Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.08 @ 19:29:10 Player: Ev Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1127) 1127 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4662 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Graphene Brace Gauss Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Cooling System Advanced Weight Redist. System Advanced Visual Processing Unit Sensor Array Advanced Signal Interpreter Armor Integrity Analyzer Improved Light Armor Plating Graphene Brace > --- WEAPON ----------- Gatling Laser Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Cryofiber Web Advanced Visual Processing Unit Advanced Signal Interpreter Improved Reaction Control System Remote Datajack [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon EM Pulse Cannon Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 6 | . . 1 . 2 2 1 Weapon 1 | . . 1 . . . . Parts Attached 85 | 7 9 13 1 21 21 13 Power 13 | 1 1 . . 2 3 6 Engine 5 | 1 1 . . . 1 2 Core 8 | . . . . 2 2 4 Reactor . | . . . . . . . Propulsion 13 | 2 2 3 . 3 2 1 Treads 8 | 2 . 3 . 3 . . Leg 2 | . 2 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . . 2 1 Utility 27 | 1 2 4 . 8 8 4 Device 11 | . . 2 . 3 4 2 Storage 3 | 1 . 2 . . . . Processor 5 | . . . . 1 2 2 Hackware . | . . . . . . . Protection 8 | . 2 . . 4 2 . Artifact . | . . . . . . . Weapon 32 | 3 4 6 1 8 8 2 Energy Gun 8 | 1 . 1 . 2 3 1 Energy Cannon 7 | . . 1 . 4 2 . Ballistic Gun 11 | 2 2 2 1 2 2 . Ballistic Cannon 4 | . 1 2 . . . 1 Launcher 1 | . 1 . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 1 . Corrupted Parts 1 | . . . . . 1 . System Corruption 3 | . . . . . 3 . Parts Lost 14 | . . . . 3 . 11 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility 5 | . . . . 1 . 4 Weapon 5 | . . . . 2 . 3 Highest Loss Streak 10 | . . . . 2 . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 97 98 100 98 87 87 Engine 6 | . 14 11 11 5 1 . Core 2 | . . . . 3 5 3 Treads 13 | . 13 21 22 17 3 . Leg 1 | . 14 . . . . . Flight 4 | . . . . . 11 16 Device 14 | . . 9 11 18 21 23 Storage 7 | . 14 11 11 9 1 . Processor 7 | . . . . 9 15 20 Protection 8 | . 12 11 11 8 7 4 Energy Gun 6 | . . 4 11 9 4 6 Energy Cannon 4 | . . 1 . 13 3 . Ballistic Gun 7 | . 19 5 10 2 7 9 Ballistic Cannon 6 | . 7 20 11 . . . Naked Turns . | . . . . . . . Heaviest Build 59 | 10 17 41 40 52 59 30 Greatest Support 40 | 40 40 40 40 40 40 27 Greatest Overweight (x) 3 | . . 1 . 2 2 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 5 Average Capacity 11 | 7 8 14 15 15 7 5 Most Carried 15 | 3 5 15 15 15 15 5 Average Carried 8 | . 2 8 11 14 6 3 Final Capacity 15 | 8 8 15 15 15 5 5 Final Carried 15 | . 4 15 12 15 5 3 Class Distribution -------------------- 33% | Tank 31% | Skirmisher 17% | Mutant 10% | Scout Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scout | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac Fac Matter Collected 1144 | 265 129 266 70 212 165 37 Remotely . | . . . . . . . Salvage Created 1417 | . 157 282 49 803 28 98 Parts 87 | . 8 15 3 48 2 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 25 | . 4 1 3 16 . 1 Guns 15 | . 2 . 3 9 . 1 Cannons 7 | . 2 1 . 4 . . AOE 3 | . . . . 3 . . Classes Destroyed 12 | . 1 5 1 4 1 . Worker 2 | . . . . . 1 1 Builder 1 | . . 1 . . . . Recycler 2 | . . 2 . . . . Operator 3 | . . 1 . . . 2 Watcher 6 | . . 3 . 2 . 1 Swarmer 7 | . . . 3 3 . 1 Grunt 9 | . 4 . . 5 . . Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 4 | . . 1 . 3 . . Specialist 2 | . . . . 2 . . Heavy 1 | . . . . 1 . . Best Kill Streak 5 | . 2 2 3 5 1 2 Combat Bots Only 5 | . 2 1 3 5 . 1 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Damage Taken 3094 | . 242 26 73 1087 21 1645 Core 936 | . 22 12 10 39 . 853 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 60 | . 60 . . . . . Core Remaining (%) 95 | 100 91 . 94 92 100 . Volleys Fired 83 | . 16 14 6 37 2 8 Largest 3 | . 2 3 3 3 3 3 Hottest 188 | . 55 130 118 182 147 188 Shots Fired 205 | . 32 42 19 84 5 23 Gun 145 | . 28 15 12 63 4 23 Cannon 60 | . 4 27 7 21 1 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 112 | . 32 35 13 17 2 13 Thermal 72 | . . 7 6 47 2 10 Explosive . | . . . . . . . Electromagnetic 21 | . . . . 20 1 . Robot Hit Streak 16 | . 9 3 3 15 16 5 Robot Miss Streak 5 | . 1 5 3 2 2 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . . 2 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 125 | . 24 15 6 63 4 13 Core Hits 67 | . 8 8 3 33 1 14 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . 1 . 2 . . Burn 3 | . . 1 . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2618 | . 238 309 108 1433 79 451 Guns 1582 | . 169 74 84 946 53 256 Cannons 663 | . 69 235 24 309 26 . Explosions 178 | . . . . 178 . . Melee . | . . . . . . . Ramming 195 | . . . . . . 195 Kinetic 937 | . 238 260 55 264 42 78 Thermal 1172 | . . 49 53 881 11 178 Explosive . | . . . . . . . Electromagnetic 314 | . . . . 288 26 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 22 | . . 1 1 . 3 22 Average Corruption 2 | . . 1 1 . 3 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . 3 4 . 7 3 Message Errors 4 | . . 1 1 . 1 1 Matter Fused 2 | . . 1 1 . . . Heat Flow Errors 5 | . . 1 1 . 3 . Energy Discharges 2 | . . . . . 1 1 Parts Fused 1 | . . . . . 1 . Misfires 2 | . . . 1 . . 1 Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 19 | . . 14 . 5 . . Projectiles 19 | . . 14 . 5 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 6 | . 2 1 . . . 3 Impact 3 | . . . . . . 3 Kinetic 3 | . 2 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 84 | . . . . . . 84 Shots . | . . . . . . . Rammed 68 | . . . . . . 68 Targets Rammed 68 | . . . . . . 68 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 278 | . 67 262 140 102 278 138 Average Temperature 59 | . 31 37 79 34 127 57 Received Heat Transfer 438 | . 150 9 . 279 . . Effects 2 | . . . . . 2 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . . 2 1 5 . 2 Heat Transferred 2400 | . . 185 111 1704 25 375 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Peak Influence 267 | . 132 104 70 267 126 76 Initial 121 | . . 4 40 27 121 14 Average 63 | . 55 34 43 118 91 25 Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 93 | 100 100 100 100 74 100 100 Level 1 6 | . . . . 25 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 1 . 5 2 . Investigation 1 | . . . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 4 | . 1 1 . 2 . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 44 | . 6 7 3 19 2 7 Peak Tracking Total 5 | . 2 2 3 5 3 3 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Traps Triggered 8 | . . 1 . 3 . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac Fac Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Machines Accessed 10 | . 4 3 . 1 2 . Terminals 7 | . 3 3 . 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 19 | . 7 6 . 2 4 . Successful 10 | . 4 4 . 2 . . Failed 9 | . 3 2 . . 4 . Catastrophic 2 | . 1 . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 5 6 . 2 . . Fabricators . | . . . . . . . Repair Stations 4 | . 2 . . . 2 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 4 . 2 . . Record 2 | . . . . 2 . . Prototype ID Bank 2 | . 1 1 . . . . Alert Level 1 | . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . Recall Investigation 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 10 | . 4 3 . 1 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac Fac Turns Passed 4136 | 85 439 695 692 999 550 676 Spaces Moved 2148 | 47 204 336 410 318 501 332 Core 44 | 3 . . . . . 41 Treads 1229 | 44 71 329 410 318 57 . Legs 140 | . 133 7 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 735 | . . . . . 444 291 Fastest Speed 34 | 50 120 120 160 160 37 34 Average Speed 136 | 152 133 169 160 246 82 51 Slowest Speed 330 | 160 160 240 160 330 250 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 32 32 79 32 12 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . . . . 7 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 7 | . . . . 7 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Total 3187 | 61 340 433 437 467 639 810 Wait 649 | . 104 32 10 53 78 372 Move 2141 | 46 203 335 409 317 500 331 Hop . | . . . . . . . Pick Up 95 | 7 7 26 4 23 19 9 Fast Attach 7 | . . . . 5 2 . Attach 36 | 7 2 4 . 8 13 2 Detach . | . . . . . . . Swap 42 | . 7 9 1 8 6 11 Drop 65 | 1 1 13 7 16 19 8 Fire 83 | . 16 14 6 37 2 8 Melee . | . . . . . . . Ram 68 | . . . . . . 68 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 1 | . . . . . . 1 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 31 | -11/Junkyard | Discovered new exit (range 16) 86 | -11/Junkyard | Entered Materials 331 | -10/Materials | Build established: Mutant 430 | -10/Materials | Repaired Lgt. Armor Plating 477 | -10/Materials | Discovered new exit (range 10) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 809 | -9/Materials | Build established: Tank 1174 | -9/Materials | Discovered new exit (range 16) 1220 | -9/Materials | Entered Mines 1697 | -9/Mines | Learned Materials stockpile data 1874 | -9/Mines | Discovered new exit (range 13) 1912 | -9/Mines | Entered Materials 1912 | -8/Materials | Evolved 2 slots: Utility x2 2224 | -8/Materials | Build established: Skirmisher 2442 | -8/Materials | Garrison activated, responded to threat 2878 | -8/Materials | Discovered new exit (range 6) 2896 | -8/Materials | Identified exit to Factory 2911 | -8/Materials | Entered Factory 2911 | -7/Factory | Evolved 2 slots: Utility x2 3346 | -7/Factory | Discovered new exit (range 7) 3347 | -7/Factory | Identified exit to Factory 3461 | -7/Factory | Entered another Factory area 3461 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3803 | -6/Factory | Build established: Scout 4060 | -6/Factory | System corruption reached 10% 4093 | -6/Factory | Core integrity fell below 50% 4113 | -6/Factory | Core integrity fell below 20% 4136 | -6/Factory | Lost 10 parts (3n4u3w) 4137 | -6/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Slammed into P-70 Sage. K-01 Serf collects debris. Slammed into P-70 Sage. P-70 Sage knocked back. Destabilizing: System corrupted (+1). Slammed into P-70 Sage. U-05 Engineer lays Concrete. Slammed into P-70 Sage. U-05 Engineer lays Concrete. Slammed into P-70 Sage. U-05 Engineer lays Concrete. Slammed into P-70 Sage. U-05 Engineer lays Concrete. Slammed into P-70 Sage. U-05 Engineer lays Concrete. Slammed into P-70 Sage. U-05 Engineer builds a Wall. Slammed into P-70 Sage. 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