Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.02 @ 10:59:07 Player: Steed Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1156) 1156 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (845) 845 TOTAL SCORE: 4431 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 123 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -15 Cogmind --------- Core Integrity 0/550 Matter 72/300 Energy 100/100 System Corruption 0% Temperature Cool (234) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Improved Ion Engine Light Deuterium Engine Light Treads Light Treads Light Treads Medium Storage Unit EM Pulse Gun Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit High-capacity Matter Pod Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Treads Light Treads Light Treads Medium Storage Unit EM Pulse Gun Mining Laser [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Matter Pod Device Heat Sink Storage High-capacity Matter Pod Protection Light Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Slots Evolved 4 | . . . 2 . . 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 . . 1 Weapon 1 | . . . . . . 1 Parts Attached 31 | 5 6 3 3 2 2 10 Power 4 | 1 . . . 2 1 . Engine 3 | 1 . . . 2 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 7 | 2 2 . 1 . . 2 Treads 5 | . 2 . 1 . . 2 Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | . 2 . 1 . 1 1 Device 1 | . . . . . 1 . Storage 2 | . 2 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 15 | 2 2 3 1 . . 7 Energy Gun 4 | 2 1 1 . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon 6 | . . . 1 . . 5 Launcher 2 | . 1 1 . . . . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 19 | . . 1 . 1 1 16 Power 2 | . . . . 1 . 1 Propulsion 5 | . . . . . . 5 Utility 4 | . . . . . 1 3 Weapon 8 | . . 1 . . . 7 Highest Loss Streak 9 | . . 1 . 1 1 9 Average Slot Usage (%) 88 | . 84 100 91 94 94 73 Engine 7 | . 14 14 11 5 5 . Core 2 | . . . . . 4 5 Treads 25 | . 13 28 29 33 33 18 Wheel 1 | . 14 . . . . . Device 2 | . . . . . 4 6 Storage 21 | . 13 28 22 22 22 16 Protection 2 | . . . 6 11 2 4 Energy Gun 6 | . 25 13 3 . . . Ballistic Gun 1 | . . . . . . 5 Ballistic Cannon 5 | . . . 7 11 11 7 Launcher 8 | . 2 12 11 11 11 4 Naked Turns . | . . . . . . . Heaviest Build 36 | 7 19 20 25 29 29 36 Greatest Support 60 | 20 40 40 60 60 60 60 Greatest Overweight (x) 7 | . . . . . . 7 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 4 8 8 8 8 8 8 Average Capacity 7 | 4 4 8 8 8 8 8 Most Carried 8 | 2 4 5 8 8 8 8 Average Carried 6 | . 3 4 6 8 8 8 Final Capacity 8 | 4 8 8 8 8 8 8 Final Carried 8 | 2 4 5 8 8 8 8 Class Distribution -------------------- 82% | Mutant 7% | Scavenger-Mutant 3% | Scavenger-Bomber 3% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Gar Mat Matter Collected 698 | 202 6 32 285 29 144 . Remotely . | . . . . . . . Salvage Created 1165 | 53 167 . 169 63 248 465 Parts 84 | 3 15 . 13 4 20 29 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Combat Hostiles Destroyed 39 | 1 5 . 3 2 16 12 Guns 6 | 1 . . . . . 5 Cannons 14 | . . . 3 2 5 4 AOE 19 | . 5 . . . 11 3 Classes Destroyed 8 | 2 2 . 3 . . 1 Worker 2 | 1 1 . . . . . Builder 2 | . 2 . . . . . Recycler 2 | . . . 1 . . 1 Watcher 1 | . . . 1 . . . Swarmer 17 | . 3 . 2 . 8 4 Grunt 18 | 1 2 . . 2 8 5 Sentry 3 | . . . 1 . . 2 Hunter 1 | . . . . . . 1 Best Kill Streak 5 | 2 4 . 2 2 5 4 Combat Bots Only 5 | 1 3 . 2 2 5 3 Max Kills in Single Turn 2 | 1 1 . 1 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Gar Mat Damage Taken 3038 | 60 117 90 192 11 359 2209 Core 700 | . 26 37 21 . 51 565 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 . 74 . . 82 . Volleys Fired 109 | 8 13 3 16 4 28 37 Largest 3 | 2 2 2 1 1 1 3 Hottest 132 | 90 90 100 40 39 39 132 Shots Fired 155 | 16 22 4 16 4 28 65 Gun 66 | 16 18 2 4 . . 26 Cannon 71 | . . . 12 4 20 35 Launcher 16 | . 4 . . . 8 4 Special 2 | . . 2 . . . . Kinetic 92 | . . . 12 4 20 56 Thermal 20 | 8 9 3 . . . . Explosive 16 | . 4 . . . 8 4 Electromagnetic 27 | 8 9 1 4 . . 5 Robot Hit Streak 12 | 5 4 . 3 3 9 12 Robot Miss Streak 5 | 5 1 2 3 1 3 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 89 | 10 12 . 10 3 16 38 Core Hits 76 | 3 11 . 6 2 24 30 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3101 | 156 471 12 227 66 1072 1097 Guns 686 | 156 155 12 57 . . 306 Cannons 1075 | . . . 170 66 345 494 Explosions 1328 | . 316 . . . 727 285 Melee . | . . . . . . . Ramming 12 | . . . . . . 12 Kinetic 1341 | . . . 170 66 345 760 Thermal 246 | 88 146 12 . . . . Explosive 1232 | . 220 . . . 727 285 Electromagnetic 270 | 68 105 . 57 . . 40 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 52 | . 16 . . . 26 10 Projectiles 10 | . . . . . . 10 Explosions 42 | . 16 . . . 26 . Melee . | . . . . . . . Knockbacks 15 | . . . 1 1 5 8 Impact . | . . . . . . . Kinetic 13 | . . . 1 1 5 6 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 59 | . . . . . 43 16 Shots 3 | . . . . . 2 1 Rammed 4 | . . . . . . 4 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 283 | 246 138 30 5 . 24 283 Average Temperature 68 | 114 53 12 5 . 8 96 Received Heat Transfer 1119 | 36 42 . 27 6 117 891 Effects 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 494 | 259 198 37 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Peak Influence 581 | 25 175 67 261 194 581 495 Initial 282 | . 16 67 22 109 126 282 Average 200 | 7 121 57 142 170 367 310 Maximum Alert Level 2 | . . . 1 . 2 2 Low Security (%) 57 | 100 100 100 73 100 29 3 Level 1 31 | . . . 26 . 26 89 Level 2 10 | . . . . . 43 7 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . . 1 . 5 Investigation 3 | . . . . 1 . 2 Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Gar Mat Distress Signals 7 | . . . 3 . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | 1 6 1 11 2 17 32 Peak Tracking Total 12 | 1 4 1 4 2 4 12 Tactical Retreats 2 | . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Gar Mat Machines Disabled 5 | . 1 . . 1 . 3 Max in Single Turn 1 | . 1 . . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Gar Mat Machines Accessed 7 | . 2 . . 2 . 3 Terminals 5 | . 2 . . . . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 10 | . 2 . . 3 . 5 Successful 8 | . 2 . . 2 . 4 Failed 2 | . . . . 1 . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 2 . . 1 . 2 Terminals 7 | . 2 . . . . 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 3 | . . . . . . 3 Unreport Threat 2 | . . . . . . 2 Registered Components 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 4 | . 2 . . 1 . 1 Terminals 3 | . 2 . . . . 1 Botnet 3 | . 2 . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Tunnel 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . . . . 3 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Gar Mat Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 12 | . . . 12 . . . Total Damage 126 | . . . 126 . . . Kills 6 | . . . 6 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Gar Mat Turns Passed 1532 | 92 150 380 163 42 307 398 Spaces Moved 786 | 79 93 218 59 20 156 161 Core 17 | 15 . . . . . 2 Treads 646 | . 34 218 59 20 156 159 Legs . | . . . . . . . Wheels 123 | 64 59 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 160 160 160 160 160 Average Speed 146 | 74 109 160 160 160 160 163 Slowest Speed 400 | 80 160 160 160 160 160 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 6 31 43 8 7 46 34 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . 2 . . . . Terrain Destroyed 60 | . 17 2 1 1 17 22 Melee . | . . . . . . . Projectile 5 | . . 2 1 1 . 1 AOE 55 | . 17 . . . 17 21 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Gar Mat Total 1010 | 93 118 240 115 26 186 232 Wait 63 | . . 15 29 . 1 18 Move 779 | 78 92 217 58 19 154 161 Hop . | . . . . . . . Pick Up 14 | 2 4 2 6 . . . Fast Attach 22 | 5 3 . 1 2 2 9 Attach 3 | . . 1 2 . . . Detach 1 | . . . 1 . . . Swap 6 | . 3 2 . . . 1 Drop 9 | . 3 . 2 1 1 2 Fire 109 | 8 13 3 16 4 28 37 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . . . . . 4 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -9/Garrison -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 41 | -11/Scrapyard | Discovered new exit (range 8) 93 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 6) 156 | -10/Materials | Met 8R-AWN 243 | -10/Materials | Entered Mines 244 | -10/Mines | Assembled infested the area 244 | -10/Mines | Followed 8R-AWN into the Mines 249 | -10/Mines | Assisted by a Guerilla fighting off Assembled 314 | -10/Mines | Build established: Mutant 329 | -10/Mines | Discovered new exit (range 8) 520 | -10/Mines | Received a Mining Laser from a helpful Derelict 623 | -10/Mines | Entered Materials 623 | -9/Materials | Accompanied by 1 ally 623 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 646 | -9/Materials | Discovered new exit (range 16) 702 | -9/Materials | Discovered new exit (range 13) 786 | -9/Materials | Entered Storage 827 | -9/Storage | Identified exit to Garrison 828 | -9/Storage | Entered Garrison 870 | -9/Garrison | Triggered checkpoint 972 | -9/Garrison | Triggered checkpoint 1028 | -9/Garrison | Triggered checkpoint 1096 | -9/Garrison | Discovered new exit (range 14) 1126 | -9/Garrison | Installed Relay Interface Framework 1135 | -9/Garrison | Entered Materials 1135 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1355 | -8/Materials | Lost 5 parts (3n2w) 1403 | -8/Materials | Garrison activated, responded to threat 1527 | -8/Materials | Core integrity fell below 50% 1531 | -8/Materials | Core integrity fell below 20% 1533 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 01470_ O-16 Technician uses terminal to summon reinforcements. 01470_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 01470_ O-16 Technician locks terminal. 01476_ Hcp. Matter Pod destroyed. 01485_ Lgt. Treads destroyed. 01487_ W-25 Informer sends out distress signal. 01491_ EM Pulse Cannon destroyed. 01500_ Acquired Assault Cannon. 01506_ Dropped Assault Cannon. 01508_ Dropped Flak Cannon. 01508_ Acquired Assault Cannon. 01509_ Lgt. Treads destroyed. 01510_ G-47 Trooper knocked back. 01519_ Assault Cannon destroyed. 01521_ Overheating: System interference. 01521_ Assault Cannon temporarily disabled. 01523_ Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ????????????????????????????????## | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????#] | | ?????????????????################# | | ?????????????????# %= | | ?????????????????# = | | ?????????????????# | | ?????????????????+ ###+## | | ?????????????????# ^ ## [ | | ?????????????????# "# | | ???############### "T" T# "" | | ???# """ "#= "" | | ???# ## "" | | ???# ! ## | | ???# ###+#;######+##### ###### | | ???????# b #?? ??# #????? | | ???????# Y ## ## #????? | | ???????#gYgg g## ## #????? | | ???????#!! Ygg## ## #????? | | ???????#!! ## ## #????? | | ???????#!@] ## ## #????? | | ???????######### # ????? | | ???????????????# #? ????? | | ???????????????# #? ???? | | ???????????????# #? #???? | | ???????????????# #? #???? | | ???????????????#########?# ##????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 391 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Everything Is Under Control Troublemaker Challenges ------------ None Game ------ Seed MiniNuclearRedistributor Manual? 0 Play Time 00:28:39 Cumulative 3.8 hours Start 2021.03.02 @ 10:28:00 End 2021.03.02 @ 10:59:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c997d399-5f78-4863-83aa-a73dd70fb038