Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.05 @ 13:42:43 Player: bluemonk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2613) 2613 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7588 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 81/300 Energy 98/100 System Corruption 0% Temperature Warm (177) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (6) ------ System Guard > --- WEAPON (4) ------- Coil Gun > --- INVENTORY (5) ---- Nuclear Pulse Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Flexi-carbon Leg Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Advanced Heat Sink Energy Well Matter Compressor Recoil Nullifier Improved Core Shielding System Guard > --- WEAPON ----------- Force Rifle Phase Cannon Flak Gun Power Sword > --- INVENTORY -------- Light Angular Momentum Engine Nuclear Pulse Array Recoil Nullifier Advanced Assault Cannon [Rating: 88] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Flight Unit Utility Energy Well Device Coolant Injector Storage Energy Well Processor System Guard Hackware Authchip [Weapon] Protection Improved Core Shielding Weapon Katana Energy Gun Arc Projector Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 1 | . . . . 1 . . . Propulsion 3 | . . 2 . . . . 1 Utility 4 | . . . 1 1 . 1 1 Weapon 2 | . . . 1 . . 1 . Parts Attached 104 | 6 . 19 18 3 16 21 21 Power 12 | 1 . 1 1 1 2 3 3 Engine 5 | 1 . 1 . . . 1 2 Core 7 | . . . 1 1 2 2 1 Reactor . | . . . . . . . . Propulsion 29 | 2 . 10 4 . 4 4 5 Treads 7 | . . 2 . . 4 . 1 Leg 9 | 2 . 3 . . . . 4 Wheel . | . . . . . . . . Hover 7 | . . . 3 . . 4 . Flight 6 | . . 5 1 . . . . Utility 29 | 1 . 2 9 2 4 7 4 Device 17 | . . 1 8 2 2 2 2 Storage 5 | 1 . . 1 . 1 2 . Processor 3 | . . . . . . 1 2 Hackware 2 | . . . . . 1 1 . Protection 2 | . . 1 . . . 1 . Artifact . | . . . . . . . . Weapon 34 | 2 . 6 4 . 6 7 9 Energy Gun 16 | 1 . 3 1 . 4 3 4 Energy Cannon 2 | . . 1 . . . 1 . Ballistic Gun 9 | 1 . 1 2 . . 1 4 Ballistic Cannon 4 | . . . . . 2 1 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . 1 1 . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 53 | . . 6 2 . 10 3 32 Power 9 | . . 1 . . 2 1 5 Propulsion 14 | . . 3 1 . 2 . 8 Utility 11 | . . . 1 . 2 1 7 Weapon 19 | . . 2 . . 4 1 12 Highest Loss Streak 26 | . . 3 2 . 8 2 26 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 96 96 97 97 83 99 67 Engine 3 | . 14 10 . . . 2 3 Core 6 | . . . 8 15 12 10 3 Treads 8 | . . 13 . . 14 15 . Leg 6 | . 28 25 . . . . 4 Hover 6 | . . . . 23 7 10 12 Flight 5 | . . 3 34 7 1 . . Device 10 | . . 4 20 27 21 8 4 Storage 8 | . 14 11 6 . . 11 9 Processor 1 | . . . . . . 1 6 Hackware 1 | . . . . . 1 5 . Protection 3 | . 10 5 . . . 3 2 Energy Gun 6 | . 14 6 7 7 7 6 4 Energy Cannon 1 | . . . 1 . . 4 2 Ballistic Gun 6 | . 14 11 8 7 1 4 4 Ballistic Cannon 3 | . . . . . 5 7 . Slashing Weapon 4 | . . 4 8 7 7 2 2 Peak Build Rating 88 | 6 7 15 42 49 52 77 88 Average Rating 41 | 4 6 10 27 48 40 66 56 On Entrance 31 | . 6 7 15 42 49 52 77 Naked Turns . | . . . . . . . . Heaviest Build 60 | 13 14 18 25 33 36 60 57 Greatest Support 112 | 20 20 46 27 27 112 112 48 Greatest Overweight (x) 9 | . . 1 2 1 2 3 9 Average Overweight (x) . | . . . . 1 . . 1 Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 5 | 6 8 8 5 5 5 5 5 Most Carried 8 | 6 8 8 7 4 4 5 5 Average Carried 4 | 2 7 6 4 3 2 4 2 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 8 | 6 8 8 5 4 4 5 2 Class Distribution -------------------- 38% | Mutant 36% | Tank 18% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Matter Collected 2244 | 185 46 461 370 . 379 718 85 Remotely . | . . . . . . . . Salvage Created 2928 | . 46 701 268 . 365 784 764 Parts 156 | . 1 47 21 . 14 35 38 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 3 | . . 2 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 58 | . 1 17 3 . 11 14 12 Melee 6 | . . 1 1 . . 3 1 Guns 32 | . 1 14 2 . 4 3 8 Cannons 17 | . . . . . 7 8 2 AOE 2 | . . 2 . . . . . Classes Destroyed 14 | . 1 6 2 . 2 3 . Worker 1 | . . . 1 . . . . Builder 3 | . . . 1 . . . 2 Tunneler 1 | . . . . . . 1 . Hauler 1 | . . 1 . . . . . Recycler 3 | . . 2 . . . 1 . Watcher 4 | . . 1 2 . . 1 . Swarmer 18 | . . 10 . . 4 4 . Grunt 23 | . 1 3 . . 5 7 7 Duelist 1 | . . 1 . . . . . Sentry 9 | . . 3 3 . . . 3 Specialist 1 | . . . . . 1 . . Hunter 4 | . . . . . . 2 2 Programmer 1 | . . . . . . 1 . Heavy 1 | . . . . . 1 . . Best Kill Streak 6 | . 1 5 4 . 6 4 4 Combat Bots Only 6 | . 1 5 1 . 6 4 3 Max Kills in Single Turn 2 | . 1 2 1 . 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . 1 . . . . . Melee 1 | . . 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Hostile Shots Fired 617 | . 1 120 18 . 102 104 272 Missed 192 | . . 34 8 . 40 32 78 Damage Taken 7195 | . 11 922 144 . 1267 1025 3826 Core 1316 | . . 71 . . 177 57 1011 Absorbed by Shields 325 | . . . 8 . 121 196 . Redirected to Shielding 102 | . . . . . . 21 81 Regen/Repaired (Parts) 19 | . . . 19 . . . . Core Remaining (%) 91 | 100 100 82 100 . 74 93 . Volleys Fired 240 | . 6 67 18 . 44 36 69 Largest 4 | . 2 2 2 . 2 4 3 Hottest 236 | . 60 70 83 . 107 236 193 Shots Fired 496 | . 12 100 32 . 87 123 142 Gun 373 | . 12 100 29 . 53 62 117 Cannon 123 | . . . 3 . 34 61 25 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 264 | . 6 67 14 . 44 66 67 Thermal 138 | . . 8 3 . 14 38 75 Explosive . | . . . . . . . . Electromagnetic 94 | . 6 25 15 . 29 19 . Robot Hit Streak 17 | . 3 6 6 . 17 8 15 Robot Miss Streak 8 | . 2 5 8 . 8 6 7 Penetration Max 2 | . . . . . . . 2 Secondary Targets 3 | . . 3 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 338 | . 6 73 23 . 61 78 97 Core Hits 205 | . 2 36 11 . 46 62 48 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 9 | . . 1 . . 1 1 6 Burn 1 | . . 1 . . . . . Meltdown 1 | . . . . . . . 1 Destroy 6 | . . . . . 1 . 5 Blast 1 | . . . . . . 1 . Melee Attacks 30 | . . 14 9 . . 4 3 Impact . | . . . . . . . . Slashing 30 | . . 14 9 . . 4 3 Piercing . | . . . . . . . . Sneak Attacks 4 | . . 3 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7110 | . 98 1099 535 . 1104 1916 2358 Guns 4216 | . 65 720 293 . 496 840 1802 Cannons 2072 | . . . 23 . 608 972 469 Explosions 174 | . 33 141 . . . . . Melee 648 | . . 238 219 . . 104 87 Ramming . | . . . . . . . . Kinetic 3567 | . 34 350 195 . 758 997 1233 Thermal 2194 | . 33 228 23 . 155 717 1038 Explosive . | . . . . . . . . Electromagnetic 701 | . 31 283 98 . 191 98 . Impact . | . . . . . . . . Slashing 648 | . . 238 219 . . 104 87 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 99 | . 4 48 4 . . 43 . Projectiles 43 | . . . . . . 43 . Explosions 4 | . 4 . . . . . . Melee 52 | . . 48 4 . . . . Knockbacks 18 | . . . . . 11 5 2 Impact . | . . . . . . . . Kinetic 18 | . . . . . 11 5 2 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 576 | . 31 99 . . 197 576 429 Average Temperature 123 | . 15 30 . . 114 177 136 Received Heat Transfer 2052 | . 6 210 33 . 231 195 1377 Effects 20 | . . . . . . 14 6 Shutdowns 6 | . . . . . . 5 1 Energy Bleed 4 | . . . . . . 1 3 Interference 6 | . . . . . . 5 1 Matter Decay 3 | . . . . . . 2 1 Damage (major) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 2 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 5 | . . . . . . 1 4 Heat Transferred 3645 | . 50 483 37 . 333 1003 1739 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Peak Influence 388 | . 50 388 337 64 214 203 267 Initial 163 | . . 20 163 64 44 112 84 Average 142 | . 21 229 234 64 116 112 124 Maximum Alert Level 1 | . . 1 1 . 1 1 1 Low Security (%) 70 | 100 100 31 26 100 74 88 90 Level 1 29 | . . 68 73 . 25 11 9 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . 1 . . Squads Dispatched 18 | . 1 . . 1 1 6 9 Investigation 2 | . . . . 1 . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 8 | . 1 . . . 1 2 4 Assault 1 | . . . . . . . 1 Garrison 6 | . . . . . . 2 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Distress Signals 5 | . . 2 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 3 29 6 . 13 17 25 Peak Tracking Total 7 | . 1 6 3 . 4 4 7 Tactical Retreats 7 | . . 4 . . 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Disabled 3 | . . . . . . 1 2 Max in Single Turn 1 | . . . . . . 1 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Accessed 23 | . 3 4 7 2 . 5 2 Terminals 13 | . 2 3 5 1 . 2 . Fabricators 2 | . . . . . . 1 1 Repair Stations 3 | . 1 . 1 . . . 1 Recycling Units 3 | . . 1 . 1 . 1 . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access . | . . . . . . . . Total Hacks 49 | . 7 9 12 5 . 13 3 Successful 21 | . 2 4 6 2 . 6 1 Failed 28 | . 5 5 6 3 . 7 2 Catastrophic 7 | . 1 2 1 2 . 1 . Database Lockouts . | . . . . . . . . Manual 16 | . 3 4 7 . . 2 . Terminals 27 | . 6 7 9 2 . 3 . Fabricators 2 | . . . . . . 1 1 Repair Stations 5 | . 1 . 2 . . . 2 Recycling Units 10 | . . 2 . 3 . 5 . Scanalyzers 5 | . . . 1 . . 4 . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 1 2 4 1 . 1 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 5 | . . 2 3 . . . . Open DSF 2 | . . . . 1 . 1 . Branch Access Points 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 1 . 2 . . . 1 Scan Component 2 | . . . 1 . . . 1 Repair 1 | . . . 1 . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks 6 | . . 2 . 1 . 3 . Process 1 | . . . . . . 1 . Report Inventory 3 | . . 1 . 1 . 1 . Retrieve Matter 1 | . . . . . . 1 . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 3 3 6 2 . 5 2 Full Trace Events 2 | . . . . 1 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 319 | . . . . . . 319 . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . 1 . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Turns Passed 3288 | 74 206 568 440 52 382 1034 532 Spaces Moved 1713 | 52 152 294 296 48 140 536 195 Core 64 | 4 . . . . . . 60 Treads 386 | . . . . . 74 308 4 Legs 450 | 48 152 227 . . . . 23 Wheels . | . . . . . . . . Hover 476 | . . . 26 48 66 228 108 Flight 337 | . . 67 270 . . . . Fastest Speed 31 | 50 120 31 31 102 102 71 50 Average Speed 126 | 114 120 103 93 102 147 150 145 Slowest Speed 500 | 120 120 190 194 102 170 330 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 3 28 27 31 2 74 15 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 37 | . 4 9 . . . 18 6 Melee . | . . . . . . . . Projectile 24 | . . . . . . 18 6 AOE 13 | . 4 9 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total 2356 | 63 166 449 414 51 225 676 312 Wait 158 | . 3 29 51 . 15 43 17 Move 1706 | 51 151 293 295 47 139 535 195 Hop . | . . . . . . . . Pick Up 58 | 6 4 13 8 . 5 18 4 Fast Attach 58 | 6 . 7 9 1 11 9 15 Attach 28 | . . 6 3 2 4 7 6 Detach 2 | . . . . 1 . 1 . Swap 18 | . . 6 6 . 1 5 . Drop 58 | . 2 14 15 . 6 18 3 Fire 240 | . 6 67 18 . 44 36 69 Melee 30 | . . 14 9 . . 4 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 10) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Propulsion x2 323 | -9/Materials | Build established: Mutant 596 | -9/Materials | Lost 3 parts (1n2w) 837 | -9/Materials | Discovered new exit (range 15) 849 | -9/Materials | Entered another Materials area 849 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1016 | -8/Materials | Repaired Katana 1211 | -8/Materials | Build established: Scavenger-Mutant 1287 | -8/Materials | Discovered new exit (range 5) 1289 | -8/Materials | Entered Factory 1289 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1341 | -7/Factory | Identified exit to DSF 1341 | -7/Factory | Entered DSF 1394 | -7/DSF | Additional patrols routed to DSF 1485 | -7/DSF | Lost 8 parts (1p2n2u3w) 1581 | -7/DSF | Build established: Mutant 1612 | -7/DSF | Sterilization system engaged 1632 | -7/DSF | Ambient heat levels rising (+10) 1647 | -7/DSF | Ambient heat levels rising (+10) 1662 | -7/DSF | Ambient heat levels rising (+10) 1677 | -7/DSF | Ambient heat levels rising (+10) 1692 | -7/DSF | Ambient heat levels rising (+10) 1701 | -7/DSF | Discovered new exit (range 14) 1707 | -7/DSF | Ambient heat levels rising (+10) 1722 | -7/DSF | Ambient heat levels rising (+10) 1723 | -7/DSF | Entered Factory 1723 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1988 | -6/Factory | Build established: Tank 2567 | -6/Factory | Garrison activated, responded to threat 2726 | -6/Factory | Discovered new exit (range 12) 2728 | -6/Factory | Specialist reinforcements revealed to be Infiltrators 2757 | -6/Factory | Entered another Factory area 2757 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2913 | -5/Factory | Garrison activated, responded to threat 3047 | -5/Factory | Garrison activated, responded to threat 3106 | -5/Factory | Core integrity fell below 50% 3176 | -5/Factory | Lost 26 parts (2p7n6u11w) 3226 | -5/Factory | Core integrity fell below 20% 3289 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Angular Momentum Engine destroyed. Triggered Proton Bomb Trap. A bubble of electromagnetic force engulfs the area. Door malfunctions. Slug penetrates Wall. Critical hit (Burn: +37). Imp. Targeting Computer destroyed. System corrupted by crushing effect (+2). Knocked back. Critical hit (Burn: +37). Neutrino Core destroyed. Wave Gun destroyed. Slug penetrates B-60 Warrior. B-60 Warrior suffers critical hit (Destroy). Destroyed Imp. Treads. Slug penetrates U-05 Engineer. U-05 Engineer destroyed. ALERT: Construction progress impeded, dispatching reinforcements to local area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????""?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ??????????????????????####+####??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# ##?????????????????? | | ??????????????????????# tg ??????????????????? | | ?????????############## #??????????????????? | | ?????????# # #??????????????????? | | ?????????# """" # #??????????????????? | | ?????????# ! """" # #??????????????????? | | ?????????# ! """" # ##################?? | | ?????????# ! """" # # #?? | | ?????????# """" # @ # #?? | | ?????????# """" #^gb^ ^^# #?? | | ?????????# """ # A # #?? | | ????????## % # g # #?? | | ????????# ""T"" / g + #?? | | ????????## """"" # # #?? | | ?????????# # w # #?? | | ?????????########+#####u |g # #?? | | ?????????????#### ##### %= ##################?? | | ?????????????# ! #?????????? | | ?????????????# #?????????? | | ?????????????# #?????????? | | ???????????### #?????????? | | ??????????? % % #?????????? | | ????????? ! #?????????? | | ???????? ! " %%% #?????????? | | ??????? G ####/###### #?????????? | | ??????? """ #[!% % %*#? #?????????? | | ?????? # *= #? #?????????? | | ?????? ????""" # "%= ## #?????????? | | ???????????""" # ! ## #?????????? | | ?????????????" # "# #?????????? | | ????????????? # ## ##+#??????? | | ?????????? # ## #??????? | | ??????????? # ## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 130 Energy Generation 32 Energy Capacity 710 Matter Stores 450 Matter Capacity 800 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Corruption Containment 8 Armor Coverage 150 Core Shielding 30 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 6 Kinecelleration 30 Salvage Targeting 2 Authchip Count 2 Item Schematics ----------------- Flexi-carbon Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonSpectralArray Manual? 0 Play Time 00:56:43 Cumulative 21.9 hours Start 2024.10.05 @ 12:44:41 End 2024.10.05 @ 13:42:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 63fcc93b-4897-428a-997f-49376241f013