Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 12:44:24 Player: QR-TZ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (1000) 1000 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2855 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Disposable Heat Sink Medium Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Wheel Wheel Improved Flight Unit Improved Flight Unit Improved Heat Sink Disposable Heat Sink Disposable Heat Sink Medium Storage Unit Weight Redist. System Structural Scanner Sensor Array Improved Targeting Computer Hacking Suite Beam Rifle Beam Rifle Heavy Assault Rifle Autogun Datajack Mining Laser Mace [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 3 | . . 2 1 Parts Attached 36 | 6 1 24 5 Power 4 | 1 . 2 1 Engine 3 | 1 . 2 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | 2 . 5 1 Treads . | . . . . Leg 3 | 2 . 1 . Wheel 5 | . . 4 1 Hover . | . . . . Flight . | . . . . Utility 8 | 1 1 4 2 Device 3 | . 1 1 1 Storage 2 | 1 . 1 . Processor . | . . . . Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 16 | 2 . 13 1 Energy Gun 4 | . . 4 . Energy Cannon . | . . . . Ballistic Gun 10 | 2 . 7 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 2 | . . 2 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . 1 . System Corruption 10 | . . 10 . Parts Lost 11 | . . 4 7 Power 2 | . . 1 1 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 6 | . . 1 5 Highest Loss Streak 7 | . . 3 7 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 93 94 81 Engine 10 | . 14 10 3 Leg 12 | . 28 7 . Wheel 10 | . . 13 14 Device 5 | . 7 4 8 Storage 11 | . 14 11 8 Protection 3 | . . 3 8 Energy Gun 8 | . . 11 6 Ballistic Gun 28 | . 28 29 28 Naked Turns 25 | . . . 25 Heaviest Build 104 | 14 15 98 104 Greatest Support 22 | 20 20 20 22 Greatest Overweight (x) 9 | . . 9 8 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 25 | 8 8 25 25 Average Capacity 16 | 7 8 19 22 Most Carried 25 | 4 7 23 25 Average Carried 11 | 3 5 13 20 Final Capacity 25 | 8 8 25 5 Final Carried 23 | 4 6 23 5 Class Distribution -------------------- 35% | Mutant 25% | Scavenger-Gunner 23% | Tank 8% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1234 | 278 87 648 221 Remotely . | . . . . Salvage Created 1665 | 64 93 1249 259 Parts 101 | 2 10 78 11 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 26 | . 6 17 3 Guns 25 | . 6 17 2 AOE 1 | . . . 1 Classes Destroyed 9 | 1 1 7 . Worker 4 | . . 4 . Builder 2 | . . 2 . Hauler 2 | . . 2 . Recycler 6 | 1 . 3 2 Operator 2 | . . 1 1 Watcher 1 | . . 1 . Swarmer 6 | . 6 . . Grunt 14 | . . 11 3 Sentry 6 | . . 6 . Best Kill Streak 6 | 1 3 6 4 Combat Bots Only 5 | . 3 5 2 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 193 | . 33 73 87 Missed 44 | . 5 18 21 Damage Taken 2309 | . 232 790 1287 Core 782 | . 72 159 551 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 71 60 . Volleys Fired 101 | 3 15 70 13 Largest 5 | 2 2 4 5 Hottest 164 | 40 40 164 145 Shots Fired 343 | 6 30 249 58 Gun 335 | 6 30 241 58 Cannon . | . . . . Launcher . | . . . . Special 8 | . . 8 . Kinetic 259 | 6 30 176 47 Thermal 84 | . . 73 11 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | 2 4 11 5 Robot Miss Streak 5 | 2 3 5 2 Penetration Max . | . . . . Secondary Targets 4 | . 2 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 168 | 3 14 123 28 Core Hits 68 | 2 6 49 11 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 5 | . 1 4 . Burn 3 | . . 3 . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3231 | 35 199 1784 1213 Guns 2362 | 35 199 1748 380 Cannons . | . . . . Explosions 869 | . . 36 833 Melee . | . . . . Ramming . | . . . . Kinetic 1740 | 35 199 1257 249 Thermal 1455 | . . 491 964 Explosive . | . . . . Electromagnetic 36 | . . 36 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . 11 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . 1 . Message Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 190 | . . . 190 Projectiles . | . . . . Explosions 190 | . . . 190 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 262 | . . 35 227 Shots 3 | . . 1 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 506 | . . 506 114 Average Temperature 116 | . . 129 38 Received Heat Transfer 930 | . . 300 630 Effects 9 | . . 9 . Shutdowns 2 | . . 2 . Interference 2 | . . 2 . Matter Decay 1 | . . 1 . Short Circuit 1 | . . 1 . Damage (major) 2 | . . 2 . Damage (core) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 3 1 Heat Transferred 2326 | . . 1443 883 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 289 | 5 186 289 237 Initial 121 | . 3 . 121 Average 115 | 1 72 130 176 Maximum Alert Level 1 | . . 1 1 Low Security (%) 78 | 100 100 67 85 Level 1 21 | . . 32 14 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 3 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 4 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 10 22 9 Peak Tracking Total 7 | . 4 5 7 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 3 | . . 1 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 3 3 1 Terminals 7 | . 3 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 4 5 2 Successful 5 | . 2 3 . Failed 6 | . 2 2 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . . 3 . Terminals 11 | . 4 5 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 2 . Record 1 | . . 1 . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . . 1 . Patrol Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Assimilate 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1895 | 71 487 1154 183 Spaces Moved 1094 | 44 358 584 108 Core 50 | 4 . . 46 Treads . | . . . . Legs 611 | 40 358 213 . Wheels 433 | . . 371 62 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 132 | 113 120 144 110 Slowest Speed 260 | 120 120 260 210 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 5 68 34 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 8 | . . 8 . Terrain Destroyed 47 | . . 8 39 Melee . | . . . . Projectile 8 | . . 8 . AOE 39 | . . . 39 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1298 | 56 385 718 139 Wait 29 | . 9 11 9 Move 1091 | 43 357 583 108 Hop . | . . . . Pick Up 34 | 4 3 24 3 Fast Attach 11 | 6 . 5 . Attach 9 | . 1 6 2 Detach 1 | . . 1 . Swap 16 | . . 13 3 Drop 6 | . . 5 1 Fire 101 | 3 15 70 13 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 12) 313 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 7) 559 | -10/Materials | Entered another Materials area 559 | -9/Materials | Evolved 2 slots: Weapon x2 597 | -9/Materials | Identified exit to Mines 1021 | -9/Materials | Build established: Tank 1215 | -9/Materials | Lost 3 parts (1n1u1w) 1514 | -9/Materials | Build established: Scavenger-Gunner 1693 | -9/Materials | Discovered new exit (range 3) 1713 | -9/Materials | System corruption reached 10% 1713 | -9/Materials | Entered another Materials area 1713 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1870 | -8/Materials | Core integrity fell below 50% 1871 | -8/Materials | Released all parts (4) 1875 | -8/Materials | Core integrity fell below 20% 1896 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01869_ Destroyed Lgt. Nuclear Core. 01869_ G-47 Trooper destroyed. 01869_ Destroyed Com. Wheel. 01869_ Destroyed Tractor Beam. 01869_ Destroyed Particle Gun. 01869_ Terminal disabled. 01869_ Destroyed Lgt. Nuclear Core. 01869_ Destroyed Imp. Heat Sink. 01869_ Destroyed Lgt. Angular Momentum Engine. 01869_ R-06 Scavenger destroyed. 01871_ Released Hrd. Light Armor Plating. 01871_ Released Huge Storage Unit. 01871_ Released Imp. Heat Sink. 01871_ Released Arm. Wheel. 01872_ Dropped Beam Rifle. 01873_ Acquired Med. Storage Unit. 01874_ Critical hit (Burn: +37). 01876_ U-05 Engineer builds a Wall. 01876_ U-05 Engineer builds a Door. 01877_ U-05 Engineer builds a Wall. 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"????????# # "" #?????????????? | | ?????????????? ?????##### # #?????????????? | | ?????????????? ?????+ " ] #?????????????? | | ??????????????#########"""""""""####?????????????? | | ????????????? + = "##???????????????? | | ?????????????????# #==% [ #???????????????? | | ????????????###### # % / / ##???????????????? | | ????????????# # / =[!!= #???????????????? | | ????????????# # ### !!!![= #???????????????? | | ????????????# #=#?# ==|== #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseHypervelocityBlaster Manual? 0 Play Time 00:20:12 Cumulative 36.9 hours Start 2024.06.27 @ 11:50:59 End 2024.06.27 @ 12:44:24 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 31 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ffb31b38-4fd0-4e0b-b40c-ed93bdfbd15d