Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.28 @ 15:27:54 Player: 4R-ZE3 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (229) 1145 Value Destroyed (6600) 6600 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1003) 1003 TOTAL SCORE: 12648 Bonus ------- High Alert Combat Kills 703 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 89/300 Energy 43/100 System Corruption 5% Temperature Warm (155) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Cooling System Core Analyzer > --- WEAPON (6) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (5) ---- Light Treads High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Target Analyzer Medium Reactive Plating > --- WEAPON ----------- Enhanced Autogun Flak Gun Flak Gun Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Advanced Treads Improved Cooling System High-capacity Matter Pod Improved Medium Armor Plating High-powered Tractor Beam Precision Assault Rifle Precision Assault Rifle Heavy Missile Launcher [Rating: 52] Favorites ----------- Power Cold Fusion Reactor Engine Cooled Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . . 1 . . . 1 . . Weapon 4 | . . . 1 . . . 1 . 2 Parts Attached 106 | 6 6 1 17 . . 2 20 21 33 Power 7 | 1 1 . 2 . . . 1 1 1 Engine 6 | 1 1 . 2 . . . 1 . 1 Core . | . . . . . . . . . . Reactor 1 | . . . . . . . . 1 . Propulsion 33 | 2 1 . 7 . . . 5 12 6 Treads 33 | 2 1 . 7 . . . 5 12 6 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 2 . 2 . . 1 5 3 6 Device 6 | . 1 . 1 . . . 3 . 1 Storage 2 | 1 . . . . . . 1 . . Processor 9 | . 1 . 1 . . 1 1 3 2 Hackware . | . . . . . . . . . . Protection 3 | . . . . . . . . . 3 Artifact . | . . . . . . . . . . Weapon 46 | 2 2 1 6 . . 1 9 5 20 Energy Gun 4 | 1 1 . 1 . . . . . 1 Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 40 | 1 1 1 5 . . 1 8 4 19 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . . 2 1 Parts Lost 47 | . 1 1 5 . . . 8 4 28 Power 5 | . 1 . 1 . . . . . 3 Propulsion 7 | . . . 2 . . . 1 . 4 Utility 8 | . . . . . . . 3 1 4 Weapon 27 | . . 1 2 . . . 4 3 17 Highest Loss Streak 10 | . 1 1 2 . . . 3 1 10 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 1 7 7 7 8 8 8 8 9 8 Power . | . . . . 1 1 1 1 2 . Propulsion 2 | . 2 2 2 2 2 2 2 3 2 Utility 2 | . 1 3 2 3 3 1 2 2 3 Weapon 2 | . 3 2 2 2 2 3 2 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 14 | . 1 2 3 . . 1 . 1 6 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . 1 2 . . . . . . Utility 7 | . . . 1 . . 1 . 1 4 Weapon 3 | . 1 1 . . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 95 100 95 100 71 100 95 99 92 Engine 6 | . 13 14 8 11 11 11 9 1 2 Reactor 2 | . . . . . . . . 7 4 Treads 19 | . 28 28 21 22 22 22 17 18 14 Device 2 | . 1 . 1 11 11 . 7 . 2 Storage 9 | . 14 14 11 11 11 11 9 9 6 Processor 16 | . 8 14 20 11 11 21 16 26 15 Protection 1 | . . . . . . . . . 4 Energy Gun 1 | . 5 . 5 . . . . . . Ballistic Gun 31 | . 22 28 26 33 5 33 35 35 39 Peak Build Rating 52 | 6 9 9 17 17 17 17 21 29 52 Average Rating 23 | 4 7 8 12 17 12 15 17 25 41 On Entrance 13 | . 6 9 9 17 17 17 15 21 28 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 10 12 12 21 21 21 21 28 36 63 Greatest Support 56 | 40 40 40 40 40 40 40 40 40 56 Greatest Overweight (x) 1 | . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 9 10 9 Most Carried 10 | 4 8 8 8 8 8 8 10 10 10 Average Carried 8 | 1 7 7 7 8 8 7 8 9 8 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 5 Final Carried 10 | 4 8 8 8 8 8 8 10 10 2 Class Distribution -------------------- 44% | Scavenger-Gunner 26% | Mutant 17% | Scavenger-Executioner 6% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Mutant | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Executioner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Matter Collected 5746 | 169 210 69 486 . . 143 931 972 2766 Remotely . | . . . . . . . . . . Salvage Created 10226 | . 444 195 1240 . . 191 1739 1801 4616 Parts 514 | . 28 14 68 . . 10 79 93 222 Haulers Intercepted 15 | . 1 . 3 . . . 1 5 5 Recyclers Shooed 7 | . 2 1 . . . . 3 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 154 | . 13 6 22 . . 6 27 21 59 Guns 154 | . 13 6 22 . . 6 27 21 59 Classes Destroyed 17 | . 3 1 2 . . . 4 2 5 Worker 23 | . . . 2 . . . 1 6 14 Builder 6 | . . . . . . . . . 6 Tunneler 2 | . . . . . . . 1 . 1 Hauler 15 | . 1 . 3 . . . 1 5 5 Recycler 23 | . . 1 1 . . 1 5 2 13 Mechanic 2 | . . . . . . . . . 2 Operator 1 | . . . . . . . . 1 . Watcher 3 | . . . . . . . . 2 1 Swarmer 35 | . 6 6 4 . . 6 6 . 7 Grunt 56 | . 7 . 13 . . . 9 10 17 Brawler 3 | . . . . . . . 1 . 2 Duelist 6 | . . . . . . . 1 . 5 Sentry 35 | . . . 5 . . . 9 10 11 Specialist 5 | . . . . . . . . . 5 Hunter 5 | . . . . . . . 1 1 3 Programmer 7 | . . . . . . . . . 7 Heavy 2 | . . . . . . . . . 2 Best Kill Streak 21 | . 3 3 7 . . 3 7 7 21 Combat Bots Only 14 | . 3 3 5 . . 3 6 4 14 Max Kills in Single Turn 3 | . 1 1 2 . . 2 1 2 3 Gunslinging 1 | . . . 1 . . . . 1 1 Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Hostile Shots Fired 835 | . 56 32 97 . . 19 103 78 450 Missed 196 | . 17 9 23 . . 4 19 17 107 Hits 639 | . 39 23 74 . . 15 84 61 343 Melee 20 | . . . . . . . 2 . 18 Projectile 619 | . 39 23 74 . . 15 82 61 325 Critical Strikes 22 | . . . 3 . . . 5 2 12 Damage Taken 8744 | . 387 182 945 . . 116 1257 944 4913 Core 1300 | . 10 23 210 . . 7 243 90 717 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 133 | . . . . . . . . . 133 Core Remaining (%) 67 | 100 . 86 . . . 45 . 39 . Volleys Fired 424 | . 44 24 65 . . 10 87 71 123 Largest 6 | . 2 2 3 . . 3 4 4 6 Hottest 184 | . 70 40 96 . . 66 91 99 184 Shots Fired 1551 | . 86 47 188 . . 30 329 261 610 Gun 1548 | . 86 47 188 . . 30 327 260 610 Cannon . | . . . . . . . . . . Launcher 3 | . . . . . . . 2 1 . Special . | . . . . . . . . . . Kinetic 1469 | . 59 47 148 . . 30 327 260 598 Thermal 67 | . 27 . 40 . . . . . . Explosive 3 | . . . . . . . 2 1 . Electromagnetic 12 | . . . . . . . . . 12 Robot Hit Streak 46 | . 5 8 21 . . 4 26 46 29 Robot Miss Streak 6 | . 6 5 2 . . 3 3 2 5 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 31 | . . . 4 . . 2 4 3 18 Max Gunslinging Chain 2 | . . . 1 . . 1 1 2 1 Shots Hit Robots 1101 | . 42 26 138 . . 15 256 191 433 Core Hits 562 | . 26 12 54 . . 9 94 79 288 Critical Kills 8 | . . 1 1 . . . . 1 5 Critical Parts Destroyed 6 | . . . . . . . . 2 4 Critical Strikes 20 | . 2 1 4 . . . . 3 10 Burn 5 | . 2 . 3 . . . . . . Destroy 14 | . . 1 1 . . . . 3 9 Corrupt 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16865 | . 443 224 1634 . . 215 2526 2813 9010 Guns 16727 | . 443 224 1634 . . 215 2526 2813 8872 Cannons . | . . . . . . . . . . Explosions 135 | . . . . . . . . . 135 Melee . | . . . . . . . . . . Ramming 3 | . . . . . . . . . 3 Kinetic 15918 | . 243 224 1211 . . 215 2526 2813 8686 Thermal 623 | . 200 . 423 . . . . . . Explosive 135 | . . . . . . . . . 135 Electromagnetic 186 | . . . . . . . . . 186 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . 2 2 2 2 2 2 . . 5 Average Corruption 2 | . 2 2 2 2 2 2 . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 69 | . 11 13 3 2 7 5 . . 28 Message Errors 14 | . 4 1 . . 2 1 . . 6 Matter Fused 19 | . 1 4 1 1 2 2 . . 8 Heat Flow Errors 7 | . . . 1 . 2 1 . . 3 Energy Discharges 12 | . 1 4 . 1 . 1 . . 5 Parts Fused 1 | . . 1 . . . . . . . Data Loss (minor) 5 | . 1 1 1 . . . . . 2 Data Loss (major) 3 | . . 2 . . 1 . . . . Misfires 3 | . 2 . . . . . . . 1 Alerts 2 | . 1 . . . . . . . 1 Weapon Failures 3 | . 1 . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 101 | . . . . . . . . . 101 Projectiles . | . . . . . . . . . . Explosions 101 | . . . . . . . . . 101 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 68 | . . . . . . . 3 . 65 Shots 2 | . . . . . . . 1 . 1 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 418 | . 90 . 322 . 195 198 86 127 418 Average Temperature 79 | . 28 . 108 . 90 103 31 35 99 Received Heat Transfer 3003 | . 162 . 447 . . . 504 468 1422 Effects 5 | . . . 2 . . . . . 3 Energy Bleed 4 | . . . 2 . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . 4 . . . . . . Heat Transferred 2220 | . 740 . 1480 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Maximum Alert Level 4 | . . . 1 . . . 2 1 4 Low Security (%) 68 | 100 100 100 72 100 . 100 74 25 58 Level 1 21 | . . . 27 . . . 22 74 12 Level 2 1 | . . . . . . . 2 . 4 Level 3 7 | . . . . . . . . . 23 Level 4 . | . . . . . . . . . 1 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1150 | . 150 70 355 131 . 70 404 372 1150 Initial 167 | . . 23 . 131 . . . 167 95 Average 187 | . 73 14 94 93 . 28 121 241 344 Influence Increases 4833 | . 397 175 648 . . 145 808 735 1925 Destroy 0b10 Robot/C 3080 | . 260 120 440 . . 120 540 420 1180 Destroy 0b10 Robot/NC 385 | . 5 5 30 . . 5 40 90 210 Destroy Leader 824 | . 52 20 106 . . 20 152 144 330 Successful Hack 67 | . 20 . 11 . . . 4 18 14 Select Force Hacks 30 | . 30 . . . . . . . . Disable Machine 150 | . . . 15 . . . 15 30 90 Destroy Structure 102 | . . . 1 . . . 42 18 41 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 180 | . 30 30 45 . . . 15 15 45 Influence Decreases 3733 | . 336 236 311 286 51 145 410 923 1035 Entered New Map 641 | . . 38 . 206 51 . . 231 115 Time Decay 2492 | . 326 188 281 80 . 145 330 502 640 Lost Part 450 | . 10 10 30 . . . 80 40 280 Purge Threat 150 | . . . . . . . . 150 . Squads Dispatched 31 | . 3 . . . . . 5 1 22 Investigation 2 | . 1 . . . . . . . 1 Extermination 5 | . . . . . . . . . 5 Reinforcement 8 | . 2 . . . . . 2 . 4 Assault 2 | . . . . . . . . . 2 Garrison 14 | . . . . . . . 3 1 10 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Distress Signals 23 | . 7 . 3 2 . . 3 2 6 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 216 | . 24 8 29 . . 5 34 27 89 Peak Tracking Total 11 | . 4 3 8 . . 3 6 6 11 Tactical Retreats 9 | . 2 1 2 . . . 1 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Traps Triggered 4 | . 1 . 2 . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Machines Disabled 10 | . . . 1 . . . 1 2 6 Max in Single Turn 4 | . . . 1 . . . 1 1 4 Garrison Access 2 | . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Machines Accessed 34 | . 6 . 7 . 2 . 2 10 7 Terminals 22 | . 5 . 7 . . . 1 8 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . 1 2 Scanalyzers 3 | . . . . . . . 1 . 2 Garrison Access 3 | . . . . . . . . 1 2 Total Hacks 74 | . 11 . 12 . 2 . 5 26 18 Successful 44 | . 9 . 8 . 2 . 3 13 9 Failed 29 | . 2 . 4 . . . 1 13 9 Catastrophic 6 | . . . 1 . . . . 1 4 Database Lockouts 1 | . . . . . . . 1 . . Manual 45 | . 11 . 11 . 1 . 3 14 5 Terminals 52 | . 10 . 12 . . . 3 22 5 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 1 . . . . . . 2 4 Scanalyzers 8 | . . . . . . . 2 . 6 Garrison Access 5 | . . . . . . . . 2 3 Terminal Hacks 11 | . 2 . 2 . 2 . . 5 . Record 1 | . . . . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 3 | . . . . . . . . 3 . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . 1 . . . . . . 1 . Unreport Threat 1 | . . . . . . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 1 1 Retrieve Components 2 | . . . . . . . . 1 1 Scanalyzer 6 | . . . . . . . 1 . 5 Retrieve Study 6 | . . . . . . . 1 . 5 Garrison Access Hacks 2 | . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . 1 1 Unauthorized Hacks 23 | . 7 . 6 . . . 2 6 2 Terminals 22 | . 6 . 6 . . . 2 6 2 Botnet 5 | . 1 . 1 . . . 1 1 1 Skim 17 | . 5 . 5 . . . 1 5 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 17 | . 2 . 3 . . . 2 6 4 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 6 | . . . . . . . 1 . 5 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 12 | . . . . . . . . 2 10 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Programmers 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Turns Passed 9115 | 90 831 968 1162 169 554 366 813 1343 2819 Spaces Moved 4391 | 52 418 554 551 101 343 206 293 634 1239 Core 5 | 5 . . . . . . . . . Treads 4386 | 47 418 554 551 101 343 206 293 634 1239 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 152 Average Speed 162 | 149 160 160 160 160 160 160 160 160 169 Slowest Speed 240 | 160 160 160 160 160 160 160 160 160 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 4 71 96 51 17 71 50 41 89 46 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 8 | . 2 2 3 . 1 . . . . Known Exits Taken 6 | . 1 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . Scrap Searched 3 | . . 1 . . . 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 103 | . . . . . . . 51 11 41 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . 1 1 AOE 101 | . . . . . . . 51 10 40 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Total 5491 | 61 507 599 706 109 348 223 473 818 1647 Wait 434 | . 29 16 47 9 . 1 60 65 207 Move 4382 | 51 417 553 550 100 342 205 292 633 1239 Hop . | . . . . . . . . . . Pick Up 44 | 4 7 3 9 . . 2 4 3 12 Fast Attach 51 | 6 2 . 7 . 3 1 4 5 23 Attach 30 | . 1 1 7 . . 1 6 4 10 Detach . | . . . . . . . . . . Swap 51 | . 3 . 7 . . . 13 18 10 Drop 74 | . 4 2 14 . 3 3 7 19 22 Fire 424 | . 44 24 65 . . 10 87 71 123 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 4 exits: Fac x2 / *Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 13) 666 | -10/Materials | Learned Storage non-interactive machine intel 667 | -10/Materials | Discovered new exit (range 3) 715 | -10/Materials | Learned Storage emergency access door positions 756 | -10/Materials | Learned location of Mines (-9) 786 | -10/Materials | Identified exit to Materials 786 | -10/Materials | Identified exit to Subcaves 786 | -10/Materials | Learned location of 1 exit from Materials 807 | -10/Materials | Learned Storage trap positions 817 | -10/Materials | Learned location of 2 exits from Mines 826 | -10/Materials | Learned location of 3 exits from Materials 845 | -10/Materials | Learned Storage terminal intel 922 | -10/Materials | Entered Mines 923 | -10/Mines | Learned location of Storage (-8) 964 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1305 | -10/Mines | Discovered exit to Materials (range 10) 1355 | -10/Mines | Learned location of Zion (-7) 1356 | -10/Mines | Learned Materials terminal intel 1389 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1890 | -10/Mines | Entered Materials 1890 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1891 | -9/Materials | Identified exit to Mines 1892 | -9/Materials | Identified exit to Materials 1893 | -9/Materials | Loaded intel: 12 terminal locations 2172 | -9/Materials | Build established: Scavenger-Gunner 2783 | -9/Materials | Learned location of 2 exits from Materials 2794 | -9/Materials | Core integrity fell below 50% 2799 | -9/Materials | Learned location of 2 exits from Materials 2807 | -9/Materials | Learned location of 1 exit from Storage 2810 | -9/Materials | Learned Materials terminal intel 3052 | -9/Materials | Entered Mines 3053 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3055 | -9/Mines | Met a Derelict bent on vengeance 3097 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3098 | -9/Mines | Discovered new exit (range 5) 3134 | -9/Mines | Assembled infested the area 3186 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3221 | -9/Mines | Entered Exiles 3260 | -9/Exiles | Met 8R-AWN 3292 | -9/Exiles | Met EX-HEX 3337 | -9/Exiles | Met EX-BIN 3356 | -9/Exiles | Aligned with FarCom system 3357 | -9/Exiles | Given EX-Vault access code 3394 | -9/Exiles | Opened EX-Vault 3436 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3481 | -9/Exiles | Met EX-DEC 3548 | -9/Exiles | Build established: Mutant 3554 | -9/Exiles | Discovered new exit (range 14) 3751 | -9/Exiles | Discovered new exit (range 15) 3775 | -9/Exiles | Entered Mines 3846 | -8/Mines | Discovered exit to Materials (range 8) 3923 | -8/Mines | Discovered exit to Materials (range 15) 4088 | -8/Mines | Build established: Scavenger-Gunner 4141 | -8/Mines | Entered Materials 4141 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4142 | -8/Materials | Identified exit to Storage 4143 | -8/Materials | Identified exit to Factory 4144 | -8/Materials | Loaded intel: 12 terminal locations 4260 | -8/Materials | Central database locked down 4586 | -8/Materials | Lost 3 parts (1u2w) 4631 | -8/Materials | Garrison activated, responded to threat 4954 | -8/Materials | Entered Storage 4955 | -8/Storage | Identified exit to Recycling 4957 | -8/Storage | Loaded intel: 10 trap records 4959 | -8/Storage | Loaded intel: 20 non-interactive machine locations 4960 | -8/Storage | Loaded intel: 14 terminal locations 5308 | -8/Storage | Garrison activated, responded to threat 5530 | -8/Storage | Core integrity fell below 50% 6087 | -8/Storage | Learned location of 2 exits from Factory 6122 | -8/Storage | Learned 2 Lower Caves zone layouts 6180 | -8/Storage | Learned location of 1 exit from Lower Caves 6280 | -8/Storage | Learned location of 1 exit from Lower Caves 6297 | -8/Storage | Entered Factory 6297 | -7/Factory | Evolved 2 slots: Weapon x2 6298 | -7/Factory | Identified exit to Lower Caves 6299 | -7/Factory | Identified exit to Factory 6957 | -7/Factory | Build established: Scavenger-Executioner 7787 | -7/Factory | Garrison activated, responded to threat 7932 | -7/Factory | Garrison activated, responded to threat 7954 | -7/Factory | Cargo convoy interrupted 8256 | -7/Factory | Garrison activated, responded to threat 8383 | -7/Factory | Core integrity fell below 50% 8429 | -7/Factory | Lost 8 parts (1p2n1u4w) 8430 | -7/Factory | Destroyed 14 combat bots 8652 | -7/Factory | Garrison activated, responded to threat 8697 | -7/Factory | First assault squad dispatched 9105 | -7/Factory | Core integrity fell below 20% 9116 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09096_ M-28 Smith repairs G-47 Trooper. 09098_ System corrupted: Gauss Rifle jammed. 09098_ G-50 Soldier destroyed. 09098_ Switching to secondary target: L-41 Fighter. 09100_ Prc. Assault Rifle destroyed. 09102_ Gauss Rifle severed. 09102_ Assault Rifle destroyed. 09104_ Enh. Autogun destroyed. 09104_ Lgt. Treads+ destroyed. 09105_ Adv. Targeting Computer destroyed. 09105_ Critical hit (Burn: +37). 09106_ Enh. Autogun severed. 09107_ Critical hit (Burn: +37). 09108_ L-41 Fighter destroyed. 09111_ Critical hit (Burn: +37). 09112_ G-47 Trooper destroyed. 09112_ Switching to secondary target: G-50 Soldier. 09115_ Prc. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????# ???????????????? | | ???????????????????????# ????????????? | | ???????????????????????# ??????????? | | ???????????????????????# +????????? | | ???????????????????????# #????????? | | ???????????????????????# #????????? | | ???????????????????????# #????????? | | ######################## #????????? | | #????????? | | i #????????? | | #????????? | | #????????? | | *%=g!! #????????? | | gg%[mgg=%! #????????? | | %[%@%!*%!%*% #????????? | | ##### # T####### #?????????? | | #???# ####?????????? #?????????? | | #???# #??????????????????????????? | | #???# #??????????????????????????? | | #???# #??????????????????????????? | | #???# [=[ #??????????????????????????? | | +##### p ! !=] #??????????????????????????? | | # = ![ #??????????????????????????? | | # !== #??????????????????????????? | | # ##########?????????????w????????????? | | # ##################??????????????????? | | "" # # #??????????????????? | | "" # # #??????????????????? | | "" # # !! #??????????????????? | | # # ! ! #??????????????????? | | "" + + ! ! #??????????????????? | | "" # # #??????????????????? | | "" # # #??????????????????? | | # # / #??????????????????? | | ###### # #??????????????????? | | ##################??????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 40 Targeting Accuracy 20 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Treads | -7/Factory | Hacked Flak Gun | -7/Factory | Hacked Rocket Launcher | -7/Factory | Hacked Adv. Treads | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapSignalActivator Manual? 0 Play Time 00:48:23 Cumulative 488.4 hours Start 2026.09.28 @ 14:39:26 End 2026.09.28 @ 15:27:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 407 Rogue 353 Adventurer 54 Explorer 0 Win Type - Total 27 Types 16/2/2/1/1/1/1/1/1/1 Lore% 85 Gallery% 73 Achievement% 75 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da791211-300b-4ed4-a441-bf3471fb408e