Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.30 @ 14:11:31 Player: nam192 Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (767) 767 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1527 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 114/300 Energy 246/250 System Corruption 4% Temperature Cool (8) Movement Walking (400) Ox4 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Huge Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Battle Cannon > --- INVENTORY (25) --- Ion Engine Makeshift Power Source Light Treads Aluminum Leg Aluminum Leg Compact Wheel Hover Unit Hover Unit Heat Sink Improved Heat Sink Makeshift Light Armor Plating Makeshift Light Armor Plating Sensor Drone Bay EM Pulse Gun EM Pulse Gun Small Laser Small Laser Small Laser Light Cannon Battle Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit > --- WEAPON ----------- Battle Cannon Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Makeshift Power Source Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Hover Unit Hover Unit Heat Sink Improved Heat Sink Makeshift Light Armor Plating Makeshift Light Armor Plating Sensor Drone Bay EM Pulse Gun EM Pulse Gun Small Laser Small Laser Small Laser Light Cannon Battle Cannon Grenade Launcher [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Visual Processing Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 22 | 7 9 1 5 Power 4 | 1 2 . 1 Engine 3 | 1 1 . 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 7 | 3 1 1 2 Treads 3 | 2 1 . . Leg 4 | 1 . 1 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 3 . . Device 1 | . 1 . . Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 3 . 2 Energy Gun 3 | 1 2 . . Energy Cannon . | . . . . Ballistic Gun 2 | 1 1 . . Ballistic Cannon 1 | . . . 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . 1 . . System Corruption 2 | . 2 . . Parts Lost 9 | . 5 . 4 Power 2 | . 1 . 1 Propulsion 1 | . 1 . . Utility . | . . . . Weapon 6 | . 3 . 3 Highest Loss Streak 5 | . 5 . 2 To Critical Strikes . | . . . . Average Backups 16 | 4 10 20 22 Power 1 | . 1 1 2 Propulsion 5 | 2 3 7 7 Utility 2 | . . 2 4 Weapon 6 | . 4 8 8 Tool/Special . | . . . . Unused Backups 20 | 2 . . 18 Power 2 | . . . 2 Propulsion 7 | 2 . . 5 Utility 5 | . . . 5 Weapon 6 | . . . 6 Tool/Special . | . . . . Average Slot Usage (%) 95 | . 94 99 94 Engine 10 | . 6 14 13 Core 2 | . 7 . . Treads 10 | . 24 . . Leg 17 | . 2 27 28 Device 3 | . 8 . . Storage 14 | . 14 14 14 Processor 9 | . 2 14 14 Energy Gun 9 | . 11 14 4 Ballistic Gun 9 | . 14 14 4 Ballistic Cannon 3 | . . . 7 Launcher 2 | . . . 6 Peak Build Rating 13 | 6 10 11 13 Average Rating 9 | 4 8 10 11 On Entrance 6 | . 6 9 11 Naked Turns . | . . . . Heaviest Build 91 | 13 90 89 91 Greatest Support 40 | 40 40 20 20 Greatest Overweight (x) 4 | 4 4 4 4 Average Overweight (x) 2 | . 1 4 4 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 21 | 7 18 25 25 Most Carried 24 | 6 17 21 24 Average Carried 16 | 4 10 20 22 Final Capacity 25 | 8 25 25 25 Final Carried 21 | 4 17 21 21 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 520 | 188 270 62 . Remotely . | . . . . Salvage Created 897 | . 789 93 15 Parts 61 | . 53 5 3 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 18 | . . . 18 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 22 | . 19 2 1 Guns 19 | . 17 2 . Cannons 1 | . . . 1 AOE 2 | . 2 . . Classes Destroyed 3 | . 3 . . Watcher 2 | . 2 . . Swarmer 3 | . 2 . 1 Grunt 19 | . 17 2 . Best Kill Streak 7 | . 7 2 1 Combat Bots Only 5 | . 5 2 1 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 311 | . 135 12 164 Missed 119 | . 44 4 71 Hits 192 | . 91 8 93 Projectile 192 | . 91 8 93 Critical Strikes 1 | . 1 . . Damage Taken 1422 | . 746 78 598 Core 250 | . 107 8 135 Absorbed by Shields . | . . . . Ignored by Resistances 444 | . 234 24 186 Core Remaining (%) 100 | 100 . . . Volleys Fired 73 | . 61 5 7 Largest 2 | . 2 2 2 Hottest 70 | . 70 60 63 Shots Fired 144 | . 122 10 12 Gun 132 | . 122 10 . Cannon 7 | . . . 7 Launcher 5 | . . . 5 Special . | . . . . Kinetic 75 | . 63 5 7 Thermal 15 | . 15 . . Explosive 5 | . . . 5 Electromagnetic 49 | . 44 5 . Robot Hit Streak 16 | . 16 9 2 Robot Miss Streak 3 | . 3 1 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 108 | . 98 8 2 Core Hits 46 | . 40 5 1 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1481 | 10 1312 113 46 Guns 1303 | . 1190 113 . Cannons 46 | . . . 46 Explosions 119 | . 119 . . Melee . | . . . . Ramming 13 | 10 3 . . Kinetic 604 | . 498 60 46 Thermal 257 | . 257 . . Explosive . | . . . . Electromagnetic 607 | . 554 53 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 4 4 Average Corruption 3 | . 3 4 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 68 | . 24 15 29 Message Errors 19 | . 10 4 5 Matter Fused 16 | . 5 2 9 Heat Flow Errors 9 | . 1 5 3 Energy Discharges 9 | . . 3 6 Parts Rejected 1 | . 1 . . Data Loss (minor) 6 | . 3 . 3 Data Loss (major) 4 | . 1 1 2 Misfires 4 | . 3 . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 22 | . 8 . 14 Shots 2 | . 1 . 1 Rammed 1 | . 1 . . Targets Rammed 4 | 3 1 . . Kicked 3 | 3 . . . Crushed . | . . . . Highest Temperature 242 | . 123 242 237 Average Temperature 47 | . 27 82 110 Received Heat Transfer 957 | . 429 60 468 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 507 | . 507 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 123 | . 123 50 . Initial . | . . . . Average 26 | . 40 3 . Influence Increases 720 | . 560 50 110 Destroy 0b10 Robot/C 440 | . 380 40 20 Destroy 0b10 Robot/NC 10 | . 10 . . Destroy Leader 104 | . 94 10 . Trap Triggered on 0b10 10 | . 10 . . Successful Hack 14 | . 14 . . Disable Machine 18 | . 18 . . Destroy Structure 4 | . 4 . . Partial Spotted 15 | . 15 . . Lose Combat Pursuer 105 | . 15 . 90 Influence Decreases 680 | . 560 50 70 Time Decay 630 | . 530 50 50 Lost Part 50 | . 30 . 20 Squads Dispatched 6 | . 6 . . Investigation 6 | . 6 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 37 2 10 Peak Tracking Total 6 | . 5 2 6 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 4 | . 2 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . 6 . . Reused 1 | . 1 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 5 | . 4 1 . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 12 1 . Successful 9 | . 8 1 . Failed 4 | . 4 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 9 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 5 1 . Record 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Open Door 1 | . . 1 . Reprogram Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events 3 | . 3 . . Feedback Events 2 | . 2 . . Corruption 2 | . 2 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 228 | . 228 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 3257 | . 1209 599 1449 Optics 2354 | . 306 599 1449 Seismic 903 | . 903 . . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 3723 | 253 1422 599 1449 Spaces Moved 1128 | 140 489 144 355 Core 31 | 31 . . . Treads 543 | 53 489 1 . Legs 554 | 56 . 143 355 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 400 400 Average Speed 305 | 163 249 400 400 Slowest Speed 480 | 250 480 480 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 6 53 22 18 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 24 | . 3 . 21 Melee . | . . . . Projectile . | . . . . AOE 24 | . 3 . 21 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1279 | 160 584 161 374 Wait . | . . . . Move 1125 | 139 488 143 355 Hop . | . . . . Pick Up 38 | 8 19 6 5 Fast Attach 10 | 5 4 1 . Attach 8 | 1 3 1 3 Detach 2 | . . 2 . Swap 6 | 1 3 . 2 Drop 13 | 3 5 3 2 Fire 73 | . 61 5 7 Melee . | . . . . Ram . | . . . . Kick 3 | 3 . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min / [*Sub]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 35 | -11/Scrapyard | Discovered new exit (range 16) 254 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 7) 1038 | -10/Materials | Discovered new exit (range 11) 1405 | -10/Materials | Lost 5 parts (1p1n3w) 1571 | -10/Materials | Discovered new exit (range 11) 1676 | -10/Materials | Entered Mines 1994 | -10/Mines | Discovered new exit (range 17) 2047 | -10/Mines | Found the Drone Emporium 2066 | -10/Mines | Found Prototype Device 2247 | -10/Mines | Discovered new exit (range 6) 2275 | -10/Mines | Entered Subcaves 2276 | -10/Subcaves | Approached by a straggling Scientist 2545 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2653 | -10/Subcaves | Learned Materials garrison access intel 2698 | -10/Subcaves | Core integrity fell below 50% 2817 | -10/Subcaves | Shifting Twisted Machinery released Mak. Power Source 3661 | -10/Subcaves | Core integrity fell below 20% 3661 | -10/Subcaves | Discovered new exit (range 18) 3724 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- System corrupted: Energy discharge (-60). The unstable cave ceiling collapses. S-10 Pest destroyed. Lgt. Ion Engine fries itself beyond repair. Flight Unit fries itself beyond repair. Lgt. Assault Rifle fries itself beyond repair. Subatomizers dissect the Flight Unit. Lgt. Assault Rifle fries itself beyond repair. Flight Unit fries itself beyond repair. S-10 Pest destroyed. EXIT=FOUND Grenade Launcher destroyed. Subatomizers dissect the Lgt. Assault Rifle. Lgt. Assault Rifle fries itself beyond repair. Flight Unit fries itself beyond repair. Lgt. Ion Engine fries itself beyond repair. Ion Engine destroyed. Dropped Aluminum Leg. S9VTIP,7Z>ULM6Y9:B1N3M U#K=P>HA&ZV Subatomizers dissect the Aluminum Leg, destroying it. 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""""#????????????????? | | ??????????????????????????#<#####????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeSlugAnalyzer Manual? 0 Play Time 00:16:33 Cumulative 3.9 hours Start 2025.09.30 @ 09:51:26 End 2025.09.30 @ 14:11:31 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 4 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b06c6f39-db4b-409b-93ae-015c981fc0de