Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 18:21:19

Player: Prince Malik

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (68)      340
Value Destroyed (2851)     2851
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1351)               1351
              TOTAL SCORE: 8142

 Bonus
-------
High Alert Combat Kills    151
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     76/300
Energy                     169/270
System Corruption          0%
Temperature                Critical (1769)
Movement                   Walking (195) Ox1
Location                   -6/DSF

 Parts 
-------
>               --- POWER (4) --------
          Light Nuclear Core
          Micro Nuclear Core
          Light Fission Core
>               --- PROPULSION (3) ---
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
>               --- UTILITY (3) ------
       Improved Heat Sink
       Advanced Heat Sink
          Large Storage Unit
>               --- WEAPON (5) -------
          Heavy Assault Rifle
                Coil Gun
                Coil Gun
       Advanced Assault Cannon
       Enhanced Gauss Cannon
>               --- INVENTORY (15) ---
          Light Treads
       Improved Treads
         Medium Storage Unit
  High-capacity Battery (250)
                Authchip [R/Combat]
                Field Laser
                Gauss Rifle
                Gauss Rifle
                Lance

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
          Micro Fission Core
>               --- PROPULSION -------
       Improved Titanium Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
       Advanced Shield Generator
>               --- WEAPON -----------
                Particle Gun
       Advanced Plasma Cannon
                Gauss Rifle
                Flak Gun
          Heavy Machine Gun
>               --- INVENTORY --------
          Light Treads
       Improved Treads
       Improved Carbon-fiber Leg
         Medium Storage Unit
  High-capacity Battery
                Recoil Stabilizer
                Authchip [R/Combat]
   High-powered Tractor Beam
                Field Laser
                Pulse Rifle
                Lance
[Rating: 58]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Weapon Shielding
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Fac DSF 
Slots Evolved              8    | .   .   .   2   2   .   2   2   .   
  Power                    3    | .   .   .   1   .   .   1   1   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   
  Utility                  1    | .   .   .   .   1   .   .   .   .   
  Weapon                   3    | .   .   .   1   1   .   .   1   .   
Parts Attached             105  | 6   6   7   23  12  19  3   .   29  
  Power                    20   | 1   1   1   4   2   5   2   .   4   
    Engine                 11   | 1   1   1   3   2   2   .   .   1   
    Core                   9    | .   .   .   1   .   3   2   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   2   2   10  3   6   1   .   6   
    Treads                 6    | .   .   2   4   .   .   .   .   .   
    Leg                    24   | 2   2   .   4   3   6   1   .   6   
    Wheel                  2    | .   .   .   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  17   | 1   2   1   4   2   2   .   .   5   
    Device                 13   | .   1   1   2   2   2   .   .   5   
    Storage                3    | 1   1   .   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   1   3   5   5   6   .   .   14  
    Energy Gun             15   | 1   1   1   5   2   3   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   
    Ballistic Gun          14   | 1   .   1   .   1   2   .   .   9   
    Ballistic Cannon       6    | .   .   1   .   2   .   .   .   3   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 29   | .   .   .   6   2   2   1   .   18  
  Power                    6    | .   .   .   .   .   1   1   .   4   
  Propulsion               6    | .   .   .   2   .   .   .   .   4   
  Utility                  3    | .   .   .   .   .   .   .   .   3   
  Weapon                   14   | .   .   .   4   2   1   .   .   7   
  Highest Loss Streak      6    | .   .   .   4   1   1   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   91  95  94  98  99  99  86  83  
  Engine                   10   | .   14  14  18  9   7   7   6   1   
  Core                     7    | .   .   .   3   9   10  14  13  14  
  Treads                   2    | .   .   7   10  .   .   .   .   .   
  Leg                      17   | .   27  20  10  17  17  23  20  18  
  Device                   14   | .   9   14  10  17  17  15  13  12  
  Storage                  9    | .   14  14  10  9   9   7   6   6   
  Energy Gun               14   | .   13  14  26  15  11  15  13  8   
  Energy Cannon            3    | .   .   .   .   .   6   7   6   3   
  Ballistic Gun            9    | .   11  2   1   5   15  7   6   11  
  Ballistic Cannon         4    | .   .   6   .   14  2   .   .   5   
Peak Build Rating          58   | 6   9   13  21  25  49  52  49  58  
  Average Rating           31   | 4   8   9   18  23  42  50  49  51  
  On Entrance              23   | .   6   8   13  20  24  42  49  49  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 14  32  34  44  53  72  72  63  68  
  Greatest Support         60   | 20  20  46  46  20  36  48  48  60  
  Greatest Overweight (x)  3    | 1   2   1   2   2   3   1   1   1   
  Average Overweight (x)   1    | .   .   .   .   2   1   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   13  15  14  15  15  15  15  15  
  Most Carried             15   | 6   15  13  15  15  15  14  15  15  
  Average Carried          13   | 4   11  10  13  14  14  12  14  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   10  13  15  14  13  14  15  9   

 Class Distribution 
--------------------
 34% | Scavenger-Gunner
 22% | Scavenger-Tank
 21% | Mutant
 15% | Tank
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
             Tank | -8/Materials
   Scavenger-Tank | -8/Garrison
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/DSF

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Min Mat Mat Gar Fac Fac DSF 
Matter Collected           2144 | 187 150 114 278 271 511 50  .   583 
  Remotely                 106  | .   .   .   .   .   .   .   .   106 
Salvage Created            2741 | .   175 53  731 326 794 64  .   598 
  Parts                    141  | .   9   1   39  15  42  .   .   35  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Fac DSF 
Combat Hostiles Destroyed  65   | .   4   1   19  10  17  1   .   13  
  Melee                    1    | .   .   .   1   .   .   .   .   .   
  Guns                     41   | .   4   1   16  5   9   .   .   6   
  Cannons                  19   | .   .   .   .   4   8   1   .   6   
  AOE                      3    | .   .   .   2   1   .   .   .   .   
Classes Destroyed          11   | .   2   .   4   1   3   .   .   1   
  Worker                   1    | .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   1   1   .   .   .   .   
  Swarmer                  14   | .   .   .   7   4   .   .   .   3   
  Cutter                   3    | .   .   .   .   .   3   .   .   .   
  Grunt                    24   | .   4   1   8   2   9   .   .   .   
  Brawler                  2    | .   .   .   1   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   3   2   .   1   .   .   
  Specialist               9    | .   .   .   .   2   2   .   .   5   
  Hunter                   5    | .   .   .   .   .   1   .   .   4   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   2   1   5   4   3   1   .   5   
  Combat Bots Only         5    | .   2   1   3   4   3   1   .   5   
Max Kills in Single Turn   2    | .   1   1   2   1   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Fac  DSF  
Hostile Shots Fired        515  | .    19   25   77   58   74   60   .    202  
  Missed                   141  | .    5    8    23   17   15   20   .    53   
Damage Taken               6020 | .    153  223  794  533  976  276  .    3065 
  Core                     1211 | .    22   36   77   61   141  21   .    853  
  Absorbed by Shields      434  | .    .    .    .    76   148  .    .    210  
  Redirected to Shielding  31   | .    .    .    31   .    .    .    .    .    
  Regen/Repaired (Parts)   375  | .    .    .    225  150  .    .    .    .    
Core Remaining (%)         83   | 100  .    76   80   .    63   97   .    .    
Volleys Fired              167  | .    12   8    38   21   40   5    .    43   
  Largest                  5    | .    2    2    3    4    4    4    .    5    
  Hottest                  304  | .    70   75   163  202  229  261  .    304  
Shots Fired                566  | .    23   16   94   82   147  20   .    184  
  Gun                      418  | .    23   8    94   54   107  15   .    117  
  Cannon                   148  | .    .    8    .    28   40   5    .    67   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  260  | .    11   8    14   38   78   5    .    106  
  Thermal                  229  | .    11   .    28   28   69   15   .    78   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          77   | .    1    8    52   16   .    .    .    .    
  Robot Hit Streak         9    | .    9    4    9    6    5    7    .    8    
  Robot Miss Streak        8    | .    1    5    3    4    8    2    .    6    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           291  | .    18   7    54   42   51   15   .    104  
  Core Hits                119  | .    9    4    31   17   26   3    .    29   
  Critical Kills           2    | .    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    
  Critical Strikes         9    | .    .    .    1    4    3    .    .    1    
    Burn                   5    | .    .    .    1    3    .    .    .    1    
    Destroy                3    | .    .    .    .    .    3    .    .    .    
    Blast                  1    | .    .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5665 | .    220  123  1061 840  1266 293  .    1862 
  Guns                     3696 | .    220  52   939  502  848  195  .    940  
  Cannons                  1783 | .    .    71   .    274  418  98   .    922  
  Explosions               153  | .    .    .    89   64   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  33   | .    .    .    33   .    .    .    .    .    
  Kinetic                  2420 | .    94   71   133  323  614  60   .    1125 
  Thermal                  2512 | .    114  .    377  399  652  233  .    737  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          700  | .    12   52   518  118  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    1    2    .    .    .    
  Average Corruption       1    | .    .    .    2    1    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  36   | .    .    .    15   4    17   .    .    .    
    Message Errors         12   | .    .    .    6    .    6    .    .    .    
    Matter Fused           9    | .    .    .    4    1    4    .    .    .    
    Heat Flow Errors       9    | .    .    .    5    .    4    .    .    .    
    Energy Discharges      3    | .    .    .    .    1    2    .    .    .    
    Parts Fused            1    | .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            19   | .    .    .    .    .    2    .    .    17   
  Projectiles              19   | .    .    .    .    .    2    .    .    17   
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    1    .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    1    .    .    .    .    .    7    
  Secondary                2    | .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      80   | .    .    .    40   40   .    .    .    .    
  Shots                    3    | .    .    .    2    1    .    .    .    .    
  Rammed                   9    | .    .    .    9    .    .    .    .    .    
Targets Rammed             10   | .    1    .    9    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        1769 | .    84   38   564  459  575  439  .    1769 
  Average Temperature      184  | .    43   16   135  162  170  239  .    285  
  Received Heat Transfer   1018 | .    84   150  309  171  208  60   .    36   
  Effects                  63   | .    .    .    15   4    6    2    .    36   
    Shutdowns              21   | .    .    .    4    1    1    1    .    14   
    Energy Bleed           10   | .    .    .    2    1    .    1    .    6    
    Interference           8    | .    .    .    .    1    4    .    .    3    
    Matter Decay           5    | .    .    .    1    .    .    .    .    4    
    Short Circuit          8    | .    .    .    .    1    1    .    .    6    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    .    
    Damage (major)         7    | .    .    .    7    .    .    .    .    .    
    Damage (core)          3    | .    .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    2    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Melted             17   | .    1    .    1    9    1    2    .    3    
  Heat Transferred         5261 | .    333  .    853  1025 1079 483  .    1488 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    2    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Fac DSF 
Peak Influence             995  | .   68  47  410 288 995 581 284 451 
  Initial                  522  | .   .   17  9   108 39  522 284 198 
  Average                  254  | .   38  17  200 150 370 554 284 315 
Maximum Alert Level        3    | .   .   .   2   1   3   2   1   2   
  Low Security (%)         45   | 100 100 100 53  59  30  .   .   2   
  Level 1                  32   | .   .   .   45  40  31  .   100 73  
  Level 2                  16   | .   .   .   1   .   24  100 .   24  
  Level 3                  4    | .   .   .   .   .   13  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   1   
Squads Dispatched          8    | .   1   .   1   3   .   .   .   3   
  Investigation            2    | .   .   .   1   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Gar Fac Fac DSF 
Distress Signals           5    | .   .   .   3   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              90   | .   5   3   33  10  17  2   .   20  
  Peak Tracking Total      5    | .   2   2   5   4   5   1   .   5   
  Tactical Retreats        12   | .   .   .   4   .   2   .   .   6   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Fac DSF 
Traps Triggered            14   | .   2   .   1   .   10  .   .   1   
  Indirectly               1    | .   .   .   1   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Mat Gar Fac Fac DSF 
Machines Disabled          6    | .   .   .   4   1   1   .   .   .   
  Max in Single Turn       2    | .   .   .   2   1   1   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Gar Fac Fac DSF 
Machines Accessed          11   | .   2   .   4   3   .   1   1   .   
  Terminals                7    | .   1   .   3   1   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                32   | .   7   .   9   12  .   2   2   .   
  Successful               23   | .   6   .   7   8   .   1   1   .   
  Failed                   9    | .   1   .   2   4   .   1   1   .   
    Catastrophic           2    | .   1   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   1   .   5   3   2   1   .   .   
  Terminals                13   | .   1   .   5   3   .   2   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   4   8   .   .   .   .   
  Recycling Units          6    | .   6   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Terminal Hacks             5    | .   1   .   2   .   .   1   1   .   
  Record                   2    | .   1   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   1   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   2   7   .   .   .   .   
  Scan Component           5    | .   .   .   1   4   .   .   .   .   
  Repair                   4    | .   .   .   1   3   .   .   .   .   
Recycling Unit Hacks       5    | .   5   .   .   .   .   .   .   .   
  Recycle Component        3    | .   3   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   3   .   .   .   .   .   
  Terminals                3    | .   .   .   3   .   .   .   .   .   
    Track                  3    | .   .   .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   3   2   1   .   1   .   
  Full Trace Events        3    | .   .   .   2   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   1   3   .   .   .   .   
  Time                     114  | .   .   .   26  88  .   .   .   .   
Parts Recycled             3    | .   3   .   .   .   .   .   .   .   
  Recycled Matter          357  | .   357 .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Mat Gar Fac Fac DSF 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Mat Gar Fac Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Gar Fac Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Fac  DSF  
Turns Passed               6826 | 73   552  571  1205 932  2426 374  91   602  
Spaces Moved               2603 | 49   278  293  458  268  843  182  47   185  
  Core                     10   | 10   .    .    .    .    .    .    .    .    
  Treads                   356  | .    .    92   264  .    .    .    .    .    
  Legs                     2237 | 39   278  201  194  268  843  182  47   185  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  260  190  190  190  123  
  Average Speed            215  | 114  172  180  200  260  258  190  190  172  
  Slowest Speed            330  | 190  260  190  260  260  330  190  190  195  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    45   48   46   25   77   7    2    72   
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          26   | .    .    .    6    5    7    4    .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    .    .    2    7    4    .    3    
  AOE                      9    | .    .    .    6    3    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Gar  Fac  Fac  DSF  
Total                      3437 | 65   328  319  665  450  1002 198  48   362  
  Wait                     364  | .    10   .    98   137  34   5    .    80   
  Move                     2592 | 48   277  292  457  268  837  181  47   185  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  112  | 11   16   8    29   7    17   4    1    19   
  Fast Attach              9    | 1    1    .    2    4    .    .    .    1    
  Attach                   67   | 5    4    2    11   5    14   3    .    23   
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     29   | .    1    5    10   3    5    .    .    5    
  Drop                     41   | .    6    4    11   5    9    .    .    6    
  Fire                     167  | .    12   8    38   21   40   5    .    43   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    
  Crush                    9    | .    .    .    9    .    .    .    .    .    
  Escape Stasis            45   | .    .    .    .    .    45   .    .    .    
  Rewire                   1    | .    .    .    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  257 | -10/Materials | Discovered new exit (range 15)
  303 | -10/Materials | Build established: Mutant
  556 | -10/Materials | Discovered new exit (range 14)
  626 | -10/Materials | Entered Mines
  649 | -10/Mines     | Discovered new exit (range 8)
  759 | -10/Mines     | Found a hidden stash of uninstalled traps
 1063 | -10/Mines     | Discovered new exit (range 11)
 1074 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1197 | -10/Mines     | Entered Materials
 1197 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1296 | -9/Materials  | Lost 4 parts (2n2w)
 1775 | -9/Materials  | Build established: Gunner
 2096 | -9/Materials  | Repaired Lrg. Storage Unit
 2127 | -9/Materials  | Build established: Scavenger-Gunner
 2384 | -9/Materials  | Discovered new exit (range 8)
 2402 | -9/Materials  | Entered another Materials area
 2402 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2531 | -8/Materials  | Garrison activated, responded to threat
 2837 | -8/Materials  | Repaired Aluminum Leg
 2864 | -8/Materials  | Repaired Aluminum Leg
 2901 | -8/Materials  | Repaired Broken Aluminum Leg
 2979 | -8/Materials  | Build established: Tank
 3214 | -8/Materials  | Met 7R-MNS
 3334 | -8/Materials  | Identified exit to Garrison
 3334 | -8/Materials  | Entered Garrison
 3508 | -8/Garrison   | Triggered checkpoint
 3517 | -8/Garrison   | Build established: Scavenger-Tank
 3750 | -8/Garrison   | Triggered checkpoint
 3865 | -8/Garrison   | Build established: Tank
 3937 | -8/Garrison   | Discovered new exit (range 10)
 4036 | -8/Garrison   | Triggered checkpoint
 4249 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 4387 | -8/Garrison   | Build established: Scavenger-Tank
 4482 | -8/Garrison   | Triggered checkpoint
 4828 | -8/Garrison   | Triggered checkpoint
 5160 | -8/Garrison   | Build established: Scavenger-Gunner
 5173 | -8/Garrison   | Discovered new exit (range 11)
 5199 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 5264 | -8/Garrison   | Triggered checkpoint
 5320 | -8/Garrison   | Garrison Relay disabled
 5574 | -8/Garrison   | Triggered checkpoint
 5706 | -8/Garrison   | Installed Relay Interface Framework
 5724 | -8/Garrison   | Discovered new exit (range 13)
 5760 | -8/Garrison   | Entered Factory
 5760 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 6086 | -7/Factory    | Discovered new exit (range 15)
 6134 | -7/Factory    | Entered another Factory area
 6134 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 6225 | -6/Factory    | Identified exit to DSF
 6225 | -6/Factory    | Entered DSF
 6295 | -6/DSF        | Additional patrols routed to DSF
 6641 | -6/DSF        | Lost 6 parts (1n1u4w)
 6659 | -6/DSF        | Sterilization system engaged
 6679 | -6/DSF        | Ambient heat levels rising (+10)
 6694 | -6/DSF        | Ambient heat levels rising (+10)
 6709 | -6/DSF        | Ambient heat levels rising (+10)
 6711 | -6/DSF        | Core integrity fell below 50%
 6724 | -6/DSF        | Ambient heat levels rising (+10)
 6736 | -6/DSF        | Lost 6 parts (2p1u3w)
 6739 | -6/DSF        | Ambient heat levels rising (+10)
 6754 | -6/DSF        | Ambient heat levels rising (+10)
 6769 | -6/DSF        | Ambient heat levels rising (+10)
 6784 | -6/DSF        | Ambient heat levels rising (+10)
 6799 | -6/DSF        | Ambient heat levels rising (+10)
 6808 | -6/DSF        | Core integrity fell below 20%
 6814 | -6/DSF        | Ambient heat levels rising (+10)
 6820 | -6/DSF        | Discovered new exit (range 15)
 6828 | -6/DSF        | Core destroyed

 Last Messages 
---------------
Power failure, Mic. Nuclear Core shutdown.
ALERT: Ambient heat levels +10.
Power failure, Lgt. Fission Core shutdown.
Hvy. Assault Rifle broken.
Overheating: Short circuit.
Imp. Heat Sink broken.
Overheating: Short circuit.
Overheating: Energy bleed (-48).
Adv. Assault Cannon broken.
Overheating: Short circuit.
EXIT=FOUND
Power failure, Mic. Nuclear Core shutdown.
Overheating: Energy bleed (-51).
Power failure, Lgt. Fission Core shutdown.
Power failure, Lgt. Nuclear Core shutdown.
Overheating: Energy bleed (-54).
Overheating: Matter decay (-21).
Overheating: System interference.
Coil Gun temporarily disabled. <x2>
Overheating: Core damaged (-85).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ????????????????#########?????????????????????     |
| ????????????###?#==!!!!!#####??#??????????????     |
| ???????"##==#===#==!!!!!#!!!#!!##"""""????????     |
| ??????                             <""????????     |
| ??????                   @          ""????????     |
| ????????????#===###   ###!!!#!!##   ""????????     |
| ????????????????###   ###!!!#????#  ??????????     |
| ????????????????#       #####??###  #?????????     |
| ????????????????#       #???????  "  ?????????     |
| ????????????????#       #??????? "%" ?????????     |
| ????????????????###   ###??????##"" ##????????     |
| ????????????????#!!   !!#??????#     #????????     |
| ????????????????#!!   !!#???????     #????????     |
| ????????????????#!!   !!#????????    ?????????     |
| ????????????????###   ############  ###???????     |
| ?????????????????##   ###]]]#!!!##    #???????     |
| ????????#   #!!!##%   %##]] #!!!##%   ###?????     |
| ?????                           ^^"%  # #?????     |
| ?????               %           ^^[=! " #?????     |
| ?????                      =   [[^!!!%##??????     |
| ?????? ##   #!!!##%%  %""!!!#   ## !%!#???????     |
| ????????# ??#!!!?##   ###!!!"% [## !%=#???????     |
| ????????????###?###   ######"##"#"="###???????     |
| ????????????????#!!   !!???####"  !! #????????     |
| ????????????????#!!   !!??????## %!! #????????     |
| ????????????????#!!   !!???????# =[%[#????????     |
| ????????????????###   "##??????###  ##????????     |
| ????????????????#     !!???????#[ [  #????????     |
| ????????????????#     !!???????#[[ [ #????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          40
Energy Capacity            555
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           4
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
Novice Programmer
Serviceable Loadout
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              InsulatedCompanionWarhead
  Manual?         0
Play Time         01:10:06
  Cumulative      3.6 hours
  Start           2025.01.04 @ 17:08:15
  End             2025.01.04 @ 18:21:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          8
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 8649defe-12cb-4414-aa3f-ea0084737f42