Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 15:03:13

Player: Findu

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (74)      370
Value Destroyed (1732)     1732
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1032)               1032
              TOTAL SCORE: 6454

 Bonus
-------
High Alert Combat Kills    36
Follower Combat Kills      591
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -195

 Cogmind 
---------
Core Integrity             0/850
Matter                     261/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (27)
Movement                   Core (1450) Ox28
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (7) ------
                Huge Storage Unit
                Salvage Targeting Computer
       Improved Targeting Computer
>               --- WEAPON (3) -------
      Makeshift Hammer
                CR-A16's Pointy Stick
>               --- INVENTORY (25) ---
         Cooled Ion Engine
                Wheel
        Compact Wheel
       Advanced Heat Sink
                Huge Storage Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
   High-powered Tractor Beam
                Mobile Refinery Mk. CCLXVII
                Hacking Drone Bay (0/1)
       Improved EM Shotgun
                Mining Laser
                Self-destruct Interrupter (50)
                Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
         Cooled Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
                Sensor Array
                Salvage Targeting Computer
       Improved Targeting Computer
                Shield Generator
                Hacking Drone Bay
>               --- WEAPON -----------
       Improved EM Shotgun
                Gauss Cannon
           Mini Grenade Launcher
>               --- INVENTORY --------
         Cooled Ion Engine
          Light Angular Momentum Engine
                Wheel
                Wheel
       Advanced Heat Sink
                Huge Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
   High-powered Tractor Beam
                Mobile Refinery Mk. CCLXVII
           Mini Grenade Launcher
                Mining Laser
      Makeshift Hammer
                CR-A16's Pointy Stick
                Self-destruct Interrupter
                Self-destruct Interrupter
[Rating: 42]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  5    | .   .   2   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             78   | 6   8   21  4   4   18  17  
  Power                    9    | 1   1   2   .   .   3   2   
    Engine                 9    | 1   1   2   .   .   3   2   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   1   2   .   .   2   5   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  12   | 2   1   2   .   .   2   5   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  25   | 1   4   8   1   3   3   5   
    Device                 13   | .   2   1   1   2   3   4   
    Storage                5    | 1   2   2   .   .   .   .   
    Processor              4    | .   .   2   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   3   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   32   | 2   2   9   3   1   10  5   
    Energy Gun             13   | 2   2   5   1   1   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   2   .   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               10   | .   .   2   2   .   4   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   3   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   1   1   .   
Parts Lost                 31   | .   4   7   .   .   3   17  
  Power                    6    | .   1   1   .   .   1   3   
  Propulsion               12   | .   1   2   .   .   2   7   
  Utility                  7    | .   .   3   .   .   .   4   
  Weapon                   6    | .   2   1   .   .   .   3   
  Highest Loss Streak      16   | .   2   2   .   .   1   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   84  95  100 99  97  88  
  Engine                   11   | .   13  11  11  11  11  11  
  Wheel                    21   | .   24  21  22  22  19  17  
  Device                   13   | .   4   4   11  19  22  21  
  Storage                  11   | .   14  11  11  11  11  6   
  Processor                11   | .   .   16  11  11  11  12  
  Protection               3    | .   .   8   11  1   .   .   
  Energy Gun               11   | .   26  15  .   10  2   2   
  Ballistic Cannon         2    | .   .   .   .   .   8   4   
  Launcher                 7    | .   .   3   21  11  7   8   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             112  | 14  89  97  96  96  100 112 
  Greatest Support         32   | 20  26  32  26  26  26  30  
  Greatest Overweight (x)  9    | .   4   6   3   3   9   9   
  Average Overweight (x)   3    | .   1   2   3   3   4   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         23   | 6   15  25  25  25  25  25  
  Most Carried             25   | 1   9   21  21  25  25  22  
  Average Carried          18   | .   4   15  20  23  22  17  
  Final Capacity           25   | 8   25  25  25  25  25  25  
  Final Carried            24   | 1   9   21  20  24  22  14  

 Class Distribution 
--------------------
 88% | Mutant
  5% | Scavenger-Bomber
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Bomber | -6/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac 
Matter Collected           2133 | 219 150 827 18  40  453 426 
  Remotely                 786  | .   .   .   .   .   395 391 
Salvage Created            2375 | .   611 956 44  .   115 649 
  Parts                    159  | .   36  77  16  .   5   25  
Haulers Intercepted        4    | .   1   3   .   .   .   .   
Recyclers Shooed           8    | .   1   .   .   .   .   7   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   15  .   
  Prevented                5    | .   .   .   .   .   5   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  43   | .   9   13  12  .   3   6   
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     21   | .   9   11  1   .   .   .   
  Cannons                  1    | .   .   .   .   .   1   .   
  AOE                      20   | .   .   2   11  .   2   5   
Classes Destroyed          14   | .   5   5   2   .   .   2   
  Worker                   4    | .   .   1   .   .   .   3   
  Builder                  11   | .   1   5   .   .   .   5   
  Tunneler                 1    | .   .   .   1   .   .   .   
  Hauler                   4    | .   1   3   .   .   .   .   
  Recycler                 4    | .   1   .   .   .   .   3   
  Mechanic                 1    | .   .   1   .   .   .   .   
  Watcher                  5    | .   2   3   .   .   .   .   
  Swarmer                  12   | .   .   .   12  .   .   .   
  Grunt                    20   | .   9   6   .   .   2   3   
  Brawler                  1    | .   .   1   .   .   .   .   
  Duelist                  3    | .   .   1   .   .   1   1   
  Sentry                   5    | .   .   5   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   
  Mutant                   1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | .   4   6   9   .   2   8   
  Combat Bots Only         8    | .   2   3   8   .   2   2   
Max Kills in Single Turn   4    | .   1   3   4   .   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   4   .   2   1   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        423  | .    61   67   15   .    26   254  
  Missed                   141  | .    18   17   7    .    10   89   
Damage Taken               3924 | .    542  684  117  .    416  2165 
  Core                     1313 | .    158  130  26   .    147  852  
  Absorbed by Shields      324  | .    18   84   .    .    .    222  
  Regen/Repaired (Parts)   27   | .    .    27   .    .    .    .    
Core Remaining (%)         53   | 100  36   .    .    .    24   .    
Volleys Fired              146  | .    52   49   5    .    14   26   
  Largest                  3    | .    2    2    2    .    2    3    
  Hottest                  108  | .    90   85   60   .    78   108  
Shots Fired                266  | .    90   96   9    .    26   45   
  Gun                      188  | .    90   90   1    .    7    .    
  Cannon                   28   | .    .    .    .    .    8    20   
  Launcher                 50   | .    .    6    8    .    11   25   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  56   | .    .    22   .    .    14   20   
  Thermal                  106  | .    74   32   .    .    .    .    
  Explosive                50   | .    .    6    8    .    11   25   
  Electromagnetic          54   | .    16   36   1    .    1    .    
  Robot Hit Streak         11   | .    8    11   8    .    6    5    
  Robot Miss Streak        4    | .    3    3    2    .    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           180  | .    61   68   5    .    18   28   
  Core Hits                152  | .    25   43   15   .    20   49   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    3    .    .    .    2    2    
    Burn                   3    | .    3    .    .    .    .    .    
    Blast                  4    | .    .    .    .    .    2    2    
Melee Attacks              11   | .    .    .    .    .    1    10   
  Impact                   9    | .    .    .    .    .    .    9    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 2    | .    .    .    .    .    1    1    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    1    
Damage Inflicted           7007 | .    816  1463 748  .    1130 2850 
  Guns                     1793 | .    786  934  10   .    63   .    
  Cannons                  497  | .    .    .    .    .    200  297  
  Explosions               4673 | .    30   529  738  .    867  2509 
  Melee                    44   | .    .    .    .    .    .    44   
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  741  | .    .    192  .    .    252  297  
  Thermal                  1313 | .    677  571  .    .    .    65   
  Explosive                4225 | .    .    176  738  .    867  2444 
  Electromagnetic          684  | .    139  524  10   .    11   .    
  Impact                   44   | .    .    .    .    .    .    44   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            201  | .    .    19   70   .    3    109  
  Projectiles              24   | .    .    .    .    .    .    24   
  Explosions               177  | .    .    19   70   .    3    85   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      232  | .    .    18   49   .    17   148  
  Shots                    9    | .    .    1    1    .    1    6    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        242  | .    242  219  .    .    43   .    
  Average Temperature      70   | .    81   64   .    .    23   .    
  Received Heat Transfer   919  | .    319  212  .    .    33   355  
  Effects                  1    | .    1    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    1    3    .    .    .    .    
  Heat Transferred         2832 | .    1982 800  .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    1    4    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Peak Influence             455  | .   262 245 388 .   .   455 
  Initial                  70   | .   .   57  36  .   .   70  
  Average                  160  | .   121 139 273 .   .   230 
Maximum Alert Level        2    | .   1   1   1   .   .   2   
  Low Security (%)         68   | 100 78  83  8   .   .   43  
  Level 1                  29   | .   21  16  91  .   .   47  
  Level 2                  1    | .   .   .   .   .   .   8   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   1   .   .   1   4   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   2   1   .   .   .   3   
  Assault                  1    | .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Distress Signals           8    | .   2   5   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              80   | .   14  24  8   .   17  17  
  Peak Tracking Total      13   | .   3   4   6   .   13  8   
  Tactical Retreats        7    | .   2   1   .   .   2   2   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Traps Triggered            2    | .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Disabled          7    | .   .   .   1   .   .   6   
  Max in Single Turn       2    | .   .   .   1   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Accessed          11   | .   4   6   .   1   .   .   
  Terminals                6    | .   3   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                30   | .   12  16  .   2   .   .   
  Successful               19   | .   8   9   .   2   .   .   
  Failed                   11   | .   4   7   .   .   .   .   
    Catastrophic           2    | .   1   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   5   1   .   .   .   .   
  Terminals                16   | .   8   8   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   .   .   
  Recycling Units          6    | .   4   2   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             11   | .   5   4   .   2   .   .   
  Record                   2    | .   .   2   .   .   .   .   
  Part Schematic           2    | .   .   .   .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   2   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   
  Repair                   2    | .   .   2   .   .   .   .   
Recycling Unit Hacks       4    | .   3   1   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   
  Retrieve Components      2    | .   1   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   4   5   .   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   17  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   
  Time                     87   | .   .   87  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          11   | .   11  .   .   .   .   .   
  Retrieved Matter         11   | .   11  .   .   .   .   .   
  Retrieved Components     1    | .   .   1   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total Allies               8    | .    .    .    2    4    2    .    
  Largest Group            4    | .    .    .    2    4    4    3    
  Highest-Rated Group      154  | .    .    .    46   154  154  89   
  Highest-Rated Ally       40   | .    .    .    31   40   40   30   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               102  | .    .    .    .    .    84   18   
  Total Damage             1913 | .    .    .    .    .    1589 324  
  Kills                    16   | .    .    .    .    .    14   2    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   1   2   .   
Drone Launches             1    | .   .   .   .   1   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               5017 | 40   649  1304 284  1418 936  386  
Spaces Moved               3239 | 39   419  791  196  1036 549  209  
  Core                     16   | 3    13   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   3223 | 36   406  791  196  1036 549  209  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   130  135  135  135  125  
  Average Speed            133  | 77   112  134  135  135  151  130  
  Slowest Speed            250  | 80   250  190  135  135  215  215  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 3    74   39   59   88   74   8    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    .    2    1    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    1    .    
Scrap Searched             4    | .    .    .    .    2    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          278  | .    7    65   62   .    38   106  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    2    6    
  AOE                      270  | .    7    65   62   .    36   100  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total                      3647 | 45   508  939  204  1058 621  272  
  Wait                     71   | .    15   30   .    5    16   5    
  Move                     3233 | 38   418  790  195  1035 548  209  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  62   | 1    10   30   .    8    8    5    
  Fast Attach              18   | 6    5    7    .    .    .    .    
  Attach                   34   | .    3    10   .    3    4    14   
  Detach                   13   | .    3    6    .    3    .    1    
  Swap                     26   | .    .    4    4    1    14   3    
  Drop                     24   | .    2    13   .    3    6    .    
  Fire                     146  | .    52   49   5    .    14   26   
  Melee                    10   | .    .    .    .    .    1    9    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   10   | .    .    .    .    .    10   .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
   13 | -11/Scrapyard      | Discovered new exit (range 15)
   41 | -11/Scrapyard      | Entered Materials
  215 | -10/Materials      | Discovered new exit (range 6)
  318 | -10/Materials      | Build established: Mutant
  353 | -10/Materials      | Discovered new exit (range 11)
  571 | -10/Materials      | Discovered new exit (range 7)
  572 | -10/Materials      | Core integrity fell below 50%
  610 | -10/Materials      | Discovered new exit (range 16)
  690 | -10/Materials      | Entered another Materials area
  690 | -9/Materials       | Evolved 2 slots: Utility x2
  858 | -9/Materials       | Discovered new exit (range 14)
  977 | -9/Materials       | Discovered new exit (range 12)
 1401 | -9/Materials       | Identified exit to Mines
 1540 | -9/Materials       | Repaired Imp. EM Shotgun
 1777 | -9/Materials       | Repaired Corrupted Sensor Array?
 1994 | -9/Materials       | Entered Mines
 1994 | -9/Mines           | Discovered new exit (range 9)
 2030 | -9/Mines           | Discovered new exit (range 15)
 2040 | -9/Mines           | Met a Derelict bent on vengeance
 2044 | -9/Mines           | Destroyed 8 combat bots
 2082 | -9/Mines           | Learned Materials stockpile data
 2263 | -9/Mines           | Assembled infested the area
 2264 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2278 | -9/Mines           | Entered Zion
 2278 | -7/Zion            | Accompanied by 2 allies
 2328 | -7/Zion            | Led the pair of lost Derelicts to a safe place
 2449 | -7/Zion            | Found CR-A16's Pointy Stick
 2521 | -7/Zion            | Given the Hacking Drone Bay
 2521 | -7/Zion            | Found Prototype Device
 2525 | -7/Zion            | Identified Hacking Drone Bay
 2815 | -7/Zion            | Imprinted
 2817 | -7/Zion            | Declared Zion's savior
 2960 | -7/Zion            | Found Prototype Device
 3152 | -7/Zion            | Given A8's code to call for help
 3540 | -7/Zion            | Discovered new exit (range 9)
 3696 | -7/Zion            | Entered Proximity Caves
 3696 | -6/Proximity Caves | Accompanied by 4 allies
 3714 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII
 3864 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 4150 | -6/Proximity Caves | Spotted B-75 Beast
 4158 | -6/Proximity Caves | Core integrity fell below 50%
 4171 | -6/Proximity Caves | Allies destroyed B-75 Beast
 4266 | -6/Proximity Caves | Learned Factory trap positions
 4287 | -6/Proximity Caves | Discovered new exit (range 14)
 4632 | -6/Proximity Caves | Entered Factory
 4632 | -6/Factory         | Accompanied by 3 allies
 4632 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 4633 | -6/Factory         | Loaded intel: 99 trap records
 4951 | -6/Factory         | Garrison activated, responded to threat
 5003 | -6/Factory         | Core integrity fell below 50%
 5013 | -6/Factory         | Core integrity fell below 20%
 5018 | -6/Factory         | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
05006_ Slug penetrates R-10 Processor.
05007_ R-10 Processor collects Imp. Terrain
  Scanner.
05009_ Penetrated by Slug. <x2>
05009_ Critical hit (Burn: +37).
05010_ K-01 Serf collects debris.
05010_ K-01 Serf cleans the Pressure Siphon.
05011_ R-10 Processor collects Mining Laser.
05011_ Wheel destroyed.
05012_ H-66 Slayer destroyed.
05012_ Penetrated by Slug.
05012_ R-10 Processor collects Seismic Detector.
05013_ U-05 Engineer lays Concrete.
05013_ R-10 Processor collects Lgt. Ion Engine.
05014_ CR-A16's Pointy Stick follow-up attack on
  H-66 Slayer.
05015_ U-05 Engineer lays Concrete.
05015_ Penetrated by Slug.
05016_ U-05 Engineer lays Concrete. <x2>
05017_ K-01 Serf cleans the Pressure Siphon.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????#         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          32
Energy Capacity            460
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       85
Armor Coverage             300
Evasion (%)                44
Targeting Accuracy         12
Salvage Targeting          1

 Item Schematics 
-----------------
                     Riot Gun | -7/Zion | Free
                  Slug Cannon | -7/Zion | Free
  Adv. Terrain Scan Processor | -7/Zion | Archive
        Imp. Particle Charger | -7/Zion | Archive
                Phase Shifter | -7/Zion | Archive
             Mak. Flight Unit | -7/Zion | Archive
 Imp. Reaction Control System | -7/Zion | Archive
                  Gauss Rifle | -7/Zion | Archive
                  Arc Thrower | -7/Zion | Archive
                Core Analyzer | -7/Zion | Archive
         Adv. Terrain Scanner | -7/Zion | Archive
        Imp. Carbon-fiber Leg | -7/Zion | Archive
                   Beamcaster | -7/Zion | Archive
               Kinecellerator | -7/Zion | Archive
       Field Propulsion Drive | -7/Zion | Archive
            Hvy. Phase Cannon | -7/Zion | Archive
     Mak. Light Armor Plating | -7/Zion | Archive

 Robot Schematics 
------------------
   T-07 Excavator | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
    H-55 Commando | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
Slippery One
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              PiercingLatentGenerator
  Manual?         0
Play Time         01:17:06
  Cumulative      13.8 hours
  Start           2024.04.04 @ 13:29:33
  End             2024.04.04 @ 15:03:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           2
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          19
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6eceffcd-71e0-4cf1-8771-7e8a4a99362f