Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 19:02:01 Player: pro100_Player Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (253) 1265 Value Destroyed (10860) 10860 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (5881) 5881 TOTAL SCORE: 23526 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3462 Follower Combat Kills 882 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -363 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 83/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Treads Recoil Stabilizer Weapon Cycler KE Penetrator Improved KE Penetrator Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Energy Well Improved Target Analyzer Core Analyzer Precision Energy Filter > --- WEAPON ----------- Nova Cannon Nova Cannon Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Light Quantum Reactor Armored Heavy Treads Compact Matter Pod Recoil Stabilizer Weapon Cycler Improved Phase Shifter Point Defense System Authchip [R/Combat] Gauss Rifle Heavy Machine Gun KE Penetrator Fusion Bomb Launcher Plasma Cutter Axe [Rating: 116] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Heavy Armor Plating Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Gar Fac Slots Evolved 10 | . . 2 . . . 2 2 . 2 . . . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . 1 1 . . . . . . Utility 4 | . . 1 . . . . . . 2 . . . 1 Weapon 3 | . . 1 . . . 1 1 . . . . . . Parts Attached 150 | 6 5 3 9 . 4 22 7 17 5 24 1 10 37 Power 22 | 1 1 1 2 . . 2 2 2 . 5 . 1 5 Engine 12 | 1 1 1 2 . . . . 2 . 3 . . 2 Core 7 | . . . . . . 2 2 . . 1 . . 2 Reactor 3 | . . . . . . . . . . 1 . 1 1 Propulsion 43 | 2 2 . 2 . . 8 2 6 1 8 . 3 9 Treads 35 | 2 2 . 2 . . 7 2 6 1 8 . 3 2 Leg 8 | . . . . . . 1 . . . . . . 7 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 37 | . 2 . 2 . 1 4 2 6 2 5 . 4 9 Device 20 | . 1 . 2 . 1 2 . 2 1 3 . 4 4 Storage 7 | . 1 . . . . 2 . 2 . . . . 2 Processor 3 | . . . . . . . . 1 . . . . 2 Hackware . | . . . . . . . . . . . . . . Protection 7 | . . . . . . . 2 1 1 2 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 48 | 3 . 2 3 . 3 8 1 3 2 6 1 2 14 Energy Gun 7 | 2 . . 1 . 1 3 . . . . . . . Energy Cannon 7 | . . . . . . 2 . . . 1 . 2 2 Ballistic Gun 19 | 1 . 1 1 . . 2 . 1 1 2 . . 10 Ballistic Cannon 10 | . . 1 1 . 1 1 1 2 . 2 1 . . Launcher 5 | . . . . . 1 . . . 1 1 . . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 . 2 1 . . . 2 Corrupted Parts 3 | . . . . . . . . 3 . . . . . System Corruption 15 | . . . . . . . . 15 . . . . . Parts Lost 64 | . 1 3 5 . 2 8 . 6 2 9 . 2 26 Power 6 | . 1 2 . . . . . . . . . . 3 Propulsion 20 | . . . 2 . . 3 . 3 . 4 . . 8 Utility 13 | . . . . . 1 2 . 1 . 2 . . 7 Weapon 25 | . . 1 3 . 1 3 . 2 2 3 . 2 8 Highest Loss Streak 13 | . 1 3 2 . 2 2 . 2 2 5 . 1 13 To Critical Strikes 1 | . . . 1 . . . . . . . . . . Average Slot Usage (%) 92 | . 87 83 88 100 98 94 99 98 91 92 100 94 79 Engine 4 | . 12 8 5 11 11 1 . 6 6 4 . . 1 Core 2 | . . . . . . 7 7 . . 1 6 3 3 Treads 23 | . 28 22 20 22 22 23 29 29 26 24 26 22 9 Device 12 | . 5 11 18 22 20 16 8 6 6 12 20 20 10 Storage 7 | . 12 11 11 11 11 8 7 7 6 6 6 6 8 Processor 3 | . . . . . . . . 3 6 6 6 6 8 Protection 2 | . . . . . . . 5 3 6 3 . . 2 Energy Gun 3 | . 14 11 9 11 9 10 . . . . . . . Energy Cannon 6 | . . . . . . 11 15 7 . 5 6 7 6 Ballistic Gun 10 | . 14 9 13 11 . 7 7 6 5 13 16 12 12 Ballistic Cannon 10 | . . 11 9 11 21 4 15 22 23 8 9 9 3 Naked Turns 3 | . . . . . . . . . . . . . 3 Heaviest Build 128 | 6 19 22 27 27 27 43 51 58 73 79 75 106 128 Greatest Support 130 | 40 46 46 46 40 40 60 80 84 94 94 80 130 130 Greatest Overweight (x) 18 | . . . . . . 1 . 1 . 1 . . 18 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 10 10 10 10 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 5 9 10 10 10 10 10 15 14 15 15 15 15 14 Most Carried 15 | 1 5 7 10 10 10 15 15 15 15 15 15 15 15 Average Carried 12 | . 3 4 7 10 9 10 14 14 14 14 15 14 14 Final Capacity 15 | 5 10 10 10 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 1 4 7 10 10 10 15 15 15 15 15 15 15 5 Class Distribution -------------------- 58% | Scavenger-Gunner 15% | Scavenger-Tank 14% | Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Storage Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Gar Fac Matter Collected 7712 | 260 84 59 345 . 135 661 401 1497 342 1287 31 643 1967 Remotely . | . . . . . . . . . . . . . . Salvage Created 10247 | . 310 167 163 . 178 1500 501 1343 302 1579 136 555 3513 Parts 456 | . 18 13 14 . 5 79 14 70 9 78 4 14 138 Haulers Intercepted 9 | . . . . . . 3 . 3 2 . . . 1 Recyclers Shooed 4 | . . . 1 . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Gar Fac Combat Hostiles Destroyed 180 | . 7 2 13 . 6 26 6 20 4 35 . 11 50 Guns 78 | . 7 2 10 . . 18 1 1 . 5 . 3 31 Cannons 84 | . . . 3 . 2 7 5 19 4 20 . 7 17 AOE 16 | . . . . . 4 . . . . 10 . . 2 Classes Destroyed 20 | . 4 2 2 . 1 3 3 1 . 4 . . . Worker 24 | . 1 . . . . 4 3 7 1 . . . 8 Builder 12 | . . . . . . 3 . 2 . . . . 7 Hauler 9 | . . . . . . 3 . 3 2 . . . 1 Recycler 13 | . 1 1 . . . 2 1 3 . . 1 . 4 Mechanic 2 | . . . . . . . 1 . . . . . 1 Operator 5 | . . . . . . . 1 2 . . . . 2 Watcher 8 | . . 2 . . . 1 1 1 1 . . 1 1 Swarmer 28 | . 3 . 9 . . 4 . . . 4 . . 8 Cutter 4 | . . . . . . . . . . 4 . . . Grunt 82 | . 4 . 1 . 5 16 3 9 2 9 . 9 24 Brawler 11 | . . . . . . 2 . 1 . 4 . . 4 Duelist 7 | . . . . . 1 . . 1 . 4 . . 1 Protector 2 | . . . . . . . . . . 1 . . 1 Sentry 23 | . . 2 . . . 4 2 5 1 5 . . 4 Demolisher 2 | . . . 1 . . . . . . 1 . . . Specialist 4 | . . . . . . . . . . 3 . 1 . Hunter 7 | . . . . . . . . 2 . . . 1 4 Programmer 9 | . . . . . . . 1 2 1 1 . . 4 Behemoth 1 | . . . . . . . . . . 1 . . . Assembled 2 | . . . 2 . . . . . . . . . . Best Kill Streak 20 | . 5 5 3 . 6 12 4 6 2 11 1 6 20 Combat Bots Only 11 | . 4 1 3 . 6 5 3 4 2 11 . 6 9 Max Kills in Single Turn 5 | . 1 1 1 . 2 2 1 3 1 5 1 2 2 Gunslinging 1 | . . . . . . 1 . . . . . . . Exploded 3 | . . . . . 2 . . . . 3 . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Gar Fac Hostile Shots Fired 1230 | . 48 8 61 . 24 97 57 160 31 188 . 45 511 Missed 325 | . 13 . 18 . 8 21 20 56 7 53 . 15 114 Damage Taken 13936 | . 375 618 449 . 285 1194 435 1122 332 2166 . 454 6506 Core 1876 | . 42 143 71 . 53 159 110 43 . 184 . 6 1065 Absorbed by Shields 1562 | . . . . . . . . . . 21 . 133 1408 Reduced by Siege Mode 334 | . . . . . . . . . . . . . 334 Redirected to Shielding 110 | . . . . . . . 15 95 . . . . . Regen/Repaired (Parts) 377 | . . . . . . 330 47 . . . . . . Core Remaining (%) 73 | 100 83 . . . 33 71 . 78 . . . 77 . Volleys Fired 492 | . 39 8 32 . 9 77 20 59 16 87 2 34 109 Largest 5 | . 2 3 3 . 3 4 5 5 5 5 5 5 5 Hottest 325 | . 70 105 118 . 134 224 249 249 205 241 236 301 325 Shots Fired 1654 | . 58 23 80 1 25 260 100 278 64 263 6 122 374 Gun 792 | . 58 15 60 1 8 163 20 54 10 86 2 57 258 Cannon 852 | . . 8 20 . 15 97 80 224 54 169 4 65 116 Launcher 10 | . . . . . 2 . . . . 8 . . . Special . | . . . . . . . . . . . . . . Kinetic 1207 | . 39 15 62 1 18 106 60 219 64 183 4 102 334 Thermal 437 | . 19 8 18 . 5 154 40 59 . 72 2 20 40 Explosive 10 | . . . . . 2 . . . . 8 . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 31 | . 4 8 5 . 4 12 8 18 12 31 6 11 24 Robot Miss Streak 9 | . 3 2 6 . 3 4 5 4 6 9 1 4 4 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 9 | . . . 1 . . 4 . . . . . . 4 Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . 1 Shots Hit Robots 984 | . 35 13 38 . 13 139 57 143 41 158 3 76 268 Core Hits 651 | . 16 6 16 . 11 65 30 82 26 133 3 45 218 Critical Kills 13 | . . . . . . . 1 . . . . 2 10 Critical Parts Destroyed 17 | . . . . . . . . . . . . . 17 Critical Strikes 57 | . 1 . . . . 17 1 4 . 4 . 2 28 Burn 10 | . 1 . . . . 9 . . . . . . . Meltdown 3 | . . . . . . . 1 . . . . 2 . Destroy 28 | . . . . . . . . . . . . . 28 Blast 16 | . . . . . . 8 . 4 . 4 . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 26165 | . 347 338 674 . 582 2462 1317 3161 1005 5851 77 2206 8145 Guns 10932 | . 347 108 520 . 76 1340 215 545 145 1244 26 895 5471 Cannons 13232 | . . 48 146 . 188 1122 1102 2616 848 3301 51 1311 2499 Explosions 1975 | . . 182 . . 318 . . . . 1300 . . 175 Melee . | . . . . . . . . . . . . . . Ramming 26 | . . . 8 . . . . . 12 6 . . . Kinetic 17920 | . 197 81 533 . 221 984 778 2356 993 2928 44 1766 7039 Thermal 6426 | . 150 257 133 . 43 1478 539 805 . 1617 33 440 931 Explosive 1793 | . . . . . 318 . . . . 1300 . . 175 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 18 | . . 8 8 8 8 . 1 18 1 2 2 2 15 Average Corruption 5 | . . 8 8 8 8 . 1 13 1 1 2 2 10 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 193 | . . 2 30 8 7 . 1 55 2 17 5 13 53 Message Errors 42 | . . . 9 1 2 . . 11 . 7 1 1 10 Matter Fused 51 | . . 1 11 2 2 . 1 13 1 4 . 4 12 Heat Flow Errors 16 | . . 1 2 2 1 . . 5 . . . 1 4 Energy Discharges 19 | . . . 2 . . . . 7 . 1 1 3 5 Parts Rejected 2 | . . . 1 . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 23 | . . . 3 1 . . . 7 1 1 3 2 5 Data Loss (major) 8 | . . . . 1 . . . 3 . . . 1 3 Misfires 8 | . . . 1 1 1 . . 2 . . . . 3 Alerts 6 | . . . 1 . 1 . . 1 . 1 . . 2 Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 16 | . . . . . . . . 6 . 1 . 1 8 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 399 | . . 197 . . . . 8 46 24 124 . . . Projectiles 161 | . . . . . . . 8 46 24 83 . . . Explosions 238 | . . 197 . . . . . . . 41 . . . Melee . | . . . . . . . . . . . . . . Knockbacks 104 | . . . 2 . 4 10 9 22 1 6 1 18 31 Impact . | . . . . . . . . . . . . . . Kinetic 96 | . . . 2 . 4 10 8 21 1 6 1 16 27 Secondary 8 | . . . . . . . 1 1 . . . 2 4 Self-Inflicted Damage 814 | . . 200 . . 4 . . . . 224 . . 386 Shots 13 | . . 2 . . 1 . . . . 5 . . 5 Rammed 4 | . . . 2 . . . . . 1 1 . . . Targets Rammed 4 | . . . 2 . . . . . 1 1 . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 730 | . 293 169 256 252 300 486 357 554 160 369 72 174 730 Average Temperature 119 | . 133 34 56 109 102 105 134 133 91 89 40 70 153 Received Heat Transfer 3664 | . 180 54 9 . 144 612 123 387 102 367 . 114 1572 Effects 28 | . 3 . . . . 5 . 9 . 2 . . 9 Shutdowns 6 | . . . . . . 1 . 2 . 1 . . 2 Energy Bleed 5 | . 1 . . . . . . 1 . . . . 3 Interference 8 | . 2 . . . . 3 . 1 . . . . 2 Matter Decay 4 | . . . . . . 1 . . . 1 . . 2 Damage (minor) 1 | . . . . . . . . 1 . . . . . Damage (major) 4 | . . . . . . . . 4 . . . . . Siege Activations 5 | . . . . . . . . . . . . . 5 Total Turns 148 | . . . . . . . . . . . . . 148 Longest Duration 59 | . . . . . . . . . . . . . 59 Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . 1 1 . . . . 2 . Combat Hostiles 2 | . . . . . . 1 . . . . . 1 . Parts Melted 13 | . 2 . 1 . . 4 2 1 . . . 2 1 Heat Transferred 11690 | . 518 322 370 . 111 4033 962 1443 . 2426 50 573 882 Parts Sabotaged 9 | . . . . . . . . . . . . . 9 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Gar Fac Peak Influence 2192 | . 175 167 199 . 138 656 395 544 303 1840 975 1460 2192 Initial 966 | . . . 64 . . 53 203 131 238 175 966 682 766 Average 684 | . 53 68 92 . 124 484 245 342 221 1071 969 1115 1555 Maximum Alert Level 5 | . . . . . . 2 1 2 1 5 3 4 5 Low Security (%) 24 | 100 100 100 100 . 100 9 31 5 29 2 . . . Level 1 19 | . . . . . . 8 68 72 70 6 . . . Level 2 16 | . . . . . . 82 . 21 . 13 . 15 . Level 3 13 | . . . . . . . . . . 30 100 19 20 Level 4 18 | . . . . . . . . . . 38 . 65 35 Level 5 4 | . . . . . . . . . . 8 . . 26 High Security 1 | . . . . . . . . . . . . . 17 Max Security . | . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 . . . . 5 1 6 1 . . . 19 Investigation 2 | . . . . . . 1 . 1 . . . . . Extermination 4 | . . . . . . . 1 2 . . . . 1 Reinforcement 8 | . 1 . . . . 1 . 2 1 . . . 3 Assault 15 | . . . . . . 1 . 1 . . . . 13 Garrison 4 | . . . . . . 2 . . . . . . 2 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Gar Fac Distress Signals 6 | . 2 1 . . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 283 | . 10 4 14 . 6 39 9 29 5 42 . 26 99 Peak Tracking Total 20 | . 4 2 3 . 5 7 4 5 2 12 . 5 20 Tactical Retreats 11 | . . . 1 . . 4 . . . . . . 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Gar Fac Traps Triggered 11 | . . . . . . . 1 3 1 2 . 2 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 2 | . . . . . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 2 | . . . . . . 2 . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . Most Traps Carried 4 | . . . 4 4 4 4 . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Gar Fac Machines Disabled 42 | . . 2 2 . . 1 2 4 2 9 . 3 17 Max in Single Turn 5 | . . 2 1 . . 1 1 1 1 2 . 1 5 Garrison Access 3 | . . . . . . 1 . . . . . . 2 Garrison Relay 8 | . . . . . . . . . . 6 . 2 . Phase Generator 1 | . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Gar Fac Machines Accessed 31 | . 3 1 . . . 10 3 3 2 3 1 3 2 Terminals 22 | . 3 1 . . . 6 2 2 1 3 . 3 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . 1 1 . . . . . . Recycling Units 2 | . . . . . . 1 . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access 3 | . . . . . . 1 . . 1 . 1 . . Total Hacks 76 | . 7 3 . . . 30 11 6 3 3 1 5 7 Successful 35 | . 5 2 . . . 14 4 1 2 1 1 1 4 Failed 41 | . 2 1 . . . 16 7 5 1 2 . 4 3 Catastrophic 6 | . . . . . . 2 . 1 . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 4 | . . . . . . 2 2 . . . . . . Terminals 49 | . 7 3 . . . 16 6 4 2 3 . 5 3 Fabricators 4 | . . . . . . . . . . . . . 4 Repair Stations 11 | . . . . . . 6 5 . . . . . . Recycling Units 6 | . . . . . . 4 . 2 . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . Garrison Access 4 | . . . . . . 2 . . 1 . 1 . . Terminal Hacks 21 | . 5 2 . . . 6 2 1 1 1 . 1 2 Record 2 | . 1 . . . . 1 . . . . . . . Prototype ID Bank 6 | . 1 1 . . . 2 1 . 1 . . . . Open Door 1 | . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . Emergency Access Points 3 | . . . . . . 2 . . . . . 1 . Alert Level 2 | . . 1 . . . . . . . . . . 1 Locate Traps 1 | . . . . . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Zone Layout 3 | . 2 . . . . . . . . . . . 1 Garrison Registry 1 | . . . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 Network Status 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . . 4 2 . . . . . . Scan Component 3 | . . . . . . 2 1 . . . . . . Repair 3 | . . . . . . 2 1 . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . 1 . 1 . . Unlock Access 2 | . . . . . . . . . 1 . 1 . . Seal Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . 1 Used 1 | . . . . . . . 1 . . . . . . Hacking Detections 21 | . 2 . . . . 7 2 2 2 3 . 2 1 Full Trace Events 2 | . . . . . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . 76 Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 2 1 . . . . . . Time 78 | . . . . . . 52 26 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . . . . . . . 1 . 1 . Structural Interface 1 | . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 29 | . . . . . . . . . . 20 . 9 . Machine Destruction 29 | . . . . . . . . . . 20 . 9 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . . 2 . . 12 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Gar Fac Total Allies 17 | . . . 1 . . . 2 2 . 12 . . . Largest Group 6 | . . . 1 1 . . 2 2 . 6 4 4 1 Highest-Rated Group 364 | . . . 31 31 . . 48 125 . 364 322 322 116 Highest-Rated Ally 148 | . . . 31 31 . . 32 100 . 148 148 148 116 Total Orders 17 | . . . . . . . . . . 5 . 12 . STAY 5 | . . . . . . . . . . 1 . 4 . ROAM 3 | . . . . . . . . . . 1 . 2 . FOLLOW 7 | . . . . . . . . . . 1 . 6 . GUARD 1 | . . . . . . . . . . 1 . . . AID 1 | . . . . . . . . . . 1 . . . Ally Attacks 139 | . . . 3 . . . 6 11 . 41 . 74 4 Total Damage 4020 | . . . 64 . . . 210 415 . 544 . 2620 167 Kills 25 | . . . 1 . . . 1 3 . 3 . 15 2 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Gar Fac Turns Passed 11003 | 69 419 157 1121 237 191 1235 749 1225 703 2272 346 1046 1233 Spaces Moved 5266 | 42 201 78 611 149 98 519 376 553 415 1096 194 482 452 Core 17 | 7 . . . . . . . . . . . . 10 Treads 5165 | 35 201 78 611 149 98 519 376 553 415 1096 194 482 358 Legs 84 | . . . . . . . . . . . . . 84 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 152 152 152 160 155 50 Average Speed 157 | 141 160 160 160 160 160 160 160 157 152 157 160 157 155 Slowest Speed 950 | 160 160 160 160 160 160 240 160 240 152 240 160 160 950 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . Exploration Rate (%) 37 | 5 39 12 83 51 36 46 8 55 12 95 5 63 13 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . . 1 . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . . . . . Scrap Searched 2 | . . . 1 . 1 . . . . . . . . Spaces Dug 1 | . . . . . . . . . . . 1 . . Terrain Destroyed 363 | . . 43 22 . 21 7 . 25 2 120 2 1 120 Melee . | . . . . . . . . . . . . . . Projectile 72 | . . . 1 . 3 7 . 25 2 4 2 1 27 AOE 289 | . . 43 21 . 18 . . . . 116 . . 91 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Fac Gar Fac Gar Fac Total 6908 | 49 246 93 685 148 112 751 474 760 451 1483 226 701 729 Wait 647 | . . . 20 . . 73 53 95 3 111 29 160 103 Move 5254 | 41 200 77 610 148 97 518 375 552 415 1095 193 481 452 Hop . | . . . . . . . . . . . . . . Pick Up 114 | 1 2 5 10 . 2 31 6 21 6 13 . 3 14 Fast Attach 74 | 6 2 1 3 . . 12 2 13 1 6 1 7 20 Attach 45 | . 1 2 6 . 2 6 2 3 2 8 . 1 12 Detach 2 | . . . . . . . . . . . . . 2 Swap 32 | . 2 . . . 2 5 3 1 2 10 . 2 5 Drop 94 | 1 . . 2 . . 27 7 16 5 10 1 13 12 Fire 492 | . 39 8 32 . 9 77 20 59 16 87 2 34 109 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 4 | . . . 2 . . . . . 1 1 . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 148 | . . . . . . . 6 . . 142 . . . Trap 2 | . . . . . . 2 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 10) 458 | -10/Materials | Discovered new exit (range 15) 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 589 | -9/Materials | Discovered new exit (range 10) 607 | -9/Materials | Crushed by falling debris 638 | -9/Materials | Lost 3 parts (2p1w) 646 | -9/Materials | Entered Mines 788 | -9/Mines | Learned location of 1 exit from Materials 811 | -9/Mines | Assembled infested the area 816 | -9/Mines | Assisted by a Guerilla fighting off Assembled 968 | -9/Mines | Core integrity fell below 50% 1035 | -9/Mines | Found a hidden stash of uninstalled traps 1130 | -9/Mines | Discovered new exit (range 7) 1131 | -9/Mines | Escorted by a lone wolf Derelict 1252 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1308 | -9/Mines | Build established: Scavenger-Gunner 1413 | -9/Mines | Discovered new exit (range 6) 1653 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1759 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1761 | -9/Mines | Discovered new exit (range 5) 1767 | -9/Mines | Entered Exiles 1767 | -9/Exiles | Accompanied by 1 ally 1806 | -9/Exiles | Met 8R-AWN 1833 | -9/Exiles | Met EX-HEX 1903 | -9/Exiles | Met EX-DEC 1987 | -9/Exiles | Discovered new exit (range 14) 2004 | -9/Exiles | Entered Mines 2176 | -8/Mines | Discovered new exit (range 13) 2195 | -8/Mines | Entered Materials 2195 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2196 | -8/Materials | Identified exit to Factory 2329 | -8/Materials | Garrison activated, responded to threat 2595 | -8/Materials | First assault squad dispatched 3046 | -8/Materials | Repaired Med. Storage Unit 3095 | -8/Materials | Repaired Lgt. Treads 3413 | -8/Materials | Discovered exit to Factory (range 13) 3430 | -8/Materials | Entered Factory 3430 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3442 | -7/Factory | Identified exit to DSF 3928 | -7/Factory | Build established: Scavenger-Tank 3938 | -7/Factory | Repaired Lgt. Treads 4142 | -7/Factory | Discovered new exit (range 13) 4179 | -7/Factory | Entered Storage 4189 | -7/Storage | Met 01-MTF 4463 | -7/Storage | System corruption reached 10% 5110 | -7/Storage | Build established: Scavenger-Gunner 5244 | -7/Storage | Discovered new exit (range 6) 5379 | -7/Storage | First assault squad dispatched 5404 | -7/Storage | Entered Factory 5404 | -6/Factory | Evolved 2 slots: Utility x2 5854 | -6/Factory | Build established: Gunner 6107 | -6/Factory | Identified exit to Garrison 6107 | -6/Factory | Entered Garrison 6136 | -6/Garrison | Triggered checkpoint 6204 | -6/Garrison | Phase Generator disabled 6245 | -6/Garrison | Garrison Relay disabled 6376 | -6/Garrison | Destroyed 11 combat bots 6530 | -6/Garrison | Installed Relay Interface Framework 6596 | -6/Garrison | Triggered checkpoint 6639 | -6/Garrison | Lost 4 allies 6666 | -6/Garrison | Triggered checkpoint 6696 | -6/Garrison | Triggered checkpoint 6785 | -6/Garrison | Triggered checkpoint 6786 | -6/Garrison | Triggered checkpoint 6839 | -6/Garrison | Destroyed 8 combat bots 6847 | -6/Garrison | Lost 5 parts (1n1u3w) 6889 | -6/Garrison | Garrison Relay disabled 6905 | -6/Garrison | Build established: Scavenger-Gunner 7161 | -6/Garrison | Discovered new exit (range 27) 7161 | -6/Garrison | Discovered new exit (range 51) 7161 | -6/Garrison | Discovered new exit (range 39) 7296 | -6/Garrison | Triggered checkpoint 7332 | -6/Garrison | Garrison Relay disabled 7461 | -6/Garrison | Spotted B-90 Cyclops 7521 | -6/Garrison | Destroyed B-90 Cyclops 7573 | -6/Garrison | Rewired B-90 Cyclops 7593 | -6/Garrison | Rewired B-86 Titan 7848 | -6/Garrison | Triggered checkpoint 7894 | -6/Garrison | Garrison Relay disabled 8146 | -6/Garrison | Garrison Relay disabled 8160 | -6/Garrison | Triggered checkpoint 8184 | -6/Garrison | Garrison Relay disabled 8379 | -6/Garrison | Entered Factory 8379 | -6/Factory | Accompanied by 4 allies 8697 | -6/Factory | Identified exit to Garrison 8725 | -6/Factory | Entered Garrison 8725 | -6/Garrison | Accompanied by 4 allies 8872 | -6/Garrison | Triggered checkpoint 8902 | -6/Garrison | Triggered checkpoint 8958 | -6/Garrison | Triggered checkpoint 9106 | -6/Garrison | Triggered checkpoint 9135 | -6/Garrison | Expanded RIF knowledge: Structural Interface 9157 | -6/Garrison | Garrison Relay disabled 9168 | -6/Garrison | Triggered checkpoint 9248 | -6/Garrison | Discovered new exit (range 14) 9393 | -6/Garrison | Found Fusion Bomb Launcher 9516 | -6/Garrison | Triggered checkpoint 9578 | -6/Garrison | Heavy support dispatched to Factory 9609 | -6/Garrison | Build established: Gunner 9611 | -6/Garrison | Garrison Relay disabled 9648 | -6/Garrison | Triggered checkpoint 9752 | -6/Garrison | Discovered new exit (range 8) 9771 | -6/Garrison | Entered Factory 9771 | -5/Factory | Accompanied by 1 ally 9771 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9827 | -5/Factory | Allies destroyed Titan 5a 9996 | -5/Factory | Build established: Scavenger-Gunner 10009 | -5/Factory | Garrison activated, responded to threat 10071 | -5/Factory | First assault squad dispatched 10216 | -5/Factory | System corruption reached 10% 10272 | -5/Factory | Destroyed 7 combat bots 10437 | -5/Factory | Garrison activated, responded to threat 10510 | -5/Factory | Build established: Scavenger-Tank 10622 | -5/Factory | Destroyed 7 combat bots 10793 | -5/Factory | High security lockdown imminent 10845 | -5/Factory | Core integrity fell below 50% 10870 | -5/Factory | Destroyed 9 combat bots 10873 | -5/Factory | High security lockdown engaged 10879 | -5/Factory | Lost 13 parts (2p3n3u5w) 10998 | -5/Factory | Core integrity fell below 20% 11001 | -5/Factory | Released all parts (2) 11004 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 10990_ Carbon-fiber Leg destroyed. 10993_ ALERT: Assault forces dispatched. 10993_ Adv. Heat Sink blown off. 10993_ Energy Well blown off. 10993_ Adv. Heat Sink blown off. 10993_ Carbon-fiber Leg blown off. 10993_ E-15 Imp destroyed. 10993_ Penetrated by Slug. 10993_ Slug penetrates Wall. 10997_ System corrupted: Energy discharge (-23). 10997_ Penetrated by Slug. 10997_ Acquired Carbon-fiber Leg. 10998_ Critical hit (Burn: +50). 10999_ Carbon-fiber Leg destroyed. 11000_ Penetrated by Slug. 11001_ Released Imp. Target Analyzer. 11001_ Released Lrg. Storage Unit. 11001_ H-66 Slayer suffers critical hit (Burn). 11003_ Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????? #" # | | ???????????????????? #% # | | ????????????????????? +" | | ??????????????????????# [= " | | ??????????????????????# *%/ "%" =! | | ??????????????????????# =%################ !! | | ??????????????????????# [ #??????????????# | | ??????????????????????# #??????????????# | | ??????????????????????# #??????????????# "" | | ??????????????????????# #??????######### "" | | ??????????????????????#ggg #????# + "" | | ??????????????????????# mggg#????# # | | ??????????????????????# g #????# # """ | | ??????????????????????# h =#????# ?# "F" | | ??????????????????????# /=*#????# """"""?# " | | ??????????????????????+ !%!#????# """""??# """ | | ??????????????????????# !!#????#? """""??# """ | | ??????????????????????# !*#????????"""???# | | ??????????????????????# !/!#?#########????# | | ??????????????????????# !!=#?!!! #????####### | | ??????????????????????# |# !!! #??????????? | | ??????????????????????# # !!! #??????????? | | ??????????????????????# + #??????????? | | ??????????????????????+ # ] #??????????? | | ??????????????????????# # #??????????? | | ??????????????????????# @ #? #??????????? | | ??????????????????????## % ##? #??????????? | | ???????????????????????# #???########??????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????H???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 37 Energy Capacity 885 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Energy Filtering 50 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Can't Touch This Infiltrator More Dakka Please Challenges ------------ None Game ------ Seed BombThermicWeb Manual? 0 Play Time 01:51:29 Cumulative 21.9 hours Start 2024.04.12 @ 17:12:33 End 2024.04.12 @ 19:02:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b837e70a-af9a-4b00-84cf-f078a590c860