Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.04 @ 23:07:07 Player: parasect Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (1522) 1522 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (138) 138 TOTAL SCORE: 3320 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 81 Cogmind --------- Core Integrity 327/400 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (200) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Hardened Light Armor Plating Hardlight Generator > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Heat Sink Huge Storage Unit High-capacity Matter Pod (200) Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardlight Generator Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Rocket Launcher Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Heat Sink Huge Storage Unit High-capacity Matter Pod Seismic Detector Light Armor Plating Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardlight Generator Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Rocket Launcher Datajack Heavy Hammer [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 36 | 1 13 3 16 3 Power 4 | . 2 . 2 . Engine 2 | . 2 . . . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 9 | . 3 . 4 2 Treads 9 | . 3 . 4 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 4 . 6 1 Device 3 | 1 . . 2 . Storage 2 | . 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 7 | . 3 . 3 1 Artifact . | . . . . . Weapon 11 | . 4 3 4 . Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 8 | . 3 2 3 . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 2 | . 2 . . . Power . | . . . . . Propulsion 1 | . 1 . . . Utility . | . . . . . Weapon 1 | . 1 . . . Highest Loss Streak 1 | . 1 . . . To Critical Strikes . | . . . . . Average Backups 17 | 5 10 14 22 25 Power . | 1 . 1 1 . Propulsion 6 | 3 2 6 7 9 Utility 5 | . 3 3 6 9 Weapon 4 | 1 3 3 5 6 Tool/Special . | . . . . . Unused Backups 30 | . 3 . 7 20 Power 3 | . 1 . 2 . Propulsion 11 | . . . 2 9 Utility 10 | . 2 . 1 7 Weapon 5 | . . . 2 3 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 98 | . 99 99 96 100 Engine 7 | . 14 14 1 . Core 4 | . . . 9 11 Treads 29 | . 26 28 31 33 Device 12 | . 9 14 13 11 Storage 12 | . 14 14 11 11 Protection 5 | . 4 . 7 11 Energy Gun 2 | . 9 . . . Ballistic Gun 22 | . 18 27 21 22 Peak Build Rating 19 | 7 8 9 19 19 Average Rating 12 | 6 7 8 15 19 On Entrance 9 | 6 7 8 8 19 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 103 | 13 28 29 103 103 Greatest Support 60 | 20 40 40 60 60 Greatest Overweight (x) 2 | . 1 . 2 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 19 | 8 13 15 24 25 Most Carried 25 | 6 15 15 25 25 Average Carried 17 | 5 10 14 22 25 Final Capacity 25 | 8 15 15 25 25 Final Carried 25 | 4 14 15 25 25 Class Distribution -------------------- 81% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1789 | 217 547 110 821 94 Remotely . | . . . . . Salvage Created 1915 | 103 745 45 865 157 Parts 146 | 6 48 6 73 13 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 50 | . 15 4 28 3 Guns 34 | . 15 1 15 3 AOE 16 | . . 3 13 . Classes Destroyed 9 | 2 6 . 1 . Worker 2 | . 1 . 1 . Tunneler 2 | 1 . . . 1 Hauler 3 | . 1 . 2 . Recycler 2 | 1 1 . . . Operator 1 | . 1 . . . Watcher 4 | . 2 . 2 . Swarmer 18 | . 3 3 12 . Grunt 24 | . 12 1 9 2 Sentry 8 | . . . 7 1 Best Kill Streak 7 | 2 4 3 7 2 Combat Bots Only 7 | . 3 3 7 2 Max Kills in Single Turn 3 | 1 1 2 3 1 Gunslinging . | . . . . . Exploded 3 | . . 2 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 220 | . 104 14 91 11 Missed 59 | . 30 5 22 2 Hits 161 | . 74 9 69 9 Projectile 161 | . 74 9 69 9 Critical Strikes 5 | . 1 . 3 1 Actively Blocked 1 | . 1 . . . Damage Taken 1654 | . 796 134 642 82 Core 314 | . 188 53 51 22 Absorbed by Shields 252 | . . . 216 36 Redirected to Shielding 121 | . 87 . 34 . Regen/Repaired (Parts) 110 | . 110 . . . Core Remaining (%) 51 | 100 . 3 . . Volleys Fired 206 | 7 124 8 60 7 Largest 2 | 2 2 2 2 2 Hottest 60 | 60 60 40 46 46 Shots Fired 397 | 14 245 14 110 14 Gun 385 | 14 245 12 100 14 Cannon . | . . . . . Launcher 12 | . . 2 10 . Special . | . . . . . Kinetic 295 | 7 162 12 100 14 Thermal 90 | 7 83 . . . Explosive 12 | . . 2 10 . Electromagnetic . | . . . . . Robot Hit Streak 15 | 4 15 9 15 5 Robot Miss Streak 9 | 2 9 1 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 248 | 8 154 9 70 7 Core Hits 117 | 3 50 5 53 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3846 | 80 1462 247 1863 194 Guns 2551 | 80 1462 65 830 114 Cannons . | . . . . . Explosions 1215 | . . 182 1033 . Melee . | . . . . . Ramming 80 | . . . . 80 Kinetic 1855 | 14 832 65 830 114 Thermal 696 | 66 630 . . . Explosive 1215 | . . 182 1033 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 7 | . . . 3 4 Projectiles . | . . . . . Explosions 3 | . . . 3 . Melee 4 | . . . . 4 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 79 | . . 59 20 . Shots 3 | . . 2 1 . Rammed 7 | . . . 1 6 Targets Rammed 7 | . . . 1 6 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 126 | 40 126 6 24 7 Average Temperature 26 | 19 31 6 7 4 Received Heat Transfer 607 | . 363 18 189 37 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1600 | 150 1450 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 2 | . . . 2 . Low Security (%) 88 | 100 100 100 62 100 Level 1 2 | . . . 9 . Level 2 8 | . . . 28 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 490 | 10 120 85 490 187 Initial 187 | . . 12 16 187 Average 80 | 2 50 8 171 61 Influence Increases 1623 | 10 481 105 831 196 Destroy 0b10 Robot/C 1100 | . 300 80 560 160 Destroy 0b10 Robot/NC 70 | 10 30 . 25 5 Destroy Leader 244 | . 76 10 138 20 Allied During Kill 11 | . . . . 11 Select Force Hacks 90 | . 60 . 30 . Destroy Structure 78 | . . 15 63 . Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 1561 | 10 449 94 392 616 Entered New Map 342 | . . 20 27 295 Time Decay 1173 | 10 439 74 349 301 Lost Part 10 | . 10 . . . Lost Ally 20 | . . . . 20 Purge Threat 16 | . . . 16 . Squads Dispatched 5 | . 4 . 1 . Investigation 4 | . 3 . 1 . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 4 | . 3 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 33 5 35 8 Peak Tracking Total 7 | . 5 3 7 3 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 12 | . 8 . 4 . Terminals 7 | . 5 . 2 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 2 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 24 | . 17 . 7 . Successful 11 | . 8 . 3 . Failed 11 | . 8 . 3 . Catastrophic 1 | . 1 . . . Database Lockouts 2 | . 1 . 1 . Manual 16 | . 12 . 4 . Terminals 16 | . 12 . 4 . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 4 | . 3 . 1 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 . 1 . Part Schematic 1 | . 1 . . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Unreport Threat 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 3 . 1 . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Tunnel 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 5 . 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 45 | . . . . 45 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 13 | . . . . 13 Total Damage 230 | . . . . 230 Kills 5 | . . . . 5 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 2744 | 17 879 1103 745 . Seismic 2744 | 17 879 1103 745 . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 5 | . . 3 . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 4854 | 44 1305 1103 1519 883 Spaces Moved 2130 | 19 525 559 605 422 Core . | . . . . . Treads 2092 | . 506 559 605 422 Legs 38 | 19 19 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 200 Average Speed 181 | 120 158 160 208 200 Slowest Speed 320 | 120 240 160 320 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 68 | 2 79 98 68 93 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . 2 . 1 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 3 | . . 1 . 2 Spaces Dug . | . . . . . Terrain Destroyed 93 | . . 18 75 . Melee . | . . . . . Projectile . | . . . . . AOE 93 | . . 18 75 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2765 | 28 774 755 764 444 Wait 276 | . 69 182 22 3 Move 2126 | 18 524 558 604 422 Hop . | . . . . . Pick Up 43 | . 17 1 25 . Fast Attach 12 | 1 7 1 3 . Attach 5 | . 2 . 3 . Detach 2 | . . . 2 . Swap 51 | . 23 3 22 3 Drop 37 | 2 8 2 22 3 Fire 206 | 7 124 8 60 7 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 7 | . . . 1 6 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 3) 45 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 552 | -10/Materials | Core integrity fell below 50% 699 | -10/Materials | Central database locked down 762 | -10/Materials | Discovered new exit (range 5) 1145 | -10/Materials | Discovered new exit (range 16) 1205 | -10/Materials | Repaired Lgt. Treads 1226 | -10/Materials | Build established: Scavenger-Mutant 1288 | -10/Materials | Discovered new exit (range 12) 1350 | -10/Materials | Entered Mines 1375 | -10/Mines | Assembled infested the area 1729 | -10/Mines | Discovered new exit (range 10) 1758 | -10/Mines | Discovered new exit (range 6) 1849 | -10/Mines | Discovered new exit (range 14) 2016 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2056 | -10/Mines | Learned Materials trap positions 2184 | -10/Mines | Learned Materials terminal intel 2241 | -10/Mines | Discovered new exit (range 5) 2315 | -10/Mines | Core integrity fell below 20% 2453 | -10/Mines | Entered Materials 2453 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2454 | -9/Materials | Identified exit to Mines 2455 | -9/Materials | Loaded intel: 12 trap records 2456 | -9/Materials | Loaded intel: 12 terminal locations 2866 | -9/Materials | Discovered new exit (range 4) 3221 | -9/Materials | Central database locked down 3522 | -9/Materials | Destroyed 7 combat bots 3972 | -9/Materials | Entered Mines 4026 | -9/Mines | Learned Materials garrison access intel 4165 | -9/Mines | Learned Materials non-interactive machine intel 4257 | -9/Mines | Found a hidden stash of uninstalled traps 4384 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4519 | -9/Mines | Discovered new exit (range 5) 4855 | -9/Mines | Self-destructed Last Messages --------------- 04413_ Slammed into T-07 Excavator. 04465_ Destroyed Mining Laser. 04465_ T-07 Excavator system corrupted by crushing effect. 04465_ T-07 Excavator knocked back. 04519_ EXIT=FOUND 04636_ Critical hit (Burn: +26). 04637_ Y-45 Defender destroyed. 04644_ Machine disabled. 04649_ Dropped Lgt. Treads+. 04653_ Acquired 32 matter. 04663_ Dropped Med. Armor Plating. 04668_ Acquired 10 matter. 04720_ Slammed into T-07 Excavator. 04823_ Extracted 6 matter. 04823_ S-10 Pest destroyed. 04827_ Searching scrap... 04827_ Found Huge Storage Unit. 04827_ Found 69 Matter. 04829_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????###?????????? | | ??????????????#####??#### ##????????? | | ????????####?## #### #????????? | | ######### ### ## #????????? | | # #????????? | | # #????????? | | # ###### ##???????? | | # #????# ##??????? | | # #????## ####???? | | ###???# ## ##??? | | ##??# ####### #??? | | #### #?????# #??? | | #?##### ##?? | | ## #?? | | ##?################ #?? | | #?????????????????## #?? | | #??????????????????## ## #?? | | ????????????????????## ##?? ##?? | | ?????????????????????## #????###??? | | ??????????????????????## ##?????????? | | ???????????????????????# #??????????? | | #????####??????????????#t #########??? | | ###### ##?????????????# ## #??? | | #????????###### ## #??? | | ##???????# @##[ """ #??? | | ###### ##??????# !!! =%%* """ #??? | | #????# ##?????# !!! ##= """ #??? | | #????# #?????# !!!! ## #??? | | ##???# #?????# ! !! ########??? | | ##??## #?????# !% #?????????? | | ##??# ##?????##### #?????????? | | #??# ##?####????# #?????????? | | #??## ### ##???# #?????????? | | #???## #???## ##?????????? | | #???## ##????####??????????? | | #????## ##???????????????????? | | # ##?????## #????????????????????? | | ?###???????# ##???????????????????? | | ??????????## ##??????????????????? | | ??????????# ###????????????????? | | ??????????# < ##???????????????? | | ??????????## """ ##??????????????? | | ???????????## """ #??????????????? | | ????????????### """ #??????????????? | | ??????????##### ##??????????????? | | ?????????## ## #####???###########?? | | ?????????# ##??????# #? | | ????????## ######## """ """ #? | | ???????## # """ """ #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 21% | -10/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticSpectralExoskeleton Manual? 0 Play Time 00:26:22 Cumulative 149.3 hours Start 2026.03.04 @ 22:42:51 End 2026.03.04 @ 23:07:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 105 Adventurer 0 Explorer 1 Win Type - Total 15 Types 11/0/2/1/0/0/0/1/0/0 Lore% 55 Gallery% 56 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 854ded72-d6d8-4946-93be-fcfa159ace85