Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.21 @ 20:51:58 Player: Kay Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (219) 1095 Value Destroyed (7802) 7802 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (770) 770 TOTAL SCORE: 13147 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 116 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Deuterium Engine Light Angular Momentum Engine Advanced Heat Sink Weapon Cycler Improved Medium Armor Plating System Backup Module Hacking Drone Bay (0/1) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Transport Network Coupler Hacking Drone Bay > --- WEAPON ----------- Heavy Laser Heavy Ion Cannon Plasma Cannon > --- INVENTORY -------- Deuterium Engine Light Angular Momentum Engine Advanced Heat Sink Enhanced Optical Array Advanced Terrain Scan Processor Weapon Cycler Improved Medium Armor Plating System Backup Module Beamcaster [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Transport Network Coupler Device Improved Cooling System Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Riot Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . 2 1 . . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 132 | 6 9 26 35 31 6 3 2 14 Power 25 | 1 . 3 12 7 1 . . 1 Engine 24 | 1 . 3 12 6 1 . . 1 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 30 | 2 3 5 8 6 1 1 1 3 Treads 28 | . 3 5 8 6 1 1 1 3 Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | 1 4 7 7 9 2 1 1 4 Device 18 | . 2 3 4 5 1 1 . 2 Storage 3 | 1 1 1 . . . . . . Processor 8 | . . 3 2 . . . 1 2 Hackware . | . . . . . . . . . Protection 7 | . 1 . 1 4 1 . . . Artifact . | . . . . . . . . . Weapon 41 | 2 2 11 8 9 2 1 . 6 Energy Gun 24 | 2 2 9 2 3 2 . . 4 Energy Cannon 9 | . . 2 2 2 . 1 . 2 Ballistic Gun 5 | . . . 4 1 . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . 2 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 Parts Lost 35 | . . 4 13 1 . . . 17 Power 8 | . . 1 4 . . . . 3 Propulsion 7 | . . 1 3 . . . . 3 Utility 8 | . . 1 3 . . . . 4 Weapon 12 | . . 1 3 1 . . . 7 Highest Loss Streak 11 | . . 2 8 1 . . . 11 Average Slot Usage (%) 99 | . 99 99 99 99 100 100 100 93 Engine 14 | . 14 10 17 14 15 15 15 13 Treads 21 | . 23 21 17 23 23 23 23 21 Device 12 | . 11 10 11 12 15 18 16 10 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 13 | . . 22 21 7 7 7 13 18 Protection 3 | . 1 . 3 8 7 4 . . Energy Gun 12 | . 28 19 2 5 13 15 15 9 Energy Cannon 4 | . . 2 4 7 1 4 7 10 Ballistic Gun 3 | . . . 11 7 . . . . Ballistic Cannon 1 | . . . . . 7 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 84 | 12 32 47 69 84 82 82 76 80 Greatest Support 88 | 20 46 46 45 67 72 78 78 88 Greatest Overweight (x) 2 | 1 1 1 2 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 . . . Largest Inventory Capacity 12 | 6 10 12 12 12 12 12 12 12 Average Capacity 11 | 5 9 11 12 12 12 12 12 12 Most Carried 12 | 3 10 12 12 12 12 12 12 12 Average Carried 10 | . 8 10 10 11 11 12 11 9 Final Capacity 12 | 6 10 12 12 12 12 12 12 12 Final Carried 12 | 1 9 12 12 12 12 12 12 7 Class Distribution -------------------- 30% | Mutant 23% | Tank 22% | Derelict-Skirmisher 18% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Derelict-Skirmisher | -7/Lower Caves Derelict-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 3151 | 187 110 255 1095 1079 225 50 30 120 Remotely . | . . . . . . . . . Salvage Created 9223 | . 535 2124 2867 2392 586 161 . 558 Parts 535 | . 35 144 151 138 27 11 . 29 Haulers Intercepted 5 | . 1 3 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled 8 | . 8 . . . . . . . Retrieved Matter 47 | . 47 . . . . . . . Parts Self-Destructed 69 | . . . . . 31 11 . 27 Prevented 11 | . . . . . 2 . . 9 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 173 | . 12 41 48 42 15 5 . 10 Melee 1 | . . . . . . . . 1 Guns 108 | . 12 33 36 19 4 2 . 2 Cannons 50 | . . 3 12 20 7 3 . 5 AOE 11 | . . 5 . . 4 . . 2 Classes Destroyed 16 | . 4 4 6 1 1 . . . Worker 7 | . . 4 2 1 . . . . Builder 10 | . . 5 2 3 . . . . Tunneler 1 | . . 1 . . . . . . Hauler 5 | . 1 3 1 . . . . . Recycler 2 | . . . 1 1 . . . . Mechanic 1 | . . . 1 . . . . . Operator 4 | . . . 4 . . . . . Watcher 16 | . 3 4 4 5 . . . . Swarmer 35 | . 6 8 3 6 8 3 . 1 Grunt 80 | . 6 23 29 14 2 . . 6 Brawler 3 | . . . 1 1 1 . . . Duelist 6 | . . . 4 1 1 . . . Sentry 31 | . . 10 10 9 1 . . 1 Hunter 4 | . . . 1 1 1 . . 1 Programmer 13 | . . . . 10 . 2 . 1 Behemoth 1 | . . . . . 1 . . . Best Kill Streak 9 | . 4 9 5 5 7 3 . 3 Combat Bots Only 7 | . 4 5 4 5 7 3 . 3 Max Kills in Single Turn 4 | . 1 4 2 2 2 1 . 2 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . 2 . . 2 . . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 7815 | . 230 1073 2235 1676 599 177 . 1825 Core 1213 | . 56 186 257 167 32 12 . 503 Absorbed by Shields 351 | . . . . 321 . . . 30 Core Remaining (%) 70 | 100 77 53 53 . . . . . Volleys Fired 467 | . 33 112 145 112 24 9 . 32 Largest 3 | . 2 2 2 3 3 3 . 3 Hottest 215 | . 90 131 113 204 183 215 . 215 Shots Fired 1024 | . 66 204 285 305 63 21 . 80 Gun 763 | . 66 188 237 186 28 12 . 46 Cannon 253 | . . 16 48 111 35 9 . 34 Launcher . | . . . . . . . . . Special 8 | . . . . 8 . . . . Kinetic 361 | . . . 196 139 24 2 . . Thermal 403 | . 33 111 48 111 24 16 . 60 Explosive . | . . . . . . . . . Electromagnetic 252 | . 33 93 41 47 15 3 . 20 Robot Hit Streak 44 | . 17 44 34 35 33 4 . 25 Robot Miss Streak 5 | . 2 5 4 2 4 1 . 3 Penetration Max 1 | . . . 1 1 . . . . Secondary Targets 10 | . . 3 6 . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 Shots Hit Robots 812 | . 48 162 242 234 42 16 . 68 Core Hits 372 | . 22 90 102 94 22 8 . 34 Critical Hits 13 | . . 6 4 1 1 . . 1 Critical Kills 5 | . . 2 2 . . . . 1 Critical Parts Destroyed 7 | . . 4 2 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18334 | . 642 3488 5668 5576 1200 241 . 1519 Guns 12221 | . 634 2595 4479 3141 430 121 . 821 Cannons 4573 | . . 208 1021 2174 509 120 . 541 Explosions 1516 | . . 684 168 261 261 . . 142 Melee . | . . . . . . . . . Ramming 24 | . 8 1 . . . . . 15 Kinetic 6291 | . . . 3786 2170 274 61 . . Thermal 7938 | . 212 2025 1189 2555 646 173 . 1138 Explosive . | . . . . . . . . . Electromagnetic 4081 | . 422 1462 693 851 280 7 . 366 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . 1 . 9 5 2 1 . Average Corruption 3 | . . 1 . 5 2 1 1 . Corruption Purged 11 | . . . . 4 5 1 1 . Effects 116 | . . 7 . 82 24 3 . . Message Errors 26 | . . 3 . 16 5 2 . . Matter Fused 22 | . . . . 17 5 . . . Heat Flow Errors 14 | . . . . 11 2 1 . . Energy Discharges 13 | . . 2 . 10 1 . . . Data Loss (minor) 17 | . . 2 . 9 6 . . . Data Loss (major) 2 | . . . . 2 . . . . Misfires 5 | . . . . 5 . . . . Targeting Errors 14 | . . . . 9 5 . . . Weapon Failures 3 | . . . . 3 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 175 | . . 11 44 87 11 . . 22 Projectiles 97 | . . . 24 40 11 . . 22 Explosions 78 | . . 11 20 47 . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . 1 2 . . . Impact . | . . . . . . . . . Kinetic 3 | . . . . 1 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 284 | . . 62 77 53 25 . . 67 Shots 9 | . . 3 3 1 1 . . 1 Rammed 13 | . 2 1 . . . . . 10 Targets Rammed 13 | . 2 1 . . . . . 10 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 447 | . 252 342 447 254 273 162 . 348 Average Temperature 104 | . 64 99 179 83 90 51 . 125 Received Heat Transfer 3255 | . 129 456 1260 454 90 . . 866 Effects 15 | . . 3 7 . . . . 5 Shutdowns 4 | . . . 3 . . . . 1 Energy Bleed 2 | . . . . . . . . 2 Interference 6 | . . 3 1 . . . . 2 Damage (minor) 3 | . . . 3 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 12 | . 2 3 . 3 2 . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Melted 27 | . . 7 4 9 1 . . 6 Heat Transferred 13241 | . 475 3749 1828 4139 953 285 . 1812 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 15 | . . 8 2 1 3 . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 458 | . 195 313 458 456 . . . . Initial 28 | . . 3 28 22 . . . . Average 133 | . 38 90 195 165 . . . . Maximum Alert Level 2 | . . 1 2 2 . . . . Low Security (%) 71 | 100 100 88 52 59 . . . . Level 1 25 | . . 11 42 35 . . . . Level 2 3 | . . . 5 5 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 38 | . . 6 10 22 . . . . Investigation 6 | . . 3 1 2 . . . . Extermination 8 | . . . . 8 . . . . Reinforcement 11 | . . 3 6 2 . . . . Assault . | . . . . . . . . . Garrison 13 | . . . 3 10 . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 6 | . . 3 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 236 | . 18 50 76 53 14 5 . 20 Peak Tracking Total 8 | . 3 5 8 6 7 3 . 4 Tactical Retreats 21 | . 1 5 12 1 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 8 | . 2 2 1 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 8 | . 8 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . 1 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 14 | . 1 3 5 5 . . . . Max in Single Turn 3 | . 1 1 1 3 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 47 | . 9 12 12 12 1 . 1 . Terminals 31 | . 8 10 7 6 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 4 | . 1 1 2 . . . . . Recycling Units 2 | . . 1 1 . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 3 | . . . 1 2 . . . . Total Hacks 158 | . 38 42 39 32 1 . 6 . Successful 105 | . 24 27 29 18 1 . 6 . Failed 51 | . 14 14 9 14 . . . . Catastrophic 5 | . . 2 . 3 . . . . Database Lockouts 2 | . . 1 1 . . . . . Manual 62 | . 17 17 17 9 . . 2 . Terminals 118 | . 35 37 26 20 . . . . Fabricators 7 | . . . . 7 . . . . Repair Stations 14 | . 3 4 7 . . . . . Recycling Units 3 | . . 1 2 . . . . . Scanalyzers 3 | . . . 2 1 . . . . Garrison Access 6 | . . . 2 4 . . . . Terminal Hacks 83 | . 23 22 19 12 1 . 6 . Record 11 | . 3 3 4 1 . . . . Part Schematic 8 | . . 1 . 1 . . 6 . Robot Schematic 1 | . . . . 1 . . . . Robot Analysis 7 | . 3 1 3 . . . . . Prototype ID Bank 11 | . 5 3 1 2 . . . . Open Door 1 | . . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . Machine Index 1 | . . 1 . . . . . . Terminal Index 4 | . 1 1 1 1 . . . . Repair Station Index 2 | . . 1 1 . . . . . Scanalyzer Index 1 | . . 1 . . . . . . Alert Level 16 | . 3 7 3 3 . . . . Unreport Threat 5 | . . 2 1 2 . . . . Locate Traps 1 | . . . . 1 . . . . Reprogram Traps 2 | . 2 . . . . . . . Dispatch Records 3 | . 2 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . Fabricator Hacks 6 | . . . . 6 . . . . Network Status 1 | . . . . 1 . . . . Load Schematic 2 | . . . . 2 . . . . Build 3 | . . . . 3 . . . . Repair Station Hacks 9 | . 1 4 4 . . . . . Scan Component 5 | . 1 2 2 . . . . . Repair 4 | . . 2 2 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . . 1 3 . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 1 1 . . . . . Tunnel 2 | . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . Reprogram 1 | . . . 1 . . . . . Watchers 1 | . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 41 | . 8 10 12 11 . . . . Full Trace Events 5 | . 1 2 . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . 1 1 1 . . 6 . Parts Built 6 | . . . . 6 . . . . Matter 438 | . . . . 438 . . . . Time 219 | . . . . 219 . . . . Total Part Build Rating 18 | . . . . 18 . . . . Parts Repaired 4 | . . 2 2 . . . . . Time 153 | . . 83 70 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . . 4 . . . . Non-combat 3 | . . . . 3 . . . . Combat 1 | . . . . 1 . . . . Robot Hacks Applied 5 | . . . . 5 . . . . parse_system 1 | . . . . 1 . . . . no_distress 3 | . . . . 3 . . . . find_recycling 1 | . . . . 1 . . . . Relay Couplers Released 4 | . . . . 4 . . . . Programmers 4 | . . . . 4 . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 10 | . . . 1 . 2 . 7 . Largest Group 7 | . . . 1 . 2 . 7 3 Highest-Rated Group 213 | . . . 27 . 46 . 213 65 Highest-Rated Ally 39 | . . . 27 . 30 . 39 31 Total Orders . | . . . . . . . . . Ally Attacks 37 | . . . . . 2 . . 35 Total Damage 608 | . . . . . 37 . . 571 Kills 4 | . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 7 | . 3 1 3 . . . . . Derelict Logs Recovered 6 | . . . . . 2 1 3 . Drone Launches 1 | . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 17204 | 52 1379 3429 2881 3389 1933 1022 2292 827 Spaces Moved 8676 | 37 730 1515 1312 1616 1085 583 1401 397 Core 10 | 10 . . . . . . . . Treads 8487 | . 578 1515 1312 1616 1085 583 1401 397 Legs 179 | 27 152 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 145 145 165 165 155 155 150 Average Speed 163 | 106 153 160 166 165 168 167 161 159 Slowest Speed 185 | 120 160 180 185 170 170 170 170 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 72 | 3 99 96 97 34 96 81 91 53 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . 1 1 . . . 3 . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 8 | . . . . . 5 1 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 164 | . . 30 15 82 27 . . 10 Melee . | . . . . . . . . . Projectile 13 | . . . 4 3 6 . . . AOE 151 | . . 30 11 79 21 . . 10 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 10765 | 49 925 2311 1728 2096 1140 611 1425 480 Wait 1250 | . 120 610 188 271 7 14 18 22 Move 8668 | 36 729 1514 1311 1615 1084 582 1400 397 Hop . | . . . . . . . . . Pick Up 126 | 7 20 28 31 31 4 1 2 2 Fast Attach 6 | . . 1 2 2 . . . 1 Attach 45 | 6 1 6 17 9 . . . 6 Detach 1 | . . . 1 . . . . . Swap 83 | . 8 19 16 22 6 3 2 7 Drop 96 | . 12 20 17 34 6 2 2 3 Fire 467 | . 33 112 145 112 24 9 . 32 Melee . | . . . . . . . . . Ram 8 | . . . . . . . . 8 Kick . | . . . . . . . . . Crush 5 | . 2 1 . . . . . 2 Escape Stasis . | . . . . . . . . . Rewire 10 | . . . . . 9 . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 15) 809 | -10/Materials | Discovered new exit (range 10) 1180 | -10/Materials | Discovered new exit (range 10) 1384 | -10/Materials | Discovered new exit (range 9) 1432 | -10/Materials | Entered another Materials area 1432 | -9/Materials | Evolved 2 slots: Utility x2 1720 | -9/Materials | Build established: Skirmisher 2344 | -9/Materials | Build established: Mutant 2455 | -9/Materials | Discovered new exit (range 10) 2931 | -9/Materials | Build established: Skirmisher 3287 | -9/Materials | Discovered new exit (range 16) 3453 | -9/Materials | Discovered new exit (range 14) 4000 | -9/Materials | Discovered new exit (range 11) 4311 | -9/Materials | Central database locked down 4663 | -9/Materials | Repaired Imp. EM Shotgun 4724 | -9/Materials | Repaired Imp. Terrain Scanner 4754 | -9/Materials | Discovered new exit (range 15) 4861 | -9/Materials | Entered another Materials area 4861 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4950 | -8/Materials | Repaired Imp. Ion Engine 5078 | -8/Materials | Identified exit to Factory 5371 | -8/Materials | Garrison activated, responded to threat 5438 | -8/Materials | Lost 8 parts (2p2n1u3w) 5508 | -8/Materials | Discovered new exit (range 16) 5628 | -8/Materials | Build established: Mutant 6013 | -8/Materials | Repaired Adv. Treads 6422 | -8/Materials | Central database locked down 7742 | -8/Materials | Entered Factory 7742 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8018 | -7/Factory | Build established: Tank 8180 | -7/Factory | Garrison activated, responded to threat 8200 | -7/Factory | Discovered new exit (range 16) 8301 | -7/Factory | Fabricated Adv. Treads (x2) 9362 | -7/Factory | Build established: Mutant 9525 | -7/Factory | Discovered new exit (range 5) 9747 | -7/Factory | Garrison activated, responded to threat 10056 | -7/Factory | Build established: Tank 10176 | -7/Factory | Fabricated Adv. Treads (x2) 10255 | -7/Factory | Fabricated Adv. Treads (x2) 10542 | -7/Factory | Garrison activated, responded to threat 10770 | -7/Factory | Garrison activated, responded to threat 11103 | -7/Factory | Discovered new exit (range 13) 11131 | -7/Factory | Entered Lower Caves 11152 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11210 | -7/Lower Caves | Destroyed 7 combat bots 11936 | -7/Lower Caves | Spotted B-75 Beast 11950 | -7/Lower Caves | Destroyed B-75 Beast 12040 | -7/Lower Caves | Learned Factory garrison access intel 12835 | -7/Lower Caves | Build established: Derelict-Skirmisher 13055 | -7/Lower Caves | Discovered new exit (range 6) 13064 | -7/Lower Caves | Entered another Lower Caves area 13481 | -7/Lower Caves | Learned Factory emergency access door positions 14081 | -7/Lower Caves | Discovered new exit (range 4) 14086 | -7/Lower Caves | Entered Zion 14169 | -7/Zion | Discovered new exit (range 14) 14297 | -7/Zion | Gained Derelict followers 14819 | -7/Zion | Learned location of Armory (-3) 14969 | -7/Zion | Learned Factory emergency access door positions 15044 | -7/Zion | Given the Hacking Drone Bay 15044 | -7/Zion | Found Prototype Device 15072 | -7/Zion | Learned location of Warlord (-5) 15571 | -7/Zion | Received a visual enhancement algorithm 16031 | -7/Zion | Imprinted 16033 | -7/Zion | Declared Zion's savior 16376 | -7/Zion | Identified exit to Proximity Caves 16378 | -7/Zion | Entered Proximity Caves 16378 | -6/Proximity Caves | Accompanied by 3 allies 16385 | -6/Proximity Caves | Spotted B-75 Beast 16416 | -6/Proximity Caves | Allies destroyed B-75 Beast 16718 | -6/Proximity Caves | Lost 4 parts (2u2w) 16732 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 16772 | -6/Proximity Caves | Identified Hacking Drone Bay 16806 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17166 | -6/Proximity Caves | Core integrity fell below 50% 17193 | -6/Proximity Caves | Core integrity fell below 20% 17205 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Power failure, Rnf. Deuterium Engine shutdown. Hvy. Laser fries itself beyond repair. Imp. Medium Treads destroyed. G-50 Soldier overheating. Beamcaster destroyed. G-50 Soldier heat spikes uncontrollably. G-50 Soldier overheating. Slammed into G-50 Soldier. Adv. Heat Sink melted. Carbon-fiber Leg melted. G-50 Soldier destroyed. Slammed into G-50 Soldier. Med. Treads destroyed. Slammed into G-50 Soldier. Imp. Cooling System destroyed. Slammed into G-50 Soldier. Rnf. Deuterium Engine destroyed. Slammed into G-50 Soldier. Imp. Signal Interpreter destroyed. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ##????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# #????????????????????????? | | ????????????????????? #????????????????????????? | | ????????????????????? #????????????????????????? | | ?????????????????????# #????????????????????????? | | ????????????????????## #????????????????????????? | | ????????????????????# #????????????????????????? | | ??????????????????### #????????????????????????? | | ??????????????????? #????????????????????????? | | ???????????????????? #??????????????? ###? ??? | | ?????????????????????# #???????????? ??? | | ?????????????????????# ######+#### ?? | | ?????????????????????# %%@% ?? | | ??????????????????#### g%% $ #???????????? | | ????????????????### %%% g% #####???????????? | | ???????????????## %% % #???????????????? | | ??????????????# ##% ### #???????????????? | | ?????#??????# ######??### #??????????????? | | ? ### ?????## ##??????????? #??????????????? | | ????# ??#### ##????????????? #??????????????? | | ????# ### #??????????????? ?????????????? | | ????# ???# ##???????????????? ????????????? | | ????# ##### ##?????????????????? ???????????? | | ????# ### ##??????????????????? ??????????? | | ???## ?## #???????????????????? ""????????? | | ?# #?# #?????????????????????""????????? | | ???? ### #?######????????????????????????? | | ??????? #?# ### #????????????????????????? | | ##???????# ### ##???????????????????????? | | #???# ## #???????????????????????? | | #??# #####???????###?????????????? | | ####### ##??????????## #?????????????? | | ???# ##???????????# ##????????????? | | ???# #????????????# ##???????????? | | ?# ???# #???????????## ##??????????? | | ??# #??# ##???????????# #??????????? | | ???# ### ###???????????## #??####?##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 33 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Hacked Adv. Treads | -8/Materials | Scanalyzed Imp. Medium Treads | -7/Factory | Hacked Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ Adv. Treads | x2 | -7/Factory Adv. Treads | x2 | -7/Factory Adv. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugStasisExtractor Manual? 0 Play Time 02:22:39 Cumulative 39.1 hours Start 2020.10.21 @ 17:15:06 End 2020.10.21 @ 20:51:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e152dec8-d136-4fba-8577-fc34c7f2930a