Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.21 @ 00:01:53 Player: XDRM Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (47) 235 Value Destroyed (1293) 1293 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (897) 897 TOTAL SCORE: 6765 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 312 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -345 Cogmind --------- Core Integrity 0/850 Matter 268/300 Energy 99/100 System Corruption 25% Temperature Cool (2) Movement Flying (42) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module Makeshift Flight Unit > --- UTILITY (8) ------ Improved Heat Sink Makeshift Salvage Targeting Computer Makeshift Thermal Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Deuterium Engine Neutrino Core Autogun Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Medium Treads Zionite Glidesys I Cesium-ion Thruster Makeshift Flight Unit > --- UTILITY ---------- Improved Heat Sink Experimental Heat Sink Small Storage Unit Makeshift Salvage Targeting Computer Makeshift ECM Suite Zionite Light Carapace Hacking Suite Makeshift System Shield > --- WEAPON ----------- Arc Thrower Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Makeshift Power Source Angular Momentum Engine Makeshift Hammer [Rating: 67] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Makeshift Flight Unit Utility Small Storage Unit Device Makeshift ECM Suite Storage Small Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Makeshift System Shield Protection Zionite Light Carapace Weapon Heavy Assault Rifle Energy Gun Arc Thrower Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . Utility 6 | . . 2 . . . 4 . . . . Weapon . | . . . . . . . . . . . Parts Attached 90 | 9 8 12 . 12 3 7 16 8 . 15 Power 8 | 1 . 1 . 1 . . 2 2 . 1 Engine 6 | 1 . 1 . 1 . . 1 1 . 1 Core . | . . . . . . . . . . . Reactor 2 | . . . . . . . 1 1 . . Propulsion 28 | 3 2 4 . 3 2 2 5 2 . 5 Treads 2 | . . . . . . . 1 . . 1 Leg 8 | . . . . 1 2 2 1 2 . . Wheel 3 | 3 . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . Flight 14 | . 2 4 . 2 . . 2 . . 4 Utility 25 | 2 2 2 . 6 . 5 2 3 . 3 Device 13 | 1 1 . . 4 . 3 1 1 . 2 Storage 1 | 1 . . . . . . . . . . Processor 4 | . 1 2 . 1 . . . . . . Hackware 2 | . . . . 1 . 1 . . . . Protection 5 | . . . . . . 1 1 2 . 1 Artifact . | . . . . . . . . . . . Weapon 29 | 3 4 5 . 2 1 . 7 1 . 6 Energy Gun 3 | 1 1 . . . . . 1 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 13 | 1 2 4 . 2 . . 4 . . . Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 4 | . 1 1 . . 1 . 1 . . . Special Weapon 3 | 1 . . . . . . . . . 2 Impact Weapon 3 | . . . . . . . 1 1 . 1 Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 . . 4 1 . . Corrupted Parts 2 | . . . . . . . . 2 . . System Corruption 21 | . . . . . . . . 21 . . Parts Lost 31 | . . 3 . . 1 . 8 6 . 13 Power 3 | . . 1 . . . . . . . 2 Propulsion 14 | . . 1 . . 1 . 4 3 . 5 Utility 8 | . . . . . . . 3 1 . 4 Weapon 6 | . . 1 . . . . 1 2 . 2 Highest Loss Streak 9 | . . 3 . . 1 . 6 6 . 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 98 . 96 99 98 89 86 80 57 Engine 6 | . 14 11 . 11 11 6 1 . . 1 Reactor 2 | . . . . . . . 4 6 6 3 Treads 1 | . . . . . . . 3 4 . 1 Leg 7 | . . . . 8 17 26 3 1 13 7 Wheel 1 | . 25 . . . . . . . . . Hover 1 | . . . . . . . 4 4 . . Flight 8 | . 2 21 . 10 3 . 7 9 . 4 Device 12 | . 2 11 . 11 11 18 13 15 20 9 Storage 7 | . 14 11 . 11 11 6 6 4 . . Processor 9 | . 11 22 . 12 11 6 6 6 6 6 Hackware 9 | . . . . 9 11 13 13 13 13 7 Protection 4 | . . . . . . 6 10 5 13 8 Ballistic Gun 13 | . 17 20 . 21 17 6 7 4 . . Launcher 1 | . 5 . . . 4 6 2 . . . Peak Build Rating 67 | 8 9 15 14 37 37 49 64 67 53 62 Average Rating 38 | 6 8 14 14 31 34 48 55 59 53 36 On Entrance 30 | . 8 9 14 14 37 33 49 64 53 53 Naked Turns . | . . . . . . . . . . . Heaviest Build 41 | 13 13 14 14 16 16 30 41 37 30 35 Greatest Support 60 | 26 20 14 14 20 35 60 60 30 30 30 Greatest Overweight (x) 12 | . . . . 1 . . 12 7 . 3 Average Overweight (x) . | . . . . . . . 1 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 5 5 Most Carried 8 | 8 8 8 5 8 8 7 8 5 3 5 Average Carried 5 | 2 7 7 5 7 7 2 5 4 3 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 8 7 5 5 8 8 2 4 3 3 5 Class Distribution -------------------- 55% | Derelict-Mutant 20% | Messiah-Mutant 17% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1707 | 391 80 315 . 141 149 . 385 117 . 129 Remotely . | . . . . . . . . . . . Salvage Created 1780 | 233 104 365 . . 253 . 522 231 . 72 Parts 112 | 20 12 24 . . 12 . 32 7 . 5 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . 7 . 34 3 . 8 Prevented 7 | . . . . . 3 . . 4 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 34 | . 3 8 . . 5 . 11 4 . 3 Melee 4 | . . . . . . . . 2 . 2 Guns 16 | . 1 7 . . . . 7 1 . . Cannons 1 | . . . . . . . . . . 1 AOE 11 | . 2 1 . . 5 . 3 . . . Classes Destroyed 16 | 3 3 4 . . 2 . 2 1 . 1 Worker 2 | 2 . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . Operator 1 | . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . 1 Swarmer 15 | . 3 3 . . 3 . 4 . . 2 Grunt 11 | . . 1 . . 2 . 5 3 . . Duelist 1 | . . . . . . . . 1 . . Sentry 4 | . . 4 . . . . . . . . Hunter 1 | . . . . . . . 1 . . . Programmer 1 | . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . 1 Savage 1 | . . . . . 1 . . . . . Mutant 1 | . . . . . 1 . . . . . Best Kill Streak 4 | 4 4 4 . . 3 . 4 2 . 1 Combat Bots Only 4 | . 2 4 . . 3 . 4 2 . 1 Max Kills in Single Turn 3 | 1 2 2 . . 3 . 2 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 1 . . 2 . 2 . . . Melee 1 | . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 386 | . 21 64 . . 59 6 68 58 . 110 Missed 133 | . 7 25 . . 22 3 20 18 . 38 Damage Taken 4296 | . 116 477 . . 503 16 919 827 . 1438 Core 1099 | . 29 114 . . 104 5 108 218 . 521 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 129 | . . . . . . . . . . 129 Regen/Repaired (Parts) 51 | . . 51 . . . . . . . . Core Remaining (%) 77 | 100 88 . . . 45 . . . . . Volleys Fired 124 | 26 19 30 . . 12 . 27 9 . 1 Largest 2 | 2 2 2 . . 2 . 2 2 . 1 Hottest 140 | 60 140 53 . . 53 . 53 100 . 53 Shots Fired 205 | 31 26 55 . . 24 . 51 17 . 1 Gun 193 | 31 24 54 . . 19 . 48 17 . . Cannon 1 | . . . . . . . . . . 1 Launcher 10 | . 1 1 . . 5 . 3 . . . Special 1 | . 1 . . . . . . . . . Kinetic 159 | 5 23 54 . . 19 . 48 9 . 1 Thermal 1 | . 1 . . . . . . . . . Explosive 10 | . 1 1 . . 5 . 3 . . . Electromagnetic 35 | 26 1 . . . . . . 8 . . Robot Hit Streak 16 | 10 7 15 . . 3 . 5 15 . 16 Robot Miss Streak 4 | 3 3 1 . . 3 . 2 4 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 2 . . . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . Shots Hit Robots 152 | 22 13 44 . . 11 . 36 22 . 4 Core Hits 77 | 8 6 15 . . 17 . 20 8 . 3 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 1 1 . . Critical Strikes 3 | . . . . . . . 1 1 . 1 Smash 3 | . . . . . . . 1 1 . 1 Melee Attacks 29 | . . . . . . . 6 13 . 10 Impact 29 | . . . . . . . 6 13 . 10 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3825 | 291 214 783 . . 714 . 926 608 . 289 Guns 2120 | 291 148 696 . . 206 . 547 232 . . Cannons 33 | . . . . . . . . . . 33 Explosions 792 | . 66 87 . . 508 . 131 . . . Melee 880 | . . . . . . . 248 376 . 256 Ramming . | . . . . . . . . . . . Kinetic 1826 | 59 148 696 . . 206 . 547 137 . 33 Thermal . | . . . . . . . . . . . Explosive 792 | . 66 87 . . 508 . 131 . . . Electromagnetic 327 | 232 . . . . . . . 95 . . Impact 880 | . . . . . . . 248 376 . 256 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 25 | . . . . . . . 2 23 23 25 Average Corruption 8 | . . . . . . . 1 4 23 23 Corruption Purged 2 | . . . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . . . Effects 43 | . . . . . . . 11 7 5 20 Message Errors 11 | . . . . . . . 1 4 . 6 Matter Fused 7 | . . . . . . . 2 1 2 2 Heat Flow Errors 4 | . . . . . . . 1 . . 3 Energy Discharges 3 | . . . . . . . . . 2 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . 3 . 1 2 Data Loss (major) 4 | . . . . . . . 2 1 . 1 Misfires 1 | . . . . . . . 1 . . . Alerts 1 | . . . . . . . . 1 . . Misdirections 4 | . . . . . . . . . . 4 Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 184 | . . . . . . . 58 68 . 58 Projectiles . | . . . . . . . . . . . Explosions 5 | . . . . . . . 5 . . . Melee 179 | . . . . . . . 53 68 . 58 Knockbacks 3 | . . . . . . . 2 1 . . Impact 3 | . . . . . . . 2 1 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 61 | . . . . . 21 . 40 . . . Shots 2 | . . . . . 1 . 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 268 | . 40 21 . . 73 . 206 13 . 268 Average Temperature 42 | . 23 5 . . 24 . 19 5 . 108 Received Heat Transfer 1171 | . . 162 . . 156 . 187 441 . 225 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . 1 1 . . Parts Fried 5 | 2 . . . . . . 1 2 . . Impact Corruptions 6 | . . . . . . . 2 3 . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 454 | 35 126 454 177 . . 192 . . . . Initial 177 | . 22 52 177 . . 130 . . . . Average 144 | 14 60 261 177 . . 134 . . . . Maximum Alert Level 2 | . . 2 . . . . . . . . Low Security (%) 76 | 100 100 37 100 . . 100 . . . . Level 1 16 | . . 43 . . . . . . . . Level 2 7 | . . 18 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 2 | . . 1 . . . . . . . 1 Investigation 1 | . . 1 . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement . | . . . . . . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 82 | . 3 11 . . 12 1 17 6 . 32 Peak Tracking Total 9 | . 3 4 . . 5 1 5 4 . 9 Tactical Retreats 17 | . . 2 . . . . 4 1 . 10 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 1 | . 1 . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 10 | . . 5 . . . 1 . . 4 . Terminals 2 | . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 43 | . . 15 . . . 1 . . 27 . Successful 37 | . . 9 . . . 1 . . 27 . Failed 6 | . . 6 . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 12 | . . 5 . 3 . 4 . . . . Terminals 5 | . . 5 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . 8 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . 2 . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 27 | . . . . . . . . . 27 . Record 11 | . . . . . . . . . 11 . Part Schematic 9 | . . . . . . . . . 9 . Robot Schematic 4 | . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . 3 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . 6 . . . . . . . . Scan Component 3 | . . 3 . . . . . . . . Repair 3 | . . 3 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . 2 . . . 1 . . . . Insert Component 2 | . . 1 . . . 1 . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . Terminals 1 | . . 1 . . . . . . . . Operators 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used 1 | . . 1 . . . . . . . . Hacking Detections 4 | . . 4 . . . . . . . . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . 1 . . . . . . 9 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . . . Time 65 | . . 65 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 12 | . . . . 8 . 3 . . . 1 Largest Group 8 | . . . . 8 8 6 6 1 . 1 Highest-Rated Group 328 | . . . . 244 244 328 328 64 . 96 Highest-Rated Ally 96 | . . . . 42 42 70 70 64 . 96 Zionite Dispatches 1 | . . . . . . 1 . . . . Light 1 | . . . . . . 1 . . . . Total Orders 1 | . . . . . . 1 . . . . RETURN 1 | . . . . . . 1 . . . . Ally Attacks 115 | . . . . . 44 7 52 . . 12 Total Damage 2337 | . . . . . 1069 169 723 . . 376 Kills 14 | . . . . . 9 1 2 . . 2 Allies Corrupted 1 | . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 1 . 1 1 . 1 Drone Launches 1 | . . . . . . 1 . . . . Drone Recoveries 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 4693 | 147 187 316 3 1365 517 185 863 620 98 392 Spaces Moved 3538 | 81 162 311 9 1264 355 142 368 272 82 492 Core 17 | 3 . . . . . . 1 11 . 2 Treads 3 | . . . . . . . . 3 . . Legs 1585 | . . . . 702 355 142 62 69 82 173 Wheels 202 | 78 124 . . . . . . . . . Hover 494 | . . . . . . . 305 189 . . Flight 1237 | . 38 311 9 562 . . . . . 317 Fastest Speed 32 | 50 37 37 37 37 120 120 120 120 120 32 Average Speed 109 | 83 69 37 37 97 127 120 202 201 120 69 Slowest Speed 650 | 90 80 37 37 140 140 120 650 400 120 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 5 35 28 8 86 63 6 53 53 70 58 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . . 4 3 . 1 2 . 4 Spaces Dug 4 | . . . . . . . . . . 4 Terrain Destroyed 48 | . 7 11 . . 10 . 16 . . 4 Melee 4 | . . . . . . . . . . 4 Projectile 1 | . 1 . . . . . . . . . AOE 43 | . 6 11 . . 10 . 16 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Total 4108 | 125 212 455 8 1403 398 157 428 312 81 529 Wait 241 | . . 92 . 109 18 8 4 10 . . Move 3524 | 80 161 310 8 1263 354 141 367 271 81 488 Hop 2 | . . . . . . . . . . 2 Pick Up 48 | 9 10 6 . 7 5 . 5 1 . 5 Fast Attach 40 | 7 3 3 . 6 2 . 5 4 . 10 Attach 28 | 1 2 5 . 2 . 7 5 2 . 4 Detach 7 | . . 2 . 1 . 1 1 . . 2 Swap 22 | 1 3 4 . 4 1 . 6 2 . 1 Drop 43 | 1 14 3 . 11 6 . 2 . . 6 Fire 124 | 26 19 30 . . 12 . 27 9 . 1 Melee 29 | . . . . . . . 6 13 . 10 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 148 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Discovered new exit (range 7) 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Utility x2 365 | -9/Materials | Build established: Mutant 406 | -9/Materials | Repaired Grenade Launcher 433 | -9/Materials | Repaired Flight Unit 495 | -9/Materials | Repaired Flight Unit 627 | -9/Materials | Lost 3 parts (1p1n1w) 649 | -9/Materials | Discovered new exit (range 7) 651 | -9/Materials | Entered Mines 652 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 654 | -9/Mines | Entered Zion 686 | -7/Zion | Given A8's code to call for help 864 | -7/Zion | Learned 8 Factory zone layouts 885 | -7/Zion | Found Prototype Device 886 | -7/Zion | Identified Phasing AFG 915 | -7/Zion | Gained Derelict followers 979 | -7/Zion | Given the Hacking Drone Bay 979 | -7/Zion | Found Prototype Device 980 | -7/Zion | Identified Hacking Drone Bay 1123 | -7/Zion | Build established: Derelict-Mutant 1533 | -7/Zion | Met Imprinter 1558 | -7/Zion | Imprinted 1560 | -7/Zion | Declared Zion's savior 1952 | -7/Zion | Received a hallucinogenic algorithm 1994 | -7/Zion | Discovered new exit (range 12) 2019 | -7/Zion | Entered Proximity Caves 2019 | -6/Proximity Caves | Accompanied by 8 allies 2185 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2349 | -6/Proximity Caves | Core integrity fell below 50% 2494 | -6/Proximity Caves | Discovered new exit (range 7) 2536 | -6/Proximity Caves | Entered Factory 2536 | -6/Factory | Accompanied by 3 allies 2536 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 2558 | -6/Factory | Lost 3 allies 2600 | -6/Factory | Zion Light squad teleported in 2678 | -6/Factory | Discovered new exit (range 8) 2721 | -6/Factory | Entered Lower Caves 2721 | -6/Lower Caves | Accompanied by 6 allies 2838 | -6/Lower Caves | Lost 3 allies 2887 | -6/Lower Caves | Lost 6 parts (4n2u) 3201 | -6/Lower Caves | Build established: Messiah-Mutant 3499 | -6/Lower Caves | Discovered new exit (range 4) 3573 | -6/Lower Caves | Learned Factory garrison access intel 3584 | -6/Lower Caves | Entered another Lower Caves area 3584 | -6/Lower Caves | Accompanied by 1 ally 3826 | -6/Lower Caves | Build established: Derelict-Mutant 3859 | -6/Lower Caves | Learned Factory security intel 4104 | -6/Lower Caves | Found Prototype Protection 4104 | -6/Lower Caves | Identified Zio. Weapon Casing 4105 | -6/Lower Caves | Lost 6 parts (3n1u2w) 4119 | -6/Lower Caves | System corruption reached 10% 4169 | -6/Lower Caves | Encountered a Warlord checkpoint 4185 | -6/Lower Caves | Discovered new exit (range 14) 4204 | -6/Lower Caves | Entered Data Miner 4204 | -6/Data Miner | Discovered new exit (range 6) 4227 | -6/Data Miner | Met Data Miner 4252 | -6/Data Miner | Learned location of Section 7 (-2) 4252 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4273 | -6/Data Miner | Received God Mode back door access code from Data Miner 4302 | -6/Data Miner | Entered Proximity Caves 4305 | -5/Proximity Caves | Spotter reported a threat 4428 | -5/Proximity Caves | Spotter reported a threat 4519 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4524 | -5/Proximity Caves | Core integrity fell below 50% 4535 | -5/Proximity Caves | Core integrity fell below 20% 4540 | -5/Proximity Caves | Escorted by Enhanced Grunt 4591 | -5/Proximity Caves | Learned Factory security intel 4597 | -5/Proximity Caves | Lost 9 parts (1p4n3u1w) 4694 | -5/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04599_ Acquired 14 matter. 04599_ Acquired Imp. Heat Sink. 04600_ QX4J%JOFTHRTJZ6BAD51,YTSMF 04604_ Acquired Imp. Plasma Cutter. 04606_ Dropped Imp. Plasma Cutter. 04615_ System corrupted: Matter fused (-6). 04621_ Searching scrap... 04621_ Found Imp. Weapon Shielding. 04621_ Found Arm. Huge Wheel. 04621_ Found 61 Matter. 04633_ System corrupted: Component data lost. 04645_ C-30 ARC bursts open, deploying its payload. 04645_ G-67 Veteran unfolds itself. 04645_ B-60 Warrior unfolds itself. 04645_ G-50 Soldier unfolds itself. 04645_ I-47 Archangel unfolds itself. 04650_ CM R=H/# B46LBSM56M0L|QEANWF 04657_ Mak. Hammer destroyed. 04671_ Mak. Power Source destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???###?????????######??? | | ??????????????????????## #??# ####????## #### | | ?????????????????????## ??# ###### # | | ????????????????????## #???# | | ????????????????????# #????# ### | | ????????????????????? #????# ##?# | | ?????????????????????? #???## #??# | | ???????????????????????# ##??# #??# | | ??????????????????????## ##?# ##??# | | ??????????????????????# ### ### ###???## | | ??????????????????????# @ #### ### #??####?### | | ??????????????????????# p ## #?## ##??? | | ?????????????????????# ## #?# ##?? | | ????????????????????# ###### # ### # ### | | ????????????????????# #???# ## # | | ????????????????????# # # | | ????????????????????# ## # # | | ????????????????????# ?### ####### #### # | | ????????????????????# ???# ?????## #?## | | ????????????????????## ??? ?????## ### | | ?????????????????????# ???? ###?????# | | ?????????????????????##???? #??????## # | | ?????????????????????????? #????### | | ?????????????????????????? #????# # | | ?????????????????????????? #????# | | ?????????????????????????? ????## # # | | ??????????????????????????? ??????## # # | | ??????????????????????????????????????### ## # | | ????????????????????????????????????????# ###### | | ????????????????????????????????????????# ####### | | ????????????????????????????????????????# ### | | ????????????????????????????????????????# ## | | ?????????????????????????????????####???# # | | ???????#####???????????????????? ##??# | | ??????## ##?????????????????? #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 27 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 550 Resistance: TH 10 Weapon Shielding 100 Evasion (%) 63 Recoil Reduction 1 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer The Oracle Challenges ------------ None Game ------ Seed LegImpulseDriver Manual? 0 Play Time 01:19:02 Cumulative 45.1 hours Start 2024.10.20 @ 22:33:02 End 2024.10.21 @ 00:01:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 31 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e968ec79-5249-4e92-ac5f-32fe5330b444