Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.08 @ 14:37:13 Player: Minty Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (93) 465 Value Destroyed (2965) 2965 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (226) 226 TOTAL SCORE: 5616 Bonus ------- High Alert Combat Kills 26 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 265/265 System Corruption 1% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Small Storage Unit Advanced Visual Processing Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Cesium-ion Thruster Improved VTOL Module Relay Coupler [NC] (29) Relay Coupler [Grunt] (28) Relay Coupler [Grunt] (29) Relay Coupler [Specialist] (23) Relay Coupler [Hunter] (16) Relay Coupler [Heavy] (14) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Cooling System Advanced Visual Processing Unit Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Improved Ion Engine Cesium-ion Thruster Improved VTOL Module Small Storage Unit Heavy Particle Gun [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 55 | . 8 11 17 19 Power 6 | . 1 2 . 3 Engine 5 | . 1 2 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | . 2 3 3 5 Treads 5 | . 2 3 . . Leg 5 | . . . . 5 Wheel . | . . . . . Hover 2 | . . . 2 . Flight 1 | . . . 1 . Utility 22 | . 2 3 11 6 Device 8 | . 1 1 2 4 Storage 1 | . . . 1 . Processor 4 | . . 2 2 . Hackware 4 | . . . 4 . Protection 5 | . 1 . 2 2 Artifact . | . . . . . Weapon 14 | . 3 3 3 5 Energy Gun 9 | . . 3 3 3 Energy Cannon . | . . . . . Ballistic Gun 3 | . 1 . . 2 Ballistic Cannon 2 | . 2 . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 3 3 . Parts Lost 17 | . . . . 17 Power 1 | . . . . 1 Propulsion 6 | . . . . 6 Utility 5 | . . . . 5 Weapon 5 | . . . . 5 Highest Loss Streak 4 | . . . . 4 To Critical Strikes . | . . . . . Average Backups 7 | . 7 7 7 7 Power . | . . . 1 . Propulsion 1 | . 4 . 1 2 Utility 4 | . 1 4 4 4 Weapon . | . 1 . 1 . Tool/Special . | . . . . . Unused Backups 23 | . 5 7 1 10 Power 2 | . 2 . . . Propulsion 5 | . 1 1 1 2 Utility 12 | . . 4 . 8 Weapon 3 | . 2 1 . . Tool/Special 1 | . . 1 . . Average Slot Usage (%) 95 | . 90 99 99 90 Engine 9 | . 14 11 9 7 Treads 10 | . 12 22 10 . Leg 7 | . 15 . . 15 Hover 2 | . . . 7 1 Device 11 | . 3 5 8 19 Storage 9 | . 14 11 7 7 Processor 15 | . . 21 23 9 Hackware 6 | . . . 8 11 Protection 3 | . 1 5 4 . Energy Gun 12 | . 2 11 18 13 Ballistic Gun 3 | . 21 . . 3 Ballistic Cannon 3 | . 4 10 . . Peak Build Rating 39 | . 11 23 39 39 Average Rating 23 | . 6 18 30 28 On Entrance 17 | 6 6 11 23 39 Naked Turns . | . . . . . Heaviest Build 28 | 12 23 27 26 28 Greatest Support 43 | 20 40 43 43 22 Greatest Overweight (x) 6 | . . . 3 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 Average Capacity 7 | . 8 8 7 7 Most Carried 8 | . 8 8 8 8 Average Carried 7 | . 7 7 7 7 Final Capacity 8 | 8 8 8 5 8 Final Carried 8 | 6 8 8 5 8 Class Distribution -------------------- 58% | Mutant 32% | Scavenger-Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1293 | 147 203 458 206 279 Remotely . | . . . . . Salvage Created 3247 | . 324 965 1336 622 Parts 164 | . 25 49 56 34 Haulers Intercepted 9 | . 1 4 4 . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 59 | . 4 20 19 16 Guns 46 | . 4 8 18 16 Cannons 12 | . . 12 . . Classes Destroyed 13 | . 5 6 . 2 Worker 11 | . 1 4 6 . Builder 2 | . 2 . . . Hauler 9 | . 1 4 4 . Recycler 6 | . 1 1 4 . Mechanic 1 | . . 1 . . Operator 2 | . . 1 1 . Watcher 3 | . . 1 2 . Swarmer 18 | . . 5 8 5 Grunt 26 | . 4 9 8 5 Brawler 4 | . . 2 2 . Sentry 7 | . . 4 1 2 Specialist 1 | . . . . 1 Programmer 3 | . . . . 3 Best Kill Streak 10 | . 4 7 10 5 Combat Bots Only 6 | . 2 6 5 5 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging 1 | . . 1 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 417 | . 25 78 97 217 Missed 127 | . 8 19 46 54 Hits 290 | . 17 59 51 163 Projectile 290 | . 17 59 51 163 Critical Strikes 9 | . . 1 5 3 Damage Taken 3612 | . 298 595 742 1977 Core 681 | . 52 79 115 435 Absorbed by Shields 85 | . . . . 85 Core Remaining (%) 86 | 100 79 80 . . Volleys Fired 247 | . 21 57 75 94 Largest 2 | . 2 2 2 2 Hottest 122 | . 60 122 122 120 Shots Fired 464 | . 42 114 150 158 Gun 410 | . 42 60 150 158 Cannon 54 | . . 54 . . Launcher . | . . . . . Special . | . . . . . Kinetic 121 | . 41 54 . 26 Thermal 342 | . . 60 150 132 Explosive . | . . . . . Electromagnetic 1 | . 1 . . . Robot Hit Streak 16 | . 7 16 10 8 Robot Miss Streak 5 | . 2 4 3 5 Penetration Max . | . . . . . Secondary Targets 10 | . 1 1 5 3 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 278 | . 28 79 96 75 Core Hits 124 | . 14 32 46 32 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 32 | . . 12 13 7 Burn 28 | . . 8 13 7 Blast 4 | . . 4 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5521 | . 392 1737 1986 1406 Guns 4617 | . 392 834 1985 1406 Cannons 872 | . . 872 . . Explosions . | . . . . . Melee . | . . . . . Ramming 32 | . . 31 1 . Kinetic 1441 | . 392 872 . 177 Thermal 4048 | . . 834 1985 1229 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . 1 Average Corruption 1 | . 2 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . 1 . . 9 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . 1 . . . Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 8 | . . 8 . . Impact 1 | . . 1 . . Kinetic 7 | . . 7 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 11 | . . 10 1 . Targets Rammed 12 | . . 11 1 . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 231 | . 231 72 19 . Average Temperature 28 | . 103 22 4 . Received Heat Transfer 945 | . 102 213 270 360 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 32 | . . 6 15 11 Heat Transferred 9597 | . . 2109 4736 2752 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 45 | . 100 79 39 8 Level 1 38 | . . 20 60 46 Level 2 16 | . . . . 45 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 599 | . 84 318 373 599 Initial 133 | . . 3 133 79 Average 246 | . 39 162 233 376 Influence Increases 2061 | . 130 650 631 650 Destroy 0b10 Robot/C 1180 | . 80 400 380 320 Destroy 0b10 Robot/NC 170 | . 25 60 85 . Destroy Leader 194 | . 12 110 62 10 Successful Hack 41 | . 12 15 14 . Disable Machine 75 | . . . 75 . Anti-Garrison Action 250 | . . . . 250 Destroy Structure 46 | . 1 5 . 40 Lose Combat Pursuer 105 | . . 60 15 30 Influence Decreases 1542 | . 120 342 827 253 Entered New Map 235 | . . 7 185 43 Time Decay 797 | . 120 335 342 . Lost Part 170 | . . . . 170 Lost Ally 40 | . . . . 40 Purge Threat 300 | . . . 300 . Squads Dispatched 6 | . 1 4 1 . Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 4 | . 1 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . . 4 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | . 6 45 30 24 Peak Tracking Total 6 | . 2 6 6 6 Tactical Retreats 5 | . . 3 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 8 | . 2 . . 6 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 9 | . . . 5 4 Max in Single Turn 1 | . . . 1 1 Garrison Relay 4 | . . . . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 15 | . 2 3 8 2 Terminals 13 | . 2 3 6 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 48 | . 5 10 29 4 Successful 26 | . 2 4 19 1 Failed 20 | . 2 6 9 3 Catastrophic 6 | . . 1 4 1 Database Lockouts 2 | . 1 . 1 . Manual 38 | . 6 7 24 1 Terminals 45 | . 5 10 26 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . 1 . Terminal Hacks 16 | . 2 4 9 1 Robot Analysis 2 | . 1 . 1 . Prototype ID Bank 1 | . . 1 . . Level Access Points 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . . . 1 Terminal Index 2 | . 1 . 1 . Garrison Index 1 | . . . 1 . Alert Level 2 | . . 1 1 . Unreport Threat 2 | . . . 2 . Zone Layout 3 | . . . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 7 | . . . 7 . Terminals 7 | . . . 7 . Track 1 | . . . 1 . Botnet 4 | . . . 4 . Disrupt 1 | . . . 1 . Skim 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 14 | . 2 3 7 2 Full Trace Events 3 | . . 2 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 14 | . . . . 14 Machine Destruction 14 | . . . . 14 Fabnet Peak Effective % . | . . . . . Robots Rewired 3 | . . . . 3 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 3 | . . . . 3 Largest Group 1 | . . . . 1 Highest-Rated Group 14 | . . . . 14 Highest-Rated Ally 14 | . . . . 14 Total Orders . | . . . . . Ally Attacks 3 | . . . . 3 Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1835 | . . . 749 1086 Optics 1835 | . . . 749 1086 Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2994 | . 303 831 774 1086 Spaces Moved 1633 | 1 155 380 469 628 Core 1 | . . . . 1 Treads 648 | . 76 380 192 . Legs 679 | 1 79 . . 599 Wheels . | . . . . . Hover 305 | . . . 277 28 Flight . | . . . . . Fastest Speed 46 | 120 120 160 46 46 Average Speed 125 | 120 139 160 106 115 Slowest Speed 350 | 120 160 160 250 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 2 29 38 43 73 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . 2 . . Melee . | . . . . . Projectile 2 | . . 2 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2105 | . 201 487 594 823 Wait 34 | . 1 4 6 23 Move 1630 | . 154 379 469 628 Hop . | . . . . . Pick Up 33 | . 9 11 5 8 Fast Attach 18 | . 1 . 3 14 Attach 13 | . 2 3 6 2 Detach 4 | . . . 4 . Swap 34 | . 5 9 13 7 Drop 41 | . 8 13 12 8 Fire 247 | . 21 57 75 94 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 12 | . . 11 1 . Escape Stasis 20 | . . . . 20 Rewire 19 | . . . . 19 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: [Fac] / [*Sto] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 16) 244 | -10/Materials | Central database locked down 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Utility x2 326 | -9/Materials | Build established: Mutant 663 | -9/Materials | Discovered new exit (range 6) 955 | -9/Materials | Identified exit to Mines 955 | -9/Materials | Identified exit to Materials 1135 | -9/Materials | Entered another Materials area 1135 | -8/Materials | Evolved 2 slots: Utility x2 1436 | -8/Materials | Discovered new exit (range 10) 1848 | -8/Materials | Central database locked down 1869 | -8/Materials | Discovered new exit (range 20) 1909 | -8/Materials | Identified exit to Garrison 1909 | -8/Materials | Entered Garrison 2062 | -8/Garrison | Triggered checkpoint 2063 | -8/Garrison | Lost 4 parts (1n3u) 2087 | -8/Garrison | Garrison Relay disabled 2253 | -8/Garrison | Triggered checkpoint 2287 | -8/Garrison | Triggered checkpoint 2299 | -8/Garrison | Core integrity fell below 50% 2377 | -8/Garrison | Garrison Relay disabled 2406 | -8/Garrison | Build established: Scavenger-Mutant 2410 | -8/Garrison | Discovered new exit (range 12) 2475 | -8/Garrison | Triggered checkpoint 2532 | -8/Garrison | Lost 3 parts (1n1u1w) 2635 | -8/Garrison | Discovered new exit (range 11) 2661 | -8/Garrison | Garrison Relay disabled 2681 | -8/Garrison | Triggered checkpoint 2837 | -8/Garrison | Garrison Relay disabled 2911 | -8/Garrison | Triggered checkpoint 2938 | -8/Garrison | Discovered new exit (range 14) 2984 | -8/Garrison | Core integrity fell below 20% 2995 | -8/Garrison | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- 02977_ Attempting to rewire E-15 Imp. 02979_ E-15 Imp rewired. 02979_ Particle Gun destroyed. 02981_ Attempting to rewire E-15 Imp. 02981_ Imp 3a destroyed. 02982_ Attempting to rewire E-15 Imp. 02982_ E-15 Imp rewired. 02983_ Attempting to rewire E-15 Imp. 02983_ X-57 Shotgunner Hrd. Medium Armor Plating blown off. 02983_ X-57 Shotgunner Nuclear Core blown off. 02983_ X-57 Shotgunner Shotgun blown off. 02983_ X-57 Shotgunner VSS Leg blown off. 02983_ Imp 3b destroyed. 02984_ Attempting to rewire E-15 Imp. 02986_ E-15 Imp rewired. 02987_ Attempting to rewire E-15 Imp. 02989_ VSS Leg destroyed. 02989_ Imp 3c destroyed. 02990_ Attempting to rewire E-15 Imp. 02995_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# +?? | | ???????????????????????????????# +?? | | ???????????????????????????????# ##? | | ???????????????????????????????# T#? | | ???????????????????????????????# ##? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# ### | | ???????????????????????????????# | | ???????????????????????????????# ^ | | ???????????????????????????????# ^^ | | ???????????????????????????????####### | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????####????????????????????? | | ???????#######**#????????????????????? | | ???????#" x%###################### | | ???????#"T"###x=! | | ???????#####e=%=#+############### | | ???????????#!@*=# #?????????????# ### | | ???????????###### #?????????????# #?? | | ????????????????# #?????????????# #?? | | ????????????????# #?????????????# #?? | | ????????????????# #????#####????# #?? | | ????????????????# #????#! !#????# #?? | | ????????????????# #????#! !#????# #?? | | ??????????## ### ####### ####### ##+ | | ??????????# + | | ??????????# ##### | | ??????????? ?????# ########### ###+ | | ??????????" ??????# #?????????# #??? | | ??????????"????????# #?????????# #??? | | ???????????????????# ?????????# #??? | | ???????????????????# #????????# #??+ | | ???????????????????# #????????# ??? | | ???????????????????# #????????###??? | | ???????????????????# #?????????????? | | ???????????????????# ##?????????????? | | ???????????????????# #??????????????? | | ??????????????????? #??????????????? | | ???????????????????< #??????????????? | | ??????????????????? #??????????????? | | ???????????????????####??????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 40 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticRemoteSpecial Manual? 0 Play Time 00:21:16 Cumulative 1095.2 hours Start 2025.06.08 @ 14:21:14 End 2025.06.08 @ 14:37:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1351 Rogue 1067 Adventurer 124 Explorer 160 Win Type - Total 49 Types 35/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 87 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32bf8b5e-98fa-405a-a880-450cef1a7a52