Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 19:23:39 Player: beter Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (85) 425 Value Destroyed (3748) 3748 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (828) 828 TOTAL SCORE: 10021 Bonus ------- High Alert Combat Kills 128 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 144/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Improved Field Recycling Unit (194) Dispersion Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Heavy Treads VTOL Module VTOL Module > --- UTILITY ---------- Advanced Cryofiber Web Advanced Targeting Computer Advanced Phase Shifter Improved Cloaking Device > --- WEAPON ----------- Heavy Disruptor Cannon Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Field Recycling Unit Dispersion Rifle [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Heavy Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Gar Slots Evolved 12 | . . . 2 2 2 2 . 2 2 . Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . . 1 . 1 . . 1 . Utility 4 | . . . . 1 . 1 . 1 1 . Weapon 4 | . . . 2 . 1 . . 1 . . Parts Attached 136 | 6 1 . 6 31 22 8 4 38 8 12 Power 18 | 1 . . . 3 4 . . 7 . 3 Engine 9 | 1 . . . 1 3 . . 4 . . Core 9 | . . . . 2 1 . . 3 . 3 Reactor . | . . . . . . . . . . . Propulsion 31 | 2 . . 2 9 3 3 1 9 2 . Treads 2 | . . . . . . . . . 2 . Leg 23 | . . . 2 9 3 3 1 5 . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4 | . . . . . . . . 4 . . Utility 30 | 1 1 . 2 6 6 3 1 4 4 2 Device 16 | . 1 . 1 3 2 1 1 2 4 1 Storage 3 | 1 . . 1 . 1 . . . . . Processor 2 | . . . . 1 . . . . . 1 Hackware 1 | . . . . 1 . . . . . . Protection 8 | . . . . 1 3 2 . 2 . . Artifact . | . . . . . . . . . . . Weapon 57 | 2 . . 2 13 9 2 2 18 2 7 Energy Gun 11 | . . . 1 3 2 . 1 2 1 1 Energy Cannon 6 | . . . . 2 . 1 . 2 1 . Ballistic Gun 28 | 2 . . 1 6 5 1 . 7 . 6 Ballistic Cannon 3 | . . . . 1 1 . . 1 . . Launcher 4 | . . . . 1 1 . 1 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon 4 | . . . . . . . . 4 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . Corrupted Parts 2 | . . . . . 1 . . . . 1 System Corruption 3 | . . . . . 1 . . . . 2 Parts Lost 50 | . . . 1 1 6 . 2 20 2 18 Power 10 | . . . . . 2 . . 3 1 4 Propulsion 9 | . . . . . . . . 5 1 3 Utility 9 | . . . 1 . 1 . . 3 . 4 Weapon 22 | . . . . 1 3 . 2 9 . 7 Highest Loss Streak 16 | . . . 1 1 4 . 2 11 1 16 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 96 100 95 98 98 99 96 64 42 54 Engine 5 | . 14 14 11 . 8 13 13 4 . . Core 4 | . . . . 8 5 . . 1 9 6 Leg 17 | . . . 3 27 22 26 25 16 . . Wheel 1 | . 28 28 18 . . . . . . . Flight 1 | . . . . . . . . . 19 8 Device 8 | . 10 14 10 13 9 7 6 3 2 12 Storage 6 | . 14 14 11 9 7 6 6 3 . . Protection 3 | . . . . . 4 11 13 8 . . Energy Gun 6 | . . . 7 4 11 7 5 5 . . Energy Cannon 3 | . . . . 7 1 4 6 2 . 4 Ballistic Gun 15 | . 28 28 33 19 17 12 13 11 . 14 Ballistic Cannon 2 | . . . . 4 4 6 2 . . . Peak Build Rating 81 | 6 7 7 10 37 46 55 55 76 54 81 Average Rating 38 | 5 6 7 9 30 42 53 52 45 26 64 On Entrance 26 | . 6 7 7 10 37 46 55 53 23 48 Naked Turns 29 | . . . . . . . . 16 . 13 Heaviest Build 75 | 12 13 13 18 31 57 72 69 75 26 49 Greatest Support 78 | 20 20 20 20 60 60 72 78 78 70 70 Greatest Overweight (x) 2 | . . . . . . 1 . 2 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 6 5 5 Most Carried 8 | 6 6 6 8 8 8 8 8 8 5 2 Average Carried 6 | 3 6 6 6 7 7 7 8 5 4 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 6 6 6 8 8 8 8 5 2 2 Class Distribution -------------------- 33% | Gunner 15% | Scavenger-Executioner 14% | Mutant 12% | Scavenger-Tank 11% | Tank 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Tank | -6/DSF Scavenger-Executioner | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Executioner | -4/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Gar Matter Collected 2944 | 217 39 . 90 883 453 . 229 832 . 201 Remotely . | . . . . . . . . . . . Salvage Created 3149 | . 39 . 90 909 562 . 239 965 . 345 Parts 191 | . 6 . 5 54 33 . 11 56 . 26 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 . . Parts Field Recycled 10 | . . . . . . 10 . . . . Retrieved Matter 318 | . . . . . . 318 . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Gar Combat Hostiles Destroyed 68 | . . . 2 20 14 . 4 19 . 9 Melee 5 | . . . . . . . . 5 . . Guns 42 | . . . 2 11 12 . 1 9 . 7 Cannons 14 | . . . . 6 1 . 2 3 . 2 AOE 7 | . . . . 3 1 . 1 2 . . Classes Destroyed 12 | . 1 . 2 7 1 . 1 . . . Worker 4 | . . . . 1 . . . 3 . . Builder 3 | . . . . 1 1 . . 1 . . Operator 2 | . . . 1 . 1 . . . . . Watcher 8 | . 2 . . 3 1 . . 2 . . Swarmer 19 | . . . . 3 4 . . 4 . 8 Grunt 18 | . . . 2 9 . . . 6 . 1 Brawler 3 | . . . . 1 1 . . 1 . . Duelist 2 | . . . . 1 1 . . . . . Sentry 7 | . . . . 5 1 . . 1 . . Specialist 4 | . . . . . . . 4 . . . Hunter 6 | . . . . 1 2 . . 3 . . Programmer 9 | . . . . . 5 . . 4 . . Best Kill Streak 9 | . 1 . 2 5 5 . 3 3 . 9 Combat Bots Only 9 | . . . 2 3 4 . 3 3 . 9 Max Kills in Single Turn 4 | . 1 . 1 4 3 . 2 3 . 1 Gunslinging 1 | . . . . . 1 . . . . . Exploded 2 | . . . . 2 1 . 1 2 . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Gar Hostile Shots Fired 722 | . 12 . 4 80 139 . 28 261 30 168 Missed 211 | . 5 . . 25 39 . 5 71 13 53 Damage Taken 9767 | . 81 . 43 788 1406 . 453 3980 337 2679 Core 2357 | . 11 . . 131 99 . 84 881 119 1032 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 478 | . . . . . 341 . . 137 . . Core Remaining (%) 79 | 100 . 95 100 76 85 . 90 11 . . Volleys Fired 173 | . 5 . 4 37 41 . 11 54 . 21 Largest 6 | . 2 . 4 4 5 . 5 6 . 5 Hottest 295 | . 40 . 125 195 220 . 213 295 . 222 Shots Fired 694 | . 10 . 15 146 173 . 53 221 . 76 Gun 566 | . 10 . 15 105 145 . 33 188 . 70 Cannon 120 | . . . . 40 27 . 18 29 . 6 Launcher 8 | . . . . 1 1 . 2 4 . . Special . | . . . . . . . . . . . Kinetic 459 | . 10 . 12 95 113 . 29 132 . 68 Thermal 91 | . . . 3 22 15 . 11 38 . 2 Explosive 8 | . . . . 1 1 . 2 4 . . Electromagnetic 136 | . . . . 28 44 . 11 47 . 6 Robot Hit Streak 16 | . 2 . 8 16 10 . 10 9 . 11 Robot Miss Streak 6 | . 3 . 1 4 6 . 5 4 . 5 Penetration Max 1 | . . . . . . . 1 . . 1 Secondary Targets 7 | . . . . 1 1 . . 1 . 4 Max Gunslinging Chain 1 | . . . . 1 1 . . 1 . 1 Shots Hit Robots 392 | . 4 . 12 89 88 . 31 131 . 37 Core Hits 178 | . 3 . 7 46 40 . 8 55 . 19 Critical Kills 2 | . . . . 1 . . . . . 1 Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 8 | . . . . 6 . . . 1 . 1 Destroy 4 | . . . . 3 . . . . . 1 Blast 2 | . . . . 2 . . . . . . Corrupt 2 | . . . . 1 . . . 1 . . Melee Attacks 16 | . . . . . . . . 16 . . Impact . | . . . . . . . . . . . Slashing 16 | . . . . . . . . 16 . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8505 | . 51 . 153 1920 1726 . 848 2942 . 865 Guns 5435 | . 51 . 151 977 1311 . 361 1849 . 735 Cannons 1617 | . . . . 690 216 . 310 306 . 95 Explosions 1086 | . . . . 253 199 . 177 457 . . Melee 293 | . . . . . . . . 293 . . Ramming 74 | . . . 2 . . . . 37 . 35 Kinetic 4538 | . 51 . 119 871 1152 . 413 1239 . 693 Thermal 1721 | . . . 32 348 278 . 137 884 . 42 Explosive 546 | . . . . 163 73 . 177 133 . . Electromagnetic 1333 | . . . . 538 223 . 121 356 . 95 Impact . | . . . . . . . . . . . Slashing 293 | . . . . . . . . 293 . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . 1 4 1 1 7 3 11 Average Corruption 3 | . . . . 1 2 1 1 5 1 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 57 | . . . . 4 14 1 2 25 . 11 Message Errors 14 | . . . . 2 4 1 1 3 . 3 Matter Fused 12 | . . . . . 3 . 1 6 . 2 Heat Flow Errors 4 | . . . . . 1 . . 3 . . Energy Discharges 12 | . . . . 1 4 . . 4 . 3 Parts Rejected 4 | . . . . . . . . 3 . 1 Data Loss (minor) 3 | . . . . . 1 . . 1 . 1 Data Loss (major) 2 | . . . . . 1 . . 1 . . Misfires 1 | . . . . . . . . 1 . . Alerts 2 | . . . . 1 . . . 1 . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 106 | . . . . 20 9 . . 77 . . Projectiles 18 | . . . . 9 9 . . . . . Explosions 87 | . . . . 11 . . . 76 . . Melee 1 | . . . . . . . . 1 . . Knockbacks 2 | . . . . . 2 . . . . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 371 | . . . 1 38 77 . . 240 . 15 Shots 6 | . . . . 1 2 . . 3 . . Rammed 12 | . . . 1 . . . . 1 . 10 Targets Rammed 30 | . . . 1 . . . . 19 . 10 Kicked 18 | . . . . . . . . 18 . . Crushed . | . . . . . . . . . . . Highest Temperature 583 | . 2 . 157 364 366 . 228 583 . 89 Average Temperature 118 | . 1 . 86 73 118 . 80 161 . 40 Received Heat Transfer 1050 | . 45 . 24 279 60 . . 444 . 198 Effects 12 | . . . . . 1 . . 11 . . Shutdowns 6 | . . . . . . . . 6 . . Energy Bleed 1 | . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . 2 . . Damage (major) 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred 2831 | . . . 74 655 470 . 222 1310 . 100 Parts Sabotaged 2 | . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Gar Peak Influence 533 | . 34 13 46 450 359 86 162 533 230 424 Initial 200 | . . 13 4 18 161 86 60 81 200 147 Average 236 | . 23 13 19 274 226 86 112 316 208 267 Maximum Alert Level 2 | . . . . 2 1 . . 2 1 2 Low Security (%) 36 | 100 100 100 100 21 42 100 100 24 . 13 Level 1 53 | . . . . 74 57 . . 39 100 80 Level 2 9 | . . . . 3 . . . 36 . 6 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . . . . 2 3 . 1 5 . . Investigation 1 | . . . . . . . . 1 . . Extermination 5 | . . . . . 3 . . 2 . . Reinforcement 4 | . . . . 2 . . 1 1 . . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Gar Distress Signals 5 | . . . . 3 1 . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 121 | . 5 . 8 28 25 . 5 33 4 13 Peak Tracking Total 7 | . 3 . 6 4 4 . 3 6 4 7 Tactical Retreats 4 | . . . . 1 . . 1 2 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Gar Traps Triggered 5 | . . . . 1 1 1 . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Gar Machines Disabled 21 | . 1 . . 2 4 . . 13 . 1 Max in Single Turn 8 | . 1 . . 1 2 . . 8 . 1 Garrison Relay 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Gar Machines Accessed 28 | . 2 . 2 7 12 1 . 1 2 1 Terminals 18 | . 2 . 2 6 5 1 . . 1 1 Fabricators 2 | . . . . . 2 . . . . . Repair Stations 3 | . . . . . 2 . . 1 . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 2 | . . . . 1 1 . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . Total Hacks 80 | . 6 . 4 24 34 1 . 5 3 3 Successful 39 | . 3 . 1 12 18 1 . 3 1 . Failed 41 | . 3 . 3 12 16 . . 2 2 3 Catastrophic 10 | . . . 1 2 3 . . . 2 2 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . Terminals 51 | . 6 . 4 20 15 1 . . 2 3 Fabricators 2 | . . . . . 2 . . . . . Repair Stations 15 | . . . . . 10 . . 5 . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 9 | . . . . 4 5 . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . Terminal Hacks 20 | . 3 . 1 8 7 1 . . . . Record 4 | . . . . 3 1 . . . . . Part Schematic 1 | . . . . . 1 . . . . . Robot Analysis 1 | . . . . . 1 . . . . . Open DSF 2 | . . . . . 1 1 . . . . Branch Access Points 2 | . . . 1 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 2 | . . . . 1 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . . Maintenance Status 1 | . . . . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 11 | . . . . . 8 . . 3 . . Scan Component 6 | . . . . . 4 . . 2 . . Repair 5 | . . . . . 4 . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 7 | . . . . 4 3 . . . . . Insert Component 4 | . . . . 2 2 . . . . . Analyze 3 | . . . . 2 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 1 . 2 7 9 . . 1 1 1 Full Trace Events 2 | . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 2 2 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . . . 3 . . 1 . . Time 208 | . . . . . 164 . . 44 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 2 1 . . . . . Part Schematics Acquired 3 | . . . . 2 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Gar Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Gar Turns Passed 5801 | 59 131 65 217 1281 1657 200 93 1356 345 397 Spaces Moved 4003 | 48 102 81 217 876 1012 139 37 866 483 142 Core 66 | 1 . . . . . . . 61 . 4 Treads 152 | . . . . . . . . . 14 138 Legs 2775 | . . . 26 876 1012 139 37 685 . . Wheels 421 | 47 102 81 191 . . . . . . . Hover . | . . . . . . . . . . . Flight 589 | . . . . . . . . 120 469 . Fastest Speed 26 | 50 80 80 80 90 126 120 120 26 26 50 Average Speed 102 | 79 80 80 84 106 128 120 124 106 32 156 Slowest Speed 190 | 80 80 80 120 130 130 190 130 150 160 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 3 27 29 25 67 30 4 44 20 17 24 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 122 | . . . . 21 10 . 12 76 . 3 Melee . | . . . . . . . . . . . Projectile 8 | . . . . 3 2 . . 1 . 2 AOE 113 | . . . . 18 8 . 12 75 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Fac Gar Total 5238 | 65 140 80 239 1141 1267 172 56 1144 671 263 Wait 778 | 6 33 . 8 145 182 16 4 132 175 77 Move 3991 | 47 101 80 216 875 1011 138 36 865 480 142 Hop 1 | . . . . . . . . . 1 . Pick Up 34 | 6 . . 2 16 4 3 . 3 . . Fast Attach 87 | 6 1 . 2 15 12 5 3 25 6 12 Attach 26 | . . . 3 2 5 2 . 12 2 . Detach 7 | . . . . . 1 1 . 4 1 . Swap 23 | . . . 1 14 5 1 1 1 . . Drop 71 | . . . 2 37 6 6 1 13 6 . Fire 173 | . 5 . 4 37 41 . 11 54 . 21 Melee 16 | . . . . . . . . 16 . . Ram 13 | . . . 1 . . . . 1 . 11 Kick 18 | . . . . . . . . 18 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -4/Garrison History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 13) 191 | -10/Materials | Entered Mines 251 | -10/Mines | Discovered new exit (range 4) 256 | -10/Mines | Entered Materials 256 | -9/Materials | Evolved 2 slots: Weapon x2 345 | -9/Materials | Identified exit to Mines 456 | -9/Materials | Discovered new exit (range 14) 473 | -9/Materials | Entered another Materials area 473 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 719 | -8/Materials | Build established: Gunner 1732 | -8/Materials | Discovered new exit (range 16) 1754 | -8/Materials | Entered Factory 1754 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2162 | -7/Factory | Lost 4 parts (1p1u2w) 2474 | -7/Factory | Repaired Imp. Titanium Leg 2514 | -7/Factory | Repaired Hpw. Shotgun 2565 | -7/Factory | Repaired Hpw. Shotgun 2681 | -7/Factory | Build established: Scavenger-Tank 3370 | -7/Factory | Discovered new exit (range 9) 3375 | -7/Factory | Build established: Tank 3411 | -7/Factory | Entered another Factory area 3411 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3611 | -6/Factory | Identified exit to DSF 3611 | -6/Factory | Entered DSF 3653 | -6/DSF | Additional patrols routed to DSF 3672 | -6/DSF | Discovered new exit (range 14) 3704 | -6/DSF | Entered Factory 3704 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3823 | -5/Factory | Repaired Imp. Medium Armor Plating 3982 | -5/Factory | Build established: Scavenger-Executioner 4304 | -5/Factory | First assault squad dispatched 4504 | -5/Factory | Lost 11 parts (2p2n3u4w) 4590 | -5/Factory | Core integrity fell below 50% 4625 | -5/Factory | Lost 4 parts (1n3w) 4805 | -5/Factory | Build established: Mutant 4987 | -5/Factory | Core integrity fell below 20% 5057 | -5/Factory | Discovered new exit (range 11) 5060 | -5/Factory | Entered another Factory area 5060 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5296 | -4/Factory | Build established: Scavenger-Sprinter 5404 | -4/Factory | Identified exit to Garrison 5405 | -4/Factory | Entered Garrison 5460 | -4/Garrison | Garrison Relay disabled 5740 | -4/Garrison | Spotted B-86 Titan 5751 | -4/Garrison | Destroyed 9 combat bots 5789 | -4/Garrison | System corruption reached 10% 5792 | -4/Garrison | Core integrity fell below 50% 5800 | -4/Garrison | Core integrity fell below 20% 5802 | -4/Garrison | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 05779_ Penetrated by Slug. 05783_ Slug penetrates Wall. 05784_ B-86 Titan activates siege mode. 05784_ Acquired Plasma Rifle. 05785_ Adv. Targeting Computer destroyed. 05786_ Hvy. Treads destroyed. 05786_ Knocked back. 05786_ Penetrated by Slug. 05786_ Adv. Cryofiber Web destroyed. 05787_ Acquired 39 matter. 05788_ Autogun destroyed. 05789_ Plasma Rifle destroyed. 05789_ Knocked back. 05792_ Slammed into B-86 Titan. 05792_ Penetrated by Slug. 05793_ Slammed into B-86 Titan. 05796_ Slug penetrates Earth. 05797_ Slammed into B-86 Titan. 05801_ B-86 Titan exits siege mode. 05801_ Slammed into B-86 Titan. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????######???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ###?# #???????????????????????????????????????? | | ""#?# #???????????????????????????????????????? | | T #?### #???????????????????????????????????????? | | " #???# #???????????????????????????????????????? | | # #???# #???????????????????????????????????????? | | # #???# #???????????????????????????????????????? | | # ##### #???????????????????????????????????????? | | # ##############??????????????????????????? | | # ##### #??????????????????????????? | | # #???# #??????????????????????????? | | # #???############## #??????????????????????????? | | # #????????????????# #??????????????????????????? | | # #????????????#???#% #??????????????????????????? | | #????????????# ??#==#??????????????????????????? | | #?????????????# ?#=[#??????????#???????????????? | | #??????????????# #^^#######???;#???????????????? | | # #??????????????# ;^^## #?? #????????????????? | | # ###?????????????#;==## ## ##???????????????? | | # # #????????# #### = =[ #???????????????? | | # #????????# %;%%=% #???????????????? | | #!! #????????###### !* gpp #???????????????? | | #^!!#?????????????# ==;% @ %## #???????????????? | | !^# #?????????????#=%=;; BB #????#???????????????? | | #####???????????# *% BB ??????????????????? | | ????????????????# "???????????????? | | ????????????????# "???????????????? | | ????????????????# "???????????????? | | ????????????????### ## ## #???????????????? | | ??????????????????# ## #? #???????????????? | | ?????????????????? ?? ??????????????? | | ????????????????? ?? ?????????????? | | ????????????????### ?? ????????????? | | ??????????????????######""""###??####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 675 Phase Shifting 15 Evasion (%) 64 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Imp. Titanium Leg | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Phase Cannon | -7/Factory | Hacked Gauss Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingCouplerLink Manual? 0 Play Time 01:45:17 Cumulative 7.2 hours Start 2024.08.19 @ 19:36:49 End 2024.08.20 @ 19:23:39 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: fa37a184-ee14-40b7-acec-4a1f04bd73f7