Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 12:44:24

Player: QR-TZ

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (1000)     1000
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2855

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
     Light Ion Engine
           Disposable Heat Sink
    Medium Storage Unit
  Improved Targeting Computer
  Hardened Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
   Armored Wheel
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
     Light Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Wheel
           Wheel
  Improved Flight Unit
  Improved Flight Unit
  Improved Heat Sink
           Disposable Heat Sink
           Disposable Heat Sink
    Medium Storage Unit
           Weight Redist. System
           Structural Scanner
           Sensor Array
  Improved Targeting Computer
           Hacking Suite
           Beam Rifle
           Beam Rifle
     Heavy Assault Rifle
           Autogun
           Datajack
           Mining Laser
           Mace
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   2   1   
Parts Attached             36   | 6   1   24  5   
  Power                    4    | 1   .   2   1   
    Engine                 3    | 1   .   2   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   5   1   
    Treads                 .    | .   .   .   .   
    Leg                    3    | 2   .   1   .   
    Wheel                  5    | .   .   4   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   1   4   2   
    Device                 3    | .   1   1   1   
    Storage                2    | 1   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   2   1   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   .   13  1   
    Energy Gun             4    | .   .   4   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          10   | 2   .   7   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   .   2   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   
    System Corruption      10   | .   .   10  .   
Parts Lost                 11   | .   .   4   7   
  Power                    2    | .   .   1   1   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   6    | .   .   1   5   
  Highest Loss Streak      7    | .   .   3   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   93  94  81  
  Engine                   10   | .   14  10  3   
  Leg                      12   | .   28  7   .   
  Wheel                    10   | .   .   13  14  
  Device                   5    | .   7   4   8   
  Storage                  11   | .   14  11  8   
  Protection               3    | .   .   3   8   
  Energy Gun               8    | .   .   11  6   
  Ballistic Gun            28   | .   28  29  28  
Naked Turns                25   | .   .   .   25  
Heaviest Build             104  | 14  15  98  104 
  Greatest Support         22   | 20  20  20  22  
  Greatest Overweight (x)  9    | .   .   9   8   
  Average Overweight (x)   1    | .   .   2   2   
Largest Inventory Capacity 25   | 8   8   25  25  
  Average Capacity         16   | 7   8   19  22  
  Most Carried             25   | 4   7   23  25  
  Average Carried          11   | 3   5   13  20  
  Final Capacity           25   | 8   8   25  5   
  Final Carried            23   | 4   6   23  5   

 Class Distribution 
--------------------
 35% | Mutant
 25% | Scavenger-Gunner
 23% | Tank
  8% | Scavenger-Tank
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
   Scavenger-Tank | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1234 | 278  87   648  221  
  Remotely                 .    | .    .    .    .    
Salvage Created            1665 | 64   93   1249 259  
  Parts                    101  | 2    10   78   11   
Haulers Intercepted        2    | .    .    2    .    
Recyclers Shooed           1    | .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  26   | .   6   17  3   
  Guns                     25   | .   6   17  2   
  AOE                      1    | .   .   .   1   
Classes Destroyed          9    | 1   1   7   .   
  Worker                   4    | .   .   4   .   
  Builder                  2    | .   .   2   .   
  Hauler                   2    | .   .   2   .   
  Recycler                 6    | 1   .   3   2   
  Operator                 2    | .   .   1   1   
  Watcher                  1    | .   .   1   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    14   | .   .   11  3   
  Sentry                   6    | .   .   6   .   
Best Kill Streak           6    | 1   3   6   4   
  Combat Bots Only         5    | .   3   5   2   
Max Kills in Single Turn   2    | 1   1   2   2   
  Gunslinging              1    | .   .   1   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        193  | .    33   73   87   
  Missed                   44   | .    5    18   21   
Damage Taken               2309 | .    232  790  1287 
  Core                     782  | .    72   159  551  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         77   | 100  71   60   .    
Volleys Fired              101  | 3    15   70   13   
  Largest                  5    | 2    2    4    5    
  Hottest                  164  | 40   40   164  145  
Shots Fired                343  | 6    30   249  58   
  Gun                      335  | 6    30   241  58   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  8    | .    .    8    .    
  Kinetic                  259  | 6    30   176  47   
  Thermal                  84   | .    .    73   11   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | 2    4    11   5    
  Robot Miss Streak        5    | 2    3    5    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    2    2    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           168  | 3    14   123  28   
  Core Hits                68   | 2    6    49   11   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         5    | .    1    4    .    
    Burn                   3    | .    .    3    .    
    Destroy                2    | .    1    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3231 | 35   199  1784 1213 
  Guns                     2362 | 35   199  1748 380  
  Cannons                  .    | .    .    .    .    
  Explosions               869  | .    .    36   833  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1740 | 35   199  1257 249  
  Thermal                  1455 | .    .    491  964  
  Explosive                .    | .    .    .    .    
  Electromagnetic          36   | .    .    36   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         11   | .    .    11   .    
  Average Corruption       1    | .    .    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    1    .    
    Message Errors         1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            190  | .    .    .    190  
  Projectiles              .    | .    .    .    .    
  Explosions               190  | .    .    .    190  
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      262  | .    .    35   227  
  Shots                    3    | .    .    1    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        506  | .    .    506  114  
  Average Temperature      116  | .    .    129  38   
  Received Heat Transfer   930  | .    .    300  630  
  Effects                  9    | .    .    9    .    
    Shutdowns              2    | .    .    2    .    
    Interference           2    | .    .    2    .    
    Matter Decay           1    | .    .    1    .    
    Short Circuit          1    | .    .    1    .    
    Damage (major)         2    | .    .    2    .    
    Damage (core)          1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    .    3    1    
  Heat Transferred         2326 | .    .    1443 883  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             289  | 5   186 289 237 
  Initial                  121  | .   3   .   121 
  Average                  115  | 1   72  130 176 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         78   | 100 100 67  85  
  Level 1                  21   | .   .   32  14  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   3   1   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   .   4   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   10  22  9   
  Peak Tracking Total      7    | .   4   5   7   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   .   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   .   1   3   
  Max in Single Turn       3    | .   .   1   3   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          7    | .   3   3   1   
  Terminals                7    | .   3   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                11   | .   4   5   2   
  Successful               5    | .   2   3   .   
  Failed                   6    | .   2   2   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   .   3   .   
  Terminals                11   | .   4   5   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   2   2   .   
  Record                   1    | .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   .   1   .   
  Patrol Status            1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   
  Terminals                1    | .   .   1   .   
    Assimilate             1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               1895 | 71   487  1154 183  
Spaces Moved               1094 | 44   358  584  108  
  Core                     50   | 4    .    .    46   
  Treads                   .    | .    .    .    .    
  Legs                     611  | 40   358  213  .    
  Wheels                   433  | .    .    371  62   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  50   
  Average Speed            132  | 113  120  144  110  
  Slowest Speed            260  | 120  120  260  210  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       30   | 5    68   34   15   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 8    | .    .    8    .    
Terrain Destroyed          47   | .    .    8    39   
  Melee                    .    | .    .    .    .    
  Projectile               8    | .    .    8    .    
  AOE                      39   | .    .    .    39   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1298 | 56  385 718 139 
  Wait                     29   | .   9   11  9   
  Move                     1091 | 43  357 583 108 
  Hop                      .    | .   .   .   .   
  Pick Up                  34   | 4   3   24  3   
  Fast Attach              11   | 6   .   5   .   
  Attach                   9    | .   1   6   2   
  Detach                   1    | .   .   1   .   
  Swap                     16   | .   .   13  3   
  Drop                     6    | .   .   5   1   
  Fire                     101  | 3   15  70  13  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  108 | -10/Materials | Discovered new exit (range 12)
  313 | -10/Materials | Build established: Mutant
  358 | -10/Materials | Discovered new exit (range 7)
  559 | -10/Materials | Entered another Materials area
  559 | -9/Materials  | Evolved 2 slots: Weapon x2
  597 | -9/Materials  | Identified exit to Mines
 1021 | -9/Materials  | Build established: Tank
 1215 | -9/Materials  | Lost 3 parts (1n1u1w)
 1514 | -9/Materials  | Build established: Scavenger-Gunner
 1693 | -9/Materials  | Discovered new exit (range 3)
 1713 | -9/Materials  | System corruption reached 10%
 1713 | -9/Materials  | Entered another Materials area
 1713 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1870 | -8/Materials  | Core integrity fell below 50%
 1871 | -8/Materials  | Released all parts (4)
 1875 | -8/Materials  | Core integrity fell below 20%
 1896 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01869_ Destroyed Lgt. Nuclear Core.
01869_ G-47 Trooper destroyed.
01869_ Destroyed Com. Wheel.
01869_ Destroyed Tractor Beam.
01869_ Destroyed Particle Gun.
01869_ Terminal disabled.
01869_ Destroyed Lgt. Nuclear Core. <x2>
01869_ Destroyed Imp. Heat Sink.
01869_ Destroyed Lgt. Angular Momentum Engine.
01869_ R-06 Scavenger destroyed.
01871_ Released Hrd. Light Armor Plating.
01871_ Released Huge Storage Unit.
01871_ Released Imp. Heat Sink.
01871_ Released Arm. Wheel.
01872_ Dropped Beam Rifle.
01873_ Acquired Med. Storage Unit.
01874_ Critical hit (Burn: +37).
01876_ U-05 Engineer builds a Wall.
01876_ U-05 Engineer builds a Door.
01877_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ????????????????????????#   #????????????????????? |
| ????????????????????????#   +????????????????????? |
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| ????????????????????????#   #????????????????????? |
| ????????????????????????#k  #????????????????????? |
| ????????????????????????#   #????????##??????????? |
| ????????????????????????#   #??????   #??????????? |
| ?????######?????????????#   #????     #??????????? |
| ?????# !   ##############@  #??       #??????????? |
| ?????#   [                  #         #??????????? |
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| ?????????????# """"?????#   #????????????????????? |
| ?????????????# """" #???#   #????????????????????? |
| ?????????????# """" #???# g #????????????????????? |
| ?????????????#      #???# g #????????????????????? |
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| ?????????????         + =      "##???????????????? |
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| ????????????######    # %  / /  ##???????????????? |
| ????????????#    #    /   =[!!=  #???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          50
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DefenseHypervelocityBlaster
  Manual?         0
Play Time         00:20:12
  Cumulative      36.9 hours
  Start           2024.06.27 @ 11:50:59
  End             2024.06.27 @ 12:44:24
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             31
Gallery%          38
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ffb31b38-4fd0-4e0b-b40c-ed93bdfbd15d