Thermal 8500 | . . 285 55 1111 1023 218 . 980 1546 3282 Explosive 2627 | . . . 796 228 211 209 . 397 47 739 Electromagnetic 1100 | . . . . 486 452 162 . . . . Impact 323 | . . . . . . . . . . 323 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . 4 4 3 4 4 4 2 2 17 Average Corruption 2 | . . 4 4 3 2 4 2 2 1 16 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 108 | . . 6 10 11 19 12 19 11 13 7 Message Errors 31 | . . 2 1 5 6 8 7 2 . . Matter Fused 18 | . . . 2 1 2 2 2 3 5 1 Heat Flow Errors 16 | . . 1 1 1 4 1 4 3 1 . Energy Discharges 7 | . . 1 . 1 . 1 2 1 1 . Parts Rejected 1 | . . . . 1 . . . . . . Parts Fused 4 | . . . . . 2 . . . 2 . Data Loss (minor) 13 | . . 2 3 1 . . 3 . 3 1 Data Loss (major) 4 | . . . 1 . 3 . . . . . Misfires 6 | . . . 1 1 2 . . 1 1 . Alerts 2 | . . . 1 . . . 1 . . . Weapon Failures 6 | . . . . . . . . 1 . 5 Overload Shots 2 | . . . . . . 2 . . . . Overflow Damage 264 | . . 7 32 . . 7 . 6 . 212 Projectiles 7 | . . 7 . . . . . . . . Explosions 45 | . . . 32 . . 7 . 6 . . Melee 212 | . . . . . . . . . . 212 Knockbacks 4 | . 1 . . . . . . . . 3 Impact 3 | . . . . . . . . . . 3 Kinetic 1 | . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 449 | . . . 54 68 223 77 . . 27 . Shots 12 | . . . 2 2 4 3 . . 1 . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 389 | . 45 174 229 213 149 41 96 77 236 389 Average Temperature 57 | . 15 36 66 37 48 30 46 38 70 122 Received Heat Transfer 2257 | . 153 90 . 224 160 74 . 246 111 1199 Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . 3 Parts Fried 6 | . . . . 2 1 . . 1 . 2 Impact Corruptions 6 | . . . . . . . . . . 6 Robots Melted 10 | . . . . . 1 1 . 1 4 3 Combat Hostiles 9 | . . . . . . 1 . 1 4 3 Parts Melted 42 | . . 1 . 1 1 1 . 7 12 19 Heat Transferred 17317 | . . 555 111 1989 1579 337 . 2442 3868 6436 Parts Sabotaged 4 | . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . . . . 3 4 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Peak Influence 3022 | 20 313 299 221 642 420 . . . 248 3022 Initial 291 | . 13 131 25 13 291 . . . . 79 Average 380 | 7 140 127 88 287 306 . . . 58 1324 Maximum Alert Level 5 | . 1 1 1 2 2 . . . 1 5 Low Security (%) 46 | 100 58 72 93 37 . . . . 89 20 Level 1 32 | . 41 27 6 35 93 . . . 10 1 Level 2 8 | . . . . 26 6 . . . . 9 Level 3 3 | . . . . . . . . . . 22 Level 4 . | . . . . . . . . . . 2 Level 5 . | . . . . . . . . . . 2 High Security 6 | . . . . . . . . . . 40 Max Security . | . . . . . . . . . . . Squads Dispatched 41 | . 1 1 . 5 9 . . . 4 21 Investigation 3 | . . 1 . . 2 . . . . . Extermination 5 | . . . . . 2 . . . 3 . Reinforcement 10 | . 1 . . 5 1 . . . 1 2 Assault 16 | . . . . . . . . . . 16 Garrison 7 | . . . . . 4 . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Distress Signals 8 | . 1 1 . 4 . . . . . 2 Communications Jammed 4 | . . . . . . . . . . 4 Distress Signals 4 | . . . . . . . . . . 4 Times Spotted 240 | . 19 20 14 42 16 7 . 19 17 86 Peak Tracking Total 18 | . 5 5 5 6 2 4 . 7 4 18 Tactical Retreats 12 | . 3 1 1 2 1 . . 1 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Traps Triggered 1 | . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Machines Disabled 29 | . . . 1 1 3 . . 1 5 18 Max in Single Turn 1 | . . . 1 1 1 . . 1 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Machines Accessed 20 | . 2 5 . 3 6 . 1 1 1 1 Terminals 10 | . 2 3 . 2 2 . . 1 . . Fabricators 3 | . . . . . 2 . . . . 1 Repair Stations 2 | . . . . 1 1 . . . . . Recycling Units 3 | . . 2 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 61 | . 8 13 . 17 9 . 6 4 1 3 Successful 37 | . 4 9 . 11 2 . 6 4 . 1 Failed 24 | . 4 4 . 6 7 . . . 1 2 Catastrophic 8 | . . 1 . 2 4 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 43 | . 6 7 . 12 1 . 1 . 8 8 Terminals 34 | . 8 8 . 12 2 . . 4 . . Fabricators 6 | . . . . . 3 . . . . 3 Repair Stations 6 | . . . . 5 1 . . . . . Recycling Units 6 | . . 5 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . Terminal Hacks 21 | . 2 4 . 5 . . 6 4 . . Record 4 | . . . . . . . . 4 . . Part Schematic 7 | . . . . 1 . . 6 . . . Robot Analysis 5 | . 1 . . 4 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . Fabricator Hacks 3 | . . . . . 2 . . . . 1 Network Status 1 | . . . . . . . . . . 1 Load Schematic 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . Scan Component 2 | . . . . 2 . . . . . . Repair 2 | . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 9 | . 2 5 . 2 . . . . . . Terminals 5 | . 2 1 . 2 . . . . . . Botnet 5 | . 2 1 . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . 4 . . . . . . . . Reject 1 | . . 1 . . . . . . . . Recyclers 1 | . . 1 . . . . . . . . Mask 1 | . . 1 . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 2 3 . 3 6 . . . 1 1 Full Trace Events 3 | . 1 . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 22 | . . . . 1 . . 21 . . . Parts Built 1 | . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . Time 51 | . . . . . 51 . . . . . Total Part Build Rating 1 | . . . . . 1 . . . . . Parts Repaired 2 | . . . . 2 . . . . . . Time 104 | . . . . 104 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Total Allies 11 | . . . . . . . 4 . 1 6 Largest Group 7 | . . . . . . . 4 4 1 7 Highest-Rated Group 501 | . . . . . . . 152 152 138 501 Highest-Rated Ally 138 | . . . . . . . 40 40 138 138 Zionite Dispatches 3 | . . . . . . . . . 1 2 Light 1 | . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . 1 Hero 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 92 | . . . . . . . . 23 1 68 Total Damage 14237 | . . . . . . . . 507 822 12908 Kills 89 | . . . . . . . . 7 4 78 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Robot Analysis Total 5 | . 1 . . 4 . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Turns Passed 10881 | 113 233 550 459 1575 1447 548 1902 1223 1615 1216 Spaces Moved 4201 | 73 91 278 231 597 559 200 806 442 559 365 Core 10 | 10 . . . . . . . . . . Treads 3638 | . . 128 231 597 559 200 619 384 559 361 Legs 304 | 63 91 150 . . . . . . . . Wheels 249 | . . . . . . . 187 58 . 4 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 240 205 205 245 235 Average Speed 209 | 110 120 138 160 160 214 240 231 243 248 244 Slowest Speed 320 | 120 120 160 160 160 320 240 240 249 250 245 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 5 21 32 51 42 12 38 85 63 18 17 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . 2 . . 3 2 . . . Spaces Dug 53 | . . . . 34 . 10 . 6 3 . Terrain Destroyed 286 | . . . 126 58 39 24 . 25 8 6 Melee 3 | . . . . . . . . . 3 . Projectile 11 | . . . . 8 1 . . . . 2 AOE 271 | . . . 126 50 38 23 . 25 5 4 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Fac Total 5612 | 91 151 380 304 1093 713 235 840 527 720 558 Wait 604 | 1 8 25 37 308 64 2 5 6 62 86 Move 4191 | 72 90 277 230 596 558 199 805 441 558 365 Hop . | . . . . . . . . . . . Pick Up 102 | 5 3 11 5 28 15 4 4 6 16 5 Fast Attach 46 | 7 2 6 . 13 1 1 4 5 6 1 Attach 51 | . 1 5 . 4 5 3 4 4 5 20 Detach 19 | . 2 3 . 1 3 . 6 2 . 2 Swap 121 | . 4 6 9 29 14 11 7 19 16 6 Drop 129 | . 5 13 8 44 9 1 5 13 24 7 Fire 334 | 6 36 34 15 70 43 14 . 31 30 55 Melee 14 | . . . . . . . . . 3 11 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 4) 305 | -10/Materials | Build established: Mutant 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 680 | -9/Materials | Build established: Scavenger-Mutant 773 | -9/Materials | Discovered new exit (range 6) 897 | -9/Materials | Entered Mines 904 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 923 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1020 | -9/Mines | Build established: Mutant 1202 | -9/Mines | Assembled infested the area 1309 | -9/Mines | Destroyed 8 combat bots 1310 | -9/Mines | Discovered new exit (range 11) 1356 | -9/Mines | Entered Materials 1356 | -8/Materials | Evolved 2 slots: Utility x2 1625 | -8/Materials | Build established: Scavenger-Mutant 1731 | -8/Materials | Discovered new exit (range 16) 2023 | -8/Materials | Discovered new exit (range 16) 2559 | -8/Materials | Destroyed 7 combat bots 2653 | -8/Materials | Destroyed 8 combat bots 2670 | -8/Materials | Discovered new exit (range 13) 2842 | -8/Materials | Repaired Hvy. EM Shotgun 2888 | -8/Materials | Repaired Imp. Shield Generator 2931 | -8/Materials | Entered Factory 2931 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3122 | -7/Factory | Garrison activated, responded to threat 3248 | -7/Factory | Build established: Scavenger-Tank 3674 | -7/Factory | Garrison activated, responded to threat 3863 | -7/Factory | Fabricated Huge Storage Unit? 4141 | -7/Factory | Discovered new exit (range 16) 4378 | -7/Factory | Entered Lower Caves 4512 | -7/Lower Caves | Spotted B-75 Beast 4546 | -7/Lower Caves | Destroyed B-75 Beast 4831 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4899 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4900 | -7/Lower Caves | Identified exit to Lower Caves 4926 | -7/Lower Caves | Entered Zion 5012 | -7/Zion | System corruption cleaned by Quarantine Array 5122 | -7/Zion | Received a visual enhancement algorithm 5146 | -7/Zion | Discovered new exit (range 10) 5351 | -7/Zion | Found Prototype Processor 5351 | -7/Zion | Identified Spectral Analyzer 5357 | -7/Zion | Found Prototype Hackware 5357 | -7/Zion | Identified Exp. Hacking Suite 5362 | -7/Zion | Found Prototype Processor 5362 | -7/Zion | Identified Exp. Melee Analysis Suite 6017 | -7/Zion | Met Imprinter 6055 | -7/Zion | Imprinted 6058 | -7/Zion | Declared Zion's savior 6262 | -7/Zion | Learned Factory terminal intel 6300 | -7/Zion | Learned 4 Factory zone layouts 6351 | -7/Zion | Learned Factory emergency access door positions 6512 | -7/Zion | Given the Hacking Drone Bay 6828 | -7/Zion | Entered Proximity Caves 6828 | -6/Proximity Caves | Accompanied by 4 allies 6874 | -6/Proximity Caves | Learned Factory trap positions 6920 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7115 | -6/Proximity Caves | Build established: Scavenger-Gunner 7225 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7722 | -6/Proximity Caves | Learned Factory trap positions 8019 | -6/Proximity Caves | Discovered new exit (range 11) 8051 | -6/Proximity Caves | Entered Factory 8051 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8053 | -6/Factory | Loaded intel: 89 trap records 8055 | -6/Factory | Loaded intel: 26 terminal locations 9126 | -6/Factory | Found Prototype Processor 9126 | -6/Factory | Identified Exp. Targeting Computer 9313 | -6/Factory | Retrieved Zion intel report: Branch Access 9313 | -6/Factory | Identified exit to Lower Caves 9314 | -6/Factory | Zion hero teleported in (99-TNT) 9413 | -6/Factory | Terminal network hard line cut 9643 | -6/Factory | Discovered new exit (range 9) 9666 | -6/Factory | Entered another Factory area 9666 | -5/Factory | Accompanied by 1 ally (99-TNT) 9666 | -5/Factory | Evolved 2 slots: Utility x2 9667 | -5/Factory | Loaded intel: 77 trap records 10050 | -5/Factory | Zion Light squad teleported in 10172 | -5/Factory | Zion Hacker squad teleported in 10266 | -5/Factory | First assault squad dispatched 10374 | -5/Factory | Lost 3 allies 10375 | -5/Factory | Cargo convoy interrupted 10386 | -5/Factory | High security lockdown imminent 10429 | -5/Factory | Build established: Gunner 10466 | -5/Factory | High security lockdown engaged 10658 | -5/Factory | Garrison activated, responded to threat 10788 | -5/Factory | System corruption reached 10% 10835 | -5/Factory | Destroyed 17 combat bots 10871 | -5/Factory | Core integrity fell below 50% 10879 | -5/Factory | Core integrity fell below 20% 10882 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 10866_ G-67 Veteran critical meltdown. 10866_ M-28 Smith fits Unknown Energy Gun on G-67 Veteran. 10866_ C-30 ARC bursts open, deploying its payload. 10866_ G-67 Veteran unfolds itself. 10866_ G-50 Soldier unfolds itself. 10867_ G-50 Soldier suffers critical hit (Smash). 10867_ Destroyed Unknown Energy Gun. 10867_ Destroyed Broken Adv. Heat Sink. 10867_ G-50 Soldier system corrupted by crushing effect. 10868_ G-50 Soldier system terminally corrupted. 10868_ Unknown Leg fried. 10868_ M-28 Smith repairs Adv. Heat Sink. 10869_ C-30 ARC bursts open, deploying its payload. 10869_ G-67 Veteran unfolds itself. 10869_ G-50 Soldier unfolds itself. 10869_ Power Maul destroyed. 10870_ M-28 Smith repairs Adv. Heat Sink. 10872_ C-30 ARC bursts open, deploying its payload. 10872_ H-66 Slayer unfolds itself. 10872_ P-70 Sage unfolds itself. Map ----- +----------------------------------------------------+ | ???????????????????????????????? = | | ???????????????????????????????? | | ???????????????????????????????? # | | ???????????????????????????????? # # ## # | | ?????????????????????????????????? # # # | | ??????????????????????????????????? | | ?????????????????????????????????? # # | | ?????????????????????????????????? # # | | ?????????????????????????????????? ## # | | ??????????????????????????????????? #?# | | ??????????????????????????????????? ??# | | ????????????????????????????????^??? ^???# | | ????????????????????????????????^??? ????# | | ??????????????????????????????????????????# # | | ??????????????????????????????????^???????# ## | | ??????????????????????????????????????????# ### | | ?????????????????? ?T???????????????#+#???# # | | ????????????????? ""???????????????# #???# # | | ???????????????^?# ?????????????# #???# # | | ?????????????????? ?######?????? ## ### | | ??????????????????# ?# !* #????? * | | ??????????????????# ?#[=m=#????? ### | | ??????????????????# ##%!g%#???? #! = #?? | | ??????????????????# #[=!g=#???# # = #?? | | ?????????????????## ##!!gg#### ## #?? | | ?????????????????# = =#%@g%## #?? | | ???????? ###### ! ###g##" | | ???????? gbp # ####### | | ??????? hg% ! # #?????? | | ????????# gp !! #?# #?????? | | ????????# % #?# #?????? | | ????????# #?# #?????? | | ????????# % #?# #?????? | | ????????# ########### #?# #?????? | | ??????????????????????# # ## # ###?# ??????? | | ??????????????????????# # #?? ??????? | | ??????????????????????# #?? ??????? | | ?????????????????????#" # #?? ??????? | | ????????????????????" #?? ??????? | | ???????????????????R [ # #?????????? | | ?????????????????? [ # ????????? | | ?????????????????? #!% # #? ????????? | | ????????????????? #==! #??????????? | | ??????????????????? # # ????????????? | | ????????????????????? = ??????????????? | | ??????????????????????# ????????????????? | | ???????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 32 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 30 Resistance: TH 15 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Adv. Terrain Scan Processor | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Chainsword | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothHeatPendant Manual? 0 Play Time 02:06:24 Cumulative 145.8 hours Start 2025.03.26 @ 23:17:49 End 2025.03.27 @ 01:35:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fa0cfe1-be1b-4383-8ebc-55e3a601bbdd