Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.08 @ 21:43:21 Player: JoshKwa Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (52) 260 Value Destroyed (1798) 1798 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (884) 884 TOTAL SCORE: 6262 Bonus ------- Follower Combat Kills 284 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 154/160 System Corruption 4% Temperature Critical (613) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- Light Fission Core > --- PROPULSION (4) --- Armored Treads > --- UTILITY (2) ------ Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (4) ------- Heavy Riot Gun Heavy Plasma Cannon > --- INVENTORY (5) ---- Terrain Scan Processor Improved Terrain Scan Processor Particle Charger Makeshift Light Armor Plating Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet VTOL Module > --- UTILITY ---------- Advanced Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Spread Laser Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Terrain Scan Processor Improved Terrain Scan Processor Particle Charger Improved Grenade Launcher [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Signal Interpreter Processor Signal Interpreter Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Launcher Improved Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power 2 | . . . 1 . 1 . . . . Propulsion 2 | . . . . 2 . . . . . Utility . | . . . . . . . . . . Weapon 2 | . . . 1 . 1 . . . . Parts Attached 68 | 5 3 3 18 7 5 1 9 1 16 Power 17 | 1 1 . 4 1 2 . 3 . 5 Engine 10 | 1 1 . 4 1 . . . . 3 Core 7 | . . . . . 2 . 3 . 2 Reactor . | . . . . . . . . . . Propulsion 22 | 2 . . 6 4 2 . 1 1 6 Treads 8 | 2 . . 3 1 . . . . 2 Leg 6 | . . . . . . . 1 1 4 Wheel 3 | . . . 3 . . . . . . Hover 4 | . . . . 3 1 . . . . Flight 1 | . . . . . 1 . . . . Utility 2 | . 1 1 . . . . . . . Device . | . . . . . . . . . . Storage . | . . . . . . . . . . Processor 2 | . 1 1 . . . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 27 | 2 1 2 8 2 1 1 5 . 5 Energy Gun 10 | 2 . 2 2 . . . 3 . 1 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 12 | . 1 . 4 2 1 . 2 . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Corrupted Parts 8 | . . . 2 . 1 . 3 . 2 System Corruption 31 | . . . 11 . 6 . 10 . 4 Parts Lost 31 | . . . 9 . 1 4 9 . 8 Power 13 | . . . 3 . 1 3 2 . 4 Propulsion 8 | . . . 3 . . . 3 . 2 Utility . | . . . . . . . . . . Weapon 10 | . . . 3 . . 1 4 . 2 Highest Loss Streak 7 | . . . 6 . 1 4 4 . 7 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 70 | . 82 90 84 90 92 84 54 51 53 Engine 7 | . 14 14 12 18 8 5 . . 7 Core 3 | . . . . . 11 10 2 7 3 Treads 9 | . 28 28 14 15 . . . . 9 Leg 4 | . . . . . . . 3 13 6 Hover 4 | . . . . 12 23 23 7 . . Processor 16 | . 11 18 22 18 15 15 15 15 15 Energy Gun 9 | . 20 14 7 9 7 7 12 7 5 Ballistic Gun 10 | . 7 14 13 17 23 20 6 7 2 Impact Weapon 1 | . . . 7 . . . . . . Peak Build Rating 44 | 5 6 9 14 36 44 42 37 22 36 Average Rating 20 | 4 5 6 12 24 41 39 26 20 24 On Entrance 18 | . 5 6 9 14 33 42 33 17 22 Naked Turns . | . . . . . . . . . . Heaviest Build 32 | 7 7 6 19 23 32 32 20 12 30 Greatest Support 62 | 40 40 40 40 62 27 27 27 20 50 Greatest Overweight (x) 3 | . . . 3 2 1 1 2 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 4 3 3 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 4 5 4 4 5 4 3 5 5 Class Distribution -------------------- 35% | Mutant 31% | Scavenger-Mutant 28% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 1528 | 220 64 . 364 114 60 170 241 22 273 Remotely . | . . . . . . . . . . Salvage Created 1795 | . 136 . 734 135 116 133 240 . 301 Parts 82 | . 15 . 22 12 9 6 9 . 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 5 4 . 17 Prevented 6 | . . . . . . 1 2 . 3 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 47 | . 5 . 15 2 4 7 8 . 6 Melee 3 | . . . 3 . . . . . . Guns 26 | . 5 . 7 2 1 4 4 . 3 Cannons 2 | . . . . . . . . . 2 AOE 10 | . . . . . 3 3 4 . . Classes Destroyed 9 | . 3 . 3 1 1 . . . 1 Worker 1 | . . . . . 1 . . . . Recycler 1 | . . . 1 . . . . . . Operator 1 | . 1 . . . . . . . . Watcher 2 | . . . . 2 . . . . . Swarmer 19 | . 3 . . . 4 4 6 . 2 Grunt 18 | . 2 . 9 . . 3 1 . 3 Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . . . . . . 1 Sentry 8 | . . . 5 2 . . 1 . . Best Kill Streak 7 | . 3 . 7 1 5 7 3 . 2 Combat Bots Only 7 | . 3 . 7 1 4 7 3 . 2 Max Kills in Single Turn 3 | . 2 . 1 1 3 2 3 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . . . 3 2 3 . . Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 431 | . 23 . 117 4 12 55 113 . 107 Missed 132 | . 6 . 22 3 6 15 48 . 32 Damage Taken 4563 | . 146 . 1291 14 194 682 783 . 1453 Core 1164 | . 37 . 335 . 22 80 218 . 472 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 75 | 100 . 85 16 100 . . . . . Volleys Fired 113 | . 13 . 39 5 5 12 11 . 28 Largest 4 | . 2 . 3 3 4 4 4 . 2 Hottest 189 | . 80 . 69 121 149 157 189 . 150 Shots Fired 243 | . 26 . 75 15 20 40 26 . 41 Gun 224 | . 26 . 75 15 20 36 23 . 29 Cannon 9 | . . . . . . . . . 9 Launcher 7 | . . . . . . 4 3 . . Special 3 | . . . . . . . . . 3 Kinetic 134 | . 7 . 53 10 15 25 6 . 18 Thermal 66 | . . . 22 5 5 11 7 . 16 Explosive 7 | . . . . . . 4 3 . . Electromagnetic 36 | . 19 . . . . . 10 . 7 Robot Hit Streak 9 | . 7 . 8 7 2 4 9 . 7 Robot Miss Streak 22 | . 4 . 11 7 22 20 5 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 2 . . . . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 Shots Hit Robots 167 | . 15 . 64 12 12 25 16 . 23 Core Hits 114 | . 8 . 22 15 13 30 11 . 15 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . 4 . . . . . . Critical Strikes 7 | . . . 5 . . . . . 2 Burn 1 | . . . . . . . . . 1 Meltdown 1 | . . . . . . . . . 1 Smash 5 | . . . 5 . . . . . . Melee Attacks 27 | . . . 27 . . . . . . Impact 27 | . . . 27 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3612 | . 186 . 1353 166 293 619 519 . 476 Guns 1887 | . 182 . 591 166 97 287 279 . 285 Cannons 128 | . . . . . . . . . 128 Explosions 768 | . . . . . 196 332 240 . . Melee 762 | . . . 762 . . . . . . Ramming 28 | . 4 . . . . . . . 24 Kinetic 1136 | . 32 . 413 120 87 214 69 . 201 Thermal 695 | . . . 178 46 10 73 198 . 190 Explosive 473 | . . . . . 41 332 100 . . Electromagnetic 518 | . 150 . . . 155 . 152 . 61 Impact 762 | . . . 762 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . 12 . 7 7 17 17 4 Average Corruption 8 | . . . 9 . 6 7 11 17 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 64 | . . . 16 . 4 9 17 6 12 Message Errors 13 | . . . 3 . 1 2 3 3 1 Matter Fused 18 | . . . 6 . 1 2 4 2 3 Heat Flow Errors 6 | . . . 1 . . 2 3 . . Energy Discharges 7 | . . . 3 . 1 . 1 1 1 Parts Rejected 2 | . . . 1 . . . . . 1 Data Loss (minor) 10 | . . . 1 . 1 3 3 . 2 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 4 | . . . 1 . . . 2 . 1 Alerts 2 | . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 309 | . . . 251 . . 16 42 . . Projectiles . | . . . . . . . . . . Explosions 58 | . . . . . . 16 42 . . Melee 251 | . . . 251 . . . . . . Knockbacks 5 | . . . 5 . . . . . . Impact 3 | . . . 3 . . . . . . Kinetic . | . . . . . . . . . . Secondary 2 | . . . 2 . . . . . . Self-Inflicted Damage 223 | . . . . . 100 55 68 . . Shots 6 | . . . . . 3 1 2 . . Rammed 2 | . 2 . . . . . . . . Targets Rammed 12 | . 2 . . . . . . . 10 Kicked 10 | . . . . . . . . . 10 Crushed . | . . . . . . . . . . Highest Temperature 623 | . 60 . 253 75 217 450 231 . 623 Average Temperature 118 | . 20 . 87 35 108 187 59 . 178 Received Heat Transfer 1299 | . 30 . 582 9 9 198 78 . 393 Effects 20 | . . . . . . 4 . . 16 Shutdowns 6 | . . . . . . 1 . . 5 Energy Bleed 4 | . . . . . . 3 . . 1 Interference 2 | . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . 5 . . . . . . Combat Hostiles 5 | . . . 5 . . . . . . Parts Fried 4 | . . . 3 . . . . . 1 Impact Corruptions 12 | . . . 12 . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 8 | . . . 2 . . . 1 . 5 Heat Transferred 1480 | . . . 400 55 10 90 275 . 650 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Peak Influence 355 | . 252 21 297 245 355 . . . . Initial 111 | . . 21 7 81 111 . . . . Average 120 | . 74 21 121 130 298 . . . . Maximum Alert Level 1 | . 1 . 1 1 1 . . . . Low Security (%) 83 | 100 97 100 86 92 18 . . . . Level 1 16 | . 2 . 13 7 81 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 3 1 3 . 1 . . . . Investigation 5 | . 3 1 . . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . 3 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 3 | . 1 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 94 | . 14 1 28 6 7 9 10 . 19 Peak Tracking Total 6 | . 3 . 6 2 5 5 3 . 5 Tactical Retreats 8 | . 1 . 3 . . 2 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 2 | . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 9 | . . . . . 8 . . . 1 Max in Single Turn 4 | . . . . . 4 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 11 | . 4 2 3 1 . . 1 . . Terminals 8 | . 4 1 2 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 36 | . 15 4 9 7 . . 1 . . Successful 24 | . 10 2 7 4 . . 1 . . Failed 12 | . 5 2 2 3 . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . . . . . 4 . Terminals 33 | . 15 3 8 7 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 23 | . 10 2 6 4 . . 1 . . Record 5 | . 4 . . 1 . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . Open Door 2 | . . 1 . . . . 1 . . Emergency Access Points 2 | . 1 . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Alert Level 5 | . 2 . . 3 . . . . . Unreport Threat 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 4 1 1 1 . . . . . Full Trace Events 3 | . 3 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . 4 . Largest Group 4 | . . . . . . . . 4 3 Highest-Rated Group 155 | . . . . . . . . 155 117 Highest-Rated Ally 40 | . . . . . . . . 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . . . . . . . . 27 Total Damage 465 | . . . . . . . . . 465 Kills 10 | . . . . . . . . . 10 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Robot Analysis Total 2 | . 1 . 1 . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 4219 | 78 481 98 786 227 210 360 455 874 650 Spaces Moved 2963 | 46 271 57 393 214 224 383 353 669 353 Core 9 | 8 . . 1 . . . . . . Treads 949 | 38 271 57 277 66 . . . . 240 Legs 947 | . . . . . . . 165 669 113 Wheels 115 | . . . 115 . . . . . . Hover 943 | . . . . 148 224 383 188 . . Flight . | . . . . . . . . . . Fastest Speed 42 | 50 160 160 85 42 42 42 42 130 120 Average Speed 120 | 140 160 160 143 87 80 77 100 130 153 Slowest Speed 250 | 160 160 160 200 210 102 102 170 130 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 41 11 46 28 9 57 59 86 54 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 1 . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 4 | . . . . . . . 1 . 3 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 105 | . . . . . 23 47 30 . 5 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . . . . 5 AOE 100 | . . . . . 23 47 30 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 3346 | 59 292 65 501 247 241 419 434 673 415 Wait 74 | . . . . . . 22 51 . 1 Move 2954 | 45 270 56 392 213 223 382 352 668 353 Hop . | . . . . . . . . . . Pick Up 58 | 9 2 3 15 11 6 1 8 3 . Fast Attach 22 | . 1 . 6 . . . . . 15 Attach 38 | 5 . 3 11 6 5 1 6 1 . Detach 3 | . . 2 . 1 . . . . . Swap 8 | . 2 . 1 1 . . 3 . 1 Drop 36 | . 2 1 10 10 2 1 3 . 7 Fire 113 | . 13 . 39 5 5 12 11 . 28 Melee 27 | . . . 27 . . . . . . Ram . | . . . . . . . . . . Kick 10 | . . . . . . . . . 10 Crush 2 | . 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 15) 555 | -10/Materials | Identified exit to Mines 560 | -10/Materials | Entered Mines 564 | -10/Mines | Discovered new exit (range 10) 597 | -10/Mines | Identified exit to Materials 609 | -10/Mines | Met a Derelict shopkeep closing up shop 658 | -10/Mines | Entered Materials 658 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 659 | -9/Materials | Discovered new exit (range 15) 720 | -9/Materials | Identified exit to Mines 990 | -9/Materials | Core integrity fell below 50% 1006 | -9/Materials | Lost 6 parts (2p2n2w) 1012 | -9/Materials | Destroyed 7 combat bots 1056 | -9/Materials | Discovered exit to Mines (range 12) 1172 | -9/Materials | Core integrity fell below 20% 1182 | -9/Materials | System corruption reached 10% 1183 | -9/Materials | Lost 3 parts (1p1n1w) 1414 | -9/Materials | Discovered new exit (range 13) 1439 | -9/Materials | Identified exit to Materials 1444 | -9/Materials | Entered another Materials area 1444 | -8/Materials | Evolved 2 slots: Propulsion x2 1588 | -8/Materials | Discovered new exit (range 7) 1595 | -8/Materials | Identified exit to Storage 1661 | -8/Materials | Discovered new exit (range 8) 1671 | -8/Materials | Identified exit to Factory 1671 | -8/Materials | Entered Factory 1671 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1766 | -7/Factory | Discovered new exit (range 16) 1805 | -7/Factory | Identified exit to Lower Caves 1881 | -7/Factory | Entered Lower Caves 1910 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2065 | -7/Lower Caves | Build established: Skirmisher 2184 | -7/Lower Caves | Lost 4 parts (3p1w) 2189 | -7/Lower Caves | Destroyed 7 combat bots 2191 | -7/Lower Caves | Learned location of Zion (-7) 2237 | -7/Lower Caves | Discovered new exit (range 10) 2241 | -7/Lower Caves | Identified exit to Lower Caves 2241 | -7/Lower Caves | Entered another Lower Caves area 2417 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2460 | -7/Lower Caves | Spotted B-75 Beast 2493 | -7/Lower Caves | System corruption reached 10% 2512 | -7/Lower Caves | Lost 4 parts (1p1n2w) 2618 | -7/Lower Caves | Identified exit to Zion 2667 | -7/Lower Caves | Lost 3 parts (1p2w) 2683 | -7/Lower Caves | Learned location of Extension (-5) 2696 | -7/Lower Caves | Entered Zion 2764 | -7/Zion | Discovered new exit (range 11) 2768 | -7/Zion | Learned 4 Factory zone layouts 2822 | -7/Zion | System corruption cleaned by Quarantine Array 3040 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3078 | -7/Zion | Met Imprinter 3110 | -7/Zion | Imprinted 3112 | -7/Zion | Declared Zion's savior 3162 | -7/Zion | Build established: Scavenger-Mutant 3300 | -7/Zion | Found Prototype Device 3567 | -7/Zion | Identified exit to Proximity Caves 3570 | -7/Zion | Entered Proximity Caves 3570 | -6/Proximity Caves | Accompanied by 3 allies 3640 | -6/Proximity Caves | Core integrity fell below 50% 3721 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3773 | -6/Proximity Caves | Lost 3 allies 3773 | -6/Proximity Caves | Core integrity fell below 20% 3797 | -6/Proximity Caves | Lost 7 parts (3p2n2w) 4221 | -6/Proximity Caves | Core destroyed Last Messages --------------- 04206_ Power failure, Lgt. Angular Momentum Engine shutdown. 04209_ Overheating: Energy bleed (-24). 04209_ Corrupted Axe self-destruct mechanism malfunctions. 04212_ Overheating: System interference. 04212_ Hvy. Riot Gun temporarily disabled. 04213_ Power failure, Lgt. Angular Momentum Engine shutdown. 04213_ Overheating: Signal Interpreter damaged (-9). 04214_ Power failure, Lgt. Fission Core shutdown. 04214_ Overheating: Arm. Treads damaged (-110). 04215_ Corrupted Microactuators fries itself beyond repair. 04217_ Overheating: Matter decay (-36). 04217_ Acquired 36 matter. 04218_ Overheating: Arm. Treads damaged (-26). 04218_ Overheating: Adv. Visual Processing Unit damaged (-12). 04218_ Overheating: Signal Interpreter damaged (-5). 04218_ Overheating: Hvy. Plasma Cannon damaged (-25). 04219_ Power failure, Lgt. Angular Momentum Engine shutdown. 04220_ Lgt. Angular Momentum Engine destroyed. 04221_ Power failure, Lgt. Fission Core shutdown. 04221_ Overheating: Core damaged (-133). Map ----- +----------------------------------------------------+ | ?????????? ???????## #??????????????? | | ?????????? ????## #??????????????? | | ????????? ???# ##??????????????? | | ????????? ?## ####????###????????? | | ????????? ## ##???????# ##???????? | | ??????????????????# #????????# ##??????? | | ?????????????????## #???????## #??????? | | ??????????# ## #??????## #??????? | | #???????????# ######?## #??###??? | | #???????????# ### ##?# #### | | #???????????# ### | | ????????????## ### | | ?????????????### #?#### #### | | ???????????????## ## ?##### #??? | | ??????????# ????## #?### ?? ## ### ###? | | ??????????# ????##????###### #?# ### ### #? | | ?????????## #??????????????##?# #?##### #? | | ?????????? ####????????????# ###### #? | | ???????????? #???????????# ## ##? | | ????????# ???# #???#####??# ##?? | | ?????????# ## #?## ##?# ###??? | | ??????????# ## /### ###????? | | ???????????# % #??????? | | ????????????# ## #??????? | | ?????????????# =######## #####??????? | | ?????????????### /@#??????# ###??????????? | | ???????????????# % #?????# #????????????? | | ??????????????# !%% g% ????# #????????????? | | ?????????????# % = ??? ????????????? | | ????????????# % %% % ? ???????????? | | ???????????#% % % ###; #### %%???????????? | | ????????? #??#; ##??# ! ??????????? | | ???????? % #???##; #???##% ###?????????? | | ????????? ## % ?????## #????## #???????????? | | ????????? ??# ???????? %#?????? ???????????? | | ?????????????# ????????? #?????? ???????????? | | ????????????#;;#?????????? ?????? ???????????? | | ????????????##???????????? ?????? ???????????? | | ??????????????????????????# ?????? ??????????? | | ???????????????????????????# ?????? #??????????? | | ????????????????????????????##?????####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 36 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 56 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BraceBiocellMace Manual? 0 Play Time 00:37:48 Cumulative 16.2 hours Start 2025.01.08 @ 21:01:46 End 2025.01.08 @ 21:43:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9136a94b-2a0e-4270-b220-94f3b09a19ba