Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.18 @ 18:37:56

Player: Jefffff

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (143)     715
Value Destroyed (7199)     7199
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (3539)               3539
              TOTAL SCORE: 15713

 Bonus
-------
High Alert Combat Kills    1020
Follower Combat Kills      631
Entered Garrisons          400
Used RIF Installer         1000
Entered DSFs               500
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/850
Matter                     25/300
Energy                     126/150
System Corruption          4%
Temperature                Critical (3591)
Movement                   Core (1750) Ox34
Location                   -6/DSF

 Parts 
-------
>              --- POWER (1) --------
         Micro Fission Core
>              --- PROPULSION (6) ---
       Armored Treads
               VSS Leg
               VSS Leg
>              --- UTILITY (6) ------
      Improved Cooling System
               Huge Storage Unit
      Improved Targeting Computer
               Focal Shield
>              --- WEAPON (2) -------
               Magnetic Acceleration Cannon
    Long-range Missile Launcher
>              --- INVENTORY (25) ---
         Micro Fission Core
         Large Matter Pod (0)
               Machine Analyzer
      Improved Sensor Array
      Improved Signal Interpreter
               Targeting Computer
               Hardlight Generator
               Hacking Suite
               Hacking Suite
               Authchip [R/Combat]
               Authchip [R/Combat]
               Authchip [R/Combat]
               Relay Coupler [NC] (35)
  High-powered Shock Rifle
               Gatling Laser
               Quantum Rifle
               Flak Gun
      Improved Datajack

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               VSS Leg
      Improved Carbon-fiber Leg
               Flexi-carbon Leg
      Improved VSS Leg
               Biometal Leg
>              --- UTILITY ----------
      Advanced Heat Sink
               Huge Storage Unit
      Improved Targeting Computer
               Core Shielding
      Improved Medium Armor Plating
               Focal Shield
>              --- WEAPON -----------
               Plasma Cannon
      Advanced Assault Cannon
>              --- INVENTORY --------
         Light Nuclear Core
         Light Nuclear Core
         Micro Fission Core
               VSS Leg
         Large Matter Pod
               Machine Analyzer
      Improved Sensor Array
      Improved Signal Interpreter
               Targeting Computer
      Improved Light Armor Plating
               Focal Shield
               Hardlight Generator
               Hacking Suite
               Hacking Suite
               Authchip [R/Combat]
               Authchip [R/Combat]
               Authchip [R/Combat]
               Relay Coupler [NC]
  High-powered Shock Rifle
               Gatling Laser
               Quantum Rifle
               Flak Gun
               Magnetic Acceleration Cannon
    Long-range Missile Launcher
      Improved Datajack
[Rating: 69]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag System
Utility                    Core Shielding
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Core Shielding
Weapon                     Advanced Assault Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Long-range Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   .   2   .   
  Utility                  4    | .   .   .   2   .   1   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             165  | 6   2   1   21  .   24  19  55  10  7   4   16  
  Power                    21   | 1   .   1   3   .   3   1   7   .   2   .   3   
    Engine                 9    | 1   .   1   3   .   2   .   1   .   1   .   .   
    Core                   12   | .   .   .   .   .   1   1   6   .   1   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               64   | 2   .   .   8   .   7   9   19  7   2   4   6   
    Treads                 26   | 2   .   .   6   .   5   6   6   .   .   .   1   
    Leg                    36   | .   .   .   2   .   2   1   13  7   2   4   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  45   | 1   1   .   6   .   6   5   18  1   3   .   4   
    Device                 21   | .   1   .   .   .   3   2   11  1   1   .   2   
    Storage                4    | 1   .   .   1   .   .   1   .   .   .   .   1   
    Processor              2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             18   | .   .   .   5   .   3   2   5   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   1   .   4   .   8   4   11  2   .   .   3   
    Energy Gun             10   | 1   .   .   1   .   3   1   3   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   1   .   .   .   
    Ballistic Gun          15   | 1   .   .   2   .   5   2   5   .   .   .   .   
    Ballistic Cannon       6    | .   1   .   1   .   .   .   2   1   .   .   1   
    Launcher               2    | .   .   .   .   .   .   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   1   .   .   .   .   .   .   
Parts Lost                 35   | .   .   .   1   .   5   3   15  1   .   .   10  
  Power                    3    | .   .   .   .   .   .   1   1   .   .   .   1   
  Propulsion               17   | .   .   .   1   .   2   2   7   .   .   .   5   
  Utility                  8    | .   .   .   .   .   2   .   4   .   .   .   2   
  Weapon                   7    | .   .   .   .   .   1   .   3   1   .   .   2   
  Highest Loss Streak      8    | .   .   .   1   .   3   2   8   1   .   .   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     97   | .   94  100 99  100 97  93  96  99  99  100 80  
  Engine                   6    | .   14  14  11  11  8   4   4   7   5   6   1   
  Core                     1    | .   .   .   .   .   .   2   2   .   1   .   3   
  Treads                   16   | .   28  28  17  22  24  21  17  13  .   .   1   
  Leg                      10   | .   .   .   4   .   .   .   11  15  30  40  24  
  Device                   15   | .   9   14  10  .   6   20  21  15  14  13  13  
  Storage                  8    | .   14  14  11  11  9   7   7   7   7   6   6   
  Processor                1    | .   .   .   .   .   .   .   .   7   7   6   6   
  Protection               16   | .   .   .   22  33  29  17  14  15  15  13  8   
  Energy Gun               4    | .   14  14  8   .   5   2   3   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   4   .   1   7   6   2   
  Ballistic Gun            4    | .   12  .   3   11  8   6   4   .   .   .   .   
  Ballistic Cannon         5    | .   1   14  10  11  4   .   2   7   7   6   5   
  Launcher                 1    | .   .   .   .   .   .   .   3   5   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | 12  14  14  61  61  65  98  114 115 115 113 113 
  Greatest Support         108  | 40  40  40  40  40  60  80  80  80  81  108 108 
  Greatest Overweight (x)  34   | .   .   .   2   1   1   6   9   1   1   1   34  
  Average Overweight (x)   .    | .   .   .   .   1   .   .   1   1   1   1   3   
Largest Inventory Capacity 25   | 8   8   8   20  20  20  25  25  25  25  25  25  
  Average Capacity         21   | 7   8   8   16  20  20  20  25  25  25  25  25  
  Most Carried             25   | 5   4   8   20  20  20  23  25  25  25  24  25  
  Average Carried          20   | .   1   5   14  20  19  19  24  24  24  23  20  
  Final Capacity           25   | 8   8   8   20  20  20  25  25  25  25  25  25  
  Final Carried            25   | .   3   8   20  20  19  23  25  25  25  23  18  

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 44% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Garrison
           Mutant | -6/Factory
 Scavenger-Mutant | -6/DSF

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Gar  Fac  DSF  
Matter Collected           3767 | 92   193  22   463  172  542  282  1183 323  344  .    151  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5126 | .    83   33   865  37   982  357  1614 137  593  .    425  
  Parts                    309  | .    5    5    66   6    56   22   69   15   32   .    33   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    2    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF 
Combat Hostiles Destroyed  127  | .   1   3   21  3   23  6   31  5   22  .   12  
  Guns                     57   | .   1   2   6   2   20  3   23  .   .   .   .   
  Cannons                  64   | .   .   1   15  1   3   3   8   3   22  .   8   
  AOE                      6    | .   .   .   .   .   .   .   .   2   .   .   4   
Classes Destroyed          14   | .   2   1   6   .   .   1   1   1   .   .   2   
  Worker                   2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   2   .   3   .   1   2   1   1   .   .   .   
  Swarmer                  37   | .   .   3   3   3   4   .   .   4   14  .   6   
  Grunt                    60   | .   1   .   11  .   15  2   23  1   7   .   .   
  Brawler                  2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Duelist                  4    | .   .   .   1   .   .   1   2   .   .   .   .   
  Sentry                   15   | .   .   .   5   .   4   2   4   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Hunter                   4    | .   .   .   .   .   .   .   1   .   1   .   2   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   2   3   5   3   4   3   7   3   6   .   6   
  Combat Bots Only         7    | .   1   3   4   3   4   2   7   2   6   .   6   
Max Kills in Single Turn   2    | .   1   1   1   1   1   1   1   2   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Gar  Fac  DSF  
Hostile Shots Fired        1059  | .    2    5    103  14   193  119  400  3    99   .    121  
  Missed                   331   | .    1    .    30   6    50   43   143  .    27   .    31   
Damage Taken               8227  | .    8    29   731  49   1624 664  2204 261  660  .    1997 
  Core                     1646  | .    8    .    60   12   192  126  254  13   61   .    920  
  Absorbed by Shields      44    | .    .    .    .    .    .    .    44   .    .    .    .    
  Redirected to Shielding  532   | .    .    .    75   7    130  77   186  2    11   .    44   
  Ignored by Resistances   2859  | .    3    10   217  16   475  207  710  86   407  .    728  
  Regen/Repaired (Parts)   111   | .    .    .    .    .    111  .    .    .    .    .    .    
Core Remaining (%)         75    | 100  .    96   .    82   65   .    .    .    35   .    .    
Volleys Fired              437   | .    5    3    84   5    79   27   144  13   52   .    25   
  Largest                  2     | .    2    2    2    2    2    2    2    2    2    .    2    
  Hottest                  128   | .    70   85   85   62   104  105  128  128  128  .    128  
Shots Fired                774   | .    10   6    138  10   154  54   241  17   104  .    40   
  Gun                      435   | .    10   3    55   5    134  38   190  .    .    .    .    
  Cannon                   330   | .    .    3    83   5    20   16   50   14   104  .    35   
  Launcher                 9     | .    .    .    .    .    .    .    1    3    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  474   | .    5    3    102  10   95   27   148  10   52   .    22   
  Thermal                  270   | .    5    3    36   .    59   27   71   4    52   .    13   
  Explosive                9     | .    .    .    .    .    .    .    1    3    .    .    5    
  Electromagnetic          21    | .    .    .    .    .    .    .    21   .    .    .    .    
  Robot Hit Streak         45    | .    4    6    17   6    19   15   45   4    31   .    25   
  Robot Miss Streak        3     | .    1    .    3    2    2    2    3    1    1    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        6     | .    .    .    .    .    4    1    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    1    .    .    .    .    
Shots Hit Robots           580   | .    6    4    97   6    121  45   187  10   68   .    36   
  Core Hits                316   | .    4    3    44   3    52   20   125  9    29   .    27   
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    1    .    .    3    .    .    .    .    
  Critical Strikes         36    | .    1    1    6    2    9    .    12   .    4    .    1    
    Burn                   16    | .    1    1    3    .    8    .    3    .    .    .    .    
    Destroy                5     | .    .    .    .    1    .    .    4    .    .    .    .    
    Blast                  15    | .    .    .    3    1    1    .    5    .    4    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12857 | .    88   55   1740 96   1960 932  4131 386  1816 .    1653 
  Guns                     6056  | .    88   38   537  54   1669 612  3058 .    .    .    .    
  Cannons                  5564  | .    .    16   1149 42   273  317  950  198  1816 .    803  
  Explosions               1215  | .    .    .    54   .    .    .    123  188  .    .    850  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  22    | .    .    1    .    .    18   3    .    .    .    .    .    
  Kinetic                  6906  | .    38   16   1347 96   1207 319  2345 174  894  .    470  
  Thermal                  4636  | .    50   38   339  .    735  610  1585 24   922  .    333  
  Explosive                1038  | .    .    .    .    .    .    .    .    188  .    .    850  
  Electromagnetic          255   | .    .    .    54   .    .    .    201  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    5    .    .    .    4    
  Average Corruption       4     | .    .    .    .    .    .    .    4    .    .    .    3    
  Corruption Purged        5     | .    .    .    .    .    .    .    5    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  24    | .    .    .    .    .    .    .    16   .    .    .    8    
    Message Errors         4     | .    .    .    .    .    .    .    4    .    .    .    .    
    Matter Fused           5     | .    .    .    .    .    .    .    2    .    .    .    3    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    2    .    .    .    2    
    Energy Discharges      4     | .    .    .    .    .    .    .    3    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    1    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            49    | .    .    .    5    .    9    .    6    .    29   .    .    
  Projectiles              46    | .    .    .    5    .    6    .    6    .    29   .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3     | .    .    .    .    .    3    .    .    .    .    .    .    
Knockbacks                 38    | .    .    .    7    .    6    .    12   .    10   .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  35    | .    .    .    7    .    5    .    11   .    9    .    3    
  Secondary                3     | .    .    .    .    .    1    .    1    .    1    .    .    
Self-Inflicted Damage      14    | .    .    .    .    .    .    .    .    .    .    .    14   
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   3     | .    .    1    .    .    1    1    .    .    .    .    .    
Targets Rammed             3     | .    .    1    .    .    1    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        3591  | .    24   72   297  31   330  .    190  2    18   .    3591 
  Average Temperature      266   | .    10   38   79   17   107  .    100  2    7    .    1138 
  Received Heat Transfer   3201  | .    6    .    408  .    1134 261  1203 27   162  .    .    
  Effects                  48    | .    .    .    1    .    4    .    .    .    .    .    43   
    Shutdowns              5     | .    .    .    .    .    .    .    .    .    .    .    5    
    Energy Bleed           5     | .    .    .    .    .    2    .    .    .    .    .    3    
    Interference           5     | .    .    .    1    .    2    .    .    .    .    .    2    
    Matter Decay           9     | .    .    .    .    .    .    .    .    .    .    .    9    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         4     | .    .    .    .    .    .    .    .    .    .    .    4    
    Damage (major)         11    | .    .    .    .    .    .    .    .    .    .    .    11   
    Damage (core)          7     | .    .    .    .    .    .    .    .    .    .    .    7    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    2    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             21    | .    2    1    1    .    5    .    12   .    .    .    .    
  Heat Transferred         10822 | .    222  185  1221 .    2442 1230 3022 50   1800 .    650  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Gar  Fac  DSF  
Peak Influence             2196 | .    51   86   259  134  411  300  2196 1241 1657 753  717  
  Initial                  999  | .    .    16   .    64   43   137  35   999  700  753  464  
  Average                  665  | .    34   23   114  131  216  109  1074 1079 1327 753  621  
Maximum Alert Level        5    | .    .    .    1    .    2    1    5    4    5    3    3    
  Low Security (%)         37   | 100  100  100  86   100  39   84   7    .    .    .    .    
  Level 1                  11   | .    .    .    13   .    57   15   5    .    .    .    .    
  Level 2                  8    | .    .    .    .    .    2    .    19   .    .    .    59   
  Level 3                  14   | .    .    .    .    .    .    .    20   64   24   100  40   
  Level 4                  15   | .    .    .    .    .    .    .    22   35   42   .    .    
  Level 5                  12   | .    .    .    .    .    .    .    24   .    32   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    1    
Squads Dispatched          19   | .    1    .    2    .    5    5    .    4    .    .    2    
  Investigation            7    | .    1    .    1    .    4    1    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    2    .    .    .    .    .    
  Reinforcement            6    | .    .    .    1    .    1    1    .    1    .    .    2    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    1    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF 
Distress Signals           12   | .   .   1   2   .   5   .   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              185  | .   3   3   36  3   33  17  37  15  26  .   12  
  Peak Tracking Total      7    | .   1   3   5   3   7   3   7   4   5   .   4   
  Tactical Retreats        11   | .   .   .   .   .   2   .   4   .   4   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF 
Traps Triggered            25   | .   .   .   .   .   1   .   15  .   9   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF 
Machines Disabled          15   | .   1   .   3   .   1   .   6   .   4   .   .   
  Max in Single Turn       1    | .   1   .   1   .   1   .   1   .   1   .   .   
  Garrison Relay           8    | .   .   .   .   .   .   .   4   .   4   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   1   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF 
Machines Accessed          21   | .   3   .   4   .   3   4   2   2   2   1   .   
  Terminals                15   | .   3   .   3   .   2   2   2   .   2   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   .   .   
Total Hacks                64   | .   11  .   21  .   12  8   3   3   5   1   .   
  Successful               40   | .   5   .   15  .   9   6   2   1   1   1   .   
  Failed                   24   | .   6   .   6   .   3   2   1   2   4   .   .   
    Catastrophic           6    | .   3   .   1   .   .   .   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   4   .   6   .   5   .   .   .   4   .   .   
  Terminals                40   | .   11  .   11  .   5   4   3   .   5   1   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   7   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   10  .   .   .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   .   .   
Terminal Hacks             12   | .   2   .   3   .   1   2   2   .   1   1   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   1   .   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   5   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   10  .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   5   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   5   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         8    | .   3   .   2   .   3   .   .   .   .   .   .   
  Terminals                8    | .   3   .   2   .   3   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   2   .   1   .   2   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   .   3   .   3   2   .   2   2   1   .   
  Full Trace Events        10   | .   3   .   2   .   2   1   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   67  .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   12  .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   6   .   .   1   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   25  .   .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   2   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Time                     64   | .   .   .   .   .   64  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   5   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   5   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF 
Used RIF Installer         2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    32   | .   .   .   .   .   .   .   17  .   15  .   .   
  Machine Destruction      32   | .   .   .   .   .   .   .   17  .   15  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   7   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   2   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Gar  Fac  DSF  
Total Allies               11   | .    .    .    .    .    .    3    8    .    .    .    .    
  Largest Group            8    | .    .    .    .    .    .    3    8    8    .    .    .    
  Highest-Rated Group      196  | .    .    .    .    .    .    90   196  196  .    .    .    
  Highest-Rated Ally       32   | .    .    .    .    .    .    30   32   32   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               68   | .    .    .    .    .    .    20   8    40   .    .    .    
  Total Damage             2395 | .    .    .    .    .    .    658  249  1488 .    .    .    
  Kills                    25   | .    .    .    .    .    .    7    4    14   .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Fac DSF 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Gar  Fac  DSF  
Turns Passed               11301 | 56   309  601  1465 215  1161 1315 3446 551  1777 13   392  
Spaces Moved               4115  | 34   176  345  420  84   359  474  1093 235  822  5    68   
  Core                     10    | 8    .    .    .    .    .    .    .    .    .    .    2    
  Treads                   2728  | 26   176  345  338  84   359  468  822  103  .    .    7    
  Legs                     1371  | .    .    .    82   .    .    .    271  132  822  5    59   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    6     | .    .    .    .    .    .    6    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  240  163  160  192  182  185  186  108  
  Average Speed            214   | 134  160  160  227  240  227  225  238  208  186  186  374  
  Slowest Speed            1750  | 160  160  160  320  240  245  460  750  240  187  186  1750 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 3    32   85   49   16   34   9    98   5    62   1    60   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             2     | .    .    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 11    | .    .    .    .    .    .    .    .    11   .    .    .    
Terrain Destroyed          134   | .    .    .    .    .    .    .    51   30   .    .    53   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      134   | .    .    .    .    .    .    .    51   30   .    .    53   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  Gar  Fac  DSF  
Total                      5874 | 44   196  388  799  88   560  671  1697 282  966  8    175  
  Wait                     740  | .    .    30   215  .    56   120  244  3    21   .    51   
  Move                     4105 | 33   175  344  419  83   358  474  1092 235  820  4    68   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  139  | 5    9    7    32   .    20   13   30   10   7    .    6    
  Fast Attach              38   | 1    .    .    6    .    4    8    15   .    2    .    2    
  Attach                   48   | 5    1    .    4    .    10   3    10   5    .    2    8    
  Detach                   3    | .    .    .    .    .    1    .    1    .    .    .    1    
  Swap                     79   | .    1    1    11   .    10   8    30   5    5    2    6    
  Drop                     145  | .    5    2    28   .    21   17   39   11   14   .    8    
  Fire                     437  | .    5    3    84   5    79   27   144  13   52   .    25   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    1    .    .    1    1    .    .    .    .    .    
  Escape Stasis            82   | .    .    .    .    .    .    .    37   .    45   .    .    
  Rewire                   55   | .    .    .    .    .    .    .    55   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/DSF

 History 
---------
  Turn | Location      | Event
     5 | -11/Scrapyard | Discovered new exit (range 15)
    57 | -11/Scrapyard | Entered Materials
   227 | -10/Materials | Discovered new exit (range 16)
   301 | -10/Materials | Build established: Mutant
   366 | -10/Materials | Entered Mines
   418 | -10/Mines     | Learned Materials emergency access door positions
   664 | -10/Mines     | Discovered new exit (range 14)
   881 | -10/Mines     | Discovered new exit (range 6)
   895 | -10/Mines     | Learned Materials trap positions
   967 | -10/Mines     | Entered Materials
   967 | -9/Materials  | Evolved 2 slots: Utility x2
   968 | -9/Materials  | Loaded intel: 16 trap records
  1763 | -9/Materials  | Discovered new exit (range 8)
  2263 | -9/Materials  | Discovered new exit (range 10)
  2432 | -9/Materials  | Entered Mines
  2460 | -9/Mines      | Met a Derelict bent on vengeance
  2632 | -9/Mines      | Discovered new exit (range 5)
  2647 | -9/Mines      | Entered Materials
  2647 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3093 | -8/Materials  | Discovered new exit (range 7)
  3411 | -8/Materials  | Lost 3 parts (1n2u)
  3490 | -8/Materials  | Repaired Imp. Light Cannon
  3523 | -8/Materials  | Repaired Hvy. Assault Rifle
  3639 | -8/Materials  | Build established: Scavenger-Mutant
  3778 | -8/Materials  | Discovered new exit (range 9)
  3808 | -8/Materials  | Entered Factory
  3808 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  3914 | -7/Factory    | Fabricated L-41 Fighter (x3)
  3939 | -7/Factory    | Fabricated Weapon Shielding (x2)
  4404 | -7/Factory    | P-60 Hacker assimilated allied Fighter 4b
  4949 | -7/Factory    | Discovered new exit (range 6)
  5072 | -7/Factory    | Garrison activated, responded to threat
  5123 | -7/Factory    | Identified exit to Garrison
  5123 | -7/Factory    | Entered Garrison
  5164 | -7/Garrison   | Triggered checkpoint
  5240 | -7/Garrison   | Garrison Relay disabled
  5412 | -7/Garrison   | Triggered checkpoint
  5417 | -7/Garrison   | Triggered checkpoint
  5505 | -7/Garrison   | Lost 4 parts (3n1w)
  5657 | -7/Garrison   | Triggered checkpoint
  5713 | -7/Garrison   | Triggered checkpoint
  5785 | -7/Garrison   | Discovered new exit (range 8)
  5807 | -7/Garrison   | Triggered checkpoint
  5880 | -7/Garrison   | Garrison Relay disabled
  6205 | -7/Garrison   | Triggered checkpoint
  6308 | -7/Garrison   | Lost 8 parts (1p3n3u1w)
  6313 | -7/Garrison   | Core integrity fell below 50%
  6319 | -7/Garrison   | Destroyed 7 combat bots
  6617 | -7/Garrison   | Discovered new exit (range 11)
  6693 | -7/Garrison   | Garrison Relay disabled
  6959 | -7/Garrison   | Phase Generator disabled
  7700 | -7/Garrison   | Garrison Relay disabled
  7715 | -7/Garrison   | Triggered checkpoint
  7755 | -7/Garrison   | Discovered new exit (range 14)
  7880 | -7/Garrison   | Installed Relay Interface Framework
  8010 | -7/Garrison   | Rescued a captive Derelict
  8569 | -7/Garrison   | Entered Factory
  8569 | -7/Factory    | Accompanied by 8 allies
  8780 | -7/Factory    | Garrison activated, responded to threat
  8837 | -7/Factory    | Lost 3 allies
  8914 | -7/Factory    | Lost 3 allies
  9120 | -7/Factory    | Identified exit to Garrison
  9120 | -7/Factory    | Entered Garrison
  9200 | -7/Garrison   | Expanded RIF knowledge: Watcher Feeds
  9210 | -7/Garrison   | Build established: Mutant
  9344 | -7/Garrison   | Triggered checkpoint
  9392 | -7/Garrison   | Garrison Relay disabled
  9550 | -7/Garrison   | Triggered checkpoint
  9550 | -7/Garrison   | Triggered checkpoint
  9704 | -7/Garrison   | Discovered new exit (range 15)
  9836 | -7/Garrison   | Triggered checkpoint
  9897 | -7/Garrison   | Garrison Relay disabled
 10150 | -7/Garrison   | Discovered new exit (range 9)
 10188 | -7/Garrison   | Triggered checkpoint
 10197 | -7/Garrison   | Garrison Relay disabled
 10304 | -7/Garrison   | Triggered checkpoint
 10372 | -7/Garrison   | Discovered new exit (range 12)
 10412 | -7/Garrison   | Triggered checkpoint
 10444 | -7/Garrison   | Garrison Relay disabled
 10897 | -7/Garrison   | Entered Factory
 10897 | -6/Factory    | Evolved 2 slots: Propulsion x2
 10910 | -6/Factory    | Identified exit to DSF
 10910 | -6/Factory    | Entered DSF
 10954 | -6/DSF        | Additional patrols routed to DSF
 11124 | -6/DSF        | Sterilization system engaged
 11129 | -6/DSF        | Lost 8 parts (1p4n1u2w)
 11144 | -6/DSF        | Ambient heat levels rising (+10)
 11159 | -6/DSF        | Ambient heat levels rising (+10)
 11174 | -6/DSF        | Ambient heat levels rising (+10)
 11189 | -6/DSF        | Ambient heat levels rising (+10)
 11204 | -6/DSF        | Ambient heat levels rising (+10)
 11219 | -6/DSF        | Ambient heat levels rising (+10)
 11234 | -6/DSF        | Ambient heat levels rising (+10)
 11249 | -6/DSF        | Ambient heat levels rising (+10)
 11264 | -6/DSF        | Ambient heat levels rising (+10)
 11279 | -6/DSF        | Ambient heat levels rising (+10)
 11279 | -6/DSF        | Core integrity fell below 50%
 11294 | -6/DSF        | Ambient heat levels rising (+10)
 11294 | -6/DSF        | Core integrity fell below 20%
 11303 | -6/DSF        | Core destroyed

 Last Messages 
---------------
11277_ Overheating: Core damaged (-119).
11279_ Overheating: Core damaged (-170).
11279_ ALERT: Ambient heat levels +10.
11281_ Overheating: Matter decay (-7).
11282_ Overheating: Matter decay (-6).
11284_ Overheating: Matter decay (-9).
11294_ Overheating: Core damaged (-127).
11294_ ALERT: Ambient heat levels +10.
11297_ Power failure, Mic. Fission Core
  shutdown.
11297_ Overheating: Energy bleed (-25).
11298_ Overheating: Energy bleed (-29).
11299_ The unstable cave ceiling collapses.
11300_ Overheating: VSS Leg damaged (-6).
11300_ Overheating: Imp. Cooling System damaged
  (-2).
11300_ Overheating: VSS Leg damaged (-4).
11302_ Overheating: Core damaged (-102).
11302_ System corrupted: Matter fused (-9).
11303_ Overheating: Core damaged (-119).

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Utility Shielding          66
Weapon Shielding           33
Melee Speed Boost          20
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           7
Offensive Hacking          10
Authchip Count             3

 Item Schematics 
-----------------
     Huge Storage Unit | -9/Materials | Hacked
             ECM Suite | -9/Materials | Scanalyzed
           Lgt. Treads | -9/Materials | Scanalyzed
      Weapon Shielding | -9/Materials | Scanalyzed
          Mining Laser | -9/Materials | Scanalyzed
            Med. Laser | -9/Materials | Scanalyzed
 Hyb. Deuterium Engine | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
     L-41 Fighter | x3 | -7/Factory | Preloaded
 Weapon Shielding | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Infiltrator
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              DynamicGravityChainsword
  Manual?         0
Play Time         01:07:39
  Cumulative      40.5 hours
  Start           2024.07.18 @ 17:33:12
  End             2024.07.18 @ 18:37:56
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          67
  Rogue           0
  Adventurer      67
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          36
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0257b0c9-665b-498d-a70b-d0c132fcad67