Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 14:03:28 Player: YenYu Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (51) 255 Value Destroyed (1745) 1745 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (330) 330 TOTAL SCORE: 5730 Bonus ------- High Alert Combat Kills 123 Follower Combat Kills 7 Entered Garrisons 200 Cogmind --------- Core Integrity 260/700 Matter 28/300 Energy 160/160 System Corruption 0% Temperature Danger (484) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Improved Targeting Computer Improved Field Recycling Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Core Analyzer Heavy Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Sensor Array Improved Terrain Scanner Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Lightning Gun Lightning Gun > --- INVENTORY -------- Light Ion Engine VTOL Module Machine Analyzer Heavy Missile Launcher [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Targeting Computer Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Slots Evolved 6 | . . . 2 . 2 . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 3 | . . . 1 . 1 . . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 82 | 8 7 . 6 2 15 . 4 30 10 Power 7 | 1 . . 1 . 1 . 1 1 2 Engine 4 | 1 . . 1 . 1 . 1 . . Core 3 | . . . . . . . . 1 2 Reactor . | . . . . . . . . . . Propulsion 34 | 4 2 . 4 . 8 . 1 15 . Treads 7 | 2 . . . . . . . 5 . Leg 12 | 2 . . . . . . . 10 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 15 | . 2 . 4 . 8 . 1 . . Utility 18 | 1 2 . 1 1 2 . . 8 3 Device 5 | . 1 . 1 1 1 . . . 1 Storage 2 | 1 . . . . . . . 1 . Processor 6 | . . . . . 1 . . 5 . Hackware 2 | . 1 . . . . . . 1 . Protection 3 | . . . . . . . . 1 2 Artifact . | . . . . . . . . . . Weapon 23 | 2 3 . . 1 4 . 2 6 5 Energy Gun 4 | 1 . . . . 3 . . . . Energy Cannon 2 | . . . . 1 1 . . . . Ballistic Gun 10 | 1 2 . . . . . 1 4 2 Ballistic Cannon 3 | . . . . . . . . . 3 Launcher 3 | . 1 . . . . . 1 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 . . 3 . Parts Lost 27 | . . . 1 . 1 . 4 8 13 Power 3 | . . . . . . . 1 1 1 Propulsion 9 | . . . . . 1 . 2 3 3 Utility 6 | . . . 1 . . . . 2 3 Weapon 9 | . . . . . . . 1 2 6 Highest Loss Streak 13 | . . . 1 . 1 . 3 5 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 67 85 73 77 91 100 93 88 93 Engine 5 | . 14 14 11 11 9 9 8 . . Core 2 | . . . . . . . . 5 7 Treads 8 | . . . . . . . . 10 26 Leg 5 | . 4 . . . . . . 16 . Flight 17 | . 23 28 29 33 36 36 31 5 . Device 9 | . 2 14 21 18 18 18 18 3 2 Storage 1 | . 2 . . . . . . 1 7 Processor 13 | . . . . . 9 9 9 21 20 Hackware 6 | . 3 14 11 11 9 9 9 7 . Protection 1 | . . . . . . . . 1 6 Energy Gun 2 | . 2 . . . 9 9 5 . . Ballistic Gun 9 | . 12 14 . . . . 8 14 18 Naked Turns . | . . . . . . . . . . Heaviest Build 41 | 12 12 7 10 12 17 17 17 21 41 Greatest Support 82 | 40 20 8 12 12 20 20 20 82 82 Greatest Overweight (x) 1 | . 1 . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 5 5 5 10 10 Average Capacity 6 | 7 5 5 5 5 5 5 5 5 10 Most Carried 10 | 5 8 5 5 5 5 5 5 10 10 Average Carried 5 | 1 4 5 4 4 3 4 4 4 8 Final Capacity 10 | 8 5 5 5 5 5 5 5 10 10 Final Carried 10 | 3 5 5 4 5 5 5 4 10 4 Class Distribution -------------------- 25% | Scout 18% | Sprinter 16% | Scavenger-Mutant 15% | Scavenger-Gunner 13% | Mutant 9% | Scavenger-Scout Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Scout | -8/Materials Scavenger-Scout | -8/Garrison Scavenger-Scout | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Matter Collected 1691 | 250 117 . . 50 214 . 95 919 46 Remotely . | . . . . . . . . . . Salvage Created 1797 | . 30 . . 25 182 18 236 1137 169 Parts 98 | . 4 . . 4 10 2 14 56 8 Haulers Intercepted 6 | . . . . . . . 1 5 . Recyclers Shooed 2 | . . . . . . . . 2 . Parts Field Recycled 2 | . . . . . . . . . 2 Retrieved Matter 58 | . . . . . . . . . 58 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Combat Hostiles Destroyed 31 | . 3 . . . 2 1 7 14 4 Guns 16 | . . . . . . . 4 11 1 Cannons 4 | . . . . . . 1 . . 3 AOE 9 | . 3 . . . . . 3 3 . Classes Destroyed 13 | . 2 . . 1 3 . 2 5 . Worker 1 | . . . . . . . . 1 . Builder 1 | . . . . . . . . 1 . Tunneler 1 | . . . . 1 . . . . . Hauler 6 | . . . . . . . 1 5 . Recycler 3 | . . . . . . . . 3 . Mechanic 1 | . . . . . . . . 1 . Operator 4 | . 1 . . . . . 1 2 . Watcher 3 | . . . . . 2 . 1 . . Swarmer 5 | . 3 . . . . 1 1 . . Grunt 15 | . . . . . . . 2 9 4 Duelist 1 | . . . . . . . . 1 . Sentry 7 | . . . . . 1 . 3 3 . Hunter 3 | . . . . . 1 . 1 1 . Best Kill Streak 17 | . 3 . . 1 1 1 10 17 3 Combat Bots Only 4 | . 3 . . . 1 1 4 3 3 Max Kills in Single Turn 3 | . 3 . . 1 1 1 2 2 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 . . . . . 1 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Hostile Shots Fired 281 | . 8 . 12 . 20 12 45 97 87 Missed 87 | . 5 . 4 . 6 6 18 33 15 Damage Taken 3852 | . 59 . 118 . 201 60 418 976 2020 Core 814 | . . . 15 . 40 15 103 201 440 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 82 | 100 . 100 . 96 . . . 34 . Volleys Fired 145 | . 10 . . 3 13 2 12 74 31 Largest 3 | . 2 . . 1 2 2 2 2 3 Hottest 118 | . 56 . . 56 110 118 80 64 96 Shots Fired 267 | . 12 . . 3 26 4 23 132 67 Gun 227 | . 10 . . . 26 2 15 126 48 Cannon 24 | . . . . 3 . 2 . . 19 Launcher 16 | . 2 . . . . . 8 6 . Special . | . . . . . . . . . . Kinetic 214 | . 10 . . . . . 11 126 67 Thermal . | . . . . . . . . . . Explosive 16 | . 2 . . . . . 8 6 . Electromagnetic 37 | . . . . 3 26 4 4 . . Robot Hit Streak 29 | . 7 . . 2 5 . 7 27 29 Robot Miss Streak 4 | . 2 . . 1 3 2 4 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . . . 1 1 . Max Gunslinging Chain 1 | . . . . . . . 1 1 . Shots Hit Robots 184 | . 8 . . 2 15 . 14 95 50 Core Hits 86 | . 4 . . 1 4 1 21 45 10 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . 2 . . . . Corrupt 2 | . . . . . 2 . . . . Melee Attacks 2 | . . . . . . . . 2 . Impact 2 | . . . . . . . . 2 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5080 | . 309 . . 47 333 21 1000 2247 1123 Guns 2791 | . 129 . . . 333 . 245 1505 579 Cannons 612 | . . . . 47 . 21 . . 544 Explosions 1634 | . 180 . . . . . 755 699 . Melee 43 | . . . . . . . . 43 . Ramming . | . . . . . . . . . . Kinetic 2936 | . 129 . . . . . 179 1505 1123 Thermal . | . . . . . . . . . . Explosive 1634 | . 180 . . . . . 755 699 . Electromagnetic 467 | . . . . 47 333 21 66 . . Impact 43 | . . . . . . . . 43 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . . . Average Corruption 2 | . 2 2 . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . 1 3 . . . . . . . Matter Fused 1 | . . 1 . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . Alerts 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 113 | . 29 . . . . . 14 70 . Projectiles . | . . . . . . . . . . Explosions 113 | . 29 . . . . . 14 70 . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 102 | . 36 . . . . . 50 16 . Shots 4 | . 1 . . . . . 1 2 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 537 | . 22 . 2 40 229 60 71 36 537 Average Temperature 136 | . 8 . 2 23 81 25 29 10 384 Received Heat Transfer 1053 | . . . 36 . 54 18 108 342 495 Effects 28 | . . . . . . . . . 28 Shutdowns 6 | . . . . . . . . . 6 Energy Bleed 5 | . . . . . . . . . 5 Interference 3 | . . . . . . . . . 3 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 5 | . . . . . . . . . 5 Damage (major) 2 | . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Fried 6 | . . . . . 6 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Peak Influence 658 | . 135 101 141 59 87 118 393 658 308 Initial 268 | . . 52 31 54 22 48 57 165 268 Average 228 | . 75 55 77 57 38 85 178 488 259 Maximum Alert Level 2 | . . . . . . . 1 2 1 Low Security (%) 50 | 100 100 100 100 100 100 100 59 1 6 Level 1 22 | . . . . . . . 40 12 93 Level 2 26 | . . . . . . . . 86 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 2 . . . 2 . . 2 2 Investigation 3 | . . . . . 1 . . 2 . Extermination . | . . . . . . . . . . Reinforcement 4 | . 2 . . . 1 . . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Distress Signals 7 | . . . 3 . 1 . . 2 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 76 | . 5 1 11 . 8 5 11 26 9 Peak Tracking Total 6 | . 3 3 6 . 4 4 6 5 6 Tactical Retreats 5 | . . 1 2 . . . . 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Traps Triggered 5 | . 1 . . . . 1 . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Machines Disabled 7 | . . . . . . 1 2 4 . Max in Single Turn 2 | . . . . . . 1 1 2 . Garrison Access 1 | . . . . . . . . 1 . Garrison Relay 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Machines Accessed 21 | . 1 . 3 . 4 1 1 6 5 Terminals 9 | . . . 1 . 3 1 . 3 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . 1 . Recycling Units 5 | . 1 . 1 . . . . 1 2 Scanalyzers 3 | . . . 1 . . . 1 . 1 Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 48 | . 3 . 6 . 13 1 2 7 16 Successful 26 | . 1 . 4 . 6 1 1 4 9 Failed 22 | . 2 . 2 . 7 . 1 3 7 Catastrophic 2 | . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 25 | . . . 2 . 10 1 . 3 9 Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . . . . . . . 2 . Recycling Units 8 | . 3 . 1 . . . . 1 3 Scanalyzers 8 | . . . 3 . . . 2 . 3 Garrison Access 4 | . . . . . 3 . . 1 . Terminal Hacks 13 | . . . . . 5 1 . 2 5 Record 1 | . . . . . . . . . 1 Open Door 1 | . . . . . . . . 1 . Emergency Access Points 3 | . . . . . 1 1 . . 1 Alert Level 2 | . . . . . 2 . . . . Dispatch Records 1 | . . . . . 1 . . . . Transport Status 1 | . . . . . . . . . 1 Investigation Status 1 | . . . . . . . . . 1 Extermination Status 1 | . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . 1 Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . 1 . . . . 1 3 Process 2 | . 1 . . . . . . . 1 Report Inventory 4 | . . . 1 . . . . 1 2 Scanalyzer 4 | . . . 3 . . . 1 . . Insert Component 2 | . . . 1 . . . 1 . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . Unlock Access 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 12 | . 1 . 2 . 4 . 1 2 2 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 24 | . 2 . . . . . . . 22 Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . . Machine Destruction 5 | . . . . . . 5 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 . . . . . . . Highest-Rated Group 42 | . . 42 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 5 | . . 5 . . . . . . . Total Damage 61 | . . 61 . . . . . . . Kills 1 | . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Turns Passed 2333 | 64 119 121 131 71 528 63 89 718 429 Spaces Moved 2213 | 38 209 373 214 205 265 143 142 419 205 Core 13 | 13 . . . . . . . . . Treads 323 | 12 . . . . . . . 106 205 Legs 184 | 13 9 . . . . . . 162 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1693 | . 200 373 214 205 265 143 142 151 . Fastest Speed 26 | 50 32 32 29 29 26 26 26 29 156 Average Speed 56 | 108 37 32 30 29 26 26 27 98 156 Slowest Speed 160 | 160 120 32 32 29 26 26 97 156 156 Overloaded Moves 29 | . . . . . . . . 29 . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 9 | . . 5 1 . 2 . 1 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 29 62 24 51 30 31 12 62 8 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 167 | . 16 . . . . . 92 58 1 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 166 | . 16 . . . . . 92 58 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Sto Fac Total 3086 | 59 241 369 281 213 698 164 166 636 259 Wait 526 | 5 1 . 54 . 387 . 5 69 5 Move 2187 | 37 208 362 211 204 261 142 139 418 205 Hop 9 | . . 5 1 . 2 . 1 . . Pick Up 60 | 9 5 1 2 2 10 1 3 22 5 Fast Attach 18 | . 4 . . 1 1 . 1 11 . Attach 37 | 6 1 . 5 1 6 . 3 8 7 Detach 8 | . 3 . 4 1 . . . . . Swap 27 | 2 2 . 1 . 8 . . 11 3 Drop 49 | . 7 1 3 1 10 1 2 21 3 Fire 145 | . 10 . . 3 13 2 12 74 31 Melee 2 | . . . . . . . . 2 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 14) 184 | -10/Materials | Entered Mines 273 | -10/Mines | Assembled infested the area 300 | -10/Mines | Learned location of Zion (-7) 302 | -10/Mines | Discovered new exit (range 5) 305 | -10/Mines | Entered Materials 305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 377 | -9/Materials | Build established: Sprinter 432 | -9/Materials | Discovered new exit (range 14) 436 | -9/Materials | Entered Mines 505 | -9/Mines | Discovered new exit (range 3) 507 | -9/Mines | Entered Materials 507 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 815 | -8/Materials | Build established: Scout 1024 | -8/Materials | Discovered new exit (range 14) 1035 | -8/Materials | Identified exit to Garrison 1035 | -8/Materials | Entered Garrison 1062 | -8/Garrison | Garrison Relay disabled 1071 | -8/Garrison | Triggered checkpoint 1087 | -8/Garrison | Triggered checkpoint 1096 | -8/Garrison | Discovered new exit (range 10) 1098 | -8/Garrison | Entered Materials 1168 | -8/Materials | Discovered new exit (range 16) 1178 | -8/Materials | Lost 3 parts (1p1n1w) 1185 | -8/Materials | Discovered new exit (range 7) 1187 | -8/Materials | Entered Storage 1245 | -8/Storage | Lost 4 parts (1p1n2w) 1267 | -8/Storage | Learned location of Armory (-4) 1343 | -8/Storage | Core integrity fell below 50% 1376 | -8/Storage | Lost 5 parts (3n2u) 1671 | -8/Storage | Build established: Scavenger-Mutant 1834 | -8/Storage | Discovered new exit (range 12) 1905 | -8/Storage | Entered Factory 1905 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2182 | -7/Factory | Build established: Scavenger-Gunner 2238 | -7/Factory | Garrison activated, responded to threat 2333 | -7/Factory | Core integrity fell below 50% 2334 | -7/Factory | Self-destructed Last Messages --------------- shutdown. 02316_ Imp. Assault Rifle destroyed. 02320_ Hrd. Medium Armor Plating destroyed. 02321_ G-47 Trooper destroyed. 02322_ Power failure, Lgt. Nuclear Core shutdown. 02322_ Overheating: Med. Storage Unit damaged (-63). 02322_ Knocked back. 02324_ Overheating: Hvy. Assault Cannon damaged (-43). 02324_ G-47 Trooper destroyed. 02327_ Overheating: Matter decay (-3). 02327_ Gauss Cannon destroyed. 02328_ Overheating: Energy bleed (-22). 02329_ G-47 Trooper knocked back. 02332_ Hvy. Assault Cannon destroyed. 02332_ Knocked back. 02333_ Overheating: Core damaged (-126). 02333_ Acquired 16 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# T #?? | | ??????????????????????# ####### ! !#?? | | ??????????????????????+ + #?? | | ??????????????????????# ####### [ #?? | | ??????????????????????# ??##### #?? | | ??????????????????????# #?# + """"""" #?? | | ??????????????????????# #?# ### """"""" +?? | | ??????????????????????# T?# #?# """"""" #?? | | ??????????????????????# ?# #?# """"""" #?? | | ??????????????????????# #?# #?# ?? #?? | | ??????????????????????# #?# #?# ??? #?? | | ??????????????????????# ###+##########???###?? | | ??????????????????????# # #???????? | | ????????############### # "" #???????? | | ????????# ! # """ #???????? | | ????????# + S" #???????? | | ????????+ ! # """ #???????? | | ????????# """ """ # ! """ #???????? | | ????????# """ """ %# #???????? | | ????????# """ """ ##/ """"""" #???????? | | ????????# ## """"""" #???????? | | ????????+ ## """"""" #???????? | | ????????##### =%!## """"""" #???????? | | ????????????# ^ ###u= ## #???????? | | ????????????# #?# ###############???????? | | ????????????# #?#%@ #?????????????????????? | | ????????????#+######+#?# #?????????????????????? | | ????????????# #?# %###???????????????????? | | ????????????# ##; %###???????????????????? | | ????????????# #!%[= #???????????????????? | | ????????????# #%%%%% #???????????????????? | | ????????????# #g%"g #???????????????????? | | ????????????# +![T #???????????????????? | | ????????????# # #???????????????????? | | ????????????# # ##??????????????????? | | ????????????# # ##??????????????????? | | ????????????########### ##???????????????????? | | ??????????????????????# % #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# % #????????????????????? | | ??????????????????????# H #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# %% #????????????????????? | | ???????????????????????%% ????????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ? ????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 24 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyImpactProtomatter Manual? 0 Play Time 01:01:08 Cumulative 27.5 hours Start 2024.06.09 @ 13:02:55 End 2024.06.09 @ 14:03:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c673c829-34f5-4ccd-979a-8f66d93c77b2