Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.23 @ 16:37:16 Player: didyousaycookie Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (2922) 2922 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 6427 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 147/300 Energy 150/150 System Corruption 2% Temperature Cool (93) Movement Walking (187) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY (4) ------ High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Gun > --- INVENTORY (20) --- Light Nuclear Core Improved Heat Sink Signal Interpreter Targeting Computer Drone Bay (2/2) EM Shotgun Beam Rifle Beam Rifle Particle Gun Field Laser Heavy Particle Gun Heavy Assault Rifle High-powered Shotgun Mini Grenade Launcher Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Flak Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Heat Sink Signal Interpreter Targeting Computer Drone Bay EM Shotgun Beam Rifle Beam Rifle Particle Gun Field Laser Heavy Particle Gun Heavy Assault Rifle High-powered Shotgun Mini Grenade Launcher Precision Rocket Launcher [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Precision Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Gar Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . . 2 . . Weapon . | . . . . . . . Parts Attached 86 | 6 4 15 7 22 25 7 Power 13 | 1 . 1 2 3 5 1 Engine 8 | 1 . . 2 3 1 1 Core 5 | . . 1 . . 4 . Reactor . | . . . . . . . Propulsion 30 | 2 . 8 1 7 9 3 Treads . | . . . . . . . Leg 30 | 2 . 8 1 7 9 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 3 . . 5 4 1 Device 2 | . . . . 1 1 . Storage 2 | 1 1 . . . . . Processor 2 | . 1 . . 1 . . Hackware . | . . . . . . . Protection 8 | . 1 . . 3 3 1 Artifact . | . . . . . . . Weapon 29 | 2 1 6 4 7 7 2 Energy Gun 14 | . 1 3 2 3 3 2 Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 . 3 . 4 2 . Ballistic Cannon 1 | . . . . . 1 . Launcher 3 | . . . 2 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . Parts Lost 35 | . . 2 1 12 14 6 Power 7 | . . 1 . 3 2 1 Propulsion 17 | . . . 1 6 7 3 Utility 5 | . . . . 1 3 1 Weapon 6 | . . 1 . 2 2 1 Highest Loss Streak 4 | . . 1 1 4 3 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 99 100 95 98 99 Engine 5 | . 14 4 10 8 . . Core 4 | . . 6 . . 8 8 Leg 37 | . 28 44 44 35 35 35 Device 4 | . . . . 4 9 9 Storage 10 | . 14 11 11 9 9 9 Processor 9 | . 5 11 11 9 9 9 Protection 5 | . 8 . . 10 8 8 Energy Gun 7 | . 7 6 10 7 5 9 Ballistic Gun 11 | . 20 15 11 10 10 . Ballistic Cannon 1 | . . . . . 2 9 Naked Turns . | . . . . . . . Heaviest Build 63 | 13 49 51 51 57 63 63 Greatest Support 52 | 20 20 40 40 45 47 52 Greatest Overweight (x) 2 | 1 2 1 1 1 2 1 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 12 20 20 20 20 20 Most Carried 20 | 4 13 20 20 20 20 20 Average Carried 17 | 2 8 18 19 18 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 4 13 20 20 20 19 15 Class Distribution -------------------- 79% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Min Mat Sto Gar Matter Collected 2085 | 175 192 325 195 339 726 133 Remotely . | . . . . . . . Salvage Created 3816 | . 302 768 228 917 1381 220 Parts 209 | . 17 37 16 49 70 20 Haulers Intercepted 3 | . . 1 . . 2 . Recyclers Shooed 4 | . . 3 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Gar Combat Hostiles Destroyed 81 | . 7 11 11 17 23 12 Guns 67 | . 7 9 10 17 19 5 Cannons 11 | . . . . . 4 7 AOE 3 | . . 2 1 . . . Classes Destroyed 16 | . 3 4 4 3 1 1 Worker 5 | . . 1 . 1 3 . Builder 2 | . . . 1 1 . . Tunneler 1 | . . . 1 . . . Hauler 3 | . . 1 . . 2 . Recycler 8 | . 1 2 2 1 2 . Watcher 3 | . . . . 2 1 . Swarmer 19 | . 3 . 3 4 2 7 Grunt 28 | . 4 7 . 6 9 2 Brawler 2 | . . . . 1 1 . Duelist 2 | . . 1 . . 1 . Sentry 15 | . . 3 . 4 7 1 Demolisher 2 | . . . 2 . . . Specialist 2 | . . . . 2 . . Hunter 3 | . . . . . 3 . Programmer 2 | . . . . . . 2 Assembled 6 | . . . 6 . . . Best Kill Streak 7 | . 3 4 5 7 7 3 Combat Bots Only 5 | . 3 2 3 4 5 3 Max Kills in Single Turn 3 | . 1 3 2 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Mat Min Mat Sto Gar Damage Taken 5023 | . 205 701 356 1113 1818 830 Core 855 | . 46 126 121 133 359 70 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 100 81 . 38 . . . Volleys Fired 273 | . 20 42 26 61 92 32 Largest 2 | . 2 2 2 2 2 2 Hottest 101 | . 70 85 79 101 99 99 Shots Fired 543 | . 40 84 51 121 183 64 Gun 494 | . 40 84 47 121 170 32 Cannon 45 | . . . . . 13 32 Launcher 4 | . . . 4 . . . Special . | . . . . . . . Kinetic 348 | . 27 56 28 54 151 32 Thermal 164 | . 13 21 19 51 32 28 Explosive 4 | . . . 4 . . . Electromagnetic 27 | . . 7 . 16 . 4 Robot Hit Streak 14 | . 10 14 6 14 13 8 Robot Miss Streak 9 | . 1 2 2 3 7 9 Penetration Max 1 | . . . . . 1 . Secondary Targets 5 | . . . . 4 1 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 384 | . 29 64 33 87 135 36 Core Hits 233 | . 13 31 23 45 86 35 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 12 | . . . 1 4 2 5 Burn 11 | . . . 1 4 1 5 Destroy 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6452 | . 346 1014 627 1390 2249 826 Guns 5365 | . 346 875 488 1329 2009 318 Cannons 743 | . . . . . 235 508 Explosions 335 | . . 135 139 61 . . Melee . | . . . . . . . Ramming 9 | . . 4 . . 5 . Kinetic 4067 | . 223 581 356 664 1735 508 Thermal 1958 | . 123 345 132 531 509 318 Explosive 139 | . . . 139 . . . Electromagnetic 279 | . . 84 . 195 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 1 1 . . 2 Average Corruption 1 | . . 1 1 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . 10 11 . . 12 Message Errors 5 | . . 2 1 . . 2 Matter Fused 9 | . . 2 1 . . 6 Heat Flow Errors 3 | . . 2 1 . . . Energy Discharges 6 | . . 2 2 . . 2 Data Loss (minor) 4 | . . 1 2 . . 1 Data Loss (major) 2 | . . . 1 . . 1 Misfires 3 | . . 1 2 . . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 14 | . . 7 . . . 7 Projectiles 7 | . . . . . . 7 Explosions 7 | . . 7 . . . . Melee . | . . . . . . . Knockbacks 8 | . . . . . 2 6 Impact . | . . . . . . . Kinetic 8 | . . . . . 2 6 Secondary . | . . . . . . . Self-Inflicted Damage 146 | . 102 44 . . . . Shots 3 | . 2 1 . . . . Rammed . | . . . . . . . Targets Rammed 4 | . . 2 1 . 1 . Kicked 4 | . . 2 1 . 1 . Crushed . | . . . . . . . Highest Temperature 429 | . 179 253 200 247 255 429 Average Temperature 69 | . 51 46 36 67 57 125 Received Heat Transfer 1464 | . 30 210 . 387 639 198 Effects 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 1 . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . 1 1 . 4 1 1 Heat Transferred 4782 | . 370 692 407 1530 858 925 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Gar Peak Influence 382 | . 252 228 178 225 239 382 Initial 87 | . . 46 40 . . 87 Average 98 | . 102 113 53 70 89 226 Maximum Alert Level 1 | . 1 1 . 1 1 1 Low Security (%) 82 | 100 82 81 100 89 89 20 Level 1 17 | . 17 18 . 10 10 79 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 3 2 . 1 8 . Investigation 4 | . 3 . . . 1 . Extermination . | . . . . . . . Reinforcement 7 | . . 2 . 1 4 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Mat Sto Gar Distress Signals 8 | . . . . 4 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . 10 17 11 22 29 16 Peak Tracking Total 7 | . 3 2 3 5 5 7 Tactical Retreats 7 | . . . . 1 3 3 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Gar Traps Triggered 3 | . 1 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Min Mat Sto Gar Machines Disabled 3 | . 3 . . . . . Max in Single Turn 2 | . 2 . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Mat Sto Gar Machines Accessed 21 | . 4 3 . 3 11 . Terminals 18 | . 4 3 . 3 8 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 52 | . 11 8 . 13 20 . Successful 25 | . 3 3 . 10 9 . Failed 26 | . 8 5 . 2 11 . Catastrophic 5 | . 2 . . 1 2 . Database Lockouts 1 | . . . . 1 . . Manual 26 | . 10 6 . 10 . . Terminals 48 | . 11 8 . 13 16 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 19 | . 2 3 . 8 6 . Record 5 | . . . . 5 . . Prototype ID Bank 2 | . . 1 . . 1 . Open Door 2 | . . . . . 2 . Branch Access Points 1 | . . . . 1 . . Terminal Index 3 | . 1 1 . 1 . . Alert Level 1 | . . 1 . . . . Unreport Threat 3 | . . . . 1 2 . Recall Investigation 1 | . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 2 | . . . . . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 3 | . 1 . . 2 . . Terminals 3 | . 1 . . 2 . . Assimilate 3 | . 1 . . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 3 2 . 2 6 . Full Trace Events 4 | . 2 1 . . 1 . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Min Mat Sto Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Mat Min Mat Sto Gar Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 10 | . . . . 10 . . Highest-Rated Ally 10 | . . . . 10 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Min Mat Sto Gar Turns Passed 5835 | 57 580 861 1115 1010 1571 641 Spaces Moved 2456 | 39 315 331 520 369 600 282 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 2451 | 34 315 331 520 369 600 282 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 190 187 186 Average Speed 183 | 114 149 190 190 190 189 186 Slowest Speed 260 | 120 260 190 190 190 260 187 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 3 53 34 99 28 71 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 88 | . 48 6 31 2 1 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 87 | . 48 6 31 2 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Mat Sto Gar Total 3280 | 48 388 484 596 560 873 331 Wait 333 | . 34 66 38 81 105 9 Move 2450 | 38 314 330 519 368 599 282 Hop . | . . . . . . . Pick Up 84 | 4 11 18 2 19 29 1 Fast Attach 13 | 6 3 . 1 2 1 . Attach 38 | . . 5 1 14 13 5 Detach 1 | . . . . 1 . . Swap 35 | . 1 10 5 6 11 2 Drop 49 | . 5 11 3 8 22 . Fire 273 | . 20 42 26 61 92 32 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . 2 1 . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Gar) -8/Garrison History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 58 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 3) 635 | -10/Materials | Identified exit to Materials 638 | -10/Materials | Entered another Materials area 638 | -9/Materials | Evolved 2 slots: Propulsion x2 1214 | -9/Materials | Discovered new exit (range 3) 1218 | -9/Materials | Identified exit to Materials 1462 | -9/Materials | Build established: Scavenger-Mutant 1478 | -9/Materials | Discovered new exit (range 11) 1497 | -9/Materials | Identified exit to Mines 1499 | -9/Materials | Entered Mines 1580 | -9/Mines | Discovered exit to Materials (range 6) 1640 | -9/Mines | Assembled infested the area 1745 | -9/Mines | Core integrity fell below 50% 1823 | -9/Mines | Discovered exit to Materials (range 9) 1930 | -9/Mines | Learned Materials stockpile data 2614 | -9/Mines | Entered Materials 2614 | -8/Materials | Evolved 2 slots: Utility x2 2663 | -8/Materials | Identified exit to Storage 2741 | -8/Materials | Lost 3 parts (3n) 2803 | -8/Materials | Lost 4 parts (1p1n2w) 3144 | -8/Materials | Central database locked down 3461 | -8/Materials | Discovered new exit (range 7) 3470 | -8/Materials | Identified exit to Factory 3624 | -8/Materials | Entered Storage 3797 | -8/Storage | Lost 3 parts (2n1u) 4015 | -8/Storage | Core integrity fell below 50% 4148 | -8/Storage | Garrison activated, responded to threat 4325 | -8/Storage | Discovered exit to Factory (range 16) 4488 | -8/Storage | Lost 3 parts (2n1w) 5015 | -8/Storage | Core integrity fell below 20% 5193 | -8/Storage | Identified exit to Garrison 5195 | -8/Storage | Entered Garrison 5227 | -8/Garrison | Installed Relay Interface Framework 5836 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05638_ Acquired 14 matter. 05640_ P-60 Hacker suffers critical hit (Burn). 05640_ Destroyed Gravmag System. 05645_ Acquired 9 matter. 05655_ System corrupted: Component data lost. 05688_ System corrupted: Matter fused (-6). 05711_ System corrupted: Matter fused (-5). 05772_ Aluminum Leg destroyed. 05775_ S-10 Pest destroyed. 05799_ P-60 Hacker destroyed. 05802_ G-47 Trooper knocked back. 05802_ G-47 Trooper destroyed. 05806_ Lgt. Nuclear Core destroyed. 05809_ G-47 Trooper knocked back. 05812_ G-47 Trooper destroyed. 05815_ G-50 Soldier suffers critical hit (Burn). 05821_ Carbon-fiber Leg destroyed. 05830_ G-50 Soldier knocked back. 05835_ Flak Cannon destroyed. 05835_ Critical hit (Burn: +37). 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"??" #??# ##### ###?????????????????????? | | ?? ?? #??# #???# #???????????????????????? | | ##??####??###??#####???# #???????????????????????? | | ????????????????######## #???????????????????????? | | ????????????????#"""" ## ######??????????????????? | | ????????????????# ! * " #??????????????????? | | ????????????????#""""!## #### #??????????????????? | | ????????????????######## #??# #??????????????????? | | ???????????????????????# #??# #??????????????????? | | ???????????????????????# #??# #??????????????????? | | ???????????????????????# #### #??????????????????? | | ???????????????????????# # #???#######????????? | | ???????????????????????# # ## #???#"""""#????????? | | ???????????????????????# ####"###### ##????????? | | ???????????????????????# = [ #????????? | | ???????????????????????#######=* ########????????? | | ?????????????????????????????#= [#???????????????? | | ?????????????????????????????#####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricMolecularChainsword Manual? 0 Play Time 00:50:06 Cumulative 43.1 hours Start 2023.12.23 @ 15:30:38 End 2023.12.23 @ 16:37:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 441f8685-7ea5-457e-add8-1fe92e23e474