Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.05 @ 13:42:43

Player: bluemonk

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (71)      355
Value Destroyed (2613)     2613
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 7588

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     81/300
Energy                     98/100
System Corruption          0%
Temperature                Warm (177)
Movement                   Walking (120)
Location                   -5/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (5) ---
    Carbon-fiber Leg
>   --- UTILITY (6) ------
    System Guard
>   --- WEAPON (4) -------
    Coil Gun
>   --- INVENTORY (5) ----
    Nuclear Pulse Array

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
           Fission Core
>          --- PROPULSION -------
           Flexi-carbon Leg
    Combat Airjet
    Combat Airjet
    Combat Airjet
    Combat Airjet
>          --- UTILITY ----------
  Advanced Heat Sink
           Energy Well
           Matter Compressor
           Recoil Nullifier
  Improved Core Shielding
           System Guard
>          --- WEAPON -----------
           Force Rifle
           Phase Cannon
           Flak Gun
           Power Sword
>          --- INVENTORY --------
     Light Angular Momentum Engine
           Nuclear Pulse Array
           Recoil Nullifier
  Advanced Assault Cannon
[Rating: 88]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
  Flight Unit              Flight Unit
Utility                    Energy Well
  Device                   Coolant Injector
  Storage                  Energy Well
  Processor                System Guard
  Hackware                 Authchip [Weapon]
  Protection               Improved Core Shielding
Weapon                     Katana
  Energy Gun               Arc Projector
  Energy Cannon            Phase Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Slots Evolved              10   | .   .   2   2   2   .   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   1   
  Utility                  4    | .   .   .   1   1   .   1   1   
  Weapon                   2    | .   .   .   1   .   .   1   .   
Parts Attached             104  | 6   .   19  18  3   16  21  21  
  Power                    12   | 1   .   1   1   1   2   3   3   
    Engine                 5    | 1   .   1   .   .   .   1   2   
    Core                   7    | .   .   .   1   1   2   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   10  4   .   4   4   5   
    Treads                 7    | .   .   2   .   .   4   .   1   
    Leg                    9    | 2   .   3   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   3   .   .   4   .   
    Flight                 6    | .   .   5   1   .   .   .   .   
  Utility                  29   | 1   .   2   9   2   4   7   4   
    Device                 17   | .   .   1   8   2   2   2   2   
    Storage                5    | 1   .   .   1   .   1   2   .   
    Processor              3    | .   .   .   .   .   .   1   2   
    Hackware               2    | .   .   .   .   .   1   1   .   
    Protection             2    | .   .   1   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   .   6   4   .   6   7   9   
    Energy Gun             16   | 1   .   3   1   .   4   3   4   
    Energy Cannon          2    | .   .   1   .   .   .   1   .   
    Ballistic Gun          9    | 1   .   1   2   .   .   1   4   
    Ballistic Cannon       4    | .   .   .   .   .   2   1   1   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   1   1   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   
Parts Lost                 53   | .   .   6   2   .   10  3   32  
  Power                    9    | .   .   1   .   .   2   1   5   
  Propulsion               14   | .   .   3   1   .   2   .   8   
  Utility                  11   | .   .   .   1   .   2   1   7   
  Weapon                   19   | .   .   2   .   .   4   1   12  
  Highest Loss Streak      26   | .   .   3   2   .   8   2   26  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   96  96  97  97  83  99  67  
  Engine                   3    | .   14  10  .   .   .   2   3   
  Core                     6    | .   .   .   8   15  12  10  3   
  Treads                   8    | .   .   13  .   .   14  15  .   
  Leg                      6    | .   28  25  .   .   .   .   4   
  Hover                    6    | .   .   .   .   23  7   10  12  
  Flight                   5    | .   .   3   34  7   1   .   .   
  Device                   10   | .   .   4   20  27  21  8   4   
  Storage                  8    | .   14  11  6   .   .   11  9   
  Processor                1    | .   .   .   .   .   .   1   6   
  Hackware                 1    | .   .   .   .   .   1   5   .   
  Protection               3    | .   10  5   .   .   .   3   2   
  Energy Gun               6    | .   14  6   7   7   7   6   4   
  Energy Cannon            1    | .   .   .   1   .   .   4   2   
  Ballistic Gun            6    | .   14  11  8   7   1   4   4   
  Ballistic Cannon         3    | .   .   .   .   .   5   7   .   
  Slashing Weapon          4    | .   .   4   8   7   7   2   2   
Peak Build Rating          88   | 6   7   15  42  49  52  77  88  
  Average Rating           41   | 4   6   10  27  48  40  66  56  
  On Entrance              31   | .   6   7   15  42  49  52  77  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             60   | 13  14  18  25  33  36  60  57  
  Greatest Support         112  | 20  20  46  27  27  112 112 48  
  Greatest Overweight (x)  9    | .   .   1   2   1   2   3   9   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   
  Average Capacity         5    | 6   8   8   5   5   5   5   5   
  Most Carried             8    | 6   8   8   7   4   4   5   5   
  Average Carried          4    | 2   7   6   4   3   2   4   2   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   
  Final Carried            8    | 6   8   8   5   4   4   5   2   

 Class Distribution 
--------------------
 38% | Mutant
 36% | Tank
 18% | Scavenger-Mutant
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/DSF
             Tank | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Matter Collected           2244 | 185 46  461 370 .   379 718 85  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2928 | .   46  701 268 .   365 784 764 
  Parts                    156  | .   1   47  21  .   14  35  38  
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   
Recyclers Shooed           3    | .   .   2   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Combat Hostiles Destroyed  58   | .   1   17  3   .   11  14  12  
  Melee                    6    | .   .   1   1   .   .   3   1   
  Guns                     32   | .   1   14  2   .   4   3   8   
  Cannons                  17   | .   .   .   .   .   7   8   2   
  AOE                      2    | .   .   2   .   .   .   .   .   
Classes Destroyed          14   | .   1   6   2   .   2   3   .   
  Worker                   1    | .   .   .   1   .   .   .   .   
  Builder                  3    | .   .   .   1   .   .   .   2   
  Tunneler                 1    | .   .   .   .   .   .   1   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   
  Recycler                 3    | .   .   2   .   .   .   1   .   
  Watcher                  4    | .   .   1   2   .   .   1   .   
  Swarmer                  18   | .   .   10  .   .   4   4   .   
  Grunt                    23   | .   1   3   .   .   5   7   7   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Sentry                   9    | .   .   3   3   .   .   .   3   
  Specialist               1    | .   .   .   .   .   1   .   .   
  Hunter                   4    | .   .   .   .   .   .   2   2   
  Programmer               1    | .   .   .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   
Best Kill Streak           6    | .   1   5   4   .   6   4   4   
  Combat Bots Only         6    | .   1   5   1   .   6   4   3   
Max Kills in Single Turn   2    | .   1   2   1   .   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   
  Melee                    1    | .   .   1   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  
Hostile Shots Fired        617  | .    1    120  18   .    102  104  272  
  Missed                   192  | .    .    34   8    .    40   32   78   
Damage Taken               7195 | .    11   922  144  .    1267 1025 3826 
  Core                     1316 | .    .    71   .    .    177  57   1011 
  Absorbed by Shields      325  | .    .    .    8    .    121  196  .    
  Redirected to Shielding  102  | .    .    .    .    .    .    21   81   
  Regen/Repaired (Parts)   19   | .    .    .    19   .    .    .    .    
Core Remaining (%)         91   | 100  100  82   100  .    74   93   .    
Volleys Fired              240  | .    6    67   18   .    44   36   69   
  Largest                  4    | .    2    2    2    .    2    4    3    
  Hottest                  236  | .    60   70   83   .    107  236  193  
Shots Fired                496  | .    12   100  32   .    87   123  142  
  Gun                      373  | .    12   100  29   .    53   62   117  
  Cannon                   123  | .    .    .    3    .    34   61   25   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  264  | .    6    67   14   .    44   66   67   
  Thermal                  138  | .    .    8    3    .    14   38   75   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          94   | .    6    25   15   .    29   19   .    
  Robot Hit Streak         17   | .    3    6    6    .    17   8    15   
  Robot Miss Streak        8    | .    2    5    8    .    8    6    7    
  Penetration Max          2    | .    .    .    .    .    .    .    2    
  Secondary Targets        3    | .    .    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           338  | .    6    73   23   .    61   78   97   
  Core Hits                205  | .    2    36   11   .    46   62   48   
  Critical Kills           3    | .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    2    
  Critical Strikes         9    | .    .    1    .    .    1    1    6    
    Burn                   1    | .    .    1    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    1    
    Destroy                6    | .    .    .    .    .    1    .    5    
    Blast                  1    | .    .    .    .    .    .    1    .    
Melee Attacks              30   | .    .    14   9    .    .    4    3    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 30   | .    .    14   9    .    .    4    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    3    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7110 | .    98   1099 535  .    1104 1916 2358 
  Guns                     4216 | .    65   720  293  .    496  840  1802 
  Cannons                  2072 | .    .    .    23   .    608  972  469  
  Explosions               174  | .    33   141  .    .    .    .    .    
  Melee                    648  | .    .    238  219  .    .    104  87   
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  3567 | .    34   350  195  .    758  997  1233 
  Thermal                  2194 | .    33   228  23   .    155  717  1038 
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          701  | .    31   283  98   .    191  98   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 648  | .    .    238  219  .    .    104  87   
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            99   | .    4    48   4    .    .    43   .    
  Projectiles              43   | .    .    .    .    .    .    43   .    
  Explosions               4    | .    4    .    .    .    .    .    .    
  Melee                    52   | .    .    48   4    .    .    .    .    
Knockbacks                 18   | .    .    .    .    .    11   5    2    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  18   | .    .    .    .    .    11   5    2    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        576  | .    31   99   .    .    197  576  429  
  Average Temperature      123  | .    15   30   .    .    114  177  136  
  Received Heat Transfer   2052 | .    6    210  33   .    231  195  1377 
  Effects                  20   | .    .    .    .    .    .    14   6    
    Shutdowns              6    | .    .    .    .    .    .    5    1    
    Energy Bleed           4    | .    .    .    .    .    .    1    3    
    Interference           6    | .    .    .    .    .    .    5    1    
    Matter Decay           3    | .    .    .    .    .    .    2    1    
    Damage (major)         1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             5    | .    .    .    .    .    .    1    4    
  Heat Transferred         3645 | .    50   483  37   .    333  1003 1739 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    2    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Peak Influence             388  | .   50  388 337 64  214 203 267 
  Initial                  163  | .   .   20  163 64  44  112 84  
  Average                  142  | .   21  229 234 64  116 112 124 
Maximum Alert Level        1    | .   .   1   1   .   1   1   1   
  Low Security (%)         70   | 100 100 31  26  100 74  88  90  
  Level 1                  29   | .   .   68  73  .   25  11  9   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   .   .   
Squads Dispatched          18   | .   1   .   .   1   1   6   9   
  Investigation            2    | .   .   .   .   1   .   1   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            8    | .   1   .   .   .   1   2   4   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 6    | .   .   .   .   .   .   2   4   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         2    | .   .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Distress Signals           5    | .   .   2   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              93   | .   3   29  6   .   13  17  25  
  Peak Tracking Total      7    | .   1   6   3   .   4   4   7   
  Tactical Retreats        7    | .   .   4   .   .   2   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Machines Disabled          3    | .   .   .   .   .   .   1   2   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Machines Accessed          23   | .   3   4   7   2   .   5   2   
  Terminals                13   | .   2   3   5   1   .   2   .   
  Fabricators              2    | .   .   .   .   .   .   1   1   
  Repair Stations          3    | .   1   .   1   .   .   .   1   
  Recycling Units          3    | .   .   1   .   1   .   1   .   
  Scanalyzers              2    | .   .   .   1   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                49   | .   7   9   12  5   .   13  3   
  Successful               21   | .   2   4   6   2   .   6   1   
  Failed                   28   | .   5   5   6   3   .   7   2   
    Catastrophic           7    | .   1   2   1   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   16   | .   3   4   7   .   .   2   .   
  Terminals                27   | .   6   7   9   2   .   3   .   
  Fabricators              2    | .   .   .   .   .   .   1   1   
  Repair Stations          5    | .   1   .   2   .   .   .   2   
  Recycling Units          10   | .   .   2   .   3   .   5   .   
  Scanalyzers              5    | .   .   .   1   .   .   4   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   1   2   4   1   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   2   3   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   1   .   2   .   .   .   1   
  Scan Component           2    | .   .   .   1   .   .   .   1   
  Repair                   1    | .   .   .   1   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   2   .   1   .   3   .   
  Process                  1    | .   .   .   .   .   .   1   .   
  Report Inventory         3    | .   .   1   .   1   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   3   3   6   2   .   5   2   
  Full Trace Events        2    | .   .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     38   | .   .   .   38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          319  | .   .   .   .   .   .   319 .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   1   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  
Turns Passed               3288 | 74   206  568  440  52   382  1034 532  
Spaces Moved               1713 | 52   152  294  296  48   140  536  195  
  Core                     64   | 4    .    .    .    .    .    .    60   
  Treads                   386  | .    .    .    .    .    74   308  4    
  Legs                     450  | 48   152  227  .    .    .    .    23   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    476  | .    .    .    26   48   66   228  108  
  Flight                   337  | .    .    67   270  .    .    .    .    
  Fastest Speed            31   | 50   120  31   31   102  102  71   50   
  Average Speed            126  | 114  120  103  93   102  147  150  145  
  Slowest Speed            500  | 120  120  190  194  102  170  330  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 3    28   27   31   2    74   15   6    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          37   | .    4    9    .    .    .    18   6    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               24   | .    .    .    .    .    .    18   6    
  AOE                      13   | .    4    9    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Total                      2356 | 63  166 449 414 51  225 676 312 
  Wait                     158  | .   3   29  51  .   15  43  17  
  Move                     1706 | 51  151 293 295 47  139 535 195 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  58   | 6   4   13  8   .   5   18  4   
  Fast Attach              58   | 6   .   7   9   1   11  9   15  
  Attach                   28   | .   .   6   3   2   4   7   6   
  Detach                   2    | .   .   .   .   1   .   1   .   
  Swap                     18   | .   .   6   6   .   1   5   .   
  Drop                     58   | .   2   14  15  .   6   18  3   
  Fire                     240  | .   6   67  18  .   44  36  69  
  Melee                    30   | .   .   14  9   .   .   4   3   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Discovered new exit (range 10)
  281 | -10/Materials | Entered another Materials area
  281 | -9/Materials  | Evolved 2 slots: Propulsion x2
  323 | -9/Materials  | Build established: Mutant
  596 | -9/Materials  | Lost 3 parts (1n2w)
  837 | -9/Materials  | Discovered new exit (range 15)
  849 | -9/Materials  | Entered another Materials area
  849 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1016 | -8/Materials  | Repaired Katana
 1211 | -8/Materials  | Build established: Scavenger-Mutant
 1287 | -8/Materials  | Discovered new exit (range 5)
 1289 | -8/Materials  | Entered Factory
 1289 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1341 | -7/Factory    | Identified exit to DSF
 1341 | -7/Factory    | Entered DSF
 1394 | -7/DSF        | Additional patrols routed to DSF
 1485 | -7/DSF        | Lost 8 parts (1p2n2u3w)
 1581 | -7/DSF        | Build established: Mutant
 1612 | -7/DSF        | Sterilization system engaged
 1632 | -7/DSF        | Ambient heat levels rising (+10)
 1647 | -7/DSF        | Ambient heat levels rising (+10)
 1662 | -7/DSF        | Ambient heat levels rising (+10)
 1677 | -7/DSF        | Ambient heat levels rising (+10)
 1692 | -7/DSF        | Ambient heat levels rising (+10)
 1701 | -7/DSF        | Discovered new exit (range 14)
 1707 | -7/DSF        | Ambient heat levels rising (+10)
 1722 | -7/DSF        | Ambient heat levels rising (+10)
 1723 | -7/DSF        | Entered Factory
 1723 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1988 | -6/Factory    | Build established: Tank
 2567 | -6/Factory    | Garrison activated, responded to threat
 2726 | -6/Factory    | Discovered new exit (range 12)
 2728 | -6/Factory    | Specialist reinforcements revealed to be Infiltrators
 2757 | -6/Factory    | Entered another Factory area
 2757 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2913 | -5/Factory    | Garrison activated, responded to threat
 3047 | -5/Factory    | Garrison activated, responded to threat
 3106 | -5/Factory    | Core integrity fell below 50%
 3176 | -5/Factory    | Lost 26 parts (2p7n6u11w)
 3226 | -5/Factory    | Core integrity fell below 20%
 3289 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Lgt. Angular Momentum Engine destroyed.
Triggered Proton Bomb Trap.
A bubble of electromagnetic force engulfs the
  area.
Door malfunctions.
Slug penetrates Wall.
Critical hit (Burn: +37).
Imp. Targeting Computer destroyed.
System corrupted by crushing effect (+2).
Knocked back.
Critical hit (Burn: +37).
Neutrino Core destroyed.
Wave Gun destroyed.
Slug penetrates B-60 Warrior.
B-60 Warrior suffers critical hit (Destroy).
Destroyed Imp. Treads.
Slug penetrates U-05 Engineer.
U-05 Engineer destroyed.
ALERT: Construction progress impeded,
  dispatching reinforcements to local area.

 Map 
-----
+----------------------------------------------------+
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| ?????????#       """" #^gb^ ^^#                #?? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          130
Energy Generation          32
Energy Capacity            710
Matter Stores              450
Matter Capacity            800
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       100
Corruption Containment     8
Armor Coverage             150
Core Shielding             30
Evasion (%)                63
Targeting Accuracy         6
Recoil Reduction           6
Kinecelleration            30
Salvage Targeting          2
Authchip Count             2

 Item Schematics 
-----------------
 Flexi-carbon Leg | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProtonSpectralArray
  Manual?         0
Play Time         00:56:43
  Cumulative      21.9 hours
  Start           2024.10.05 @ 12:44:41
  End             2024.10.05 @ 13:42:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          27
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63fcc93b-4897-428a-997f-49376241f013