Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 14:52:45

Player: firstiteration

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (287)      287
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 772

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     274/300
Energy                     125/125
System Corruption          1%
Temperature                Cool (12)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
   Light Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
>        --- UTILITY (2) ------
  Medium Storage Unit
         Hacking Suite
>        --- WEAPON (2) -------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY (10) ---
         Ion Engine
         Ion Engine
   Light Ion Engine
         Heat Sink
   Light Assault Rifle

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
         Hacking Suite
>        --- WEAPON -----------
   Light Assault Rifle
   Light Assault Rifle
>        --- INVENTORY --------
         Ion Engine
         Ion Engine
   Light Ion Engine
         Heat Sink
   Light Assault Rifle
   Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 7   14  1   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   5   .   
    Treads                 4    | 1   3   .   
    Leg                    3    | 1   2   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   6   .   
    Device                 .    | .   .   .   
    Storage                5    | 1   4   .   
    Processor              1    | .   1   .   
    Hackware               1    | .   1   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 3   1   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 3   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   3   2   
  Power                    1    | .   1   .   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      3    | .   3   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   89  98  
  Engine                   13   | .   13  14  
  Treads                   12   | .   13  .   
  Leg                      7    | .   4   27  
  Storage                  17   | .   17  14  
  Processor                7    | .   8   .   
  Hackware                 3    | .   1   14  
  Ballistic Gun            27   | .   27  27  
Naked Turns                .    | .   .   .   
Heaviest Build             47   | 13  47  15  
  Greatest Support         40   | 20  40  20  
  Greatest Overweight (x)  4    | .   4   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 20   | 8   20  10  
  Average Capacity         8    | 7   9   10  
  Most Carried             9    | 4   9   6   
  Average Carried          5    | 3   5   5   
  Final Capacity           10   | 8   10  10  
  Final Carried            6    | 4   6   5   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           783  | 312 471 .   
  Remotely                 .    | .   .   .   
Salvage Created            597  | 111 455 31  
  Parts                    28   | 5   21  2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  8    | .   7   1   
  Guns                     8    | .   7   1   
Classes Destroyed          7    | 2   5   .   
  Worker                   2    | 2   .   .   
  Builder                  1    | .   1   .   
  Recycler                 4    | 1   3   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  2    | .   2   .   
  Grunt                    6    | .   5   1   
Best Kill Streak           3    | 1   3   1   
  Combat Bots Only         1    | .   1   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        126  | .   93  33  
  Missed                   36   | .   26  10  
Damage Taken               1062 | .   783 279 
  Core                     257  | .   153 104 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   102  | .   102 .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              111  | 21  77  13  
  Largest                  2    | 2   2   2   
  Hottest                  40   | 40  40  40  
Shots Fired                216  | 42  154 20  
  Gun                      216  | 42  154 20  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  216  | 42  154 20  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | 5   8   4   
  Robot Miss Streak        4    | 4   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           124  | 24  89  11  
  Core Hits                46   | 6   34  6   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 2    | 1   1   .   
  Critical Strikes         2    | 1   1   .   
    Destroy                2    | 1   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1024 | 189 759 76  
  Guns                     1004 | 189 739 76  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  20   | .   20  .   
  Kinetic                  1004 | 189 739 76  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  6    | .   4   2   
    Heat Flow Errors       1    | .   .   1   
    Energy Discharges      4    | .   4   .   
    Alerts                 1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   1   .   
  Impact                   1    | .   1   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   2    | .   2   .   
Targets Rammed             4    | .   4   .   
  Kicked                   1    | .   1   .   
  Crushed                  1    | .   1   .   
Highest Temperature        147  | .   12  147 
  Average Temperature      15   | .   6   35  
  Received Heat Transfer   393  | .   246 147 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             157  | 15  157 21  
  Initial                  21   | .   .   21  
  Average                  25   | 5   34  18  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | .   18  5   
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               3    | .   3   .   
  Failed                   5    | .   5   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               4    | .   .   4   
  Total Damage             41   | .   .   41  
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2207 | 552  1496 159  
Spaces Moved               1030 | 137  792  101  
  Core                     14   | 3    11   .    
  Treads                   709  | 134  575  .    
  Legs                     307  | .    206  101  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            149  | 157  152  120  
  Slowest Speed            250  | 160  250  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       39   | 13   71   33   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1524 | 440 961 123 
  Wait                     320  | 265 47  8   
  Move                     1028 | 136 791 101 
  Hop                      .    | .   .   .   
  Pick Up                  29   | 10  19  .   
  Fast Attach              .    | .   .   .   
  Attach                   17   | 6   10  1   
  Detach                   .    | .   .   .   
  Swap                     5    | 1   4   .   
  Drop                     10   | 1   9   .   
  Fire                     111  | 21  77  13  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    3    | .   3   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 16)
  553 | -11/Scrapyard | Entered Materials
  554 | -10/Materials | Build established: Mutant
  969 | -10/Materials | Discovered new exit (range 12)
  977 | -10/Materials | Discovered new exit (range 7)
  985 | -10/Materials | Identified exit to Mines
 1230 | -10/Materials | Lost 3 parts (1p1n1w)
 1394 | -10/Materials | Repaired Lgt. Treads
 1462 | -10/Materials | Core integrity fell below 50%
 1624 | -10/Materials | Discovered new exit (range 14)
 1643 | -10/Materials | Identified exit to Materials
 1950 | -10/Materials | Discovered exit to Materials (range 14)
 2049 | -10/Materials | Entered Mines
 2050 | -10/Mines     | Met a Derelict testing a Signal Generator
 2066 | -10/Mines     | Build established: Scavenger-Mutant
 2081 | -10/Mines     | Learned location of Storage (-9)
 2197 | -10/Mines     | Core integrity fell below 20%
 2208 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
02081_ Acquired derelict log, extracted data.
World map updated: -9/Storage.
02104_ System corrupted: Heat flow error (+165).
02119_ System corrupted: IFF burst signal
  emitted.
02125_ Acquired derelict log, extracted data.
World map confirmed: -9/Storage.
02176_ C-30 ARC bursts open, deploying its
  payload.
02176_ G-34 Mercenary unfolds itself.
02176_ M-13 Machinist unfolds itself.
02180_ Lgt. Assault Rifle destroyed.
02183_ M-13 Machinist repairs G-34 Mercenary.
02188_ KW-DPV(g) destroyed.
02192_ Aluminum Leg destroyed.
02199_ M-13 Machinist repairs Imp. Heat Sink.
02200_ G-34 Mercenary destroyed.
02200_ Switching to secondary target: G-47
  Trooper.
02204_ M-13 Machinist repairs G-34 Mercenary.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftCargoBuckler
  Manual?         0
Play Time         00:16:17
  Cumulative      5.2 hours
  Start           2024.03.31 @ 14:36:51
  End             2024.03.31 @ 14:52:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          8
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d669710-d9af-465c-a1e6-cc7eeb44d6b5