Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 00:24:28

Player: albenzo

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (7)       35
Value Destroyed (299)      299
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (273)                273
              TOTAL SCORE: 2687

 Bonus
-------
Follower Combat Kills      85
Aligned with FarCom        300
Friendly Fire              -112

 Cogmind 
---------
Core Integrity             0/550
Matter                     202/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (20) ---
     Light Nuclear Core
           Skeleton Box
           Beam Rifle
           Beamcaster
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
    Medium Laser
           Longsword +1
>          --- INVENTORY --------
     Light Nuclear Core
           Heat Sink
  Improved Heat Sink
    Medium Storage Unit
    Medium Storage Unit
     Large Storage Unit
     Small Laser
           Beamcaster
           Shock Bomb Launcher
  Improved Datajack
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Launcher                 Rocket Launcher
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             25   | 6   2   2   4   .   11  
  Power                    5    | 1   .   2   .   .   2   
    Engine                 4    | 1   .   1   .   .   2   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | 2   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   2   .   2   .   5   
    Device                 3    | .   .   .   2   .   1   
    Storage                4    | 1   1   .   .   .   2   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   .   .   2   .   3   
    Energy Gun             5    | 2   .   .   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 9    | .   .   .   .   .   9   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      9    | .   .   .   .   .   9   
Average Slot Usage (%)     97   | .   93  100 99  100 84  
  Engine                   13   | .   14  13  14  14  6   
  Wheel                    26   | .   28  28  28  28  15  
  Device                   4    | .   .   .   6   14  15  
  Storage                  14   | .   14  14  14  14  26  
  Processor                8    | .   8   14  7   .   .   
  Energy Gun               26   | .   28  28  27  28  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             62   | 13  25  29  31  30  62  
  Greatest Support         26   | 26  26  26  26  26  26  
  Greatest Overweight (x)  13   | .   .   1   1   1   13  
  Average Overweight (x)   .    | .   .   .   1   1   2   
Largest Inventory Capacity 20   | 6   10  10  10  10  20  
  Average Capacity         9    | 5   6   10  10  10  19  
  Most Carried             10   | 6   7   10  10  10  9   
  Average Carried          8    | 3   6   9   10  9   5   
  Final Capacity           20   | 6   10  10  10  10  20  
  Final Carried            10   | 6   7   10  10  10  5   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           340  | 256 14  30  .   40  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            253  | .   35  103 .   .   115 
  Parts                    12   | .   3   6   .   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  6    | .   1   1   .   .   4   
  Guns                     2    | .   1   1   .   .   .   
  AOE                      4    | .   .   .   .   .   4   
Classes Destroyed          2    | .   1   .   .   .   1   
  Grunt                    5    | .   1   1   .   .   3   
  Duelist                  1    | .   .   .   .   .   1   
  Thug                     1    | .   .   1   .   .   .   
Best Kill Streak           4    | .   1   1   .   .   4   
  Combat Bots Only         4    | .   1   1   .   .   4   
Max Kills in Single Turn   2    | .   1   2   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               1310 | .    64   20   .    27   1199 
  Core                     595  | .    31   10   .    .    554  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         91   | 100  .    .    .    83   .    
Volleys Fired              10   | .    3    4    .    .    3    
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  100  | .    100  100  .    .    83   
Shots Fired                20   | .    6    8    .    .    6    
  Gun                      17   | .    6    8    .    .    3    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 3    | .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  17   | .    6    8    .    .    3    
  Explosive                3    | .    .    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         3    | .    3    2    .    .    .    
  Robot Miss Streak        2    | .    1    1    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           8    | .    4    4    .    .    .    
  Core Hits                21   | .    2    3    .    .    16   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           672  | .    50   75   .    .    547  
  Guns                     137  | .    50   75   .    .    12   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               535  | .    .    .    .    .    535  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  137  | .    50   75   .    .    12   
  Explosive                535  | .    .    .    .    .    535  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    .    28   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               28   | .    .    .    .    .    28   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      66   | .    .    .    .    .    66   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        84   | .    84   84   .    .    29   
  Average Temperature      33   | .    38   33   .    .    14   
  Received Heat Transfer   642  | .    36   12   .    9    585  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         407  | .    148  222  .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             130  | .   58  130 .   15  125 
  Initial                  22   | .   .   22  .   .   5   
  Average                  27   | .   32  38  .   2   25  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              27   | .   5   4   .   1   17  
  Peak Tracking Total      13   | .   2   2   .   2   13  
  Tactical Retreats        3    | .   1   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            2    | .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                3    | .   .   3   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          3    | .   .   .   .   .   3   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          3    | .   2   1   .   .   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                8    | .   7   1   .   .   .   
  Successful               5    | .   4   1   .   .   .   
  Failed                   3    | .   3   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   6   .   1   .   .   
  Terminals                7    | .   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   1   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   
    Track                  2    | .   2   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               5    | .   .   5   .   .   .   
  Largest Group            5    | .   .   5   4   3   3   
  Highest-Rated Group      89   | .   .   89  58  40  40  
  Highest-Rated Ally       31   | .   .   31  18  16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               17   | .   .   11  .   2   4   
  Total Damage             216  | .   .   141 .   24  51  
  Kills                    3    | .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   
Turrets Deployed           3    | .   .   .   3   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               1679 | 66  387 589 274 242 121 
Spaces Moved               1346 | 56  205 535 253 219 78  
  Core                     3    | 1   .   .   .   .   2   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   1343 | 55  205 535 253 219 76  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  100 100 100 
  Average Speed            95   | 90  90  90  100 100 125 
  Slowest Speed            700  | 100 90  100 100 100 700 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       40   | 4   26  84  63  49  14  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   .   
  Unknown Exits Taken      2    | 1   .   .   .   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          10   | .   .   .   .   .   10  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      10   | .   .   .   .   .   10  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1713 | 68  401 635 273 243 93  
  Wait                     295  | .   190 71  14  19  1   
  Move                     1341 | 55  204 534 252 218 78  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  22   | 7   1   11  .   3   .   
  Fast Attach              17   | 5   1   2   3   .   6   
  Attach                   6    | 1   .   .   .   .   5   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     2    | .   1   .   1   .   .   
  Drop                     16   | .   1   10  2   3   .   
  Fire                     10   | .   3   4   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     3    | .   .   3   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  436 | -10/Materials | Discovered new exit (range 16)
  453 | -10/Materials | Identified exit to Mines
  454 | -10/Materials | Entered Mines
  487 | -10/Mines     | Found a hidden stash of uninstalled traps
  729 | -10/Mines     | Discovered new exit (range 7)
  733 | -10/Mines     | Identified exit to Materials
  736 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  834 | -10/Mines     | Discovered exit to Materials (range 4)
  840 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1009 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1009 | -10/Mines     | Discovered new exit (range 5)
 1014 | -10/Mines     | Identified exit to Exiles
 1043 | -10/Mines     | Entered Exiles
 1043 | -10/Exiles    | Accompanied by 4 allies
 1056 | -10/Exiles    | Discovered new exit (range 15)
 1071 | -10/Exiles    | Identified exit to Mines
 1091 | -10/Exiles    | Met 8R-AWN
 1108 | -10/Exiles    | Met EX-HEX
 1136 | -10/Exiles    | Met EX-BIN
 1150 | -10/Exiles    | Aligned with FarCom system
 1151 | -10/Exiles    | Given EX-Vault access code
 1175 | -10/Exiles    | Opened EX-Vault
 1179 | -10/Exiles    | DAS Turret deployed
 1180 | -10/Exiles    | DAS Turret deployed
 1181 | -10/Exiles    | DAS Turret deployed
 1187 | -10/Exiles    | Found Prototype Slashing Weapon
 1187 | -10/Exiles    | Identified Longsword +1
 1196 | -10/Exiles    | Found Prototype Device
 1196 | -10/Exiles    | Identified Skeleton Box
 1224 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1252 | -10/Exiles    | Met EX-DEC
 1291 | -10/Exiles    | Discovered exit to Mines (range 12)
 1317 | -10/Exiles    | Left Exiles lab with Skeleton Box
 1317 | -10/Exiles    | Entered Mines
 1317 | -9/Mines      | Accompanied by 3 allies
 1324 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1396 | -9/Mines      | Learned Materials security intel
 1515 | -9/Mines      | Discovered new exit (range 3)
 1524 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1559 | -9/Mines      | Entered Materials
 1559 | -8/Materials  | Accompanied by 3 allies
 1559 | -8/Materials  | Evolved 4 slots: Utility x4
 1662 | -8/Materials  | Garrison activated, responded to threat
 1672 | -8/Materials  | Core integrity fell below 50%
 1677 | -8/Materials  | Core integrity fell below 20%
 1680 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01639_ Acquired Med. Armor Plating.
01656_ Lgt. Angular Momentum Engine destroyed.
01656_ Destroyed Lgt. Angular Momentum Engine.
01656_ L-31 Rogue destroyed.
01656_ Electrolysis Chamber disabled.
01656_ G-47 Trooper destroyed.
01656_ Electrolysis Chamber disabled.
01659_ G-47 Trooper destroyed.
01660_ Med. Armor Plating destroyed.
01662_ Electrolysis Chamber disabled.
01662_ G-47 Trooper destroyed.
01662_ G-50 Soldier calls for garrison reinforcements.
01662_ ALERT: Activating Garrison Access M001.
01662_ Med. Laser destroyed.
01663_ Com. Wheel destroyed.
01664_ Rocket Launcher destroyed.
01666_ Wheel destroyed.
01667_ Heat Sink destroyed.
01670_ Y-45 Defender destroyed.
01678_ Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ########?????????????????????? |
|                     #      #?????????????????????? |
|                     #  " " ##??###???????????????? |
|                     #  "    #??!!##??????????????? |
|                     #       ###  !#??????????????? |
|                     #            !#??????????????? |
|                      !     #     !#??????????????? |
|                      %     ;     !#??????????????? |
|                        g  =#   !!##??????????????? |
|                       g= @%#  ####???????????????? |
|                      %g   !# ^#??????????????????? |
|                          g #  ########???????????? |
|                     #     g#  /         #????????? |
|                      ! g  YY  #         #????????? |
|                     ########  #         #????????? |
|                     #    ??#  #?        #????????? |
|                     #  ""  #  #?#########????????? |
|                     #   G" +  ######?????????????? |
|                     #  ""  #       #?????????????? |
|                     #=   ??#       #?????????????? |
|                     #  ????######  #?????????????? |
|                     ????????????#  #?###### ##???? |
|                     ????????????#w #     !   #???? |
|                     ????????????#  #  !!     ##### |
|                     ????????????#  +  !! !   #     |
|                     ????????????#  #  !      #     |
|                     ????????????#  #     """ #     |
|                     ???????######  #?    """ #     |
|                     ???????#       #?    """?#  ** |
|                     ???????#       #??      ?#  *! |
|                     ???????#  ###  #??########  *[ |
|                     ???????# ???#  #?????????#     |
|                     ???????#????#  #???????????    |
|                     ????????????#  ##############+ |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormShadingSource
  Manual?         0
Play Time         00:18:50
  Cumulative      32.1 hours
  Start           2020.10.18 @ 00:04:37
  End             2020.10.18 @ 00:24:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          36
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 105121fa-fc4e-4a1a-b912-ba1e7d710969