Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 18:27:45 Player: Fazzonamite Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2937) 2937 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (245) 245 TOTAL SCORE: 6877 Bonus ------- High Alert Combat Kills 168 Follower Combat Kills 77 Cogmind --------- Core Integrity 0/850 Matter 140/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Flying (52) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flying Surge-Carbon Exoskeleton VTOL Module > --- UTILITY (6) ------ Scrap Engine Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Heat Sink EMP Blaster Improved Datajack Great Maul Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Advanced Signal Interpreter Improved Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Improved Heat Sink Advanced Heat Sink Large Matter Pod Triangulator Improved Targeting Computer Phase Shifter Hardened Medium Armor Plating Insulated Plating Magnetic Acceleration Cannon EMP Blaster Improved Datajack Great Maul [Rating: 61] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 4 | . . 1 1 . . 2 Weapon 2 | . . 1 . . . 1 Parts Attached 78 | 6 2 15 14 28 2 11 Power 7 | 1 . 2 2 1 . 1 Engine 6 | 1 . 2 2 1 . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 27 | 2 . 5 4 12 2 2 Treads 13 | . . . . 11 2 . Leg 2 | . . 2 . . . . Wheel 10 | 2 . 3 4 1 . . Hover . | . . . . . . . Flight 2 | . . . . . . 2 Utility 19 | 1 2 2 4 6 . 4 Device 4 | . . 1 1 1 . 1 Storage 3 | 1 1 . 1 . . . Processor 4 | . 1 1 . 1 . 1 Hackware 1 | . . . . 1 . . Protection 7 | . . . 2 3 . 2 Artifact . | . . . . . . . Weapon 25 | 2 . 6 4 9 . 4 Energy Gun 9 | 2 . 2 1 4 . . Energy Cannon . | . . . . . . . Ballistic Gun 16 | . . 4 3 5 . 4 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 22 | . . 2 4 5 . 11 Power 2 | . . . 1 . . 1 Propulsion 6 | . . . 1 2 . 3 Utility 7 | . . 1 1 2 . 3 Weapon 7 | . . 1 1 1 . 4 Highest Loss Streak 8 | . . 1 4 2 . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 92 97 96 98 100 71 Engine 8 | . 14 11 7 9 9 5 Treads 14 | . . . . 23 27 14 Wheel 7 | . 28 16 26 2 . . Device 4 | . . 4 9 7 . 6 Storage 8 | . 14 11 9 9 9 5 Processor 9 | . 6 16 9 9 9 6 Hackware 2 | . . . . 1 9 2 Protection 5 | . . . 7 9 9 5 Energy Gun 9 | . 28 17 9 8 9 1 Ballistic Gun 17 | . . 15 18 18 18 19 Naked Turns . | . . . . . . . Heaviest Build 62 | 14 29 33 42 47 47 62 Greatest Support 60 | 32 32 32 48 60 60 60 Greatest Overweight (x) 20 | . . 10 1 13 . 20 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 13 Most Carried 15 | 6 9 15 15 15 15 15 Average Carried 13 | 3 6 12 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 4 9 14 15 15 15 5 Scrap Engine Consumption 9 | . . . . . . 9 Constructs Created 1 | . . . . . . 1 Class Distribution -------------------- 63% | Scavenger-Tank 10% | Scavenger-Gunner 10% | Gunner 9% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Recycling Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Matter Collected 2456 | 199 61 542 276 745 55 578 Remotely . | . . . . . . . Salvage Created 3578 | . 71 818 494 1274 249 672 Parts 207 | . 4 47 27 75 14 40 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 67 | . 1 15 8 25 3 15 Guns 66 | . 1 15 7 25 3 15 AOE 1 | . . . 1 . . . Classes Destroyed 12 | . 3 5 2 1 . 1 Worker 1 | . . . . 1 . . Builder 4 | . . . 1 2 . 1 Recycler 4 | . . 2 1 . 1 . Mechanic 1 | . . 1 . . . . Operator 1 | . 1 . . . . . Watcher 5 | . 1 1 2 . . 1 Swarmer 13 | . . 3 . 3 . 7 Grunt 27 | . 1 7 6 8 . 5 Brawler 2 | . . 1 . 1 . . Sentry 21 | . . 4 1 13 3 . Hunter 3 | . . . 1 . . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 7 | . 2 4 5 4 3 7 Combat Bots Only 7 | . 1 3 3 4 2 7 Max Kills in Single Turn 4 | . 1 1 4 2 2 2 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Hostile Shots Fired 662 | . 8 70 73 135 4 372 Missed 201 | . 2 18 21 27 2 131 Damage Taken 6677 | . 67 629 764 1624 31 3562 Core 1233 | . 10 141 106 116 . 860 Absorbed by Shields . | . . . . . . . Redirected to Shielding 138 | . . . . 138 . . Core Remaining (%) 79 | 100 96 64 . . 59 . Volleys Fired 213 | . 13 53 20 79 5 43 Largest 4 | . 2 3 3 3 3 4 Hottest 141 | . 100 123 112 112 104 141 Shots Fired 619 | . 26 138 59 212 15 169 Gun 619 | . 26 138 59 212 15 169 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 418 | . . 70 39 145 10 154 Thermal 201 | . 26 68 20 67 5 15 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 5 12 18 17 6 21 Robot Miss Streak 5 | . 5 5 4 4 1 4 Penetration Max 1 | . . . . 1 . . Secondary Targets 2 | . . 1 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 378 | . 14 85 37 141 11 90 Core Hits 161 | . 5 36 21 55 7 37 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 18 | . 1 6 2 6 2 1 Burn 17 | . 1 6 2 5 2 1 Destroy 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6368 | . 174 1192 880 2316 191 1615 Guns 6076 | . 174 1187 597 2316 191 1611 Cannons . | . . . . . . . Explosions 283 | . . . 283 . . . Melee . | . . . . . . . Ramming 9 | . . 5 . . . 4 Kinetic 4161 | . . 631 424 1552 133 1421 Thermal 1915 | . 174 556 173 764 58 190 Explosive 283 | . . . 283 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . . . 10 Message Errors 3 | . . . . . . 3 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 24 | . . . 24 . . . Projectiles . | . . . . . . . Explosions 24 | . . . 24 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 51 | . . 2 49 . . . Shots 1 | . . . 1 . . . Rammed 6 | . . 1 . . . 5 Targets Rammed 6 | . . 1 . . . 5 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 481 | . 309 406 179 461 202 481 Average Temperature 122 | . 126 107 56 116 77 176 Received Heat Transfer 2235 | . 36 324 243 828 9 795 Effects 24 | . 1 2 . 11 . 10 Shutdowns 6 | . . 1 . 3 . 2 Energy Bleed 1 | . 1 . . . . . Interference 7 | . . . . 3 . 4 Matter Decay 2 | . . . . . . 2 Short Circuit 3 | . . 1 . 1 . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 4 | . . . . 4 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . 4 7 . . . . Heat Transferred 6327 | . 592 2035 592 2294 296 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Peak Influence 773 | . 62 232 410 773 304 270 Initial 287 | . . 26 93 172 287 71 Average 234 | . 34 123 203 476 232 110 Maximum Alert Level 3 | . . 1 2 3 1 1 Low Security (%) 58 | 100 100 94 54 3 47 89 Level 1 24 | . . 5 44 32 52 10 Level 2 14 | . . . 1 55 . . Level 3 2 | . . . . 9 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 2 1 6 . 8 Investigation 3 | . . . . 2 . 1 Extermination 2 | . . . . . . 2 Reinforcement 8 | . 1 2 1 2 . 2 Assault . | . . . . . . . Garrison 5 | . . . . 2 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Distress Signals 7 | . . 3 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 121 | . 3 28 18 39 1 32 Peak Tracking Total 8 | . 1 5 7 6 1 8 Tactical Retreats 6 | . . . 1 1 . 4 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Disabled 5 | . . . 2 3 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Accessed 18 | . 1 1 1 10 5 . Terminals 17 | . 1 1 1 9 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 29 | . 1 1 2 16 9 . Successful 14 | . 1 1 . 7 5 . Failed 15 | . . . 2 9 4 . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual 6 | . . . . 2 4 . Terminals 26 | . 1 1 2 13 9 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 13 | . 1 1 . 7 4 . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 1 | . . . . . 1 . Open Door 4 | . . . . 4 . . Locate Traps 4 | . . 1 . 2 1 . Zone Layout 3 | . 1 . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Assimilate 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 1 1 7 2 . Full Trace Events 2 | . . . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 100 | . . . . 100 . . Highest-Rated Ally 100 | . . . . 100 . . Total Orders . | . . . . . . . Ally Attacks 11 | . . . . 11 . . Total Damage 304 | . . . . 304 . . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Turns Passed 4724 | 53 190 928 398 1270 761 1124 Spaces Moved 2589 | 37 133 517 255 559 456 632 Core 17 | 1 . 1 . 1 . 14 Treads 1263 | . . . . 460 456 347 Legs 89 | . . 89 . . . . Wheels 949 | 36 133 427 255 98 . . Hover . | . . . . . . . Flight 271 | . . . . . . 271 Fastest Speed 32 | 50 100 100 86 101 160 32 Average Speed 135 | 98 100 118 100 151 160 140 Slowest Speed 1050 | 100 100 550 101 700 160 1050 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . . 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 22 43 24 82 96 22 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 27 | . . . 27 . . . Melee . | . . . . . . . Projectile 1 | . . . 1 . . . AOE 26 | . . . 26 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Total 3385 | 53 164 731 358 830 481 768 Wait 349 | 1 9 115 48 104 10 62 Move 2581 | 36 132 516 254 558 455 630 Hop 1 | . . . . . . 1 Pick Up 86 | 10 7 19 12 29 3 6 Fast Attach 9 | . . . 1 3 . 5 Attach 37 | 6 1 10 7 10 . 3 Detach . | . . . . . . . Swap 32 | . 1 5 6 15 2 3 Drop 71 | . 1 12 10 32 6 10 Fire 213 | . 13 53 20 79 5 43 Melee . | . . . . . . . Ram 6 | . . 1 . . . 5 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 16) 211 | -10/Materials | Identified exit to Materials 244 | -10/Materials | Entered another Materials area 244 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 540 | -9/Materials | Build established: Gunner 995 | -9/Materials | Build established: Scavenger-Gunner 1161 | -9/Materials | Discovered new exit (range 10) 1170 | -9/Materials | Identified exit to Materials 1172 | -9/Materials | Entered another Materials area 1172 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1412 | -8/Materials | Lost 4 parts (1p1n1u1w) 1555 | -8/Materials | Discovered new exit (range 14) 1569 | -8/Materials | Identified exit to Storage 1570 | -8/Materials | Entered Storage 2023 | -8/Storage | Build established: Scavenger-Tank 2680 | -8/Storage | Garrison activated, responded to threat 2734 | -8/Storage | Met 01-MTF 2823 | -8/Storage | Discovered new exit (range 7) 2839 | -8/Storage | Identified exit to Recycling 2840 | -8/Storage | Entered Recycling 2840 | -8/Recycling | Accompanied by 1 ally (01-MTF) 2845 | -8/Recycling | 01-MTF left 2845 | -8/Recycling | Found Scrap Engine 3559 | -8/Recycling | Discovered new exit (range 12) 3599 | -8/Recycling | Identified exit to Factory 3601 | -8/Recycling | Entered Factory 3601 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4317 | -6/Factory | Garrison activated, responded to threat 4328 | -6/Factory | Destroyed 7 combat bots 4594 | -6/Factory | Core integrity fell below 50% 4646 | -6/Factory | Lost 8 parts (1p2n2u3w) 4660 | -6/Factory | Core integrity fell below 20% 4725 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04651_ Scrap Engine consumes Lyr. Medium Armor Plating. 04654_ Scrap Engine consumes Imp. Utility Shielding. 04658_ Acquired 1 matter. 04659_ Knocked back. 04659_ Acquired 7 matter. 04662_ Matter Pump disabled. 04678_ Slug penetrates Megafabricator. 04678_ Megafabricator disabled. 04684_ Scrap Engine envelopes itself in armor. 04694_ Arm. Scrap Engine constructs Flying Surge-Carbon Exoskeleton. 04694_ CSLBV2U0LXM7XYG:#VIKV3SB9IO:VUIE 04706_ K-01 Serf cleans the Garrison Access. 04719_ K-01 Serf cleans the Power Conduit. 04725_ Arm. Scrap Engine destroyed. 04725_ Scrap Engine core remains intact and functional. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#+#+########## | | ????????????????????????????????????# | | ????????????????????????????????????# | | ???????????????????????############## | | ???????????????????????# = # | | ???????????????????????# # | | ???????????????????????# " " " # | | ???????????????????????# " " !!* " # | | ???????????????????????# " " !!* " # | | ???????????????????????# s" " !!* " + | | ???????????????????????#ss" " " # | | ???????????????????????#! " " " # | | ???????????????????????# " " " # | | ???????????????????????# " " " ######## # | | ???????????????????????# @" " "k#??????# # | | ???????????????????????# #??????# # | | ???????????????????????########+#####??????# # | | ??????????????????????????????# ???????????# # | | ??????????????????????????????#????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# " | | ???????????????????????????????????????????# "G" | | ???????????????????????????????????????????# " " | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# ??? | | ???????????????????????????????????????????# ???? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever \\IAMDERELICT Challenges ------------ None Game ------ Seed ShadingSubdwellerMonowheel Manual? 0 Play Time 01:49:52 Cumulative 42.8 hours Start 2024.04.22 @ 15:28:56 End 2024.04.22 @ 18:27:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60b60d0f-7681-4300-8e1f-1396b60a9833