Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.19 @ 01:38:39 Player: Zaros426 Result: Destroyed by 6J-EGA(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (760) 760 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 2530 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/250 Matter 185/300 Energy 236/290 System Corruption 0% Temperature Hot (245) Movement Treading (480) Ox4 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Improved Heat Sink Huge Storage Unit > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (25) --- Ion Engine Ion Engine Light Treads Light Treads Light Treads Wheel Humpback Large Matter Pod (150) Subdweller Optics Improved Terrain Scanner Seismic Detector Seismic Detector Makeshift Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Enhanced Autogun Improved Light Cannon Improved Light Cannon Mining Laser CPS Tube (2) CPS Tube (2) Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Enhanced Autogun > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Humpback Large Matter Pod Subdweller Optics Improved Terrain Scanner Seismic Detector Seismic Detector Heavy EM Pulse Gun Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Mining Laser CPS Tube CPS Tube Hammer [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Protection Makeshift Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 27 | 6 13 . 8 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 3 . . Treads 3 | 2 1 . . Leg . | . . . . Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 3 . 2 Device 3 | . 2 . 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 14 | 2 7 . 5 Energy Gun 6 | . 4 . 2 Energy Cannon . | . . . . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon 4 | . 2 . 2 Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 3 | . . . 3 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Backups 15 | 2 14 19 20 Power . | . . 1 1 Propulsion 4 | 1 3 5 4 Utility 4 | . 4 5 6 Weapon 6 | . 5 8 7 Tool/Special . | . . . . Unused Backups 14 | . 2 . 12 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 6 | . . . 6 Weapon 3 | . 2 . 1 Tool/Special 2 | . . . 2 Average Slot Usage (%) 98 | . 98 100 98 Engine 14 | . 14 14 14 Treads 19 | . 27 6 . Wheel 8 | . . 21 27 Device 12 | . 12 14 11 Storage 14 | . 14 14 14 Energy Gun 19 | . 17 28 24 Ballistic Gun 3 | . 4 . 2 Ballistic Cannon 4 | . 6 . . Peak Build Rating 20 | 7 12 12 20 Average Rating 10 | 5 10 12 13 On Entrance 7 | . 7 12 12 Naked Turns . | . . . . Heaviest Build 100 | 12 94 92 100 Greatest Support 40 | 40 40 40 20 Greatest Overweight (x) 4 | . 4 4 4 Average Overweight (x) 2 | . 1 3 4 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 21 | 7 21 25 25 Most Carried 25 | 8 19 22 25 Average Carried 15 | 2 14 19 21 Final Capacity 25 | 8 25 25 25 Final Carried 23 | 8 19 22 23 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Scr Matter Collected 835 | 306 408 60 61 Remotely . | . . . . Salvage Created 1181 | 129 674 108 270 Parts 62 | 10 42 5 5 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 6 | . . 2 4 Prevented 3 | . . 3 . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Combat Hostiles Destroyed 17 | . 11 2 4 Guns 11 | . 6 2 3 Cannons 6 | . 5 . 1 Classes Destroyed 11 | 2 6 1 2 Worker 2 | . 2 . . Tunneler 3 | 3 . . . Hauler 2 | . 2 . . Recycler 2 | 1 1 . . Operator 1 | . 1 . . Watcher 3 | . 3 . . Swarmer 1 | . 1 . . Grunt 11 | . 10 1 . Sentry 1 | . . 1 . Ranger 1 | . . . 1 Scrapper 3 | . . . 3 Best Kill Streak 3 | 2 3 2 2 Combat Bots Only 3 | . 3 2 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Scr Hostile Shots Fired 85 | . 25 5 55 Missed 17 | . 9 . 8 Hits 68 | . 16 5 47 Projectile 68 | . 16 5 47 Critical Strikes 3 | . 1 . 2 Damage Taken 1086 | . 216 71 799 Core 266 | . 59 11 196 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 89 | 23 45 3 18 Largest 2 | 2 2 2 2 Hottest 100 | 40 100 90 90 Shots Fired 173 | 46 88 6 33 Gun 141 | 46 61 6 28 Cannon 31 | . 26 . 5 Launcher . | . . . . Special 1 | . 1 . . Kinetic 105 | 46 40 . 19 Thermal 2 | . 2 . . Explosive . | . . . . Electromagnetic 66 | . 46 6 14 Robot Hit Streak 13 | 13 6 2 5 Robot Miss Streak 5 | 3 3 2 5 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 108 | 32 53 3 20 Core Hits 49 | 10 27 3 9 Critical Kills . | . . . . Critical Parts Destroyed 1 | 1 . . . Critical Strikes 6 | 1 3 . 2 Destroy 1 | 1 . . . Blast 3 | . 2 . 1 Corrupt 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1660 | 265 938 44 413 Guns 1217 | 265 599 44 309 Cannons 443 | . 339 . 104 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 974 | 265 415 . 294 Thermal 11 | . 11 . . Explosive . | . . . . Electromagnetic 675 | . 512 44 119 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 10 | . 10 . . Projectiles 10 | . 10 . . Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . 5 . 2 Impact . | . . . . Kinetic 7 | . 5 . 2 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 419 | . 174 . 419 Average Temperature 79 | . 34 . 175 Received Heat Transfer 572 | . 126 24 422 Effects 6 | . . . 6 Shutdowns 2 | . . . 2 Interference 2 | . . . 2 Short Circuit 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 3 . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 9 | . . . 9 Heat Transferred 25 | . 25 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 108 | 10 108 . . Initial . | . . . . Average 33 | 1 35 . . Influence Increases 545 | 20 485 40 . Destroy 0b10 Robot/C 260 | . 220 40 . Destroy 0b10 Robot/NC 65 | 20 45 . . Destroy Leader 70 | . 70 . . Successful Hack 42 | . 42 . . Select Force Hacks 60 | . 60 . . Disable Machine 15 | . 15 . . Destroy Structure 3 | . 3 . . Partial Spotted 15 | . 15 . . Lose Combat Pursuer 15 | . 15 . . Influence Decreases 545 | 20 448 67 10 Entered New Map 28 | . . 18 10 Time Decay 504 | 20 435 49 . Purge Threat 13 | . 13 . . Squads Dispatched 5 | . 5 . . Investigation 4 | . 4 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Scr Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 18 2 10 Peak Tracking Total 3 | . 3 2 3 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Scr Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Scr Machines Accessed 14 | . 9 . 5 Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 58 | . 29 . 29 Successful 46 | . 17 . 29 Failed 12 | . 12 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 21 | . 21 . . Terminals 27 | . 27 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 38 | . 9 . 29 Record 29 | . 1 . 28 Robot Analysis 3 | . 3 . . Prototype ID Bank 2 | . 2 . . Unreport Threat 1 | . 1 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Proto ID Catalog 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 8 . . Terminals 6 | . 6 . . Botnet 1 | . 1 . . Skim 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 7 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Scr Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Scr Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted 3 | . . . 3 Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Active Infowar (turns) 3338 | . 2357 156 825 Seismic 3338 | . 2357 156 825 Robot Analysis Total 3 | . 3 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Scr Turns Passed 3930 | 185 2589 156 1000 Spaces Moved 1738 | 71 911 91 665 Core 5 | 5 . . . Treads 959 | 66 890 3 . Legs . | . . . . Wheels 774 | . 21 88 665 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 140 140 140 Average Speed 202 | 152 258 145 140 Slowest Speed 320 | 160 320 320 140 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 6 98 9 49 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 4 | . 4 . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . . 1 Spaces Dug 1 | . 1 . . Terrain Destroyed 1 | . 1 . . Melee . | . . . . Projectile 1 | . 1 . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Scr Total 1980 | 108 1061 105 706 Wait 81 | 1 69 4 7 Move 1735 | 70 910 90 665 Hop . | . . . . Pick Up 28 | 8 15 2 3 Fast Attach 10 | 6 3 . 1 Attach 4 | . 1 . 3 Detach 1 | . . . 1 Swap 23 | . 10 6 7 Drop 9 | . 8 . 1 Fire 89 | 23 45 3 18 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 186 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Met a group of wandering Federalists 215 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Lost 5 allies 318 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 8) 1185 | -10/Materials | Learned location of Mines (-8) 1224 | -10/Materials | Discovered new exit (range 16) 1227 | -10/Materials | Loaded intel: 10 trap records 1260 | -10/Materials | Learned 4 Recycling zone layouts 1283 | -10/Materials | Loaded intel: 2 recycling unit locations 1295 | -10/Materials | Identified exit to Subcaves 1297 | -10/Materials | Identified exit to Mines 1298 | -10/Materials | Learned Storage security intel 1300 | -10/Materials | Learned 4 Recycling zone layouts 1313 | -10/Materials | Learned location of Subcaves (-10) 1334 | -10/Materials | Learned Storage emergency access door positions 2288 | -10/Materials | Discovered new exit (range 9) 2775 | -10/Materials | Entered Subcaves 2776 | -10/Subcaves | Approached by a straggling Scientist 2920 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2931 | -10/Subcaves | Entered Scraptown 3058 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3079 | -9/Scraptown | Visited UFD Registry 3079 | -9/Scraptown | Registered with UFD as "Lasermod" 3120 | -9/Scraptown | Visited Science Guys 3186 | -9/Scraptown | Visited Botcube Research 3400 | -9/Scraptown | Visited Curators Association 3452 | -9/Scraptown | Met Optimus 3452 | -9/Scraptown | Accepted into 0bPrime 3554 | -9/Scraptown | Visited Supply Room 3593 | -9/Scraptown | Visited Scrap Suit Storage 3625 | -9/Scraptown | Visited Chapter 10 3671 | -9/Scraptown | Civil war broke out across Scraptown 3754 | -9/Scraptown | Discovered new exit (range 9) 3790 | -9/Scraptown | Lost 8 allies 3818 | -9/Scraptown | Visited Observation Area 3844 | -9/Scraptown | Visited Research Penetration Think Tank 3893 | -9/Scraptown | Optimus destroyed in the chaos of civil war 3910 | -9/Scraptown | Core integrity fell below 50% 3916 | -9/Scraptown | Core integrity fell below 20% 3931 | -9/Scraptown | Destroyed by 6J-EGA(j) with Overtuned Pulse Rifle Last Messages --------------- 03913_ E5-TSV(j) knocked back. 03914_ E5-TSV(j) cannibalizes Ovr. Pulse Rifle to repair Ovr. Pulse Rifle. 03914_ Penetrated by Bolt. 03914_ E5-TSV(j) destroyed. 03915_ Imp. Light Cannon broken. 03915_ Overheating: Short circuit. 03916_ Penetrated by Bolt. 03918_ Wheel destroyed. 03920_ Penetrated by Bolt. 03922_ Lgt. Treads broken. 03922_ Overheating: Short circuit. 03923_ Power failure, Imp. Deuterium Engine shutdown. 03923_ Penetrated by Bolt. 03924_ Overheating: System interference. 03924_ Enh. Autogun temporarily disabled. 03925_ Penetrated by Bolt. 03927_ Critical hit (Burn: +50). 03928_ 6X-IO2(h) Lgt. Nuclear Core blasted off. 03928_ 6X-IO2(h) destroyed. 03931_ 6J-EGA(j) knocked back. 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