Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 15:03:13 Player: Findu Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (1732) 1732 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1032) 1032 TOTAL SCORE: 6454 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 591 Met Imprinter 300 Was Imprinted 300 Friendly Fire -195 Cogmind --------- Core Integrity 0/850 Matter 261/300 Energy 98/100 System Corruption 0% Temperature Cool (27) Movement Core (1450) Ox28 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Salvage Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Makeshift Hammer CR-A16's Pointy Stick > --- INVENTORY (25) --- Cooled Ion Engine Wheel Compact Wheel Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Hacking Drone Bay (0/1) Improved EM Shotgun Mining Laser Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Sensor Array Salvage Targeting Computer Improved Targeting Computer Shield Generator Hacking Drone Bay > --- WEAPON ----------- Improved EM Shotgun Gauss Cannon Mini Grenade Launcher > --- INVENTORY -------- Cooled Ion Engine Light Angular Momentum Engine Wheel Wheel Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod High-capacity Matter Pod High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Mini Grenade Launcher Mining Laser Makeshift Hammer CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Wheel Wheel Wheel Utility Improved Targeting Computer Device Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Improved EM Shotgun Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 5 | . . 2 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 78 | 6 8 21 4 4 18 17 Power 9 | 1 1 2 . . 3 2 Engine 9 | 1 1 2 . . 3 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 1 2 . . 2 5 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 12 | 2 1 2 . . 2 5 Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 1 4 8 1 3 3 5 Device 13 | . 2 1 1 2 3 4 Storage 5 | 1 2 2 . . . . Processor 4 | . . 2 . 1 . 1 Hackware . | . . . . . . . Protection 3 | . . 3 . . . . Artifact . | . . . . . . . Weapon 32 | 2 2 9 3 1 10 5 Energy Gun 13 | 2 2 5 1 1 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . 2 . . 1 . Ballistic Cannon 1 | . . . . . 1 . Launcher 10 | . . 2 2 . 4 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon 4 | . . . . . 3 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 1 . Parts Lost 31 | . 4 7 . . 3 17 Power 6 | . 1 1 . . 1 3 Propulsion 12 | . 1 2 . . 2 7 Utility 7 | . . 3 . . . 4 Weapon 6 | . 2 1 . . . 3 Highest Loss Streak 16 | . 2 2 . . 1 16 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 84 95 100 99 97 88 Engine 11 | . 13 11 11 11 11 11 Wheel 21 | . 24 21 22 22 19 17 Device 13 | . 4 4 11 19 22 21 Storage 11 | . 14 11 11 11 11 6 Processor 11 | . . 16 11 11 11 12 Protection 3 | . . 8 11 1 . . Energy Gun 11 | . 26 15 . 10 2 2 Ballistic Cannon 2 | . . . . . 8 4 Launcher 7 | . . 3 21 11 7 8 Naked Turns . | . . . . . . . Heaviest Build 112 | 14 89 97 96 96 100 112 Greatest Support 32 | 20 26 32 26 26 26 30 Greatest Overweight (x) 9 | . 4 6 3 3 9 9 Average Overweight (x) 3 | . 1 2 3 3 4 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 6 15 25 25 25 25 25 Most Carried 25 | 1 9 21 21 25 25 22 Average Carried 18 | . 4 15 20 23 22 17 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 24 | 1 9 21 20 24 22 14 Class Distribution -------------------- 88% | Mutant 5% | Scavenger-Bomber 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Bomber | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 2133 | 219 150 827 18 40 453 426 Remotely 786 | . . . . . 395 391 Salvage Created 2375 | . 611 956 44 . 115 649 Parts 159 | . 36 77 16 . 5 25 Haulers Intercepted 4 | . 1 3 . . . . Recyclers Shooed 8 | . 1 . . . . 7 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . 15 . Prevented 5 | . . . . . 5 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 43 | . 9 13 12 . 3 6 Melee 1 | . . . . . . 1 Guns 21 | . 9 11 1 . . . Cannons 1 | . . . . . 1 . AOE 20 | . . 2 11 . 2 5 Classes Destroyed 14 | . 5 5 2 . . 2 Worker 4 | . . 1 . . . 3 Builder 11 | . 1 5 . . . 5 Tunneler 1 | . . . 1 . . . Hauler 4 | . 1 3 . . . . Recycler 4 | . 1 . . . . 3 Mechanic 1 | . . 1 . . . . Watcher 5 | . 2 3 . . . . Swarmer 12 | . . . 12 . . . Grunt 20 | . 9 6 . . 2 3 Brawler 1 | . . 1 . . . . Duelist 3 | . . 1 . . 1 1 Sentry 5 | . . 5 . . . . Hunter 2 | . . . . . . 2 Mutant 1 | . . . . . . 1 Best Kill Streak 9 | . 4 6 9 . 2 8 Combat Bots Only 8 | . 2 3 8 . 2 2 Max Kills in Single Turn 4 | . 1 3 4 . 2 4 Gunslinging . | . . . . . . . Exploded 4 | . . 1 4 . 2 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 423 | . 61 67 15 . 26 254 Missed 141 | . 18 17 7 . 10 89 Damage Taken 3924 | . 542 684 117 . 416 2165 Core 1313 | . 158 130 26 . 147 852 Absorbed by Shields 324 | . 18 84 . . . 222 Regen/Repaired (Parts) 27 | . . 27 . . . . Core Remaining (%) 53 | 100 36 . . . 24 . Volleys Fired 146 | . 52 49 5 . 14 26 Largest 3 | . 2 2 2 . 2 3 Hottest 108 | . 90 85 60 . 78 108 Shots Fired 266 | . 90 96 9 . 26 45 Gun 188 | . 90 90 1 . 7 . Cannon 28 | . . . . . 8 20 Launcher 50 | . . 6 8 . 11 25 Special . | . . . . . . . Kinetic 56 | . . 22 . . 14 20 Thermal 106 | . 74 32 . . . . Explosive 50 | . . 6 8 . 11 25 Electromagnetic 54 | . 16 36 1 . 1 . Robot Hit Streak 11 | . 8 11 8 . 6 5 Robot Miss Streak 4 | . 3 3 2 . 3 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 180 | . 61 68 5 . 18 28 Core Hits 152 | . 25 43 15 . 20 49 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 3 . . . 2 2 Burn 3 | . 3 . . . . . Blast 4 | . . . . . 2 2 Melee Attacks 11 | . . . . . 1 10 Impact 9 | . . . . . . 9 Slashing . | . . . . . . . Piercing 2 | . . . . . 1 1 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 7007 | . 816 1463 748 . 1130 2850 Guns 1793 | . 786 934 10 . 63 . Cannons 497 | . . . . . 200 297 Explosions 4673 | . 30 529 738 . 867 2509 Melee 44 | . . . . . . 44 Ramming . | . . . . . . . Kinetic 741 | . . 192 . . 252 297 Thermal 1313 | . 677 571 . . . 65 Explosive 4225 | . . 176 738 . 867 2444 Electromagnetic 684 | . 139 524 10 . 11 . Impact 44 | . . . . . . 44 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 201 | . . 19 70 . 3 109 Projectiles 24 | . . . . . . 24 Explosions 177 | . . 19 70 . 3 85 Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 232 | . . 18 49 . 17 148 Shots 9 | . . 1 1 . 1 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 242 | . 242 219 . . 43 . Average Temperature 70 | . 81 64 . . 23 . Received Heat Transfer 919 | . 319 212 . . 33 355 Effects 1 | . 1 . . . . . Interference 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 3 . . . . Heat Transferred 2832 | . 1982 800 . . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 1 4 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 455 | . 262 245 388 . . 455 Initial 70 | . . 57 36 . . 70 Average 160 | . 121 139 273 . . 230 Maximum Alert Level 2 | . 1 1 1 . . 2 Low Security (%) 68 | 100 78 83 8 . . 43 Level 1 29 | . 21 16 91 . . 47 Level 2 1 | . . . . . . 8 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 1 . . 1 4 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 6 | . 2 1 . . . 3 Assault 1 | . . . . . 1 . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 8 | . 2 5 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 14 24 8 . 17 17 Peak Tracking Total 13 | . 3 4 6 . 13 8 Tactical Retreats 7 | . 2 1 . . 2 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 7 | . . . 1 . . 6 Max in Single Turn 2 | . . . 1 . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 11 | . 4 6 . 1 . . Terminals 6 | . 3 3 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 12 16 . 2 . . Successful 19 | . 8 9 . 2 . . Failed 11 | . 4 7 . . . . Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 6 | . 5 1 . . . . Terminals 16 | . 8 8 . . . . Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units 6 | . 4 2 . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 5 4 . 2 . . Record 2 | . . 2 . . . . Part Schematic 2 | . . . . 2 . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . 1 . . . . Alert Level 1 | . . 1 . . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 2 | . 2 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks 4 | . 3 1 . . . . Process 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 2 | . 1 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 4 5 . . . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 17 | . . . . 17 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 87 | . . 87 . . . . Parts Recycled . | . . . . . . . Recycled Matter 11 | . 11 . . . . . Retrieved Matter 11 | . 11 . . . . . Retrieved Components 1 | . . 1 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . 2 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 8 | . . . 2 4 2 . Largest Group 4 | . . . 2 4 4 3 Highest-Rated Group 154 | . . . 46 154 154 89 Highest-Rated Ally 40 | . . . 31 40 40 30 Total Orders . | . . . . . . . Ally Attacks 102 | . . . . . 84 18 Total Damage 1913 | . . . . . 1589 324 Kills 16 | . . . . . 14 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . Drone Launches 1 | . . . . 1 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5017 | 40 649 1304 284 1418 936 386 Spaces Moved 3239 | 39 419 791 196 1036 549 209 Core 16 | 3 13 . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 3223 | 36 406 791 196 1036 549 209 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 130 135 135 135 125 Average Speed 133 | 77 112 134 135 135 151 130 Slowest Speed 250 | 80 250 190 135 135 215 215 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 3 74 39 59 88 74 8 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 4 | . . . . 2 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 278 | . 7 65 62 . 38 106 Melee . | . . . . . . . Projectile 8 | . . . . . 2 6 AOE 270 | . 7 65 62 . 36 100 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3647 | 45 508 939 204 1058 621 272 Wait 71 | . 15 30 . 5 16 5 Move 3233 | 38 418 790 195 1035 548 209 Hop . | . . . . . . . Pick Up 62 | 1 10 30 . 8 8 5 Fast Attach 18 | 6 5 7 . . . . Attach 34 | . 3 10 . 3 4 14 Detach 13 | . 3 6 . 3 . 1 Swap 26 | . . 4 4 1 14 3 Drop 24 | . 2 13 . 3 6 . Fire 146 | . 52 49 5 . 14 26 Melee 10 | . . . . . 1 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 10 | . . . . . 10 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 11) 571 | -10/Materials | Discovered new exit (range 7) 572 | -10/Materials | Core integrity fell below 50% 610 | -10/Materials | Discovered new exit (range 16) 690 | -10/Materials | Entered another Materials area 690 | -9/Materials | Evolved 2 slots: Utility x2 858 | -9/Materials | Discovered new exit (range 14) 977 | -9/Materials | Discovered new exit (range 12) 1401 | -9/Materials | Identified exit to Mines 1540 | -9/Materials | Repaired Imp. EM Shotgun 1777 | -9/Materials | Repaired Corrupted Sensor Array? 1994 | -9/Materials | Entered Mines 1994 | -9/Mines | Discovered new exit (range 9) 2030 | -9/Mines | Discovered new exit (range 15) 2040 | -9/Mines | Met a Derelict bent on vengeance 2044 | -9/Mines | Destroyed 8 combat bots 2082 | -9/Mines | Learned Materials stockpile data 2263 | -9/Mines | Assembled infested the area 2264 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2278 | -9/Mines | Entered Zion 2278 | -7/Zion | Accompanied by 2 allies 2328 | -7/Zion | Led the pair of lost Derelicts to a safe place 2449 | -7/Zion | Found CR-A16's Pointy Stick 2521 | -7/Zion | Given the Hacking Drone Bay 2521 | -7/Zion | Found Prototype Device 2525 | -7/Zion | Identified Hacking Drone Bay 2815 | -7/Zion | Imprinted 2817 | -7/Zion | Declared Zion's savior 2960 | -7/Zion | Found Prototype Device 3152 | -7/Zion | Given A8's code to call for help 3540 | -7/Zion | Discovered new exit (range 9) 3696 | -7/Zion | Entered Proximity Caves 3696 | -6/Proximity Caves | Accompanied by 4 allies 3714 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 3864 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4150 | -6/Proximity Caves | Spotted B-75 Beast 4158 | -6/Proximity Caves | Core integrity fell below 50% 4171 | -6/Proximity Caves | Allies destroyed B-75 Beast 4266 | -6/Proximity Caves | Learned Factory trap positions 4287 | -6/Proximity Caves | Discovered new exit (range 14) 4632 | -6/Proximity Caves | Entered Factory 4632 | -6/Factory | Accompanied by 3 allies 4632 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4633 | -6/Factory | Loaded intel: 99 trap records 4951 | -6/Factory | Garrison activated, responded to threat 5003 | -6/Factory | Core integrity fell below 50% 5013 | -6/Factory | Core integrity fell below 20% 5018 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05006_ Slug penetrates R-10 Processor. 05007_ R-10 Processor collects Imp. Terrain Scanner. 05009_ Penetrated by Slug. 05009_ Critical hit (Burn: +37). 05010_ K-01 Serf collects debris. 05010_ K-01 Serf cleans the Pressure Siphon. 05011_ R-10 Processor collects Mining Laser. 05011_ Wheel destroyed. 05012_ H-66 Slayer destroyed. 05012_ Penetrated by Slug. 05012_ R-10 Processor collects Seismic Detector. 05013_ U-05 Engineer lays Concrete. 05013_ R-10 Processor collects Lgt. Ion Engine. 05014_ CR-A16's Pointy Stick follow-up attack on H-66 Slayer. 05015_ U-05 Engineer lays Concrete. 05015_ Penetrated by Slug. 05016_ U-05 Engineer lays Concrete. 05017_ K-01 Serf cleans the Pressure Siphon. 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Ak | | ??????????# ???# #####+### # | | ??????????# ?# # | | ??????????# ### ##?""T"" | | ??????????# !!! #?# #???"""" | | ??????????# !!! #?# #??? !# ###### | | ??????????# #?? #??###########?# # | | ??????????# % #?? #??????????????## # | | ??????????# #??ggA#??????????????# # | | ????????? + % #??k #??????????????# # | | ???????? # #?? +??????????????## # | | ???????? ?# #?? ????????????????## | | ??????????### # ####??????????????????????# | | ????????????% ?* *??????????????????######### | | ?????????????? ? ????????????????????# # | | ???????????????????????????????????????# | | ???????????????????????????????????????# # | | ???????????????????????????????????????######## # | | ?????????????????????????????????????????########+ | | ?????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 460 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 44 Targeting Accuracy 12 Salvage Targeting 1 Item Schematics ----------------- Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Beamcaster | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Slippery One Troublemaker Challenges ------------ None Game ------ Seed PiercingLatentGenerator Manual? 0 Play Time 01:17:06 Cumulative 13.8 hours Start 2024.04.04 @ 13:29:33 End 2024.04.04 @ 15:03:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 2 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6eceffcd-71e0-4cf1-8771-7e8a4a99362f