Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.11 @ 13:30:17 Player: ArabianSandBoa Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1261) 1261 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (225) 225 TOTAL SCORE: 4281 Bonus ------- Pacifist 200 Follower Combat Kills 25 Cogmind --------- Core Integrity 297/700 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Hot (284) Movement Rolling (96) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Wheeled Armored-CIT Exoskeleton > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (2) ------- Impact Mace > --- INVENTORY (25) --- Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Cooling System High-capacity Storage Unit Weight Redist. System Trap Scanner Transport Network Coupler Target Analyzer Energy Filter Energy Filter Transmission Jammer Transmission Jammer Shock Absorption System Hacking Suite Improved Trap Extractor (0/6) Impact Mace Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear-Deuterium Engine > --- PROPULSION ------- Wheeled Armored-CIT Exoskeleton Wheel > --- UTILITY ---------- Scrap Engine Improved Cooling System Huge Storage Unit Transmission Jammer > --- WEAPON ----------- Heavy Accelerated Pulse Construct/C Impact Mace > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Weight Redist. System Trap Scanner Transport Network Coupler Energy Filter Shock Absorption System Improved Trap Extractor Impact Mace Katana [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Scrap Engine Storage Huge Storage Unit Processor Advanced Targeting Computer Weapon Heavy Accelerated Pulse Construct/C Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Accelerated Pulse Construct/C Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 2 . Utility 3 | . . 2 . . 1 Weapon . | . . . . . . Parts Attached 35 | 2 2 2 4 7 18 Power 2 | . . . 1 . 1 Engine 1 | . . . 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 8 | 2 2 . . . 4 Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel 6 | . 2 . . . 4 Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . . . 1 5 8 Device 9 | . . . . 4 5 Storage 2 | . . . 1 1 . Processor 3 | . . . . . 3 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | . . 2 2 2 5 Energy Gun 1 | . . 1 . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 4 | . . 1 1 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . . . . . 3 Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 5 | . . . 2 3 . System Corruption 15 | . . . 5 10 . Parts Lost 12 | . . . 1 1 10 Power 3 | . . . . . 3 Propulsion 2 | . . . 1 . 1 Utility 4 | . . . . 1 3 Weapon 3 | . . . . . 3 Highest Loss Streak 7 | . . . 1 1 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 56 | . 28 30 53 53 61 Engine 7 | . . . 10 9 5 Core 1 | . . . . . 3 Wheel 9 | . 18 22 11 9 7 Device 12 | . . . . 9 20 Storage 7 | . . . 10 9 7 Energy Cannon 5 | . . . 10 3 3 Ballistic Gun 5 | . . 4 10 13 1 Impact Weapon 2 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 103 | . . 4 59 99 103 Greatest Support 52 | 20 3 3 26 10 52 Greatest Overweight (x) 32 | . . 1 5 9 32 Average Overweight (x) 3 | . . . 4 8 3 Largest Inventory Capacity 25 | 5 5 5 20 25 25 Average Capacity 22 | 5 5 5 19 24 25 Most Carried 22 | 5 5 5 11 16 22 Average Carried 11 | 2 4 4 9 13 13 Final Capacity 25 | 5 5 5 20 25 25 Final Carried 19 | 5 5 5 11 15 19 Class Distribution -------------------- 72% | Mutant 27% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 780 | 124 . 75 151 193 237 Remotely . | . . . . . . Salvage Created 1470 | . . 75 203 193 999 Parts 83 | . . 6 9 9 59 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 25 | . . 2 5 4 14 Melee 3 | . . . . . 3 Guns 9 | . . 2 3 4 . Cannons 9 | . . . 2 . 7 AOE 2 | . . . . . 2 Classes Destroyed 11 | . . 2 3 2 4 Worker 5 | . . . . 1 4 Builder 1 | . . . 1 . . Hauler 1 | . . . . . 1 Recycler 3 | . . . . . 3 Watcher 1 | . . . . . 1 Swarmer 1 | . . 1 . . . Grunt 13 | . . . 4 2 7 Duelist 1 | . . . . 1 . Sentry 3 | . . 1 . 1 1 Programmer 6 | . . . . . 6 Assembled 1 | . . . 1 . . Best Kill Streak 5 | . . 2 4 5 4 Combat Bots Only 4 | . . 2 3 4 3 Max Kills in Single Turn 3 | . . 1 2 2 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 2734 | . 10 54 199 116 2355 Core 559 | . 10 33 98 15 403 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 96 . 67 97 . Volleys Fired 84 | . . 4 18 16 46 Largest 2 | . . 2 2 2 1 Hottest 134 | . . 70 93 93 134 Shots Fired 116 | . . 8 31 32 45 Gun 51 | . . 8 13 30 . Cannon 65 | . . . 18 2 45 Launcher . | . . . . . . Special . | . . . . . . Kinetic 63 | . . 4 13 30 16 Thermal 53 | . . 4 18 2 29 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . . 4 6 8 13 Robot Miss Streak 8 | . . 1 6 8 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 100 | . . 5 18 23 54 Core Hits 67 | . . 3 19 23 22 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 4 | . . . . . 4 Critical Strikes 5 | . . . . . 5 Smash 5 | . . . . . 5 Melee Attacks 44 | . . . . . 44 Impact 42 | . . . . . 42 Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . . 2 Damage Inflicted 3109 | . . 65 337 434 2273 Guns 647 | . . 65 174 408 . Cannons 1002 | . . . 163 26 813 Explosions 233 | . . . . . 233 Melee 1227 | . . . . . 1227 Ramming . | . . . . . . Kinetic 1066 | . . 53 174 408 431 Thermal 583 | . . 12 163 26 382 Explosive 233 | . . . . . 233 Electromagnetic . | . . . . . . Impact 1121 | . . . . . 1121 Slashing 106 | . . . . . 106 Piercing . | . . . . . . Highest Corruption 10 | . . . 5 10 7 Average Corruption 5 | . . . 4 9 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 30 | . . . 18 8 4 Message Errors 10 | . . . 8 1 1 Matter Fused 3 | . . . 1 2 . Heat Flow Errors 4 | . . . 2 1 1 Energy Discharges 2 | . . . 1 1 . Data Loss (minor) 7 | . . . 3 3 1 Misfires 2 | . . . 2 . . Alerts 1 | . . . 1 . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 445 | . . . . . 445 Projectiles 16 | . . . . . 16 Explosions . | . . . . . . Melee 429 | . . . . . 429 Knockbacks 8 | . . . . . 8 Impact 6 | . . . . . 6 Kinetic 1 | . . . . . 1 Secondary 1 | . . . . . 1 Self-Inflicted Damage 81 | . . . . . 81 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 411 | . . 18 251 186 411 Average Temperature 86 | . . 11 56 30 171 Received Heat Transfer 657 | . 6 9 66 54 522 Effects 4 | . . . . . 4 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . . . 5 Impact Corruptions 16 | . . . . . 16 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 370 | . . 37 222 37 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 253 | . 60 135 219 150 253 Initial 67 | . . 25 52 8 67 Average 90 | . 14 82 107 60 93 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 87 | 100 100 100 66 100 93 Level 1 12 | . . . 33 . 6 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . 1 2 5 Investigation 1 | . . . . . 1 Extermination 3 | . . . . . 3 Reinforcement 3 | . . . 1 1 1 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 4 5 11 9 37 Peak Tracking Total 15 | . 4 5 3 3 15 Tactical Retreats 4 | . . 1 1 . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 3 | . . . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 6 | . . . . 1 5 Max in Single Turn 3 | . . . . 1 3 Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 3 | . . . 1 1 1 Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . . . 1 8 3 Successful 6 | . . . 1 4 1 Failed 6 | . . . . 4 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 8 | . . . . 8 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . . 1 4 . Prototype ID Bank 1 | . . . . 1 . Open Door 1 | . . . 1 . . Branch Access Points 1 | . . . . 1 . Transport Status 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . 1 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . . . . . 8 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 14 | . . . 14 . . Total Damage 148 | . . . 148 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2755 | 29 64 47 773 311 1531 Spaces Moved 1277 | 38 114 53 506 116 450 Core 274 | 36 114 53 68 . 3 Treads 2 | 2 . . . . . Legs . | . . . . . . Wheels 998 | . . . 438 116 444 Hover . | . . . . . . Flight 3 | . . . . . 3 Fastest Speed 50 | 50 50 50 50 155 96 Average Speed 133 | 55 50 59 140 207 144 Slowest Speed 1650 | 160 50 100 155 215 1650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 31 8 94 15 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 12 | . . . . . 12 Terrain Destroyed 46 | . . . 5 . 41 Melee 8 | . . . . . 8 Projectile 9 | . . . 5 . 4 AOE 29 | . . . . . 29 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2147 | 44 121 60 541 158 1223 Wait 640 | . . . 2 11 627 Move 1272 | 37 113 52 505 115 450 Hop . | . . . . . . Pick Up 36 | 5 3 . 11 7 10 Fast Attach 14 | 2 . . . 2 10 Attach 18 | . 2 2 4 5 5 Detach 14 | . . 2 . 2 10 Swap 3 | . . . . . 3 Drop 17 | . 3 . 1 . 13 Fire 84 | . . 4 18 16 46 Melee 41 | . . . . . 41 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 30 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 13) 94 | -10/Materials | Entered another Materials area 94 | -9/Materials | Evolved 2 slots: Utility x2 130 | -9/Materials | Discovered new exit (range 14) 141 | -9/Materials | Entered Mines 175 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 289 | -9/Mines | Discovered new exit (range 4) 304 | -9/Mines | Build established: Mutant 525 | -9/Mines | Found a hidden stash of uninstalled traps 604 | -9/Mines | Excavation squad dispatched 604 | -9/Mines | A large section of the Mines collapsed 668 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 723 | -9/Mines | Received a Mining Laser from a helpful Derelict 863 | -9/Mines | Learned Materials garrison access intel 885 | -9/Mines | Discovered new exit (range 10) 914 | -9/Mines | Entered Materials 914 | -8/Materials | Evolved 2 slots: Propulsion x2 915 | -8/Materials | Loaded intel: 1 garrison access location 917 | -8/Materials | Garrison activated, responded to threat 952 | -8/Materials | Identified exit to Storage 1045 | -8/Materials | System corruption reached 10% 1206 | -8/Materials | Discovered new exit (range 9) 1225 | -8/Materials | Entered Factory 1225 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1225 | -7/Factory | Found Scrap Engine 2299 | -7/Factory | Build established: Construct 2682 | -7/Factory | Cargo convoy interrupted 2756 | -7/Factory | Core integrity fell below 50% 2756 | -7/Factory | Self-destructed Last Messages --------------- 02737_ Slug penetrates Wall. 02737_ Kinecellerator destroyed. 02738_ Penetrated by Slug. 02740_ Slug penetrates Wall. 02741_ Hvy. Accelerated Pulse Construct/C destroyed. 02741_ Scrap Engine damaged due to network destabilization (-7). 02741_ Penetrated by Slug. 02743_ Recycling Unit disabled. 02743_ Slug penetrates Wall. 02747_ Wall collapses. 02750_ Imp. Cooling System destroyed. 02750_ Penetrated by Slug. 02753_ Mic. Nuclear Core destroyed. 02753_ Slug penetrates Recycling Unit. 02755_ Penetrated by Slug. 02755_ U-05 Engineer builds a Wall. 02755_ Penetrated by Slug. 02756_ System corrupted: Heat flow error (+266). 02756_ Scrap Engine destroyed. 02756_ Penetrated by Slug. 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