Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.27 @ 19:18:51 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (252) 1260 Value Destroyed (11095) 11095 Prototype IDs (307) 6140 Alien Tech Used (15) 3000 Bonus (53771) 53771 TOTAL SCORE: 85966 Bonus ------- High Alert Combat Kills 188 Follower Combat Kills 4230 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2092 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -2939 Cogmind --------- Core Integrity 856/1600 Matter 360/425 Energy 446/490 System Corruption 0% +Membrane Temperature Cool (20) Movement Hovering (17) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (8) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (14) ----- Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler Experimental Reaction Control System Advanced Phase Shifter Zionite Weapon Casing Centrium Heavy Armor Plating Zionite Shade Armor AEGIS Remote Shield > --- WEAPON (2) ------- Vortex Shotgun Vortex Shotgun > --- INVENTORY (5) ---- Zionite Biocell Array (750) High-powered Transdimensional Reconstructor Null Cannon Zionite Alpha Cannon Mk. II Sigix Corpse Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler Experimental Reaction Control System Advanced Phase Shifter Improved Utility Shielding Zionite Weapon Casing Centrium Heavy Armor Plating Zionite Shade Armor AEGIS Remote Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Experimental Energy Well Zionite Biocell Array Zionite Shade Armor Null Cannon Sigix Corpse [Rating: 237] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Utility Experimental Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Artifact Microwarp Drive Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Null Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Mini Smartbomb Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . Utility 12 | . . . 1 . . . 5 . . . . 1 . . . . 1 . . . . . . 1 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 255 | 8 17 2 18 1 8 5 26 10 . . 2 10 1 1 2 1 17 . 14 1 . 8 . 14 9 7 6 4 10 48 5 Power 29 | 1 2 . 1 . . 1 1 1 . . . 2 . . . . 1 . 1 . . 2 . 2 2 1 3 . 3 5 . Engine 7 | 1 2 . 1 . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . 1 . . Reactor 18 | . . . . . . . . . . . . . . . . . 1 . 1 . . 2 . 1 2 1 3 . 2 5 . Propulsion 65 | 2 5 2 10 . 2 2 6 5 . . . 2 . . . . 5 . 4 . . . . 4 1 1 . 2 . 11 1 Treads 26 | 2 1 2 10 . 2 2 6 1 . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 34 | . . . . . . . . 4 . . . 2 . . . . 5 . 4 . . . . 4 1 1 . 2 . 11 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 106 | 2 3 . 5 1 4 . 12 3 . . 1 5 1 1 2 . 8 . 9 1 . 2 . 6 1 3 1 2 4 27 2 Device 45 | 2 1 . 2 . . . 3 1 . . . 2 . 1 1 . 3 . 6 . . . . 5 . 3 . . 3 11 1 Storage 7 | . 2 . . . . . . 1 . . . . . . 1 . . . 1 . . . . . . . 1 . . 1 . Processor 16 | . . . . . 4 . 2 . . . . 1 . . . . 1 . . . . . . 1 . . . . . 7 . Hackware 10 | . . . 1 . . . 2 . . . . 1 . . . . 2 . . . . . . . 1 . . . . 3 . Protection 26 | . . . 2 1 . . 5 1 . . 1 1 1 . . . 2 . 2 1 . 2 . . . . . . 1 5 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 55 | 3 7 . 2 . 2 2 7 1 . . 1 1 . . . 1 3 . . . . 4 . 2 5 2 2 . 3 5 2 Energy Gun 8 | 2 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Energy Cannon 9 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 . . 3 . 1 Ballistic Gun 16 | 1 . . 2 . . 1 4 1 . . 1 1 . . . . 3 . . . . . . 1 1 . . . . . . Ballistic Cannon 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Launcher 6 | . 1 . . . 2 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 . . . . 1 1 Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 2 . 6 . . . . . . . . . 3 . 1 . 2 . 1 3 . . 2 . 1 . . 7 1 Parts Lost 23 | 2 1 . . . . . 9 . . . . 1 . . . . 2 . 1 . . . . . 1 . 2 2 . 1 1 Power 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Propulsion 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . 1 . . . Utility 12 | 1 . . . . . . 5 . . . . . . . . . 1 . 1 . . . . . . . 1 1 . 1 1 Weapon 3 | 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | 1 1 . . . . . 4 . . . . 1 . . . . 1 . 1 . . . . . 1 . 1 2 . 1 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Backups 17 | 6 17 25 24 25 24 24 24 16 15 15 15 14 15 15 14 15 14 14 13 14 14 16 18 17 17 16 17 16 16 12 4 Power 1 | 1 1 1 1 2 2 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 . 1 1 . . . . . Propulsion 3 | 4 6 7 6 5 5 4 5 3 3 3 3 2 2 2 2 2 1 1 2 3 3 3 3 2 1 1 1 1 . 1 . Utility 8 | . 6 9 11 13 11 14 11 6 6 6 6 8 9 9 9 9 9 9 7 8 8 8 8 8 7 7 7 7 6 4 2 Weapon 4 | . 4 8 5 4 5 5 6 5 5 5 5 3 3 3 2 2 2 2 1 1 1 3 5 6 5 5 5 5 5 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 64 | 2 7 . 6 1 4 1 8 1 . . . 1 . . . . 1 . 2 . . . . 4 3 3 3 1 1 6 9 Power 8 | 2 2 . 1 . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . Propulsion 14 | . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . 2 . 3 2 1 . 1 1 Utility 21 | . 1 . 1 . 3 1 2 . . . . . . . . . 1 . 1 . . . . . . . 1 . . 4 6 Weapon 20 | . 3 . 4 1 1 . 4 1 . . . . . . . . . . . . . . . 1 2 . . . 1 1 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 99 100 99 100 92 100 98 99 100 95 100 90 92 94 87 94 90 89 88 89 88 90 94 98 96 94 93 91 87 80 92 Engine 4 | . 14 14 10 11 11 11 6 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 5 5 5 5 4 5 4 8 8 8 8 7 6 7 Treads 12 | . 11 14 32 33 33 33 25 3 . . . . . . . . . . . . . . . . . . . . . . . Hover 15 | . . . . . . . . 22 26 26 26 24 23 23 23 23 26 26 26 26 25 30 30 30 28 28 29 28 26 29 29 Device 12 | . 13 14 12 11 10 11 14 5 6 6 6 8 5 5 5 5 12 15 14 15 15 15 15 17 17 19 18 9 15 12 15 Storage 7 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 . Processor 10 | . . . . . . 11 14 20 20 20 20 17 17 17 17 17 15 15 15 15 15 15 15 17 18 16 16 16 14 14 19 Hackware 3 | . . . . . . . 4 13 13 13 13 8 11 11 11 11 7 5 5 5 5 5 5 4 4 4 4 4 3 . . Protection 6 | . . . 9 11 10 . 10 6 6 6 6 5 9 10 10 11 6 5 4 5 5 6 9 4 4 3 4 4 3 3 14 Energy Gun 1 | . 18 27 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | . . . 19 21 15 21 11 6 6 2 6 6 5 5 . 5 7 9 5 5 5 4 5 3 1 . . . . . . Slashing Weapon 1 | . . . . . . . . 5 6 6 6 3 5 5 5 5 2 . 4 5 5 4 5 4 4 3 . . . . . Peak Build Rating 237 | 9 16 17 26 26 35 35 70 77 73 73 73 96 86 86 86 89 120 120 124 120 127 134 132 151 161 178 177 199 211 229 237 Average Rating 88 | 8 12 14 24 25 24 33 57 72 73 66 71 85 85 85 78 86 106 120 120 119 119 126 131 145 151 167 169 188 209 173 221 On Entrance 96 | 6 8 16 16 26 26 31 35 67 73 73 73 71 83 86 86 86 89 120 120 120 120 127 132 132 146 154 172 168 194 210 229 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 140 | 14 94 94 104 104 104 96 109 103 41 41 41 60 50 50 47 49 66 66 66 65 65 82 81 84 84 93 94 86 99 140 121 Greatest Support 127 | 40 40 40 63 63 66 66 96 101 44 44 44 62 62 62 62 62 73 73 73 71 83 83 83 85 89 97 101 104 104 109 127 Greatest Overweight (x) 5 | . 5 5 2 1 1 1 1 1 . . . . . . . . 1 . 1 . . . . 1 1 . . . . 1 1 Average Overweight (x) . | . 2 4 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 20 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 18 25 25 25 25 25 25 16 15 15 15 15 15 15 15 15 15 15 15 15 15 18 20 20 20 20 20 20 20 18 5 Most Carried 25 | 8 25 25 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 16 15 15 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 6 17 25 24 24 24 24 24 16 14 15 15 14 15 15 14 15 14 15 14 15 14 18 19 19 19 19 19 19 19 13 4 Final Capacity 25 | 8 25 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 5 Final Carried 25 | 8 25 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 19 20 20 20 5 Class Distribution -------------------- 40% | Mutant 11% | Machinist-Ninja 8% | Scavenger-Scout 7% | Scavenger-Ninja 6% | Scavenger-Mutant 5% | Commander-Mutant 5% | Messiah-Sprinter 4% | Commander-Sprinter 3% | Machinist-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Scavenger-Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scavenger-Scout | -5/Zhirov Scavenger-Scout | -4/Proximity Caves Scavenger-Ninja | -4/Factory Machinist-Scout | -4/Waste Machinist-Ninja | -4/Factory Machinist-Ninja | -4/Upper Caves Machinist-Ninja | -4/Upper Caves Machinist-Ninja | -4/Warlord Scavenger-Ninja | -3/Proximity Caves Scavenger-Ninja | -3/Research Machinist-Ninja | -3/Testing Machinist-Ninja | -2/Research Machinist-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Commander-Mutant | -1/Command Messiah-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 11234 | 418 476 236 929 321 40 376 1260 457 221 . 128 346 54 25 47 40 622 111 451 91 62 704 85 435 295 148 253 176 432 1555 440 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13606 | 269 530 330 1422 373 . 242 1547 277 185 . . 162 . . 214 7 405 445 219 51 41 505 21 680 779 202 161 176 405 1694 2264 Parts 620 | 15 29 5 92 30 . 14 68 5 8 . . 6 . . 1 3 20 14 5 1 3 22 3 41 44 7 12 6 15 75 76 Haulers Intercepted 11 | . 2 . 5 . . . 1 . . . . . . . . . . . 1 . . . . . 2 . . . . . . Recyclers Shooed 8 | . . 1 1 . . . 2 . . . . . . . . . 1 . . . . . . 1 . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . 18 . 5 17 . 6 . 3 . 1 8 . . . 8 8 . 5 . . . . . . . . Prevented 6 | . . . . . . 1 . . 1 . 1 . 3 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 190 | 12 11 17 22 13 . 5 24 4 3 . . . . . . 1 6 . 1 . . 14 2 4 3 . 2 . 1 9 36 Melee 6 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 2 . . . . . . Guns 82 | 12 3 5 16 9 . 1 19 . 3 . . . . . . . 6 . 1 . . 3 1 2 . . . . . . 1 Cannons 31 | . 7 . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . 6 13 AOE 45 | . 1 12 6 4 . 4 5 4 . . . . . . . . . . . . . 8 . . 1 . . . . . . Classes Destroyed 26 | 3 5 1 2 . . 1 3 1 . . . 1 . . . 1 . 1 . . 1 4 . . . . 1 . . 1 . Worker 16 | . . 1 2 2 . . . . . . . . . . . . 3 . 2 . . . . . . 1 1 . 1 3 . Builder 12 | . 1 . 2 2 . . . . . . . . . . . . . . . . . . . 2 4 . . 1 . . . Tunneler 6 | 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 11 | . 2 . 5 . . . 1 . . . . . . . . . . . 1 . . . . . 2 . . . . . . Recycler 24 | 1 . 1 5 2 . . 2 . . . . 1 . . . . . . . . . . . 3 2 1 . 1 2 3 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Drone 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Watcher 8 | . 2 . 2 . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . 1 . Swarmer 30 | . 3 . 10 9 . . 4 . . . . . . . . . . . . . . . . . . . . . . 4 . Grunt 46 | . 8 4 4 3 . 3 6 3 3 . . . . . . . 1 . . . . 9 . . 1 . . . 1 . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Duelist 5 | . . . 1 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Sentry 14 | . . . 7 . . . 5 . . . . . . . . . 1 . 1 . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 7 | . . . . . . . 4 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . Programmer 17 | . . . . . . . 3 . . . . . . . . . 4 . . . . . . 4 2 . 2 . . 2 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 25 | 12 . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 7 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 3 3 10 6 5 . 3 6 3 1 . . 1 . . . 1 2 . 1 . . 10 1 3 2 2 2 1 2 4 7 Combat Bots Only 10 | 3 3 10 4 3 . 3 5 3 1 . . . . . . 1 1 . 1 . . 10 1 2 2 . 2 . 1 4 7 Max Kills in Single Turn 5 | 1 1 4 3 3 . 2 3 3 1 . . 1 . . . 1 1 1 1 1 1 5 1 1 1 1 1 1 1 1 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 4 3 2 . 2 3 3 . . . . . . . . . . . . . 5 . . 1 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A8 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2166 | 40 32 21 65 39 . 42 408 3 15 . 5 35 . 3 . . 61 . 43 . 2 7 10 32 49 1 57 40 12 52 1092 Missed 1202 | 12 5 6 23 14 . 14 147 1 8 . 2 13 . . . . 32 . 18 . . 4 2 17 19 . 26 13 4 9 813 Damage Taken 14703 | 428 365 231 398 220 . 413 3192 59 133 . 51 515 . 69 . . 726 . 682 . 24 150 218 387 683 26 748 1080 181 938 2786 Core 2100 | 37 67 115 53 . . 34 383 25 20 . . . . . . . 48 . 34 . . . . 64 21 . 93 591 20 69 426 Absorbed by Shields 3095 | . . . 112 76 . . 272 . . . . . . . . . . . . . . . . . . . . . . . 2635 Redirected to Shielding 445 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 445 Ignored by Resistances 2913 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . 346 2523 Regen/Repaired (Parts) 3469 | . . . 33 . . . . . . . . . . . . . . . 63 . . 77 . 310 . 419 . . . . 2567 Core Remaining (%) 67 | 85 . 12 . . . 78 . . . . 49 . . . . 100 . . . . . . 92 . 93 . . 44 . . 53 Volleys Fired 1095 | 42 52 23 72 26 . 23 117 18 32 . 12 5 . . . 4 51 9 15 4 2 112 15 19 5 2 12 7 5 81 330 Largest 2 | 2 2 2 2 2 . 2 2 1 1 . 1 1 . . . 1 2 2 1 1 1 1 1 1 1 1 1 1 1 1 2 Hottest 130 | 80 112 112 112 50 . 50 70 39 35 . 35 35 . . . 35 70 68 39 35 35 35 35 113 130 130 130 130 105 130 130 Shots Fired 1452 | 79 102 39 139 46 . 32 227 19 32 . 13 5 . 1 . 4 70 20 17 6 2 113 15 19 5 2 12 7 5 81 340 Gun 921 | 79 56 32 134 40 . 18 221 12 32 . 13 5 . 1 . 4 70 20 16 6 2 108 15 13 . . . . . 4 20 Cannon 465 | . 45 . . . . . . . . . . . . . . . . . . . . . . 6 3 2 11 7 5 66 320 Launcher 50 | . 1 7 5 6 . 14 6 7 . . . . . . . . . . 1 . . . . . 2 . 1 . . . . Special 16 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . 11 . Kinetic 761 | 29 4 . 122 40 . 18 221 12 32 . 13 5 . 1 . 4 70 20 16 6 2 108 15 13 . . 10 . . . . Thermal 471 | 40 84 32 12 . . . . . . . . . . . . . . . . . . . . 6 3 2 1 7 1 49 234 Explosive 55 | . 1 7 5 6 . 14 6 7 . . . . . . . . . . 1 . . 5 . . 2 . 1 . . . . Electromagnetic 134 | 10 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 21 86 Entropic 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Robot Hit Streak 42 | 9 14 6 21 7 . 14 25 7 8 . 4 2 . . . 1 18 20 7 . 3 12 5 10 . . 17 . 21 7 42 Robot Miss Streak 4 | 4 4 3 3 2 . 3 4 2 3 . 1 1 . . . 2 1 3 4 . 1 2 . 1 . . . . . 3 2 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . 1 1 . . . 1 . 1 . . . . . . . Secondary Targets 10 | 1 . 1 2 3 . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | 1 . 1 1 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Capacitor 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 60 . Shots Hit Robots 1204 | 46 63 22 96 29 . 16 168 5 23 . 4 12 . . 4 2 53 15 26 1 2 80 4 25 20 6 9 3 9 174 287 Core Hits 594 | 24 24 30 50 23 . 33 71 12 8 . 1 4 . . 2 1 21 8 7 1 1 50 2 13 11 4 4 1 2 44 142 Critical Kills 11 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . 2 . . 1 5 Critical Parts Destroyed 8 | 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . 2 . . 3 . . . . Critical Strikes 61 | 1 1 1 5 . . . 1 . 1 . . 1 . . . . . 1 . . . . . 5 2 1 5 1 . 28 7 Burn 5 | . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Destroy 14 | 1 . . 2 . . . 1 . 1 . . . . . . . . 1 . . . . . 3 . . 5 . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sever 28 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 2 1 . . . 22 . Impale 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . Melee Attacks 459 | . . . . . . . 4 31 9 . 9 25 5 1 4 1 27 2 33 7 6 7 12 42 38 17 21 11 10 137 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 388 | . . . . . . . 4 31 9 . 9 25 5 1 4 1 27 2 33 7 6 7 12 42 38 17 . . . 108 . Piercing 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 11 10 29 . Sneak Attacks 112 | . . . . . . . . 2 . . . 1 . . . 1 1 2 3 1 1 3 2 8 8 4 2 2 5 66 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51245 | 550 1077 957 2079 935 . 1117 3467 801 597 . 23 424 . . 270 96 2049 626 1150 94 135 4749 243 1281 1326 491 377 186 545 6769 18831 Guns 13125 | 550 345 263 1641 450 . 201 2854 76 597 . 23 51 . . . 24 1485 440 374 . . 1852 53 355 . . . . . . 1491 Cannons 19187 | . 633 . . . . . . . . . . . . . . . . . . . . . . . . . 173 . 147 1165 17069 Explosions 6955 | . 83 694 375 445 . 916 610 582 . . . . . . . . 295 . 107 . . 2427 . . 93 . 57 . . . 271 Melee 11638 | . . . . . . . . 143 . . . 373 . . 270 72 269 186 669 94 135 252 190 926 1233 491 147 186 398 5604 . Ramming 122 | . 16 . 63 40 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10837 | 272 34 . 1523 450 . 201 2854 76 597 . 23 51 . . . 24 1485 440 374 . . 1852 53 355 . . 173 . . . . Thermal 17992 | 215 946 263 118 . . . . . . . . . . . . . 295 . . . . . . . . . . . . 926 15229 Explosive 6306 | . . 694 375 445 . 916 610 582 . . . . . . . . . . 107 . . 2427 . . 93 . 57 . . . . Electromagnetic 2641 | 63 81 . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 239 2111 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9707 | . . . . . . . . 143 . . . 373 . . 270 72 269 186 669 94 135 470 190 926 1233 491 . . . 4186 . Piercing 2149 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 186 398 1418 . Entropic 1491 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1491 Highest Corruption 9 | 4 4 4 . . . . 2 2 2 2 2 3 3 3 3 3 4 4 9 4 4 4 . 1 6 . 5 5 . . . Average Corruption 3 | 4 4 4 . . . . 1 2 2 2 2 2 3 3 3 3 2 4 6 4 4 4 . 1 2 . 4 5 . . . Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 236 | 8 37 21 . . . . 8 14 15 . 9 3 4 8 2 3 15 4 37 11 7 1 . 4 11 . 6 8 . . . Message Errors 50 | 1 6 4 . . . . . 3 4 . . 3 1 1 1 . 4 . 13 2 1 . . 1 1 . 1 3 . . . Matter Fused 66 | 4 14 8 . . . . 2 4 5 . 2 . . 1 . . 3 . 10 4 3 . . 2 2 . 2 . . . . Heat Flow Errors 26 | . 7 3 . . . . 3 1 1 . . . . . . 1 2 . 2 . . . . 1 2 . 1 2 . . . Energy Discharges 28 | 1 6 1 . . . . 2 . . . . . 2 . 1 2 2 1 3 2 2 . . . 2 . . 1 . . . Parts Rejected 5 | . 1 . . . . . . . 2 . 1 . . . . . . . 1 . . . . . . . . . . . . Parts Fused 3 | . . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . Data Loss (minor) 34 | 2 1 2 . . . . 1 5 3 . 4 . . 2 . . 2 1 3 1 1 . . . 3 . 1 2 . . . Data Loss (major) 5 | . . 1 . . . . . . . . . . . 2 . . 1 . 1 . . . . . . . . . . . . Misfires 12 | . 1 1 . . . . . 1 . . 1 . . 1 . . . 2 2 2 . 1 . . . . . . . . . Alerts 6 | . 1 . . . . . . . . . 1 . . . . . . . 2 . . . . . 1 . 1 . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2024 | . 8 . 13 12 . . 53 88 . . . 26 . . 94 . 188 . 23 . . 30 44 126 209 150 5 113 194 388 260 Projectiles 317 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 44 260 Explosions 231 | . . . 13 12 . . 53 13 . . . . . . . . 140 . . . . . . . . . . . . . . Melee 1476 | . . . . . . . . 75 . . . 26 . . 94 . 48 . 23 . . 30 44 126 209 150 . 113 194 344 . Knockbacks 4 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 125 | . 43 . . 14 . 49 . 19 . . . . . . . . . . . . . . . . . . . . . . . Shots 4 | . 1 . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Rammed 13 | . 1 . 6 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 22 | . 3 . 10 7 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 277 | 134 257 254 96 104 . 48 200 197 112 . 18 . . 7 . 252 202 . 214 . . . . 131 265 80 223 125 57 277 78 Average Temperature 51 | 43 61 65 22 31 . 19 52 58 49 . 10 . . 6 . 137 103 . 90 . . . . 45 87 49 102 45 33 95 32 Received Heat Transfer 1824 | 120 162 72 107 58 . 96 677 21 54 . . 27 . 9 . . 57 . 39 . . . 27 12 . . 45 27 18 9 187 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robots Corrupted 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 17 Combat Hostiles 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 17 Parts Fried 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 42 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Parts Melted 12 | . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 Heat Transferred 10387 | 500 2065 740 518 . . . . . . . . . . . . . 150 . . . . . . . . . . . . 851 5563 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 4 | . . . 1 . . . 1 . . . . 1 . . . . 2 . 4 . . . . . . . . . . 4 . Low Security (%) 70 | 100 100 100 59 100 . . 72 . . . . 90 . . . . 65 100 15 . . . . 100 100 100 100 100 100 9 . Level 1 8 | . . . 40 . . . 27 . . . . 9 . . . . 7 . 6 . . . . . . . . . . 1 . Level 2 4 | . . . . . . . . . . . . . . . . . 26 . 22 . . . . . . . . . . 7 . Level 3 7 | . . . . . . . . . . . . . . . . . . . 46 . . . . . . . . . . 32 . Level 4 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . 49 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1150 | 5 121 72 304 109 . . 325 . . . . 217 . . . . 529 184 1150 . . . . 159 57 34 165 88 60 660 . Initial 184 | . . 22 . 109 . . . . . . . . . . . . 150 184 54 . . . . 159 . 12 9 65 24 32 . Average 116 | . 23 8 142 28 . . 113 . . . . 97 . . . . 171 133 711 . . . . 70 15 8 37 49 6 321 . Influence Increases 11378 | 25 412 145 740 401 . 355 764 115 326 . . 352 . . 10 5 1056 4 1970 42 64 415 32 535 303 117 377 194 127 2009 483 Destroy 0b10 Robot/C 4700 | . 220 80 440 260 . 260 480 80 140 . . 140 . . . . 400 . 840 40 60 260 20 160 80 . 60 . 20 660 . Destroy 0b10 Robot/NC 490 | 25 25 10 80 35 . . 15 . . . . 20 . . 10 5 25 . 45 . . 5 10 25 45 15 10 10 20 55 . Destroy Leader 972 | . 58 20 134 50 . 30 142 20 10 . . 32 . . . . 104 . 186 . . . . 40 16 2 10 . . 118 . Allied During Kill 1359 | . . 1 . . . 65 . . 11 . . 16 . . . . 100 . 486 2 4 . 2 38 2 . 2 . . 630 . Successful Hack 180 | . 25 . 35 . . . 10 . . . . 5 . . . . . . 2 . . . . . 32 22 40 5 . 4 . Select Force Hacks 120 | . 60 . 30 . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 750 | . . . . . . . 45 . . . . 30 . . . . 75 . 150 . . . . . 60 15 90 60 15 75 135 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 1377 | . 9 34 21 26 . . 27 . . . . 34 . . . . 172 4 126 . . . . 92 68 33 45 44 12 387 243 Advance Influence 300 | . . . . . . . . . . . . . . . . . 150 . . . . . . 150 . . . . . . . Partial Spotted 315 | . . . . . . . 15 . . . . 30 . . . . 15 . 60 . . . . 15 . 30 15 . . 30 105 Lose Combat Pursuer 765 | . 15 . . 30 . . . 15 165 . . 45 . . . . 15 . 75 . . 150 . 15 . . 105 75 60 . . Influence Decreases 7426 | 25 355 167 457 406 . 355 446 314 253 . . 168 115 . 10 5 530 110 886 190 180 169 18 544 280 111 269 218 99 736 10 Time Decay 6226 | 25 345 147 457 406 . 335 356 314 233 . . 168 115 . 10 5 430 110 486 190 180 169 18 494 270 111 229 198 99 326 . Lost Part 190 | . 10 . . . . . 90 . . . . . . . . . 10 . 10 . . . . . 10 . 20 20 . 10 10 Lost Ally 1010 | . . 20 . . . 20 . . 20 . . . . . . . 90 . 390 . . . . 50 . . 20 . . 400 . Squads Dispatched 57 | . 4 . 2 . . . 8 . . . . 3 . . . . 11 . 11 . . . . 3 2 . 9 . 2 2 . Investigation 17 | . 2 . 1 . . . 3 . . . . 2 . . . . 4 . 3 . . . . . . . 2 . . . . Extermination 16 | . . . . . . . 2 . . . . 1 . . . . 3 . 1 . . . . 2 2 . 2 . 1 2 . Reinforcement 14 | . 2 . 1 . . . . . . . . . . . . . 4 . 3 . . . . 1 . . 2 . 1 . . Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison 9 | . . . . . . . 3 . . . . . . . . . . . 3 . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . 1 . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 52 | . . 1 3 . . . 1 . . . . 2 . . . 1 . . 8 . . 2 . . . . 2 1 . 31 . Communications Jammed 154 | . . . . . . . . . . . . . . . . . 13 . 38 . . . 1 6 2 . 66 23 . 5 . Distress Signals 133 | . . . . . . . . . . . . . . . . . 13 . 38 . . . . 6 2 . 66 3 . 5 . Times Spotted 585 | 15 25 16 37 14 . 13 33 5 18 . 7 18 . 1 . 1 52 . 44 3 3 87 3 20 14 5 32 11 7 22 79 Peak Tracking Total 13 | 5 4 13 6 4 . 4 5 4 4 . 7 8 . 1 . 1 5 . 6 2 3 13 1 5 7 2 11 7 5 5 8 Tactical Retreats 50 | 3 1 1 . 2 . . . 1 6 . 1 3 . 1 . . 8 . 4 . . 6 . 2 . . 5 2 1 . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 14 | . 1 . . . . . 1 . . . . 2 . . . . 2 . 3 . . . . 1 2 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 54 | . . . . . . . 3 . . . . 2 . . . . 5 . 10 . . 1 . . 5 1 6 4 1 7 9 Max in Single Turn 2 | . . . . . . . 1 . . . . 1 . . . . 2 . 1 . . 1 . . 1 1 2 1 1 2 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 66 | . 7 . 11 . . . 4 1 1 3 . 4 1 . 4 . 5 . 3 . 1 1 . 5 4 2 2 2 1 3 1 Terminals 18 | . 5 . 8 . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . Fabricators 12 | . . . . . . . 2 . . . . 2 . . . . 4 . 2 . . . . 1 1 . . . . . . Repair Stations 8 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . 3 1 1 . . . . . Recycling Units 4 | . 2 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . . . Garrison Access 7 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 1 1 1 . 1 . . Total Hacks 191 | . 23 . 31 . . . 6 1 3 26 . 13 1 . 17 . 21 . 8 . 3 1 . 8 11 3 4 2 1 5 3 Successful 139 | . 12 . 20 . . . 3 1 3 26 . 9 1 . 17 . 12 . 6 . 3 1 . 5 6 3 3 2 . 3 3 Failed 51 | . 11 . 10 . . . 3 . . . . 4 . . . . 9 . 2 . . . . 3 5 . 1 . 1 2 . Catastrophic 5 | . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 235 | . 21 . 19 . . . 12 . . . . 15 . . . . 39 . 31 . . . . 23 21 3 15 5 23 8 . Terminals 52 | . 20 . 25 . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 . Fabricators 45 | . . . . . . . 4 . . . . 9 . . . . 19 . 6 . . . . 1 6 . . . . . . Repair Stations 16 | . . . 2 . . . 1 . . . . 3 . . . . . . . . . . . 6 2 2 . . . . . Recycling Units 5 | . 3 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . 2 . 3 . . . . Garrison Access 9 | . . . . . . . . . . . . . . . . . 2 . 2 . . . . 1 1 1 1 . 1 . . Terminal Hacks 69 | . 3 . 6 . . . . 1 3 26 . . 1 . 17 . . . . . 3 1 . . . . . 2 . 3 3 Record 18 | . . . . . . . . . 3 6 . . 1 . 5 . . . . . 3 . . . . . . . . . . Part Schematic 16 | . 1 . . . . . . . . 11 . . . . 4 . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . 1 . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . 1 . 2 . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 2 . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 25 | . . . . . . . 2 . . . . 5 . . . . 9 . 5 . . . . 1 3 . . . . . . Network Status 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Load Schematic 14 | . . . . . . . 1 . . . . 3 . . . . 6 . 2 . . . . . 2 . . . . . . Build 9 | . . . . . . . 1 . . . . 2 . . . . 3 . 2 . . . . . 1 . . . . . . Repair Station Hacks 10 | . . . 2 . . . . . . . . 1 . . . . . . . . . . . 4 1 2 . . . . . Scan Component 6 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . 2 1 1 . . . . . Repair 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Insert Component 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . Seal Access 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . Unauthorized Hacks 26 | . 9 . 9 . . . 1 . . . . 3 . . . . 2 . . . . . . . 1 . 1 . . . . Terminals 15 | . 7 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . 3 . . . . 2 . . . . . . . 1 . . . . . . Prioritize 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . Recompile 3 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 5 . 8 . . . 3 . . . . 3 . . . . 4 . 2 . . . . 4 4 1 1 . 1 2 . Full Trace Events 6 | . . . . . . . 1 . . . . . . . . . 3 . 2 . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . 1 . . . . . . 6 . . . . . . . . . . . . . . . . 4 . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 128 | . 1 . 1 . . . 2 . . 11 . 9 . . 4 . 10 . 38 . . . . 8 32 . . . 12 . . Parts Built 10 | . . . . . . . 2 . . . . 2 . . . . 4 . 1 . . . . . 1 . . . . . . Authchips 5 | . . . . . . . . . . . . 1 . . . . 3 . . . . . . . 1 . . . . . . Time 769 | . . . . . . . 47 . . . . 148 . . . . 405 . 76 . . . . . 93 . . . . . . Total Part Build Rating 56 | . . . . . . . 10 . . . . 14 . . . . 24 . 1 . . . . . 7 . . . . . . Parts Repaired 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . Time 222 | . . . 26 . . . . . . . . . . . . . . . . . . . . 142 . 54 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Robot Hacks Applied 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . parse_system 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 88 | . . 1 . . 4 . . . 2 . . . . . . . 6 20 3 . . . . 3 . . 1 . . 48 . Largest Group 36 | . . 1 . . 4 4 1 . 2 . . . . . . . 3 21 18 . . . . 3 . . 1 . . 36 . Highest-Rated Group 4175 | . . 31 . . 155 155 39 . 50 . . . . . . . 288 842 692 . . . . 219 . . 64 . . 4175 . Highest-Rated Ally 269 | . . 31 . . 40 40 39 . 25 . . . . . . . 103 103 103 . . . . 96 . . 64 . . 269 . Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . 3 . 2 . . . . 1 . . . . . . . Heavy 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Total Orders 99 | . . . . . . . . . . . . 7 . . . . 16 . 26 3 6 . 4 2 2 . 7 . . 26 . STAY 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . ROAM 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . FOLLOW 10 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 8 . DROP 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . RETURN 70 | . . . . . . . . . . . . 5 . . . . 14 . 25 3 6 . 4 1 2 . 7 . . 3 . Ally Attacks 901 | . . 6 . . . 32 2 . 19 . . 37 . . . . 105 . 310 20 23 . 29 30 4 . 24 . . 260 . Total Damage 32116 | . . 85 . . . 513 31 . 472 . . 775 . . . . 3711 . 8081 395 459 . 664 954 73 . 501 . . 15402 . Kills 130 | . . . . . . 8 . . 4 . . 8 . . . . 16 . 48 2 3 . 1 4 1 . 1 . . 34 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies Melted 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 27074 | 1382 344 720 1629 1699 4 2428 1947 861 869 49 490 635 307 358 137 169 1738 228 1260 397 372 1160 453 1332 758 519 842 411 402 3174 . Optics 17428 | . . . . . . . 507 861 869 49 490 635 307 358 137 169 1738 228 1260 397 372 1160 453 1332 758 519 842 411 402 3174 . Sensors 12771 | . . . . . . . . 753 869 49 490 635 307 358 137 169 1738 228 1186 397 372 1160 453 1190 707 519 685 368 . 1 . Terrain 4775 | 1174 . . . . . . . . . . . . . . . . . . . . . . . 1200 704 519 684 79 402 13 . Seismic 8940 | 208 344 720 1629 1699 4 2428 1908 . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 817 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 90 11 398 304 . Jamming 3745 | . . . . . . . . . . . . . . . . . 202 . 205 . . . 95 394 605 506 797 235 402 304 . ECM 523 | . . . . . . . . . . . . . . 47 . . 257 . 20 . . . . 17 . . 173 9 . . . Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 2 3 . 1 2 . 2 . . . . 1 . . . 1 . . . . . . . . . . . Drone Launches 92 | . . . . . . . . . . . . 8 . . . . 19 . 32 3 6 . 5 1 3 . 9 . . 6 . Drone Recoveries 89 | . . . . . . . . . . . . 8 . . . . 19 . 31 3 6 . 5 1 3 . 9 . . 4 . Zionite Intel Received 40 | . . . . . . . 2 . . . . 2 . . . . 7 . 6 . . . . 5 5 . 4 1 6 2 . Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Prototype Schematics 7 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 3 . . . 1 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . Trap Installations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 36748 | 1844 1697 912 2963 2769 2304 2428 2109 861 869 49 490 635 307 358 137 169 1738 228 1260 397 372 1160 453 1332 758 519 842 411 402 4011 1964 Spaces Moved 33135 | 411 795 467 1055 1099 949 967 650 1082 1187 79 647 734 451 507 177 211 1807 186 1502 584 448 1351 526 1425 1021 707 1313 635 655 5524 3983 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5315 | 395 166 1 1055 1099 949 967 650 33 . . . . . . . . . . . . . . . . . . . . . . . Legs 281 | 16 265 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 830 | . 364 466 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 26501 | . . . . . . . . 1049 1187 79 647 734 451 507 177 211 1807 186 1502 584 448 1351 526 1425 1021 707 1313 427 655 5524 3983 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 17 | 120 160 175 240 240 240 240 240 59 59 59 59 58 65 65 65 65 58 58 50 56 50 50 50 40 46 50 43 49 49 30 17 Average Speed 82 | 158 176 175 240 240 240 244 243 64 59 59 59 63 65 65 65 65 58 58 56 56 55 50 50 47 52 51 49 51 49 42 31 Slowest Speed 320 | 160 190 320 320 240 240 246 245 240 59 59 59 65 65 65 65 65 132 58 127 56 56 50 50 119 113 52 50 52 49 131 113 Overloaded Moves 284 | . . . . . . . . . . . . . . . . . . . . . . . . 21 12 . 91 . . . 160 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Spacefolds 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Microwarps 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . Exploration Rate (%) 65 | 29 96 74 68 100 88 98 17 86 88 74 85 22 65 76 61 41 45 87 36 73 69 88 68 31 86 22 89 47 21 77 98 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 37 | . 4 1 4 2 1 1 . . 1 1 . . . . 3 1 13 . . . . . . 2 3 . . . . . . Known Exits Taken 24 | . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 34 | . . 1 . 2 2 5 . 2 5 . 4 . 2 3 . 2 . . . 4 1 . 1 . . . . . . . . Spaces Dug 292 | . 6 8 7 . . 44 10 24 8 . 8 14 5 1 . . 29 . 14 6 5 6 17 24 11 10 13 7 4 8 3 Terrain Destroyed 860 | . 8 46 16 30 . 85 25 132 17 . 12 16 5 2 . 2 87 2 19 9 6 54 26 31 44 11 14 10 4 87 60 Melee 186 | . . . . . . . 4 23 8 . 8 14 5 1 . . 19 . 7 6 5 3 10 24 11 10 13 5 4 6 . Projectile 163 | . . . . . . . 6 13 9 . 4 2 . 1 . 2 21 2 5 3 1 14 16 6 3 1 1 5 . 15 33 AOE 510 | . 8 46 16 30 . 85 15 96 . . . . . . . . 47 . 7 . . 37 . . 30 . . . . 66 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 40545 | 1521 987 518 1387 1189 983 1009 1017 1180 1309 80 729 860 456 532 193 236 2379 283 1853 639 557 1709 683 1990 1187 837 1459 587 722 6964 4510 Wait 4793 | 1053 64 18 169 39 . 2 150 14 78 . 57 66 . 23 . 20 446 85 241 43 97 209 127 433 54 77 70 78 7 976 97 Move 32917 | 410 794 466 1054 1098 948 966 649 1081 1186 78 646 733 450 506 176 210 1807 185 1501 583 447 1350 525 1424 1020 706 1312 447 654 5523 3982 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 250 | 4 31 1 15 4 7 4 30 . 1 . . 5 . . 2 . 8 . 8 . 1 6 . 11 10 6 7 6 3 59 21 Fast Attach 195 | 1 6 . 5 . 6 1 6 3 2 1 2 4 1 . 4 . 7 . 16 1 2 8 1 8 10 10 5 13 16 42 14 Attach 107 | 2 3 . 3 . 4 2 18 6 . . . 4 . . 1 . 6 . 6 . 1 2 . 6 5 2 4 1 4 19 8 Detach 62 | . 1 . 2 . 7 . . 2 . . . 3 . . 2 . 1 . 2 . . 1 2 4 2 . 2 2 4 19 6 Swap 255 | 8 12 9 32 11 1 5 16 12 . . 1 9 . 2 . 1 13 2 9 . . 6 . 24 10 3 14 11 2 15 27 Drop 370 | 1 21 1 25 4 10 6 24 13 1 1 2 6 . . 4 . 13 . 21 1 1 8 1 19 22 14 12 11 17 86 25 Fire 1095 | 42 52 23 72 26 . 23 117 18 32 . 12 5 . . . 4 51 9 15 4 2 112 15 19 5 2 12 7 5 81 330 Melee 459 | . . . . . . . 4 31 9 . 9 25 5 1 4 1 27 2 33 7 6 7 12 42 38 17 21 11 10 137 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 20 | . 1 . 10 7 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 11 . . . . . . Rewire 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x3 / Ext) -4/Waste -4/Factory (discovered 5 exits: *Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 1378 | -11/Scrapyard | Assembled infested the area 1845 | -11/Scrapyard | Entered Materials 1846 | -10/Materials | Build established: Mutant 1939 | -10/Materials | Discovered new exit (range 16) 2090 | -10/Materials | Discovered new exit (range 16) 2580 | -10/Materials | Discovered new exit (range 8) 2800 | -10/Materials | Discovered new exit (range 12) 3298 | -10/Materials | Identified exit to Materials 3342 | -10/Materials | Identified exit to Mines 3376 | -10/Materials | Loaded intel: 8 terminal locations 3418 | -10/Materials | Learned location of Subcaves (-10) 3542 | -10/Materials | Entered Mines 3549 | -10/Mines | Core integrity fell below 50% 3564 | -10/Mines | Met a Derelict bent on vengeance 3602 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3602 | -10/Mines | Discovered new exit (range 5) 3624 | -10/Mines | Received a Mining Laser from a helpful Derelict 3674 | -10/Mines | Discovered new exit (range 11) 4062 | -10/Mines | Learned location of Zion (-7) 4203 | -10/Mines | Assembled infested the area 4208 | -10/Mines | Assisted by a Guerilla fighting off Assembled 4298 | -10/Mines | Destroyed 10 combat bots 4312 | -10/Mines | Core integrity fell below 20% 4454 | -10/Mines | Entered Materials 4454 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4455 | -9/Materials | Identified exit to Mines 5444 | -9/Materials | Repaired Lgt. Treads 5730 | -9/Materials | Discovered new exit (range 15) 5936 | -9/Materials | Identified exit to Materials 5944 | -9/Materials | Learned location of 1 exit from Recycling 5945 | -9/Materials | Learned Storage trap positions 5962 | -9/Materials | Learned Storage stockpile data 6717 | -9/Materials | Central database locked down 7417 | -9/Materials | Entered Mines 7895 | -9/Mines | Discovered exit to Materials (range 3) 8188 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8348 | -9/Mines | Discovered exit to Materials (range 12) 8379 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 8497 | -9/Mines | Learned location of Storage (-7) 8978 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 10186 | -9/Mines | Entered Zion 10246 | -7/Zion | Given A8's code to call for help 10256 | -7/Zion | Discovered new exit (range 15) 10340 | -7/Zion | Learned location of 1 exit from Proximity Caves 10874 | -7/Zion | Found Prototype Launcher 10874 | -7/Zion | Identified Gui. Missile Launcher 10982 | -7/Zion | Learned Factory emergency access door positions 11692 | -7/Zion | Met Imprinter 11735 | -7/Zion | Imprinted 11737 | -7/Zion | Declared Zion's savior 12047 | -7/Zion | Received a visual enhancement algorithm 12382 | -7/Zion | Found Prototype Processor 12382 | -7/Zion | Identified Exp. Signal Interpreter 12386 | -7/Zion | Found Prototype Processor 12386 | -7/Zion | Identified Exp. Core Analyzer 12399 | -7/Zion | Found Prototype Processor 12399 | -7/Zion | Identified Exp. Armor Integrity Analyzer 12408 | -7/Zion | Found Prototype Processor 12408 | -7/Zion | Identified Exp. Targeting Computer 12490 | -7/Zion | Entered Proximity Caves 12490 | -6/Proximity Caves | Accompanied by 4 allies 12491 | -6/Proximity Caves | Identified exit to Factory 13039 | -6/Proximity Caves | Learned Factory stockpile data 14315 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14918 | -6/Proximity Caves | Entered Factory 14918 | -6/Factory | Accompanied by 1 ally 14918 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 15214 | -6/Factory | Build established: Scavenger-Mutant 15630 | -6/Factory | Retrieved Zion intel report: Branch Access 15630 | -6/Factory | Identified exit to Lower Caves 15681 | -6/Factory | Retrieved Zion intel report: Trap Installations 16025 | -6/Factory | Garrison activated, responded to threat 16155 | -6/Factory | Terminal network hard line cut 16267 | -6/Factory | Lost 4 parts (2n2u) 16803 | -6/Factory | Fabricated Cmb. Airjet? 17027 | -6/Factory | Entered Lower Caves 17229 | -6/Lower Caves | Encountered a Warlord checkpoint 17255 | -6/Lower Caves | Found DCF Scrap (12 items) 17343 | -6/Lower Caves | Lost 4 allies 17415 | -6/Lower Caves | Build established: Scavenger-Scout 17531 | -6/Lower Caves | Spotted B-75 Beast 17883 | -6/Lower Caves | Discovered new exit (range 6) 17886 | -6/Lower Caves | Identified exit to Lower Caves 17888 | -6/Lower Caves | Entered another Lower Caves area 17917 | -6/Lower Caves | Discovered new exit (range 20) 17918 | -6/Lower Caves | Encountered a Warlord checkpoint 17940 | -6/Lower Caves | Identified exit to Factory 17952 | -6/Lower Caves | Learned Factory non-interactive machine intel 18087 | -6/Lower Caves | A Commander dispatched an escort 18091 | -6/Lower Caves | Learned Research trap positions 18201 | -6/Lower Caves | Core integrity fell below 50% 18732 | -6/Lower Caves | Discovered new exit (range 7) 18744 | -6/Lower Caves | Identified exit to Data Miner 18757 | -6/Lower Caves | Entered Data Miner 18757 | -6/Data Miner | Discovered new exit (range 6) 18760 | -6/Data Miner | Identified exit to Proximity Caves 18766 | -6/Data Miner | Met Data Miner 18779 | -6/Data Miner | Learned location of Section 7 (-2) 18779 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 18788 | -6/Data Miner | Received God Mode back door access code from Data Miner 18806 | -6/Data Miner | Entered Proximity Caves 18941 | -5/Proximity Caves | Attacked by a faux Warlord 19052 | -5/Proximity Caves | Discovered exit to Factory (range 9) 19201 | -5/Proximity Caves | Learned location of 1 exit from Factory 19211 | -5/Proximity Caves | Learned 4 Factory zone layouts 19296 | -5/Proximity Caves | Entered Factory 19296 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19297 | -5/Factory | Identified exit to Upper Caves 19299 | -5/Factory | Loaded intel: 241 non-interactive machine locations 19423 | -5/Factory | Fabricated Antigrav Array (x1) 19473 | -5/Factory | Retrieved Zion intel report: Branch Access 19509 | -5/Factory | Fabricated Combat Drone Bay (x1) 19703 | -5/Factory | Discovered new exit (range 18) 19839 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 19931 | -5/Factory | Entered Upper Caves 19967 | -5/Upper Caves | Build established: Scout 19996 | -5/Upper Caves | Entered a destroyed Warlord outpost 20168 | -5/Upper Caves | Encountered a Warlord checkpoint 20232 | -5/Upper Caves | Discovered new exit (range 4) 20235 | -5/Upper Caves | Identified exit to Upper Caves 20238 | -5/Upper Caves | Entered another Upper Caves area 20246 | -5/Upper Caves | Discovered new exit (range 9) 20256 | -5/Upper Caves | Identified exit to Factory 20270 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 20528 | -5/Upper Caves | Discovered new exit (range 5) 20531 | -5/Upper Caves | Identified exit to Zhirov 20596 | -5/Upper Caves | Entered Zhirov 20597 | -5/Zhirov | Discovered new exit (range 3) 20609 | -5/Zhirov | Met Zhirov 20617 | -5/Zhirov | Identified exit to Proximity Caves 20640 | -5/Zhirov | Learned location of Quarantine (-2) 20640 | -5/Zhirov | Learned location of Command (-1) 20646 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20656 | -5/Zhirov | Found Alien Artifact 20656 | -5/Zhirov | Identified Integrated Dissipator 20656 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 20665 | -5/Zhirov | Found Alien Artifact 20733 | -5/Zhirov | Entered Proximity Caves 20736 | -4/Proximity Caves | Spotter reported a threat 20873 | -4/Proximity Caves | Discovered exit to Factory (range 14) 20902 | -4/Proximity Caves | Entered Factory 20902 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20903 | -4/Factory | Identified exit to Research 20903 | -4/Factory | Identified exit to Extension 21089 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 21169 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 21261 | -4/Factory | Build established: Scavenger-Ninja 21418 | -4/Factory | Retrieved Zion intel report: Active Garrisons 21574 | -4/Factory | Retrieved Zion intel report: Guard Positions 21623 | -4/Factory | Fabricated Assault Drone Bay (x1) 21923 | -4/Factory | Discovered exit to Research (range 25) 22056 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 22057 | -4/Factory | Zion Light squad teleported in 22179 | -4/Factory | Fabricated Cmb. Airjet (x2) 22202 | -4/Factory | Zion Infowar Resupply teleported in 22204 | -4/Factory | Incoming investigation squad redirected 22205 | -4/Factory | Found Exp. Signal Interpreter 22238 | -4/Factory | Lost 3 allies 22247 | -4/Factory | Build established: Scavenger-Scout 22317 | -4/Factory | Spotted B-86 Titan 22342 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 22355 | -4/Factory | Retrieved Zion intel report: Emergency Access 22356 | -4/Factory | Zion Heavy squad teleported in 22437 | -4/Factory | Terminal network hard line cut 22453 | -4/Factory | Discovered exit to Research (range 18) 22548 | -4/Factory | Build established: Machinist-Scout 22614 | -4/Factory | Fabricated Assault Drone Bay? 22640 | -4/Factory | Sucked down chute 22640 | -4/Factory | Entered Waste 22641 | -4/Waste | Joined by Warlord forces that had cleared the area 22715 | -4/Waste | 1 allies followed down the chute 22812 | -4/Waste | Discovered new exit (range 11) 22817 | -4/Waste | Identified exit to Factory 22868 | -4/Waste | Entered Factory 22868 | -4/Factory | Accompanied by 18 allies 22920 | -4/Factory | Retrieved Zion intel report: Main Access 22921 | -4/Factory | Zion Hover Resupply teleported in 23192 | -4/Factory | Build established: Machinist-Ninja 23219 | -4/Factory | Incoming investigation squad redirected 23236 | -4/Factory | Garrison activated, responded to threat 23287 | -4/Factory | Lost 3 allies 23292 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 23308 | -4/Factory | Retrieved Zion intel report: Component Schematics 23326 | -4/Factory | Retrieved Zion intel report: Component Schematics 23368 | -4/Factory | First assault squad dispatched 23379 | -4/Factory | Retrieved Zion intel report: Component Schematics 23555 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 23556 | -4/Factory | Zion Heavy squad teleported in 23712 | -4/Factory | Incoming investigation squad redirected 23748 | -4/Factory | Found Prototype Protection 23748 | -4/Factory | Identified Zio. Weapon Casing 23848 | -4/Factory | Build established: Machinist-Scout 23901 | -4/Factory | Discovered new exit (range 5) 23903 | -4/Factory | Identified exit to Upper Caves 23980 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 24128 | -4/Factory | Entered Upper Caves 24248 | -4/Upper Caves | Spotted B-86 Titan 24407 | -4/Upper Caves | Learned Research stockpile data 24437 | -4/Upper Caves | Build established: Machinist-Ninja 24513 | -4/Upper Caves | Encountered a Warlord checkpoint 24513 | -4/Upper Caves | Discovered new exit (range 18) 24525 | -4/Upper Caves | Identified exit to Upper Caves 24525 | -4/Upper Caves | Entered another Upper Caves area 24556 | -4/Upper Caves | Entered an active Warlord outpost 24561 | -4/Upper Caves | Learned location of 1 exit from Factory 24561 | -4/Upper Caves | Learned Factory terminal intel 24653 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 24662 | -4/Upper Caves | Discovered exit to Research (range 16) 24869 | -4/Upper Caves | Discovered new exit (range 15) 24886 | -4/Upper Caves | Found Alien Artifact 24886 | -4/Upper Caves | Identified Core Expander 24886 | -4/Upper Caves | Installed Core Expander, added new Propulsion slot 24896 | -4/Upper Caves | Identified exit to Warlord 24897 | -4/Upper Caves | Entered Warlord 24914 | -4/Warlord | System corruption cleaned by Quarantine Array 25148 | -4/Warlord | Found Prototype Special Weapon 25148 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 25153 | -4/Warlord | Found RU-N14's Throwing Claymores v3 25177 | -4/Warlord | Warlord's base attacked by MAIN.C 25239 | -4/Warlord | Found Prototype Energy Gun 25239 | -4/Warlord | Identified Vortex Shotgun 25247 | -4/Warlord | Found Prototype Piercing Weapon 25249 | -4/Warlord | Found Prototype Piercing Weapon 25253 | -4/Warlord | Found Vortex Shotgun 25474 | -4/Warlord | Warlord forces counterattacked 25483 | -4/Warlord | Spotted Executioner 25484 | -4/Warlord | Spotted B-90 Cyclops 25520 | -4/Warlord | Spotted B-86 Titan 25575 | -4/Warlord | Lost 13 allies 25578 | -4/Warlord | Spotted Executioner 25643 | -4/Warlord | Lost 8 allies 25680 | -4/Warlord | Spotted Striker 25845 | -4/Warlord | Destroyed Striker 25851 | -4/Warlord | Spotted Executioner 25852 | -4/Warlord | Warlord base infiltrated, sounded retreat 25858 | -4/Warlord | Destroyed Executioner 25879 | -4/Warlord | Destroyed 10 combat bots 25886 | -4/Warlord | Lost 3 allies 25887 | -4/Warlord | Found RU-N14's Throwing Claymores v3 25905 | -4/Warlord | Spotted Striker 25905 | -4/Warlord | Rebuked by Warlord 26004 | -4/Warlord | Spotted Striker 26004 | -4/Warlord | Spotted Striker 26051 | -4/Warlord | Discovered new exit (range 14) 26056 | -4/Warlord | Identified exit to Proximity Caves 26057 | -4/Warlord | Entered Proximity Caves 26060 | -3/Proximity Caves | Lost 8 allies 26133 | -3/Proximity Caves | Spotter reported a threat 26327 | -3/Proximity Caves | Build established: Scavenger-Ninja 26441 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 26493 | -3/Proximity Caves | Spotted B-86 Titan 26504 | -3/Proximity Caves | Discovered exit to Research (range 10) 26510 | -3/Proximity Caves | Entered Research 26510 | -3/Research | Evolved 2 slots: Power x1, Utility x1 26511 | -3/Research | Loaded intel: 73 trap records 26583 | -3/Research | Retrieved Zion intel report: Active Garrisons 26606 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 26668 | -3/Research | Repaired Centrium Medium Armor Plating 26702 | -3/Research | Retrieved Zion intel report: Prototype Schematics 26705 | -3/Research | Enhanced Grunt warped into view, answering call for help 26708 | -3/Research | Enhanced Grunt warped into view, answering call for help 26710 | -3/Research | Retrieved Zion intel report: Component Stockpiles 26711 | -3/Research | Zion Hover Resupply teleported in 26806 | -3/Research | Spotted B-86 Titan 26814 | -3/Research | Retrieved Zion intel report: Unaware Analyses 26910 | -3/Research | Found Exp. Hacking Suite 27107 | -3/Research | Repaired Antigrav Array 27403 | -3/Research | Discovered new exit (range 12) 27529 | -3/Research | Identified exit to Research 27575 | -3/Research | Discovered new exit (range 23) 27842 | -3/Research | Identified exit to Testing 27842 | -3/Research | Entered Testing 27944 | -3/Testing | Found Prototype Launcher 27946 | -3/Testing | Identified Mni. Smartbomb Launcher 27965 | -3/Testing | Spotted Striker 27965 | -3/Testing | Spotted Striker 27966 | -3/Testing | Retrieved Zion intel report: Emergency Access 27975 | -3/Testing | Found Prototype Launcher 28103 | -3/Testing | Found Prototype Ballistic Cannon 28103 | -3/Testing | Identified Omega Cannon 28122 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-3 28235 | -3/Testing | Build established: Machinist-Ninja 28263 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 28305 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 28329 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 28363 | -3/Testing | Fabricated Assault Drone Bay (x1) 28404 | -3/Testing | Discovered exit to Research (range 15) 28473 | -3/Testing | Found Prototype Energy Cannon 28473 | -3/Testing | Identified Null Cannon 28600 | -3/Testing | Entered Research 28600 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 28760 | -2/Research | Repaired Centrium Medium Armor Plating 29029 | -2/Research | Discovered new exit (range 11) 29119 | -2/Research | Identified exit to Quarantine 29119 | -2/Research | Entered Quarantine 29153 | -2/Quarantine | Cryocooling Duct disabled 29168 | -2/Quarantine | Ambient heat levels rising (+20) 29168 | -2/Quarantine | Non-combat units ordered to evacuate 29327 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 29439 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 29486 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 29602 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 29620 | -2/Quarantine | Discovered new exit (range 17) 29657 | -2/Quarantine | Found Alien Artifact 29735 | -2/Quarantine | Found Alien Artifact 29735 | -2/Quarantine | Identified Core Reset Matrix 29735 | -2/Quarantine | Identified Subatomic Replicator 29735 | -2/Quarantine | Identified Transdimensional Reconstructor 29735 | -2/Quarantine | Used Core Reset Matrix 29739 | -2/Quarantine | Detected hypermatrix surge 29739 | -2/Quarantine | Sensed 13 artifacts in vicinity 29755 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 29755 | -2/Quarantine | Warped through subspace 29886 | -2/Quarantine | Spotted Alpha 7 29889 | -2/Quarantine | Discovered new exit (range 12) 29921 | -2/Quarantine | Incoming investigation squad redirected 29926 | -2/Quarantine | Spotted Fortress 29959 | -2/Quarantine | Discovered new exit (range 5) 29960 | -2/Quarantine | Identified exit to Section 7 29961 | -2/Quarantine | Entered Section 7 29962 | -2/Section 7 | Detected hypermatrix surge 29962 | -2/Section 7 | Sensed 25 artifacts in vicinity 29983 | -2/Section 7 | Found Spacefold Activator 30003 | -2/Section 7 | Found Microwarp Drive 30025 | -2/Section 7 | Found Integrity Redistributor 30135 | -2/Section 7 | Spotted B-90 Cyclops 30164 | -2/Section 7 | Spotted S7 Guard 30178 | -2/Section 7 | Found Core Membrane 30178 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 30194 | -2/Section 7 | Spotted Executioner 30196 | -2/Section 7 | Spotted Executioner 30198 | -2/Section 7 | Spotted B-99 Colossus 30218 | -2/Section 7 | Found Integrated Reactor 30218 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30220 | -2/Section 7 | Found Integrated Reactor 30220 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30222 | -2/Section 7 | Found Integrated Reactor 30222 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30246 | -2/Section 7 | Found LRC Matter Compressor 30246 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 30248 | -2/Section 7 | Found LRC Insulator 30248 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 30275 | -2/Section 7 | Found Integrated Dissipator 30275 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 30299 | -2/Section 7 | Build established: Alien-Ninja 30335 | -2/Section 7 | Spotted Alpha 7 30336 | -2/Section 7 | Spotted Alpha 7 30358 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 30361 | -2/Section 7 | Discovered new exit (range 16) 30363 | -2/Section 7 | Spotted S7 Guard 30366 | -2/Section 7 | Core integrity fell below 50% 30366 | -2/Section 7 | Found Core Regenerator 30371 | -2/Section 7 | Identified exit to Access 30372 | -2/Section 7 | Entered Access 30372 | -1/Access | Evolved 2 slots: Utility x2 30391 | -1/Access | Found Unknown Device 30391 | -1/Access | Identified Quantum Capacitor 30436 | -1/Access | Spotted B-99 Colossus 30523 | -1/Access | Retrieved Zion intel report: Active Terminals 30533 | -1/Access | Retrieved Zion intel report: Component Stockpiles 30549 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 30641 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-0 30658 | -1/Access | Retrieved Zion intel report: Emergency Access 30683 | -1/Access | Retrieved Zion intel report: Prototype Schematics 30771 | -1/Access | Discovered new exit (range 7) 30774 | -1/Access | Entered Command 30886 | -1/Command | Retrieved Zion intel report: Unaware Schematics 30969 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 31058 | -1/Command | Disengaged cave seal 31058 | -1/Command | Zionites emerged from the dark tunnel 31073 | -1/Command | Build established: Alien-Mutant 31132 | -1/Command | Disengaged cave seal 31132 | -1/Command | Zionites emerged from the dark tunnel 31208 | -1/Command | Spotted M Guard 31208 | -1/Command | Spotted M Guard 31211 | -1/Command | Spotted Combat Programmer 31221 | -1/Command | Spotted Combat Programmer 31233 | -1/Command | Allies destroyed Combat Programmer 31255 | -1/Command | Destroyed M Guard 31274 | -1/Command | Destroyed M Guard 31274 | -1/Command | All MAIN.C guards destroyed 31303 | -1/Command | Lost 4 allies 31308 | -1/Command | Found Corrupted Prototype Reactor 31315 | -1/Command | Found Corrupted Prototype Device 31315 | -1/Command | Identified AEGIS Remote Shield 31431 | -1/Command | Build established: Commander-Mutant 31494 | -1/Command | Met MAIN.C 31500 | -1/Command | 0b10 Conduit disabled 31506 | -1/Command | Allies destroyed MAIN.C Shell 31506 | -1/Command | MAIN.C activated Command garrisons 31522 | -1/Command | Allies destroyed MAIN.C 31524 | -1/Command | Identified Zero-point Reactor 31524 | -1/Command | Discovered new exit (range 41) 31524 | -1/Command | Discovered new exit (range 75) 31524 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 31530 | -1/Command | Found Exp. Targeting Computer 31553 | -1/Command | Lost 3 allies 32515 | -1/Command | Found Prototype Protection 32515 | -1/Command | Identified Zio. Shade Carapace 32589 | -1/Command | Found Zero-point Reactor 32590 | -1/Command | Found Exp. Target Analyzer 32592 | -1/Command | Found Exp. Targeting Computer 32672 | -1/Command | Found Exp. Core Analyzer 32764 | -1/Command | Build established: Commander-Sprinter 32812 | -1/Command | Phase Generator disabled 33208 | -1/Command | Murdered Z-Experimental 33211 | -1/Command | Found Zio. Shade Armor 33213 | -1/Command | Found Zio. Shade Armor 33214 | -1/Command | Found Zio. Shade Armor 33215 | -1/Command | Found Zio. Shade Armor 33218 | -1/Command | Found Zio. Alpha Cannon Mk. II 33277 | -1/Command | Found Zio. Weapon Casing 33278 | -1/Command | Found Zio. Weapon Casing 33452 | -1/Command | Found Centrium Heavy Armor Plating 34078 | -1/Command | Murdered Z-Experimental 34155 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 34383 | -1/Command | Build established: Commander-Mutant 34780 | -1/Command | Warped through subspace to slip node 34780 | -1/Command | Discovered new exit (range 4) 34785 | -1/Command | Entered Access_0 34786 | -1/Access_0 | Sensed 3 artifacts in vicinity 34786 | -1/Access_0 | Met Architect 34834 | -1/Access_0 | A6 warped into view 34844 | -1/Access_0 | Destroyed A6 34849 | -1/Access_0 | Architect warped through subspace 34884 | -1/Access_0 | Destroyed A8 34889 | -1/Access_0 | Subspace Access Node disabled 34896 | -1/Access_0 | Architect warped through subspace 34945 | -1/Access_0 | Architect warped through subspace 34983 | -1/Access_0 | Architect warped through subspace 34997 | -1/Access_0 | A5 warped into view 35026 | -1/Access_0 | Architect warped through subspace 35034 | -1/Access_0 | Destroyed A5 35058 | -1/Access_0 | Architect warped through subspace 35096 | -1/Access_0 | Architect warped through subspace 35117 | -1/Access_0 | Build established: Messiah-Sprinter 35170 | -1/Access_0 | Architect warped through subspace 35227 | -1/Access_0 | Architect warped through subspace 35262 | -1/Access_0 | Architect warped through subspace 35264 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-281) 35283 | -1/Access_0 | Architect warped through subspace 35301 | -1/Access_0 | Destroyed 7 combat bots 35303 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 35306 | -1/Access_0 | Architect warped through subspace 35339 | -1/Access_0 | A4 warped into view 35344 | -1/Access_0 | Subspace Access Node disabled 35356 | -1/Access_0 | Architect warped through subspace 35372 | -1/Access_0 | Destroyed A4 35419 | -1/Access_0 | Architect warped through subspace 35467 | -1/Access_0 | Architect warped through subspace 35510 | -1/Access_0 | Architect warped through subspace 35548 | -1/Access_0 | Architect warped through subspace 35589 | -1/Access_0 | Architect warped through subspace 35639 | -1/Access_0 | Architect warped through subspace 35671 | -1/Access_0 | Destroyed A2 35673 | -1/Access_0 | Architect warped through subspace 35676 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 35714 | -1/Access_0 | Architect warped through subspace 35741 | -1/Access_0 | A3 warped into view 35741 | -1/Access_0 | Destroyed A3 35745 | -1/Access_0 | Found Prototype Device 35745 | -1/Access_0 | Identified ST Field Compressor 35755 | -1/Access_0 | Found Sigix Corpse 35774 | -1/Access_0 | Architect warped through subspace 35783 | -1/Access_0 | Started Test 138-B, establishing a local singularity 35819 | -1/Access_0 | Architect warped through subspace 35898 | -1/Access_0 | Architect warped through subspace 35924 | -1/Access_0 | Architect warped through subspace 35955 | -1/Access_0 | Subspace Access Node disabled 35957 | -1/Access_0 | Architect warped through subspace 35983 | -1/Access_0 | Architect warped through subspace 36005 | -1/Access_0 | Architect warped through subspace 36066 | -1/Access_0 | Architect warped through subspace 36067 | -1/Access_0 | Found Integrated Dissipator 36067 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 36073 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-167) 36084 | -1/Access_0 | Found Sigix Broadsword 36095 | -1/Access_0 | Architect warped through subspace 36131 | -1/Access_0 | Architect warped through subspace 36164 | -1/Access_0 | Architect warped through subspace 36238 | -1/Access_0 | Architect warped through subspace 36255 | -1/Access_0 | Architect warped through subspace 36329 | -1/Access_0 | Architect warped through subspace 36371 | -1/Access_0 | Architect warped through subspace 36405 | -1/Access_0 | Architect warped through subspace 36529 | -1/Access_0 | Subspace Access Node disabled 36716 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 36743 | -1/Access_0 | Destroyed Architect 36744 | -1/Access_0 | Architect triggered a singularity event 36746 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 36746 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 36746 | -1/Access_0 | Warped through subspace to slip node 36746 | -1/Access_0 | Discovered new exit (range 8) 36749 | *** | Escaped singularity! Last Messages --------------- 36737_ Penetrated by Quantum Shear. 36739_ Quantum Shear penetrates Earth. 36742_ Quantum Shear penetrates Wall. 36742_ Penetrated by Quantum Shear. 36743_ Architect: "If I can't win, no one wins!" 36743_ Architect destroyed. 36744_ A0_COM: Initiating irreversible singularity event. Goodbye. 36745_ A0_COM: 10. 36746_ A0_COM: 9. 36746_ Acquired data core, extracted unknown sensor trigger ID. 36746_ Acquired Hpw. Transdimensional Reconstructor. 36746_ Warped through subspace, drawn to slip node. 36746_ EXIT=FOUND 36747_ A0_COM: 8. 36748_ A0_COM: 7. 36749_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 194 Energy Generation 91 Energy Capacity 1090 Matter Stores 425 Matter Capacity 425 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Cloak Strength 4 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 89 Targeting Accuracy 36 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 54 Authchip Count 3 Item Schematics ----------------- Electron Diverter | -1/Access | Z-intel Cld. Antigrav System | -1/Access | Z-intel Imp. Quantum Reactor | -1/Access | Z-intel Exp. Melee Analysis Suite | -1/Access | Z-intel Hvy. Neutron Cannon | -1/Access | Z-intel Com. Mass Driver | -1/Access | Z-intel Hvy. Wave Gun | -1/Access | Z-intel Imp. Energy Mantle | -1/Access | Z-intel Nanosword | -1/Access | Z-intel Hdn. Centrium Wheel | -1/Access | Z-intel Cld. Proton Cannon | -1/Access | Z-intel Thermal Defense Suite | -1/Access | Z-intel Robot Schematics ------------------ T-07 Excavator | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel H-88 Terminator | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel Fabricated ------------ Cmb. Airjet | x2 | -6/Factory Antigrav Array | x1 | -5/Factory | Preloaded Combat Drone Bay | x1 | -5/Factory | Authchip Assault Drone Bay | x1 | -4/Factory | Authchip Cmb. Airjet | x2 | -4/Factory | Authchip Assault Drone Bay | x1 | -4/Factory | Authchip Hcp. Storage Unit | x1 | -4/Factory Assault Drone Bay | x1 | -3/Testing | Authchip Repaired ---------- Lgt. Treads | 76% | -9/Materials Centrium Medium Armor Plating | 65% | -3/Research Antigrav Array | 48% | -3/Research Centrium Medium Armor Plating | 30% | -2/Research Alien Tech Used ----------------- Integrated Dissipator Core Expander Core Reset Matrix High-powered Transdimensional Reconstructor Spacefold Activator Microwarp Drive Core Membrane Integrated Reactor LRC Matter Compressor LRC Insulator Subatomic Replicator Transdimensional Reconstructor Integrity Redistributor Core Regenerator Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedRiotReconfigurator Manual? 0 Play Time 06:07:26 Cumulative 1109.5 hours Start 2024.11.27 @ 09:59:33 End 2024.11.27 @ 19:18:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 503 Rogue 502 Adventurer 1 Explorer 0 Win Type 6 Total 179 Types 52/13/29/5/2/1/72/3/2 Lore% 94 Gallery% 98 Achievement% 93 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2d2375f-232a-4dfe-855d-2cf31acdd2fc