Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 19:21:15 Player: Helta Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (12) 60 Value Destroyed (207) 207 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2647 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 59/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Advanced Weight Redist. System Hardlight Generator Peak State ------------ > --- POWER ------------ Light Ion Engine Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Visual Processing Unit Signal Interpreter Transmission Jammer Propulsion Shielding > --- WEAPON ----------- Advanced Assault Cannon Mining Claw > --- INVENTORY -------- Advanced Weight Redist. System Hardlight Generator Improved Grenade Launcher [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Cesium-ion Thruster Treads Light Treads Flight Unit Cesium-ion Thruster Utility Visual Processing Unit Device Transmission Jammer Storage Small Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Mining Claw Energy Gun EM Pulse Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 40 | 6 11 9 8 6 Power 7 | 1 . 3 2 1 Engine 7 | 1 . 3 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 3 3 4 2 Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 12 | . 3 3 4 2 Utility 8 | 1 3 1 2 1 Device 4 | . 1 1 1 1 Storage 1 | 1 . . . . Processor 2 | . 2 . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 11 | 2 5 2 . 2 Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon 1 | . . . . 1 Launcher 5 | . 3 1 . 1 Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon 2 | . 1 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 19 | . . 7 . 12 Power 4 | . . 2 . 2 Propulsion 8 | . . 4 . 4 Utility 4 | . . . . 4 Weapon 3 | . . 1 . 2 Highest Loss Streak 9 | . . 6 . 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 47 | . 82 72 78 32 Engine 7 | . 14 6 7 6 Treads 1 | . 9 . . . Flight 14 | . 18 20 33 11 Device 3 | . 5 7 4 2 Processor 8 | . 7 22 18 5 Protection 2 | . . . 5 2 Launcher 2 | . 9 2 . . Slashing Weapon 4 | . 8 9 9 2 Naked Turns 704 | . . . . 704 Heaviest Build 22 | 12 14 9 13 22 Greatest Support 40 | 40 40 12 20 22 Greatest Overweight (x) 2 | . . 2 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 7 6 5 5 5 Most Carried 8 | 3 8 4 4 5 Average Carried 4 | 1 4 2 2 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 3 5 2 4 5 Class Distribution -------------------- 71% | Mutant 19% | Sprinter 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 446 | 213 . 139 . 94 Remotely . | . . . . . Salvage Created 269 | . 51 124 . 94 Parts 21 | . 9 9 . 3 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 9 | . 6 3 . . AOE 9 | . 6 3 . . Classes Destroyed 5 | . 1 4 . . Recycler 2 | . . 1 . 1 Watcher 1 | . . 1 . . Swarmer 7 | . 6 1 . . Grunt 1 | . . 1 . . Sentry 1 | . . 1 . . Best Kill Streak 6 | . 6 5 . 1 Combat Bots Only 6 | . 6 3 . . Max Kills in Single Turn 3 | . 3 1 . 1 Gunslinging . | . . . . . Exploded 3 | . 3 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 101 | . 11 90 . . Missed 51 | . 6 45 . . Damage Taken 2044 | . 41 551 . 1452 Core 923 | . . 217 . 706 Absorbed by Shields . | . . . . . Redirected to Shielding 23 | . . . . 23 Regen/Repaired (Parts) 16 | . 16 . . . Core Remaining (%) 86 | 100 100 45 100 . Volleys Fired 11 | . 3 8 . . Largest 2 | . 2 1 . . Hottest 60 | . 60 30 . . Shots Fired 12 | . 4 8 . . Gun . | . . . . . Cannon . | . . . . . Launcher 12 | . 4 8 . . Special . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive 12 | . 4 8 . . Electromagnetic . | . . . . . Robot Hit Streak 3 | . 2 3 . . Robot Miss Streak 2 | . . 2 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 4 | . 2 1 . 1 Core Hits 17 | . 6 10 . 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 46 | . 3 21 . 22 Impact 8 | . 1 7 . . Slashing 38 | . 2 14 . 22 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 653 | . 237 364 . 52 Guns . | . . . . . Cannons . | . . . . . Explosions 601 | . 237 364 . . Melee 52 | . . . . 52 Ramming . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive 601 | . 237 364 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 52 | . . . . 52 Piercing . | . . . . . Highest Corruption 34 | . . . . 34 Average Corruption 23 | . . . . 23 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 43 | . . . . 43 Message Errors 12 | . . . . 12 Matter Fused 13 | . . . . 13 Heat Flow Errors 6 | . . . . 6 Energy Discharges 5 | . . . . 5 Data Loss (minor) 4 | . . . . 4 Alerts 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 5 | . . 5 . . Projectiles . | . . . . . Explosions 5 | . . 5 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 235 | . . 20 . 235 Average Temperature 84 | . . 9 . 98 Received Heat Transfer 285 | . . 285 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 588 | . 279 588 248 88 Initial 248 | . . 117 248 51 Average 87 | . 177 286 231 24 Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 80 | 100 45 36 12 100 Level 1 17 | . 54 43 87 . Level 2 2 | . . 20 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . . 4 Investigation 2 | . . . . 2 Extermination 2 | . . . . 2 Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 11 26 . 2 Peak Tracking Total 7 | . 4 7 . 2 Tactical Retreats 5 | . . 5 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . 1 2 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 7 1 1 7 Terminals 11 | . 5 1 1 4 Fabricators 1 | . . . . 1 Repair Stations 1 | . 1 . . . Recycling Units 3 | . 1 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 35 | . 15 4 1 15 Successful 19 | . 9 1 1 8 Failed 16 | . 6 3 . 7 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 6 | . . . . 6 Terminals 21 | . 10 4 1 6 Fabricators 1 | . . . . 1 Repair Stations 4 | . 4 . . . Recycling Units 9 | . 1 . . 8 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 6 1 1 1 Record 1 | . 1 . . . Prototype ID Bank 2 | . 1 1 . . Open DSF 1 | . . . . 1 Alert Level 1 | . 1 . . . Unreport Threat 1 | . . . 1 . Dispatch Records 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 8 | . 1 . . 7 Recycle Component 1 | . . . . 1 Process 1 | . . . . 1 Report Inventory 3 | . 1 . . 2 Retrieve Matter 2 | . . . . 2 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 5 . 1 6 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled 1 | . . . . 1 Recycled Matter 35 | . . . . 35 Retrieved Matter 35 | . . . . 35 Retrieved Components 3 | . . . . 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2163 | 91 298 265 113 1396 Spaces Moved 2071 | 52 424 381 242 972 Core 15 | 3 . 12 . . Treads 104 | 49 55 . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 1952 | . 369 369 242 972 Fastest Speed 26 | 50 37 34 26 26 Average Speed 45 | 153 52 43 29 40 Slowest Speed 200 | 160 160 200 40 109 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 17 | . . . . 17 Exploration Rate (%) 35 | 6 83 48 22 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 19 | . 2 12 . 5 Terrain Destroyed 83 | . 24 54 . 5 Melee 19 | . 2 12 . 5 Projectile . | . . . . . AOE 64 | . 22 42 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3205 | 60 491 439 280 1935 Wait 990 | . 26 20 27 917 Move 2067 | 51 423 380 241 972 Hop . | . . . . . Pick Up 29 | 3 13 1 3 9 Fast Attach 19 | 6 2 3 6 2 Attach 17 | . 7 5 1 4 Detach 5 | . 1 2 . 2 Swap 4 | . 2 1 1 . Drop 22 | . 11 3 1 7 Fire 11 | . 3 8 . . Melee 41 | . 3 16 . 22 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 92 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Repaired Flight Unit 325 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 12) 354 | -10/Materials | Discovered new exit (range 13) 381 | -10/Materials | Discovered new exit (range 4) 390 | -10/Materials | Identified exit to Materials 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 601 | -9/Materials | Lost 6 parts (1p4n1w) 624 | -9/Materials | Core integrity fell below 50% 651 | -9/Materials | Discovered new exit (range 13) 655 | -9/Materials | Identified exit to Materials 655 | -9/Materials | Entered another Materials area 655 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 762 | -8/Materials | Discovered new exit (range 8) 767 | -8/Materials | Identified exit to Factory 768 | -8/Materials | Entered Factory 768 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 871 | -7/Factory | Identified exit to DSF 1271 | -7/Factory | Crushed by falling debris 1271 | -7/Factory | System corruption reached 10% 1276 | -7/Factory | Crushed by falling debris 1307 | -7/Factory | Lost 9 parts (1p2n4u2w) 1376 | -7/Factory | Crushed by falling debris 1376 | -7/Factory | System corruption reached 30% 1391 | -7/Factory | Crushed by falling debris 1444 | -7/Factory | Crushed by falling debris 1461 | -7/Factory | Crushed by falling debris 1528 | -7/Factory | Crushed by falling debris 1548 | -7/Factory | Crushed by falling debris 1583 | -7/Factory | Crushed by falling debris 1684 | -7/Factory | Crushed by falling debris 1684 | -7/Factory | Core integrity fell below 50% 1685 | -7/Factory | Crushed by falling debris 1827 | -7/Factory | Crushed by falling debris 1915 | -7/Factory | Crushed by falling debris 1962 | -7/Factory | Crushed by falling debris 2073 | -7/Factory | Crushed by falling debris 2082 | -7/Factory | Crushed by falling debris 2082 | -7/Factory | Core integrity fell below 20% 2165 | -7/Factory | Crushed by falling debris 2165 | -7/Factory | Smashed by cave-in Last Messages --------------- 01927_ ZBXUTKGQBG8K9:D SNZWC84YBHR5LBDEU3B 01949_ System corrupted: Component data lost. 01962_ The unstable cave ceiling collapses. 01962_ Crushed by falling debris. 01970_ Y&TRQ6JJR/1 Z8J3CJI|ZDBP9AQK:7C7MZCU0 01994_ System corrupted: Matter fused (-5). 02011_ System corrupted: Energy discharge (-31). 02031_ System corrupted: IFF burst signal emitted. 02063_ System corrupted: Component data lost. 02073_ The unstable cave ceiling collapses. 02073_ Crushed by falling debris. 02080_ System corrupted: Matter fused (-7). 02082_ The unstable cave ceiling collapses. 02082_ Crushed by falling debris. 02097_ System corrupted: Heat flow error (+199). 02114_ System corrupted: Heat flow error (+110). 02131_ System corrupted: Matter fused (-8). 02158_ System corrupted: Matter fused (-7). 02165_ The unstable cave ceiling collapses. 02165_ Crushed by falling debris. 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""" #?# | | ??????????????????# #?????# """ #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 300 Matter Stores 253 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Propulsion Shielding 33 Evasion (%) 64 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorSlugFlightbrick Manual? 0 Play Time 00:31:55 Cumulative 4.3 hours Start 2024.04.01 @ 18:46:28 End 2024.04.01 @ 19:21:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2ed8000-abe7-4ef7-8c90-0eb1e4aef7d3