Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 18:21:19 Player: Prince Malik Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2851) 2851 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1351) 1351 TOTAL SCORE: 8142 Bonus ------- High Alert Combat Kills 151 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 76/300 Energy 169/270 System Corruption 0% Temperature Critical (1769) Movement Walking (195) Ox1 Location -6/DSF Parts ------- > --- POWER (4) -------- Light Nuclear Core Micro Nuclear Core Light Fission Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (3) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit > --- WEAPON (5) ------- Heavy Assault Rifle Coil Gun Coil Gun Advanced Assault Cannon Enhanced Gauss Cannon > --- INVENTORY (15) --- Light Treads Improved Treads Medium Storage Unit High-capacity Battery (250) Authchip [R/Combat] Field Laser Gauss Rifle Gauss Rifle Lance Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Shield Generator > --- WEAPON ----------- Particle Gun Advanced Plasma Cannon Gauss Rifle Flak Gun Heavy Machine Gun > --- INVENTORY -------- Light Treads Improved Treads Improved Carbon-fiber Leg Medium Storage Unit High-capacity Battery Recoil Stabilizer Authchip [R/Combat] High-powered Tractor Beam Field Laser Pulse Rifle Lance [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Weapon Shielding Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Fac DSF Slots Evolved 8 | . . . 2 2 . 2 2 . Power 3 | . . . 1 . . 1 1 . Propulsion 1 | . . . . . . 1 . . Utility 1 | . . . . 1 . . . . Weapon 3 | . . . 1 1 . . 1 . Parts Attached 105 | 6 6 7 23 12 19 3 . 29 Power 20 | 1 1 1 4 2 5 2 . 4 Engine 11 | 1 1 1 3 2 2 . . 1 Core 9 | . . . 1 . 3 2 . 3 Reactor . | . . . . . . . . . Propulsion 32 | 2 2 2 10 3 6 1 . 6 Treads 6 | . . 2 4 . . . . . Leg 24 | 2 2 . 4 3 6 1 . 6 Wheel 2 | . . . 2 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 2 1 4 2 2 . . 5 Device 13 | . 1 1 2 2 2 . . 5 Storage 3 | 1 1 . 1 . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 36 | 2 1 3 5 5 6 . . 14 Energy Gun 15 | 1 1 1 5 2 3 . . 2 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 14 | 1 . 1 . 1 2 . . 9 Ballistic Cannon 6 | . . 1 . 2 . . . 3 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 29 | . . . 6 2 2 1 . 18 Power 6 | . . . . . 1 1 . 4 Propulsion 6 | . . . 2 . . . . 4 Utility 3 | . . . . . . . . 3 Weapon 14 | . . . 4 2 1 . . 7 Highest Loss Streak 6 | . . . 4 1 1 1 . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 91 95 94 98 99 99 86 83 Engine 10 | . 14 14 18 9 7 7 6 1 Core 7 | . . . 3 9 10 14 13 14 Treads 2 | . . 7 10 . . . . . Leg 17 | . 27 20 10 17 17 23 20 18 Device 14 | . 9 14 10 17 17 15 13 12 Storage 9 | . 14 14 10 9 9 7 6 6 Energy Gun 14 | . 13 14 26 15 11 15 13 8 Energy Cannon 3 | . . . . . 6 7 6 3 Ballistic Gun 9 | . 11 2 1 5 15 7 6 11 Ballistic Cannon 4 | . . 6 . 14 2 . . 5 Peak Build Rating 58 | 6 9 13 21 25 49 52 49 58 Average Rating 31 | 4 8 9 18 23 42 50 49 51 On Entrance 23 | . 6 8 13 20 24 42 49 49 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 14 32 34 44 53 72 72 63 68 Greatest Support 60 | 20 20 46 46 20 36 48 48 60 Greatest Overweight (x) 3 | 1 2 1 2 2 3 1 1 1 Average Overweight (x) 1 | . . . . 2 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 14 15 15 15 15 15 Most Carried 15 | 6 15 13 15 15 15 14 15 15 Average Carried 13 | 4 11 10 13 14 14 12 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 10 13 15 14 13 14 15 9 Class Distribution -------------------- 34% | Scavenger-Gunner 22% | Scavenger-Tank 21% | Mutant 15% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Fac DSF Matter Collected 2144 | 187 150 114 278 271 511 50 . 583 Remotely 106 | . . . . . . . . 106 Salvage Created 2741 | . 175 53 731 326 794 64 . 598 Parts 141 | . 9 1 39 15 42 . . 35 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Fac DSF Combat Hostiles Destroyed 65 | . 4 1 19 10 17 1 . 13 Melee 1 | . . . 1 . . . . . Guns 41 | . 4 1 16 5 9 . . 6 Cannons 19 | . . . . 4 8 1 . 6 AOE 3 | . . . 2 1 . . . . Classes Destroyed 11 | . 2 . 4 1 3 . . 1 Worker 1 | . 1 . . . . . . . Tunneler 2 | . . . 1 1 . . . . Swarmer 14 | . . . 7 4 . . . 3 Cutter 3 | . . . . . 3 . . . Grunt 24 | . 4 1 8 2 9 . . . Brawler 2 | . . . 1 . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 6 | . . . 3 2 . 1 . . Specialist 9 | . . . . 2 2 . . 5 Hunter 5 | . . . . . 1 . . 4 Heavy 1 | . . . . . . . . 1 Best Kill Streak 5 | . 2 1 5 4 3 1 . 5 Combat Bots Only 5 | . 2 1 3 4 3 1 . 5 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 1 . . . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Fac Fac DSF Hostile Shots Fired 515 | . 19 25 77 58 74 60 . 202 Missed 141 | . 5 8 23 17 15 20 . 53 Damage Taken 6020 | . 153 223 794 533 976 276 . 3065 Core 1211 | . 22 36 77 61 141 21 . 853 Absorbed by Shields 434 | . . . . 76 148 . . 210 Redirected to Shielding 31 | . . . 31 . . . . . Regen/Repaired (Parts) 375 | . . . 225 150 . . . . Core Remaining (%) 83 | 100 . 76 80 . 63 97 . . Volleys Fired 167 | . 12 8 38 21 40 5 . 43 Largest 5 | . 2 2 3 4 4 4 . 5 Hottest 304 | . 70 75 163 202 229 261 . 304 Shots Fired 566 | . 23 16 94 82 147 20 . 184 Gun 418 | . 23 8 94 54 107 15 . 117 Cannon 148 | . . 8 . 28 40 5 . 67 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 260 | . 11 8 14 38 78 5 . 106 Thermal 229 | . 11 . 28 28 69 15 . 78 Explosive . | . . . . . . . . . Electromagnetic 77 | . 1 8 52 16 . . . . Robot Hit Streak 9 | . 9 4 9 6 5 7 . 8 Robot Miss Streak 8 | . 1 5 3 4 8 2 . 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 291 | . 18 7 54 42 51 15 . 104 Core Hits 119 | . 9 4 31 17 26 3 . 29 Critical Kills 2 | . . . . . 2 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 9 | . . . 1 4 3 . . 1 Burn 5 | . . . 1 3 . . . 1 Destroy 3 | . . . . . 3 . . . Blast 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5665 | . 220 123 1061 840 1266 293 . 1862 Guns 3696 | . 220 52 939 502 848 195 . 940 Cannons 1783 | . . 71 . 274 418 98 . 922 Explosions 153 | . . . 89 64 . . . . Melee . | . . . . . . . . . Ramming 33 | . . . 33 . . . . . Kinetic 2420 | . 94 71 133 323 614 60 . 1125 Thermal 2512 | . 114 . 377 399 652 233 . 737 Explosive . | . . . . . . . . . Electromagnetic 700 | . 12 52 518 118 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 1 2 . . . Average Corruption 1 | . . . 2 1 1 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 36 | . . . 15 4 17 . . . Message Errors 12 | . . . 6 . 6 . . . Matter Fused 9 | . . . 4 1 4 . . . Heat Flow Errors 9 | . . . 5 . 4 . . . Energy Discharges 3 | . . . . 1 2 . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 1 | . . . . 1 . . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 19 | . . . . . 2 . . 17 Projectiles 19 | . . . . . 2 . . 17 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 10 | . . 1 . . . . . 9 Impact . | . . . . . . . . . Kinetic 8 | . . 1 . . . . . 7 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 80 | . . . 40 40 . . . . Shots 3 | . . . 2 1 . . . . Rammed 9 | . . . 9 . . . . . Targets Rammed 10 | . 1 . 9 . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1769 | . 84 38 564 459 575 439 . 1769 Average Temperature 184 | . 43 16 135 162 170 239 . 285 Received Heat Transfer 1018 | . 84 150 309 171 208 60 . 36 Effects 63 | . . . 15 4 6 2 . 36 Shutdowns 21 | . . . 4 1 1 1 . 14 Energy Bleed 10 | . . . 2 1 . 1 . 6 Interference 8 | . . . . 1 4 . . 3 Matter Decay 5 | . . . 1 . . . . 4 Short Circuit 8 | . . . . 1 1 . . 6 Damage (minor) 1 | . . . 1 . . . . . Damage (major) 7 | . . . 7 . . . . . Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 17 | . 1 . 1 9 1 2 . 3 Heat Transferred 5261 | . 333 . 853 1025 1079 483 . 1488 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Fac DSF Peak Influence 995 | . 68 47 410 288 995 581 284 451 Initial 522 | . . 17 9 108 39 522 284 198 Average 254 | . 38 17 200 150 370 554 284 315 Maximum Alert Level 3 | . . . 2 1 3 2 1 2 Low Security (%) 45 | 100 100 100 53 59 30 . . 2 Level 1 32 | . . . 45 40 31 . 100 73 Level 2 16 | . . . 1 . 24 100 . 24 Level 3 4 | . . . . . 13 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Squads Dispatched 8 | . 1 . 1 3 . . . 3 Investigation 2 | . . . 1 1 . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . . 1 . . . 3 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Fac Fac DSF Distress Signals 5 | . . . 3 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 5 3 33 10 17 2 . 20 Peak Tracking Total 5 | . 2 2 5 4 5 1 . 5 Tactical Retreats 12 | . . . 4 . 2 . . 6 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Fac DSF Traps Triggered 14 | . 2 . 1 . 10 . . 1 Indirectly 1 | . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Fac DSF Machines Disabled 6 | . . . 4 1 1 . . . Max in Single Turn 2 | . . . 2 1 1 . . . Garrison Relay 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Fac Fac DSF Machines Accessed 11 | . 2 . 4 3 . 1 1 . Terminals 7 | . 1 . 3 1 . 1 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 32 | . 7 . 9 12 . 2 2 . Successful 23 | . 6 . 7 8 . 1 1 . Failed 9 | . 1 . 2 4 . 1 1 . Catastrophic 2 | . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . 1 . 5 3 2 1 . . Terminals 13 | . 1 . 5 3 . 2 2 . Fabricators . | . . . . . . . . . Repair Stations 12 | . . . 4 8 . . . . Recycling Units 6 | . 6 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 5 | . 1 . 2 . . 1 1 . Record 2 | . 1 . 1 . . . . . Open DSF 2 | . . . . . . 1 1 . Reprogram Traps 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . . . 2 7 . . . . Scan Component 5 | . . . 1 4 . . . . Repair 4 | . . . 1 3 . . . . Recycling Unit Hacks 5 | . 5 . . . . . . . Recycle Component 3 | . 3 . . . . . . . Process 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks 3 | . . . 3 . . . . . Terminals 3 | . . . 3 . . . . . Track 3 | . . . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 3 2 1 . 1 . Full Trace Events 3 | . . . 2 1 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . 1 3 . . . . Time 114 | . . . 26 88 . . . . Parts Recycled 3 | . 3 . . . . . . . Recycled Matter 357 | . 357 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Fac DSF Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . Machine Destruction 4 | . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Fac Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Fac Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Fac DSF Turns Passed 6826 | 73 552 571 1205 932 2426 374 91 602 Spaces Moved 2603 | 49 278 293 458 268 843 182 47 185 Core 10 | 10 . . . . . . . . Treads 356 | . . 92 264 . . . . . Legs 2237 | 39 278 201 194 268 843 182 47 185 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 260 190 190 190 123 Average Speed 215 | 114 172 180 200 260 258 190 190 172 Slowest Speed 330 | 190 260 190 260 260 330 190 190 195 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 45 48 46 25 77 7 2 72 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 26 | . . . 6 5 7 4 . 4 Melee . | . . . . . . . . . Projectile 16 | . . . . 2 7 4 . 3 AOE 9 | . . . 6 3 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Fac Fac DSF Total 3437 | 65 328 319 665 450 1002 198 48 362 Wait 364 | . 10 . 98 137 34 5 . 80 Move 2592 | 48 277 292 457 268 837 181 47 185 Hop . | . . . . . . . . . Pick Up 112 | 11 16 8 29 7 17 4 1 19 Fast Attach 9 | 1 1 . 2 4 . . . 1 Attach 67 | 5 4 2 11 5 14 3 . 23 Detach . | . . . . . . . . . Swap 29 | . 1 5 10 3 5 . . 5 Drop 41 | . 6 4 11 5 9 . . 6 Fire 167 | . 12 8 38 21 40 5 . 43 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush 9 | . . . 9 . . . . . Escape Stasis 45 | . . . . . 45 . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 14) 626 | -10/Materials | Entered Mines 649 | -10/Mines | Discovered new exit (range 8) 759 | -10/Mines | Found a hidden stash of uninstalled traps 1063 | -10/Mines | Discovered new exit (range 11) 1074 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1197 | -10/Mines | Entered Materials 1197 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1296 | -9/Materials | Lost 4 parts (2n2w) 1775 | -9/Materials | Build established: Gunner 2096 | -9/Materials | Repaired Lrg. Storage Unit 2127 | -9/Materials | Build established: Scavenger-Gunner 2384 | -9/Materials | Discovered new exit (range 8) 2402 | -9/Materials | Entered another Materials area 2402 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2531 | -8/Materials | Garrison activated, responded to threat 2837 | -8/Materials | Repaired Aluminum Leg 2864 | -8/Materials | Repaired Aluminum Leg 2901 | -8/Materials | Repaired Broken Aluminum Leg 2979 | -8/Materials | Build established: Tank 3214 | -8/Materials | Met 7R-MNS 3334 | -8/Materials | Identified exit to Garrison 3334 | -8/Materials | Entered Garrison 3508 | -8/Garrison | Triggered checkpoint 3517 | -8/Garrison | Build established: Scavenger-Tank 3750 | -8/Garrison | Triggered checkpoint 3865 | -8/Garrison | Build established: Tank 3937 | -8/Garrison | Discovered new exit (range 10) 4036 | -8/Garrison | Triggered checkpoint 4249 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4387 | -8/Garrison | Build established: Scavenger-Tank 4482 | -8/Garrison | Triggered checkpoint 4828 | -8/Garrison | Triggered checkpoint 5160 | -8/Garrison | Build established: Scavenger-Gunner 5173 | -8/Garrison | Discovered new exit (range 11) 5199 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5264 | -8/Garrison | Triggered checkpoint 5320 | -8/Garrison | Garrison Relay disabled 5574 | -8/Garrison | Triggered checkpoint 5706 | -8/Garrison | Installed Relay Interface Framework 5724 | -8/Garrison | Discovered new exit (range 13) 5760 | -8/Garrison | Entered Factory 5760 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6086 | -7/Factory | Discovered new exit (range 15) 6134 | -7/Factory | Entered another Factory area 6134 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6225 | -6/Factory | Identified exit to DSF 6225 | -6/Factory | Entered DSF 6295 | -6/DSF | Additional patrols routed to DSF 6641 | -6/DSF | Lost 6 parts (1n1u4w) 6659 | -6/DSF | Sterilization system engaged 6679 | -6/DSF | Ambient heat levels rising (+10) 6694 | -6/DSF | Ambient heat levels rising (+10) 6709 | -6/DSF | Ambient heat levels rising (+10) 6711 | -6/DSF | Core integrity fell below 50% 6724 | -6/DSF | Ambient heat levels rising (+10) 6736 | -6/DSF | Lost 6 parts (2p1u3w) 6739 | -6/DSF | Ambient heat levels rising (+10) 6754 | -6/DSF | Ambient heat levels rising (+10) 6769 | -6/DSF | Ambient heat levels rising (+10) 6784 | -6/DSF | Ambient heat levels rising (+10) 6799 | -6/DSF | Ambient heat levels rising (+10) 6808 | -6/DSF | Core integrity fell below 20% 6814 | -6/DSF | Ambient heat levels rising (+10) 6820 | -6/DSF | Discovered new exit (range 15) 6828 | -6/DSF | Core destroyed Last Messages --------------- Power failure, Mic. Nuclear Core shutdown. ALERT: Ambient heat levels +10. Power failure, Lgt. Fission Core shutdown. Hvy. Assault Rifle broken. Overheating: Short circuit. Imp. Heat Sink broken. Overheating: Short circuit. Overheating: Energy bleed (-48). Adv. Assault Cannon broken. Overheating: Short circuit. EXIT=FOUND Power failure, Mic. Nuclear Core shutdown. Overheating: Energy bleed (-51). Power failure, Lgt. Fission Core shutdown. Power failure, Lgt. Nuclear Core shutdown. Overheating: Energy bleed (-54). Overheating: Matter decay (-21). Overheating: System interference. Coil Gun temporarily disabled. Overheating: Core damaged (-85). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????#########????????????????????? | | ????????????###?#==!!!!!#####??#?????????????? | | ???????"##==#===#==!!!!!#!!!#!!##"""""???????? | | ?????? <""???????? | | ?????? @ ""???????? | | ????????????#===### ###!!!#!!## ""???????? | | ????????????????### ###!!!#????# ?????????? | | ????????????????# #####??### #????????? | | ????????????????# #??????? " ????????? | | ????????????????# #??????? "%" ????????? | | ????????????????### ###??????##"" ##???????? | | ????????????????#!! !!#??????# #???????? | | ????????????????#!! !!#??????? #???????? | | ????????????????#!! !!#???????? ????????? | | ????????????????### ############ ###??????? | | ?????????????????## ###]]]#!!!## #??????? | | ????????# #!!!##% %##]] #!!!##% ###????? | | ????? ^^"% # #????? | | ????? % ^^[=! " #????? | | ????? = [[^!!!%##?????? | | ?????? ## #!!!##%% %""!!!# ## !%!#??????? | | ????????# ??#!!!?## ###!!!"% [## !%=#??????? | | ????????????###?### ######"##"#"="###??????? | | ????????????????#!! !!???####" !! #???????? | | ????????????????#!! !!??????## %!! #???????? | | ????????????????#!! !!???????# =[%[#???????? | | ????????????????### "##??????### ##???????? | | ????????????????# !!???????#[ [ #???????? | | ????????????????# !!???????#[[ [ #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 40 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Novice Programmer Serviceable Loadout True Hacker Challenges ------------ None Game ------ Seed InsulatedCompanionWarhead Manual? 0 Play Time 01:10:06 Cumulative 3.6 hours Start 2025.01.04 @ 17:08:15 End 2025.01.04 @ 18:21:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 8649defe-12cb-4414-aa3f-ea0084737f42