Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 22:44:36

Player: Dadrick

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (94)      470
Value Destroyed (1912)     1912
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (3300)               3300
              TOTAL SCORE: 14022

 Bonus
-------
Aligned with FarCom        300
Win                        3000

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     75/300
Energy                     1574/1700
System Corruption          0%
Temperature                Cool (56)
Movement                   Flying (15)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
     Micro Fission Core
     Micro Antimatter Reactor
>          --- PROPULSION (8) ---
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled Nuclear Pulse Thruster
           Impulse Thruster
           Impulse Thruster
           Diametric Drive
           Q-thruster
>          --- UTILITY (13) -----
  Advanced Cooling System
           Superbattery
           Structural Scanner
           Machine Analyzer
  Advanced Visual Processing Unit
  Advanced Melee Analysis Suite
           ECM Suite
  Improved Reaction Control System
           Graphene Brace
           Hacking Suite
  Improved Hacking Suite
  Improved System Guard
  Improved System Guard
>          --- WEAPON (2) -------
           Force Lance
>          --- INVENTORY (5) ----
     Light Quantum Reactor
           Stasis Canceller
  Improved Transmission Jammer
   Compact HERF Cannon
  Enhanced Nova Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Antimatter Reactor
>          --- PROPULSION -------
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
    Cooled Nuclear Pulse Thruster
           Impulse Thruster
           Diametric Drive
           Q-thruster
>          --- UTILITY ----------
  Advanced Cooling System
           Superbattery
           Structural Scanner
           Machine Analyzer
  Advanced Visual Processing Unit
  Advanced Melee Analysis Suite
           ECM Suite
  Improved Reaction Control System
           Graphene Brace
  Improved Hacking Suite
  Improved System Guard
  Improved System Guard
>          --- WEAPON -----------
  Enhanced Nova Cannon
           Force Lance
>          --- INVENTORY --------
     Light Quantum Reactor
           Stasis Canceller
  Improved Transmission Jammer
   Compact HERF Cannon
[Rating: 142]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Hacking Suite
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Chainsword
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   2   .   1   .   .   .   1   1   .   1   
  Utility                  11   | .   .   .   2   .   .   .   .   2   1   .   .   2   .   1   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             176  | 8   19  8   37  11  .   14  10  13  2   1   14  6   6   5   8   14  
  Power                    8    | 1   .   1   .   1   .   .   1   1   .   .   1   .   1   .   .   1   
    Engine                 3    | 1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   1   .   .   .   .   .   1   .   .   1   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               40   | 2   2   2   7   1   .   5   4   5   1   .   3   1   2   1   .   4   
    Treads                 15   | 2   .   2   4   .   .   3   4   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 18   | .   .   .   1   .   .   .   .   5   1   .   3   1   2   1   .   4   
  Utility                  74   | 2   1   .   18  6   .   6   3   4   1   1   9   5   3   4   7   4   
    Device                 36   | 1   .   .   5   4   .   3   1   1   .   1   6   5   1   1   5   2   
    Storage                7    | 1   1   .   3   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Processor              6    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   1   1   
    Hackware               7    | .   .   .   1   .   .   .   .   2   1   .   2   .   .   .   .   1   
    Protection             18   | .   .   .   8   2   .   3   2   1   .   .   1   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 3   16  5   12  3   .   3   2   3   .   .   1   .   .   .   1   5   
    Energy Gun             4    | 3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   3   
    Ballistic Gun          18   | .   8   2   7   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       11   | .   5   2   3   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   3   1   .   1   .   1   .   2   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   
Parts Lost                 18   | .   .   .   1   2   .   6   1   .   .   .   .   .   .   1   6   1   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               7    | .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   1   1   
  Utility                  6    | .   .   .   1   .   .   1   1   .   .   .   .   .   .   1   2   .   
  Weapon                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Highest Loss Streak      6    | .   .   .   1   2   .   6   1   .   .   .   .   .   .   1   6   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 100 99  98  100 96  99  98  92  100 100 99  94  96  97  90  
  Engine                   4    | .   14  12  .   2   11  11  9   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   1   11  8   .   .   .   6   6   6   6   5   7   9   7   4   
  Treads                   7    | .   9   6   20  .   .   5   24  1   .   .   .   .   .   .   .   .   
  Leg                      4    | .   18  21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   .   .   1   21  22  13  11  .   .   .   .   .   .   .   .   .   
  Flight                   13   | .   .   .   .   .   .   .   .   28  27  33  33  29  28  33  29  30  
  Device                   14   | .   14  14  11  9   11  9   9   14  13  13  16  22  18  15  22  20  
  Storage                  6    | .   14  14  11  11  11  11  9   .   .   .   .   .   .   .   .   4   
  Processor                4    | .   .   .   10  11  11  1   .   .   .   .   .   .   2   5   15  19  
  Hackware                 11   | .   .   .   7   11  11  11  9   21  24  26  26  23  21  17  7   5   
  Protection               3    | .   .   .   2   1   .   10  9   6   6   6   2   5   4   4   3   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   15  1   .   .   .   .   .   .   .   1   
  Ballistic Gun            7    | .   14  10  14  21  22  11  1   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   11  13  6   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   3   .   .   .   .   .   6   6   6   6   5   5   4   3   .   
  Slashing Weapon          2    | .   .   .   1   .   .   .   .   6   6   6   6   5   5   4   3   .   
Peak Build Rating          142  | 7   9   11  24  23  21  22  33  39  47  47  60  73  88  101 114 142 
  Average Rating           39   | 5   8   9   19  20  20  18  30  37  42  47  50  69  80  91  106 127 
  On Entrance              40   | .   7   9   11  20  20  21  19  33  39  47  47  58  73  85  95  102 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 13  32  32  92  98  92  95  108 108 19  19  23  25  29  30  33  44  
  Greatest Support         83   | 40  40  40  43  20  20  32  83  83  28  26  32  32  31  47  49  57  
  Greatest Overweight (x)  9    | 2   1   1   9   9   4   5   3   1   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   4   4   2   2   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  5   5   5   5   5   5   5   5   
  Average Capacity         12   | 7   13  15  16  25  25  25  25  6   5   5   5   5   5   5   5   5   
  Most Carried             25   | 3   15  15  23  25  25  25  25  25  5   5   5   5   5   5   5   5   
  Average Carried          11   | 1   10  14  15  24  24  21  24  6   4   5   4   4   4   3   4   4   
  Final Capacity           25   | 8   15  15  25  25  25  25  25  5   5   5   5   5   5   5   5   5   
  Final Carried            25   | 3   15  15  23  24  25  23  25  5   5   5   5   5   5   4   4   5   

 Class Distribution 
--------------------
 32% | Scavenger-Mutant
 27% | Hacker-Sprinter
 25% | Mutant
  5% | Hacker-Ninja
  5% | Infiltrator-Ninja

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
  Scavenger-Mutant | -9/Mines
  Scavenger-Mutant | -9/Exiles
  Scavenger-Mutant | -8/Mines
            Mutant | -8/Materials
   Hacker-Sprinter | -7/Factory
   Hacker-Sprinter | -6/Factory
   Hacker-Sprinter | -6/Waste
   Hacker-Sprinter | -6/Factory
   Hacker-Sprinter | -5/Factory
   Hacker-Sprinter | -4/Factory
      Hacker-Ninja | -3/Research
 Infiltrator-Ninja | -2/Research
   Machinist-Scout | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Matter Collected           2859 | 280 392 192 697 217 .   228 95  82  50  18  80  134 239 25  107 23  
  Remotely                 234  | .   .   .   .   100 .   134 .   .   .   .   .   .   .   .   .   .   
Salvage Created            3407 | 149 493 102 781 235 .   293 505 108 50  .   161 134 207 59  107 23  
  Parts                    228  | 8   40  8   61  12  .   11  29  13  3   .   2   5   17  6   12  1   
Haulers Intercepted        8    | .   2   .   2   .   .   .   3   .   .   .   .   .   1   .   .   .   
Recyclers Shooed           10   | .   1   3   2   2   .   1   .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  40   | .   11  4   10  6   .   3   6   .   .   .   .   .   .   .   .   .   
  Guns                     17   | .   4   2   8   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  13   | .   4   .   2   .   .   2   5   .   .   .   .   .   .   .   .   .   
  AOE                      9    | .   3   2   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 2   7   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Worker                   5    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   
  Builder                  11   | .   1   .   1   .   .   .   .   2   2   .   .   1   3   .   1   .   
  Tunneler                 4    | 3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   2   .   .   .   3   .   .   .   .   .   1   .   .   .   
  Recycler                 10   | 1   1   1   2   1   .   2   .   .   .   .   1   1   .   .   .   .   
  Operator                 7    | .   2   .   1   .   .   .   1   .   .   .   1   .   .   1   1   .   
  Watcher                  11   | .   2   .   3   .   .   .   1   1   .   .   .   .   2   1   1   .   
  Swarmer                  11   | .   6   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    19   | .   5   .   6   3   .   3   2   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 2   5   2   4   5   .   4   2   4   1   .   1   2   3   1   1   1   
  Combat Bots Only         3    | .   3   2   2   3   .   3   2   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   3    | 1   3   1   2   3   .   1   1   1   1   .   1   1   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   1   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        294  | .    61   14   59   10   .    61   35   .    9    .    10   .    .    .    32   3    
  Missed                   97   | .    23   4    17   3    .    13   11   .    4    .    6    .    .    .    15   1    
Damage Taken               3321 | 24   384  92   675  82   .    836  376  .    93   .    34   .    .    .    685  40   
  Core                     482  | .    73   25   87   18   .    131  40   .    .    .    .    .    .    .    108  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  .    60   .    .    .    41   92   100  .    .    100  100  100  100  92   100  
Volleys Fired              235  | 10   47   25   50   16   .    21   32   .    .    .    6    .    10   4    7    7    
  Largest                  2    | 2    2    2    2    2    .    2    2    .    .    .    1    .    1    1    1    1    
  Hottest                  136  | 80   80   40   70   46   .    79   136  .    .    .    36   .    36   36   120  120  
Shots Fired                408  | 20   91   38   95   27   .    39   64   .    .    .    6    .    10   4    7    7    
  Gun                      226  | 20   54   30   71   22   .    29   .    .    .    .    .    .    .    .    .    .    
  Cannon                   139  | .    34   .    24   .    .    9    64   .    .    .    .    .    .    .    1    7    
  Launcher                 43   | .    3    8    .    5    .    1    .    .    .    .    6    .    10   4    6    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  252  | .    72   30   95   22   .    33   .    .    .    .    .    .    .    .    .    .    
  Thermal                  105  | 12   16   .    .    .    .    5    64   .    .    .    .    .    .    .    1    7    
  Explosive                43   | .    3    8    .    5    .    1    .    .    .    .    6    .    10   4    6    .    
  Electromagnetic          8    | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 11   10   5    12   6    .    9    7    .    .    .    .    .    .    .    4    .    
  Robot Miss Streak        7    | 1    7    3    2    3    .    6    2    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           255  | 15   51   16   64   12   .    25   40   5    4    .    2    3    5    2    10   1    
  Core Hits                133  | 5    30   10   30   12   .    11   14   .    1    .    2    2    10   1    5    .    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    2    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Blast                  2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              128  | .    .    .    6    2    .    .    .    11   11   .    28   11   10   14   33   2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 126  | .    .    .    6    2    .    .    .    11   11   .    28   11   10   14   33   .    
  Piercing                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Sneak Attacks            19   | .    .    .    .    .    .    .    .    5    2    .    1    2    2    2    4    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6544 | 252  802  269  1010 366  .    430  817  406  209  .    189  194  499  182  827  92   
  Guns                     1877 | 179  295  123  826  172  .    282  .    .    .    .    .    .    .    .    .    .    
  Cannons                  1366 | .    254  .    184  .    .    111  817  .    .    .    .    .    .    .    .    .    
  Explosions               1207 | 73   253  146  .    194  .    37   .    .    .    .    32   .    210  .    262  .    
  Melee                    2094 | .    .    .    .    .    .    .    .    406  209  .    157  194  289  182  565  92   
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2124 | .    455  123  1010 172  .    364  .    .    .    .    .    .    .    .    .    .    
  Thermal                  1115 | 175  94   .    .    .    .    29   817  .    .    .    .    .    .    .    .    .    
  Explosive                1134 | .    253  146  .    194  .    37   .    .    .    .    32   .    210  .    262  .    
  Electromagnetic          77   | 77   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2002 | .    .    .    .    .    .    .    .    406  209  .    157  194  289  182  565  .    
  Piercing                 92   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            763  | 33   7    .    4    .    .    2    6    259  44   .    77   38   3    57   181  52   
  Projectiles              12   | .    .    .    4    .    .    2    6    .    .    .    .    .    .    .    .    .    
  Explosions               51   | 33   7    .    .    .    .    .    .    .    .    .    .    .    3    .    8    .    
  Melee                    700  | .    .    .    .    .    .    .    .    259  44   .    77   38   .    57   173  52   
Knockbacks                 7    | .    5    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    5    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      92   | 25   18   .    .    25   .    24   .    .    .    .    .    .    .    .    .    .    
  Shots                    4    | 1    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        373  | 84   108  .    44   3    .    259  267  .    .    .    79   29   .    .    373  182  
  Average Temperature      57   | 30   34   .    13   3    .    114  67   .    .    .    39   27   .    .    73   24   
  Received Heat Transfer   1002 | .    102  .    219  6    .    486  144  .    .    .    9    .    .    .    36   .    
  Effects                  4    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    
    Interference           4    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2104 | 325  225  .    .    .    .    74   1480 .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Peak Influence             208  | 20  205 58  193 185 .   79  208 100 26  9   94  48  159 191 185 108 
  Initial                  68   | .   13  8   10  .   .   .   30  .   .   9   6   7   23  55  .   68  
  Average                  57   | 7   72  42  94  56  .   64  63  16  15  9   32  17  59  90  57  98  
Maximum Alert Level        1    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         97   | 100 85  100 100 100 .   100 93  100 100 100 100 100 100 100 100 100 
  Level 1                  2    | .   14  .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   2   .   2   .   .   .   1   .   1   .   6   .   2   2   4   1   
  Investigation            9    | .   .   .   .   .   .   .   .   .   1   .   2   .   2   1   2   1   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Reinforcement            9    | .   2   .   2   .   .   .   1   .   .   .   3   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Distress Signals           7    | .   .   .   2   1   .   .   1   .   .   .   2   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              126  | .   23  5   23  8   .   3   11  1   1   .   15  5   3   3   19  6   
  Peak Tracking Total      12   | .   4   2   5   3   .   3   3   1   1   .   7   5   1   2   12  4   
  Tactical Retreats        9    | .   1   .   .   1   .   .   .   .   .   .   3   1   .   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Traps Triggered            7    | .   .   .   1   .   .   .   .   .   1   .   1   .   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Machines Disabled          6    | .   .   .   3   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Garrison Access          8    | .   .   .   .   .   .   .   1   1   .   .   2   1   .   1   2   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Machines Accessed          69   | .   6   .   3   1   2   .   8   5   2   .   13  3   8   6   8   4   
  Terminals                42   | .   6   .   3   .   .   .   4   4   1   .   7   2   5   5   4   1   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   1   .   3   .   2   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   1   1   .   .   2   1   .   1   2   2   
Total Hacks                163  | .   12  .   10  1   2   .   18  12  8   .   36  6   24  13  16  5   
  Successful               94   | .   3   .   5   1   2   .   11  8   7   .   25  4   14  6   8   .   
  Failed                   68   | .   9   .   4   .   .   .   7   4   1   .   11  2   10  7   8   5   
    Catastrophic           18   | .   6   .   1   .   .   .   .   3   .   .   1   .   .   2   3   2   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   66   | .   9   .   5   .   1   .   5   5   4   .   16  .   12  4   5   .   
  Terminals                124  | .   12  .   10  .   .   .   12  10  6   .   27  5   19  12  9   2   
  Fabricators              14   | .   .   .   .   .   .   .   .   .   2   .   5   .   4   .   3   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   1   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   .   .   1   2   .   .   3   1   .   1   3   2   
Terminal Hacks             60   | .   3   .   5   1   2   .   6   6   5   .   13  3   7   5   4   .   
  Record                   2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   1   .   
  Robot Analysis           3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      5    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   
  Alert Level              6    | .   1   .   .   .   .   .   2   .   .   .   2   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             14   | .   1   .   1   .   .   .   1   1   1   .   4   .   2   2   1   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              9    | .   .   .   2   .   .   .   .   2   1   .   1   .   1   2   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   .   .   2   .   5   .   4   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   1   .   2   .   2   .   1   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   1   .   2   .   2   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   
  Report Inventory         4    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   1   1   .   .   2   1   .   1   2   .   
  Seal Access              8    | .   .   .   .   .   .   .   1   1   .   .   2   1   .   1   2   .   
Unauthorized Hacks         8    | .   .   .   .   .   .   .   1   1   .   .   4   .   2   .   .   .   
  Terminals                8    | .   .   .   .   .   .   .   1   1   .   .   4   .   2   .   .   .   
    Track                  2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Assimilate             4    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         52   | .   6   .   3   .   .   .   5   4   2   .   9   1   7   5   6   4   
  Full Trace Events        10   | .   1   .   .   .   .   .   .   .   1   .   2   .   2   1   2   1   
  Feedback Events          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   1   1   1   .   1   .   .   .   1   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   1   .   2   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   536  | .   .   .   .   .   .   .   .   .   134 .   201 .   201 .   .   .   
  Total Part Build Rating  20   | .   .   .   .   .   .   .   .   .   4   .   8   .   8   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Total Allies               5    | .   .   .   .   .   .   .   .   1   .   .   1   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   1   1   .   1   .   3   2   .   .   
  Highest-Rated Group      138  | .   .   .   .   .   .   .   .   26  26  .   26  .   138 92  .   .   
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   26  26  .   26  .   46  46  .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Total Damage             118  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   118 .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Acc 
Robot Analysis Total       3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               9540  | 169  1334 651  1213 500  325  244  1014 449  387  65   1228 247  493  401  506  314  
Spaces Moved               10150 | 81   612  306  448  301  232  98   507  908  475  234  1812 482  917  800  1248 689  
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   880   | 73   198  78   378  .    .    6    138  9    .    .    .    .    .    .    .    .    
  Legs                     642   | .    414  228  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1064  | .    .    .    70   301  232  92   369  .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   7556  | .    .    .    .    .    .    .    .    899  475  234  1812 482  917  800  1248 689  
  Fastest Speed            5     | 50   160  160  140  140  140  130  130  31   23   27   15   14   20   5    5    6    
  Average Speed            59    | 154  180  182  167  141  140  151  169  33   29   27   25   24   21   16   16   14   
  Slowest Speed            480   | 160  240  190  320  215  140  480  242  242  31   27   27   25   24   17   20   17   
  Overloaded Moves         155   | .    .    .    .    .    .    .    .    .    8    .    47   15   .    3    67   15   
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robots Hopped            47    | .    .    .    .    .    .    .    .    1    .    .    27   1    5    .    12   1    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       38    | 6    72   86   44   49   62   23   38   24   10   84   50   14   22   25   25   18   
  Regions Visited          16
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 200   | .    .    23   2    8    .    .    .    6    6    .    59   8    18   40   23   7    
Terrain Destroyed          436   | 4    24   47   2    29   .    9    .    6    6    .    78   8    96   47   73   7    
  Melee                    87    | .    .    .    2    1    .    .    .    6    6    .    25   8    4    12   22   1    
  Projectile               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    
  AOE                      342   | 4    24   47   .    28   .    9    .    .    .    .    53   .    92   35   50   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Acc  
Total                      13006 | 101  756  366  802  340  232  151  602  1038 707  234  2495 595  1183 1042 1476 886  
  Wait                     2191  | .    58   19   232  6    .    14   27   95   216  .    643  86   239  206  182  168  
  Move                     10045 | 80   611  305  447  300  231  97   506  905  475  233  1761 479  906  799  1224 686  
  Hop                      41    | .    .    .    .    .    .    .    .    1    .    .    23   1    5    .    10   1    
  Pick Up                  89    | 3    11   4    12   4    1    3    14   4    2    .    7    6    3    7    6    2    
  Fast Attach              54    | 7    6    1    8    1    .    2    4    3    1    .    5    2    4    1    3    6    
  Attach                   29    | .    .    .    2    2    .    6    1    4    1    .    .    2    1    4    1    5    
  Detach                   14    | .    2    .    3    .    .    1    .    1    .    .    .    .    1    2    .    4    
  Swap                     93    | 1    13   7    27   8    .    6    5    6    .    1    9    2    1    .    4    3    
  Drop                     85    | .    8    5    15   1    .    1    13   8    1    .    13   6    3    5    5    1    
  Fire                     235   | 10   47   25   50   16   .    21   32   .    .    .    6    .    10   4    7    7    
  Melee                    128   | .    .    .    6    2    .    .    .    11   11   .    28   11   10   14   33   2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2)
-6/Factory
-6/Waste
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
  170 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  721 | -10/Materials | Discovered new exit (range 16)
  875 | -10/Materials | Discovered new exit (range 13)
 1420 | -10/Materials | Discovered new exit (range 7)
 1504 | -10/Materials | Entered Mines
 1525 | -10/Mines     | Build established: Scavenger-Mutant
 1555 | -10/Mines     | Learned Materials terminal intel
 1712 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1870 | -10/Mines     | Build established: Mutant
 1874 | -10/Mines     | Assembled infested the area
 2071 | -10/Mines     | Discovered new exit (range 3)
 2099 | -10/Mines     | Discovered new exit (range 12)
 2155 | -10/Mines     | Entered Materials
 2155 | -9/Materials  | Evolved 2 slots: Utility x2
 2156 | -9/Materials  | Loaded intel: 12 terminal locations
 2460 | -9/Materials  | Build established: Scavenger-Mutant
 2523 | -9/Materials  | Discovered new exit (range 9)
 2594 | -9/Materials  | Central database locked down
 2651 | -9/Materials  | Discovered new exit (range 16)
 2834 | -9/Materials  | Discovered new exit (range 11)
 3368 | -9/Materials  | Entered Mines
 3384 | -9/Mines      | Met a Derelict bent on vengeance
 3478 | -9/Mines      | Discovered new exit (range 15)
 3520 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3521 | -9/Mines      | Discovered new exit (range 5)
 3574 | -9/Mines      | Found the Drone Emporium
 3581 | -9/Mines      | Found Prototype Device
 3639 | -9/Mines      | Learned location of Storage (-7)
 3720 | -9/Mines      | Learned Materials emergency access door positions
 3868 | -9/Mines      | Entered Exiles
 3903 | -9/Exiles     | Met 8R-AWN
 3926 | -9/Exiles     | Met EX-HEX
 3972 | -9/Exiles     | Met EX-BIN
 3992 | -9/Exiles     | Aligned with FarCom system
 3993 | -9/Exiles     | Given EX-Vault access code
 4029 | -9/Exiles     | Opened EX-Vault
 4042 | -9/Exiles     | Found Superbattery
 4071 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4087 | -9/Exiles     | Exiles lab attacked by MAIN.C
 4117 | -9/Exiles     | Learned location of Zion (-6)
 4177 | -9/Exiles     | Discovered new exit (range 14)
 4193 | -9/Exiles     | Left Exiles lab with Superbattery
 4193 | -9/Exiles     | Entered Mines
 4226 | -8/Mines      | Core integrity fell below 50%
 4274 | -8/Mines      | Lost 6 parts (4n1u1w)
 4368 | -8/Mines      | Discovered new exit (range 8)
 4437 | -8/Mines      | Entered Materials
 4437 | -8/Materials  | Evolved 2 slots: Propulsion x2
 4911 | -8/Materials  | Discovered new exit (range 6)
 5119 | -8/Materials  | Build established: Mutant
 5451 | -8/Materials  | Entered Factory
 5451 | -7/Factory    | Evolved 2 slots: Utility x2
 5530 | -7/Factory    | Discovered new exit (range 18)
 5537 | -7/Factory    | Identified exit to Storage
 5537 | -7/Factory    | Identified exit to Lower Caves
 5764 | -7/Factory    | Build established: Hacker-Sprinter
 5900 | -7/Factory    | Entered another Factory area
 5900 | -6/Factory    | Accompanied by 1 ally
 5900 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6161 | -6/Factory    | Fabricated Cld. VTOL Module?
 6287 | -6/Factory    | Sucked down chute
 6287 | -6/Factory    | Entered Waste
 6287 | -6/Waste      | The area was eerily silent
 6327 | -6/Waste      | Discovered new exit (range 12)
 6352 | -6/Waste      | Entered Factory
 6475 | -6/Factory    | Spotted B-75 Beast
 6624 | -6/Factory    | Fabricated Cld. VTOL Module?
 7012 | -6/Factory    | Identified exit to Factory
 7097 | -6/Factory    | Fabricated Cld. VTOL Module?
 7580 | -6/Factory    | Entered another Factory area
 7580 | -5/Factory    | Evolved 2 slots: Utility x2
 7599 | -5/Factory    | Identified exit to Factory
 7827 | -5/Factory    | Entered another Factory area
 7827 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 7835 | -4/Factory    | Identified exit to Research
 7977 | -4/Factory    | Fabricated Cld. VTOL Module?
 8206 | -4/Factory    | Fabricated Cld. VTOL Module?
 8319 | -4/Factory    | Allied Derelicts emerged from ambush trap array
 8320 | -4/Factory    | Entered Research
 8320 | -3/Research   | Accompanied by 2 allies
 8320 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 8398 | -3/Research   | Build established: Hacker-Ninja
 8650 | -3/Research   | Identified exit to Research
 8650 | -3/Research   | Hacking Suite fried by hacking feedback
 8721 | -3/Research   | Entered another Research area
 8721 | -2/Research   | Evolved 2 slots: Utility x2
 8947 | -2/Research   | Build established: Infiltrator-Ninja
 8978 | -2/Research   | Identified exit to Access
 9190 | -2/Research   | Crushed by falling debris
 9227 | -2/Research   | Entered Access
 9227 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 9239 | -1/Access     | Energy Cycler disabled
 9249 | -1/Access     | Lost 6 parts (1p1n2u2w)
 9541 | -1/Access     | Discovered new exit (range 6)
 9541 | ***           | Escaped!

 Last Messages 
---------------
09391_ Dropped Imp. Flight Unit.
09392_ Acquired Q-thruster.
09415_ U-05 Engineer builds a Wall.
09430_ C-30 ARC bursts open, deploying its payload.
09430_ S-43 Plague unfolds itself. <x2>
09431_ Cld. VTOL Module destroyed.
09431_ Cld. VTOL Module burned out.
09432_ >> Machine Analyzer network decryption results:
09432_   Garrison Access x1
09433_ >> Machine Analyzer network decryption results:
09433_   Garrison Access x2
09433_ Connecting with Garrison Access...
09447_ Acquired Hacking Suite.
09470_ U-05 Engineer builds a Wall. <x2>
09525_ Acquired Impulse Thruster.
09537_ >> Machine Analyzer network decryption results:
09537_   Garrison Access x2
09537_ Connecting with Garrison Access...
09541_ The Access Shell folds into the floor.
09541_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ???#############?????????????????????????????????? |
| ??? ############?????????????????????????????????? |
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| ??? +  ""G""  # ?????????????????????????????????? |
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|     #         ###########################????????? |
| ######+#+############################### ????????? |
|                           R  A            ???????? |
|                          k              ?????????? |
| ########+############        ""##????????????????? |
| #####        ########        ""##????????????????? |
| ???##        ##????##        ""##????????????????? |
| ???##        ##????##         T##????????????????? |
| ???##   "    ##????##        ""##????????????????? |
| ???##  """   ##???###        ""###???????????????? |
| ??? +   """  ##???###        ""###???????????????? |
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| ?????????## ##?????##    ""    ##????????????????? |
| ??????##### ######?##          ##????????????????? |
| ??????#####+######?##          ##????????????????? |
| ??????##        ##?##          ##????????????????? |
| ########        ##?##""""""""""##????????????????? |
| ########        ##?##"????????"##????????????????? |
|        #    "   ##???????????????????????"???????? |
|        +   """  ##??????????????????????"""??????? |
| ###+##+#  """   ##???????????????????????"""?????? |
|        #   "    ##????BB????BB????????????"??????? |
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| ## ##???##  """   ##??????? ############?????????? |
| ## ##???##   """  ##??## ?              ?????????? |
| ## ##???##    "   ##??##               ??????????? |
| ## ##???##        ##??##                ?????????? |
| ## ##???##        ######                ?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          29
Energy Capacity            1710
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               1
Jamming Range              14
Corruption Containment     24
Armor Coverage             225
Evasion (%)                76
Melee Accuracy             8
Recoil Reduction           4
Offensive Hacking          34
Defensive Hacking          10

 Item Schematics 
-----------------
          Imp. Flight Unit | -8/Materials | Scanalyzed
 Adv. Melee Analysis Suite | -7/Factory   | Hacked
          Cld. VTOL Module | -6/Factory   | Hacked
      Imp. Remote Datajack | -6/Factory   | Hacked
             Hacking Suite | -2/Research  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. VTOL Module | x1 | -6/Factory 
 Cld. VTOL Module | x1 | -6/Factory 
 Cld. VTOL Module | x1 | -6/Factory 
 Cld. VTOL Module | x1 | -4/Factory 
 Cld. VTOL Module | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Speed Demon
Supersonic
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              RefineryComponentTrident
  Manual?         0
Play Time         02:58:25
  Cumulative      111.4 hours
  Start           2024.09.15 @ 12:02:18
  End             2024.09.15 @ 22:44:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           52
  Adventurer      21
  Explorer        0
Win Type          0
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          54
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21964f8e-a54d-42b5-b466-fff8e08633ce