Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.12 @ 18:09:37 // Halloween2020/ForbiddenLore Player: Chydax Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (95) 475 Value Destroyed (3640) 3640 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 9755 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 267/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Spear > --- INVENTORY (4) ---- Light Angular Momentum Engine Enhanced Flexi-carbon Leg Matter Filter Improved Maneuvering Thrusters Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Compact Battery Improved Energy Well Advanced Weight Redist. System Improved Sensor Array Dynamic Insulation System > --- WEAPON ----------- Variable Charge Gun Disruptor Cannon Neutron Cannon Falx > --- INVENTORY -------- Light Angular Momentum Engine Enhanced Flexi-carbon Leg Matter Filter Spear [Rating: 91] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Weapon Improved Light Cannon Energy Gun Lightning Gun Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Falx Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Slots Evolved 9 | . 1 . 2 2 2 . 2 . . . . Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 4 | . 1 . 1 1 . . 1 . . . . Weapon 2 | . . . . . 1 . 1 . . . . Parts Attached 118 | 7 17 3 15 25 10 10 9 3 4 14 1 Power 22 | 1 2 1 1 6 1 4 1 1 1 3 . Engine 15 | 1 2 1 1 5 1 2 1 1 . . . Core 3 | . . . . 1 . 2 . . . . . Reactor 4 | . . . . . . . . . 1 3 . Propulsion 30 | 2 6 . 6 6 3 . 2 . . 5 . Treads 3 | 2 1 . . . . . . . . . . Leg 17 | . 5 . 6 1 . . . . . 5 . Wheel . | . . . . . . . . . . . . Hover 10 | . . . . 5 3 . 2 . . . . Flight . | . . . . . . . . . . . . Utility 31 | 2 4 . 5 8 3 1 1 1 1 5 . Device 22 | . 3 . 5 4 3 1 1 1 1 3 . Storage 6 | 1 . . . 3 . . . . . 2 . Processor 3 | 1 1 . . 1 . . . . . . . Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 35 | 2 5 2 3 5 3 5 5 1 2 1 1 Energy Gun 9 | 1 1 . . . 1 2 2 . 2 . . Energy Cannon 3 | . . . . 1 . . . 1 . 1 . Ballistic Gun 7 | 1 3 1 2 . . . . . . . . Ballistic Cannon 10 | . . 1 1 4 2 1 1 . . . . Launcher 1 | . . . . . . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . 1 . . . 1 Special Melee Weapon 1 | . . . . . . 1 . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 3 . Parts Lost 19 | . . . . 2 . 3 . . . . 14 Power 4 | . . . . 1 . 1 . . . . 2 Propulsion 3 | . . . . . . 1 . . . . 2 Utility 7 | . . . . 1 . . . . . . 6 Weapon 5 | . . . . . . 1 . . . . 4 Highest Loss Streak 14 | . . . . 1 . 2 . . . . 14 Average Slot Usage (%) 95 | . 99 100 98 97 95 94 86 87 87 94 96 Engine 9 | . 11 12 10 14 13 10 8 12 7 2 . Reactor 1 | . . . . . . . . . 4 9 11 Leg 13 | . 19 25 28 15 . . . . . 14 24 Hover 8 | . . . . 7 24 23 12 12 12 4 . Device 21 | . 6 25 29 22 19 21 24 25 25 25 23 Storage 12 | . 12 12 10 15 14 14 12 12 12 12 11 Processor 2 | . 18 . . 1 1 . . . . . . Energy Gun 5 | . 7 2 . . . 10 11 12 12 10 5 Energy Cannon 2 | . . . . 2 . . . 2 6 7 11 Ballistic Gun 3 | . 15 12 2 2 . . . . . . . Ballistic Cannon 8 | . . 10 17 10 20 7 7 3 . . . Slashing Weapon 1 | . . . . . . . 3 6 6 6 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 72 | 16 17 20 23 41 40 41 56 57 57 72 68 Greatest Support 121 | 40 40 20 30 33 49 49 65 65 65 121 121 Greatest Overweight (x) 4 | . 4 . . 2 1 1 1 . . 2 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 7 7 Most Carried 10 | 5 8 8 8 10 8 8 8 8 8 8 8 Average Carried 7 | 4 6 6 7 7 7 6 3 7 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 5 6 8 8 7 8 4 5 8 7 8 4 Class Distribution -------------------- 37% | Hacker-Mutant 29% | Hacker-Skirmisher 14% | Scavenger-Mutant 12% | Scavenger-Skirmisher 6% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Skirmisher | -7/Garrison Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Matter Collected 2629 | 182 369 112 385 490 170 311 129 204 137 110 30 Remotely 486 | . 40 . 109 337 . . . . . . . Salvage Created 3664 | . 429 151 414 575 262 430 . 499 225 399 280 Parts 217 | . 35 10 25 39 19 18 . 22 9 32 8 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Combat Hostiles Destroyed 78 | . 12 3 11 12 5 15 . 8 3 4 5 Melee 2 | . . . . . . . . 1 . . 1 Guns 27 | . 12 2 3 . . 6 . . 1 2 1 Cannons 38 | . . 1 8 12 5 1 . 5 2 2 2 AOE 11 | . . . . . . 8 . 2 . . 1 Classes Destroyed 12 | . 6 . 1 1 2 2 . . . . . Worker 3 | . 1 . . 1 1 . . . . . . Builder 1 | . 1 . . . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . Recycler 4 | . 1 1 1 . 1 . . . . . . Watcher 8 | . 1 . 4 2 1 . . . . . . Swarmer 16 | . 6 2 2 . . 5 . . . . 1 Grunt 35 | . 6 1 6 5 3 6 . 5 3 . . Brawler 3 | . . . . . . 1 . 1 . . 1 Duelist 4 | . . . . . . 1 . 1 . . 2 Sentry 12 | . . . 3 6 1 2 . . . . . Hunter 2 | . . . . 1 . . . 1 . . . Programmer 2 | . . . . . 1 . . . . . 1 Enhanced Grunt 4 | . . . . . . . . . . 4 . Best Kill Streak 6 | . 3 3 3 4 4 6 . 3 3 2 4 Combat Bots Only 6 | . 2 2 3 3 2 6 . 3 3 2 4 Max Kills in Single Turn 4 | . 1 1 1 1 2 4 . 2 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . 2 . . 1 Melee 1 | . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Damage Taken 4090 | . 225 101 216 459 169 529 36 161 107 281 1806 Core 1170 | . 59 11 29 115 23 73 . 13 25 136 686 Absorbed by Shields 6 | . . . . . 6 . . . . . . Core Remaining (%) 85 | 100 . 72 92 79 . 86 . . . . . Volleys Fired 212 | . 43 16 34 35 15 20 . 10 9 19 11 Largest 3 | . 2 2 2 2 3 3 . 3 3 3 3 Hottest 246 | . 120 60 78 107 167 183 . 196 236 246 246 Shots Fired 468 | . 69 32 68 70 45 57 . 30 23 47 27 Gun 207 | . 66 23 14 1 5 28 . 20 16 26 8 Cannon 249 | . . 9 54 69 40 20 . 10 7 21 19 Launcher 9 | . . . . . . 9 . . . . . Special 3 | . 3 . . . . . . . . . . Kinetic 276 | . 55 25 68 59 40 20 . 9 . . . Thermal 107 | . 14 7 . 11 5 20 . . 2 29 19 Explosive 9 | . . . . . . 9 . . . . . Electromagnetic 76 | . . . . . . 8 . 21 21 18 8 Robot Hit Streak 48 | . 14 27 48 29 21 27 . 31 13 7 24 Robot Miss Streak 3 | . 2 1 2 1 2 2 . 3 2 1 1 Penetration Max 1 | . . . . 1 . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 371 | . 54 28 49 54 33 44 . 27 21 35 26 Core Hits 170 | . 24 7 19 23 14 31 . 18 9 16 9 Critical Hits 14 | . . 1 . 3 3 . . 2 . 4 1 Critical Kills 9 | . . 1 . 2 1 . . 2 . 3 . Critical Parts Destroyed 5 | . . . . 1 2 . . . . 1 1 Melee Attacks 8 | . . . . . . 1 . 1 4 . 2 Impact . | . . . . . . . . . . . . Slashing 5 | . . . . . . . . 1 4 . . Piercing 2 | . . . . . . . . . . . 2 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8531 | . 640 340 1050 1223 878 1707 . 850 534 476 833 Guns 2900 | . 640 173 201 11 165 558 . 382 277 304 189 Cannons 4120 | . . 167 849 1212 584 324 . 229 94 172 489 Explosions 1281 | . . . . . 129 825 . 196 38 . 93 Melee 230 | . . . . . . . . 43 125 . 62 Ramming . | . . . . . . . . . . . . Kinetic 3999 | . 521 287 1050 1021 584 324 . 212 . . . Thermal 2357 | . 119 53 . 202 294 437 . 196 38 354 664 Explosive 825 | . . . . . . 825 . . . . . Electromagnetic 1120 | . . . . . . 121 . 399 371 122 107 Impact . | . . . . . . . . . . . . Slashing 168 | . . . . . . . . 43 125 . . Piercing 62 | . . . . . . . . . . . 62 Highest Corruption 2 | . 2 2 . . 2 2 . . . . 1 Average Corruption 1 | . 1 2 . . 1 2 . . . . 1 Corruption Purged . | . . . . . . . . . . . . Effects 19 | . 2 1 . . 11 5 . . . . . Message Errors 5 | . 1 1 . . 2 1 . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . Energy Discharges 2 | . . . . . 2 . . . . . . Data Loss (minor) 4 | . 1 . . . 2 1 . . . . . Targeting Errors 7 | . . . . . 4 3 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 166 | . . 12 17 41 21 42 . . 8 . 25 Projectiles 91 | . . 12 17 41 21 . . . . . . Explosions 71 | . . . . . . 42 . . 4 . 25 Melee 4 | . . . . . . . . . 4 . . Knockbacks 28 | . . 3 6 10 4 5 . . . . . Impact . | . . . . . . . . . . . . Kinetic 25 | . . 3 6 8 3 5 . . . . . Secondary 3 | . . . . 2 1 . . . . . . Self-Inflicted Damage 221 | . . . . . 23 138 . . 23 . 37 Shots 9 | . . . . . 1 6 . . 1 . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 838 | . 22 85 36 8 276 381 . 448 448 702 838 Average Temperature 168 | . 11 42 12 4 87 179 . 163 196 234 444 Received Heat Transfer 1155 | . 144 87 69 342 18 108 . 90 30 30 237 Effects 49 | . . . . . . 4 . 2 4 14 25 Shutdowns 16 | . . . . . . 2 . 1 1 6 6 Energy Bleed 4 | . . . . . . . . . 1 2 1 Interference 8 | . . . . . . . . . . 2 6 Matter Decay 4 | . . . . . . . . . 2 . 2 Short Circuit 5 | . . . . . . 1 . . . 2 2 Damage (minor) 8 | . . . . . . 1 . 1 . 1 5 Damage (major) 1 | . . . . . . . . . . . 1 Damage (core) 3 | . . . . . . . . . . 1 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . . . . . . 1 . . 4 2 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . . . . 1 Heat Transferred 3819 | . 275 125 . 370 400 1000 . 200 50 753 646 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 2 1 . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Peak Influence 470 | . 185 120 183 327 279 470 183 . . . . Initial 183 | . . . 33 55 49 51 183 . . . . Average 99 | . 74 64 70 128 96 201 183 . . . . Maximum Alert Level 2 | . . . . 1 1 2 . . . . . Low Security (%) 88 | 100 100 100 100 71 85 64 100 . . . . Level 1 11 | . . . . 28 14 31 . . . . . Level 2 . | . . . . . . 3 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 1 . 1 2 3 . 1 . . . 1 Investigation 6 | . 1 . 1 2 1 . 1 . . . . Extermination 1 | . . . . . 1 . . . . . . Reinforcement 1 | . . . . . 1 . . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Distress Signals 7 | . 3 . 2 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 116 | . 18 6 18 18 8 14 . 7 4 5 18 Peak Tracking Total 9 | . 3 2 4 5 2 6 . 3 3 4 9 Tactical Retreats 11 | . . 3 1 2 2 . . . . 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Traps Triggered 10 | . 5 . . . 2 2 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Machines Disabled 9 | . . . 1 2 5 . . . . 1 . Max in Single Turn 5 | . . . 1 1 5 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Machines Accessed 34 | . 7 . 6 5 9 . 3 . . 4 . Terminals 16 | . 7 . 2 3 4 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 5 | . . . 2 1 1 . 1 . . . . Recycling Units 4 | . . . 1 1 1 . 1 . . . . Scanalyzers 3 | . . . 1 . 1 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 115 | . 14 . 24 22 21 . 7 . . 27 . Successful 108 | . 12 . 23 22 18 . 6 . . 27 . Failed 7 | . 2 . 1 . 3 . 1 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 36 | . 14 . 5 8 9 . . . . . . Fabricators 3 | . . . . . 3 . . . . . . Repair Stations 30 | . . . 14 11 3 . 2 . . . . Recycling Units 13 | . . . 3 3 3 . 4 . . . . Scanalyzers 5 | . . . 2 . 2 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 58 | . 12 . 4 8 7 . . . . 27 . Record 20 | . 4 . 2 3 . . . . . 11 . Part Schematic 9 | . . . . . 2 . . . . 7 . Robot Schematic 6 | . . . . . . . . . . 6 . Robot Analysis 2 | . . . 1 . 1 . . . . . . Prototype ID Bank 7 | . 1 . 1 2 . . . . . 3 . Branch Access Points 2 | . 1 . . . 1 . . . . . . Emergency Access Points 3 | . 1 . . . 2 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . . . Network Status 1 | . . . . . 1 . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 29 | . . . 14 11 2 . 2 . . . . Scan Component 15 | . . . 7 6 1 . 1 . . . . Repair 14 | . . . 7 5 1 . 1 . . . . Recycling Unit Hacks 13 | . . . 3 3 3 . 4 . . . . Recycle Component 5 | . . . 1 1 . . 3 . . . . Process 4 | . . . 1 1 1 . 1 . . . . Retrieve Matter 4 | . . . 1 1 2 . . . . . . Scanalyzer 4 | . . . 2 . 2 . . . . . . Insert Component 2 | . . . 1 . 1 . . . . . . Analyze 2 | . . . 1 . 1 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 2 . 2 4 7 . 3 . . . . Full Trace Events 6 | . 1 . 1 2 1 . 1 . . . . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 1 . 3 . . . . 7 . Parts Built . | . . . . . . . . . . . . Matter 168 | . . . . . 168 . . . . . . Time 84 | . . . . . 84 . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 13 | . . . 7 4 1 . 1 . . . . Time 462 | . . . 182 238 20 . 22 . . . . Parts Recycled 5 | . . . 1 1 . . 3 . . . . Recycled Matter 275 | . . . 136 46 35 . 58 . . . . Retrieved Matter 217 | . . . 136 46 35 . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Used RIF Installer 1 | . . . . . . 1 . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . parse_system 1 | . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Robot Analysis Total 2 | . . . 1 . 1 . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 3 1 . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Turns Passed 7380 | 301 975 177 1118 1078 878 491 179 722 377 345 739 Spaces Moved 5159 | 94 623 104 459 365 631 282 157 1170 501 222 551 Core 8 | 5 3 . . . . . . . . . . Treads 202 | 89 113 . . . . . . . . . . Legs 2031 | . 507 104 459 285 . . . . . 125 551 Wheels . | . . . . . . . . . . . . Hover 2918 | . . . . 80 631 282 157 1170 501 97 . Flight . | . . . . . . . . . . . . Fastest Speed 42 | 50 120 120 120 42 43 43 56 56 56 56 120 Average Speed 86 | 154 127 120 120 110 60 54 62 56 56 98 120 Slowest Speed 250 | 160 250 120 120 170 108 105 105 56 56 180 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 6 72 22 33 31 19 45 2 99 58 78 47 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . . 4 2 . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 72 | . . 1 1 6 8 35 . 10 3 . 8 Melee . | . . . . . . . . . . . . Projectile 17 | . . 1 1 6 8 . . . . . 1 AOE 55 | . . . . . . 35 . 10 3 . 7 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Dat Pro Total 7639 | 250 730 126 959 974 1097 569 237 1212 571 311 603 Wait 1948 | 138 21 . 432 511 408 241 59 19 49 32 38 Move 5149 | 93 622 103 458 364 631 281 156 1169 500 221 551 Hop . | . . . . . . . . . . . . Pick Up 109 | 12 15 3 14 18 14 3 9 6 2 13 . Fast Attach 9 | . 2 . . 4 1 . . . . 2 . Attach 52 | 7 7 . 10 7 6 3 6 . 1 4 1 Detach 5 | . . . . 1 1 . 1 . . 2 . Swap 57 | . 8 3 5 14 3 7 3 3 3 8 . Drop 73 | . 12 1 6 20 9 5 3 4 3 10 . Fire 212 | . 43 16 34 35 15 20 . 10 9 19 11 Melee 8 | . . . . . . 1 . 1 4 . 2 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 17 | . . . . . 9 8 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 302 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Evolved 1 slot: Utility x1 323 | -10/Materials | Build established: Hacker-Mutant 723 | -10/Materials | Identified exit to Materials 723 | -10/Materials | Discovered exit to Materials (range 3) 729 | -10/Materials | Identified exit to Mines 729 | -10/Materials | Discovered exit to Mines (range 16) 899 | -10/Materials | Discovered exit to Materials (range 12) 1277 | -10/Materials | Entered Mines 1382 | -10/Mines | Discovered exit to Materials (range 9) 1454 | -10/Mines | Entered Materials 1454 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1553 | -9/Materials | Repaired Aluminum Leg 1581 | -9/Materials | Repaired Aluminum Leg 1609 | -9/Materials | Repaired Heat Sink 1637 | -9/Materials | Repaired Aluminum Leg 2406 | -9/Materials | Repaired Aluminum Leg 2434 | -9/Materials | Repaired Sensor Array 2462 | -9/Materials | Repaired Aluminum Leg 2532 | -9/Materials | Identified exit to Materials 2532 | -9/Materials | Discovered exit to Materials (range 15) 2572 | -9/Materials | Entered another Materials area 2572 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2766 | -8/Materials | Build established: Scavenger-Mutant 3264 | -8/Materials | Identified exit to Factory 3264 | -8/Materials | Discovered exit to Factory (range 8) 3315 | -8/Materials | Build established: Hacker-Mutant 3412 | -8/Materials | Repaired Cooling System 3440 | -8/Materials | Repaired Lgt. Ion Engine 3502 | -8/Materials | Repaired Aerolev Unit 3564 | -8/Materials | Repaired Aerolev Unit 3650 | -8/Materials | Entered Factory 3650 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3938 | -7/Factory | Repaired Aerolev Unit 4456 | -7/Factory | Build established: Hacker-Skirmisher 4476 | -7/Factory | Identified exit to Lower Caves 4528 | -7/Factory | Identified exit to Garrison 4528 | -7/Factory | Entered Garrison 4708 | -7/Garrison | Triggered checkpoint 4838 | -7/Garrison | Triggered checkpoint 4843 | -7/Garrison | Triggered checkpoint 4952 | -7/Garrison | Triggered checkpoint 4999 | -7/Garrison | Identified exit to Factory 4999 | -7/Garrison | Discovered exit to Factory (range 8) 5012 | -7/Garrison | Installed Relay Interface Framework 5019 | -7/Garrison | Entered Factory 5019 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5092 | -6/Factory | Identified exit to Lower Caves 5092 | -6/Factory | Discovered exit to Lower Caves (range 16) 5192 | -6/Factory | Repaired Lightning Gun 5198 | -6/Factory | Entered Lower Caves 5202 | -6/Lower Caves | Learned 4 Factory zone layouts 5255 | -6/Lower Caves | Learned Factory terminal intel 5380 | -6/Lower Caves | Encountered a Warlord checkpoint 5427 | -6/Lower Caves | Learned Factory interactive machine intel 5577 | -6/Lower Caves | Identified exit to Lower Caves 5577 | -6/Lower Caves | Discovered exit to Lower Caves (range 11) 5920 | -6/Lower Caves | Entered another Lower Caves area 6062 | -6/Lower Caves | Hpw. Shock Rifle stolen by Master Thief 6231 | -6/Lower Caves | Identified exit to Data Miner 6231 | -6/Lower Caves | Discovered exit to Data Miner (range 11) 6297 | -6/Lower Caves | Entered Data Miner 6297 | -6/Data Miner | Identified exit to Proximity Caves 6297 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 6308 | -6/Data Miner | Met Data Miner 6327 | -6/Data Miner | Learned location of Section 7 (-2) 6327 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6337 | -6/Data Miner | Received God Mode back door access code from Data Miner 6342 | -6/Data Miner | Data Conduit disabled 6445 | -6/Data Miner | Found Prototype Device 6447 | -6/Data Miner | Identified Exp. Thermal Shield 6642 | -6/Data Miner | Entered Proximity Caves 6712 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 6780 | -5/Proximity Caves | Identified exit to Factory 7109 | -5/Proximity Caves | Learned Factory interactive machine intel 7300 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7336 | -5/Proximity Caves | Core integrity fell below 50% 7366 | -5/Proximity Caves | Core integrity fell below 20% 7381 | -5/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 07338_ Overheating: Energy bleed (-14). 07339_ Overheating: Med. Storage Unit damaged (-7). 07340_ Antimatter Reactor permanently disabled. 07340_ Overheating: Short circuit. 07342_ Overheating: System interference. 07342_ Spear temporarily disabled. 07353_ Med. Storage Unit destroyed. 07354_ Extracted 298 energy. 07358_ Broken Antimatter Reactor destroyed. 07361_ Enh. Flexi-carbon Leg destroyed. 07364_ Falx destroyed. 07366_ Com. Battery destroyed. 07367_ Adv. Heat Sink destroyed. 07371_ Adv. Weight Redist. System destroyed. 07375_ C-30 ARC bursts open, deploying its payload. 07375_ G-67 Veteran unfolds itself. 07375_ L-41 Fighter unfolds itself. 07375_ G-50 Soldier unfolds itself. 07375_ M-28 Smith unfolds itself. 07376_ Enh. Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????#g ???????????????????????????? | | ???????????? ?????## #??????????????????????????? | | ???????????? #???# ??????????????????????????? | | ??????????? #???# ??????????????????????????? | | ??????????? #???# %##????????????????????????? | | ??????????? #????# s##???????????????????????? | | ?????????## #?????# g s##??????????????????????? | | ????????# #??????#gsl*##?????????????????????? | | ##?????? #???######s @ #?????????????????????? | | #####??# #???#;;;;;# ! #?????????????????????? | | ##?# #???##; ! "#####?????????????????????? | | ### #???##" *% ##????????????????????????? | | ##### %== ##???????????????????????? | | * =% ##??????????????????????? | | ## % ###????????????????????? | | ### ## ## #????????????????????? | | #### ## # # ##????????????????????? | | #?# ## # ???# ##?????????????????????? | | ##?## ### ###++### ### ##?????????????????????? | | #???###?# + + #?# #?????????????????????? | | ######### # # ### ##????????????????????? | | ## #??""""# #????????????????????? | | ?# ###### ######## ####????????????????????? | | ?# #????# ####????????????????????? | | ## #????##### ## #????????????????????? | | / #???????## ##### #????????????????????? | | ## #?????### ##??## #????????????????????? | | ## #????## ### ##### #????????????????????? | | #????# ##?## ## #????????????????????? | | #????# #???# #????????????????????? | | ####????## ##???# #????????????????????? | | ?????????####????# #????????????????????? | | ?????????????????### ##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 37 Energy Capacity 1450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 EM Shielding 2 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 56 Targeting Accuracy 10 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Hvy. Rocket Launcher | -7/Factory | Scanalyzed Component Analysis Suite | -7/Factory | Hacked Imp. EM Pulse Cannon | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line The Oracle Use The Force Challenges ------------ None Game ------ Seed MissileMomentumExoskeleton Manual? 0 Play Time 03:05:02 Cumulative 19.2 hours Start 2020.11.11 @ 23:15:02 End 2020.11.12 @ 18:09:37 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 27 Rogue 20 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a3c8e4d-d369-4338-828c-74e557322698