Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.19 @ 17:44:05

Player: blelm

Result: Destroyed by NK-0LA with NK-0LA's Tesla Doomcannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (63)      315
Value Destroyed (1404)     1404
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (418)                418
              TOTAL SCORE: 4377

 Bonus
-------
Follower Combat Kills      153
Aligned with FarCom        300
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             0/400
Matter                     293/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (15) ---
         Cooled Ion Engine
          Light Treads
        Compact Wheel
  High-capacity Matter Pod (200)
       Improved Medium Laser
       Advanced Beam Cannon
           Mini Grenade Launcher
                Datajack
                Mining Laser
          Heavy Hammer

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
          Heavy Armor Plating
>               --- WEAPON -----------
       Improved Medium Laser
       Improved Assault Rifle
>               --- INVENTORY --------
         Cooled Ion Engine
          Light Treads
          Light Treads
        Compact Wheel
       Improved Heat Sink
  High-capacity Matter Pod
          Heavy Armor Plating
       Improved Medium Laser
       Advanced Beam Cannon
       Improved Assault Rifle
           Mini Grenade Launcher
                Datajack
                Mining Laser
          Heavy Hammer
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Heavy Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             54   | 4   20  2   16  7   1   4   
  Power                    3    | .   2   .   1   .   .   .   
    Engine                 3    | .   2   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   4   1   6   3   .   1   
    Treads                 14   | 2   2   1   5   3   .   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  3    | .   2   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  9    | 1   3   .   3   1   .   1   
    Device                 5    | 1   2   .   1   .   .   1   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   25   | 1   11  1   6   3   1   2   
    Energy Gun             5    | .   3   .   1   .   .   1   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          10   | 1   3   1   2   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   .   .   
    Special Weapon         7    | .   5   .   1   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   .   .   .   
Parts Lost                 15   | .   3   1   .   1   .   10  
  Power                    2    | .   1   .   .   .   .   1   
  Propulsion               5    | .   .   1   .   .   .   4   
  Utility                  3    | .   .   .   .   1   .   2   
  Weapon                   5    | .   2   .   .   .   .   3   
  Highest Loss Streak      9    | .   1   1   .   1   .   9   
Average Slot Usage (%)     95   | .   100 100 94  87  88  71  
  Engine                   12   | .   14  14  11  11  11  7   
  Treads                   29   | .   24  28  30  33  33  29  
  Wheel                    1    | .   3   .   2   .   .   .   
  Device                   8    | .   14  14  7   .   .   1   
  Storage                  12   | .   14  14  11  11  11  11  
  Protection               5    | .   .   .   9   10  11  7   
  Energy Gun               11   | .   11  14  10  11  11  3   
  Ballistic Gun            7    | .   8   14  7   2   .   11  
  Launcher                 2    | .   .   .   3   8   .   .   
  Special Weapon           3    | .   8   .   .   .   10  .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             49   | 13  32  31  49  49  49  49  
  Greatest Support         60   | 40  40  40  60  60  60  60  
  Greatest Overweight (x)  2    | .   .   .   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 8   14  15  15  15  15  15  
  Most Carried             15   | 7   15  15  15  15  13  13  
  Average Carried          13   | 6   11  14  14  14  13  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 6   15  15  15  13  13  10  

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min 
Matter Collected           1511 | 203 324 296 436 192 .   60  
  Remotely                 274  | .   112 .   162 .   .   .   
Salvage Created            2086 | 66  489 46  943 373 .   169 
  Parts                    142  | 5   30  7   67  24  .   9   
Haulers Intercepted        6    | .   2   .   4   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  42   | .   8   3   16  12  .   3   
  Guns                     32   | .   8   3   12  6   .   3   
  AOE                      10   | .   .   .   4   6   .   .   
Classes Destroyed          10   | 2   4   2   1   .   .   1   
  Worker                   1    | .   .   1   .   .   .   .   
  Builder                  3    | .   1   .   2   .   .   .   
  Tunneler                 2    | 1   1   .   .   .   .   .   
  Hauler                   6    | .   2   .   4   .   .   .   
  Recycler                 6    | 1   .   .   4   1   .   .   
  Watcher                  3    | .   1   .   2   .   .   .   
  Swarmer                  15   | .   .   3   8   4   .   .   
  Grunt                    20   | .   8   .   4   6   .   2   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   6    | .   .   .   4   2   .   .   
Best Kill Streak           5    | 2   2   4   5   4   .   3   
  Combat Bots Only         4    | .   2   3   4   4   .   3   
Max Kills in Single Turn   2    | 1   1   1   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               3364 | .    540  214  581  672  .    1357 
  Core                     510  | .    52   55   128  49   .    226  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    57   .    .    .    .    
Volleys Fired              158  | 3    48   11   55   27   1    13   
  Largest                  2    | 2    2    2    2    2    1    2    
  Hottest                  130  | 60   130  85   100  100  23   79   
Shots Fired                277  | 6    82   22   100  42   1    24   
  Gun                      243  | 6    69   22   91   30   1    24   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 18   | .    .    .    7    11   .    .    
  Special                  16   | .    13   .    2    1    .    .    
  Kinetic                  145  | 4    49   11   46   15   1    19   
  Thermal                  114  | 2    33   11   47   16   .    5    
  Explosive                18   | .    .    .    7    11   .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 2    10   2    13   12   .    9    
  Robot Miss Streak        5    | 1    3    5    2    1    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           175  | 3    48   10   68   26   .    20   
  Core Hits                95   | 3    22   7    37   21   .    5    
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         8    | .    2    .    2    2    .    2    
    Burn                   7    | .    2    .    2    2    .    1    
    Destroy                1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3474 | 38   650  202  1347 914  .    323  
  Guns                     2558 | 38   601  175  1045 388  .    311  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               771  | .    .    .    261  510  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  145  | .    49   27   41   16   .    12   
  Kinetic                  1480 | 26   443  64   488  180  .    279  
  Thermal                  1078 | 12   158  111  557  208  .    32   
  Explosive                771  | .    .    .    261  510  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    8    
  Average Corruption       3    | .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      184  | .    .    .    62   122  .    .    
  Shots                    5    | .    .    .    2    3    .    .    
  Rammed                   30   | .    8    6    8    2    .    6    
Targets Rammed             34   | .    10   6    10   2    .    6    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  4    | .    2    .    2    .    .    .    
Highest Temperature        297  | .    135  .    51   297  .    87   
  Average Temperature      46   | .    22   .    12   97   .    33   
  Received Heat Transfer   735  | .    306  9    96   207  .    117  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    5    2    .    .    
  Heat Transferred         2913 | 25   520  259  1369 592  .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             433  | 10  153 174 433 255 .   70  
  Initial                  150  | .   6   28  22  150 .   .   
  Average                  124  | 8   45  43  302 137 .   35  
Maximum Alert Level        2    | .   .   .   2   1   .   .   
  Low Security (%)         77   | 100 100 100 19  86  .   100 
  Level 1                  18   | .   .   .   64  13  .   .   
  Level 2                  3    | .   .   .   16  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   3   .   1   .   .   .   
  Investigation            3    | .   2   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           2    | .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              71   | .   20  8   25  12  .   6   
  Peak Tracking Total      9    | .   4   3   4   4   9   4   
  Tactical Retreats        1    | .   .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          5    | .   .   .   2   2   1   .   
  Max in Single Turn       2    | .   .   .   1   2   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          16   | .   9   .   5   .   2   .   
  Terminals                10   | .   6   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                43   | .   24  .   17  .   2   .   
  Successful               18   | .   6   .   10  .   2   .   
  Failed                   24   | .   18  .   6   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   
  Manual                   31   | .   17  .   13  .   1   .   
  Terminals                35   | .   19  .   16  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   
  Recycling Units          4    | .   3   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             11   | .   3   .   6   .   2   .   
  Record                   1    | .   .   .   .   .   1   .   
  Part Schematic           2    | .   1   .   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   3   .   4   .   .   .   
  Terminals                3    | .   .   .   3   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   
    Operators              2    | .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   6   .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   15  20  .   .   .   
  Total Damage             422  | .   .   172 250 .   .   .   
  Kills                    10   | .   .   5   5   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               5024 | 45   1293 1177 1103 888  455  63   
Spaces Moved               2740 | 20   683  694  551  503  283  6    
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   2500 | 7    579  694  428  503  283  6    
  Legs                     13   | 13   .    .    .    .    .    .    
  Wheels                   227  | .    104  .    123  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            100  | 120  100  160  115  160  160  160  
  Average Speed            155  | 134  150  160  151  160  160  160  
  Slowest Speed            260  | 160  160  160  260  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       58   | 2    98   97   39   97   69   8    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     6    | .    2    1    1    1    1    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             4    | .    .    3    .    1    .    .    
Spaces Dug                 24   | .    12   .    2    10   .    .    
Terrain Destroyed          164  | .    12   .    46   106  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               15   | .    12   .    2    1    .    .    
  AOE                      149  | .    .    .    44   105  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Total                      3172 | 32  828 735 720 541 284 32  
  Wait                     123  | .   42  21  57  .   .   3   
  Move                     2734 | 19  682 693 550 502 282 6   
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  32   | 3   17  1   11  .   .   .   
  Fast Attach              10   | 1   3   1   5   .   .   .   
  Attach                   11   | .   4   1   2   1   .   3   
  Detach                   1    | .   .   .   1   .   .   .   
  Swap                     33   | 3   13  .   9   6   1   1   
  Drop                     36   | 3   9   1   20  3   .   .   
  Fire                     158  | 3   48  11  55  27  1   13  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    33   | .   10  6   10  2   .   5   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [Mat] / *Min x2 / Sto)
-9/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 3)
   46 | -11/Scrapyard | Entered Materials
  268 | -10/Materials | Discovered new exit (range 5)
  303 | -10/Materials | Build established: Mutant
  761 | -10/Materials | Discovered new exit (range 7)
  877 | -10/Materials | Discovered new exit (range 13)
 1029 | -10/Materials | Discovered new exit (range 9)
 1160 | -10/Materials | Discovered new exit (range 16)
 1339 | -10/Materials | Entered Mines
 1461 | -10/Mines     | Learned location of Zion (-7)
 1644 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1917 | -10/Mines     | Discovered new exit (range 6)
 1960 | -10/Mines     | Discovered new exit (range 5)
 2516 | -10/Mines     | Entered Materials
 2516 | -9/Materials  | Accompanied by 3 allies
 2516 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3054 | -9/Materials  | Build established: Scavenger-Mutant
 3058 | -9/Materials  | Identified exit to Mines
 3058 | -9/Materials  | Identified exit to Storage
 3058 | -9/Materials  | Central database locked down
 3145 | -9/Materials  | Discovered new exit (range 10)
 3441 | -9/Materials  | Build established: Mutant
 3619 | -9/Materials  | Entered Mines
 3909 | -9/Mines      | Discovered new exit (range 14)
 3971 | -9/Mines      | Learned location of 2 exits from Materials
 4008 | -9/Mines      | Learned 4 Materials zone layouts
 4044 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 4072 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4072 | -9/Mines      | Discovered new exit (range 5)
 4434 | -9/Mines      | Discovered new exit (range 4)
 4507 | -9/Mines      | Entered Exiles
 4531 | -9/Exiles     | Discovered new exit (range 15)
 4551 | -9/Exiles     | Met 8R-AWN
 4573 | -9/Exiles     | Met EX-HEX
 4642 | -9/Exiles     | Met EX-DEC
 4699 | -9/Exiles     | Met EX-BIN
 4722 | -9/Exiles     | Aligned with FarCom system
 4723 | -9/Exiles     | Given EX-Vault access code
 4781 | -9/Exiles     | Opened EX-Vault
 4818 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4931 | -9/Exiles     | Attacked by the Exiles
 4949 | -9/Exiles     | Discovered new exit (range 10)
 4962 | -9/Exiles     | Entered Mines
 4991 | -8/Mines      | NK-0LA came to Exiles' defense
 4998 | -8/Mines      | Core integrity fell below 50%
 5022 | -8/Mines      | Core integrity fell below 20%
 5025 | -8/Mines      | Destroyed by NK-0LA with NK-0LA's Tesla Doomcannon

 Last Messages 
---------------
04988_ G-47 Trooper destroyed.
04989_ Acquired 3 matter.
04991_ NK-0LA: "I came as fast as I could... Wait, it was you!"
04992_ Acquired 4 matter.
05001_ Hvy. Armor Plating destroyed.
05007_ Lgt. Treads destroyed.
05009_ Imp. Assault Rifle destroyed.
05009_ Cld. Ion Engine destroyed.
05014_ System corrupted: Matter fused (-5).
05015_ Imp. Assault Rifle destroyed.
05017_ Slammed into NK-0LA.
05017_ Imp. Heat Sink destroyed.
05018_ Slammed into NK-0LA.
05019_ Lgt. Treads destroyed.
05020_ Slammed into NK-0LA. <x2>
05021_ Lgt. Treads destroyed.
05023_ Slammed into NK-0LA.
05023_ Lgt. Treads destroyed.
05025_ Slammed into NK-0LA.
05025_ Destabilizing: Core damaged (-20).

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                45
Recoil Reduction           3

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
 Hcp. Storage Unit | -9/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedAlloyCarapace
  Manual?         0
Play Time         00:26:22
  Cumulative      406.7 hours
  Start           2021.10.19 @ 16:44:03
  End             2021.10.19 @ 17:44:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          236
  Rogue           236
  Adventurer      0
  Explorer        0
Win Type          -
  Total           17
  Types           1/5/2/1/1/1/4/1/1
Lore%             89
Gallery%          90
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              16/Terminus
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0d57cec-92a6-4635-a61b-b7cefd6e6ca0